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An objective view on Healing

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Posted by: Cygnus.6903

Cygnus.6903

Those numbers tell you all you need to know. When you have a class that is the highest tier base hp, armor, passive regen then you have a problem. Now if they changed it so that healing signet healed for half the current amount, but say putting 25 into tactics would double it then yeah. They could reduce the passive to around 250 health per second, but increase the scaling to 30%. Plenty of ways they could fix it so that the warrior has to make a sacrifice to get the huge amounts of passive healing they do now.

You say make it so that 25 points in tactics give you the current healing. Anybody who does that will aim for max regen, just like they are now (shouts), so that won’t change anything for those builds. You’d just be nerfing every other warrior.

What you fail to mention is that we are the class without evading weapon skills, stealth, minions/clones/elementals/pets/spirits/spirit weapons/turrets, perma vigor with little investment, teleports, second health bars, aegis, protection, you know, active sustain?

Warriors need to take the most hits of all classes, therefore we need to be bulkiest. We were the class with zero sustain, don’t throw us back into that position.

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A real build to QQ about

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

It does seem fun. Have you played high level tpvp with it? Because it just can’t work there I reckon.

Can’t help but make a suggestion though. Try Signet of Might instead of FGJ. You don’t need the extra 20% crit for your killshot, and 3 stacks of might is less power then signet of might. SoM also makes sure your shot doesn’t get blocked by random aegis or something, and you can snipe the crap out of shield users.

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An objective view on Healing

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

The thing about healing signet is that it has no cast time meaning it will never be interrupted and you don’t waste time running around with your hands in the air.

Thanks for posting, because you actually stated both the weakness and strength of Healing Signet.

The fact that you don’t cast it makes it incredibly weak to poison. So the warrior needs to be able to reliably cleanse it, or his healing goes down the drain.

Also, it is susceptible to burst.

Healing Signet is fine.

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The stealth class is always hated.

in Thief

Posted by: Cygnus.6903

Cygnus.6903

In all of these topics there is just one thing to say, really. Perma-stealth needs to be removed. Really.

And thereafter, buff thieves.

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I'm sorry, but Please Learn to Play.

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

T-there are people keeping track of CoF times? This made my morning, thanks

It eludes me entirely as to why one would play PvE in this game. But yes, recording this is done. Apparently, many other runs are recorded for speed also.

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Heavy Plated Armor PvP

in Crafting

Posted by: Cygnus.6903

Cygnus.6903

Yeah, I’ve tried that hehe. Put in about 10 slivers and free tourney tickets, I got 10 armageddon armors… Is it a bug? Or is there a different recipe?

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M/S GS warrior 4 signets outhealing 10 people

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Go away.

No really.

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Skull Crack...

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Powerful abilities should be avoidable for a good player. The sad part is it’s not just skullcrack that’s an issue.

- Mesmer pistol 5 is incredibly powerful for the animation behind it, the only reason I avoid it is usually because of the sound.

Abilities to which the only response is to spam other broken abilities are just as bad as the other broken abilities.

I agree with you to some extent. But I find your comment on mesmer pistol 5 strange. You are capable of dodging it based on the sound? If that’s all your asking, give Skullcrack a sound and we’re done. But make it so the sound is right when the attack hits, just like pistol 5.

Personally I find dodging the mesmer pistol 5 one heck of a lot harder then skullcrack, due to it being RANGED and all.

And about your ‘broken’ abilities comment, really dude. There are a lot of ways to counter SC. Stability, stun break, dodge, blind, aegis, invuln, just to name a few. And those are just the hard counters. As long as the SC doesn’t hit, the warrior isn’t doing a lot, now is he?

Did I mention the range?

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Anet, make Blademaster -20 sword CD

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I think it would be a perfectly fine buff to make. If mesmers can get away with stacking multiple cooldown traits on their sword skills, why can’t we get one? This is a great time to ask for more buffs – they’re finally giving us the attention our class deserves and there is certainly room for improvement. The previous tweaks alone will not make us truly competitive once people learn to play against the current meta.

This.

And Mesmer’s get that awesome trait for just 10 points! I never ran my mesmer without it…

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mystic forge stone

in Crafting

Posted by: Cygnus.6903

Cygnus.6903

Yes.

15characters

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LF for a PvP guild on Piken Square

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Posted by: Cygnus.6903

Cygnus.6903

Hi all!

I’m looking for a guild to join along with my current one, which is sadly PvE focused. I’m a WvW/PvP player, so I’m looking for something else to represent for 90% of my playtime. For old times sake I might occasionally switch back to my old guild for reminiscing.

In PvP I play a warrior mostly (mesmer/thief alts) and am currently rank 30. Would love to play coordinated tPvP more often.

As for WvW, I have my warrior, mesmer and thief at lvl 80 and fully geared. Zerging is not my thing, so I’m looking for a guild that focuses on small group combat and roaming.

I’m a casual gamer. Usually I play around 2 hours a day at different times depending on work/social life/other stuff.

Thanks for reading, see you ingame!

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Experimental sPvP build

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Posted by: Cygnus.6903

Cygnus.6903

It’s good to see your having fun.

I didn’t bother to watch the second vid, the first one is 8v8 hot join. That’s just not a good way to show a build at all bru. It’s a slug fest and there is not a single opponent in that vid who has the slightest idea of what they are doing.

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Heavy Plated Armor PvP

in Crafting

Posted by: Cygnus.6903

Cygnus.6903

No one?

Really?

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Heavy Plated Armor PvP

in Crafting

Posted by: Cygnus.6903

Cygnus.6903

Does anybody know how to craft this? I’ve already tossed in quite afew slivers and free tourney tokens, but I only get the incredibly ugly heavy armageddon armor….

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Im all for Balance, but

in Thief

Posted by: Cygnus.6903

Cygnus.6903

Thieves are not the problem, perma-stealth is. The sooner it is dead, the better.

Oh, and after the perma stealth nerf, thieves without a sword need a serious buff.

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Strength needs some love

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Completely agree with OP. Warrior is decent now, so we need more viable builds.

I never ever put any points into strength after BP got moved.

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Mace/shield GS build = Overpowered

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Can I ask you a sincere question?

Do you believe starting yet another thread about this is useful?

Go polute perma stealth class forums.

Oh, and no need to stun break if you… don’t get stunned…. by the melee range obvious stunning move.

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Matale's Hammer sPvP Duels and Strats

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

All the fuzz about healing signet.. it’s fine, because it has a weakness. The good thing is you get the highest sustained healing. That is also the weakness: burst. It’s like fighting a good ele. You exchange some blows, get m a bit low, he uses water form to heal back up completely (burst healing for WAY more then any warrior ever could), wait for the swap to the next attunement, and THEN burst him down.

Also, out of all healing skills a warrior has, signet is the weakest to long duration poison.

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Sword/Warhorn Bow build suggestions needed.

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I actually geared for this hybrid, which is better then either full power or condi IMO. No time to post it now, I’ll get back to you later.

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Unskilled peons....

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Equip mace/shield and GS. You can face Chuck Norris with it and stand a chance. If you also equip Healing Signet, win.

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Lets nerf us before the Dev will..

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

If you nerf lemongrass you need to nerf rare vegi pizza. They both cancel each other and removing 1 but leaving the other is bad.

Agreed. This is only my opinion, but I don’t believe a player should have to worry about his base CC durations being negated by 98%… 70-85%, sure, but those skills were generated as a tool to function within the overall vision for that weapon/utility/trait. A player shouldn’t have to stack anything to get some return on a base skill. If base stun or knockdown duration could be reduced to 2%, the shoe would be on the other foot. For some builds, those soft CCs and movement skills are the only things standing between them and being forced to melee with a warrior, who, if he’s any good, will likely kick the crap out of them.

And the warrior needs to invest heavily to accomplish such a thing. Melandru or Hoelbrak runes, where you can equip anything else. Lemongrass food is not the only great food stuff. And the mandatory 10 points into defense for the mandatory trait.

Your comparison to stuns and knockdowns is bordering ridiculous. Conditions can be applied by AUTO-ATTACK, and bursted by many skills/utilities/traits/runes/sigils and I am forgetting stuff. Stuns and knockdowns either come with serious cooldowns, are hard to land or both.

Besides, rework your build if the only thing you have against any melee class is a freaking cripple. Bad comparison allround bru.

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Unskilled peons....

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Posted by: Cygnus.6903

Cygnus.6903

You were outplayed, isn’t it obvious? Haven’t you ever seen ‘Hollow Man’? It takes an exploding elevator shaft with the thief in it to kill him…\

No seriously, insane skill man, kudo’s.

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I'm sorry, but Please Learn to Play.

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Posted by: Cygnus.6903

Cygnus.6903

They were just brought along to blast in the fire fields.

Now I’m sure of it, your pulling a prank here. Good one bru.

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Looking for some advice on GS/Hammer builds.

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I’d say try 0/30/20/0/20, taking the triple fury on crits trait. After using earthshaker you want to swap to GS anyways, a quick HB will have your adrenaline up to 50-60% easily. Also gives you 10% higher damage when the opponent is bleeding, which you will do with crits as well thanks to the adept minor trait.

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I'm sorry, but Please Learn to Play.

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.

This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.

Gaurdians/Rangers/Engineers/Thieves all have higher sustain.

Rangers have higher sustained damage, Guardians have higher Sustained Damage, Thieves have higher burst damage.

Please go back to your own forums.

Since when do thieves have higher sustain? If they’re in stealth they can’t do anything except regen health which is still lower than healing signet PASSIVE…
This compared to warriors that can deal extreme amounts of damage all the while regening health at extreme amounts, they’re virtually unstoppable.

Warrior is widely regarded to do the most DPS, a lot more than ranger and guardian for sure. As far as burst DPS, warrior wins with hundred blades. Nothing can touch that.

Did you know the world record for running cof p1 was set by a party consisting of 1 mesmer, 1 ranger 1 warrior and 2, I say again, TWO thieves?

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Lets nerf us before the Dev will..

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

nerf warrior stun, mobility, and sustain and it will be balanced again.

Terribad troll this guy.

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Lets nerf us before the Dev will..

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

This topic, however noble, will get lost in countless of nerf demanding posts. Sorry bru, but the wheels have already been set in motion.

Yes in countless nerfing posts from others.. why not start our own?
Do you want to get a nerf that brings many builds to nothing, or do you want a minimal nerf so they and we are happy?

Again, I thinkyour initiative is noble and somewhat agree with the course of action your trying to take. I disagree, however, about the build being OP. And I don’t even play it (tried but the playstyle didn’t interest me).

And again, the wheels of nerf have been set in motion. I think there is little we can do to stop it. A bit pessimistic, I admit, but hopefully we will be viable afterwards.

Lastly, I wouldn’t like a nerf on lemongrass. Warriors wouldn’t be the only ones suffering from this. And being somewhat immune to unboosted movement impairing conditions seems only fitting on a warrior.

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Mace/shield GS build = Overpowered

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Posted by: Cygnus.6903

Cygnus.6903

And people saying you can make ‘plays’ against thieves, sure. You can kill them within an inch of their lives. Any good thief will then press 5, 3 and be gone forever.

Soooooo all of the above who play perma-stealth class, delete posts now!

That probably isn’t “honorable” so “real WvW duelers” wouldn’t do it.

Let’s go with Trying To Force GW2 To Conform To Our Own Ideals for 1600.

Ah, so now we are talking duels!

Can somebody here defeat a phantasm mesmer in a 1v1 with this build?

I’ll take Things That Should Be Nerfed Because Everything Is Decided On 1v1’s In WvW For 2000.

What if…… and this will be scary….. Two… I say again…. TWO skull crack warriors face off? I guess that’s what happens when an unstoppable force meets an immovable object?

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Lets nerf us before the Dev will..

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

This topic, however noble, will get lost in countless of nerf demanding posts. Sorry bru, but the wheels have already been set in motion.

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Mace/shield GS build = Overpowered

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

There is play to defeat thieves, there is no play that can beat a warrior. That’s the problem and why people are complaining about warriors, instead of thief.

This forum is ridiculous because when someone makes a legitimate claim, he’s just bombarded with pointless “L2P” comments.

Can I just step in here and say that this comment made me smile? Even for it being not true, it’s actually quite nice to hear.

You call it a legitimate claim, but many people here have already stated legitimate ways to counter said build…

And people saying you can make ‘plays’ against thieves, sure. You can kill them within an inch of their lives. Any good thief will then press 5, 3 and be gone forever.

Soooooo all of the above who play perma-stealth class, delete posts now!

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Might Stacking

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Posted by: Cygnus.6903

Cygnus.6903

In organized groups you use a fire field then spam a blast finisher while you all stand in it. Grants 3 stacks per blast for 20 seconds unboosted.

During fights you do it the same way, but it gets a bit trickier due to moving around.

Btw, warriors have FGJ thats grants 3 stacks and an Elite skill, Signet of Rage that grants you 5 stacks.

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Improving Tactics

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Posted by: Cygnus.6903

Cygnus.6903

I agree with the Banner Merge idea. It’d make warrior actually capable of REALLY awesome support. You could go Banner Regen AND Shout Heals, and the combination of those two might actually make us feasible bunkers, not to mention providing FANTASTIC group support.

I don’t like the idea of reducing the cooldown on sigils, though. Sigils exist as a separate mechanism from class mechanics, even if they’re designed to synergize well. Rather, I think some defensive benefits for weapon swapping might be in order. Heck, maybe something cool like “You and nearby allies gain 3 seconds on vigor when you swap weapons”, or maybe “Nearby Allies gain 3 seconds of vigor when affected by one of your shouts”, on 10 second cooldowns or something like that, once again reinforcing warrior mechanics associated with leadership while providing more indirect means of party survival that make sense with the tree.

Some of the lower traits need to be changed around as well. Reviving 10% faster is nice in certain situations, but you generally don’t see the difference except for super-clutch situations, which aren’t frequent enough, imo, to warrant this feature. It should be rolled into the “The warrior and allies gain might on revive” trait. Instead, lets focus more on boons and team support: If you want something cool on revive, how about stunning or dazing nearby enemies for 1-2 seconds when you revive someone? Maybe we could go for granting nearby allies 3 seconds of stability when you plant your banner? Or, let’s give a boon to other skills to make them support oriented: Maybe physical skills apply 5 stacks of vulnerability to targets they hit; maybe Stances grants a lesser version of their benefit to nearby allies when you use them; maybe signets keep their effects after being used, or the use effects are increased; the list goes on.

Really great ideas. I like the ‘effect on swap’ idea in particular.

Thing is, it needs to be a great effect for me to want to spec that heavily into tactics without going shout.

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Improving Tactics

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Posted by: Cygnus.6903

Cygnus.6903

  1. I think you’re pushing your luck there. I can agree on combining the two banner related traits, but not on pushing Inspiring Battle Standard in any form to Master.
  2. Yeah, that’s way overpowered. Think stuff like Sigil of Battle. 3 Stacks of Might for 20 seconds… and you want to give it a 4.5 second cooldown? Great, that’ll turn Warriors in PvE so ridiculous that you’ll end up with a 30% damage nerf on everything because we just went from having a consistent 5 stacks to having 17. Throw in even a tiny bone (such as Rune of Hoelbrak) and you’re talking 20+ stacks with any weaponset. That’s batkitten insane. And I think that it would also make Sigil of Generosity (transfer 1 condition on crit to foe, 10s cooldown) too powerful.
  3. Sure, why not.
  4. I don’t think that this would work too well. For example, currently a 3 stage Healing Surge heals for 9820 base. Add in 20% and that’s 11,784. Now, that’s about 65% of our HP. So the end result is that *unless we have less than 1/3 of our HP left, it would give you a full heal. And I’m not sure how it would go over with Healing Signet, either.
  5. Yeah, that’s batkitten insane as well.

While I agree that the minor traits in Tactics are some of the most useless in the game, I sure as hell don’t want to see them buffed this much. I’ll be honest, I would predict that a Warrior with x/x/20/30/x, with Sigil of Generosity, Berserker Stance and Mending could absolutely ridicule all condi specs.

1. I disagree. Again, look at phantasmal healing for instance. It is a very similar trait that you can get for only 15 points, without having to spend a major trait slot. Regen is regen. You can argue that phantasms die fast and banners don’t. Then I’ll just say banners are stationary and phantasms aren’t. Banners are utility and phantasms aren’t. The list goes on.

2. I can see some problems with the suggestion on Seal of War, sure. Main reason I put down 50% is because I want people to think about it. You are, so let’s improve it before it is even implemented (if ever, lol). You can make it something like 30%.

Battle would indeed become very strong, but just halfing cooldown on it wouldn’t increase stacks from 5 to 17…
And spending 30 points into 1 traitline (and being forced another 15 into Disc for this effect) that boosts vitality doesn’t increase your damage. That would somewhat counter the ‘OPness’.
Generosity would definitely become very strong as well.

Say for arguments sake we forget about it, is there something else you would like in this slot?

3. At least we agree on something

4. I might misunderstand here, do you think this is UP or OP?

5. http://wiki.guildwars2.com/wiki/Transmute

Now, I personally have little to no experience with playing engineers, so I am not very familiar with their condition removal abilities. But this trait would not be OP in any way on a warrior.
You would convert less then 1 out of every 12 incoming condi’s. OMG.
Besides, it would give people who invest in Tactics a way to deal with conditions a bit better without having to spec 20 in defense and use lemongrass.

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Healing signet became useful after patch?

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Posted by: Cygnus.6903

Cygnus.6903

Actually, the only reasons I would not use signet right now is when;

- either Surge would be my only way of gaining a full adrenaline bar quickly, or

- I have bad condition removal and am having or expecting trouble with poison, in which case Mending is good.

Even a burst type warrior can make very good use of signet, provided you have some way to kite your enemy.

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The "Distractor" Build

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Posted by: Cygnus.6903

Cygnus.6903

I thought retaliation only stacked in duration. 1.470 damage per hit on you seems quite ridiculous.

Nice build. In hot join, fun is the important part.

Edit: you mean along with confusion I guess.

That’s still a bit exaggerated, because keeping up 8 stacks will not be easy. Even if you’re a great interrupter, which is very hard to do consistently in gw2, cleansing will nullify that damage completely.

Edit 2: May I suggest swapping out sigil of force on sword for sigil of corruption? If you manage to stack to 25 stacks (5 kills) you increase your base condi damage by 25%. Even 1 enemy kill grants you a base 5% condi damage increase.

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(edited by Cygnus.6903)

Question regarding 2 sigils for GS

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Posted by: Cygnus.6903

Cygnus.6903

Are you talking about chance now? There is a difference between crit chance and crit damage. Signet of Rage only ups crit chance with fury, not crit damage. Banner of disc ups both precision (chance) and crit damage.

If you medium to high crit damage, you will hit quite hard when critting, so increased chance to do so becomes more important.

Generally, I prefer accuracy over force. Accuracy is more burst minded, while force provides better sustained damage.

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Question regarding 2 sigils for GS

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Posted by: Cygnus.6903

Cygnus.6903

Depends on crit damage. Some believe from 50% crit damage and up, stacking precision (crit chance) is more effective then power (force).

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Healing signet became useful after patch?

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Posted by: Cygnus.6903

Cygnus.6903

it gives around 400 untraited.. and when activated it doesnt give me enough to survive.. 0.o

So that’s… 12.000 HP/30seconds… It’s over…. 9.000!!!!!!!!

Without activating.

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Healing signet became useful after patch?

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Posted by: Cygnus.6903

Cygnus.6903

Healing signet rocks right now, best heal for warrior IMO.

The best thing about it is that it gives you the highest heal without needing activation.

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Certain build of war OP in pvp

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Posted by: Cygnus.6903

Cygnus.6903

Don’t touch mace/unsuspecting foe, the issue here is the 7 second stun on sword.

If you equip the sword with sigil of paralyzation, I heard it becomes 8 seconds…

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Improving Tactics

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Posted by: Cygnus.6903

Cygnus.6903

Hi all!

First let me tell you that I am starting to believe warrior will become completely viable in all aspects of the game, not just for the pro’s. To make this happen sooner rather then later, and because I am a fan of the tactics trait line for something else then shouts, let’s try making it better.

The why:


It seems tactics is a traitline with some great traits, and others that just fail. If you desire to make a shout warrior you’ll be alright. But for the minor traits, only Determined Revival is close to OK, giving you 400 toughness while reviving. Especially in sPvP this is quite a bit, but warriors need to focus on themselves more. To me, this trait seems better suited for a guardian. The other two minor traits are just garbage, they actually get worse when you invest more into the traitline. Also, Vitality is probably the least important stat on any warrior due to the already huge base HP.

If you want something out of the traitline other then shouts, it’s just hardly worth investing 30 points into, unless you want another Master trait. Honestly, the inspiring battle standard is just lacking for a GM trait. For instance, mesmers get a very similar trait, Phantasmal Healing, which is a MASTER MINOR trait (only 15 points to spend), and gives you and allies regen when close to phantasms. This is not to bash on mesmers, I love that class as well, but it’s just to compare.

In other words, the minor traits and half the Grandmaster traits are plain lacking, and should be altered.

Most people view warriors to be the ‘Master of Arms’ class of gw2. I fully agree. One of our best traits is Fast Hands. An issue we encounter when using this trait is the cooldown on weapon sigils. For instance, if you have Sigil of Battle on your main and Generosity on the secondary, swapping from main to secondary and swapping back again 5 seconds later (thanks to our wonderful trait) will not net you the 3 stacks of might, if you’re Generosity procced.

Alright, so here comes a suggestion to improve all this. No complaining without trying to make things better.


First, we take out the Inspiring Battle Standard trait and combine it with Inspiring Banners, opening up a Grandmaster trait slot. IMO banners are weak, this won’t make them even close to viable outside PvE. If there is complaining about this trait becoming too good, swap it out with the shouts cooldown reduction as a Master trait.

We fill the Grandmaster trait slot with ‘Seal of War’. This trait reduces cooldown on sigils by 50%.

This trait seems very fitting in a traitline called ‘tactics’. IMO it would not make warrior OP, but it would be worth investing in, especially along with fast hands. The best thing, you can devise all sorts of new builds revolving around this trait. Think about Sigil of Intelligence, Leeching or Ice/Hydromancy to name a few. You can go either way, offensive or defensive. This is mostly a defensive warrior buff though.

For the minor traits, I would like to see implemented something like the following.
Fortifying determination’ (Adept Minor trait): Gain 10 seconds of regeneration when your health reaches 75% (30 sec CD)
Medic’ (Master Minor trait): Healing effectiveness is increased by 20% for 10 seconds after reaching 50% health (30 sec CD)
Immunity’ (Grandmaster Minor trait): 8% chance to convert incoming conditions into boons.

The first and third one are traits seen on other classes in the Vitality trait line. The second one is just something that seems fitting for a class that needs to survive on the frontlines due to being mostly melee.

Thoughts?

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Certain build of war OP in pvp

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Posted by: Cygnus.6903

Cygnus.6903

The great thing about this thread is the amusement value. It’s incredible how many people post here without even checking the warrior wiki for information.

The bad thing is that you can smell the mace/unsuspecting foe nerf from a mile away….

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Hate the direction warriors going for

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Posted by: Cygnus.6903

Cygnus.6903

This is funny.

You all complain about GS not being viable. Now it is, and you complain about that.

And like others have said, if you don’t like the playstyle, play something else. Longbow+Sw/Wh or Sw/Sw is doing just fine.
Hell, Mace/Sh + Sw/Mace seems to be awesome in high level tPvP, and has a very high skillcap to use.

Oh, and don’t forget your stunbreaker.

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This Axe would be Great!

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Posted by: Cygnus.6903

Cygnus.6903

Keep dreaming bru.

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Opinions On My Condi S/S + LB Warrior

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Posted by: Cygnus.6903

Cygnus.6903

Sigil of earth and doom share a cooldown.

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Killshot hitting for 12k+

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Posted by: Cygnus.6903

Cygnus.6903

You can smell the thief a mile away.

Too bad scent doesn’t reveal you in gw2.

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Warrior Community: Thoughts and Concerns

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Posted by: Cygnus.6903

Cygnus.6903

Mel Gibson eat your heart out.

Keep it up man.

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the most satisfying skill

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Posted by: Cygnus.6903

Cygnus.6903

OHKOing somebody with earthshaker.

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An Idea for Warrior Sustain

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Posted by: Cygnus.6903

Cygnus.6903

I like it, but not the losing adrenaline if you dont hit. That will KILL warriors. Blind is already out of control.

Having the loss of adrenaline though would raise the skill ceiling having to decide whether you want to lose those passive sitting on adrenaline skills like 15% crit chance by sitting on adrenaline things like that, as well as FINALLY MAKE CLEANSING IRE WORK THEREFORE BLIND LOSES OPNESS sorry for caps but god friggin dammit perfect fix for cleansing ire is perfect.

And what about those not using cleansing Ire?

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Melandru guide me...and bring me some soup

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Posted by: Cygnus.6903

Cygnus.6903

That is exactly how it works. It’s even worse if you have sigil of battle on both sets, as your swap cooldown is lower then the cooldow on sigil of battle.

Strength does stack with forceful gs. But as far as might stacking goes, stick with battle IMO.

I only state my opinion unless stated otherwise.
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