Showing Posts For Cygnus.6903:

I need some milk. (condi thief vs condi war)

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

i realy dont understand why were u even looking at somebody elses conversation tho.

Gave me something to do while he was stealthed.

Just love how this condi baddy complains about condi cancer.

Why you even answering seriously Choppy. You’re a Saint.

@OP; you post a video containing a conversation and still expect people to not read it? Lemme have some of your drugs.

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Power rev and condi removal

in Revenant

Posted by: Cygnus.6903

Cygnus.6903

Rev’s are notoriously weak to conditions. When they made the class, they decided this should be it’s weakness. They just made it too glaring.

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Berserk=downgrade: build stage 3 to get 1!!!?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

So the actual nerf means that;

-Cleansing Ire now cleanses 1 condi when you land your Primal Burst instead of 3
-Adrenal Health gives you 1 stack of AH (but you can still stack it to three times I believe?)
-Berserker’s Power also requires stacking to reach 21%

Everything else remains the same right (dmg, condi application, durations, etc.)?

Cleansing Ire nerf seems totally justified. Warriors in Berserk were nigh immune to conditions. Adrenal Health seemed a little overtuned as well, this nerf is quite extreme though. Berserker’s Power nerf seems uncalled for, but who can afford to run Strength in PvP/WvW anyway?

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Sword Pistol!

in Thief

Posted by: Cygnus.6903

Cygnus.6903

The evade should last 0.75 seconds, which is the full duration of the attack. There may be an aftercast, which is fine IMO (there should be counterplay). Other then that, just make sure you hit the stun?

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[Guide] Thief Handbook

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Posted by: Cygnus.6903

Cygnus.6903

This should be stickied. Amazing guide.

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Sword Pistol!

in Thief

Posted by: Cygnus.6903

Cygnus.6903

I’d say D/P remains the untouched strongest spec for thief in PvP, although Sword Dagger may find a place.

Sword Pistol definitely feels great in outnumbered roaming though, even though D/P kind of destroys it in 1v1.

The cleave from Pistol Whip, along with the increased stun duration, just make PW a very reliable skill. Sword #2 always was a great skill.

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Help me find the fun in war again

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Can honestly say it doesn’t entertain me at all anymore. And I’ve logged quite a few hours through the years. Berserker is a braindead Elite.

And now they nerfed it into the ground too lol. Can’t say I’m bothered.

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Sword Pistol!

in Thief

Posted by: Cygnus.6903

Cygnus.6903

Wow, the new update really boosted this spec. I see a lot of enthousiasm for Sword Dagger, but man, Sword Pistol has served me well while testing it yesterday solo roaming.

This is the build I’m using;

http://gw2skills.net/editor/?vZAQNAsaVn8lCFmilOBGOB8PhFwiqrkCuUcO4P+l3LAOgGA-T1SBQBA4EAgCtBL4QAohjAQ+0BYGlgXZ/RJ0DeAAUS9nMqcALKZIDQxUA-w

Don’t Stop is bonkers right now. If you add the -20% duration from the food, you are literally immune to movement condi’s unless your opponent has condi duration. And even then, they fall off you like it’s nothing. This makes the spec so resilient to condi, because you don’t waste any clears on movement condi’s, I love it. You could drop Pain Response for Instant Reflexes and still be fine really.

Then there is the new Swindler’s Equilibrium. Man, is this insane. I don’t know if it’s working as intended, because it goes on cooldown even if you didn’t recharge steal through dodging (if Steal wasn’t on cd already), which is awkward, but initiating with steal on S/P is pretty good anyway. Missing your steal is also a lot less detrimental.

Acro just seems an amazing traitline thanks to these two traits alone, I am not missing DA at all damagewise. The extra vigor and dodges help with Daredevil’s three dodges to begin with, and BP into Bound to acquire stealth was always a great combo for SP. The added visual tells to Pistol Whip are negated this way (and opening with steal becomes less predictable too). Switching Dash for Bound hurts less because Acro gives Swiftness on dodging, too. Really, just wow.

Any of you guys been trying this out?

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Vanilla warrior most broken class in gw2?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I once killshot an Anet dev and apparently assassinated Kennedy in the process.

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Condi bomb trapper thief: what just happened?

in Thief

Posted by: Cygnus.6903

Cygnus.6903

20k ish HP for full dire. Less if they run some trailblazers or other set.

Once they are forced out of stealth they will be burning initiative to regain it. You just need to interrupt their leap and force BP to expire to make them stay visible. Drop AoE traps on top of yourself and then more AoE on the BP if they are in stealth.

20k HP on something with 3k defense is pretty disgusting…

Once they are out of stealth, they can dodge, dodge again, dodge again, dodge yet again, use shadow step, use shortbow 5, really. A thief that doesn’t use this decease of a build is hard enough to kill. Ghosts still retain enough of those options to survive a few seconds of reveal.

‘You just need to interrupt the leap’. For a lot of classes that means you have to reach the BP first.

People acting like it’s easy to do anything against this build are almost as bad as it’s users.

Where does ghost thief get its ability to dodge dodge dodge and dodge again? They give up Acro and DD so as to trait in DA, Sa and trickery. They have two dodges.

Amazing. After all I’ve said, this is all you come up with.

GG with this topic. I’m out.

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Condi bomb trapper thief: what just happened?

in Thief

Posted by: Cygnus.6903

Cygnus.6903

Too many people who insist a weapon set isn’t viable. Presumably because it isn’t in the meta. Sorry for mistaking you as one of them.

Make it personal all you want. I said you are gimping yourself using P/D, and you do. You know you do.

That doesn’t mean you can’t use it with reasonable success, especially in WvW. But I already mentioned all of this, why do I even keep trying?

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Condi bomb trapper thief: what just happened?

in Thief

Posted by: Cygnus.6903

Cygnus.6903

With venoms it is a remarkable build with strong range pressure. Not meta but that really doesn’t mean much. I beat meta thieves all the time.

That’s not what we were talking about though. I beat meta all the time, because who the hell likes meta?

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Ghost thief needs to go.

in WvW

Posted by: Cygnus.6903

Cygnus.6903

See sigil of Revelation. If implemented in WvW issue solved.

1/4 sec reveal on a 240 radius, that also depends on weapon swap while in combat will no absolutely nothing to even begin to address this issue in WvW and you know it.

You really have a L2p issue and have no idea how this thief works. I can kill stealth stacking with this sigil.

First clue. The length of time revealed is immaterial.

Second clue. In WvW more then one person can use this sigil.

Third clue. A thief has a limited supply of initiative.

So we have to sacrifice a sigil slot to be able to stand a small chance of killing said thief? Why does no other build in the game require you to do anything like this and still stand a chance?

You fail to understand that giving us tools to counter this build is not what is needed. The build shouldn’t exist in the first place.

Condi application should reveal.

No , it shouldn’t. I have already outlined how “applying conditions should apply reveal” will not work and will only lead to people such as yourself crying about the same.

The issue is stacking stealth , not applying conditions . This prevents the same , just as a person putting on a sigil of cleansing can use it to help with the volume of conditions that might be on them.

Hey maybe conditions should just do no damage? That way to do not have sacrifice a sigil slot for the same? It makes your build “sub-optimal” right?

You do know that ghost thief is “sub-optimal” so why the concern? Are sub optimal builds giving you trouble?

if you feel you only have “a small chance” of killing such a thief were such a sigil introduced in WvW you have a learn to play issue or your build needs a lot of work. A ghost thief with no INI is a pretty easy kill.

Your making things personal again, why?

You keep on whining about stealth stacking, maybe your own L2P issue stems from that.

‘Hey, maybe conditions should just do no damage’. Do you still take yourself seriously in this discussion when you make petty remarks like that? Maybe condi’s should do no damage, so people like you can stop poluting this game.

I stated that no other build requires me to slot a very specific sigil (which, I might add, is close to useless out of this specific fight), that’s something different then what you’re trying to make me say.

Ghost thief is sub-optimal, as you so demeaningly stated to refer to another post of mine. Now, be fair, instead of childish, and don’t take that out of context.

A build, even if it is sub-optimal, should not be so imbalanced when you look at the fun both players involved in the fight should be able to experience. It is very adequatly described as ‘anti-fun’ for the opposing player. Anti-fun can be caused by a lot of factors, but a build being completely broken and having zero reasonable counterplay (which is probably why you like it so much) should never be the reason.

And everybody struggles against sub-optimal builds from time to time, especially in WvW, where glaring weaknesses to builds can be mediated by imbalanced stat distribution possibilities. also, a sub-optimal build used by a decent player can net you good results, while having fun. So there is no objection to using such a build, hell, I’ve posted several of mine in the past. The discussion you refer to wasn’t about that, it was about them simply being sub-optimal and recognizing that fact.

However, if I’d play Ghost thief, and you revealed me for 1/4 second, you would not kill me. I guarantuee it. It seems to me that your opponents have a L2P issue when they lose to you.

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Condi bomb trapper thief: what just happened?

in Thief

Posted by: Cygnus.6903

Cygnus.6903

You asked so I’ll explain. I’m sure there are other SA theory crafted builds out there that benefit in different ways but this is my perspective at least.

P/D, as a condi build, uses stealth attacks to stack bleeds and also defensively to break target. The auto attack damage is “ok” but if you want to kill things having stealth and then stealth attacking are imperative. It is important to note that a ranged main hand will not always be near to a target and therefore won’t always be able to rely on CnD to gain stealth.

Looking to sources of stealth, Hide in Shadows has a long cooldown, but provides condi clear and stealth. This makes it ideal for both defense and damage in this set as long as the cooldown issue is addressed. SA has the cooldown reduction needed. As a bonus this also makes Shadowstep, a “must have” for many thieves, 40 seconds (30 seconds after the return ability expires).

P/D also doesn’t need to use CnD directly for damage. This makes gaining stealth upon steal an attractive option rather than a steal CnD combo. All stealth lasts for 1 second longer and this also helps you when you Sneak Attack at random moments over the slightly longer period. The defensive buff in stealth is nice as well for what it’s worth.

The addition of Rending Shade turns my frequent Sneak Attacks into boon stealing attacks. This let’s me strip stability, protection, regeneration, and resistance. Warriors get shorter periods of resistance and boon heavy classes in general can’t rely on them as much. This trait is very powerful if you are using stealth attacks frequently.

The rest of the build isn’t SA specific so I won’t go into that. The main point is that stealth attacks still matter for my build and SA helps quite a bit in that category both by improving access and the quality of the attacks via Rending Shade.

It sounds good, and it’s nothing I haven’t come up with myself. But, P/D as a set is sub-optimal to begin with, so any traitline wouldn’t change that.

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Change Protection Boon- 100% damage reduction

in WvW

Posted by: Cygnus.6903

Cygnus.6903

Seems people are trying to look at resistance in a vacuum. If you do, then it’s quite easy to see that it’s a ridiculously OP boon.

Now, why would that have been implemented?

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Ghost thief needs to go.

in WvW

Posted by: Cygnus.6903

Cygnus.6903

See sigil of Revelation. If implemented in WvW issue solved.

1/4 sec reveal on a 240 radius, that also depends on weapon swap while in combat will no absolutely nothing to even begin to address this issue in WvW and you know it.

You really have a L2p issue and have no idea how this thief works. I can kill stealth stacking with this sigil.

First clue. The length of time revealed is immaterial.

Second clue. In WvW more then one person can use this sigil.

Third clue. A thief has a limited supply of initiative.

So we have to sacrifice a sigil slot to be able to stand a small chance of killing said thief? Why does no other build in the game require you to do anything like this and still stand a chance?

You fail to understand that giving us tools to counter this build is not what is needed. The build shouldn’t exist in the first place.

Condi application should reveal.

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Condi bomb trapper thief: what just happened?

in Thief

Posted by: Cygnus.6903

Cygnus.6903

So are you interested in the build or just name calling? Your choice, because frankly I don’t have time to entertain your petty attitude.

So I have a petty attitude because I humored you by saying everybody likes to run sub-optimal stuff every now and then? That was the truth, btw. I hardly ever run meta. But I see clearly that the builds I use are sub-optimal, to say the least. That doesn’t mean you can’t make it work, but sticking my head up my behind and ignoring that I am intentionally gimping myself compared to another build won’t do me any good.

You assumed I didn’t want to know your build, but off course I do. Who wouldn’t be interested in this meta-breaking SA build?

And you obviously have plenty of time to entertain me.

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Condi bomb trapper thief: what just happened?

in Thief

Posted by: Cygnus.6903

Cygnus.6903

Lol, it’s hardly suboptimal. But you probably don’t care to understand the theory crafting or build so I’ll just leave it there.

That’s so weak, I’ll just leave it there.

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Change Protection Boon- 100% damage reduction

in WvW

Posted by: Cygnus.6903

Cygnus.6903

iirc you are also immune to the effects like soft cc etc no?

Yes, resistance does. But the proposal is that protection provides the same negation as resistance. If that occurs, then power damage needs some modification for the periods when someone wouldn’t be under the effect of this new and improved protection.

Otherwise, RIP power builds.

You said exactly what I was hoping for.

I made the comparison between Protection Boon (power defense) and Resistance Boon (condition defense)

You just said it would be bad for a boon to give 100% Protection because rip power builds…. so why do you think it’s ok for Resistance to give 100% Protection from conditions?

Because that already happened and condi builds are still everywhere hard carrying bads?

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Ghost thief needs to go.

in WvW

Posted by: Cygnus.6903

Cygnus.6903

The claim made that “stealth stacking” is not what leads to Ghost thief and that rather the ability to inflict damage while stealthed.

The statement is simply wrong.

There are four classes that have inherent access to stealth that being Thief. mesmer, Engineer and Ranger. ALL of them can to various degrees inflict damage while stealthed.

None of them but the thief can stack stealth so they remain stealthed in perpetuity.

(as example I can use sneak Gyro on engineer, load up rocket and flame turret and pain inverter while wearing balthazar runes. I can remain in stealth, apply confusion and fire while my turrets do damage. None of the attacks will break stealth )

The ability to inflict damage while stealthed has been with the game since launch. It not a “fundamental violation of game mechanics” as it has always been there and in fact saw more of it added.

Yet, you would have to stand close enough to apply the burn, and your turrets and gyro would be visible. So no, this is not the same thing.

And yes, removing the ability of Ghost thief to apply conditions while remaining stealthed would fix the problem.

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Condi bomb trapper thief: what just happened?

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Posted by: Cygnus.6903

Cygnus.6903

I use SA in my very much not a troll build.

Everybody runs sub-optimal stuff from time to time, no worries.

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Ghost thief needs to go.

in WvW

Posted by: Cygnus.6903

Cygnus.6903

Stealth is fine when you are forced to reveal yourself to actually kill your opponent. This ghost thief build is 100% stealth and can still kill you. That’s absurdly broken.

I disagree. A 3s window to kill an attacker with a host of evades and teleports before they go back into stealth for long periods of time is not a well balanced mechanic. Stealth stacking should be removed. At least then stealth builds would have to “come up for air” every few seconds allowing some counter play. It also eliminates the Ghost Thief.

FYI A visible ghost thief is in trouble because they have to burn there only 2 dodges to generate caltrops and they don’t have room on there utility bar for teleports (traps are in that place)

A ghost thief literally has to burn his steal, both dodge rolls, and all his utility to take a target down. If this damage is cleansed or stun break is used then the trapper looses the kill entirely and the target runs away.

So in short conclusion a trapper thief has to burn his entire repertoire of utlity and dodge rolls, and steal to take down 1 target, how is that OP?

If he kills an entire group of players that refused to bring heal/cleanse support then you all deserve to die.

It’s WORLD vs WORLD vs WORLD not 5v5 sPvP. It’s not fair and it’s not an even matched game mode, it’s survival of the fittest.

BRING A BIGGER ARMY!

You need to watch Hollow Man.

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Condi bomb trapper thief: what just happened?

in Thief

Posted by: Cygnus.6903

Cygnus.6903

The problem isn’t the trap it is that a thief can stack stealth for ridiculous periods of time. Stealth stacking needs to die. This applies to D/P builds as a whole.

Stealth in this game was never meant to be a perma-status otherwise the reveal should be long like other games with stealth.

Removal of stealth stacking lowers the Thiefs overall condition cleanses , heals , initiative gains , movement ability and damage mitigation all of which are enhanced the longer one stays in stealth. SE just as example would take a significant hit in Condition cleanse potential.

All of this together all but eliminates SA as a viable choice as a traitline which hurts Core thief and forces more people into taking DD as a matter of course.

Were stealth stacking removed all of this would need looking at such kitten providing two cleanses at each click that being as soon as stealth entered and at the 3 seconds for a total of four per stealth, A higher return on INI and heal out of Rejuv , boosting Shadow resilience mitigation to 50 percent and boosting the duration of the regen from shadow protector on applying stealth.

SA is already seen as a “weak” traitline and all of the returns on these abilities will take a hit if stealth can not be stacked.This in turn would have a ripple effect and diminish other skills and utilities one might only use in conjunction with the SA line.

Tbf, SA is not a viable line as is. Both Daredevil and Acro are better choices for defensive traitlines. SA only serves as a gimmicky traitline to strip tons of boons or troll people in WvW.

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Condi bomb trapper thief: what just happened?

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Posted by: Cygnus.6903

Cygnus.6903

Removing stealth stacking is not the way to go IMO. Thief relies on that in other areas as well, so it’d be a huge nerf.

Just give traps a damage portion and a longer reveal. Say, the duration of the conditions applied.

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Still: condi thief trapper?

in WvW

Posted by: Cygnus.6903

Cygnus.6903

Anet is testing if making a situation so absurd the players will shift to the winning build or stay with their own.

I don’t think social experiments are a good idea in this game at this state of loosing revenue and players but well, it is not my company.

On another point the solution is pretty simple: Stealth must not stack anymore.

That’s not the solution, because it breaks thief.

Doing damage while staying stealthed is the problem.

Thief has many defensive tools, learn to use them.

Stealth should be used only as short duration efect to close gap or escape, no as means to fight or reset the fight.
No stacking stealth means no more trolling thieves, Mesmers or druids which is fantastic for the health of this game.

Why make this personal?

You got shrekt by a power thief one too many times, didn’t you.

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Condi bomb trapper thief: what just happened?

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Posted by: Cygnus.6903

Cygnus.6903

20k ish HP for full dire. Less if they run some trailblazers or other set.

Once they are forced out of stealth they will be burning initiative to regain it. You just need to interrupt their leap and force BP to expire to make them stay visible. Drop AoE traps on top of yourself and then more AoE on the BP if they are in stealth.

20k HP on something with 3k defense is pretty disgusting…

Once they are out of stealth, they can dodge, dodge again, dodge again, dodge yet again, use shadow step, use shortbow 5, really. A thief that doesn’t use this decease of a build is hard enough to kill. Ghosts still retain enough of those options to survive a few seconds of reveal.

‘You just need to interrupt the leap’. For a lot of classes that means you have to reach the BP first.

People acting like it’s easy to do anything against this build are almost as bad as it’s users.

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Condi bomb trapper thief: what just happened?

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Posted by: Cygnus.6903

Cygnus.6903

Doesn’t seem to be a good counter though. How are you gonna kill a thief in Dire in that short reveal window?

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Warrior is garbage in its current state.

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I understand that you beating noobs that remain stationary gives you the impression that the warrior is in a good standing (I do too, when I beat the stationary noobs that don’t move) but please try fighting the kiters and you will realize that the warrior is the second rank from bottom’s up in speed and leaps (the least being necro).

The warrior should be rank 1 in leaps due to its nature of being a melee class.

I’d be happy to duel you to see whether or not I’m just killing scrubs. At the end, I’ll let you know how you stack up against the others I’ve been fighting.

You up for that? We can even record it and post the results here.

Apparently, this ended the topic…

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Hammer hype???

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Posted by: Cygnus.6903

Cygnus.6903

Hammer used to be perfectly viable for PvP and WvW. In fact, it was meta for a long time.

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Still: condi thief trapper?

in WvW

Posted by: Cygnus.6903

Cygnus.6903

Anet is testing if making a situation so absurd the players will shift to the winning build or stay with their own.

I don’t think social experiments are a good idea in this game at this state of loosing revenue and players but well, it is not my company.

On another point the solution is pretty simple: Stealth must not stack anymore.

That’s not the solution, because it breaks thief.

Doing damage while staying stealthed is the problem.

I only state my opinion unless stated otherwise.
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Condi bomb trapper thief: what just happened?

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Posted by: Cygnus.6903

Cygnus.6903

We are all speculating. It goes to show they dun give a rats behind about what’s being said here, because complaints about this anti-fun spec have been plenty.

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Still: condi thief trapper?

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Posted by: Cygnus.6903

Cygnus.6903

Aside from how effective it may or may not be, it shouldn’t exist in the first place. How people don’t see this is what’s really amazing, here.

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Ghost thief needs to go.

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Posted by: Cygnus.6903

Cygnus.6903

Cause bads play WvW too kitten .

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Hammer hype???

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Posted by: Cygnus.6903

Cygnus.6903

They should just make Hammer the stability busting weapon for Warrior. Give Merciless Hammer the added benefit of removing up to 3 stacks of stability if you land a hard CC with hammer.

A Hammer warrior that can’t stun kitten is kitten.

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Condi bomb trapper thief: what just happened?

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Posted by: Cygnus.6903

Cygnus.6903

3 ticks sounds like bullkitten, but the build that got you is bullkitten too. Anet loves it though.

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Hammer hype???

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Posted by: Cygnus.6903

Cygnus.6903

No.

Hammer is dead until stability, blind and block spam dies.

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Thief Balance Patch - Your opinion ?

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Posted by: Cygnus.6903

Cygnus.6903

The buff to ghost thief made me laugh ^^

That’s only if you ignore the community’s cry to delete this build that should never exist in the first place.

The buffs to Ghost Thief single handedly showed they still don’t give a kitten about WvW.

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Pick the most useless skill/trait

in Guild Wars 2 Discussion

Posted by: Cygnus.6903

Cygnus.6903

Has to be Last Refuge. A trait that literally caused my death multiple times back in the day when it was actually forced on you if you took Shadow Arts (which was good pre-HoT). The only good thing about this trait is that you can choose not to take it.

Thick Skin used to be amazingly bad as well, giving you 100 toughness when your health was above 90%. So you got like a 3% damage decrease on the first hit…………..

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why do you like your class?

in Guild Wars 2 Discussion

Posted by: Cygnus.6903

Cygnus.6903

Used to be warrior, now it’s thief.

Just like the glassy playstyle. Thief is really hit or miss, you react quickly or you get kitten on.

Warrior used to be very tactical, baiting out defenses before unleashing adrenaline, but it’s spam heavy playstyle turned me away from it to the point I never really play it at all anymore. Even play thief in PvE, whevener I feel like that.

In other games, I usually play the magical classes.

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AikijinX Bagstab Trailer (Video)

in Thief

Posted by: Cygnus.6903

Cygnus.6903

Finally! I want more? Now.

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LF Power War Tips

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

^
berserker maces doesn’t stun unless you plan to play vanila?

It still stuns, even if you play Berserker. You just don’t use it anymore, because it’s too little reward for a high telegraph skill that dumps all adrenaline.

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LF Power War Tips

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You used to set up Hundred Blades with Skullcrack, but that’s not the case anymore. In fact, you almost never use the regular Mace burst anymore.

Build up adrenaline, get into Berserk mode, use burst skills, be indestructible.

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suggestion: heartseeker - target required

in Thief

Posted by: Cygnus.6903

Cygnus.6903

I don’t like it. It would make gaining stealth nigh impossible on DP, as you would jumpm towards your target (and into the AoE spam that is GW2).

Ghost thief does need a fix, or better said, a deletion, but that’s quite easily done. Make it so that if the thief reaches a certain stealth stack, he will be revealed at the end for the same duration (something like 6-7 seconds seems good). No matter if he attacks or not.

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Does a warrior need precision?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You won’t get the same benefits as zerk gear, it’s obviously the best set when direct damage is your main objective.

And in PvE, that should be the case, unless you run condi (which is also meta these days).

In WvW/PvP, things may or may not be different.

So the question is, what do you want to do?

Care to elaborate? Because if both sets give the same ferocity, valkyrie gives more power and if you can hit the 100% or close to precision then I’d have doubts about zerk being an “obvious best”, do xou have some calculation to show?

You need to realize what you are giving up to reach 100% precision. I am assuming that you are in fact talking about Pve, because out of PvE, getting 100% crit chance is not relevant.

The precision food, the weak runes, everything you are giving up to get the 100% could be spent elsewhere to get more DPS. If you go from Valk to Marauder you lose power, too. Power is a more effective DPS booster then precision or crit damage until you get to very high levels. You can equate a 10% power increase to a 10% flat DPS increase (so a warrior with 2750 power does 10% more damage every hit then the warrior with only 2500).
Another thing, Valkyrie does not give more power, unless you are talking about the negligible increase from your rune choice. This is easily outmatched by a proper rune like Strength or Scholar.

Also, you say you can get to 40% easy, so it shouldn’t be so hard to reach 100%. Where is that 60% coming from? Fury is only 20%, the best food+utility gives you ~10%, so you’re still sitting at 70% only. Some buffs from party members, and you won’t go above 75% IMO. If you’re talking about using Arms, then you should get into condi warrior.

Also, I’ve put this into the build calc on the Phalanx warrior, which uses the Strength line (I think), and got to only 30% crit chance while using all Berserk trinkets. Care to elaborate on this?

http://gw2skills.net/editor/?vJAQFARgMdsUEUGDwDEAJBxP88vA-TRBXwAAU+9QJY+9HGpD4n6PAA-e

Again, it would be easier if you would tell us if you are indeed wondering about PvE, or WvW. Maybe show the build you were tinkering with in a calculator?

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Does a warrior need precision?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You won’t get the same benefits as zerk gear, it’s obviously the best set when direct damage is your main objective.

And in PvE, that should be the case, unless you run condi (which is also meta these days).

In WvW/PvP, things may or may not be different.

So the question is, what do you want to do?

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Warrior build for wvw roaming and pve

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Posted by: Cygnus.6903

Cygnus.6903

Use berserker armor with Strength runes. You will be close to optimal in PvE. Whereas in WvW, you can always slot Marauder Trinkets if you need to.

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Condition solved

in WvW

Posted by: Cygnus.6903

Cygnus.6903

I have seen some of those links to thieves that people consider highly skilled and I do not know many of them that use Condition builds. There might well be a few but the ones I do see tend to be power and they tend to be able to beat people in with the armor and vitality equivalent of dire.

That right there is saying something, don’t you think? For a player to be successful at glass cannon he has to have very good technical skills as well as reflexes.

And for the record, i didn’t say Dire or TB is the problem. The problem is the low risk high reward unbalance on many condi builds. Many of them happen to use TB or Dire, so you can obviously make a link.

The risk/reward thing can be solved in another way then just nerfing or removing Dire/TB.

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Condition solved

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Posted by: Cygnus.6903

Cygnus.6903

Man, all this talking, where it is not hard to see that just Fast Hands beats Arms.

I still don’t see that. Fast Hands is problably the only thing I would NOT miss in Discipline if it suddenly disapeared.

Anyway, I’ll be testing this build once I get back on the field… Been a while since I last player warrior seriously, so it should be a fun experience. It was entertaining discussion friends. Let’s see how this works.

If Fast Hands it the only thing you would not miss, then you have much to learn, my young Padawan (rewatching all 7 movies IRL, so I couldn’t resist this one).

You may not always want to switch at 5 seconds, but often, you will. This allows for so many things. More on swap sigil effects (this is HUGE), effectively lower cooldowns on skills (as skills on your swapped out set will recharge while you use the next set), Brawler’s Recovery/Versatile Rage effects, the list goes on. You also have a better chance of being able to use the right skill at the right time. I am not kidding when i say I believe it is the single best trait in the game, by far. It’s power level is over 9000.

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(edited by Cygnus.6903)

Condition solved

in WvW

Posted by: Cygnus.6903

Cygnus.6903

- Permanent Swiftness is irrelevant when you get 25% from Warrior’s Sprint. Granted, there is a small speed difference, but WS also cleanses immobilize on movement skills. You haven’t mentioned that, but it is crucial to a warrior’s survivability, and his offensive ability on a melee set as well.

I belive he don’t miss the immobilize removal because of resistance… Granted, you need to keep the resistance going, and I’m not entirely sold on that one either (in fact I do mention that in my last post). Dogged March kinda help tho, but you would have to drop shield mastery for that. I run GS/LB, so I already run Dogged March by default, but most warriors I see run A+Sh, so I’m not sure if they would give up Shield Mastery like that.

Resistance obviously helps with immobilize, you’ve got a good point here. Again, like the point about Brawler’s Recovery, if it ever gets stripped, an immobilize will shrek you. And Shield Mastery is insanely superior if you use a shield. And out of shield, only Rifle/GS has some place in roaming, all be it suboptimal.

- Perma Fury is good, Discipline builds only get the Fury from transforming. However, you don’t take Headbutt as a trade-off, which is far superior. Holy kitten, that skill is just too good to be true.

I agree with you here. Headbutt is too good. Not sure if taking Signet of Rage, even with Signet Mastery, actually pays off. But maybe one can run Headbutt anyway. That would make Resistance easier to be stripped tho.

It pays off, and I actually like the creativity he put into making his personalized build. It’s still inferior to a skill that not only stuns your opponent for 3 seconds, but is also quite fast in doing so (the telegraph is very unwarriorlike), stuns yourself to open up opportunities for Eternal Champion, is a minor gap closer and completely fills up your adrenaline bar on hit. Holy kitten, it is the only elite for warriors right now.

- 5% damage from bloodlust is trumped by versatile power, which is an added 60 power for 10 seconds every time you swap (which with Fast Hands is often). You can get 6 stacks easily if you have boon duration.

You called 180 power useless (back in the Signet of might part) and now you trying to make 60 power look useful? Even with 6 stacks that exactly the 180 power you called useless back there. Also, I don’t really swap weapons every 4s to make this kind of use of that trait and I don’t really think anyone does. Plus, if 5% damage is so bad compared to 2 might stacks, why Sigil of Force is so expensive while Sigil of Battle is dirty cheap? I guess there is somenthing in there.

I shouldn’t have used the word useless, but I said that in reference to a fight where your opponent has no blocks. Then it is only 180 power, which is extremely poor for a utility skill, especially on warrior.
And I didn’t refer to versatile power compared to Signet of Might, thats something you are doing here. I am comparing traitlines. So when comparing Versatile power to the 5% damage increase from Bloodlust, Versatile power actually seems superior to me. Even with 4 stacks, which are easily maintained, you get 120 power. This is a ~4,5% flat damage increase on a 2500 power build. So you could effectively say the traits cancel eachother out. Bloodlust arguably has a condition that’s not always easily met to even give the 5% damage increase, either.

- Vulnerability stacking sounds good on paper, but you won’t get 5 stacks from that trait. Get your facts straight. Even if you have 100% crit, it’s only 33% chance per attack, 8 second duration. You would have to hit everything and very quickly to ever get 5 stacks. So don’t make it better then it is.

Well, yeah. I guess the vulnerability stacking here is just a minor plus and not really the most amazing of all.

It is just a minor plus. He can tell me to try it all day, but I have, and i don’t need to try it again to see that 5+ stacks is an outlier, not an average.

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Condition solved

in WvW

Posted by: Cygnus.6903

Cygnus.6903

- You talk about ‘near permanent resistance’. As if those 4 seconds off of Healing Signet make all the difference? Really, another theoretical advantage, which amounts to nothing when actually playing the game. Don’t forget, you often want Healing Signet off cooldown to actually, I don’t know, heal?

I’m pretty sure the build in question here is a mix of Commander+Berserker with high boon duration… And Healing Signet give 6s base, not 4s. Plus, you can push it further than 9s with only Commander Armor (No Weapon or Trinkets), Durability Runes and Fried Dumplings/Gnashblade Mussels. Considering he mention 11s of resistance in his reply to me, I’d say he go even deeper on boon duration than I would.
Also, who the hell press Healing Signet to actually heal? The passive healing from the signet is far superior. Everytime I see a warrior use the signet to heal himself, he is dead even before signet is back up. First thing I learned as warrior is DO NOT PRESS THE HEALING BUTTON. Now we have a exception to that rule if we need resistance but it still apply.

Continuing on my next post because it will exceed 5000 character limit.

This is where either I was unclear, or you misread my post.

I am not talking about the base duration of resistance from HS. I’m talking about him saying he has perma-resistance as if it is an advantage over Discipline. The only advantage you get from picking that traitline, is 4 seconds off the cooldown of HS. This is a very mediocre increase, and certainly does not provide you with substantial extra amounts of resistance compared to when not taking Arms.

About activating HS, again, miscommunication? I was talking about not pressing HS, because you want to heal from it’s passive (see my quote below). The only time when you press it for the heal is when you are certain you will die without the extra few k, a complete last resort. Mind you, this has saved me several times.

Don’t forget, you often want Healing Signet off cooldown to actually, I don’t know, heal?

- As a sidenote, when that perma resistance fails (boonsteal/corruption), you don’t have Brawler’s Recovery to aid in condition cleansing. So if you don’t land your burst, you die.

That’s true, but I don’t think brawler recovery will really save you if you get corrupted and condi bombed either. But I belive that’s why there are other boons, such as the ones from Signet of Rage, going on the build, so they can cover resistance long enough to it make effect….

Brawler’s may or may not save you, but Arms definitely won’t. Again, it proves to be the inferior traitline. Boon covering is a very minor advantage IMO, because without Arms you still get a decent amount of Fury, Retaliation, Stability and Might.

- Greatly increased access to stability? Are you seriously talking about Dolyak Signet? So you’re taking Dolyak Signet, Signet of Might and Berserker’s Stance? I guess, in your quest to prove conditions are weak, you decided to die to anything power.

Pretty sure he’s talking about Eternal Champion with Outrage. You get 3s base stability everytime you break out of stun with it (and it have only 10s cd). Coupled with rousing resilience, this can make you really tanky… Wait, I thought everyone ran that already… What I am missing here?

What you’re missing is that Outrage does not come with the Arms traitline, so it is not an advantage over Discipline. He was in fact talking about Dolyak signet, which is baffling, as with Outrage+Eternal Champion, stability from Balanced stance or Dolyak is completely redundant out of large groupfights. Even then, when you don’t take Arms, Balanced Stance is arguably a better skill.

And I take a little pride in helping to popularise Rousing Resilience a while back. I saw it’s potential when it came to warrior survivability before the Adrenal Health buff. But it is definitely not a trait run by everyone. These days, Cleansing Ire is almost mandatory given the condi overload you can expect. Even Last Stand is a great trait.

I only state my opinion unless stated otherwise.
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