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Melandru guide me...and bring me some soup

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Posted by: Cygnus.6903

Cygnus.6903

Strength and battle don’t work together well due to shared CD…

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An Idea for Warrior Sustain

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Posted by: Cygnus.6903

Cygnus.6903

I like it, but not the losing adrenaline if you dont hit. That will KILL warriors. Blind is already out of control.

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How to maximize fear me duration?

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Posted by: Cygnus.6903

Cygnus.6903

Is fear affected by condition duration now then? Didn’t used to be.

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Knight - Omnivalent Warrior. (PvE-WvW)

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Posted by: Cygnus.6903

Cygnus.6903

Banner is the bezt elite…… really?

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Staggering Blow - movement bug.

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Posted by: Cygnus.6903

Cygnus.6903

+1 on this. Fix hammer.

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Thief CD weapons swap

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Posted by: Cygnus.6903

Cygnus.6903

Don’t compare warriors to thieves. You would end up having to carry yourself.

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What does "aftercast" mean?

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Posted by: Cygnus.6903

Cygnus.6903

It used to work like this. You use staggering blow, which has a long cast time. After that, you were able to use backbreaker and land it by moving towards your foe after knocking them back and land the hit.
Now, your rooted for half a second, preventing your backbreaker every time. This is a huge nerf to hammer IMO, and I’m calling it a (stealh) nerf now. If it were a bug, fix it already.

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What does "aftercast" mean?

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Posted by: Cygnus.6903

Cygnus.6903

Then squish the bug. I reported this, and so did others, the day the patch came out.

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In search of the first skillful warrior I met

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Posted by: Cygnus.6903

Cygnus.6903

Out of curiosity, what weapons did he use?

And by the way, lots of warriors are skillful… more so then other classes need to be.

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Good thing that comes out of Focus nerf

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Posted by: Cygnus.6903

Cygnus.6903

I don’t see the good thing yet, you already had that option before the nerf.

BAM

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[WvW] A viable Hammer/Longbow build

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Posted by: Cygnus.6903

Cygnus.6903

I have to say, this is good when you’re not alone. Really. Solo, you will die with this when you run into any player with half a brain who isn’t a warrior. And the problem is, you can’t do anythign about it! You have zero mobility..

And while I agree with you that hammer and longbow (mainly longbow) received nice buffs, hammer has some new problems as well. For instance, I don’t know if the delay after using staggering blow has been removed, because that skill is utterly broken otherwise. However, worse then that, the abundancy of viable stunbreakers that were added to several classes makes the hammer a mediocre weapon at best when you’re solo. And to add on top of all that, blind hard counters hammer due to the still slow animations. Longbow helps a lot with that, but I find either GS or Defektive’s sword/shield a better idea to run alongside longbow.

That being said, this is an original build. That helps. You will surprise people with the amount of CC you can dish out. Although I think this will work better with melandru, cavalier/zerker trinkets and zerker gear (vitality is a wasted stat on a warrior with such high base HP, IMO). Hammer is a really fun weapon to use. That counts for something to, right?

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Countering Stealth

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Posted by: Cygnus.6903

Cygnus.6903

I run my sword/shield condition bunker in WvW and haven’t lost to a thief yet. Shout heals with healing gear allow you to out heal their backstabs, and throwing down a fire field to stand in it while they’re stealthed forces them to stack burning while they attempt to heal up. Once I chain “Fear Me!”, Shield Bash, and Flurry, they’re often done. The key to beating thieves is having a lot of conditions and light CC to maintain pressure and control the fight. Once a thief has you on the defensive, you’re going to lose after you pop all of your defensive utilities and they’re on cooldown. Don’t let them control you, and bring at least 2 control skills/utilities to a roaming thief fight. I can easily take on 2 backstab thieves with my shout heals and AoE burning/light AoE immobilize and bleeds. You have to remember that the entire goal of a backstab thief is to take down the enemy’s squishies. If you’ve got 3.3k armor, the highest backstab they can land on you is 4.6k, which can be negated entirely when you use a single healing surge.

I’ve seen a backstab screenshot in the battle log of a friend of mine yesterday showing a 10,5k hit on a 3,1k armor warrior.

The thing is not the damage though, it’s the not getting punished for their mistakes. They can reset fights as much as they want. I know I do when playing my thief.

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Why thief is NOT op

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Posted by: Cygnus.6903

Cygnus.6903

I play a thief and a warrior. You are making a fool of yourself saying warriors have better survivability.

You make it sound easy to counter thieves. But now ignore complaints about kittened thieves and start talking about thieves with half a brain.

I have no problem with thief stealth, or damage. Just the fact that half a good thief can always reset when losing.. that’s a class carrying the player.

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To Continue, or Not?

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Posted by: Cygnus.6903

Cygnus.6903

Warrior got a slight nerf in PvE, or at least when talking about CoF zerker runs…

Other then that, don’t believe everything you read on the forum here.

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Adrenaline:A dream of how it should have been

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Posted by: Cygnus.6903

Cygnus.6903

Agreed.

And I also really like cleansing ire.

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Cleansing Ire is actually trolling

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Posted by: Cygnus.6903

Cygnus.6903

Take mobile strikes and have stability on. If they use their invulnerability skill for a skill on a 7s cd than that is their problem. Terrain is not knowing how hammerstun works and wrong placement on your part. You should not open with it on a guardian no.

Dodge counters every attack and you should lure those out first anyway (backbreaker for example). You got to use your brain ofcourse to land it.

I’d rather not use mobile strikes as it only cleanses immobilize, but point taken. I use melandru/lemongrass/dogged march to reduce all movement impairing conditions to near nothing.

Having stability on is easier said then done. Even if you take 2 ways of getting it, that’s only 16-18 seconds of stability and thus only 2-3 earthshakers. Not too hard to dodge/kite/whatever.

You say using invulnerability on a 7 sec CD skill (which is actually 7,75 sec) is their problem… Blurred frenzy bro. 10 sec CD, traited.

And terrain can always mess with shaker. I’ve used a hammer quite successfully in WvW, had a lot of fun. Some good duels with nicely skilled players, and won a fair deal. Usually, terrain issues can be avoided, but it’s not uncommon to make a mistake, even when experienced.

Guardians with their virtues aren’t the only ones capable of getting aegis. Besides, that guardian can activate his virtue to activate aegis. But what about mesmers? They can get random aegis a lot..

I fully agree with you in that you have to use your brain to land it. That’s the thing with the warrior class, we get punished badly for not being completely aware of our situation, buffs on our opponents, etc.

I love it.

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Dolyak Signet a lesser Balanced Stance?

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Posted by: Cygnus.6903

Cygnus.6903

I think dolyak signet, when traited, is better then balanced stance now.

180 Toughness, especially in sPvP, is no joke. For most people that is a total armor increase of 6-7%. True, it has a 20% longer CD still, but helps the other 40 seconds as well.

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Cleansing Ire is actually trolling

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Posted by: Cygnus.6903

Cygnus.6903

Soldier runes, shout removes conditions. Take shake it off, activate it right before you hit. It will remove the blind and make you hit.

You can make earthshaker hit for 100% of the times. Only defense your enemies can have is stability.

And dodge, invulnerability, mobility, line of sight, terrain, aegis and immobilizing you.

I’m leaving something out. I know it.

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What's up with our new Burst CD reduction?

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Posted by: Cygnus.6903

Cygnus.6903

It says 1% reduction per point spent in discipline. Yet, when I spend 30 points, my 10 sec cooldown becomes a 7,75 (7 and 3/4 it says) sec cooldown? How is this 30%?

Is it working backwards? Does that seem weird to anyone else? Shouldn’t they just say that not spending points in Discipline increases your burst CD by 1% per… ehh… point not spend? Inception, anyone?

Shouldn’t we just get a 7 sec CD?

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Cleansing Ire is actually trolling

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Posted by: Cygnus.6903

Cygnus.6903

All this hassle could have been avoided if they would have made the trait remove conditions on GAINING a bar, instead of losing…. Isn’t the whole idea that warriors get stronger when gaining adrenaline? Like, a human?

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What just happened.... to your build?

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Posted by: Cygnus.6903

Cygnus.6903

It was ruined.
Ever since the patch, LB Warriors have to spend 20 points in Tactics, a completely useless tree, in order to pick up the 20% cd reduction. Furthermore, as LB F1 being the only F1 skill that uses adrenaline bars even if missing, taking up cleansing ire is a pretty good idea. But that’s 20 points into defense, which I don’t really benefit from over another tree, such as arms.

I’m missing the reason as to why you HAVE TO. Aren’t you happy just to have more options?

I don’t think the patch got warrior out of the bottom of the pvp depths. But in WvW, I think we’re not the free loot bags anymore.

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What just happened.... to your build?

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Cygnus.6903

I’m bloody annoyed personally. I was really quite happy with my hammer/sword&horn 10/0/20/10/30 build. But now a significant number of pieces have changed and not all for the better.

I’m not sure where I stand +dmg% wise atm. But I’m sure it’s at least a minor nerf.

The Leg Specialist nerf hurts like hell.

Not quite sure what to do with my points in Strength and Tactics.

Go 20/0/20/0/30 for extra power and because Building Momentum is awesome? But all the non-minor traits suck except maybe Death from Above and Great Fortitude, which are merely ok.

Probably going to end up with 0/0/30/10/30 taking Cleansing Ire for the additional adrenaline generation and swapping in Empowered for Leg Specialist.

Any word on if the change to Burst Mastery removed the old Adrenal Reserves effect? Or did only the -20% Burst skill CD bit get changed?

Honestly, your build seems to have been buffed also. Leg Specialist nerf is painful, but not that bad. You still get the proc a lot, at least with hammer 3.

I just switched ten points in strength for ten points in disc to pick up HF. Can easily switch it to burst mastery if I would so desire, although HF is still good.

With DoE now being a master trait, you can counter the damage loss of berserker’s power somewhat by slotting it.

Also, weakness got a huge buff.

Cleansing Ire is sweet with 30 in disc.

I just went roaming with sword/shield and hammer and I quite enjoyed it. Too ba the pathing on sword two is epic bad. Is it worse then before? I actually missed some critters who were standing still…

Big patch.

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What just happened.... to your build?

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Posted by: Cygnus.6903

Cygnus.6903

Hi all!

Thought it would be interesting to collect opinions on the changes, and how they affect our current builds/if we will change them.

Personally, I use a Hammer/GS build with 10/0/30/10/20, WvW only. I will take out the 10 in Strength and put them in Discipline. Losing the damage on dodge roll is a pity (blind removal), but the Adept traits in Strength just aren’t worth it. Not sure on the exact traits yet.

Thinking of dropping GS and picking up something like Sword/Warhorn or Sword/Shield.

A lot of changes greatly improve my build’s viability, the only thing that really hampers it is the increase in stun breaker abilities.

Anyway, other views?

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Zerker's power and Heightened Focus

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Posted by: Cygnus.6903

Cygnus.6903

I don’t know about you guys, but both of these traits have been extremely useful in unloading high burst. When you’re earthshaker or evis is ready you can do a lot more damage with these traits. That’s what I used them for. Then again, I don’t pve.

That being said, if the leaked notes are true, warriors are going to suck in all areas of the game now.

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Why do you think this patch nerfs warriors?

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Posted by: Cygnus.6903

Cygnus.6903

Did Anet confirm anything about the patchnotes?

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Downed State

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Posted by: Cygnus.6903

Cygnus.6903

It’s not OP in a down vs down situation. It is ONLY good, when in down v down and you have it traited. That is a Master trait, mind you.

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Defense Grandmaster Trait: Indomitable.

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Posted by: Cygnus.6903

Cygnus.6903

The problem With this trait is that you can convert like 6 conditio s every 8 seconds, effectively destroying any condition built enemy.

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Supposed upcoming changes to the warrior

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Posted by: Cygnus.6903

Cygnus.6903

Here’s to hoping most of this is false.

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Balance changes

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Posted by: Cygnus.6903

Cygnus.6903

I would still be surprised if this patch is going to disappoint warriors yet again. Looking like that though…

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Removing Conditions with Burst Abilities

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Posted by: Cygnus.6903

Cygnus.6903

Agree with XII. Torment is, well, tormenting me. Thieves with it? They ha e insane mobility… every class but thief getting it would make more sense.

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(edited by Cygnus.6903)

Reworking adrenaline will fix warriors

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Posted by: Cygnus.6903

Cygnus.6903

Wow, those two suggestions are both incredibly OP.

A non removable perma protection?

Constant boon removal?

No, that’s too much.

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Suggestion for trait tree rework

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Posted by: Cygnus.6903

Cygnus.6903

I believe the brawn was 30% when max traited in disc. They found that OP, so they Anerfed it.

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Help me not suck at PvE

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Posted by: Cygnus.6903

Cygnus.6903

While learning, use endure pain. It can give you the out you need to avoid dying.

Also, learn mob skills and dodge or gs3 in time. Don’t just attack.

One more thing, zerking is effective if everybody does it. If you’re the only one, somebody needs to keep the group healthy.

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Reworking adrenaline will fix warriors

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Posted by: Cygnus.6903

Cygnus.6903

We’re saying and supporting the same thing basically. I just disagree with warriors having to keep up with mesmer clone spawning.

I actually don’t play tPvP with my warrior because it becomes painfully obvious how limited the warrior really is. You can unload the craziest burst skills and hit 90% of your attacks on a bunker who will ‘Shake it off’ like it’s nothing. At least in wvw I can disengage these boring fights without being punished for wanting to have a decent fight. Just building your bunker is not very hard, playing it requires a mouse?

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Warrior or Thief?

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Posted by: Cygnus.6903

Cygnus.6903

Talking about pve… I’d say warrior feels more useful then thief. Then again, haven’t playedthief much in pve. Don’t play pve at all actually.

If I would have to do it all again, knowing what I know now, warrior.

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100B Burst build

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Posted by: Cygnus.6903

Cygnus.6903

I was actually referring to OP, but I guess it extends to you as well. Tpvp is something warriors should think twice about entering, no matter what build. As it is now, almost anything we can do, other classes do better.

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Reworking adrenaline will fix warriors

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Posted by: Cygnus.6903

Cygnus.6903

^ Seconded. Similar to Mesmers only replace clones with Adrenalin. Each F1 button has a separate cooldown. Also we should be able to build adrenalin quicker to keep up with how fast Mesmers can spawn clones.

We don’t need to be able to build adrenaline faster. Between embrace the pain and furious, we have enough ways. That’s without talking utilities.

We don’t need to keep up with how fast mesmers spawn clones. Just make warrior viable on itself, not a counter.

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100B Burst build

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Posted by: Cygnus.6903

Cygnus.6903

Keep on using it if you’re having fun. Don’t go tournaments though, wouldn’t be fair on your team.

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What is this build?

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Cygnus.6903

Hah! Sounds good.

Although just killing people isn’t enough for me, it has to be a challenge. That’s why I main a warrior in wvw.
The challenge coming from a high learning curve high reward type of thing should be fun as well.

I do wonder how this build fairs against other bunkers.

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What is this build?

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Cygnus.6903

Honestly, I was a bit preoccupied with the ranger to monitor the cat. But the posted build seems close. Gonna do some more research in the afternoon.

Seems great fun to play like a thief but without the cheese. I mean the guy was taking on 1v2’s like it was nothing.

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Warrior Assigned Traits:

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Posted by: Cygnus.6903

Cygnus.6903

Agree with dolan on that 20%. Other then that, great stuff.

But these topics seem futile. Let’s just hope for a good patch next week.

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What is this build?

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Cygnus.6903

Hi all!

I don’t play a ranger, because I don’t like the ‘range’ part of the word.

Today however, I encountered a ranger who used only melee weapons, I believe sword/dagger and greatsword. Had an interesting duel with him, and watched him duel others. It looked like a lot of fun.

I asked him for his build, but he wouldn’t share. So I’m asking for some help here in determining his build.

He dealt damage mostly through conditions. He used condition damage stone and reduction food. Also, he used at least three signets. One for movement speed, one for condition removal and one for regeneration. His healing skill was troll unguent. The pet appeared to be very glassy, and looked like a jaguar. But can’t be sure about that.

My hits didn’t do as much damage as usual, so I guess a lot of toughness. He also used some kind of fire field move twice, dunno what that is.

My knowledge of ranger is poor at best, but i do recall seeing something on the forum here that was similar. So if you guys can help me out here, I might start the tedious levelling process…again.

Thanks!

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Hybrid Warriors

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Posted by: Cygnus.6903

Cygnus.6903

First of all, I’m not spreading misinformation, that’s why I used the words ‘I think’.

Second of all, I have no interest in testing this because I’m not using both.

Third of all, you sure you’re taking perma fury and traits into account? I get 68% crit chance with stacks, fury and heightened focus. Just saying prec> crit damage from 50%crit damage is very narrow-minded without looking at other ways to increase crit chance.

And lastly, I stack crit damage so I have a chance to hit my opponent superhard and put real pressure on them. With more precision you might get better DPSECOND but higher spike is accomplished with crit damage.

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Hybrid Warriors

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Posted by: Cygnus.6903

Cygnus.6903

Ok, well I am working on a Hammer/Greatsword build with Leg Specialist. I like it because when on a keep you can switch out the hammer for a longbow to range it up and switch out leg specialist for stronger bowstrings. Works out well in that regard. I am on the fence on whether to get Sweet Revenge or Signet Mastery.

Here’s the deal – it finds critical chance by wearing knights gear – which I like personally anyway – so low vitality – not a FRONT line engager but a mid tier one and a solo skirmisher built together. This build is in no shape or form my original. It’s used by many I am sure of it – http://gw2skills.net/editor/?fIAQJASRjcOJvxOyQMRCE0DNML4CThiQpoNujUBxA-jEzAYrAl8UYTgCaVwioxqYwUnK1KXANMk9GwgD5Nw8HK1yAwsAA-w

The key element is Leg Specialist. That means that the quick skill swing of Hammer Shock and the Bladetrail greatsword throw both immobilize your target. That’s huge. You can switch from hammer to greatsword even after one of these to land a 100blades. I picked up bulls charge as well for a gap closer and another knock down chance.

Also because of the food choice, dogged march trait, and melandru or hoelbrak runes, you can free up a utility slot for something like either signet of rage for more precision since you aren’t specced in the Arms tree or something like Balanced Stance which gives you Last Stand’s Balance Stance automatic version and ANOTHER one when someone wants to knock you down or stun you.

I think last stand shares a cd with balanced stance… so picking them both is of no use. I use endure pain or fear me instead.

Also, more crit damage, less chance.

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trait skill : Destruction of the Empowered

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Posted by: Cygnus.6903

Cygnus.6903

I find DoE useful, and it would be fine if it weren’t for larcenous strike. That is just OP beyond silly and creates more advantages for a thief compared to warriors (or any other class for that matter). Mesmers can strip boons, sure. But not close to as effective as a thief… You can just evade null field for the most part, and as for the removal on shatter, same thing.

Either warriors need more against boons (like something specific against protection) or thieves need that move nerfed. Both would do better.

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Need help with character creation.

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Posted by: Cygnus.6903

Cygnus.6903

Just look at Charr T2 shoulders… (at least i think it was t2)

Bad.

A*s.

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Need help with character creation.

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Posted by: Cygnus.6903

Cygnus.6903

Charr male. Bad *ss!

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Whirling Axe - Missile Reflection

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Posted by: Cygnus.6903

Cygnus.6903

This feels less like a good idea and more like a bug fix. It’s ridiculous that thieves can steal one of our skills and use it better.

Make this happen!

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Hundred Blade reflecting projectiles

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Posted by: Cygnus.6903

Cygnus.6903

Only the N1 and N3 skill are good actually.

N2 is a PvE move. In pretty much any PvP setting other then a gankfest it has no decent use. In higher level Fractals it becomes mediocre as well, as the last hit does the biggest damage, and you will often interrupt it before that (or die).
N4 could be good, but the projectile needs to move at least twice as fast. As it is, it’s probably the most easily avoidable move in the entire game…..
….Matched only by GS N5… This skill has such bad pathing and a clunky animation, I don’t remember every hitting anybody that wasn’t standing still. As is, you can only use it to get away (it is good at that, sure).
Don’t start about the F1 please. Please.

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Hundred Blade reflecting projectiles

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Posted by: Cygnus.6903

Cygnus.6903

To make greatsword even better obviously

Not like it’s already the best weapon for spike, mobility and damage avoidance.

The greatsword needs to become a LOT better.

Like hell it’s good for spike in any form of pvp. Mobility is good, damage avoidance is ok (mostly because of the mobility, so that’s giving credit twice for the same thing).

This suggestion is a bit OP though, especially in the PvE department.

I only state my opinion unless stated otherwise.
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