Showing Posts For Cygnus.6903:

Condi Counter

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I use hydromancy on my hammer, so when I feel I need a cleanse I swap to hammer and the hydromancy sigil procs and takes away the blind, and I can land the earthshaker. Once you get the hang of it it’s VERY helpful, and if you would even use it on both of your sets you can remove the blind every weaponswap, without using that new trait to mess your build up. You would need the -weaponswap trait to use it at maximum, which I see you have.

Since it’s aoe you don’t have to be in any exact position but you will need to be as close as you can for it to actually go off. That said, don’t stand in the red circles when you do it or it’s wasted!

This is a good tactic, but don’t use hydro on both weapon sets. It has a 9 sec cooldown, so it will not proc reliably if you use fast hands (which EVERY non pve warrior should).

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The moa skill

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

They should add a /dance to moa.

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Condi Counter

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

anything with a hammer or mace with a zerker ammy is basically a hard counter to condition builds…

Wh-what?

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sPvP - This is Hambow (Hammer/bow) By Vaanss

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

This build has bought more nerfs to warriors as a whole than all other builds combined. The overwhelming amount of nerfs to the profession that were directly instigated because of this build, and have now diminished all other hybrid/fringe/alt builds makes this a build toxic to warrior’s future. If you can’t win matches and duels with great sword, you ain’t a warrior..just a player riding off a 1-2-3 build.

I have truly come to hate this build because of how much it has diminished the warrior profession has a whole.

You are essentially hating the player, whereas you should hate the game.

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Condi Counter

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Mace needs a GS or at least sword mainhand as weapon swap. In WvW, no mobility equals certain death for warriors.

I also don’t see how Mace helps against conditions? The burst is extremely hard to hit. The reflection trait helps, but that is not only for mace.

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The moa skill

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Moa me and I’ll peck you to death!

This is so much fun.

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Condi Counter

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Well Berserkers Stance and Signet of Stamina will help immensely with condition cleansing. Also blinds only make one attack miss. If multiple attacks are missing then you are in a blinding field and you should move.

If you are having trouble with blinds it’s a learn to play issue (as much as I hate that phrase).

Also longbow f1 burst skill lands even with blind, cleansing skills and removing blind.

Blinds is not a L2P issue, it is a warrior’s bane more then anything else.

That being said, Zerk stance and SoS really are great v conditions. Just be sure to not just push the zerk stance at the start. Try to either;
-time it to nullify your opponents condi bomb, or
-time it to ensure your own burst hits (against D/P thieves for instance).

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GS Axe/Shield Wvw roam advice

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Your third one is the best IMO, but try this:

http://gw2skills.net/editor/?fJEQNAR3ejMdU2ZVIOewJaAmgCbnPBXT7AQ5TUFA-TFDBABc8AAEa/hKVtALlfSoE8T1UA4IAknuhEMBxwBCYjLAQAHEgAAIA38mZz2M4oH9oH9oHthuzhuzhmMAMjB-w

Changes;

-Sigil of hydromancy on GS allows for better escaping and adds burst. You often don’t need Geomancy to guarantuee the bleed for the 10% boost, and it is definitely not worth the sigil slot
-Sigil of Energy on GS for extra dodge every 10 seconds, GS is for survival on this build
-Sigil of Accuracy/Force on Axe shield gives you 75% crit chance with permafury from SoR and Furious Reaction
-Furious Reaction for the permafury and more dodges
-Signet Mastery is better then DotE on this build, because of permafury and more stability. I find Balanced stance to be great as well, so you can swap this back but then just take Balanced stance.
-Berserker’s Stance > Endure Pain due to the abomination that is condition damage and off course blind thieves (whom you will faceroll with this).
-Sigil of Bloodlust because more power is better then more crit chance. 75% base is already enough

Have fun!

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[PvP][Warrior] A Less Passive Warrior

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

What? So you want us to go back into being a free kill to lose the current negative stigma? Why not see through the fog and realize warriors SUCK apart from hambow in point control teamfights only?

I will never vote in favour of the evergrowing mass of ignorant glass lootbags filling this ‘balance’ forum.

Buff warriors before nerfing them back to gw2 launch.

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All this talk about warrior being OP

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

phirefox…duelists, especially dedicated duelists, are not the people to ask about game balance. They say they “main” Warrior but seem to spend a large amount of time on their Thief/Mesmer. Sure that’s a bit of a strawman but in my experience T/Me players say they play Warrior and roll face on it in order to make their arguments seem more legitimate. There was someone who talked crap about Warrior on a daily basis who ended posting their PvP stats and had hardly played ANY PvP at all. The game is not and should not be balanced around 1v1 because it is a team game. Warriors are certainly strong at that but right now having a condi Necro and Engi can melt your average Hambow if they aren’t terrible. In WvW balance is even less relevant because food and other buffs exist.

Players like these will never be happy with Warrior until they can beat them 100% of the time like launch. They post threads with “suggestions” to “balance” Warriors that include making Heal Sig worse than it was pre-buff, nerfing CI, Nerfing Berserk Stance, Nerfing traits hardly anybody actually use, etc. I’ve seen MM Necros calling the class passive and D/P Thieves calling it “cheese.” They also post totally false info or exaggerate the effectiveness of traits like Adrenal Health. More recently they constantly bring up the high base stats but ignore the mechanics they don’t have.

All us War mains can do is correct the false info and avoid dropping down to their level. Sometimes I fail that, I also make the mistake of arguing when I’m lacking sleep and can barely type a full sentence.

This times over 9000.

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[Suggestion] Initiative lost on Interrupt

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

This thread made me giggle.

Not only does the thief lose init, you also end any combo effect.

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ANet, how to make MM and other AI less op.

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Target selectio with tab already favors the player. No problems there.

The problem is the kittened easy to play specs that pay off. Stuff like MM, or aoe condi spam. Now solve that, thanks.

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[PvP][Warrior] A Less Passive Warrior

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

First of all, let me say that your suggestions are well thought out, and though i do not agree fully are clearly worth reading.

however, i have to say that you are only adressing half the problem. It is not simply that hambow is too strong, which is debatable, in teamfights it excels. The other half of the problem is warriors do not have other options equally viable. Only nerfing hambow to the ground further then what has already been done will make them equal. Equally unviable.

Buff warrior before you nerf it, it is direly needed.

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[Warrior] Brawler’s Recovery

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

I think this topic definitely adds to warrior hate due to the ridiculously OP suggestions in here.

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Guide: WvW SD Control Build (Roaming)

in Engineer

Posted by: Cygnus.6903

Cygnus.6903

Thanks for this! Solid advice for somebody who wants to play a build like this.

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S/D build for roaming...need help

in Engineer

Posted by: Cygnus.6903

Cygnus.6903

On your build:
Should work.
However:
I wouldn’t go for Cleansing Formula. Better IS for vigor (which will help at dodging all attacks, DD or cond). Also Melandru might not be the best rune choice for an offensive build. Also: Leg Mods? Not saying it’s bad but you’re focusing too much on countering conditions imo, crippling your build in other areas. Against immob/chill you have OS.

Sigil of force adds more overall damage than accuracy, even more so since the crit nerf. On crit sigils like Air might be an even better damage booster.

Might include some inspirations: https://www.youtube.com/user/Algeyr/videos

Wow man, those are some informative vids! Subbed

I thought about the vigor, and I will think about it again I guess. I saw somebody else use it with just elixir S and it seemed to work out alright. Also, the 15 minor in Alchemy is decent. And the vigor on swiftness got nerfed to half uptime at best.

But I do tend to focus on condition resistance a lot, yes. With other classes, I experienced that in this meta, you can’t counter conditions enough. Immobilize and chill can be applied rather spammy, so just one move to clear them other then the heal seems insufficient.

Also, sigil of accuracy got a 40% buff (from 5% to 7%). I want to test out how it works. For burst, crit chance can’t hurt, and I also intend to use sigil of air as my other sigil.

I could not find a build vid or a build descrpition in your vids? Just that you are using 10/10/20/0/30? What traits/gear/runes and everything?

Thanks for the help!

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S/D build for roaming...need help

in Engineer

Posted by: Cygnus.6903

Cygnus.6903

Hi all!

Levelling my engineer currently, as I can finally transmute my pvp rifle on my wvw engineer

So I’m trying to create a build that suits me, uses S/D and rifle, and can hold his own a little bit in roaming. I do not wish to be top of the foodchain with this, just have some fun and be able to not die every time things go south.

The build:

http://gw2skills.net/editor/?vcAQFAUlUUpkr1Ux+KseNSM6Bp78oBpIv+VkC9TZA-zkyAYfEsFABBhIAk8KiGbZsIasKGMl7QUVxweDMyAssFA-w

Note that the rifle will also have sigil of air and that the crit sigil got a slight boost, so base crit is actually 51%.

Do you think it is viable? Is the leg mods/poultry/melandru combination worth it on engineer? What about Alchemy VI?

Help needed, thanks!

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Dire gear removed?

in Engineer

Posted by: Cygnus.6903

Cygnus.6903

I checked the Armor Master on the Borderlands and I can’t buy gear with dire stats there anymore. puzzled

You could buy dire from armor master on borders? Never knew that.

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[Video] Final Thrust - WvW Roaming

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

So get VI in Arms. Free vigor. And Opportunist on your build is unreliable.

The trick in this build is not FT, it’s sword burst>HB and a lot of running. I personally don’t like it, but your video is very nice.

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[PvX] We Require More Anti-Stealth

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Have you even thought about what making bs cost 3-4 init would do to a thief that does play well? CnD, backstab, be left with 2 init for your troubles. Have fun auto attacking.

People always suggest such incredible overnerfs.

How is that different than any other class that has actual cool downs on their skills and have to auto attack while they wait for them come of CD? True that 3 or 4 might be too much, but there should be a cost to spamming your skills. At the moment ther isn’t.

it is different because the other class can use their skills without having to spend initiative.. ANY class other then thief has at least 10 skills available to them, weapon only. Whereas with this suggestion, if the thief uses cnd for instance, then backstabs, he would have two autoattacks and maybe one more low init cost skill available. The other class would still have eight.

thief has a weapon swap too, duh. But every attack other then auto and stealth attacks costs initiative.

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[PvX] We Require More Anti-Stealth

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Have you even thought about what making bs cost 3-4 init would do to a thief that does play well? CnD, backstab, be left with 2 init for your troubles. Have fun auto attacking.

People always suggest such incredible overnerfs.

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Warrior Greatsword Needs Buff

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

The only GS skill that needs a buff IMO is the burst. It is useless.

Rush needs a fix. You don’t hit a moving target with a brain, ever.

Bladetrail needs an increase in projectile speed.

Done.

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[PvX] We Require More Anti-Stealth

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

@Cogbyrn: your assumption is false. I main a warrior as a roamer, but also play mesmer, thief and engineer. With thief, I play every spec except s/p in roaming, as it is lackluster in 1vX.

with dp, stealth is not the incrediOP thing you make it out to be. Positioning and blinds are equally as important. Thing is, remove one of them, and you would have to buff the other as well. Do you want maximum blind spam?

Stealth is powerful, and seemingly OP in the right hands.

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[PvX] We Require More Anti-Stealth

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

This is a thief nerf.

therefor, it should never be implemented without significantly buffing thief survivability options out of stealth. D/P and D/D would become unusable instantly otherwise.

IMO, stealth is not a problem right now.

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My opinion about warriors in duels!

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

Warrior has 0 viability in high level dueling.

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[SPvP] Thief Risk and Reward Changes

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Posted by: Cygnus.6903

Cygnus.6903

People saying that thief needs more risk added to them should try playing one.

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Feedback regarding Conditions

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

It’s incredible how quickly the cries of terribad dire users flood this post.

Condition damage needs a huge nerf. Way bigger then what ferocity is going to do to the rest of the entire game, despite it being a pve oriented nerf.

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[Warrior] Arcing Arrow

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

I find it strange that all nerfing in this game is being done based on the strength of a skill in 1 area of the game (in this case, pvp point fights). In ALL other aspects of the game, arcing arrow is completely underpowered.

The merciless hammer nerf is also ridiculous for this very reason. Anet failed to realize the kittenstorm they brought upon themselves with their class design, and now they opt to kill specs in other areas, just to make it ‘balanced’ in 1 area, namely pvp.

When will we finally see a split in pvp/pve/wvw nerfs?

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Defiant Stance option

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Defiant stance just loses against other healing skills when you are fighting smart people. In group fights (5+), it has some use. In zergvzerg, it is incredibly capable.

No offense, but there have been a lot of topics on this skill. I think it would be easier to just accept that a skill with such high telegraphing and CD is not useable in small scale fighting or PvP. I find this skill to fill a niche for warriors, and those that use it for that purpose no doubt are having fun.

Edit: warrior without fast hands = bad.

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Shield Master and Dogged March

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

They flat out lied about buffing HS active as well. Believe it when you see it.

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Brawler’s Recovery

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

It should make Burst immune to blindness.

This^

The way it is going to be right now, this trait will not be used by anybody with half a brain. Ever.

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Rampager build looks promising in PVE now.

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

The only thing this crit damage nerf will do is force everybody in PVE into zerk even more, and force everybody in PvP/roaming WvW even more into conditions.

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New Grandmaster Traits - Preliminary Feedback

in Thief

Posted by: Cygnus.6903

Cygnus.6903

All quite underwhelming, most because of the other (and better) choices in that spot.

Revealed Training: PvE trait I guess. 200 power is not worth is if you can invest trait points elsewhere.

Invigorating Precision: Why take this over HK or Executioner? Maybe with the new Sigil of Intelligence? Would still lose damage.

Resilience of Shadows: For them zerg thieves. I don’t see how this will do much of anything else, as you should not get hit in stealth anyway. Also has to compete with a very good trait.

Assassin’s Equilibirum: No.

Bewildering Ambush: I only see Bewildering Ambush getting much use from the already cheese as hell Perplex P/D thief. Although swapping out SoH will reduce abilities with perplexity, which kind of beats the purpose. I’d still go with SoH.

Will any of this help P/P?

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Nerfing Warrior regen...why Anet!? WHY!?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I rolled a mesmer and went on killing low-level grubs to level.
I rolled an ele and had to go craft not to get killed by same-level mobs.
I then rolled a warr and steamrolled +3-4 level mobs rarely even using healing.

So maybe, because highest-armour highest-dps highest-mobility warrs are just a slightest bit overpowered?

fixed to further clarify OPness. :P

Proves how bad you know your own class.

Why don’t we all just see what happens?

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Full soldiers for wvw roam.

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Zerk will remain best at roaming. PVT will still hit like a wet noodle.

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Mobility warriors are way too mobile

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

The problem with your argument is you disregard all the other factors. A thief out of stealth is a dead thief The only other option they have is evasion and you only get so many dodges before the damage hits and kills you. Mesmers are pretty much in the same boat. A mesmer that isn’t constantly stealthing is a pretty easy kill. With the upcoming vigor trait nerf they will certainly be worse off. I haven’t really seen many ele’s anymore that really escape that well. Every once in awhile a Fiery greatsword one will get away but not nearly as consistently as warriors.

Now look at the warrior. They have great survivability right out of the gate, something none of the classes you mentioned have. They have high damage on top of that survivability. Then you put mobility on top of that. Yeah, it’s a bit overboard. When you’re rocking 3400 attack, 40% crit(60% with fury), 90% crit damage, 3200 defense, healing 400+hps, 95% reduction in cripple/chill/immobilize and you’re able to set landspeed records things need toned down.

The problem with my argument is that my point has eluded you. I shall try to make it more clear.

I am not comparing classes. I am not saying this is stronger then that so that should have this to compensate.

I am simply saying that ALL classes should have good escape options, or NONE should. Just nerfing warrior mobility, thus taking that escape option from them, is simply unfair if you leave the escape options of other classes wide open. Wether or not warriors are too strong in other departments is a whole different discussion in my opinion.

About that though, some of the things you’re saying don’t make sense or are inaccurate. Saying warriors set landspeed records has been proven false. I believe there was testing on EB where a thief and a warrior ran the same stretch. Took warrior like 90 seconds where the thief did it in less then a minute.
Also, 95% reduction can be countered by, surprise, condition duration increase. Whereas teleports and stealth can be countered by, well, nothing truly (it can be counterplayed but not hardcountered). Also, warriors are not the sole owners of this trait.
Lastly, you say warrior has all kinds of stuff right out of the bat, yet thieves are widely considered superior roamers (which is correct IMO). Stealth gives you much better survivability then toughness/vitality ever could. Warriors have good regen, so does thief in stealth. Then on top of that, they get an abundance of teleports, blinds and evades. Now, who has been given too much? I would trade 3k armor and 20k HP on my warrior for half that and stealth/blinds/evades/teleports ANY day.

Funny thing is, I don’t think non-P/D thieves are overpowered at all.

But if the question is wether or not warrior mobility should be nerfed regarding their other virtues, the comparisson to thieves quickly indicates that warrior mobility is fine.

Buff other classes’ mobility.

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Give us combofields!

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Question, what weapon should create the field?

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Mobility warriors are way too mobile

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

These topics always say the same thing. Nerf warrior mobility, the only classes that are allowed an escape option are thieves, mesmers and elementalists.

Now, of those three, thieves obviously have the best escape ability of them all (WAY better then warrior to begin with, but nvm that), so nerf them next, both the mobility and the stealth.

After that, pick one who has the best. I’d say mesmer, because stealth with decent positioning can escape pretty much everything (not to mention teleports). So nerf that.

Now the elementalist has superior mobility and thus escape capabilities. Nerf it.

Sweet, now we can all join the zerg train.

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Lemme explain a thing

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You must be raging like crazy to overlook the nerf that has been announced by
Anet and known to most people for months now…

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Healing signet

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You can easily calculate this by checking the wiki for numbers.

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P/D Perplex Thief.... Oh the fun....

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

It’s not the perplexity, it’s the Dire and overpowered nature of condition damage. This spec can be beaten in 1v1, but it never should.

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Questions to S/S LB wvw war

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Posted by: Cygnus.6903

Cygnus.6903

Change back to zerk. Conditanks are… un-warriorish.

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Master Class

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Thanks for making warrior OP and all Anet.. but other classes want to be OP too. >_>

This sentence is funny.

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Warrior solo in WvW (Xhitman)

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Like the video, hate the gear. I mean come on, soldier’s? Where is the fun in that?

Also, this build needs fast hands.

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[WvW] Encountering Cheese

in Profession Balance

Posted by: Cygnus.6903

Cygnus.6903

1) Hambow warrior/Condi warriors

That is what cheese is, players who don’t really want a challenge and specifically pick a build as they know they can be successful with minimal effort as the build favours victory due to game mechanics.

Worst of all, just how can it be fun, spamming the number 1 button most of the time.

If you lose to hambow in WvW then the cheese is spoiled.

Yes we all love cheese and love to it eat it.

However in WvW, may be not so much. I just would like to generate a conversation about it with a few questions.

1) How do you personally define “cheese” or what are the characteristics of a build that make it “cheese”?
2) How do you feel about people using these so called “cheese builds” while roaming?
3) How do you usually deal with encountering these “cheese builds”?
4) Which builds do you consider to be the most “cheese” in roaming/WvW/dueling?
5) Do you believe “cheese” is the product of game mechanics and/or class imbalances?
6) Any other comments, suggestions, changes you would make?

I will give my answer if this topic generates enough conversation.

1) Builds that require very little skill to be SUPER EFFECTIVE, CRITICAL HIT.
2) I mostly pity them, and just /laugh.
3) Fight, avoid or team up.
4) P/D thief, Conditank warrior/engie, PU mesmer, basically anything that uses Dire?
5) I believe cheese is the consequence of both very defensive gear with high condition damage, and the overpowered condition damage in itself. It just offers too many advantages above direct damage.
6) Nerf condition damage. And fire the person who thought Dire was a good idea.

Interesting topic. I would like to add that I do main a warrior, the class considered the cheesiest of cheese. I agree warrior is easier to play, but lacks when you face highly skilled opponents. Glass all the way.

I only state my opinion unless stated otherwise.
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Apheríon: WvW Roaming Build (Ham/GS)

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Posted by: Cygnus.6903

Cygnus.6903

I’ve also been thinking of trying out 30 in Strength for funny power stat, but mainly the loss of Merciless Hammer really hurts. Your hammer damage also actually takes a minor hit due to most hits being on KD or stunned opponents.

GS will hit like a truck though. How is the burst with that? Seeing as you don’t get 50% crit chance from UF or ~100% Fury uptime.

I only state my opinion unless stated otherwise.
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(Video) (challenge) Prove me wrong

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Posted by: Cygnus.6903

Cygnus.6903

If you think warrior condi tank is strong….

Anybody can do well in 1v1 playing a condi tank. Engineers will do better though.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Apheríon: WvW Roaming Build (Ham/GS)

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Posted by: Cygnus.6903

Cygnus.6903

This build is well known and widely used.

Some advice.

burst mastery in discipline does not add much. I do not use it and i hardly ever lack adrenaline for at least a 2 bar ES. Remember, you’re not using GS F1. Because lets face it, that’s a misclick.

Leg specialist got nerfed. It is now less reliable because of the cooldown. I underatand why you use it, to make sure your first stun move hits. Trust me though, with experience you will not need this anymore.

so where to put our newly found 20 trait points? Arms baby! Take VI and VII. You now have near perma-fury, sweet vigor, and your ES+next one or two hits always crit. Swap out that knight’s gear for cavalier and bam, 100% crit.

also, use hoelbrak or melandru and dogged march.

I only state my opinion unless stated otherwise.
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I always rage but never quit.

PVT still the "go to" set?

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Posted by: Cygnus.6903

Cygnus.6903

I get plenty kills in PVT, if you had trouble killing players in PVT then I pity you.

I pity the players you killed while in PVT.

I only state my opinion unless stated otherwise.
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I always rage but never quit.

PVT still the "go to" set?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Just a little information, kitten much false info is being spread.

http://gw2skills.net/editor/?vIAQFACAA-zUBBofApmFRjtyqIasKbYqXER1AA-w

Almost 3k toughness with ascended PVT and soldier runes (which is what I guess OP is going for). However, any sensible warrior goes at least 20 into Defense, totalling for almost 3200 armor without utilities and other bonusses (like thick skin).

IMO complete overkill, but I can imagine it having some use in zergs.

Therefore, the only advice I can give the OP is to make this ascended armor if he will only play ZvZ. In every other aspect of the game this gear is completely inferior to many other stat combinations.

Also, I repeat myself in saying that even then, going through the pain of making ascended gear is not worth it for a very small increase in strength while ZvZing.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.