Showing Posts For Cygnus.6903:

[BALANCE] OP and UP Traits

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

The tactics changes don’t seem that bad, except for the quickness suggestion. Come on, the last thing this game needs is even faster ressing… And your allies too? Teams would bring a ranger just to get downed.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Why is this even allowed?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

thanks for the help!!! i was mining at the time so i was not aware of my surroundings :P

Most….epic….post….

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Looking for comments on roaming video

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Subbed, really liked the opening clip.

As for your gameplay, you’ve pretty much perfected Axe/Shield.

Personally, I think Axe Sword with reflect on block has more potential. Even in your vid here, I feel shield underperforms on such a DPS oriented spec. The shield bash is OK, but on a rather long cooldown and it misses often (in your vid as well). The block is OK too, but on an even longer cooldown, doesn’t block necro wells for instance (sword doesn’t either, but just to say a long block is not all powerful), and will generally not pay off it’s entire duration in small scale fights as your opponent will stop attacking after one or two blocks. If they just spam, you will kill them anyways.

It’s great versus zergs of course though. But so is reflect ;P

Make more vids.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

New to ranger

in Ranger

Posted by: Cygnus.6903

Cygnus.6903

Much appreciated. Good info here on the forum.

Good to know rangers aren’t that frustrated after being bottom of the foodchain for so long.

I am even having fun levelling right now.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

New to ranger

in Ranger

Posted by: Cygnus.6903

Cygnus.6903

I was thinking about Read the Wind, and how important it will be to this build. The general idea is to immobilize my foe before unleashing with RF, thus the projectile velocity seems less mandatory. How do you guys feel about this?

I played an immobilize-based roaming LB for a very long time in WvW. The way I view it is you are using all that CC to delay the inevitable. It’s pretty rare to actually snag someone for any length of time. My goal was just to level the playing field; get a few arrows in to the guy so that his presumably tanky build and my glassy build are on more even footing when we start melee. Another factor is that thieves and mesmer effectively can’t be immobilized. You will absolutely destroy necros with that build though!

TL:DR, I’d go with Read the Wind.

Random note, I think you’ll like wolf more than drakehound. It’s “harder” CC.

Thanks, this is very useful to me!

Will incorporate it into the build.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

New to ranger

in Ranger

Posted by: Cygnus.6903

Cygnus.6903

Thanks for all input!

I was thinking about Read the Wind, and how important it will be to this build. The general idea is to immobilize my foe before unleashing with RF, thus the projectile velocity seems less mandatory. How do you guys feel about this?

If I don’t spec 4 in Skirmishing that means 0 Fury in this build. I’d say 20% crit chance is a pretty significant damage boost, especially if you manage to get off RF in that ~6 second window.

As for the sigils, I don’t think I ever ran with anything else then bloodlust. It is just such a massive boost to both sets, even if I am not on my game and die often, you can restack quick enough for it to be amazing.

Energy just seems right for the spec. I think Energy sigil is the best sigil ingame actually.

On the offhand training vs sword training, I thought sword would be a good choice as I get a total of 4,5 second reduction on evading skills as opposed to 2 seconds if I take offhand training. Crippling Talon seems underwhelming on a spec that already has 4 ways to apply cripple.

Is the range of Stalker’s Strike also increased with offhand training?

Also, what do you guys think of Healing Spring? It alone would pump up condition resistance by a ton, as it not only removes condi’s by itself but allows for projectile and leap finishing.

Very excited to explore this class.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

New to ranger

in Ranger

Posted by: Cygnus.6903

Cygnus.6903

Hi Ranger forum!

Pretty much my first time here. The upcoming changes tempted me to take a closer look at ranger, and the idea of a ‘machinegun’-ranger really sounds like fun. A guildie of mine suggested I’d make a Hawkeye Ranger to add to my character collection, so I did. Now I am in the process of levelling it, and I am theorycrafting when I have time on what build I’ll be using.

I like power, not condi. I know rangers are having a hard time at anything, but I am enjoying the playstyle more then I expected, so I want to make it work (somewhat). I mostly roam WvW solo or in a small guild group (max 5).

This is what I came up with;

http://gw2skills.net/editor/?fNEQNAT8YjEq0vaLLWsQ1ag+ga5DEAt/hZ4GY+vfwJjqRSA-TFDEwA23fIqSBnKDI8AA2qE0wFAgpSIpKZYp+THdDAOIAPOCABAOAY4hHe4hHuUAPtFA-w

The build centers around immobilising your target through pet abilities or Entangle before unleashing your burst with good Fury uptime. Sword dagger provides poison, mobility and sustain through evades. Coupled with Energy sigil, lightning reflexes, multiple sources of vigor and general +25% endurance regeneration, you have a plethora of dodges.
Sustain also comes from regen of SotW, Troll Unguent and food.

I wonder if it has enough condition removal?

Any criticism is welcome, as is other advice to a new ranger.

Thanks!

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[PVX] Fix, redesign, or remove

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Adrenaline Use

There is a massive loophole in what you are suggesting. Making Healing Signet take 1 strike per second will make adrenaline gain a major problem without Cleansing Ire. Most warrior attacks have a 1-hit-per-second rotation. Thus, you would only gain adrenaline from swapping weapons and berserker’s stance, which is low gain to say the least.

Other adrenaline gaining traits are very lackluster, trust me. Your suggestions would pigeonhole warriors into using CI even more then they are now.

I do like the ideas for Physical utilities, although I again disagree with them costing adrenaline. I can’t think of any utility skills on any class that can not be used free of charge. One would simply not use them if it costs adrenaline.

You are grosly overestimating physical utilities when you suggest any kind of nerf to them (like the Bull’s Rush suggestion). Physical utilities are weak, only BR is adequate (and this is more because of mobility, so let’s not invoke more QQ by reducing the CD).

Onto some suggestions like you asked at the start of the topic;

-Redesign GS burst skill for warrior. As it stands, it is never used if you have half a brain. This does not advocate skillful play. Several topics about this on the warrior forum.
-Redesign Axe skill 5. Skill 4 is mediocre, but it is the 5th skill that makes axe offhand purely cosmetic. The damage is lower then the auto attack, and as the offhand axe offers no other form of utility (either CC or defense), it is again never used for anything else then appearance. Suggestion: give it a chance to block projectiles (50%?), which could be reflect if traited.
-Redesign all Tactics minor traits (the 1, 3 and 5 point ones). They are incredibly situational and, even in those situations, pretty bad.

There is more, but I don’t have time

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Make Heavy vs Light Armor more Different

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

You dismiss the idea way too easily, but it was a really good suggestion. You seem too stuck in the way of how combat in GW2 works now, that you can’t imagine what it could be like if they implemented some better combat mechanics.

All this talk about what is essentially referred to as ‘the trinity’.. Guild Wars has innovated that system, to my personal liking. If it is not to your liking, then you should ask yourself if this is the game for you? I mean sure, you can try to suggest things to improve the game, but this all seems like you think the core of the game is broken, in which case you should ask yourself prementioned question.

You say there are ‘better combat mechanics’, but most people who play GW2 play it because of those mechanics.

The trinity actually somewhat exists in this game in PvP.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[Video] Kronos Xnm Duels Episode #2

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Refreshingly short clip.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Who would win in this race...

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

It gives the devs a reason not to look at the individual subforums of the professions.

Also, Mesmer’s can’t escape as well as a Warrior vs Zergs.

Are you kidding? Stealth>blink>escaped.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Who would win in this race...

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

So going back to where you started after 5000 units is really cool mobility – if the map is like 5000 units big. Portal is not mobility, it is utility.
Let both run 10.000 units in one direction and see where the mesmer will be when the warrior is at the goal.

Still, a mesmer escapes better then a warrior does.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Difficult Match ups while roaming...

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Thank you all for your feedback! I’ve been doing alot better against the mesmer and P/D thief match up. Also I have made some build changes using Juba’s build as a foundation and I believe this is definately an improvement from my last build.
Build Info: http://gw2skills.net/editor/?fJMQNAseRjMd0FaZHmhwJaAmgCdG05TwxIIAU+EfOA-TlSEABScEA6TDDAnAAEV/RLlgLpMrgHBQUKNYTfAM7PQIgRLAA-w

Let me know what you think!

Note: I change between Beserker Stance and Endure pain depending on what I’m up against.

Also still having trouble with engineers, but I’ll keep at it!

Drop Rending Strikes in favor of Furious Reaction. You are roaming, 2-4 stacks of vulnerability won’t help as much as extra vigor and fury. Rending strikes is a PvE trait.

Other then that, the build is ok.

You could try my version;

http://gw2skills.net/editor/?fJEQNAscRjMdUFaZHmhwJaAggCZMsCmfgAYBUeG3OA-T1CEwATOCARV6E4ABsVJohDBgUlRsU/RyDAot+AAnAgY7PEAABYnRn7MgduzduzduzSBwkwI-w

Sword/Sword is just so awesome.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Warrior Mobility Predications

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I believe you might agree that once every warrior build viable in PvP stops having the same god kitten weaknesses as each other, we will be in a better state.

Going to be hoping for the best though.

I can agree with you to some extent. Truth is, warriors are very strong in PvP. The reason for this is not the warrior, but the PvP. The points are too small, the longbow F1 is too big, w/e way you want to look at it. Fact is, Axe sword or Hammer are completely different builds, with different weaknesses, but they both wreck face. Axe sword is actually a good dueling build too.

I don’t PvP anymore, as it really bores me. It is the same thing over and over again, even the maps aren’t different enough to keep me interested. Sure, you get a decent level of play compared to most WvW fights, but in WvW you get numbers to make up for that.

And that’s the thing, in WvW, those PvP builds are either useless (Hambow) or only good for dueling (AxeBow). And trust me, there are better dueling builds on other classes (although AxeBow is pretty beast).

I am not talking ZvZ here, that part of the game is just broken beyond repair.

I do expect a cooldown nerf to GS. Just reducing the range to 1000 won’t stop any warrior that wants to get away from getting away. But, if you up the cooldown, you only have to CC that one Rush and you’re golden.

This is why Rush and RtL should not be treated the same way. RtL is just a much better skill (can’t be CC’d, does insta-AoE damage, I don’t think I ever missed it when it mattered on my ele and I suck).

Anyways, I’m not hoping for anything really. I just read something in a topic about Eviscerate. There was a person stating that a zerk warrior had more armor then a dire engineer.

The balance forum is getting rekt, and so is warrior.

But hey, it can’t possibly get worse then the first year of GW2, right? Right???

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[WvW] Warrior QQrushing - Video

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

But still, people were saying a PVT (soldier) warrior cant crit 12k. I just proved it even if I had the desperate power trait.

Do you know I crit for over half a million damage yesterday using rush?

Just saying, this number you’re throwing on here is irrelevant.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Make Heavy vs Light Armor more Different

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

This topic should first explain what the actual difference between full light and heavy armor is.

Did you guys know there is a topic about Eviscerate on this forum where people actually think that if you spec full zerk on a Warrior you will have more armor then a full dire Engineer?

There should be a mandatory topic on this forum that explains things like this.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Make Heavy vs Light Armor more Different

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Funny thing 10% is still a different, but it isn’t remotely entertaining discussing this as you are convince 10% is nothing, and I can not really see the warrior community sitting well with the lost of anything let alone something as small as that.

You know nothing of the warrior community.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Difficult Match ups while roaming...

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Also, reflection helps against all of the builds you have trouble with.

You will reflect;
-rifle pressure from engie
-lots of condi’s from pistol engie
-pistol phantasm will die with 1 reflect
-staff clones/phantasm projectiles also reflect
-p/d condi thief becomes doable with just sword 5 and reflect traited

Seriously. Reflect is awesome.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[WvW] Warrior QQrushing - Video

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I subbed and liked. This is the best vid I have seen in a while. Relaxing music too.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Warrior Mobility Predications

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You are misinterpreting that statement. They said that they don’t want warriors to become more mobile. That is not the same thing as finding it ‘slightly overtuned’.

But, the flood of QQ on the forum definitely means warrior mobility will get a nerf.

- Greatsword 5 ‘Rush’ range brought down to either 900-1000 range, from 1200.
- Greatsword 3 ‘Whirlwind Attack’ brought down to 300 from 450 range. (Possible)
- Hammer Burst ‘Earthshaker’ range brought to 450 from 600 range (Possible)

I don’t see this happening though. I expect Rush to get it’s cooldown increased. Whirlwind will remain untouched or get a CD increase also. Reducing it’s range will increase it’s potency in PvE, but in PvP as well actually, because you won’t need a wall anymore. Nerfing Earthshaker range would be ridiculous, as ES is not really a mobility skill as is. The animation makes running pretty much equally fast.

No, I expect them to nerf Cleansing Ire. They won’t move it up a tier I think, but they will kill it. The amount of QQ will ensure that overnerfs will happen.

This would not be a problem if warriors had other viable ways of mitigating conditions. 8 seconds of immunity, sure, then what?

I also expect a nerf to longbow, again. While in fact it is the broken set-up of PvP in this game that’s the real problem. If the freakin points were larger and you would be able to decap just by having more people on them, warrior QQ would not be half as bad.

All this is without looking at the glaring issues that warriors suffer from.
-Worthless traits
-Unreliable ‘in combat mobility skills’, such as Rush, Bull’s Rush, Earthshaker, etc.
-We have 4 heals of which two are utterly useless (Surge and Mending), one is only usable in ZvZ and one is very good but with a very bad active. Give the active a use, up the cooldown, and warriors won’t be the regeneration bots people make them out to be anymore.
-Quite a lot of useless skills, both utility and weapon. Axe offhand, almost all physical utility skills.

Off course, warriors are in a good place right now so why improve the class, right? /endsarcasm

I could go on, but I am already luring more QQ to this topic. To be honest, as a warrior main since launch I have never felt as strong as I do now roaming with warrior. Naturally that has something to do with the state of warrior along with other reasons. But how could one justify taking away warrior mobility, which essentially kills the class’ roaming potential, when other classes are more mobile (thief) or have better escaping mechanics alltogether (thief, mesmer, engineer, elementalist)?

The thing is, I remember quite well how things were before CI and Healing Signet. Warriors were useless outside of PvE.

And I fear we are walking a thin line.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Remove FGS 4(PVE): Gamebreaking

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

I love FGS. I don’t even play ele, but having an ele in my party when I venture into PvE makes things bearable.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Make Heavy vs Light Armor more Different

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Well, there certainly is a huge balance problem in the game right now. Some of the heaviest classes in the game also enjoy the benefit of having the best access to stamina, which allows for more than 2 dodges. That is slightly unfair both conceptually and in practice. It would make more sense for lightly armored classes to be more mobile, and have more dodges, while heavy armored classes can endure more damage, but are less mobile.

Yet the difference in armor is insignificant.

It does not make sense for light armored classes to be very mobile coming from a gaming perspective. Mage classes have always been slow and hard hitting.

Medium armored classes should be the fastest in that aspect (which happens to be somewhat true as thieves are the fastest).

But this topic was about endurance, not mobility.

So OT, 20% extra endurance regeneration in a game where active mitigation is EVERYTHING is so imbalanced, just wow. You would have to up the armor of the heavy class so much. Besides, what about condition damage? Armor does nothing against that…

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Healing

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

This game doesn’t need better healing. In PvP, its bunker wars 2 for the past year… Making healing power better would just favor tanky builds even more.

This.

And it’s boring.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[WvW] Celestial - Axe\Sw + LB - Advice

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Why wouldn’t it be viable?

http://gw2skills.net/editor/?fJAQNAscTjMdUGaXIWhwJagkgC9onBhwpAQdVkFRBA-TVyCABAcCAcZ/hDVC2p6PX8AA+S5ng6Do4QAIxRAIAACwNbz28mBG6QH6RP6R7m38o38o3sUAwsGA-w

You could change Dogged March to Sure Footed or Missile Deflection; or Mobile Strikes to Vigorous Focus or Signet Mastery… or whatever.

Around perma 10 to 15 might stacks while incombat. That’s around 2154 to 2329 power and 1188 to 1363 condition damage, not counting guard buffs, which would up that to more than 2400 power and almost 1500 condition damage, (with 25 corruption stacks you would have 1713 condi damage), all the while having like 3k armor, 23,5k HP (more than 26k with guard buffs and wvw bonuses), 33% chance (53% with fury) and 203% crit damage. You still have your cleansing ire, tripple stance, your mobility…
At that point, 1,2 to 1,5k sword autoattack hits are nothing to scoff at, don’t get me started on final thrust.

You could even change the Corruption sigil to a Sigil of Strength which adds around 3 to 4 might stacks during combat as fas as I’ve tested.

The only stat kindda wasted is healing power as it has horrible scaling on a warrior, but you gain everywhere else.

The key to make a workable celestial build is the might stacking, as others already pointed out.

Given those potential stats, if THAT’S not viable… well, fvck it.

Also, you get a couple trait changes here and there, you wield an Axe instead of a Sword (mainhand) and you have what’s quite possibly one of the strongest dueling specs in the game… if you are into that.

The problem with sword sword longbow, when compared to axe sword is that sword does not bring that power punch to the table. Final thrust is very unreliable, especially compared to eviscerate. You would be relying on condition damage for the larger part of your damage, at which point it might be better to focus on that.

Eviscerate in the Celestial build in PvP is what sells the build (along with longbow F1 on point off course). But it is the sudden 6-8k reliable spike that ends fights.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

This Warrior trait is better

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Only engineer rifle auto attack pierces. It has untraited range of 1000 and in real fights hits max 2 targets. Compare this with warrior rifle, which has 1200 untraited range and with a mere adept trait makes all of its attacks (besides rifle #5, rifle butt) pierce, including the 1500 range kill shot (against enemy zerg = profit!!). I am not proposing that other engi rifle attacks should pierce as it would be overpowered, besides blunderbuss, which has so short range.

The 200-300 range difference is significant. I cannot count the number of fights I have won because I have 1200/1500 range over enemy who has 900/1000/1200 max range.

So now you are saying rifle is better on warrior?

I will trade my warrior rifle skills including killshot for just the 5 engie skills. Anyday. Please.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[WvW] Celestial - Axe\Sw + LB - Advice

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

This build can only be used for dueling. You will not kill anybody with it in roaming. Not because it’s not strong, but because they will just walk away and reset until you mess up.

I dueled Vaanss with a stronger version of this build, lot of fun. I think he uses 6/0/2/0/6 though.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

This Warrior trait is better

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Warrior has couple of other adept traits which are very strong indeed. E.g.
Crack shot
http://wiki.guildwars2.com/wiki/Crack_Shot
Rifle and harpoon gun shots pierce. Reduced recharge on rifle and harpoon gun skills by 20%. I was using this trait already when it was a master level trait.

Compare this with
Hair Trigger (adept)
http://wiki.guildwars2.com/wiki/Hair_Trigger
Reduces recharge on rifle, pistol, and harpoon gun skills by 20%

The engineer trait should make engineer rifle skills pierce as well, you are right good sir.

Wait, what? Engineer rifle skills pierce untraited? WHAT IS THIS?? Warrior UP.

…..

Edit: Don’t get me wrong, they can nerf every condition-related thing in this game, as playing condi is way to easy.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Responding to most Warrior Posts in 1 Thread

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Having no disadvantages doesn’t necessarily mean they are good at doing everything. This are different issues. Also Hambow warriors are very effective in the lower skill levels, but lose some of their advantage on higher skill levels. But you cannot balance everything around the top tier levels of gameplay, especially in a game that wants to appeal to the casual gamers.

Apparently, this is exactly how it is done.

And think of it this way. If you make warriors weaker in the lower tiers, they will be weak in the high tiers.

Besides, this PvP format in gw2 is what’s wrong with warriors in PvP. Ever met a Hambow in WvW? It is ridiculous how easy they are to beat.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Axe/Axe, will it ever have a place?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Axe/axe is perfectly viable for screenshots.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Physical Training - Fury & Adrenaline

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

That would be nice it would definitely help my defense power toughness vitality.

Would be nice with cavalier’s stats also.

I feel like Bolas and Bulls Charge are pretty good as is, though I would like to see bulls charge cause stun instead of knockdown. As for stomp and kick… I would like to see stomp have its cooldown reduced to something like 30 seconds and remove conditions when used (possibly 1 condition per adrenaline bar?) and kick reduced to maybe 15 seconds.

I would like Bull’s Rush to hit. And when it does hit, I would like to be in range of the target that I want to hit again. You know, like the skill is supposed to?

All other Physical utilities are seriously underpowered. Bolas is good in theory, but not worth ever choosing over sword or longbow for an immobilise.

Not even talking about the other two, although Stomp is good for EotM trolling.

Warriors are so incredibly dependent on utilities for in combat survival that Physical utilities are just not worth it, outside of BR (and that’s more because of the mobility then the offensive nature).

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

This Warrior trait is better

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

to make this comparison even worth considering, you’d have to compare all the skills the warrior and other classes have that provide the condi thats boosted by the trait, as well as how often the class can apply other conditions.

Responding to this post after this one is an excercise in futility.

Good thing excercise is good for you.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Responding to most Warrior Posts in 1 Thread

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

While I agree with everything Burr said in his initial posts, writing it you must have known that you were incredibly prone to the ‘coglin-dancingmonkey’ combo. Good thing they don’t invest in power. Cleanse that kitten bro.

Seriously though, anybody that wants to write anything about warriors would do well to read these first 4 posts beforehand.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Armored Attack vs DotE

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

That seems pretty well founded. so a 6% increase in power means a 6% increase in damage then. That’s 2 boons.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

So now we are just going to reiterate what the devs say, without actually arguing wether or not they are on the right track? Is that not the whole point of this toilet bin of a forum?

I feel you misunderstand entirely. The two skills do not have to be the same, or even similar, to be compared. All they have to so is cause a profession to have or not have something. What the community states as their reason to request a change to rush, is precisely the reason that the devs stated they nerfed RTL. When skills cause an issue with a profession, what the skills do or how they function is irrelevant. What is relavent, is how it effects the profession.

I don’t misunderstand, I simply disagree with you. No need to patronize me.

If you say skill A got nerfed because of reason X, and skill B should also be nerfed because of reason X, then skill A and B need to be similar for X to apply. The only similarity between A and B in this case is the range that it travels you, and, before the RtL nerf, the cooldown. You might say that just this similarity is what allows reason X to be applied to both, but then you are the one misunderstanding. Because the nerf will then make skill B incredibly underpowered compared to skill A. And that’s without considering that the user of skill A has the entire alfabet of skills after he failed miserably with skill A, whereas user B has just wasted 10% of his weapon skills.

The fact that other then that one similarity these two skills are completely different should mean that you can not indiscriminately treat them the same way.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Armored Attack vs DotE

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

DoTE, to me, is not reliable. I prefer to know that i am almost constantly doing 10% more damage. You have no way of knowing wether or not an enemy will run boons or how many he or she will have/maintain if they run less than 2, you are not doing optimum damage. If they do run more than 2 boons, the factor for your damage is now dependant on how well and if they maintain said boons. AA providing the aditional 10% power over further increases your damage.

Right now there are a lot of boon maintaining classes in spvp and also in wvw. So you could assume that either a) everyone will run at least 2+boons or that b) no one will or will not maintain them. (Which is a silly notion).

This is just the way i view it, Im not saying i’m 100% right and to take my or anyones word as fact.

This being said, I agree with killahmayne.9518. but again these are just the reasons i choose to run Armored attack over DoTE.

It would also be beneficial to us to know what the purpose of your build is spvp/wvw or pve? My question is why would you not use both? But you have not provided us with a build or function so we cannot give you the best answer for your build. Just answers.

The build is for WvW, I always assume my signature clarifies that, apologies.

It’s 6/0/4/0/4, or in case of AA 6/0/5/0/3. I have been running DotE, as in WvW I rarely encounter anything with less then two boons. It is not even a 10% increase in power, just a 10% part of toughness to add to power. This comes down to 160 power, which, to my build, is ~6%.

Out of experience, the most common number of boons I find on my opponents;
-warriors usually have 3 from SoR alone, then the occasional vigor and regen
-guards can have anywhere between 2-9, but usually 4+
-engies have 2-3 usually, can go higher
-thieves always have might, often fury and swiftness, vigor, regen, but pretty much always 2+
-rangers have swiftness, long lasting stability, might, regen, 3+ mostly
-elementalists run with 4+
-necromancers 2+
-mesmers 3-4 easy

So that’s a 9% damage boost on average, which can go up to 12-15% regularly.

Also, the might stacking meta already somewhat ensures my opponents to always have one boon. They only need to get 1 other boon by chance for DotE to be on par with AA.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

(edited by Cygnus.6903)

Any advise to beat thief?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

It’s not a question what the thief is doing in the mean time, it’s what are you doing in the mean time. Thieves have 1 or 2 hard hitting skills and when you know the builds you have a pretty good idea of when they going to use them. Use your dodges and blocks sparingly to mitigate the big stuff and let your armor and health soak up the smaller stuff. There is always spot in their rotation where they are vulnerable to being burst or locked down. All it takes is 1 well placed burst and a couple AAs to take them out.

I do agree that a good thief is much much harder to handle cause they tend to not follow a specific rotation and always keep you guessing.

Even if you do manage to start your burst/lockdown rotation, they usually have 2-3 outs for that. And they can reset a fight without letting you heal in less time then it will take you to recharge your burst.

Warrior has a build that is very good against anything. But if you don’t play that build, and the thief is any good, you will lose more then you win.

Eviscerate is actually incredible against thieves. Even more so because it is coupled with a very strong auto-attack. That much pressure is bad for the thief.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Physical Training - Fury & Adrenaline

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Then they also need to make physical utilities worth using. As it stands, only BR is worth it.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Mace WvW Roaming Build?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

No mobility, and axe offhand… How exactly is this working for you?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

So individually, each single point is not perfect. But the mix is so well rounded that it just out-does any other class. If anyone asks which class to pick up, would you (if they have no previous bias) really not tell them Warriors because you simply cannot ever go wrong with it? PvE, WvW, sPvP, any role, Warriors can always make it work.

(edit)
And yes, in theory that would be the ideal for balance. But the other 7 classes are at times so far from it that it really stings.

I would tell them to pick up a warrior. I would tell them that the warrior does very well in most aspects of the game. I would also tell them, that in every aspect of the game bar high level tournament PvP, warrior is outclassed by at least two classes. This is where we disagree. Jack of all trades, sure, warrior does well in every aspect, so it is definitely a good pick for somebody who wants to play the entire game.

I am fine with that, as I do well enough in the areas of the game that I like.

The main reason to play warrior though is because it is a lot of fun. For me, most of that comes from the fact that warriors as it stands are versatile; most builds can do more or less ok even if they are not optimal.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

And this is where we disagree completely.

What you’re suggesting is that warriors should be easily kited if they go full melee (which they frikin should). This will force every warrior to go longbow even more then is the case right now, as rifle sucks. On top of that, longbow is in fact a melee weapon the way it functions in battle.

And everybody should be able to disengage warriors? So the QQ about warriors disengaging should then be QQ about everything else disengaging?

No, this would ruin warrior as a class entirely.

Tsk, tsk, quote the other part. :P
Warriors would not be the only class with such an existential downside to their combat performance. In fact, all 8 classes would have one each. One class would be trivially CCed. One would be unable to fight back when the enemy disengages. One would be tissue paper. One would have no way to counter conditions. Etc, etc. Oh and 2-3 classes provide a mechanic which covers that classes’ downside.

Like I said, TF2-style class balance by giving everyone a significant weakness the other classes can make up for them. No, this does not make 1v1 pointless, at least not any more or less than it already is. :P

But you would remove options. For instance, roaming solo or in a small group setting would become impossible for warrior, as not only can you not escape, but you can not kill anything because everything would run from you. I do not wish to be forced to play a different class just because people don’t want to chase me if they got me in an ‘unfair’ position.

Being able to play any class in any part of the game is the beauty of GW2, and I will not have your persona destroy it!

It’s insane how many people complain about warriors escaping. Is it worse because you can see a warrior, as opposed to thieves or mesmers who do exactly the same thing but in stealth?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Warriors' burst abilities.

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

First of all I play a Warrior as my main and have logged plenty of hours onto the toon so I know what I’m talking about. So let’s look at the upside of warriors in list form.

UPSIDES
1. Tied for highest kind of armor (heavy)
2. Highest raw dps of any class in the game
3. One of the best profession abilities, burst skills with adrenaline, where they all have an ability that’s available to classes, but are far more powerful, and can have as little as a 7 second cd
4. Most mobile weapon in the game (GS) that allows you to go in an and out of combat pretty easily no matter the enemy.
5. Healing Skill- Healing Signet = OP even after nerf, nuff said
6. Some of the best utilities
a. Shouts – great might stackers, high mobility, and a troll fear for eotm
b. Signets – on an equal level with other classes but slightly poorer active effects
c. Stances – 8 sec stability and swiftness combined, 8 sec invincibility to conditions,
and 4 second of invincibility to normal damage (can be wtf lol?!?!
d. Physical – Some nice CC
7. Elite- 50% fury, 5 might, and swiftness uptime OR a banner that does same in aoe
a long cd
8. Traits that are pretty good, especially the Discipline line ~ only thing is many of
them kind of go against certain war mechanics (Berserker’s Power, Heightened
Focus), but others that work great along with adrenaline
9. Decent condi clear if traited (Cleansing Ire) or Shake It Off
10. Simplest profession with straight up mechanics that any ol newbie can pick up

DOWNSIDES
1. Easily Readable ~ can kind of be canceled out with an Asura but that’s it

So yes as a warrior I will say we are SOOOOO OP; I love it! (Probably used that semi colon wrong) My question to you guys is why aren’t you using a warrior! Simple and boring blah blah blah I guess.

Myth busting time.

1. Easily outwayed by insane protection uptime (ele, guardian, mesmer).
2. No. Thief, Guardian and elementalist all do better.
3. Elementalist, Necromancer, Mesmer and Engineer have arguably better profession abilities. More skills. Even if you don’t agree with this, don’t post your opinion as fact.
4. FGS from ele gives higher mobility. And talking about escaping, thief, elementalist and mesmer all do way better. When it comes to escaping, stealth and teleports>running.
5. Another opinion, weak.
6.
a: mobility in a shout? might stacking ok, that’s what warriors do. And you worry about EotM trolling?
b: Ah, so our signets are on par, but have weaker passives?
c: Other classes have way more access to complete invulnerability then warriors do.
d: this one made me laugh. The only viable physical skill is Bull’s Rush. So that’s 3 useless utilities right there.
7. Warrior has good elites, I’ll grant you that.
8. This does not help your point, every class has great traits.
9. We have good condition clear as you say, but we can not function without it. Other classes suffer less from this.
10. True, but I’d rather have a higher skillcap.

Try again.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[New Skills] Focus as MainHand Weapon

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

I can only support this if engineers get a shield main hand in the same update.

Why can’t you support it otherwise?

Make this happen, there is no good reason not to really.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

I hope with low mobility you two mean lower than it is at the moment. I don’t really want to see everyone and their cat start to kite warriors, especially with a lot of professions having instant cast teleports that you can use even when disabled.

My major downside for Warriors would be lack of movement speed improvement, mobility and skills to keep enemies in place. In short, Warriors are easy to keep a distance to. Since they have 1200 range weapons this doesn’t necessarily imply kiting, but easy of entirely disengaging. On the other hand, Warriors would bring superior Stability to the party, allowing people to shrug off CC. They’d be dependent on external help for keeping their targets in reach and place.

And this is where we disagree completely.

What you’re suggesting is that warriors should be easily kited if they go full melee (which they frikin should). This will force every warrior to go longbow even more then is the case right now, as rifle sucks. On top of that, longbow is in fact a melee weapon the way it functions in battle.

And everybody should be able to disengage warriors? So the QQ about warriors disengaging should then be QQ about everything else disengaging?

No, this would ruin warrior as a class entirely.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Armored Attack vs DotE

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Sounds like the obvious choice is the right one, then. Thanks!

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Armored Attack vs DotE

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Hi all!

I am finetuning my latest build, and it has come down to making a choice between Armored Attack and Destruction of the Empowered.

What I am contemplating here is which of the two gives the better damage boost. I assume DotE will always give at least a 6% damage boost, as almost no build grants less then 2 boons at any given time.

Armored Attack in my build boosts power from 2720 to 2880, a difference of 160 power (roughly 6%).

So which is better, damage wise? My gut tells me it is DotE, as that can go way higher then the 6% boost on targets like elementalists, guardians and mesmers. But am I missing something here?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Make Rush invulnerable to movement conditions like RtL. Make it have an AoE instant hit skill at the end of it which increases the chances of hitting something incredibly. Nerf the hell out of FGS, which gives elementalists unparallelled mobility.

Then you can nerf Rush the same way.

Or just stop compairing two skills that are so different.

Yeah, it’s pretty stupid. I mean I readily agree Warrior mobility is too high if we want to keep everything else the way it is (and honestly for a Warrior I’d rather have something like high damage, high defence, high stability but low mobility and dependent of team mates to hold the enemies in place). But that’s not the fault of something like Rush in particular.

I agree with you on the high mobility part. I would not mind an adjustment to Rush. Especially if it would come with an improvement to the skill, which is also needed.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Make Rush invulnerable to movement conditions like RtL. Make it have an AoE instant hit skill at the end of it which increases the chances of hitting something incredibly. Nerf the hell out of FGS, which gives elementalists unparallelled mobility.

Then you can nerf Rush the same way.

Or just stop compairing two skills that are so different.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[Warrior] Endure/Defy pain more visible

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

What warriors screamed “YOLO MODE ACTIVATED” really loudly when they hit endure pain? I feel like this would really help players who don’t know what 0 damage means.

It’s still early, but this already made my day.

Please Anet, make warriors say this.

Please.

Oh, and if Defy Pain kicks in after Endure Pain, make them say YOLT MODE ACTIVATED!!!

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Best Dueling class?

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Well I’m glad it has remained that way, can you sum up some of the most popular 1v1 builds currently and how well they compete against each other?

Hybrid
D/D Celestial Ele (Kinda feels like face roll after learning all the buttons, though sustain, decent direct damage, soft and hard CC with pretty good condition removal)
Celestial Axe/Sword + Longbow Warrior (Hurts)

It is the age of the hybrid.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Warrior WvW Roaming Suggestions

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

killahmayne, is your build viable with only exotic gear? Or does it require full ascended to be effective. I mean, I know it will be better with ascended, but is it still viable (in your opinion) with only exotic gear?

Any build that’s viable in ascended will be viable in exotics. The difference is negligible.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.