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Shield skills

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Posted by: Cygnus.6903

Cygnus.6903

Engineers with shield are beast.

That being said, warrior shield skills are not bad. Just not as good.

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just nerf heal sig to silence the whiners

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Posted by: Cygnus.6903

Cygnus.6903

Healing signet is fine.
You people must not have been around when warriors didn’t have this and were literally the laughing stock of sPVP.

Just because people whine there’s no reason to nerf a viable tool into the ground. Why? Because noobs ask for it?

Healing signet has a strong passive regen – but that’s the deal – it is passive – your active heal is terrible and you can do little to counter a spike.
People don’t really understand this and feel it is OP. Learn to poison, and time your bursts when they are out of options to block them.

Warriors not being a freekill anymore has gotten so many people mad it’s not even funny.

Do you guys even play this class?

Just repeating this because it is a good explanation that very few people understand.

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Is it awesome?

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Posted by: Cygnus.6903

Cygnus.6903

Agree with a lot of things posted here.

I have a thief, mesmer and warrior at 80. No matter what build I play with those other two classes, warrior just feels most rewarding. Hence I always end up returning to him. Maybe that’s why I have 5 different exotic sets and at least two dozen different weapons.

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How are shout heals now?

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Posted by: Cygnus.6903

Cygnus.6903

So that’s an extra 200 health per second to trade of against putting 30 points into a mediocre trait line, getting 2 traits in that line and using 2 mediocre utilities (Sio and FGJ are okish, but there are way better utilities to bring as a warrior). At least, playing pvp/wvw that is.

People use the abbreviation ‘OP’ without knowing what it means.

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"On your Mark"

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Posted by: Cygnus.6903

Cygnus.6903

Not as good as Shake it off? Magikarp is as good as shake it off……

On My Mark can be useful in a spike build, although I’ve hardly seen it in use other then sniping. Snipers don’t care much about surviving anyways, it’s just for lolz. In a glass cannon build that’s more serious, you usually take utility to stay alive, escape or secure stomps, etc.

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GS/Axe Axe Build Help

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Posted by: Cygnus.6903

Cygnus.6903

I can see why you would use an axe off hand. It looks nice.

Take 30/0/0/10/30.

Don’t go WvW.

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Lyssa or Melandru for WvW Hammer/Longbow?

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Posted by: Cygnus.6903

Cygnus.6903

Longbow with cleansing Ire gives you a very reliable way of cleansing condi’s. If you watch yourself closely and don’t earthshaker when you’re blinded or your enemy is blocking/aegis or something, you have two burst skills that are not too hard to hit.

So I’d take Melandru any day. The -25% conditions makes you impervious to movement impairing conditions, which helps with your lack of mobility (apart from bull’s on 40 sec CD and hammer f1 you have nothing). But the -25% stun is becoming increasingly useful against other warriors, especially mace/shield.

Also, Lyssa obliges you in a way to use your elite for condition cleansing, whereas with Melandru you can use it just to buff yourself, making it easier to use.

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Basic Warrior build for PVE

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Posted by: Cygnus.6903

Cygnus.6903

30/0/0/10/30, taking berserker’s power and heightened focus as the 30 traits. The 10 in tactics gives you either empower allies in a party setting, or empowered, which gives you +2% per boon on you.

GS and Axe/Mace as far as I know. I don’t play PvE at all, to me it’s a necessary evil. But Hundred Blades still gives awesome damage. GS gives great mobility and a dodging move (whirling axe) to avoid the biggest hits. Axe/Mace gives you the hardest hitting 1 skill available to us, to switch to when HB is on CD. Also, Axe 2 and Maxe 4 apply 8 stacks of vulnerability.

As for utility, grab a banner if nobody else in your party has one. Don’t know the names (never use them either), but it’s obvious which gives the best damage boost. Other then that, just pick something to stay alive, or FGJ/Signet of Might for even more damage. Signet of Rage for Elite.

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Sword/Sword & Longbow in PvP

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Posted by: Cygnus.6903

Cygnus.6903

I haven’t checked out your build, but using Spiked Armor in conjunction with a condition build strikes me as odd, as retaliation scales with power. Using Spiked Armor at all is kind of strange actually, it is a mediocre trait at best.

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"SHRUG IT OFF"

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Posted by: Cygnus.6903

Cygnus.6903

Warrior is great against conditions. High base HP, great options for both preventing and cleansing, I don’t struggle against most necro’s.

However, shrug/shake it off are bad.

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Warrior VS Necro

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Posted by: Cygnus.6903

Cygnus.6903

There is this thing we do also in EB JP, 2vs2, 3vs3. I also like to use the same build while runing on zergs. It’s WvW overall and can perform well everywhere. What it does in zergs is supports with shouts and uses longbow to attack enemy zerg + as someone blasts my f1 skill they get might.

That’s not really dueling, now is it.. The answer to your original question is easy.

I would like to ask how to defeat Terror Necro? Is the Hammer builds onlyones able to do this? I have hard time with the chill necro casts so easily.

Don’t play a shout warrior. Your condition removal is only potent in a group setting, in a 1v1 you will get condi-spammed way faster then you can cleanse.

And Hammer is not the only viable. I play mace/shield+GS in WvW and rarely have trouble facing any necro.

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How is this fair?

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Posted by: Cygnus.6903

Cygnus.6903

Seems somebody here is worried about a GS + Sword/Warhorn build running away. But… what the hell else is a warrior running those weapons going to do?

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Mace/Shield-GS: How to properly nerf it.

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Posted by: Cygnus.6903

Cygnus.6903

Really, how is it people get so frustrated with this build? It really only holds is own as a roaming build in WvW. In ANY other setting it is deemed subpar. That’s why it is pretty much never used in higher end tPvP. Any GS build in tPvP is used mainly for cleave damage and mobility, rather then SC+100B. There are just too many counters.

It has a lower skill cap then other extremely high skill cap warrior builds, so what? You can play a mesmer and faceroll across the keyboard to completely obliterate any newbie, and they will actually even think you’ve got skill.

So the proper way to nerf Mace/shield + GS is to not nerf it at all.

Seriously. How can we take this serious game serious after a nerf to this build unless other ‘issues’ get huge nerfs?

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Master of (grinding ascended) Weapons

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Posted by: Cygnus.6903

Cygnus.6903

Open bag -> right click a weapon -> equip (while out of combat)

Was that so hard to figure out?

at the same time?

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Dual mace endurance build for spvp

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Posted by: Cygnus.6903

Cygnus.6903

You know you put a link that directs you to the reset password page?

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Best race Aesthetically for Warrior?

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Posted by: Cygnus.6903

Cygnus.6903

The guy in the post above you looks more BA.

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Looking to Play GC: Warrior or Mes (WvW)

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Posted by: Cygnus.6903

Cygnus.6903

So you will basically be zerging, but stay in the back the whole time?

Both can do that. Warrior has more kick and lolz through killshot. The piercing rifle trait is freaking hilarious if you use killshot on a zerg. Also, GS beats mesmer stealth regarding survivability. Mobility is king.

Mesmer brings more group utility to the table. You can Time Warp, mass cripple, feedback, nullfield, the list goes on. The pewpew from GS also hits hard if you go full glass, and it pierces just like the rifle but can not be reflected as it doesn’t count as a projectile. GS also get’s a nice knockback for pushing people off ledges. If you take a Focus offhand on the secondary set, you get another extremely funny and powerful pull.

Difficult choice man. That’s why I run both

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Power vs Crit damage

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Posted by: Cygnus.6903

Cygnus.6903

Power is generally better for sustained damage, whereas crit boosts burst. Take your pick.

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had an awesome fight against a Mesmer

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Posted by: Cygnus.6903

Cygnus.6903

Anything that walks around in WvW should be mobile or have access to stealth. Simple as that. The exception to that rule is the zerg, which can just have swiftness and be done with it. The zerg however, will also, inevitably, face it’s death when met by a larger zerg. Or, off course, when it’s brain is dead.

Without mobility, you will die eventually, no matter how pro you are. Numbers will get you.

This guy played to his strengths, or better yet, the mesmer’s weaknesses. Well played, even though the vid is boring to watch. I can imagine you had fun playing it.

And to all the haters, this is WvW. Get the kitten out or die. It’s not like he is perma stealthing.

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Are rifles still good?

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Posted by: Cygnus.6903

Cygnus.6903

When you’re solo or in a small group, I guess something like 30/x/x/x/30. When in a Zerg, I’d make room for the piercing trait in Arms, so something like x/20/x/x/30. Always max out crit damage for those whopping 20k+ crits.

Oh, and use a GS secondary. To run.

There is a topic here with some guy who does sniper movies with a Charrzooka. Good vids, and I think he posted a build also.

Edit: It’s right here:

https://forum-en.gw2archive.eu/forum/professions/warrior/MOVIE-Sniper-Charrzooka-REBIRTH-Warrior

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HoelBrak Rules Vs Melandru Runes

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Posted by: Cygnus.6903

Cygnus.6903

I’ve used both runes in WvW and sPvP. It’s a 50/50 for me.

Talking about WvW.

Melandru is great because of the -25% stun duration. Against other warriors this is actually a great help. For one, it pretty much completely screws up the mace burst+HB combo, as you will be able to dodge the last ~2 hits (the last hit is the biggest damage).

Toughness is good, but you already spec for that with Sentinel, so point for Hoelbrak there.

Hoelbrak gives you more power, which I like personally. If you utilize both power and condition damage, Hoelbrak ftw, as might boosts both.

Be advised, the 20% might duration increase, although it does have synergy with Forceful GS, that trait only gives you 5 second might, becoming 6 seconds with Hoelbrak. This is negligible.

However, you seem to use quite a few might inducing moves. Therefore in your case, I would probably choose Hoelbrak. Also because the extra power will probably help you more then extra toughness. The loss of stun reduction is just too bad.

Good luck deciding.

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Are rifles still good?

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Posted by: Cygnus.6903

Cygnus.6903

Were rifles ever good?

It is great fun to go sniper in WvW though. Just max out crit damage, power and crit chance and have a ball. You will die, though.

Charrzooka ftw.

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The Monk - a tanky dps build guide

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Posted by: Cygnus.6903

Cygnus.6903

Can drop only 5-6g on Hoelbrak instead.

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Make Mending a "Physical" Skill.

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Posted by: Cygnus.6903

Cygnus.6903

Then why not just lower the CD? Instead of needlessly moving traits around and making ppl spec specifically to make a crappy heal nobody uses actually viable, just make it viable?

Because now you don’t want to use it, because you have to sink 20 points into a worthless traitline outside of PvE.

I like the suggestion, although I do think fixing mending and moving down Physical Training should be handled seperately.

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YAHBT - Changing "Nullify" into "Mitigate"

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Posted by: Cygnus.6903

Cygnus.6903

Or… Leave Hundred Blades as it is because it is fine as a skill. It does exactly what it is meant to do:

Channel a crapload of damage into a small area over 3.5 seconds and lock the Warrior in place.

Not because I say so, but because it is one of the few skills that does what it is meant to do. You also just posted the weakness and strength of the move, making it perfectly balanced.

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Best race Aesthetically for Warrior?

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Posted by: Cygnus.6903

Cygnus.6903

Weak to fire…

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How do you kill perma stun warrior?

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Posted by: Cygnus.6903

Cygnus.6903

The problem with running phantasm is that they just tank the hit, walk up to it, kill it and then full focus you until you drop the next one which they tank, kill, and then focus you again.

And what the hell are you doing while he is forced to take down your phantasm?

‘Just tank the hit’… which will do 4k to a warrior with 3k armor… It will take him 10 seconds to recover from that with Healing Signet while your phantasms attack once every ~5 seconds depending on which one.

Come one guys, just facerolling on your keyboard summoning phantasms to roflstomp warriors has been the case long enough… Although staff 2 still completely owns this type of warrior. That’s just one weapon skill.

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Mace/shield GS build = Overpowered

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Posted by: Cygnus.6903

Cygnus.6903

These types of builds are certainly becoming a thing. Expect Hunter and Excalibur to make a thread complaining about them soon.

When their powers combine….

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Best race Aesthetically for Warrior?

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Posted by: Cygnus.6903

Cygnus.6903

I’l admit to the pants/boots not being particularly awesome. I do wear the pants for lack of better (but all races have this problem). Don’t wear the boots as they are hardly visible anyways.

But the helmet, chest and gloves are absolutely unmatched. IMO off course lol.

Shoulders are nice but I prefer the Primeval shoulders.

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Best race Aesthetically for Warrior?

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Posted by: Cygnus.6903

Cygnus.6903

Make the Charr and wear it to calm down bro. It works.

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Best race Aesthetically for Warrior?

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Posted by: Cygnus.6903

Cygnus.6903

Charr cultural t3.

/thread

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WvW advice

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Posted by: Cygnus.6903

Cygnus.6903

I am having great fun with mace/shield+GS. You get extreme mobility with GS and the right runes/foods, very good damage with mace burst+100B, and you can take a few hits thanks to high toughness and good base HP.

It takes some practice to make sure your mace burst hits. Once you get the hang of it, this build actually becomes decent in 1v2, provided you can down the first opponent quickly. Be sure to walk away in time if things aren’t looking well.

Melandru runes work fine also. You can swap EP for berserker’s stance depending on the situation. I find EP being more useful during solo roaming due to the abundance of roflstomp thieves.

http://en.gw2skills.net/editor/?fIAQNAR5ejkOFvtQyOMxBEkCNsKOKUCmQ9wO2w4A-jUCBYLCyEEQ0yAECwJPFRjtCqIasabYKXAqYLqWGgltA-w

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[Buka] Warrior Specs (Video)

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Posted by: Cygnus.6903

Cygnus.6903

Really well put together clip. Liked the bit with rampage.

One thing though, the fight with the mesmer in pvp says you using a ‘point defense’ build in hotjoin. You might want to alter that, because while you do win the fight, you don’t defend the point.

Other then that, great vid.

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Just Remove Rampage now...

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Posted by: Cygnus.6903

Cygnus.6903

I didn’t even spend the skill points to unlock it…

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Bring the wvw map colors back

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Posted by: Cygnus.6903

Cygnus.6903

I haven’t posted in forums for a while because nothing really has bother me or i haven’t needed anything but this has really bothered me. These colors are super irritating to look at, like it was chosen by kids, I’m pretty irritated by it. I know some players r going to like it, so to avoid all the qq would it be ok to have a setting to choose either old settings or this new super awesome visual aid for the colorly disabled?

Petitions are forbidden on the forum. Just a friendly warning, I got a mail the other day with a warning from Anet about it.

And why is everybody fussing over this color change? I mean, who gives a rats butt?

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How to turn off Sig of Rage Fart Graphic?

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Cygnus.6903

I’ve never liked it. I’d much rather have a super saiyan-ish aura instead of little fart bubbles.

+1

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What are the odds? An anti-nerf rant

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Posted by: Cygnus.6903

Cygnus.6903

Few months ago i started battling these regen warriors that seemed quite unkillable , like alot of ignorants i judged preemptively, but the reality of it was that i was simply stalemating every battle with them. Seems FAIR to me.

This is widely considered as unfair. Warriors should be the cannon fodder they were made out to be since launch.

You evolved, which is always good.

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What are the odds? An anti-nerf rant

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Posted by: Cygnus.6903

Cygnus.6903

1) It does, seen it done before, though, you’re not factoring in, all these other elements such as High armor, Dodging, the standard of 20 or more points in defense, which gives you adrenal health. Pack shield have your antiburst, can always use signet of Dolyak for the extra toughness, or endure pain for another anti burst. Then you have the absurd mobility from Greatsword. Also choice of foods can also include mango pie, or the usual lemongrass.

Now you’re saying something else then you were before. You’re talking about dodges and other healing effects, such as Adrenal Health, utilities like endure pain and skills like shield stance. So it’s not just the healing signet outhealing 3 people, it’s a difference in player skill.
Still, your point is bordering ridiculous. You’re saying a warrior can outbunker 3 people, this is proven wrong. I am talking about people with the same level of skill. Not some uplevelled plant that needs watering.
One more thing about this, Adrenal Health’s regen capability is widely overestimated. It heals for like 400 HP every THREE seconds, at full adrenaline. So average healing from this is like 200 HP/3s, which boils down to only 70HPS.

2)True enough thieves have downside for the mobility stealth, and damage though, they’re really squishy. However Warriors with Swiftness and GS can escape just as well as a thief believe it or not. Now again factor in Adrenal health while you have a full bar of Adrenaline. it adds up. Not to mention if they ever do catch you for some odd reason. And of course you can always use clensing Ire or escape (shrug)

It would be something if all that mobility, unpredictable burst, combined with broken stealth mechanics came at no price, wouldn’t it?
True, warriors with a GS and proper traits/runes/food can escape very well. Yet, every class can escape well if they make the right choices. No imbalance there.
And again, if you escape, you will regen back to full anyways, so no advantage for Healing Signet there.
And again, Full Adrenal Health will restore 130HPS…

3) Low CD Skull crack( Can be up to a 4 sec stun), and a mediocre cooldown Shield bash(2 sec). You can force them to blow their stability and stunbreaks. Not to mention it would be common sense to fake them out if you know what they would be expecting.

How can you ‘force’ them to blow stunbreakers with a 2 seconds stun that’s on a 20 second cooldown? Your opponent should see that it’s only 2 seconds, during which the warrior can’t damage you enough to actually force the stunbreaker like you say.
And that’s provided you actually hit it, which again, you need to be in 300 range for…
Skullcrack is on a lower cooldown, but really man, listen to Sting and The Police. Don’t stand so close to me……….

4) Meh to average damage what i mean by that are non zerker geared characters. Sustained damage with only little bit of burst.

So how would those people deal with bunkers? Are you going to say nerf the bunker because we can’t kill them?

If you spec for ‘sustained damage with a bit of burst’, then you need to be aware if you don’t manage to dodge the heaviest bit of burst from your glass cannon opponent, you are going to lose. You can’t expect to make a balanced build and be the best at everything. The word ‘balanced’ actually implies you can not be.

5) Well it’s probably the build i run on my warrior. i can still kill stuff even going 30 in for healing shouts. I can have up to 45% Boon duration(2 Water runes) and stacking might easy for Direct Damage and Condition damage output. I have no problems killing things without stealth. shrug, and not going 30 in discipline is true i won’t have as much flexibility or Adrenaline build up, but that just means I have to use my bursts wisely.

So you’re sacrificing a lot of stuff to become more durable. That seems like a fair trade-off…
And everybody can kill stuff in WvW.
Just yesterday I had a nice duel with a good Mesmer. I thought I was doing ok, then I lost like 14k HP in what seemed like less then 2 seconds, instadowning me. Well played, right? Signet is weak to burst, poison, and has no added effect. Balanced.

Though as I said before, keep the Healing Signet where it’s at, My Warrior loves using it ;3

Agreed.

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Give warrior initiative

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Posted by: Cygnus.6903

Cygnus.6903

Oh, and they should inflict feedback on auto-attack.

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What are the odds? An anti-nerf rant

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Posted by: Cygnus.6903

Cygnus.6903

OT: Honestly from a different perspective, I would see why people would want Signet nerfed. It cancels out slow and steady damage/sustained damage 1 vs 1/2/3(1), but it’s mainly 1 vs 1s, now if you couple it with mobility you can just heal back up(2). Not to mention with the popular warrior build you you get stunned frequently(3) preventing you from spiking the warrior(assuming you have enough burst) and you’ll feel like a sitting duck when you run out of stability or stun breakers. Not only that, but if you do meh average damage, you won’t really do anything, to them(4). The thing too is you may use your healing slot for this and lose a burst heal, but you can always trait for it through shouts(5). Though by all means keep the signet where it’s at, my warrior will be happy to keep using it

There are quite a few flaws in what you’re saying here bro, no offense. Let me try and point them out.

1: You say it cancels out slow/sustained damage against up to three people. Really? Three people can’t do more then 400 damage per second? You can get that solo by autoattacking with an axe if you go condition spec…
A medium condi spec can outdamage this healing by applying no more then 4 bleed stacks, just 1 (!!!) if they poison you as well. OMG

2: You say the regen+mobility is bad, what about thieves? They can stealth, stand 3 feet away from you for half an hour if they want, and regen back to full quite quickly with 30 points in SA. Then we’re not even talking about mobility, in which thieves have no equal.
Besides, mobility will get you back to full anyways if you manage to leave combat. If you don’t then warrior mobility is very comparable to a lot of other classes. 400 HPS will not get you back into fighting condition anytime soon. Think about it, you just got clobbered and have only 3k HP left. You bolt out of there while being chased. After 15 seconds you will have 9k HP…. That’s 15 seconds for your opponent to set up another burst.

3: You only get stunned that frequently if you don’t do anything about it. Remember, the warrior we are talking about here only has 2 stuns, 1 at 300 range and 1 at 120. Like I said, I am only average, but it’s so easy to read…

4: If you do meh average damage, you have no reason to be roaming solo in the first place. Who the hell runs a bunker as a solo roamer? Everything will just run away from you if they can’t kill you. If you run along with another person, see ‘1’.

5: If a warrior traits for shouts and uses mace/shield+GS, then he will do pitiful damage. I don’t even see how you could possibly spare 30 points out of the 0/20/20/0/30 or 0/30/20/0/20 build without significantly reducing both your damage, and, more importantly, your adrenaline regen.

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Entropy!

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Posted by: Cygnus.6903

Cygnus.6903

The boss in the Giant fractal is a necro and has a hammer. So why not?

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Warrior rune

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Posted by: Cygnus.6903

Cygnus.6903

Then you might as well get a third and be able to do something outside of the zerg also..

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Give warrior initiative

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I think warriors should be able to make clones that can stealth themselves and their pets, use their skills fueled by initiative after which they can be shattered, after which you change attunement and rince repeat with your secondary weapon set.

No seriously bro, classes need to be different.

I only state my opinion unless stated otherwise.
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What are the odds? An anti-nerf rant

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Hello fellow gw2-players,

Ever since beta we all knew warriors needed only buffing. Most of us know in a lot of area’s we still do, yet some continue screaming warriors are overpowered.

Popular perpetrators are Berserker’s stance, Signet of Healing, -Condition duration food and skullcrack with sigil of paralyzation.

Stance?


Nerfing stance would be a PvP nerf more then anything else. I don’t think this will happen. Warrior is still at the bottom of the foodchain regardless.
Nerf likeliness? 10%

Signet of Healing?


Nerfing SoH would be weird, as nobody in highish level PvP is using it. The obvious reasons for this is that SoH does nothing to counter heavy burst, is very vulnerable to poison and really, it’s not even the strongest healing in the game.
To those who say warriors can become unkillable with superhigh regen (some are known to achieve ~880 HPS), riddle me this. Why are warriors never used as a bunker? Oh, wait, condition specs will perform a colonoscopy on you.
Nerf likeliness? 40%

-Condi food?


The -condi food, now this is getting insane QQ. Even though this has been around since launch as were Melandru/Hoelbrak runes, and even Dogged March has been around since june, the QQ-community has caught on to the fact that warriors can’t be kited like a crippled old lady anymore. The fear that this community has developed about warriors being strong, or even viable, is bordering paranoid.

A nerf to the food without adressing, for instance, perma-stealth would not even be funny anymore. It would be exactly the same as saying; ‘Thieves should be able to reset fights whenever they please and without effort, but warriors must die if they lose’.
Nerf likeliness? 70%

Skullcrack with sigil of para?


Skullcrack is deemed by some as a blatently overpowered move. The fact that the stun duration was increased by 33% (used to be 3 seconds with sigil of para, now it’s 4), combined with the cooldown of 7 3/4 seconds is what most use as their argument. That cooldown would be reduced to 8 seconds by an old trait anyway (so 1/4 second difference to current x/x/x/x/30 builds). About the stun duration, let’s talk about a saddening contradiction.

A lot of Warriors have been known to run Melandru for some much needed -duration on conditions as well as a nice increase in toughness. Melandru also reduces stun duration by 25%, which has become increasingly useful with warriors running stun builds.
Now what happens if you take those 4 seconds of stun, and reduce them by 25%? Right, back to the old (widely regarded as underpowered) 3 second stun duration. I dueled a warrior with a mace/shield+gs build yesterday, and beat him pretty much mostly because of this. My own skill is average at best, so I did take the stun in the face a couple times. He could only do like 60% of a HB, which is negligible damage to anything non-glass.

So what the community is in fact saying by Skullcrack being OP, is that warriors are the class that has to run defensive runes/traits/foods to be viable in any way, and all other classes shouldn’t. Nay, worse. Nerf those defensive options along with it.

What is keeping them from saying, everybody is adapting to the condition meta like they should (or necro’s will go necrophile on your corpse), warriors are as well by using stun, so we should incorporate some sort of counter to that hazard in our build? Seriously, anybody using Melandru runes is effectively reducing this much QQ’d warrior build exactly back to where it was before all the QQing began.

This is just 1 counter to a build that has many, and thus can not be viewed as OP by definition. The real problem here is the refusal of some to go out of their way slightly (or just be better players entirely) to put up a fight against a half-decent warrior.
Nerf likeliness? 75%

I guess my point is, the ridiculousness of it all is baffling. This ‘racism’ against warriors is just so narrow-minded. Yet, I do fear the nerf coming. In fact, I nerfbet it is.

I only state my opinion unless stated otherwise.
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I always rage but never quit.

3 Things that need to go

in WvW

Posted by: Cygnus.6903

Cygnus.6903

It’s kind of silly when you get to warrior with melandru, dogged march, lemongrass effectively ignoring soft cc’s.

It is not silly at all to be able to kite a warrior without letting him hit you once……..

/sarcasm

That warrior is speccing heavily into this, remember? It should pay off. Whereas every other class needs to spec nothing to be able to get close to, or far away from their opponent.

I only state my opinion unless stated otherwise.
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Warrior still isn't fixed, yet.

in PvP

Posted by: Cygnus.6903

Cygnus.6903

Have to say, warriors are heading in the right direction IMO. That being said, there are still issues.

- They should undo the Leg Specialist nerf.

- All minor traits in Tactics suck kitten and need serious work.

- Some Hammer skills, like Hammer 5, need rework. It just doesn’t compare at all to skills like Mace 5, which has a ranged fact to it, hitting multiple opponents, and a 5 seconds smaller recharge to boot…

- Third Minor trait in Strength needs a damage boost. 3% is low compared to what any class gets from grand master minor traits.

- Cull the Weak is unused as far as I know. All the other traits in this Adept line far outshine it.

- As is Spiked Armor. This is completely unworthy of a Grandmaster Trait. I would rather have this, which is only a 5 point Adept Minor trait for Mesmer’s, as GRAND MASTER then Spiked Armor; http://wiki.guildwars2.com/wiki/Critical_Infusion

- Thrill of the Kill in Discipline is useless. Completely obsolete trait in both pve and pvp.

- Pathing for skills like Rush and Savage Leap is lacking in combat. Especially Rush, you will not land this without luck.

- GS 4 needs a projectile speed increase. If you opponent is not walking straight to or from you, it misses. Always.

I only state my opinion unless stated otherwise.
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I always rage but never quit.

3 Things that need to go

in WvW

Posted by: Cygnus.6903

Cygnus.6903

1 – Perma Stealth Thieves
2 – Perma Stun Warriors
3 – -40% Condition Duration Food

Thats it already! 3 simple changes! Increase revealed to minimum 10 seconds, nerf mace stun to 1.5-2 seconds and make it do more damage scaling with adrenaline instead. Nerf the condition duration food to -15% maximum. There.. 90% of broken game mechanics eliminated.

1 – Yes, but increasing revealed duration doesn’t help with this at all. Fighting thieves will be easier then it already is. It’s the get out of jail free card that needs work. After nerfing perma-stealth, thieves need serious buffs.
2 – You can nerf this yourself by dodging, blind spamming (talking about broken mechanics), aegis, dodging some more, blocking, CCing, kiting, dodging even more, and finally stunbreaking. I’m forgetting stuff.
3 – Hell no

I don’t understand how people can advertise nerfing condition duration reduction food in a game that is dominated by (AoE) condition spam… Unless they play conditions off course.

If you reduce the effectiveness of this food by even 10%, you need to reduce the increasing food by twice as much, at least. Then we’re not even talking about the absurd condi duration increases most classes get out of traits.

I only state my opinion unless stated otherwise.
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I always rage but never quit.

Steamrolla {Video} WvW Solo Warrior Roam

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

 there is NOTHING I can do about it

Corrected that for you.

I only state my opinion unless stated otherwise.
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I always rage but never quit.

is charr a good warrior race?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

There isn’t a single racial skill worthy of being on your bar. So, as others have said, make your choice based on looks.

I only state my opinion unless stated otherwise.
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Love my Warrior now

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I’ve had excursions to other classes as well. Just keep coming back to warrior. Most rewarding class in the game!

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.