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Improvisation Trait

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Posted by: Daecollo.9578

Daecollo.9578

it also has a chance to not recharge anything at all, best major trait ever

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Things you will never read on the thief forum.

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Daecollo.9578

“I was just killed by caltrops, NERF!”

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Thief Weapon: Unarmed.

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Daecollo.9578

Using no weapons gives the thief techniques to fight with. (hand to hand) style martial arts combat.

Just a funny idea. heh

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Backstab, time to nerf.

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Posted by: Daecollo.9578

Daecollo.9578

Does any other class have a spammable ability that functions as both gap closer and escape, has 0 cooldown and hits for 4-6k?

If its fine for the thief perhaps all the ranged classes should have a ranged ability thats hits for 4-6k and jumps them back to max range everytime they use it on a 0 cooldown?

No? Does that sound grossly overpowered to you?

What is this magical ability?

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Things you will never read on the thief forum.

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Daecollo.9578

“I was just killed by a team of operatives!”

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Things you will never read on the thief forum.

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Daecollo.9578

“Bodyshot is the best skill ever made.”

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Things you will never read on the thief forum.

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Daecollo.9578

“Our traits are really nice, I don’t even know what to pick.”

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Things you will never read on the thief forum.

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Daecollo.9578

“I always use D/P’s Dual Skill, its the best skill in the game, to bad I don’t remember what its called.”

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Things you will never read on the thief forum.

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Daecollo.9578

“I wonder what traits I use in my backstab build.”

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Things you will never read on the thief forum.

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Daecollo.9578

“Venoms are very useful and reliable.”

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Backstab, time to nerf.

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Posted by: Daecollo.9578

Daecollo.9578

If thief was not as OP i dont think we would see Spvp with up to 4 or 5 thieves in every teams.

this quote was from another thread, but this is what will cause thieves to get nerfed faster than anything else.

if every pvp match becomes lopsided with thieves it will leave A-net no choice but to nerf the class. The game is not called thief-wars.

Yes, just by raw statistics (~>50% of every spvp match consists of thieves), it is inevitable that a nerf will come. Hopefully they will truly make things more balanced and make the thief class actually require skill to play.

95% of all statistics are made up.

I usually see teams of all guardians and bunkers.

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Things you will never read on the thief forum.

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Daecollo.9578

“I need help finding a good thief utility build.”

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How can one counter a Thief?

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Posted by: Daecollo.9578

Daecollo.9578

Guardian Greatsword + Sceptor/Torch = Dead Thief.

Stealth? Pull him to you, AOE fire, Switch to Sceptor/Torch, AOE immobilize, AOE Fire.

Dead Thief.

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Watch this and share your opinion please.

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Daecollo.9578

My Rifle Build:
http://www.guildhead.com/skill-calc#mcR9wax9MxVzkVVob

Full Signets.

6: Healing Signet: 40 Precision, decent heal.
7: Signet of Stamina: Full Condition Cure, Awesome Passive, great for getting out of stuff.
8: Signet of Might: Good Passive, Great for using for “Kill Shot”.
9: Signet of Fury: Great Passive, FULL ADRENALINE HEAL (so I can killshot again!)
0: Signet of Rage: 20% Critical Chance up whenever you need it.

40 precision signets and 9% critical chance and 20% after that is about 35% extra critical chance, which I cannot even fathom to get as a thief.

12% If Full Adrenaline+10% Damage if target is bleeding, which is 100%+30 Critical Damage. (Literally 88% critical chance with Berserker Gear.)

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Daecollo.9578

Fun fact:
Backstab deals more damage than Kill Shot.

The reason why you don’t see 20k crits on your Backstab is because your 10k Mug and 10k C&D has already killed them. Also, the Warrior trait [Berserker’s Power] is bugged and gives you +12% more damage for every additional foe you hit.
The reason why nobody screams OP about this is because it has a huge visual tell and deals only about half as much damage as the BS combo.

Fun Fact:
Warriors get 35% More Critical Chance then Thieves, , More Traits that Increase Base Damage, There Kill Shot can hit Multiple Targets (Unlike Backstab which can only hit one target.), and it only does 14 (YES a whole 14!) damage less then backstab, and has 1370 more range too! AND is a Combo finisher: Projectile.

I’d rather get 35% Innate Critical Chance, better base damage, 1370 more range and “Combo Finisher: Projectile” and an AOE attack, it also has an 8 second (cooldown) if traited, then Backstab.

And guess what? You don’t even need to be behind the target!

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(edited by Daecollo.9578)

Everyone needs to l2p, except for Thieves

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Daecollo.9578

I play a necro in spvp, I have never been killed 1v1 by a thief unless i’m not paying attention.

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Daecollo.9578

Warriors do damage and that’s all they’re good for.

Why do people complain about big numbers? If you get instagibbed by another player, it’s because they have specced in to doing damage. They SHOULD be allowed to kill whoever they please, but if anyone so much as sneezes on them they’re going to die like a horrible kitten.

There is nothing unfair about a class designed for damage, doing damage. That’s just the way things are in every competitive game. Complaining about it is a knee-jerk scrub reflex. You don’t see many top MvC3 players complaining about Wesker anymore do you? That’s because they’ve accepted that he’s a strong character and instead focus on ways to counter/understand his gameflow.

My friend plays a tanky DPS warrior, and constantly complains about being useless in WvW, because he can kill people 1 on 1 and that’s all. He dies to the zerg, he’s easily kited, and he can’t catch anyone who can run away.

You thieves have it much better. You have stealth, you have escape tools and gap closers, and build flexibility in spades. Why should you be the highest dps class when you have so much mobility?

LOLOLOL….

Banners. (Forever Regeneration Healing for everyone!)
Warhorn Buffs. (condition curing, turns into boon.)
Rifle. (ranged damage.)
Tanking (build them right and they are hard to take down.)
Shout Condition Healing (amazing group utility/healing.)

Warriors can do MUCH more then do damage, they have MONSTER utility as well, even if they don’t spec into any CC removal, they can have a full condition cleanser and another 2 excellent stun breakers, which also cure conditions and heal you if you spec for it.

Banners = one utility slot that’s not taken up by a shout. Provides boons in an aoe and needs to be carried (meaning you won’t be getting bursted) or planted (active range, can be kited). There are plenty of other classes who can give regeneration just as effectively. Banners can also be DESTROYED if planted, which leaves your poor warrior without a banner for a while. Warriors who spec into support typically won’t be dealing high damage anyway.

Great for Large groups of people, the banners can also be used for group fury/swiftness! “Destroyed if Planted?” Banners can’t be targeted or destroyed, they can still do great damage, just spec into hammer/axe+mace.

Warhorn buffs= every class has a support of this style. Warriors need to carry a pure support weapon in their offhand to achieve this. Again, this is utility that could be done better by an elementalist or guardian, who actually have more synergy in their skills.

Thieves do not get this kind of on-demand support, all you need is 20 points in vitality to get this, you can be BOTH a banner warrior and warhorn one and be amazing group utility.

Rifle = well duh, it’s ranged damage. Every class has some kind of ranged dps weapon. Warrior’s just happens to have absolutely no utility at range whatsoever, and a decent up close knockback. Pales in comparison to the Engineer’s rifle control though. Warrior rifle provides no utility, only ranged dps. Again, it’s warriors doing what they’re good at. Damage.

You don’t need utility when you kill shot someone from “1500” Non-rendering range for 21000 damage.

Tanking = wait wait wait. So you’re saying ‘build them right and they’re hard to take down.’ yet you play thief? Have you ever seen a good leech thief or immortal thief build in action? Not only are they tanky, but they have stealth to escape from dicey situations. Warrior tanks get greatsword mobility, blocking, passive regen, swiftness and…boons. Nothing special really. A guardian can do this much more efficiently and a bomb specialist engineer probably also outclasses a warrior tank in terms of pure sustain. Not even going to bring up elementalists since everyone knows just how strong (and how much more supportive) their bunker builds are.

Warriors are very tank-y if you build them correctly…

Shouts = shouts are good. But again, they primarily serve to boost DPS or defense. They still aren’t going to keep from being kited all day and they aren’t going to provide reliable escapes like the thie’fs stealth or shadowstep now, are they?

A Group DPS Boost/Condition Cure/Group Heal all in one? YES PLEASE!

Honestly, just take a wander down to the warrior forums. You’ll see plenty of people complaining about how bad warriors are. I for one am not intimidated by the warrior’s big numbers. That’s like being scared of Iron Tagar or Hakumen in Blazblue, without taking into consideration their other weaknesses because OMG THEY CAN DO A 80% LIFE COMBO OFF A SITUATIONAL ANTI-AIR.

Maybe its you who are bad at playing warrior, you need to think about more people then just yourself.

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(edited by Daecollo.9578)

Watch this and share your opinion please.

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Posted by: Daecollo.9578

Daecollo.9578

Warriors do damage and that’s all they’re good for.

Why do people complain about big numbers? If you get instagibbed by another player, it’s because they have specced in to doing damage. They SHOULD be allowed to kill whoever they please, but if anyone so much as sneezes on them they’re going to die like a horrible kitten.

There is nothing unfair about a class designed for damage, doing damage. That’s just the way things are in every competitive game. Complaining about it is a knee-jerk scrub reflex. You don’t see many top MvC3 players complaining about Wesker anymore do you? That’s because they’ve accepted that he’s a strong character and instead focus on ways to counter/understand his gameflow.

My friend plays a tanky DPS warrior, and constantly complains about being useless in WvW, because he can kill people 1 on 1 and that’s all. He dies to the zerg, he’s easily kited, and he can’t catch anyone who can run away.

You thieves have it much better. You have stealth, you have escape tools and gap closers, and build flexibility in spades. Why should you be the highest dps class when you have so much mobility?

LOLOLOL….

Banners. (Forever Regeneration Healing for everyone!)
Warhorn Buffs. (condition curing, turns into boon.)
Rifle. (ranged damage.)
Tanking (build them right and they are hard to take down.)
Shout Condition Healing (amazing group utility/healing.)

Warriors can do MUCH more then do damage, they have MONSTER utility as well, even if they don’t spec into any CC removal, they can have a full condition cleanser and another 2 excellent stun breakers, which also cure conditions and heal you if you spec for it.

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What is wrong with thieves in a nutshell

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Posted by: Daecollo.9578

Daecollo.9578

That build lacks tons of damage and tools, all he has is the black powder and heartseeker which btw is moronic easy to kill ! one properly placed backstab and he’s dead.

@4:25 look what happens when he goes against a properly speced guardian and gets pulled in and aoed to death.

Don’t go calling NERF before examining and understanding what is going on !
This build is easily beaten by any balanced specced profession, some can even completely immobilize this kind of build.

(copied from OP.)

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What am I doing wrong?

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Posted by: Daecollo.9578

Daecollo.9578

Thief is not a PVE class, we are almost useless in dungeons compared to every other class, except ranger. (but they are getting spirits fixed and major buffs.)

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Honestly i'm deathly afraid.

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Daecollo.9578

I can’t wait for the nerfs

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Backstab, time to nerf.

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Posted by: Daecollo.9578

Daecollo.9578

You have 16,000 health… Even my thief has more (21,000).

The thief doing 8000 dmg in one hit has only that one hit. He’s probably a glass cannon, which makes him pretty easy to defeat. My condition thief rarely die, and if I do it’s because I didn’t pay attention to the battlefield and opponents. I eat other thieves for lunch.

Really !
what about the screens of 20k and 18k backstab in one hit ?
are you really gonna tell me that’s not broken beyond the realm of normal ?
and let’s not forget these hits are from stealth people !

my warrior’s kill shot hits for 12k if I’m insanely lucky and no one sees the huge kitten telegraph and don’t dodge out of my 2 second cast time on top of the telegraph kneeling move.

Alot of those “screens” were with the bugged +50% critical damage rune bug and prenerf “150% damage” assassins signet together.

Thieves abused it the most.

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Daecollo.9578

Your forgetting 1500 range as well.

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What is this.....I don't even.......

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Posted by: Daecollo.9578

Daecollo.9578

That is obviously a thief disguised as a warrior.

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Daecollo.9578

LOL… who needs a thief? Warriors don’t even get nerfed like we do.

You can use a signet (30 second recharge) to instantly fill your adrenaline back up to full!

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Honestly i'm deathly afraid.

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Daecollo.9578

This is why I rerolled to S/D about a month or so ago. If anything, I’m looking forward to buffs.

So far though, I don’t really think you will be getting anything is the problem, just a lot of trait nerfs.

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Honestly i'm deathly afraid.

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Posted by: Daecollo.9578

Daecollo.9578

This game is new and there are a lot of builds other classes are going to recieve, and we do not bring much to the table, currently we have three things going for us.

“Rendering Issues: this makes our class a lot better then it actually is.”
“Burst Damage: We have very little DPS, if the fight doesn’t go in our favor we have to pray the enemy does not have access to cripple or chill or knows how to get us, luckily rendering issues saves us a lot of the time, but they are removing that.”
“Mobility: Actually elementalist beat us on this, but many of them are just discovering how to use there skills.”

So far, we know classes all of them are going to get buffed, and for all we know its going to be more towards aoe damage and utility, which is a nightmare for us.

So far, we know rendering issues will be fixed, another nightmare for us.

and So far, we know our burst damage is going to get nerfed, the biggest nightmare we have.

I’m afraid with the combination of all this happening at once and almost no clues on what we are going to get back from this, we might not have anything left to do, and so far the classes we have most trouble against are getting major buffs. (Ranger/Engineer.) from what we are hearing from developers.

Thieves have some of the worst traits imaginable for dps, alot of our traits are “only can be used once every second”, which punishes most of our damage per second options and makes only certain weapon sets viable, luckily we also have very strong traits, but that just pigeon holes us into one or two builds, which I do not think the developers had planned for.

I am afraid to say that after all these changes, we might not be that good of a class, probably the worst, but that is just my deja voo speaking to me.

The class that has the most complaints almost never recieves anything from updates, and we are always going to get complained about because we punish those who don’t pay attention and are not on there A-game, every patch so far has nerfed the thief, and honestly if this chain of whining does not end you just may as well remove the class, at the start we were the worst class to have in dungeons and now you might as well make it where we cannot attend them, because we honestly just slow the group down more then help them if you take us over any other class. (especially after the updates.) we simply do not bring enough group utility to the table, we are very narcissistic and only really help ourselves.

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(edited by Daecollo.9578)

Character Re-Customization

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Daecollo.9578

I don’t even log in anymore, can’t stand ugly toons. :<

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How do you 2vs2 two thieves?

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Posted by: Daecollo.9578

Daecollo.9578

Also, stacking toughness as an engineer is amazing, since you have the MOST access to the boon “33% damage reduction.” having high toughness already raises that, but having that boon ontop of it makes you rediculously hard to kill, i’ve backstabbed engineers built like this for only 2-3k.

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Backstab, time to nerf.

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Daecollo.9578

A video of a necromancer killing someone from ranged in 1.0 seconds with nearly 0 telegraph.
http://www.youtube.com/watch?v=-pK6M5rf_8I&feature=BFa&list=HL1352314833

The target is also completely dazed. (cannot do anything.)

This made me laugh.
That build takes way more than 1 second to kill someone, is close ranged and wastes all the skill slots to deal damage. Still, you can see the Necro coming.

Thieves don’t have the dazes/interrupts a necromancer does. (unless they are not a backstab thief.)

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How do you 2vs2 two thieves?

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Daecollo.9578

Grenade Engineer with Turrets.
Staff Necromancer. (with wells.)

Both Stacked Heavily on Defense, you can constantly chill/cripple/immobilize your opponents and do heavy hard-hitting AOE Damage and AOE Healing.

Your welcome, you should be impossible to kill instantly if your standing ontop of eachother using marks, as if you use a fear mark ontop of you the thief who backstabs you instantly gets feared, and you can hear the noise when this happens, this means spam AOEs away, you know they will hit when your marks disapear.

After a short period (rendering issues, after they will get fixed.) you should see two-three thieves downed, they are useless now, so just finish them off.

You did read that we were moving? If your strategy is to just stay in one spot all day we can as well stay in the border keep.

You can throw down AOEs as you are moving.

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(edited by Daecollo.9578)

How do you 2vs2 two thieves?

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Posted by: Daecollo.9578

Daecollo.9578

Grenade Engineer with Turrets.
Staff Necromancer. (with wells.)

Both Stacked Heavily on Defense, you can constantly chill/cripple/immobilize your opponents and do heavy hard-hitting AOE Damage and AOE Healing.

Your welcome, you should be impossible to kill instantly if your standing ontop of eachother using marks, as if you use a fear mark ontop of you the thief who backstabs you instantly gets feared, and you can hear the noise when this happens, this means spam AOEs away, you know they will hit when your marks disapear.

After a short period (rendering issues, after they will get fixed.) you should see two-three thieves downed, they are useless now, so just finish them off.

Also remember, turrets track your target even when invisible, so you can look at them to always know where the thief is.

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(edited by Daecollo.9578)

killed in 1.5 sec by a thief litterally

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Daecollo.9578

Thieves (Damage Per Second.) not Burst Damage is actually quite horrible (Over a 30 second period, necromancers will even out damage us.), its almost impossible for us to beat a bunker elementalist or guardian unless we “suprise.” them and kill them faster then they can out heal us.

Thieves have two things going for them, “Suprise, Burst Damage, Rendering Issues.”

They are going to fix Rendering Issues, this will be a BIG… You have no idea, BIG issue for the class.

They are lowering Burst Damage, but didn’t say what they were going to raise to compensate, another scary thing we have to worry about.

Suprise? We don’t know, we may still have suprise, but after these lines of nerfs you might as well say “suprise!” i’m a thief! (“Free Kill!”)

And even after all those changes, people will still whine about the class, because its a pubstomper class that punishes players who are not on there A-game or simply not paying attention.

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Blackpowder/Headshot damage needs adjusted.

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Daecollo.9578

4 Initiative Interrupt.

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Blackpowder/Headshot damage needs adjusted.

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Daecollo.9578

If you take in the amount of health a player gains by using heal – headshot may be one of the most efficient skills in the game (when you interrupt and then lock-out the heal ability that is).

It’s an ability with a somewhat high skill-cap.

Its one of those things that would be really nice if it didn’t have a int cost and be on a 15 second CD.

because the way the system works is if you use it you sacrifice a ton of dps.

With the way thief is, it pretty much HAS to have damage or its just not worth using, we can’t be like other classes and use our utility skills and damage skills, we have to pick, which is impossible because who cares if you interrupt them, you could of killed them instead with a damage attack!

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Blackpowder/Headshot damage needs adjusted.

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Daecollo.9578

If its going to be used as an interrupt, the initative costs need to be 1 or 2.

Nobody uses Head Shot, its almost worthless, its damage is pretty minor.

Black Powder’s damage should at least be in line with Shortbows ‘2’.

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(edited by Daecollo.9578)

Blackpowder/Headshot damage needs adjusted.

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Daecollo.9578

Ok people will just never use 4/5 pistol and not use pistols, good idea, and love the feedback.

They are designed to be damage dealers, otherwise they wouldn’t do damage or have names like: “Head Shot.”

A 1/4 (0.25 second daze.) and 84 damage for 4 initative is pretty awesome.

Meanwhile, Pistol Whip is 1026 damage, costs 1 more initative and gives evasion and stuns for twice as long.

Or it needs to be an effect like “http://wiki.guildwars2.com/wiki/Magic_Bullet”.

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(edited by Daecollo.9578)

Blackpowder/Headshot damage needs adjusted.

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Posted by: Daecollo.9578

Daecollo.9578

Headshot needs to do at least 450 damage. (4 initative.)
Black Powder needs to do at least 590 aoe damage. (6 initative.)

Why? They both do 84 (=no damage.)

Its rediculous that other weapon skills have high damage + an effect, we would be using more then 2/2/2/2/2/2, 3/3/3/3/3/3 if our 4/5 abilities actually did damage for there high costs.

Most of our skills have effects + damage, but these 2 skills seem to ignore that factor, they should be doing damage.

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(edited by Daecollo.9578)

Character Re-Customization

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Daecollo.9578

I’d pay 20 bucks for it. :/

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Authenticator Questions/Concerns [merged]

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Daecollo.9578

Is this suppost to be fun?
I love the security, but every time I want to log in the game I have to click a link to my email.

Every time I want to sign in to the forums, I have to click an email.

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Revised Thief traits

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Posted by: Daecollo.9578

Daecollo.9578

So I had to spend 2-3 hours writing about each trait just so I can get a generalization about what you think. “They are all overpowered!”.

Take the time to rewrite why they are overpowered, and then suggest something that wouldn’t be so overpowered.

For example:

Hidden Thief: 50% Damage Reduction.
Change instead to: 33% “AOE” Damage Reduction.

Potent Poison: 50% Duration, 17% Extra Healing Decrease
Leave it as is at 33%, its fine.

Quick Venoms: 50% Venom Recharge Reduction.
Nerf to 40% Venon Recharge Reduction.
I think its fine, because the Venoms have a WAYYY too long CD in the first place, its rediculous how long they are, nobody is going to use venoms unless they have a reduced CD.

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"-50% falling damage-type" Traits at level 40.

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Daecollo.9578

Because symbols are very nice, and do some nice damage and protect you.
Aka awesome.

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"-50% falling damage-type" Traits at level 40.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I mean, it should just be given to all of us at level 40, not having to trait for it.

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Revised Thief traits

in Thief

Posted by: Daecollo.9578

Daecollo.9578

When you list ideas for traits, they always have to be exaggerated.

No, they don’t.

These are only just ideas, they can be balanced, 50% damage reduction could be 10 or 15% after changes, Whenever you add or take an idea, you always make it very high or powerful.

These traits were presented as serious, balanced ideas, and certain people in this thread have been defending them as such. In addition, with some things the only thing that changed was the scale. For example, the only change you made to the healing on initiative from 70 to 200. This means that you weren’t presenting a rough idea of a new trait without worrying about scale, you actually thought it would be a good idea to raise the healing that high (hint: it isn’t).

Anyways, thread finished. The traits as presented are blatantly, ludicrously overpowered.

In the future, it would be better to present a few changes at a time, and back it up with reasoning. This thread had so many proposed changes that there’s no way we could adequately discuss them all. I didn’t even scratch the surface with my objections (for instance, why do you hate thief healers?). If you present a couple reasonable changes and explain why, you might actually get constructive discussion.

Well, why don’t you offer some ideas?
Your good at this, you may be better then I am, we have high burst damage, stealth, mobility, low dps (damage per second.)

Give me traits that will make us good for the group like every other class.

What we know: we are going to recieve a damage nerf.

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Revised Thief traits

in Thief

Posted by: Daecollo.9578

Daecollo.9578

They are probably nerfing cloak and dagger to not cloak anymore.

That’s wild, baseless, unfounded speculation.

And it doesn’t change the fact that I just used your new, “completely balanced” traits to come up with a build that could massacre a group of five with no problems. It took me under 5 minutes to create, although longer to do the math and write it up.

Why don’t you respond to that build? Do you honestly think that is a balanced, fair build? Or are you just ignoring anything which proves that you’re wrong?

These are only just ideas, they can be balanced, 50% damage reduction could be 10 or 15% after changes, Whenever you add or take an idea, you always make it very high or powerful.

When you list ideas for traits, they always have to be exaggerated.

I always “assume” the worst when they say they are nerfing something about a build, but that is because I play SOE games.

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(edited by Daecollo.9578)

Revised Thief traits

in Thief

Posted by: Daecollo.9578

Daecollo.9578

They are probably nerfing cloak and dagger to not stealth anymore.

Its more of an “idea” thread if they are nerfing the class as badly as I predict.

That is pretty abusive though, would probably have to redo the traits to be less powerful.

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(edited by Daecollo.9578)

Thief killed by Warrior in 2 seconds:

in Thief

Posted by: Daecollo.9578

Daecollo.9578

[/quote]
They have the same channel time? Where do you read it?
The wiki, and also experience tbh, says that Pistol Whip channels for 3/4 seconds while Hundred Blades channels for 3 + 1/2 seconds.
Just create a Warrior, go in the Mists and use Hundred Blades unhasted.
Then pick up your thief and use Pistol Whip.
The difference in the channel time is evident, if you say they have the same channel time it is clear that you haven’t played one of the two.

[/quote]

I edited it 7 minutes ago, your right.
Of course, since it does 2 times less damage its rediculous, you would run out of int using it 3 times.

Pistol Whip shouldn’t stun, should do more damage or cost 1 less int, and be usable while moving.

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(edited by Daecollo.9578)

Thief killed by Warrior in 2 seconds:

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Nevermind, i’m blind.

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(edited by Daecollo.9578)

Revised Thief traits

in Thief

Posted by: Daecollo.9578

Daecollo.9578

^ Yeah these 30/30/30/30/30 builds are pretty awesome.

Well, the majority is calling out for Thief nerfs, but then we get threads like this one or the Sniper Rifle a few days ago asking for insane, game-breaking buffs. I guess that balances out, right?

Seriously, OP, do you honestly think this would be good for the game? This would make thieves so godmode powerful that no one would ever want to play any other class. Ever. Just look at…

V: Potent Poison: Increases the healing reduction on your poisons by 17%, your poisons last 33% longer.

I said something about that above.

VIII: Quick Venoms: Venom Skills recharge 50% faster.

Venoms have a horribly long cool down and suck.

XI: Panic Strike: Critical hits have a 33% chance to grant (5s) of swiftness and vigor.

We give up 20% Damage bonus for it, its a major trait.

XII: Residual Venom: When a venom is cured, that venom is reapplyed for an extra 2 seconds.

Venoms should be special, they are venoms.

5: Side Strike: 10% chance to critical hit when hitting a foe from behind or the side.
25: Killer’s Instinct: 10% critical damage when hitting a foe from behind or the side.

They are nerfing all of our abilities, this makes us more like warriors.

IV: Concealed Defeat: Shadowstep away gain 5 seconds of stealth when downed.

We give up other things like damage, and I already stated above to nerf it a bit.

IX: Comboing Strikes: Dual Skills cost 1 less initative.

Nobody complains about death blossom or pistol whip, mostly back stab.

VII: Ankle Strikes: Critical Hits have a 33% chance to cripple foes for 1.5 seconds.

Oh No, Pistols actually will hurt people!

25: Blanket of Shadows: Gain 3 seconds of Protection when you stealth.
VIII: Hidden Thief: -50% Damage Reduction while stealthed.

Giving up regeneration and condition removal and stea—- you know what, look at our other traits.

III: Shadow Protector: When you stealth an ally, they gain regeneration for 10 seconds.

This definitely needed to be doubled, because thieves were clearly meant to stack regeneration on allies, yep, just like other classes!

5: Expeditious Dodger: 50% Endurance Regeneration.

Dodging every 3.5 seconds isn’t enough. We need to drop that to 2.8 seconds to be balanced.

V: Master Trapper: Traps recharge 33% faster, traps have a larger area.

See “Quick Venoms”.

II: Power of Inertia: Gain 1 initative when you dodge.

+60% initiative regeneration just from dodging? Seems fair.

VI: Fleet Shadow: Move 50% faster while in stealth. (speed buffs don’t stack, so 33% is useless.)

-66% damage and double initiative regeneration while in stealth just isn’t enough… what can we do? Oh, I know, we can make the thief move faster than anyone or anything else in the game while they’re an invisible, immortal god. That sounds great!

VIII: Pain Response: Gain 10s of regeneration when your health is below 90%. This effect cannot trigger more then once every 10 seconds.

Wait, seriously? Just like that, one trait, and we get permanent regeneration forever? Sign me up!

X: Assassin’s Reward: Gain 200 base health per initative spent.

Worthless Traits need buffed.

VII: Bountiful Theft: using steal grants you and nearby allies vigor for 30 seconds, Up to two boons are ripped from your targets and also granted to your allies.

I said something about it, lowering it to 25 seconds.

To be honest, we’re about to get a huge damage nerf, we need something to make up for this, GROUP utility perhaps?

Look at where all these traits are, they are spread around, you are not getting all of them without giving up something.

Vigor seems like something thieves should give to the party, warriors already give the party perma swiftness/vigor with warhorn, and we cannot?

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(edited by Daecollo.9578)

Thief killed by Warrior in 2 seconds:

in Thief

Posted by: Daecollo.9578

Daecollo.9578

It’s balanced when you die to a 2s channel followed by a burst after being CC’d.

Why did they nerf Pistol Whip then?

Because you can do 3 pistol whips in the time it takes for 100b to cast completely. All while evading for a good portion of it and dazing 3 times. If you want 100 blades play a warrior.

Pistol Whip and 100b have the SAME channal time.
Both have to be standing completely still.

Pistol Whip does 2x less damage.

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