Look up “Favor” on the trading post.
(And yes I am waiting for someone to come and tell me it’s the worst build they’ve ever seen, it’d be impossible to play anything with it and I’m obviously an idiot.)
Apparently the powers that be did not appreciate me jokingly fulfilling your request.
The closest you’ll come to a hybrid build for an optimized character is a grenade engie, who is going to put a fair stack of bleeds on an enemy, but they won’t actually increase their condition damage via gear. A healthy might stack will keep their condition damage reasonable, and their power damage is still superb.
A thief with shortbow or a ranger with either long or shortbow. Thief definitely has better AoE than ranger, however a full ranged setup is bad, regardless of weapons/class
Yeah, I’m considering a shortbow thief, it’s definitely something I’m interested in. It doesn’t have to be a full ranged setup… I think I could live with some melee :P
Staff Ele with signet of air equipped. The signet gives you a 25% speed boost and staff is a good ranged weapon with plenty of AoE attacks.
Staff ele is the very close second on my list at the moment. However, I remember staff having rather poor damage, making it viable mainly for group play. Has this changed?
Staff Ele camping fire with the appropriate traits is actually an incredibly damaging spec, and many dungeon groups bring them. You’ll still want to be within 600 range for Stone Splinters (Earth 6) for an extra 10% damage boost.
This belongs in the Suggestions forum.
Suggestions forum was archived and locked several months ago.
For the most part I agree, although the bomb path is much better now, organized group or not. Can get the entire thing done in 1:30 quite easily if 2 people don’t mess up. Also the clown car does have spawns, but it’s like 2 every 15 seconds or so, they’ll get cleaved down immediately if you fight on it.
For rewards:
37 – No ascended boxes, 2 rings
49 – 1 Weapon box, 3 rings
I did 6/6/0/2/0 War, Berserker, nearly full Ascended, typical pure GS build, Defiant Stance/Endure Pain/Signet of Strength/Signet of Fury/Signet of Rage.
Been doing it with 100% success rate since it came back by doing Rush>Bladetrail>100b>Auto, and using Endure at 50% health, then after that runs out, Defiant at 25% health.
Successful all 5 times I’ve done it, several of which were with the no dodge+cripple gambits, and I’m fairly sure I could add in Fire/Frailty, since 2 of the runs I didn’t even activate Defiant/Endure.
I believe certain race’s stomping animations don’t line up with the actual stomp when modified by Quickness. Trust the Spike/finisher, not the animation.
And note that Thieves cannot use Steal (F1) or it will break stomp, because it isn’t a utility skill, it wasn’t purposefully picked, it has no drawbacks/trade off since every thief has it by default.
This is false, I use Steal to stomp other thieves all the time in WvW.
But these skills on the other hand…..
Mesmer staff blink
Necro transform elites
Necro DShroud
Elementalist tornadoCannot freely be turned on at any point during the stomp channelling (at 20% done or at 80% done etc). So being able to use it at the same time as starting a stomp is a bug that needs to be fixed.
Mesmer Phase Retreat can be used at any point during the stomp.
Please educate yourself about game mechanics before speaking about them. Misinformation like this being spread as fact is the reason so many people struggle to learn the game or come up with opinions based on completely incorrect assumptions.
(edited by Da Sonic.6521)
4687, 631, 1 drop, 1 forge.
For PvE, the downsides are all incredibly tame. Warriors bring Frenzy if all banners are slotted and might stacking is taken care of, Rangers bring QZ since there really isn’t anything better to put in the spot, Thieves run Haste since there’s nothing else to go in the spot, and Mesmers bring Time Warp, because it’s essentially 5 seconds worth of damage from the party (and obviously better than Moa Morph).
For PvP, it’s very rarely worth bringing.
Well, it’s gone now (and all the buy offers were seemingly refunded).
Of the soloable dungeon paths, which do people find the easiest? Story modes included.
I’ve been doing AC Story mode recently, but with the recent ferocity changes, the Lovers aren’t really a challenge anymore, and as much fun as killing Nente before he can switch phases is, I’m looking to expanding my solo repertoire. So far for others, I’ve knocked out: TA Story (Warrior) jesus christ the spider at the beginning is a kitten, TA Up (Thief) Fyonna reset with no visible health bar my second attempt Q_Q, and I’ve gotten to Lupicus in Arah 2 (Thief) before, but I’m a bad casual, and for that particular run, an update ruined my motivation because I couldn’t sell the path/invite guildies when I was done.
Basically, post paths that are possible solo, listed from easiest to hardest.
Sounds like it’s bugged or you’re spelling it wrong (which I doubt, since you said you copy-pasted it). If you have an extra character slot, make a new character, put them on it, and delete the character. Does doubleclicking it not remove it?
Gz Romo, was a good read.
- Why does [Flame Blast]’s explosion not count as an Explosion?
What does this even mean?
Engineers have traits that benefit explosions.
I suppose that makes sense then. Carry on.
- Why does [Flame Blast]’s explosion not count as an Explosion?
What does this even mean?
From a young age, Nastasia had been told terrible tales of adventurers who dared to challenge the Inquest and of foolhardy explorers who tested their might against the undead that plagued the coast of Orr. Her family and mentors did not skip details when describing exactly how Björn Meatgrinder’s life was ended grievously when an undead brute tore both of his arms off, leaving him to bleed to death. Many tales like this were told to Nastasia as cautionary tales, but she did not let it deter her. Nastasia knew she was destined to rid Orr of its problem of the undead. She befriended a scholar, Yissa, who was determined to head directly into the crumbled city of Arah. Yissa, determined to uncover the secrets of the Mursaat, lacked the combat prowess to delve into the city alone. Together, the two fought past hordes of undead and snuck past the Inquest, eventually leading to the leader of the Inquest group, Operative Brie. Preparing to face Brie alone, Nastasia used the Inquest technology to traverse into an ethereal state. Sickly green blood and decrepit guts slipped off her as the ghostly state spread across her.
Adrenaline pumping through her veins after the excursion, she pointed her sword directly at Brie and proclaimed, “I’ve been waiting for this for a long time. Shall we?”
(edited by Da Sonic.6521)
I do not ever want to use a Black Lion Salvage Kit for this nor do I want to repay for the runes and sigils again.
This is your problem. These are the two solutions to your problem, and you have decided that neither one is applicable to you.
I’m mostly stressing this because I’ve read some information regarding the Order armor that your character receives..It wouldnt be such a big deal to me if the Order armor was strictly appearance based, but from what I’ve read they each provide their own specific stats. My Warrior won’t benefit much from Whisper armor…I still have my Reward screen up, I haven’t even chosen a reward for the quest yet. I tried to die, play PvP games, do Event quests, but the reward screen stays up…I dont want to have to start a new character over something so silly as a misclick.
Edit: Especially given the fact that I’m a paying customer, who plans to sink more money into this game.
Once unlocked armor skins can be used across the entire account, so if you create a character (or have an existing one) with the correct path, you can buy the armor there and use Transmutation Charges to apply it to your Warrior’s armor.
Also, the “paying customer” bit is a bit silly, everyone who has the game is a paying customer, and if they did largely insignificant rollbacks like this every time someone asked, they would have no time to tend to real issues.
I can second the opinion that Path of Corruption makes Dark Path an incredibly versatile skill. I ran 6/4/0/0/4 since Dhuumfire was released, and when they announced the nerf to Dhuumfire (DS Auto), I switched to 4/6/0/0/6, and later had reservations on how worth it Path of Corruption would be when they announced that. I can say that without a doubt, it is worth taking for several reasons.
One, it adds another boon removal to the build, so between it, Corrupt Boon, and Chill of Death, there are 3 ways to seriously pain builds that rely on boons.
Second, it performs better than Dhuumfire defensively, because instead of Death Shroud being on a rotation for the burning procs, you use Dark Path when you need boon corrupting, which allows for a more conservative approach to Life Force usage.
Sadly, as it is with all boon removal skills, it seems to prioritize stability last, so enemies with stability need to have very few other boons to be able to follow up with a Doom.
All in all, PoC has my seal of approval.
I don’t like Arah sellers mostly because they make most there gold off of people who have never tried the dungeon and never will because they never see a normal group posted up in the lfg, all they see is a bunch of sellers and a few “Melee lupi noobs will be kicked” posts. People think the dungeon is to hard for normal people because there is no group posted for a normal group when the dungeon is really not that hard as a 5 man, its only hard until you learn how it works. Lupi can be ranged much easier then melee and alot of the “hard” parts just have to be explained once and practiced a few times to learn. But the lfg has made it look like arah is some super hardcore dungeon that only pro’s can do and gold sellers are taking advantage and making gold off this illusion. I can post a lfg for a lvl 50 fractal and get a group faster then posting p2 on the arah lfg because no one looks there anymore and I find that pretty sad.
Actually, as someone who does 5mans quite regularly and has gotten into doing duos with a guildie, this is far from the truth. The majority of customers we’ve gotten over the past week have been people with 9000+ achievement points, which leads me to believe they’re just paying for the convenience of 60 tokens. There have been a few people with <2000 achievement points, likely buying for Dungeon Master, but those were few and far between. The other major discrepancy is the fact that there are dozens of groups forming for Arah at any given moment. Putting up the path for sale takes anywhere from 1 to 20 minutes, and in that time, I have the LFG open. I often see the “Melee lupi, exp, etc…” groups sit for 5~ minutes before filling up, but I see other groups that are “anyone allowed, casual run, for fun, etc…” fill up in less than a minute. The fact that these groups fill quicker means that on average, the LFG is advertising more for the experienced groups and offers to sell, but the velocity of which casual runs begin is much higher.
/rank is just the PvP rank, the finisher is used when stomping an enemy player.
When you’re in the same map but different instances, right click and hit “Join in [MAP NAME]”.
Stealth is far more powerful in WvWvW and in fact the culling and the server lag makes sometimes the stealthed opponent appear just 1 second. I think for WvWvW revealed should be 5 seconds and the maximum duration of stealth (using combo fields or any other method) should be capped to 8 seconds.
in fact the culling and the server lag makes sometimes the stealthed opponent appear just 1 second.
culling
There was a bug with the recent patch where when creating new characters, (Account WxP level – 1) bonus chests were added to the total bonus chests on an account. Rather than leave the massive amount of chests on accounts (personally, as a level 900~, I ended up with 14.5k bonus chests after making new characters to unlock the headgear in the wardrobe) they gave a relatively high cap to the total. It’s just a way for them to remove a large portion of the chests without necessarily screwing over players who had a few dozen stored up from victories in WvW.
I got an Apothecary weapon box. Terrible stats but at least my Guardian got a nice white trident.
If you put your runes/sigils in salvageable items, you can actually do it for 12 gems. Black Lion Salvage Kit ensures you get the upgrade back, and is no more destructive than transmuting to move the Rune. You’ll even likely get a few ecto/dark matter from exotics.
It’s extra fun with longrange lobs. I scored 21 points (10 for the other team, 11 for us) in a single game that was full because I just kept lobbing them into goals immediately.
For gear, zerker is nearly always better, you can provide as much support to a team in zerker gear as you can in cleric’s, because utilities like Wall of Reflection and Stand Your Ground don’t scale with healing power, vitality, toughness, etc…
For group composition, my perosnal tier list is as such:
S Tier: Guardian, Elementalist
Guardians provide so much utility in nearly every individual fractal, it’s difficult to think of a smooth run without one.
Elementalists make runs go significantly quicker with the ability to keep groups at 25 might relatively easily (when backed by blasts from allies).
A Tier: Warrior, Ranger, Thief
Warriors provide good personal dps, and are naturally sturdy, allowing for mistakes. Banners and Empower Allies are massive damage boosts to the party.
Rangers have decent personal dps, and Spotter and Frost Spirit are massive damage boosts to the party. Rangers have the ability to supplement a Guardian’s reflects with offhand Axe. Pets allow for easier pulls in certain scenarios.
Thieves provide massive single target dps, and provide highly useful utility in select fractals (Dredge being a great example). Always have a Thief available for dredge.
B Tier: Necromancer, Engineer, Mesmer
While not necessarily unviable, Necromancer, Engineer, and Mesmer have flaws that make them less desireable in fractals.
Necromancers lack many options for team support and have little to no cleave (fighting trash is a big part of fractals).
Engineers can stack vulnerability exceptionally well, and might to an extent, but are outclassed by Elementalists for the might, and group compositions frequently have enough Vulnerability anyways.
Mesmers have low personal damage in practice as fights are either too short (don’t get enough phantasms up), against trash (phantasms destroyed when targets die), or too dangerous for phantasms (phantasms just die outright). Mesmers do provide select utility and lots of reflects, but between a Guardian and a Ranger, I’ve never felt the need for more reflects, and Mesmer has few group support options.
This all said, I believe the ideal group for a Fractal run would be:
Guardian, Elementalist, Warrior, Ranger and a 5th depending on preference, chosen from Elementalist, Warrior, and Thief.
Bind “Draw/Stow Weapons” or whatever it’s called. It will put your weapons away and cancel any casting skill There isn’t any negative repercussions for doing so; keep in mind there’s about a 1-2 second delay before you can cancel another skill, but no delay to use one.
My dungeon tours usually include choices from:
AC123, CM 13, TA U/F, SE 13, CoF 12, HoTW 1, CoE 123, and if I have people who know what’s going on, Arah 123.
Of the ones I leave out, they’re because they’re just too long to warrant the low reward (except CM 2, now that I think about it, I don’t really know why I don’t do that, I just don’t).
I agree that some instabilities seem a little unbalanced, but I disagree with the ones you mention. Outflanked simply encourages keeping in mind your positioning, while Last Laugh is one of the few instabilities that actually impacts how the dungeon is played. Examples of bad instabilities would be Bloodlust, Fleeting Precision, or Overextended, which are just straight up DPS throttles. Instabilities are intended to change the way you play encounters, and if you don’t like a particular one, you can just do a different level (as you have 10 choices per tier, and rewards differ very little in-tier).
Sell it to the highest buyer. I dont really see any sense in the ridiculous pricing of these of Dreams weapons. The path can be farmed anytime.
Well, the pricing is because they’re essentially Precursor rarity weapons that only drop in a specific place. The only reason they aren’t (generally) as expensive as precursors is that they can’t be used for anything other than their own personal skins.
Nobody can tell you with 100% accuracy what will happen if you list it. The weapon itself drops from a dungeon path that not many people do anymore, so sources of the dagger itself are not incredibly high. Another thing to keep in mind is that it’s a slightly modified version of another skin, and the skin itself isn’t highly recognized, the price it’s at is simply a feature of the rarity of the weapon in the first place. With that in mind, personally, I would sell to the highest buy offer, because I personally don’t see how the velocity of this particular item could be very high. If it sold at all before someone listed another below you, it could take weeks or months. Obviously if you do list it for 350, 400g, you’ll get quite a larger payout should it sell, it’s just the difference between a guaranteed 220g now, or listing it for more, and potentially having to take it down and pay another 5% fee to list it again.
This is the thread you’re looking for: https://forum-en.gw2archive.eu/forum/pvp/pvp/Reward-track-progress-cap/first#post3909022
1) No, two Force will not stack.
2) You could use that, for PvE I’m going to prefer Force/Night and possibly Force/Accuracy or Force/Fire, depending on situation.
Frostfang is in my opinion a very superior weapon in terms of looks. Axe itself is the most joke of a weapon Necromancer has.
And someone beat me to the punch. As a side note, you can also check the Dungeon Mentors thread.
I’m not that interested in the run since he hasn’t gotten on. My offer’s gonna be off the table soon, so if you want to swoop in later and take him, be my guest.
If you get on right now, I’ll do a run with you.
It’s just poor UI. You’re actually going to pay a 5% listing fee to put the item up, and THEN recieve the 45~ gold (taxed another 10% for the actual sale) for a total of a 15% fee for selling on the trading post.
I like this guide’s build: https://www.youtube.com/watch?v=R46zZCn1_UI
Do all your pvp crafting and salvaging before the update.
You missed the point of this thread entirely.
On topic, you might as well hold onto the chest until Tuesday, it’s not like there’s anything you need from it right now, and it can’t hurt to see if they alter it. My best guess is that it’s just going to stay the same and you’ll unlock those skins if you don’t have them.
Easiest way is to send him the money and help him set up the account.
This dungeon really isn’t difficult, you just have to learn the mechanics of the fights. Ooze are easy to pull if you bring people with reflects, blinds, cc, anything to prevent the elementals from killing it. Sparky and Slick are just health pools as long as you have the ooze’s target kiting it to the pools of oil. All the rooms from there to the boss are just regular trash, and a Foreman that’s incredibly easy to range (or the electric floor bit, which is a joke if you can learn patterns). The most difficult part of the dungeon, in my opinion, is killing the 8 hologenerators before the boss without massacring your party. The boss itself only throws players directly behind it, so if you don’t put it inbetween you and the center, you can’t be thrown into it. The bosses attacks are incredibly over-telegraphed, and you should probably bring Spectral Grasp, Temporal Curtain, Scorpion Wire, Stomp, Banish, Magnet, Point Blank Shot, etc… to move the holo to the boss (which you have thirty seconds to do). It’s really not difficult, you just need to learn the dungeon.
For doing damage at range, all things equal, should I use Longbow or Rifle? Specifically in two cases: Against an inanimate object or regular mob.
http://mos.millenium.org/na/matchups/histories is a pretty good resource for it, just click on the weeks on the right of the page to get each weeks standings.
There’s no event that prevents access to WvW and there’s no event that prevents access to sPvP.
Though I would not mind if dungeons were open 24/7, I’d say that WvW and sPvP are not tied to lore as much as PvE is, so lorewise it does make sense for some dungeons’ entrances to be blocked at first.
Yes, but I was talking about it from a game mechanic point of view. From a lore perspective, there’s no reason we would ever do these dungeons more than once anyways (some paths are even contradictory to each other), so if we’re just reliving past events, it doesn’t make sense that the current state of the map would affect it.