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What's needed to make Warriors "balanced?"

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Posted by: Cygnus.6903

Cygnus.6903

HS is too much. Nerf it to 200/s and upp the active to 7K, I’d still use it.

You would be a free lootbag.

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[PvP] [Build] Off-hand Axe

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Posted by: Cygnus.6903

Cygnus.6903

@Cygnus: nice build, I really like how you balance control and burst in your weapons set. I’ll be sure to try it as well. I somehow wonder about Heightened Focus, though: since you use your burst skill to prepare for your real burst, you lose the bonus precision at the moment it matters the most. Have you considered building around Unsuspecting Foe, leveraging the two stuns?

The original point of the thread was to use offhand axe because it soon gets better

Cheers.

I have thought of Unsuspecting Foe, though that trait always requires set-up. HF also boosts DPS when you are not using the combo.

And I don’t think 17% more damage will get the OH from mediocre to usable.

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The adrenaline binds warriors to longbow

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Posted by: Cygnus.6903

Cygnus.6903

I thought it was the stealth-spam and the blind-spam that people hated…

Thieves. What did I say?

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[Proposing] changes to Elites

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Posted by: Cygnus.6903

Cygnus.6903

I’m bringing this up again to keep devs attention.

The elite skills in this game are for most part bland/boring. Some are even weaker than the utilies we have. One of my biggest problem with Elites is their long cooldowns. I’d much prefer having “weaker” elites that I could use more often instead.

In order to increase build variety consider the following options:

1. Allow players to equip any utility skill in the elite slot. making elites optional like in GW1.

2. Consider moving some of the utility skills to elite status. Could be some of the lesser used ones and then buff their effect to warrant being an elite where needed. Preference on keeping the cooldowns low.

The second suggestion won’t work without a complete rework fo the trait system as well. They designed utilities so that you always have 4 in a ‘group’, which are all affected by traits associated with that group.

The first suggestion seems fun, but would also cause a lot of balancing issues.

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The adrenaline binds warriors to longbow

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Posted by: Cygnus.6903

Cygnus.6903

Thieve’s are still one of the best roaming classes.

Also I know it won’t be as strong AS CI, but you’ll be able to run something more DPS oriented and have enough removal to not be instantly overwhelmed so you can put those 4 points in another line.

Like what? Seriously? Let’s theorycraft here, and compare that to the old CI builds.

I can not think of a build that would mean that much of a DPS increase to account for the loss of survivability. Don’t forget, 4 in Defense also give you Dogged March/Sure Footed/Missile Reflection and Adrenal Healing.

Then, if you spend 1 more point in Defense, you get 150+ extra power. Not to mention anything/Hammer will want 6 points in Defense, always.

If you do get condibombed, that 1 condi clear is not gonna help you that much, so the next 5 seconds you will be struggling.

But you might be thinking something like 6/0/2/0/6?

Edit: about the thieves, they are still really good. But you have to know what you’re doing now, and know it well. So when people get owned by a thief, they should acknowledge that they got outplayed. This does not counteract the hatred, as it won’t with warriors when they become more ‘skillful’ to play.

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Move Merciless Hammer to Strength

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Posted by: Cygnus.6903

Cygnus.6903

Hambow is weak in 1v1 though. Its slow and it dosent have the double endure pain like an Axebow build. I’d say they would need to buff damage modifiers and move them to grand master. So people would actually have to sacrifice Cleansing ire or burst mastery.

Slashing power should be grandmaster and give +20% damage
Berserker’s power should be moved to arms and give +30% damage.

So a full glass warrior would be really bursty but would have no defense so people can’t complain about ," omg he is so tanky and I got hit for 10k" .

Because for now a 6/6/x zerk warr is not doing that much damage compared to might stacking warr with 6 defense and double endure pain. So it’s not worth it playing with a berserker’s amulet and offensive traitlines.

I’d love to killshot with something like that.

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[PvP] [Build] Off-hand Axe

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Posted by: Cygnus.6903

Cygnus.6903

If it weren’t for that 30sec cooldown it’d be a beast of a sigil for that weapon set. Maybe paired with Last Chance / Dual Wield Agility?

That’s overkill, and you need those traitpoints elsewhere. And I find the sigil of rage improving the axe offhand burst by a lot.

I was running this for giggles in PvP yesterday;

http://gw2skills.net/editor/?fJAQRApX8ejMdUGaVIGewJagjgC9I0BpgpAQ9Xk6NBA-TpBCwAAeAAYOBAaOCAB3f4yBBIcZAA

Honestly, I was surprised by the outcome. Mace and sword mainhand just provide so much control. If only Axe-offhand did real damage. While being this glass, I rarely broke 10k, even on glass targets, with a full Whirling Axe.

Reflects are incredible, though. This build does a fine job of closing the gap, building adrenaline, then unleashing a dangerous combo. The beauty of it is that both Mace or Sword burst can set up your hard hitting attacks (Axe 5 and Sword 3).

Survivability comes from utilities, and Signet Of Stamina is just amazing for that. Traited, so SoR provides ~85% uptime on swiftness.

Honestly, I would try to make this work better if Axe-offhand wasn’t so mediocre.

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What's needed to make Warriors "balanced?"

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Posted by: Cygnus.6903

Cygnus.6903

You could always bring the other professions up to par with the warrior. It doesn’t always have to be a nerf you know. :P

Inb4 POWERCREEP NOOOOOOOO.

I’d say fix longbow so it does not proc CI unless you hit with the initial attack and warrior is totally fine.

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The adrenaline binds warriors to longbow

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Posted by: Cygnus.6903

Cygnus.6903

Or you could look into other means of condition removal, primarily Shake It Off, Shrug It Off, and Runes of the Trooper, losing Cleansing Ire is not going to be the end of the world. Berserker’s Stance negates condition application, and if the condition is applied by way of a physical projectile or hit (pistol/rifle auto attack/condition skills) the Shield #5 will block it from ever being applied. With all of the fast attack rate weapons we posses we could also try sigils of purity, which remove conditions on hit. Realistically, there are plenty of options, you just have to look.

Those methods you mentioned will mean a massive loss of DPS.

That being said, the new Brawler’s Recovery looks like it will be a decent alternative. Also, hopefully these changes will make the class more skillful and eventually people will stop constantly hating on the class. I do think Stances should be looked at, I prefer the GW1 way of doing things but it would involve many changes to CD’s/Duration.

Brawler’s Recovery will be decent, but it won’t be better then CI. Thus, you will only use it if you don’t mind being at a disadvantage to other builds.

Also, the warrior hate will never die. Look at thieves. They were a plague in WvW. Now, if you so much as look at them, they die. Only the skillful thieves remain very challenging, due to their cheesy but effective mechanics. The thief-hate is as strong as it ever was though.

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[PvP] [Build] Off-hand Axe

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Posted by: Cygnus.6903

Cygnus.6903

The sneaking final thrust:

While im not sure if this is a bug in the animation or not, immediately after whirling axes ends, if you had dodge rolled while channeling, there is a brief animation where your character appears to roll in place. I think its trying to catch up on the animations it missed while performing the whirl. As soon as the axe whirl ends, you can queue final thrust, and the roll will replace your characters channeling motion for the thrust. On screen, it looks like this.

Whirl, roll, thrust. No wind-up. Since youre already in your opponents face with the whirl, you should be in range for the thrust.

Give it a try! It seems to work every time for me, but I never really bothered to ask if anyone saw things the way I did.

Inb4 this gets fixed.

Something else, take sigil of rage on axe offhand.

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(edited by Cygnus.6903)

WvW Frontline/Zerg/Tankish build

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Posted by: Cygnus.6903

Cygnus.6903

I’d say shouts? Along with the shoutrunes that cure a condition when using a shout. So at least 6 in tactics and 3 in Discipline (always get fast hands). Then, sword/warhorn or sword/shield plus hammer.

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how do you fight vs rampage

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Posted by: Cygnus.6903

Cygnus.6903

Pretty much what the 1st response was. Or kite till the ability is over.

Wait, somebody is using it?

Yes it can be very effective against players who dony know what is going on. Since it isnt widely used you can often catch people by surprise, they panic and u win.

Then again, you would kill them anyway…

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how do you fight vs rampage

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Posted by: Cygnus.6903

Cygnus.6903

Wait, somebody is using it?

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Has skullcrack been over-nerfed?

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Posted by: Cygnus.6903

Cygnus.6903

They will not reduce casttime back to the old 1/4 second. To be honest, 1/4 second casttime for a potential 4 second stun is pretty crazy.

The telegraphing is something warriors have to work with. Skullcrack was just behind in this evolution. This is supposed to be a warrior weakness, and in the case of skullcrack, the rewards more then outway the risk. You need to count dodges, watch for aegis and other blocks, stability, maybe a bit more then other specs.

That’s just the thing reallym skullcrack is a one trick pony. Most people will not die to it a second time.

Which leaves mace mainhand somewhat useless, unless provided with either teamsupport or other forms of cc.

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Bug: Warriors hiding Pindown with cosmetics!

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Posted by: Cygnus.6903

Cygnus.6903

Gosh, the worries.

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Move Merciless Hammer to Strength

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Posted by: Cygnus.6903

Cygnus.6903

No ty to this change, again. Merciless Hammer is perfect where it is. Makes the warrior have to choose between several good traits among an already mandatory one.

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Let's nerf warriors more Arena Net says!

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Cygnus.6903

I don’t miss bursts anyway.

Ah, the infamous longbow/longbow build.

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[Adrenaline Nerf] Now buff these traits

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Posted by: Cygnus.6903

Cygnus.6903

The fact warriors don’t get to spam burst skills until it hits anymore is also a definite plus.

Where is this fairytale coming from? You do know burst skills have at the very least a 7 and 3/4 second cooldown right?

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Sigil of air/fire nerf?

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Posted by: Cygnus.6903

Cygnus.6903

Funny how air and fire do use up a sigil of intelligence stack though, right?

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Two concerns about Bleeding Shot

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Posted by: Cygnus.6903

Cygnus.6903

The problem with the change is the completely underwhelming damage boost. The rifle needs a solid auto-attack to deal steady DPS between bursts, yet this auto-attack will be among the weakest in the entire game. The rifle simply does not have any advantages to make up for that with two hard hitting attacks that can be easily dodged.

186 Base power with a .4 modifier is incredibly weak. I don’t like to compair skills between classes in a vacuum, but just looking at thief shortbow 1 or engineer rifle 1 quickly shows how weak this attack really is. Honestly, a 40% damage boost would be more like it.

Also, to the people crying about the loss of a ranged condition weapon, what? Seriously, you were using rifle to stack bleeds? Who is letting you do this to them?

Longbow works very well on condition builds. Every longbow skill is useful for both power and condi.

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Tactics Minor Traits

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Posted by: Cygnus.6903

Cygnus.6903

They suck. Badly.

Like you said, this has been brought up before numerous times, but it is not high on Anet’s priority list. Frankly, the other 4 trait lines are all way more appealing to me as a roamer, so I don’t care too much from a personal point of view. Though I still opened up a topic for them a long time ago.

Your suggestion is not the way to go IMO. Burst Mastery already does this, which makes the trait too similar. Burst Mastery also grants 7% damage boost on Burst skills, but this little damage boost does not justify the difference between being Grandmaster or t3 minor… Your suggestion would be OP, and it would counter the idea of Anet behind the upcoming nerfs.

I’d rather have the minor traits add survivability, instead of offense.

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Remake rush

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Posted by: Cygnus.6903

Cygnus.6903

I’d rather have the current version, but without the slow end animation.

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Pssh, hey, yes you...listen.

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Posted by: Cygnus.6903

Cygnus.6903


Adrenaline nerf (at least when blowing your bursts) won’t impact the most skilled warriors too much, if at all.

Just to clarify I am not gonna wine about the nerf, and I even think these changes can be good, but be sure that they will effect everyone.

This. /thread

That’s a fair enough position.

The thing I wanted to drill in our heads with this thread is that we aren’t going to see a launch-level warrior due to the balance patch.

And I am optimistic Warriors as a whole will start improving their playstyles in the right direction for it.

I have no fear for this patch really. The only thing that saddens me is that I will not be using Berserker’s Power anymore. Other traits will become more important, and BP will suffer from the adrenaline changes more then other traits.

I am currently getting used to 0/0/6/2/6 again, which has more control at the cost of some damage. No biggy.

But there are a lot of people here that say only the bad warriors will suffer from the adrenaline nerfs. This is complete bullkitten. As if good warriors never face good other players that can already dodge or mitigate burst skills. The fact that you now lose all adrenaline on even a miss through blinds (of which the spam is endless) will hamper their survivability, damage dealing and overall management just as it will do to a ‘bad’ warrior.

Also, the mandatory longbow in PvP is only becomign more mandatory.

Like I said though, I don’t fear it. Every class has had their fair share of nerfs and buffs. I don’t think warriors will ever be in the same state again as the first year of the game. Not even rangers now are the free lootbags we once were.

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ANET Please do not change Adrenaline

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Posted by: Cygnus.6903

Cygnus.6903

^^^

you know that is a very bad logic, just because we can roll as an Asura then to you its ok to telegraph the warrior even more ?!!

so what about those professions that got no telegraphs & near instant cast skills and can also roll as an Asura, wouldn’t that make them too OP ?

Yes, because warriors can do absolutely absurd damage while still being super tanky. A thief or mesmer can’t do that. They are just glassy and there’s very little they can do to stop that. Thus, to do comparable damage, they must do more advanced stuff and be at a higher risk.

Stealth.

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Pssh, hey, yes you...listen.

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Posted by: Cygnus.6903

Cygnus.6903


Adrenaline nerf (at least when blowing your bursts) won’t impact the most skilled warriors too much, if at all.

Just to clarify I am not gonna wine about the nerf, and I even think these changes can be good, but be sure that they will effect everyone.

This. /thread

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(PvP Build + Gameplay) Celestial Hambow

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Posted by: Cygnus.6903

Cygnus.6903

I don’t think this will become the new meta.

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[Adrenaline Nerf] Now buff these traits

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Posted by: Cygnus.6903

Cygnus.6903

As you see most of the warriors that arent complaining are the ones who are good at the class and welcome the change and will not be hindered by it. Those that are complaining are the opposite.

Epic logic. Seriously. Bravo.

That’s like saying if thief stealth would break upon missing backstab that only the bad thieves would complain.

This nerf will hit every warrior. Hard.

OT: Berserker’s Power and Heightened Focus are definitely taking a hit in anything else then PvE. Bringing them back down to adept is too much, they were way too good to be in there in the first place.

Something should be done, but I’m at a loss here.

Stealth should break on aggressive/offensive action. what is hard about that logic? If im hiding behind a tree or wall waiting for you to pass by so i can push you over from behind and i do not properly estimate/time the execution of my movement and you walk by and are subsequently out of range and i still push anyways with the full force intent of putting you on the ground; are You are going to tell me that the momentum of my action isnt going to displace me from where i am currently positioned? Either 1) the force of the push was not what it was supposed to be and may be akin to a wet noodle floppping onto a butterfly net or 2) im going to fall on my face because im putting my whole body into taking you down, missing, and most likely planting my dace into the ground therefore displacing me from my “hidden/stealthed” position.

Maybe you are one of those warriors we are talking about that falls into the category that doesnt include good warriors.

But im just basing this assumption on the theory proposed by other warriors where the good warriors, those with high skill lvl playing the class understand that the mechanics havent changed in the grand scheme of things. Whereas those so called bad warriors are simply QQing all the changes.

Read what I said again, you might understand it the second time you try.

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[PvP] [Build] Off-hand Axe

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Posted by: Cygnus.6903

Cygnus.6903

Honestly, I do think this build needs Burst Mastery rather then Brawler’s Recovery.

You will want to use sword burst into Axe burst. Thus you need as much instant adrenaline as you can get.

Using sword burst>axe 5 then eviscerate leaves too much time for your opponent to get out of the immobilize and dodge the Evis, which is where most of your damage will come from.

I honestly think Axe offhand is close to becoming useful, but i don’t see that in PvP roaming. WvW, maybe, but still obviously worse then GS in my opinion.

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[Warrior] Merciless Hammer

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Posted by: Cygnus.6903

Cygnus.6903

Unlikely, since i think they said in the Ready-ups warriors aren not supposed to be able to remove boons. It is the same as giving necros access to vigor.

It is a design decision by Anet…

This pretty much. Warrior should bulldozer through the boons. We already have traits and utilities to do just that (Signet of Strength and Short Temper for example).

Besides, the suggestion is rather OP as one could remove a LOT of boons like this in an AoE on a low cooldown. Also, Hammer is fine as is, so even considering boon removal, the hammer does not need anything else.

I like bursting with hammer, and MH is perfect for that.

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[Warrior] Merciless Hammer

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Posted by: Cygnus.6903

Cygnus.6903

No thanks? Hammer is fine and fun.

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New Arcing Slice ... Seems Overrated?

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Cygnus.6903

I actually like it, a lot. Let me explain why.

1; it is AoE. Thus, you can still ‘accidentally’ hit something like a clone or a minion, even though you wanted that primary target. This may not help you killing your target, but it will definitely make GS F1 good for cleansing.

2; the cast seems quite fast. Faster then Final Thrust, while it essentially does the same damage, but in an AoE that grants you Fury.

3; It gives you Fury. Fury is awesome. One might argue that we have enough skills and traits supplying that boon, but, we don’t… Furious reaction is awesome, but there are better options in different trait lines for me to consider. FGJ is decent, but who plays shouts in PvP other then condicheese? SoR was our best bet, but that is receiving a totally uncalled for nerf. I must say that I don’t see the new Arcing Strike as a skill used to get Fury, but you do get it nonetheless.

4; it is usable. It may not be a life altering skill. It may not win you every fight. It may not fit the playstyle of your current build. But it will still be usable, thus the warrior has gained more diversity.

I see the skill solely as it is intended, an execution skill. For example, Sword F1 > Hundred Blades > Arcing Strike. The added benefits (AoE thus better synergy with CI, Fury) are just bonus.

Another option is for the warrior to go something like Bull’s Rush>Evis>Arcing Strike. I definitely see possibilities.

Don’t forget that this skill has the potential to do massive damage if it crits (which the warrior has sufficient ways to ensure), but it does not have a 3,5 sec channel or a 3/4 sec activation, or any of those drawbacks.

If it roots the warrior, however, it will be way worse. Hammer used to be unusable when #3 and #4 rooted you. Still, for the combo, it will be interesting to say the least.

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[PvP] [Build] Off-hand Axe

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Cygnus.6903

I guess it can ‘work’, the question is if it works better then other weapons. For instance, sword/axe has no defense, whereas GS does (and might arguably provide more burst when the new burst skill hits). Better mobility on GS, too.

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[Adrenaline Nerf] Now buff these traits

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Cygnus.6903

As you see most of the warriors that arent complaining are the ones who are good at the class and welcome the change and will not be hindered by it. Those that are complaining are the opposite.

Epic logic. Seriously. Bravo.

That’s like saying if thief stealth would break upon missing backstab that only the bad thieves would complain.

This nerf will hit every warrior. Hard.

OT: Berserker’s Power and Heightened Focus are definitely taking a hit in anything else then PvE. Bringing them back down to adept is too much, they were way too good to be in there in the first place.

Something should be done, but I’m at a loss here.

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Dear Anet: buff Healing Surge

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Posted by: Cygnus.6903

Cygnus.6903

This is how it should be. The healing might be slightly too high though, if it always heals at stage 3. Getting a free full bar from your heal will be very important after the patch.

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Updates on GS

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Posted by: Cygnus.6903

Cygnus.6903

The funniest thing is that they are not touching GS mobility.

Anet 1 – QQforum 0

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Adrenaline changes and longbow

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Posted by: Cygnus.6903

Cygnus.6903

This patch will force every warrior to use longbow in PvP. But hey, they already were, right?

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ANET Please do not change Adrenaline

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Posted by: Cygnus.6903

Cygnus.6903

The bursts can have obvious animations but as long as the adrenaline is never consumed you can always try again, at which point makes the burst inevitable and the obvious animation irrelevant as one can only dodge so much. It is true that losing all adrenaline when missing a burst is penalizing but it is also true that landing the burst is quite rewarding. The changes only brought some risk equal to the reward which can be adapted to.

You are completely ignoring the fact that a warrior that doesn’t land burst skills is nothing. And against a player with half a brain, you will need multiple attempts.

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Question about learning Warr for 1v1s

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Posted by: Cygnus.6903

Cygnus.6903

Agreed with bigmonto.

Here’s a couple things too:

…..

This is good advice, I also agree with Bigmonto.

Additionally, in my opinion a good d/d ele is the hardest match-up in a 1v1 duel. Followed closely by a condition engie with APT.

Warrior has less options, thus you have to make sure to land your best hits. This is what makes warrior very hard to play successfully in high level duels.

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GS and S/S build

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Posted by: Cygnus.6903

Cygnus.6903

This is not a build, it is a trait set-up.

Impossible to give feedback, too much information missing.

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[BALANCE] OP and UP Traits

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Cygnus.6903

The tactics changes don’t seem that bad, except for the quickness suggestion. Come on, the last thing this game needs is even faster ressing… And your allies too? Teams would bring a ranger just to get downed.

What would you sugest to improve the trait?
Ex: Affect only people who is ressing and ends if they cancel / end the ress?

Do not have a trait that affects revive speed at all. Seriously. Revive speed in this game is a sickness.

Instead, one could try something like other classes have that spawn an effect when starting to res, like the guardian bubble that blocks projectiles.

Suggestions;
-When you start to res somebody, knockback nearby opponents
-When you start to res, gain stability for 2 seconds

Something like that, with appropriate cooldowns of course.

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Mega Killshot/Eviscerate Build Proposal

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Posted by: Cygnus.6903

Cygnus.6903

Use the 15% damage trait instead of burst precision, and put in sigil of intelligence for the crits.

Then, spec Fear Me instead of OMM.

There is not much I can think of to be funnier then Fear Me + Killshot. Maybe Fear Me, Killshot, and with the last portion of their HP they do a Fear-induced-suicide off a ledge in EotM.

I only state my opinion unless stated otherwise.
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Looking for comments on roaming video

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Yeah this is what I was looking for, a discussion. Well for missile deflection, it is situational for me because not everyone is going to be using range weapons, etc you are probably not going to reflect a d/p thief. And I’m sure you block not just to reflect tbh. Against a condi necro, you also can’t reflect anything besides their staff auto and dagger 4. This brings me to my next point of fighting the condi specs. I honestly try not to fight them because it is honestly a boring long drawn out fight to see who has more mental stamina. And I rather have the -33% condi reduction in movement than none at all.

Off course not everybody will be using ranged, but almost everybody has ranged attacks nonetheless. Funny you should mention D/P thief, as you can reflect 2 of their 5 weapon attacks (head shot and blinding powder), which is HUGE in fighting them. I think the shadow shot also gets reflected, blinding them even though it doesn’t prevent the teleport (not sure on this).

Against the necro you have a point, but many of them will still waste a dodge when you reflect everything. And you are still reflecting damage, which is better then just blocking.

Regarding fighting condi specs, sure, if you choose not to fight them, Dogged March is always better lol. I am of course talking about the situation in which you do fight them.

The thing is, I used to run Dogged March also. It is awesome. You get used to it so much, because it is awesome. Then I tried Missile Reflection, and I noticed I did not miss DM as much as I thought I would, not on this spec.

As for my trait, if you watched the video carefully, you should know that I am not running the second endure pain. I also disagree with short temper being the best might stacking trait we have because it is very very situational. Like not everyone has a constant block like a guardian with shelter or shield warrior which limits the effectiveness of the trait. My current trait set-up helps me cover more bases imo. I personally don’t run sigil of intelligence as most people who actually watch the buffs can probably see it and will know when to keep their defensive skills and evades up. I normally try to bait their defensive utilities out first before trying for an evis so even if it didn’t crit the first time, I still can pressure them.

Didn’t look for the second Endure Pain, kind of assumed you’d run it when you said you use 04604.

Regardless, Short Temper is somewhat situational, sure. The thing is, the situations in which it is useful it absolutely destroys your target. Plus, those situations would be more difficult to handle otherwise. Examples to prove how often Short Temper is awesome;

-Any Guardian
-Shield/toolkit Engineer (6 second block woooohooo)
-X/Shield warrior
-PU mesmer (much Aegis, much might, much…)
-Elementalists with the arcane block thing

This is pretty much half of any fight you would get into in WvW. And especially Engie and PU mesmer are hard matchups.

On the sigil of Intelligence thing, I agree that a good player will realise your plan. Then again, a good player will try to dodge Evis anyways. The thing is, with or without Sigil of Int, that you have to use Evis when you know you are gonna hit with it. It is the selling point of the entire build. So when I do finally see that opening to land Evis, I want it to be that gamechanging move. Evis hitting without critting (I am not s***ting) is making me spend all my adrenaline for what is basically an auto-attack crit.

I only state my opinion unless stated otherwise.
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Returning after a year. What class to WvW?

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

I’d say thief for solo roaming. I don’t think there is another class that is as forgiving and as challenging to play at the same time.

Warrior for me though. Smash stuff.

I only state my opinion unless stated otherwise.
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Celestial build OP?

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Posted by: Cygnus.6903

Cygnus.6903

It is incredibly potent in dueling. A good D/D ele will beat you though.

Edit: come to think of it, does D/D ele lose against anything in a 1v1?

I only state my opinion unless stated otherwise.
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Looking for comments on roaming video

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Thanks! Wasn’t expect one of the more well-known warriors here to comment on this. As for my take on shield offhand, I find that it is better for me cause sometimes I may need to block in the middle of an enemy zerg when I am with a group at times like in the first fight in my video. The constant block can buy me time to get out and switch to my gs to back out and heal up before going back in to engage. Sword offhand is decent but is probably more suited for 1v1 or 1v2 and such since the torment from impale can apply constant pressure when they don’t cleanse it. IMO, it is really down to personal preference really, I just like shield more for scenarios like fighting in between 2 zergs and having to block aoes or when I go zerg busting with other roamers. As for reflect, I think I like my current trait preference too much to take reflect projectiles as that is quite a situation dependent trait and my current choices cover more bases. Thanks for the feedback though!

Well known because of my big mouth I guess lol.

About the shield block, no doubt it is better then sword when fighting zergs. No argument there. Sword is definitely a more small scale oriented weapon.

About the missile reflection, personal preference does play a large role in what is the best suitable spec for you as a player. I have to disagree on the situation dependence of reflect though. I can not think of a single situation in which reflect is not useful. You would have to be fighting something like a Hammer+Mace/Axe warrior to have nothing to reflect….

And, more importantly, you have to acknowledge weaknesses to your spec and how to deal with them. I used to run Axe shield sometimes, but I felt I got hard countered by condition specs. They often run with 50%+ condition duration which means your reduction does not nullify movement impairing condi’s quite as good. This is where reflection helps.
The most common condispecs in WvW are PU mesmer, engineer and p/d condi thief. PU mesmer will have trouble stacking condi’s when you reflect-kill his illusions. Engineer uses pistol, try to reflect the most damaging stuff and your golden. As for P/D condi thief, they get destroyed by sword 5 reflect, as it is on such a short cooldown. They can usually sneak-attack every ~5 seconds, which, if you play your cards right, means you can not only nullify but counter 1/3rd of the damage done by sneak attack.

Regarding trait set-up, the build I am referring to does not use 0/4/6/0/4, but 6/0/4/0/4 with triple stance. You lose bull’s rush, dogged march and auto-EP, but gain controlled EP (stunbreak) and incredible finishing power with axe (sigil of intelligence), among other things. Also, Short temper is the best might stacking trait we have. Forceful GS is awesome, but Short Temper will grant you incredible amounts of might for a killer Evis when you need it most, as it is usually a tankier target that blocks a lot (like those shield warriors ;P).

An Evis coming off of 3675 power and 212 crit damage that is a sure crit is funny.

My two cents.

I only state my opinion unless stated otherwise.
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How to counter (run) Condi pistol thiefs?

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Just be happy that you are having fun. And they are not.

I only state my opinion unless stated otherwise.
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Warrior Mobility Predications

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Posted by: Cygnus.6903

Cygnus.6903

Giving rush the exact same treatment as rtl would be mindbogglingly stupid.

giving both skills higher casttime would destroy their gap closing capability.

So I don’t think so.

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Great Combo of Superior Sigil for a Warrior ?

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Posted by: Cygnus.6903

Cygnus.6903

Honestly, this is up to a combination of personal preference and build used.

personally, I am destroying people with a 2900 power (without might) 30% crit chance 212% crit damage build with sigil of impact and intelligence on my hammer.

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New to ranger

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Posted by: Cygnus.6903

Cygnus.6903

I just wanted another alt but I am having a surprising amount of fun in just PvE. Never happened before or after the first Gauntlet.

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[WvW] Warrior QQrushing - Video

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Posted by: Cygnus.6903

Cygnus.6903

But still, people were saying a PVT (soldier) warrior cant crit 12k. I just proved it even if I had the desperate power trait.

Do you know I crit for over half a million damage yesterday using rush?

Just saying, this number you’re throwing on here is irrelevant.

Tanky amulets are easy mode thats the point. Since you dont lose damage soldier vs zerker on a warrior theres no reason to play zerker with axe/hammer.

Don’t lose damage… C’mon bud, you do. Sure, in PvP you will do well enough in soldiers because everybody is forced to stand in your fire field. Try it in WvW though. No crit damage means no damage.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.