Hulk Roaming Montages/Build Vids
I always rage but never quit.
Flitzie has posted Afro’s new build
Except that I ran it before him
But oh dear, this celestial build looks great on paper. Would love to give it a try. Longbow/GS is something I’ve been wanting to run for a while now. Sadly I am way to broke to buy anything atm
Its also hard to ignore those 6-7k crits that hammer provides me with, sitting on a whopping 3400power and ~200% crit damage. And aslong the average player does not learn that a simple stability boons makes any GS (because of Bulls) or Hammer warrior a sitting duck, this whole thing is too good to ignore.
Hehe, I’m not going to argue about copyright. Everybody that posted a build for the first time has probably had another user before him.
Your build is insanely good, I in fact run a similar version with Brawlers Recovery. Similar stats to. The hammer crits with sigil of impact and merciless hammer are fantastic, and pretty much constitute why I keep coming back to warrior. Hell, I ran this build from launch (no kidding).
You should definitely try out the 80K build though. 3k power might be less then 3400, but the difference is 13% damage (so that’s still a big crit). Then, you get 1300 condi damage with the most painful condition which you apply regularly. I am having a blast with it.
Also, start crafting the crystals now if you want to try it out. You can only craft one each day, and the ingredients are cheap.
Eles are OP
Rangers are OP
Necros are OP
Thieves are OP
Mesmers are OP
Engineers are OP
Wars are OPGuardians are still balanced? I guess?
There are threads everywhere proclaiming that each profession is completely uncounterable, overpowered and down right un-fair.
Personally.. No.. 7/8 classes being OP doesn’t make sense. It really doesn’t.
Can you stop blaming classes? And start blaming the tools every profession can use?
Did EVERYBODY forget about that huge sigil/rune patch? Is everyone so blind to this?
I get it. A necro destroys you, you think he’s op. An ele rips you a new day, he’s op now as well. And a ranger makes you question your faith. Everybody thinks it’s the profession.
Could it POSSIBLY be runes/sigils?
It’s guardians. They are the best profession in every part of the game except for wvw roaming, literally.
struggles
I sympathise, but I simply can’t get away from playing my warrior. It is too much fun.
Heck, I have to say, being somewhat underpowered in WvW has reduced the dcmc QQ we warriors get by quite a bit. It reminds me of the good ol’ days, when people actually respected a well played warrior, even though they facerolled it.
Still don’t see why BR, rush and the like can’t get the same treatment other classes gap closers get. The argument that the skill closed the gap means it is working as intended is bullkitten, because then the skill would not have a freakin damage fact.
Then there is your point about the skill not even closing the gap. If you use rush to get to your enemy, only for them to move around, your warrior rushes 200 units in intervals to get to him, then hitting nothing but air after the dreadful animation finishes which allowed your opponent to re-establish out-of-melee-range. Rush has been degraded to what used to be the GS burst, never use it in battle (other then to get away).
Alright, the short version; this build will not work. Sure, you can zerg with it, but it will be subpar even in that area. When you go roaming solo with this, your damage will simply be too low.
Hammer does not go well with shouts if the intention is not to zerg, simple as that. You have to choose between merciless hammer, vigorous shouts and fast hands. No MH means no damage, no VS means no shouts, and no Fast Hands means no warrior.
Flitzie has posted Afro’s new build, which works very well, but is better with Brawler’s Recovery instead of the 2 points in Strength IMO. Matter of preference, I guess.
You can also try my 80K build;
This build has proven for me to work very well in WvW, even though you don’t pack stability. The fun part about it, is that you regen about 900 HP per second if you use your skills often. That, combined with your 29k base HP (everything is with stacks off course), gets you about 80k HP over a minute. This, is beastly.
Endure Pain is there because longbow/gs suffers against hard burst damage. Fear Me is an excellent replacement in this slot, as it helps with stomping as well. Stability is less mandatory, because you have absolutely insane cleave with longbow burst, longbow 3 and HB.
You stack 11 stacks of might at the start of the fight (SoR, FGJ and longbow>GS will proc sigil of battle), going up to as much as 20+ if the battle prolongs (which it will). That might alone provides you with an insane 2600 power and 900 condi damage at the start of each fight, going up to 3k/1300 condi damage. All this is still coming off of 200% crit damage and 50% crit chance, as you have perma fury with SoR and FGJ.
Trust me that you won’t need any more condi mitigation. Longbow is a sure cleanse with CI, you have -20% duration from Hoelbrak (can take -40% food too if you want), and then there is the regular Shake it off, which you also have traited. This is all on top of your insane regen and already huge base HP.
As much as I love the hammer, and am a frequent user of it, this build just needs something else if you really want to make it work.
Good luck.
Somebody said to me sth. exist called projectile finisher. Not to mention that you stay 70% of the time in the firefield ,though because of it’s big area.
And actually I don’t talk about tpvp – I talk about the 1vs1 servers in PvP where you fight people like Sizer.
As I said,maybe in WvW there are some people out who get facerolled by Earthshaker and 100b but I can promise you that builds like that basically suck in 1vs1 comps.
Not in WvW.
1- Warrior
2- Guardian
3- Mesmer/Thief
4- Guardian/Warrior
5- Mesmer/Thief/Ele (depends most on the race)Aww, poor engineer. They have 3 threads about the engineer being OP on the first page of the balance sub forums, but don’t make this list.
Try dueling or 1vX.
Who is, or is not at a greater risk of failing due to a skill not working is irrelevant. What is relevant, is that these skills not working properly are severely limiting warrior usefulness.
Fix it.
Why is this topic so incredibly long.
spots the dancingcoglin combo
Sigh.
For 1vs1 hambow is quite good and much better than any Greatsword / hammer, Sword /Hammer builds most of the wvw heroes go for.
The problem is you need greatsword or sword for the mobility. therefore you have to decide to run either a build which is much weaker than pvp builds or you run pvp builds which lacks in mobility.
Your entire post is correct from a theoretical viewpoint. In practice, however, hambow loses to hamgs every time in wvw.
You forget that in WvW, nobody is forced to stand inside your longbow F1, which is where almost all longbow utility comes from (alongside pin down, which is easily dodged, and a sure cleanse with CI).
The cleansing from longbow is useless against hamgs. Pindown is good, but, in WvW, almost every warrior runs with anywhere from 56-98% condition reduction, where you have no % increase to duration. Thus, pindown will also not succeed in keeping your opponent locked down. Also, try standing next to a warrior using whirlwind while being immobilised.
Thats where GS comes into play. A hammer circulation can be followed up by a HB>Whirlwind. Then, the GS warrior can kite your hammer with GS5, before coming back to stun you some more.
Trust me, in WvW, Hambow is incredibly inferior to almost any other warrior build, even in 1v1.
Rifle is the best. For looks only though.
stab on warhorn?
Wait.
Stability? On a weapon skill with 15 sec cd?
Wait.
Stability? Really? Are you serious?
He is not suggesting 10 seconds of it.
typical panicky reaction.
Although I disagree about warhorn needing buffs. It is fine as is, even though it is quite useless in PvP. Some weapons are just not meant for certain areas of the game.
Rifle is a different story. It is useless.
PVT is great for WvW. Pros: High power, vitality and toughness.
What? SHOCK!
Actually, PVT armor is decent for anything in WvW as a warrior. Just make sure to get zerk trinkets, or your damage will be too low. Unless you zerg off course.
PVT armor is actually great for small roaming, as Afro is proving with his new spec.
I’m not that skilled yet to switch to melee weapon vs a LB Ranger
Fixed.
If both players are equally skilled a warrior will never be able to beat a guardian using scepter/focus+GS. Doesn’t matter what build or weapon setup the warrior uses.
Don’t bother. In fact, I’m pretty sure my friend can beat any warrior using just his scepter/focus. It’s pretty sad.
Guardians have a lot of blinds, aegis, blocks, an invuln, teleports, boons, protection, and crazy amounts of damage. A warrior just cannot deal with it.
Reflect.
As an aside – Fierce Shot is now identical to Engi’s Hip Shot except the latter fires faster, does about 20% more damage, and has innate piercing. Is that intended, I wonder?
I already made this comparison before the patch. Engineer’s rifle is better in every way then a warriors, except for the base range.
It’s too bad, really. I really like the ‘feel’ of rifle in this game.
Viagra Injection
If Anet has a sense of humour, they will implement (pun intended) this and the rest of this topic into the game.
Who is spreading misinformation here? There was no damage increase on RF. Only DPS. What this does? It creates burst for rangers. They didn’t have any before. They have better sustained damge of course, but they still have craptastic defense in return. You say the channel decrease is a huge buff, but its also less reliable, because you can dodge more of it.
“it is quite ovcious that RF is over the top” is your oppinion. You can have that of course, just don’t spread it like its a fact.
Yeah, this is where you need to invision yourself using RF in combat.
Duh, it is a DPS increase of said 15-20% compaired to the old RF/auto attack.
It is also a damage increase when fighting other players, though. This is when looking at the skill from a combat perspective.
Before, a 4,5 second (I think it was?) channel time was long enough for your target to do something to mitigate most of the damage (interrupt, LoS, block, w/e). Now, you have to react way faster. And if the ranger is half decent, he will bait out the obvious counter to this skill (dodge) before unleashing it. Hell, he can use it once to bait out the first dodge, then use it again a mere 10 seconds later.
So on paper, it is a DPS increase, not damage. In actual practice though, it is a damage increase for sure.
let me get this straight
ANet nerfed your extra weapon and you blaming warriors for that and want their
main weapon nerved (which is already nerfed) , right ?
This.
Also, stop compairing two classes in a vacuum.
Or, give me 2 more weapon sets I can swap to.
This build is what makes a pug group decent. In any sort of organised pve group, not a single warrior should equip it, the ele will give you all the might you need.
Why wasn’t RF stupidly op before patch then? I mean c’mon It is an Overall DPS buff of 15%-20% (now 10.5 sec with CDR before 12.5 sec with CDR + AA from maxrange was stronger anyway) for a weapon rangers were laughed at for using it. Not that i cared… before patch noone knew how to fight LB and now People are actually thinking of Counters for it and you get focused even more in smallscale >.> … In my opinion SotW is way more of a Problem since it’s active is stupidly strong now that you don’t have to invest for it anymore., but still… it’s on a 48 sec CD and predicting and doding the RF from that GIANT ranger and pet shouldn’t be too hard
This is misinformation you are spreading here.
First of all, try increasing HB damage by 20% and watch the forum flood with cries that it is OP.
Second of all, Rapid fire was a 5 second channel, it is now a 2,5 second channel. That’s not a 20% damage boost, it is way more. You can say autoattacking was stronger, but how long can one auto-attack before forced to do something else? The fact you can do your burst damage this easy now is a huge buff.
Last of all, nobody gave a kitten about RF because it was so slow and because the character using it was a free lootbag. Now, with all the new ranger tools, and a 2,5 sec RF, it is quite obvious that RF is over the top.
Ranger as a whole isn’t though.
Enameled Jungle Dye baby!
I’m not sad to be seeing rangers having something of a day in the sun on the other hand, they have had a hard road.
Warrior had the hardest road to begin with. At least rangers had spirit ranger and condi ranger to be decent in pvp and dueling. The first year of this game, warriors were unviable in any pvp area.
Who gives a kitten though. I am not bothered by any change but the adrenaline decay out of combat. This fixes nothing but is a serious QoL reduction for any warrior. Honestly, I can’t wrap my head around the fact that somebody came up with this, and apparently got the idea approved, nay, implemented in the game.
It get’s even worse. Some utilities and traits that specifically focus on adrenaline storage did not get even the slightest attention. IMO the patch was half done when they brought it out.
Yeah, couple things.
First of all, GS still beats Sword/Shield in roaming, anyday. If you hang with a group, sword shield gets a lot better. But for solo/duo, GS>Sw any day of the week.
Mostly because of 3 things; better mobility, better cleave and whirlwind. Also, the damage from arcing slice is mediocre, but it is a very reliable cleanse with CI.
I am not a fan of double sigil of battle. It has a 9 sec cooldown, so if you proc it within that period, which is what warriors will often do, you don’t get the stacks. I would replace the battle sigil on hammer with sigil of impact (that’s my own set-up actually). Honestly though, doom, hydromancy and sigil of bloodlust are all great options here.
Your might stacks actually drop as low as 6 during the opening fight with the ele. 12-17 stacks of might is a bit of an exaggeration, and you will never open the fight with 12 stacks unless your opponent starts out blocking.
Other then this, the build is solid, and has been for a long time.
Lol I’m willing to duel if you think it’s so bad
I would not try to burst my bubble if I were you.
Hundred Blades at 1500 range while moving…seems legit.
So Hundred Blades can be countered with Reflect or Block now? Cool story.
Nah, you only need to move. That’s a special skill you can use with wasd.
Ways to mitigate Hundred Blades:
1. Move out of the way.
2. Dodge.Ways to mitigate Rapid Fire:
1. Move out of the way (behind an object).
2. Dodge.
3. Reflection.
4. Missile Destruction.
5. Block while at range.I think that the bigger list of mitigation possibilities certainly counters the fact that it can be used at range and while moving.
No, it doesn’t. There are not always objects for you to move behind. Whereas moving always counters hundred blades. Anything can move in this game, without traiting for it, equipping certain weapons, utilities, w/e. The threshold for how easy it is to counter HB makes HB balanced as it still does a ton of damage (thus becoming somewhat effective when coupled with CC). Rapid Fire does not need any CC to be effective.
Rapid Fire is stupidly OP imo. The numbers differ a little bit, but it essentially is a Hundred Blades from max range while moving.
The thing is, rangers as a whole aren’t OP because of this one skill, and I don’t really mind Rapid Fire as I traited for a reflect anyway. Besides, rangers deserve a little fun.
(edited by Cygnus.6903)
The thing I can’t comprehend is how they implemented the adrenaline decay, yet did nothing to these traits and skills. It was a direct nerf to a lot of already underpowered traits. How can they not foresee this?
Honestly, I love this game. This patch was just a major step back.
You should get rune of the pack on this. Then, swap out the sigils on the rifle for fire and air. And drop geomancy for battle, as this has nothing to do on this build in the first place. You should be at range, so geo has no use.
Energy is good too.
And, by tPvP, do you mean hotjoin?
These days my 100b wouldnt even do enough dmg vs a downed person getting healed by 1..
They already had to be squishy to accomplish that…
Reviving in this game is stupid.
This is the bright side?
Let rangers have their fun omg. Or, reflect it and have fun yourself.
Making Slashing Power 15% would be a good idea to help all the PvE players a bit.
You can use f1 more often and therefore you can use cleaning ire more often.
How long are you playing warrior?
Longbow + cleaning ire + burst mastery ist meta for about 10 months
This…
Burst Mastery > BR by a mile when using longbow.
By the way, I believe Burst Mastery now does not lower the amount of adrenaline used, but simply uses all adrenaline, then refunds 1/3rd, meaning you get 3 condi cleanses if you use your bust at a full bar. Prior to the patch, using Burst Mastery meant cleansing only 2 condi’s if you used a full bar.
This is a significant buff.
IMO they could both be in Master.
Generosity > Cleansing by a mile if you have crit chance.
If you are running a full melee build and get kited (by that engi/necro/ranger/condi thief)
landing a hit every 9sec is not garnuted while swapping is.If you have any condi damage or mayb just the LB equiuped then Generosity will usually be better but on builds like GS+mace cleansing is a far better chioce
Actually, it isn’t, as the GS mace already does not allow for other sigils. Energy, Paralysation, and as much damage as you can get on GS (probably either fire/air or force/hydromancy).
Besides, if you can not hit your target every 9 seconds, no sigil in the world will save you.
Well, with practice everything becomes better of course.
Thing is, with both your builds, how do you build up adrenaline? Especially with the skullcrack, this will be way too slow. In the end, you have to use a burst skill, what then?
I see BR more of an addition to Cleansing Ire in case of going up against heavy condi, then a replacement.
Right, so the patch hit and everybody is back to the drawing board.
I main a Warrior and I have to say, this patch has it’s ups and downs.
Was looking forward a lot to the GS changes. I, for one, do not mind sacrificing 5% damage off of two GS skills to gain a usable Burst skill on that weapon. Because, make no mistake, it was unusable before the patch. My PvE brethren would actually mind the 5% nerf a lot more, so the burst skill better be good, no?
So, question number one. Why did you change the intended functionality for the GS burst skill at what appears to be the last moment? We were made to believe that we would get a skill that did 100% more damage to foes below 50% health. Instead, it does 50% more, and the overall skill got a 8% dmg nerf.
Don’t get me wrong, I like the ‘feel’ of the skill and I see how it is better in conjunction with CI, but the damage is quite disappointing. And there has been given no reason whatsoever why this ninja nerf happened.
PvE warriors more then anything are hit by this nerf, while in PvE, warrior was already outdamaged by at least three classes???
Other then that, there are no surprises for warrior that I can think off, but I would still like an explanation as to why adrenaline decays so quickly out of combat. I do not see any reason why this can not be as it was. Right now, classes that can easily reset fights will have a huge advantage over any warrior. I feel this can not be the intention here.
tl;dr:
-Why the ninja-GS-nerf?
-Why the incredible adrenaline decay out of combat?
Perhaps if we do receive an explanation, the flood of panicky topics will end.
The hard part is timing it within half a second. You have to go from initiating, to realising you will miss, to sheathing in 0,5 seconds for most burst skills.
so the question now, do you want to invest heavily on anti-condi sigils + brawlers recovery to the point that you dont need cleansing ire and zerk stance ?
or invest just enough to compensate for cleansing ire misses ?
This. BR will help on specs that have a hard time cleansing enough with just CI. CI still remains basic in my opinion, as it combines two essential qualities, one of which became way more essential this patch.
I am testing out Hammer/GS with BR and BM right now. I still think I favor BM.
By the way, Sigil of Cleansing is very lackluster because of the ICD. It might be a guarantueed cleanse, but Sigil of Purity/Generosity are somewhat guarantueed as well if you have enough crit chance. Then, Generosity actually not only cleanses but hands it to your target.
Generosity > Cleansing by a mile if you have crit chance.
GS is still better, because axe offhand still sucks.
Welcome to the world of guardians.
About 1/3 of all our traits are extremely under powered or only useful in extremely gimmicky situations.
It’s not really a contest IMO, also this topic focussed on warriors. I am sure Guardians have similar issues as you are adressing here.
Although i am also pretty sure warrior traits are 1/3rd useless too.
Hard to figure out where to start here.
Let’s start out by saying that the only remote viability Rifle has in pvp is when you have a well coordinated team that allows you to killshot people.
Other then that it is very bad.
You should try dueling competent players with this spec, and you will soon find out that you have zero defense incorporated into this spec other then utilities and traits (which is not enough in pvp).
And what do you do when somebody starts reflecting? I would have the funniest duels ever with you on my mace/shield GS spec, for instance.
“You still need the adrenaline for follow up bursts.”
Thats where you are wrong – the following burst is of GS not eviscerate or combustive shot. We still not sure how the new burst is gonna be but it’s close range for under <50% hp foes, thats not gonna happen too many times.
Much more likley that you will whirldwind after the hammer combo because your foe is not gonna just stay there.
It is because of the new changes that Burst Mastery will be mandatory on this spec. Hammerchain gets your target below 50% almost always, then you can swap, still have at least a bar, and use the finishing GS move that has the same power at all stages of adrenaline (it will only provide more or less fury depending on adrenaline level).
Aside from that, the synergy between using Hammer to lock a target down, then swapping to GS for the burst skill will be incredible. Not only will you do formidable damage and give yourself fury, but you will also have a secure way of landing Cleansing Ire.
Which brings me back to my earlier statements.
…the roaming warrior will be much faster with a sword, whereas the point fighter will be way stronger with a longbow
Well in high level play other classes are better roamers anyhow and yeah as I said, hambow will remain very strong on point fighter.
Edit: I forgot to mention that people should not take Brawler’s Recovery over Cleansing Ire on any hammer build, as CI builds adrenaline as well.
About this I disagree. it might be worth while taking CI over endure pain or something, for more adrenaline and cleanses but it is not mandatory.
The good thing about hammer is you only need 1 bar for full damage and to start the combo, so just weapon swapping form hammer to gs and back will give you that.
Then again, you would be out of adrenaline after using the burst. You still need the adrenaline for follow up bursts.
Sure, you can use BR with CI, but on a hammer build, I would never use BR without CI.
yes the adrenaline nerf is a bit harsh, but its time to break Cleansing Ire chain surrounding warrior’s neck, for too long we were dependent on that trait.
although a GM but still a step on the right direction, don’t underestimate the new “Brawler’s Recovery”.
Except for all the reasons why they gave us cleansing ire in the first place haven’t changed.
you don’t need adrenaline for Brawlers recovery , how about that ? , a 100% guaranteed 1 condi clear every 5 seconds.
and you know what you can combine it with cleansing ire high risk (adrenaline gone) high reward (3 condi clear) although you would drop burst mastery.
The problem with Brawler’s Recovery when compairing to Cleansing Ire is twofold IMO.
1: Cleansing Ire also generates Adrenaline, whereas BR does not. Thus, when using BR only, you must either slot a utility or another trait to get a similar result. Especially with the new adrenaline rework.
2: It is a GM trait, whereas CI only requires 4 point in an already awesome trait line. Many of my builds only go 3 in Discipline because the Master traits in that line are somewhat mediocre.
The only real advantage of BR over CI is that it is a guarantueed single cleanse every 5 seconds minimum (I say minimum, as a warrior does not and should not always switch when the swap timer runs out). When the warrior slots a longbow along with CI, this advantage of BR quickly vanishes.
Don’t get me wrong, I still think it’s good. I just think CI is and will remain better. BR will open up some minor opportunities to not run 4 in Defense, although, from a roaming warrior’s perspective, those points can not be better spent elsewhere anyway.
You must of died from so many cond roamers. Oh well, a montage only shows the wins not the mountain of deaths. You’re only cond removal is hitting someone with the axe/gs burst, bad build if your not taking cond into account.
Against a lame condition user, one can always reset the fight.
In otherwords, you run away from 80% of all roamers in wvw (b/c easily 60% of em run perplexity cond cheese). Also you must run away often and early in a fight since almost all cond users run at least +80% condition duration bonuses from food, giver wep, traitlines.
Well, I disagree about 80% of roamers run condi, although it is definitely the area of the game in which conditions are represented the most. I still to this day run into power thieves or warriors more then anything else, though.
The condi duration is painful. Most warriors with Axe/Sh GS run -60% condition duration however, which helps. -93% on movement impairing condi’s, too. So running is almost always an option.
And I don’t mean running in the purest sense of the word, I actually mean resetting. Odds are, that the ever so forgiving condi spec will make one too many mistakes in one of your next attempts. If you’re not fighting something like Koroshi, you can simply force that mistake by resetting one or more times.
Or, you know, don’t eat the cheese.
tl;dr if you’re QQing about the changes, you need to git gud.
This statement is so elitist and ignorant, pretty much killed this topic for me before even reading through it.
there gonna
About a year ago right after the warrior buff and before the following nerfs you could earthshaker+100b (with paralyzed sig) on whole group of
pplcorpses and rush on to next, those noobs never knew what hit themoh the times…
I don’t think this was ever valid in high level play. I mean sure, GS can cleave, hammer can havok a group, but together they lose out on other things. For instance, the roaming warrior will be much faster with a sword, whereas the point fighter will be way stronger with a longbow (which arguably brings more ‘cleave’ then the interruptable HB as well).
Edit: I forgot to mention that people should not take Brawler’s Recovery over Cleansing Ire on any hammer build, as CI builds adrenaline as well.
Wait, people use Hammer/GS in SPvP?
You should realy try to use it, very hard, before saying it has no place on a bar because that would just be ignorant or dishonest from your part and giving up on an awesome utility! (and please do not take this wrong, I don’t mean to insult you)
If one can’t take an insult, one should not venture onto the internet. Didn’t take it as an insult either.
You just don’t know me, which is logical.
I should repeat what I said before. If condition builds allow you to forgo a useful utility in favor of kick, then condition builds are way too forgiving.
Seriously.
If one can choose to not take Endure Pain, Berserker’s Stance, Balanced Stance, Frenzy, Dolyak Signet, Signet of Stamina, Signet of Fury, FGJ, SiO, Fear Me or Bull’s rush in favor of Kick, there is something that needs to be done. Most direly.
You must of died from so many cond roamers. Oh well, a montage only shows the wins not the mountain of deaths. You’re only cond removal is hitting someone with the axe/gs burst, bad build if your not taking cond into account.
Against a lame condition user, one can always reset the fight.
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