Sees title, imagines how beatifull that parallel world has to be
Quite bizarre tho. On a serious note: what does that even mean?
Is it just saying -10% ? Although to be honest I completly forgot about that thing.
At least we didn’t get the visual noise nerf.
What are you talking about, dude we need these to make the game playable!<
I used the steal to swift my allies – mostly while repping stuff in wvw.
But in the end, thief is dead anyway – so just nerf it some more, doesn’t really matter.Go Revenant and give multiple Thrill of the Crime stacks automatically every second with no cooldown.
But that wouldn’t be fun, now would it?
- sometimes
So 99,99999999% of the time is sometime now?
Neat!
Thieves won’t ever learn. Then again, that’s what thieves do.
Hey hey, wasn’t there some kind of p/p fix or overhaul supposed to come “soon”?
Since the next balance patch won’t come in another six (?) months, does that mean
that overall more than 8-9 months is “soon”? Or am I mistaken somewher?
Still not fixed, also there was no visual noise reduction on thief skills, come on guys.
So I can’t login to check, but it’s not in the patch notes: Can anyone verify for me that withdraw is still missing 10% so I can go make yet another post in the bug forums?
Go ahead
While it’s certainly a minor thing compared to the other problems the class might have,
it certainly isn’t nice to see when one tries to maximize the use of this skill in combination
with Choking Gass.
Plz fix this and the promised 10% on withdraw.
It’s always been one hit per target for me regardless of how many targets are in the area (max 3 targets).
Well that’s wierd, but if you say so I guess I have to belive you.
Come on anet, even if all 3 hit a single target it’s not that good for an elite spec thingy.
Change it!
Well the out of combat thing is debatable I think since I see it’s reasoning, but I really liked to use it as an engange since an instant cripple is quite nice, but whatever.
I might be wrong about this, but to me it seemed like if you faced off against a single
enemy that 2 or more of these dagger are able to hit him, at least I think I’ve seen higher torment stacks. But now it’s only 1 stack of each of these condis which are quite short and therfore don’t even make the trait to be worth it because even though the 10% dmg
thing isn’t bad, the mobility increase with Dash is far supperior.
I really hope I wasn’t just seeing things and that this is just some mistake as a result of that (imo bad) fix.
The condi d/d dd might be great now, but let’s see.
The argument for this usually is that it would thin out the people in the various queues making them even longer and worse, but honestly I think it’s a good thing since if you want to play that one mode it’s usually exactly the one thing you wan’t to do, and not that “silly” other mode.
Trapper runes in pvp might be fun to play, but nothing you’d want to play against.
Not sure if I like it
Don’t get too hyped yet, those things are still just “now in testing”.
- Impaling Lotus: Increased bleeding duration from 8 to 10 seconds.
- Lotus Training: In addition to granting access to the Impaling Lotus dodge ability, the
the thief will gain 10% bonus condition damage for 4 seconds after dodging
kitten , the d/d dd condi build I made was quite good as it is, but with this it might be come a really great thing!
- Inflict X (torment, bleeding, something) when you weaken a foe.
or- Receive less damage from weakened foes.
Both would be great, but I guess the latter would be way more important to thieves.
(edited by Cyhann.2609)
d/d dd (condi) seems to work, but who knows
If the staff had something that gives him the ability to ignore aoe fields for a short duration it might be more usefull than it is right now.
But well anyway the condi d/d dd seems to work quite well.
With a 14% crit rate, isn’t Weakening Strike basically useless?
I’d use Brawlers Tenacity with Imparing Dagger instead of the Signet and Impact Strike.
Sure you loose a little bit of evasion, but the utility is imo way better, and it gives you
a stronger reason to use the Adventurer Rune.I do not think it useless here due to the nature of a d/d build.
14 percent is closer to 42 percent as when one DBS there three attacks against a single target with each of those attacks having a chance to crit.
While I didn’t consider that, 42% would still be quite low imo, also afaik you can’t add the percentages up like that.
With a 14% crit rate, isn’t Weakening Strike basically useless?
I’d use Brawlers Tenacity with Imparing Dagger instead of the Signet and Impact Strike.
Sure you loose a little bit of evasion, but the utility is imo way better, and it gives you
a stronger reason to use the Adventurer Rune.
Is this some kind of troll? The name kinda implies it.
I love the feeling of the dash so much, I actually waste it all the time, which disatvantages me in fights. But still there is no reason not to use SB, since teleportation > moving.
I actually was thinking the exact opposite about the dash animation. I guess everyone is different. It will be interesting to see what they actually finalize on.
That’s just how life is.
BUG: when you do a disabling shot, you can’t dodge anymore, you need to move first.
Why are you even standing still in an ongoing fight?
I really hope the animation for Dash isn’t a placeholder, since it’s looking great imo. Although I hope that those white and blue swirly effects are.
The Elite skills needs to include your personal finsiher in addition to the broken floor.
Also is it just me, or is the dmg on staff quite high now?
- Self applied Revealed duration in PvP is normalized with the rest of the game to now last 3 seconds instead of 4.
I still don’t understand why this is a thing. This whole nerf was intruduced as a counter measure to culling in wvw, which means it shouldn’t have been in pvp anyway, and after culling was fixed they only fixed the trait in pve and wvw. Why?
its a symbol for thieves running to other classes
/thread
Yeah and the next buff is going to be a ~5k dmg increase for Pistolwhip’s last strike.
Since shared Initative is a thing, it would be the least “op” on any class.
Two reasons:
1) Initiative
2) Shadowsteping
How about having the players giving signficant buffs to nearby allied NPC, which are so severe that killing the player is going to be a higher priority?
Then you’ll just have bunkers walking them down and no one can stop them. The NPCs will be through the gates well before the player dies. Bad idea.
I’m not sure how the state of bunkers is atm, but their dmg should still be quite low, right?
In this case archers should still deal regular dmg, regardless of the player induced buff, the even things more out. Since both NPC’s have those massive buffs, the defender ought to kill the attacker, and archers might become usefull, if tuned correctly.
About the “too much pve” thingy:
How about having the players giving signficant buffs to nearby allied NPC, which are so severe that killing the player is going to be a higher priority?
I’m not sure about the lord room, but a high amount of condi and dmgs resistance for guards (maybe a dmg boost?) and for skritt and tengu the same thing?
Also Archers really could use a movement speed boost.
I agree.
Kinda wish Daredevil got the perma swiftness trait instead of druids… thieves have no role in pvp anymore… druids will have better mobility and better rezing capability (because when they are around no one goes down).
I don’t know about mobility. They might be able to walk faster but they have no teleports.
Doesn’t Dash also come with “perma” switfness too?
Build thread?
http://en.gw2skills.net/editor/?vZAQNAoaVn0MBlOhFPBGOBkmiFfCzrIUFiCbBgXzZaOAmAfgA-TJBFABC8IAEvMgO7PAwZAAA
Maybe with Traveler runes for longer fury time and more speed, but I guess this might work quite well.
Although I’m quite sick of dp by now…
From the reveal pics it looked to me like Asuras are wielding it that way, so I guess time to reroll?
gets nerfed soon Q_Q
DD actually has far less endurance regeneration etc. than even the old Acrobatics/Feline Grace.
Passive, yes but active? There is a full dodge on steal, you regain endurance for each Ini spent and for each physical skill. Heal also gives you 1 1/2 dodge back.
This coupled with Acrobatics could become quite crazy.
Then again I loved the crazy s/d times where fights never ended.
Now they are coming back with a vengeance to bring Ragnarok to this game.
This made me laugh, thank you very much.
Well you get to have a few throwing knifes, if that’s what makes you happy.
Hook Strike, the steath attack from Staff cause Knockdown. This is extremely satisfying…
Problem is staff doesn’t provide stealth from itself so….
This looks like a job for trappers runes. One trap and respite is all you would need.
Or trait SA and take hidden thief ,steal to target and hook.
Trapper runes for pvp confirmed?
Sounds like we are getting the Monkey King spec.
OP must secretly play Necro because the fear in this post is real.
I think this is the best line of words I have ever read in the context of gw2.
At least it does so with the Thief trait that places a neelde trap, so it
is actually quite exploitable. I’m also not sure if the final skill acts as an
Elite in simmilar procs or not.
But please don’t disable the ability to use Dance Vol. 1 in sPvP.
You can’t even use the shard bag you recieved in a match just a second before.
I disagree. It should “purple out” not grey out. =P
Our first disagreement. No, it needs to be pink, you’re all bad if you disagree.
Not a fan of pink, but it’s actually is quite fitting.
Anyway, best thing I’ve read in this subforum since the BWEs, good job OP.
In a game were conditions are side effects to basicially every thing, you are going to cry because you can’t evade a single blind? Just AA and get over it.
Allthough you should be kinda untouchable during evade frames….
rekt,
well it was fun think of it that way
Now it’s kittenty. .-.
Now now, using stolen items twice is quite good for 6/8 skills.
Throw Gunk isn’t fun, and using Whirling Axe just once is allready quite dangerous.
But the other skills?
Ranger – Fast regen and condi cleanse.
Ele – Nice chills (also is it just me or is it easier to apply now?)
Necro – Double AoE Fear is one of the best things I have ever seen in group fights.
Mesmer – All these boons~
Thief – Well I always thought it’s boring, but it’s good for running away.
Guardian – Well I can only imagine the frustration of being locked down so much.
Even if it’s not the most effective trait, it certianly is one of the more fun traits.
Not bad, but I wonder how long it will take until I won’t missklick every time while trying to use the stolen item.
No idea what you are talking about, I allways cancel it with Stow Weapons.
Yes? All skills of one random skill type, that’s what it says.
Certainly not one skill of all skill types.