Hulk Roaming Montages/Build Vids
I always rage but never quit.
The vid is not representative fo the damage you will actually do. I doubt the guy in the vid was using glass cannon gear.
So yeah, It will be good. Very good I believe.
The funny thing about your post is that you end it saying you will change to guardian and only use warrior for PvE, while Guardian is better in PvE in all roles.
Thats why people want only 1 guardian and they are ok with 4 warriors in party, because guardian is better, seems legit.
Ah, the realm of the PUG!
It is actually closer to the other way around. You bring one warrior for the offensive buffs of banners and Empower Allies. Bringing more warriors is a DPS loss compared to the best team set-up. And Glass Guardian is not even hard to keep alive.
Make an alt.
The funny thing about your post is that you end it saying you will change to guardian and only use warrior for PvE, while Guardian is better in PvE in all roles.
Thief is far less forgiving even with such rules like not revealing when they haven’t dealt direct damage. Thief cannot make nearly as many mistakes as warrior, warrior’s need to not sulk in this “nerf” when all they had to do is just execute an F1 and win.
Although I agree thief is less forgiving and revealing them for everytime a random Aegis or blind prevents the damage is a bad idea, those random Aegis and blinds also prevent the damage from the warrior burst.
I think the nerf is a step in the right direction, although I do think it is a slight overnerf.
I main a warrior, and I also play thief secondary (playtime is about 4-1 in favor of warrior). I never lose a duel against a warrior on my thief, while I lose plenty the other way around.
Wait, people use kick?
I would still not use it, as Short Temper or DfA are better. Even the Power>Vit trait is better IMO.
One would just never slot more then 1 physical utility, which makes the 20% reduction not worth it.
In order for Physical Training to become interesting, the utility skills associated with it need a buff first.
I use kick in my condition build because on top of its low coodlown and quick interupt, I can use it to stack confusion when I trait for Distracting Strike.
Incredible. Condition builds are so lenient that you can forgo a useful utility in favor of kick. Simply incredible.
“Not even a lame tripple shout condi Warrior rivals (dire condi)”
them lies… dire condi is noob killer but in a real duel against a shout bunker you are without chance to win. either you duelled only noobs or you just made that up, an apothecary shout trooper bunker will wreck a dire SS/LB any time any day without taking so much as a scratch.
Unless…. both players fall asleep during the match. Epic draw.
Wait, people use kick?
I would still not use it, as Short Temper or DfA are better. Even the Power>Vit trait is better IMO.
One would just never slot more then 1 physical utility, which makes the 20% reduction not worth it.
In order for Physical Training to become interesting, the utility skills associated with it need a buff first.
Get Cavalier trinkets and Hoelbrak runes. If you have Strength runes, Hoelbrak is less nessecary but you will probably want to equip SoS+Berserker’s Stance.
I try to aim for 2900 armor, which goes down to 2800 below 90% HP (due to the defense minor trait). 2800 is the sweet spot for me.
I’ve been in those same rounds as you, the sigils is what keeps me busy right now. I’m a control freak. I want to know what’s happening when I do something. Which is why I never use swap sigils on both sets. I have a knights hammer that I will prolly use, it evens out my stats and makes up for the lost prec from the traits. On that I have Impact and intelligence, but I want to know it’s gonna proc every time so I’ll have to drop energy on second set. There’s really nothing to make up for an energy sigil so I’d have to go in another direction. Mobility is great anyway so might just go Bloodlust stacks instead. Which I havn’t since after the last nerf to it.
Glad to change ideas, but I’ve still not decided hehe. Will have to see about it after patch really.
Let me back you up here buddy. Since the last patch, swapping sigils don’t share a cooldown. You can use energy and intelligence, both will proc.
That build its called destroyer. Most people don’t put 20 in arms but its not un-heard of especially now after crit damage nerf.. Most people just run the Hambow traits… Which is where the build came from. its 0/0/6/2/6 instead of hambow its axe/s-GS…
Only advices I would have is save your skills. A few times you seem to be wasting them.
The build evolved into 0/4/6/0/4 on the forum here. After Raiden started using it, it became the new standard I believe.
I liked the vid.
(edited by Cygnus.6903)
You are talking about zerging I believe?
Conditions don’t do well in zerg versus zerg, as there is a lot of random condition cleansing being thrown around. Thus, 60% to remove a condi on crit is not worth it, IMO. Also this sigil costs an insane amount of gold.
Sigil of energy is very good in any circumstance. Don’t put it on both sets though. Warriors can get a trait called ‘Fast Hands’, this allows you to swap every 5 seconds instead of 10. Just make sure to swap regularly, and you will get the maximum out of your sigil of Energy.
Sigil of Fire adds a little AoE damage, can’t go wrong with that.
I guess, if you run a shout healing build, you could get the sigil that stacks healing power on kill; Superior Sigil of Life. You can also get Sigil of Renewal to do an AoE heal on swap.
If you want to increase sustain on yourself, Sigil of Blood or Sigil of Leeching are good. Probably leeching, as blood relies on critical hits (and you have low crit chance).
Last but not least, I would definitely get sigil of paralysation on hammer, so your Stun from hammer lasts longer.
Good luck.
This is why I thought he was being sarcastic :P On another note: I’m gonna drop my current build to include Burst Mastery after patch. Are you using both bloodlust stacks and impact sigil? Or just one of them?
I am also going to use Burst Mastery I think. The adrenaline nerf can be somewhat countered by using it, and leg specialist was always a good trait to use with GS/Hammer (so 0/0/6/2/6). In fact, I think using sigil of intelligence will become more popular allround on hammer builds post-patch.
I am using both bloodlust sigil and sigil of impact, yes. I want my hammer burst to hit as hard as it possibly can, without having to go full zerk. Sigil of bloodlust is kind of mandatory on any warrior WvW roaming build IMO. It is 250 easily obtained power for both weapon sets. On a 2500 power build, that is a flat 10% damage increase.
Impact just has nice synegry with Merciless Hammer. If you find you need less damage and more survivability, Sigil of Energy is also incredibly potent.
Sigil of Air/Fire don’t make the cut on this build IMO, at least not on hammer. In one rotation, 10% damage increase far outways a single fire proc. Sure, fire is a little more reliable if your opponent stunbreaks or has stability, but this build focusses on maximizing damage when the rotation hits.
You could put bloodlust and impact on the hammer, then get Fire/Air on GS. You lose out on might stacking with sigil of battle (6-9 stacks continuously after ~10 seconds of fighting). Fire+Air is a very potent combination. I would use it, but again, the aim of this build is to burst with hammer, and get a little sustained DPS from GS. The loss of Sigil of Intelligence would be what really hurts my build.
Just my two cents.
If it’s a bug, isn’t there a bug forum for this issue?
This should be increased to 5% and be done with it. Can not go as far as 10, as you can always easily activate the bonus and most people that spec that far into power take BP, which is another 15% damage boost at full adrenaline. Along with GS mastery, that’s a 30% flat increase on GS damage, 20% on everything else. Would seem a bit much in PvE especially.
not being sarcastic. The point I was trying to make. Is that no way are you getting 2900 Power without Guard stacks, food, Borderland Blood lust etc. FYI In that sceen shot I am not using signet of might. Who uses that except for duels its very situational. Thats why I said no way you can have 2900 Power without Buffs. However with buffs 3k is achievable if you use signet of might. Its NP to get 3k Power with might stacks though. And if you count signet of might which I didn’t than sure 2900 Power all day long with Food, Guard stacks, Borderland Bloodlust. MY point is I made my stats with 212 Crit damage and traits just like Cygnus did. And I had to go through all of these buffs to reash the theroectical number of power posted. So Ima say no not without buffs.
So given the fact that his crit chance is only 30% and mine is 44. I know that he is rocking a lot more Cav than I am. Which leads me to believe he has even less power IRL than I do.
Where did I say without buffs? I said without might stacks.
Classic learn to read?
With bloodlust and guard stacks (an additional 100 power) I reach 2900 power. This is without borderland bloodlust, averaging me at ~2930.
Right, so I got an ascended chest twice now in WvW, by ranking up. I am currently rank 32X, so that’s a droprate of about 1/160 for such a chest. Not a whole lot IMO.
Thing is, I got a Dire chest twice. Now, I know Dire is a perfectly viable stat to use in condition based builds. But that’s the thing, I don’t find condi builds challenging to play, so I just have the Dire chests sitting in my vault.
One might argue that you should be able to choose the stat you want when you finally get lucky after 160 rank-ups. It would take you ~1k ranks to get a full set. Would be nice to get the set you want… Or am I stepping on too many farmer-toes?
Fear Me. Says it all.
I run a build with 3,5 cavalier trinkets (backpiece has a zerk jewel). 4/0/6/0/4, taking merciless hammer off course. Try putting sigil of impact and sigil of intelligence on hammer. I have only 30% base crit, but I do get to 2900 power without might stacks…. That, along with 212 crit damage is what gets you the best damage out of hammer, without completely forgoing survivability. Usually, you wont do more then 5 attacks while in hammer, three of them are now guarantueed crits.
It is not called sigil of intelligence because you get smarter from it, though. Expect your opponent to try even harder to make you miss when he sees the intelligence icon on your bar.
GS/axe builds will take a severe hit. Mace was not really good before patch, not much difference IMO.
I agree 100% with killahmayne. The skillfloor will be raised, but only for the braindead warriors out there. Decent warriors already knew that missing a burst skill meant losing the fight against a somewhat skilled opponent, and missing your burst is common, even with a lot of practice.
IMO, this patch does exactly the opposite of what the community has been crying about; make longbow mandatory. It was already mandatory in PvP (every meta build for warrior incorporates longbow). I believe that we will see a large increase of longbow users in WvW now as well.
I’ll continue using the same specs as I do now, and I do anticipate GS to become better. Depends a lot on wether or not the GS burst skill can be executed while moving.
Underpowered trait, but it is working as intended.
How do you come up with this stuff..
9,5/10 only because your facepalm technique inflichted bleeding on self.
As for the adrenaline nerf I honestly think that it would be perfectly fine if we didn’t lose our adrenaline the moment we left combat.
That way, they wouldn’t be nerfing warriors so hard in PvE. I know that plenty of the people here are strictly PvP players but consider it from the perspective of somebody like me, who doesn’t do PvP. There’s no other viable trait when you have the option of a 15% damage modifier here.
Despite how unhappy I am with the frequent nerfs on warrior, it’s still not as terrible as what they’re doing to elementalists. Such a shame, to destroy burning speed AND burning retreat. What nimrods.
I feel for you, even though I don’t play PvE ever. Anet is not discriminating between PvE and PvP players, and that’s a shame.
Do you think you will be able to subdue the nerf slightly by using Healing Surge/Signet of Fury?
This is not a huge deal imo. Target the ground with combustive shot, you won’t miss and will always get your condi clear. I always thought it was kinda silly that we could miss a burst, and just swap weaps and try a different burst with a full adrenaline bar.
Most people feel that way, myself included.
The problem is that Anet has tied the success of a warrior solely to our burst skill. Thus, I think this change will have more effect then some might predict.
Definitely try Fear Me.
The funniest thing to ever do in this game is Fear Me > Killshot then hope they walk off a ledge with the remaining fear.
Btw, I’d argue to keep using Burst Mastery. With the new changes coming, you will save yourself a bar of adrenaline if you miss. And if you do hit, you could potentially follow up with a GS burst.
So on one side of the coin, stealth, evade teleport is cheesy. And on the other you can take half their HP with 1/4s activated ability. Which side are you arguing for?
A class that can dish out 10k damage from stealth better be glass. If they can take out half my health from stealth, I sure as hell should be able to do the same quickly without stealth.
By the way, I know the latter is false and an exaggeration (1/2 HP with one Hammer Whirlwind). If a thief that take 3 blows from a hammer autoattack chain (2.75s) in sequence, that thief wouldn’t beat you anyway with any class. If the thief is ‘taking it’, it’s because they are hitting you for significantly more (i.e. from Whirling Axe) or because they can’t avoid it (CC/stun/immobilize).
It is not an exaggeration. Whirlwind can easily deal 7-8k damage with just 3 hits. Whirlwind is on the GS btw.
And the thief that takes my hammer combo has obviously used up his stunbreaks already. In a 1v1, a d/p thief should never lose to a hammer warrior. However, not all fights are 1v1.
By the way, a thief could not hit me for more with whirling axe, even if all hits were critical, then a hammer combo with guarantueed crits.
:P I’m just sayin, as a ranger hambow is nearly impossible to beat unless i have a build built to counter it, which i cant do in spvp
Omg, a ranger can’t beat hambow?
Following your logic, everything is overpowered right now.
If you really want to adress these issues, you might want to make smaller posts.
The reason Rampagers is not used is because it provides no survivability for condition builds and a useless stat for power builds.
Condition builds do need Precision. It’s necessary to proc traits and sigils.
Tell this to a P/D thief.
They can also make use of Power to help against objects or DS eles. Power isn’t as necessary, but condition builds are all dealing some direct damage anyway, so it’s not a wasted stat.
It is a wasted stat, because other stats would add more. Even precision would be better. A few critical hits every now and then will be more then enough against DS eles.
Again, if you’re so confident that it’s the players who need the extra survivability, run a Rampager’s gear condition build. I’ll give you a hint to the outcome: you’ll get wrecked.
I am confident about this for 99% of the players doing these specs.
And I won’t get wrecked on Rampager more then I get wrecked on zerker gear.
And I have done Knights or Soldier’s. They work quite well in the right builds, primarily on necros who can’t Power burst anyway and have other ways of making up for deficient stats (such as Death Perception on a Soldier’s build).
You can not seriously argue that Soldier’s gear gives you sufficient damage to kill anything right?
It was a bit too good.
I don’t know why people dislike mace 3. It’s a quick interrupt on a fairly short CD. I guess it becomes bad if you compare it to other classes interrupting skills.
tPvP or hotjoin? I’d believe the latter. You can generally faceroll with anything in hotjoin.
Tell you what, if you’re so confident that it’s not the spec that needs the survivability, but the player, try out a Rampager’s build for a while and let me know how you do. There’s a reason that gearset is practically unused.
You can believe w/e you want bud.
You do hit the nail on the head here though. There is a reason Rampager is not used. It’s because condition specs don’t need power or precision to do well.
Depending on the class, I invest into vitality as far as nessecary to not get instaganked when up against glass cannons. Other then that, all rabid. I get insane condition pressure on my enemy with such a set-up (Dire+Rabid).
Now try using Knights+Soldiers. You will fail.
Sword > furious > Flurry > full adrenaline again.
Who the hell sits in the entire sword burst? No, no, why would you even finish the entire burst?
Also, I think Flurry only hits 12 times? If you have a 70% crit chance (which is quite high), you’d be getting something around 20 adrenaline, which is two bars, not full.
CI should be something else in the first place.. they didnt and now they are nerfing everything around it..
CI should be:
Removes a condition for every bar of adrenaline gain.This way you can remove 3 conditions just like now, but when you AINT using your burst (or ofc miss your burst) you also dont use your adrenline.. that way you CANT cleanse conditions..
This is how your forcing warriors to USE there burst skills.
And than SOR and Fury signet got allot more use in this game.
And they can reduce Berserker stance to 6 sec because that skill removes 3 conditions also in those 6 sec.. (if your used your burst before ofc)
Ofc they should do something about healing surge..
This is passive. I like Cleansing Ire to require some thought.
well thanks, for a while i thought that im in a wrong profession fourm or sorta of.
PVEers dont spend adrenaline so Furious is not for them, they dont even go 6 in arms, they go 5 just to take Attack of opportunity the +10% damage to bleeding foes.
i dont think that Furious should give more damage, already warriors can go Burst mastery for that.
if we look at cleansing ire and Burst Mastery, they are great Adrenaline generators without talking about the other great buffs they got, Furious has no buffs but also a bad Adrenaline generator.
as a trait only reserved for Adrenaline generating it should be better than both cleansing ire and Burst Mastery for those who want just Adrenaline not condi cleansing or more damage.
About the PvE thing, I believe one gets the most damage from 6/6/0/0/2 camping GS right now. Thing is, if Furious granted that much more adrenaline, using it might actually be viable after the GS nerf hits.
Again though, PvE is not my thing so idc really.
Burst Mastery only gives 7% to Burst skills. I see a niche for Furious to give something of a damage boost to all attacks, or better yet, critical hits. This would make 6 in Furious more attractive for power specs.
Look at thieves. They were a plague in WvW. Now, if you so much as look at them, they die.
You can’t look at what can’t be seen. The “skilled” thieves simply stealth and burst attack when needed. A few use position bouncing (sword/dagger/steal/shadow step) but that will likely be gutted depending on the final play of the next ANet change.
You haven’t played a thief recently. They are actually very tanky if you run Shadow Arts (much like Warrior and Defense line). If you get hit, you reposition, cure your conditions and heal back up while invisible.
But yes, Warrior whining will never end because Warrior players take such offense from the forum trollz.
I believe there is a difference between tanky and being able to sustain oneself. Like I said, a good thief is still very hard to beat because of their cheesy mechanics (teleports, evades and stealth). But if I manage a single chain (3 attacks) on my hammer warrior, it is a guarantueed kill (2900 power without might and sigil of intelligence hurts). Hell, a single well timed whirlwind can take out half their HP.
AxeBow sure is a lot more fun.
Does that make sense?
Don’t scare them man.
Actually, half our Grandmaster traits never see use due to being underpowered or plain useless.
Really, you can extend that statement quite a lot. It would also be true to say ‘A majority of grandmaster traits for every class in the game never see use due to being underpowered and/or completely useless’. It’s a systemic problem for sure.
I wasn’t argueing about other classes. And you’re right.
My problem with condition specs is how easy they are to play, and how forgiving they are to any player.
Seriously, I played my condi engineer for a couple hours just to see what’s what, and you just faceroll anything. In harder fights, I had so many skills (3-kit) to use that I could quite easily adjust to every situation.
It get’s worse, PU mesmer. That spec is the living dead in this game. You literally don’t have to do anything smart to beat 90% of all players out there. For the other 10%, you stealth up. After the patch, this spec will be such a disease, it’s hard to comprehend how Anet thinks in this regard. No amount of condition clears will allow anything to live long enough against this in 1v1.
But it does not end here. Longbow+s/s warrior, P/D thief, terror necro, condiranger, all incredibly easy specs (and yes, I have playtested them all in tPvP). Sure, they don’t add enough to a serious teamfight to become meta. These are just specs that are way too easy to play, and offer much to high of a reward. They are just much too forgiving if you compare them to the higher DPS specs that are forced to be full glass.
People saying that condispecs need more sustain because the conditions tick slower then power specs do are just masking the fact that they as players need more sustain, because their braindead condispecs don’t offer them enough already.
PU condi mesmer will be a plague in roaming. As if it weren’t already.
no active defenses?
3 of the 4 stances, stamina signet, shake it off, fear me, (all shouts if using trooper runes), the mobility of greatsword, the mobility of 1h sword, the cc’s on hammer, smolder arrow, pin down, rifle butt, the weakness on mace, the knockdown on offhand mace, both shield abilities and both warhorn abilities.
i didnt even get into trait interaction, or how much breathing room a target will give you once he’s below 50% knowing that even with his 2.9k armor you can hit him with an 8k+ evis no problem.
Where did you hear me say we have no active defense? L2read.
You do adequatly sum up utilities that can be used defensively…
Now give me the Great active defense a warrior has. And, please, before spouting all utilities again, compare them to what other classes have and still call them great.
The popular builds may not choose most of these things, but the options are very much there.
I rest my case.
I’m a little lost as to how hard Skullcrack is to land compared to other bursts, given it has the shortest cast time of any of them. Maybe that’s just because I don’t run mace on my warrior (I prefer axe or sword). Does it root you in place while you’re casting it? If not, I don’t see how it’s so tough to land.
Fight better players. Really.
and that’s why guardian is “the” bunker class in pvp.
Guardian is “the” bunker class in PvP because while it makes itself hard to kill, it’s still spitting out boons and heals left and right for teammates. Very few other bunker specs can bring that level of support in addition to being hard to kill.
It is incredible how wrong you are in pretty much every post you make. Guardian is the best bunker in PvP because it is the hardest to kill class on point in GW2.
plus great active defenses
Now, there’s nothing wrong with being the most durable. Heck, someone has to be if there’s any diversity. I just don’t get how Warriors can say that missing their burst is such a huge deal right now when I see them try to use it 3-5 times in a fight (more if they weapon swap) without any apparent regard for putting effort into landing it.
Great active defenses?
Seriously?
Do you even PvP?
You need to fight better warriors, or fight better players when playing warrior yourself. After this patch, literally every class other then warrior has better active defenses then warrior, except for necro’s. Although we still don’t know what will happen to them.
That’s the whole point of warriors being passively strong, we don’t have good active defense. And active defense is always better then passive.
Some of the replies in this topic are so ridiculous, I feel for you Juba.
There is not a single decent build right now using Furious, that could not spend that trait point better elsewhere.
Burst Mastery is not better because it gives you a 7% damage increase. It is better because you can use burst skills back to back, no need to build new adrenaline. Burst Mastery also comes in a far better trait line then Furious.
Changing Furious to give +2 adrenaline on crit would be a PvE buff more then anything else I guess. I don’t know, but something like 6/6/x/x/x is the meta?
I think nicknamenick has a good point. Give Furious something of a crit boost, chance is probably the best. Although 10% crit damage would be good also.
The only thing that you see people using Axe for is Zerker eviscerate builds
Do you even PvP?
Right now, there’s no drawback to spamming your burst skill on cooldown: you either hit or you keep your adrenaline and get to try again as soon as the cooldown is up. That’s what this major Adrenaline change is adding; a drawback. One that makes it so burst skills can actually be balanced properly.
There are a lot of tings in this game without a drawback, that are a hell of a lot easier to execute then warrior burst skills.
The drawback is the cooldown, as it is with many skills. The fact that warrior burst skills are stronger then other skills is logical, as you have to get adrenaline to even be able to use them.
The funny thing is, I don’t nessecarily oppose the adrenaline changes. I just think that it is hard enough to even land burst skills as is because of all the stupid ways people have to randomly avoid them. Also, some burst skills suffer from this change way more then others (Killshot, Skullcrack for instance).
And we are not the ‘overall most durable’ class in this game.
(edited by Cygnus.6903)
Warrior is all bout melee combat. What is more melee gun than a shotgun?
A Two-handed Axe.
3 adrenaline per critical hit seems fair for a grandmaster trait.
why was it reduced to 1 adrenaline per critical hit?
no one knows, it got ninja nerfed sometime before the last feature patch.
to be honest all of the grandmasters traits in Arms tree line are plain useless not just Furious.
Actually, half our Grandmaster traits never see use due to being underpowered or plain useless.
That’s dumb.
This is the thought that comes to my head multiple times upon reading through this topic.
There is just so much misinformation about warriors being spammed (on a 7 second cooldown) in not only this topic, but on the entire forum, where does one start to correct?
Posts like this:
right , the point is any other class dont have two skills that can do up wards of 8-15k each depending on the weapons chosen(apart from LB)
being able to use the f1 on a perm roataion of 7secs without a risk is a poor Standard to other classes.
if other classes miss their class machanic they have to wait much longer to do it again and at a cost of ether no shatter damage and will need to rebuild clones , missing steal no Boon/conditions on theif steal(effect the fight gets much harder)
Rangers Pets fail to connect f2 can lead to problems later on as its a mobile 30-45sec cooldown.it needs risk and that is all being able to rotate the f1 without Punishment is not to the standards of Class balance.
This has so many things in it that are simply not true or completely out of context that they lose all value.
For instance, what two burst skills from warrior do 8-15k damage? Well, let’s asume everything goes well, the warrior is full glass and so is the target, then the warrior has exactly two burst skills that can do this much damage; Eviscerate and Killshot.
Now use the two in a build. You fail.
Then there is the ridiculous compairing to other classes. Sure, we have those two hard hitting and easy to avoid skills. I’d rather have them from stealth. But wait, that would be OP, right?
Actually, no, Thieves prove that.
You can not simply compare class mechanics in a vacuum without considering everything else classes have going for them. Stealth, teleportation, up to 3 clones to defend you and hide amongst are some of the extremely sweet pieces of candy mesmers have, for instance. Even as I am typing this, I am realising that warrior has a lot of things going for it as well. So simply don’t compare the classes like this omg.
And I find it quite funny that people keep saying warrior can spam his Burst skills on cooldown (most people call it F1, which is kind of typical as the original button layout in GW2 is terribad). But seriously, the warrior that spams his skills is a bad warrior.
And if we are dead set on rounding off that 7 3/4 second number, then let’s all call it 8 seconds from now on.
I would say that Axe/GS or Rifle/GS would stand to benefit the most. Running 4/4/0/0/6 will let you (in theory) let you hit hard enough to quickly burst someone down and with Hoelbrak runes, a purity/generosity sigil, and Berserker’s Stance you should be able to mitigate enough condis to get get overwhelmed, especially if you bring Bull’s Charge and land all of your Riffle Butt’s/Shield Bashes. If the new Brawler’s Recovery has no ICD then there may even be a use for Runes of The Warrior. Of course, the best solution for the future would be a buff to Mending so you could run it with Restorative Strength.
I’m pretty tired of running builds that are in the middle of DPS and bunker and I hope these changes lead to us being able to run pure DPS without being stupidly easy to condi down.
Maybe Rifle GS, because that had inaccurate burst skills anyway, but definitely not the Axe. Any Axe build will need adrenaline building, so if you don’t take Cleansing Ire, you must take another adrenaline building trait. Check them out, they are either very lackluster, or simply outclassed by other traits in the same line.
I think people are seriously underestimating how hard it will be to build up adrenaline fast enough to account for missed bursts, especially without utilities (which we need to survive).
I hardly ever play longbow builds, as in WvW you are not completely forced to do this thanks to food. I still take CI for the occasional cleanse, but the adrenaline building is equally important IMO. Trying to build up adrenaline without CI takes a very long time. And with all the random blocks/evades/blinds and what not flying around, adrenaline will be a serious issue after the patch.
And when Anet decides it’s a good idea to put torment on auto-attack, we will need the cleanses more then ever.
As far as game impact goes. A small amount of people (wvw roamers) will hate it, and nobody else will care because stealth camping is still useless in pvp/pve.
Do you have any numbers on this ‘small amount of people’?
This change is ridiculous.
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