Pre-patch you had to kite because dpsing the enemies down before more spawned was a bit of a problem. Now you can kill all of the mobs as they spawn before more spawn…. you end up sitting there waiting for new mobs to show up. This is much easier.
I am against the revives. I find that it encourages people to let others die just to do daily.
To add to it, I feel that I’m being conditioned to revive others when I should (and do) already do that. These feel less like accomplishments and more like the game trying to teach us how to play, no matter how much we have played. And finding 10 dead people to revive is tough if you don’t do a lot of challenging content every day. Most of my revives come from the less than intelligent people who repeatedly die at chicken spawn in pennitent event. lol So many people die there, which would be fine the first or second time, but eventually I thought everybody would learn that it isn’t safe… some people don’t lol
how does /whisperwholeguild work? Wouldn’t it be just like sending a message through /guild?
1) If you don’t do dungeons, the case this month, it takes 30 days to get an amulet. For me to obtain one it would be 30 days, that’s why I used that number.
Seriously? Do 5 dungeon runs. Don’t complain about this if you are so unwilling to play some aspect of the game even a minute amount. Get on gw2lfg.com, join an Ascalonian Catacombs full run group, beat it, do 2 more runs, and have your 10 extra laurels (assuming that is all you have left) in less than 2 hours. I know some people don’t like dungeons but to detest them so much as to not spend 2 hours in an entire month doing that part of the monthly is ludicrous.
I’m not against people “whining” and “complaining” when what they are actually doing can be better described as criticizing. If you aren’t willing to do something you don’t like for just 2 hours over the entire month and that is the only thing keeping you from getting this amulet with everyone else, then boo hoo. The 2 hours you spend on dungeons now equates to you having the amulet for aprox. 12 days more.
I’m not getting one, I spent my laurels on other things because I didn’t want to get an amulet before trying some of the other cool items. If you have some phobia of dungeons in a fantasy world then don’t do them and wait until you get your daily laurels or they implement another method of getting them which I’m fairly confident they will do.
P.S. To the posters above, I love the pirate bird… so nehhhhh. lol jk
(edited by DaedalusDragon.3754)
Unfortunately, the loot is like this because of the number of players. For example if you had 10.000.000 players doing events for 10s each, there’d be a massive gold influx in the market and things would get so much more expensive (the more gold you have for less items, items costs more gold to acquire).
So by having this kind of “miserable” loot, it’s balanced (I hope) to keep the economy somewhat balanced… though maybe too much balanced to the point they control everything about it…
I feel that there are better ways to handle this though. For instance, leave the loot drop rates the same and give people more uses for the loot. Right now half the junk we find (and the myriad of low level mats from loot bags and the monthly salvaging) are only good for leveling alts. let’s face it, crafting is useless for the most part. I find the price to buy an item off of the TP is only slightly more expensive than buying the mats. This isn’t really a problem when you collect everything yourself but I imagine the majority don’t do that.
I know there are mat conversions you can do but the cost for those are so high and the turn around is so low. You get about 20ish of the next tier of mats by spending skill points and 250 of the previous mat. Terrible conversion rate. I am constantly vendoring elder wood and thick leather (I think that is the one) because they are so worthless and I have full stacks of them.
It gets worse when all of the end game (read: ascended) items are bought using completely unrelated tokens and now money is primarily used to get legendaries which not everyone will do anyways.
Oh and you can’t forget the people who got to come in the early game and exploited for tons and tons of money who now own some of the markets………. not really relevant but I never let a chance to whine about rich people go to waste.
If they accommodated for the people who didn’t get eotn then where would it end? I owned all three and my HoM is very slim. Should I get bonuses for doing the other stuff that I did do?
Their goal was to reward their most loyal customers; the people who played the game a long time and bought all of the expansions. If you should be rewarded for buying and playing the other parts of the game then Jimcanthony Joebob should be rewarded for buying the base game and putting in 5 minutes because he supported Anet just as much as you did. (Note: supporting a company is about money, not about playing. Don’t fool yourself into thinking that a company isn’t out to make money.)
Ever going to come to Little Rock Arkansas?? =( I’ll not get my hopes up.
While doing Shelter’s event in Cursed Shore there was some player afk near where a bunch of enemies spawned. Needless to say they were dead. In an effort to finish their daily revives, a few people kept reviving them and over time she was a naked player character with broken armor.
This new daily encourages people to do this. Kinda sad.
My immersion breaks when these distraught refugees act nothing like refugees in that they don’t tell you what happened and they move single file and one at a time.
And as Khai said, there is no reason to believe anything happened at all anyways because the maps they come from are normal and nothing has happened there.
In real life, this entire event would have played out over the course of a week… and we would have known what happened in less than 2 days of what happened. That is assuming we would have to walk there (uhum waypoints). I feel like we are needlessly helping these refugees instead of solving the root problem all for the sake of the story… the slow slow slow story.
This better be one awesome surprise twist if it has this much “buildup”.
Yeah, the 3 stacks of might and aoe blind is very awesome if people are dying a lot around you. Mash that button and watch your (and your teammates) might stacks rise and rise and watch as your enemies never hit anything.
The red circles are definitely gone. I think they show up for a split second as he casts it but I don’t know if this is an intended mechanic based on fotm lvl or a bug or just some general change.
See how far you get in paid tournaments and then talk. Some of those teams are pretty kitten good. Much better than other teams. So there must, logically be some skill involved.
In fact, SPvP itself is less about 1 guy and more about the entire team anyway. If you’re soloing PvP and thinking you’ve learned your profession, you probably haven’t.
This would be the case even if every class were the same and only had one button to press, so pretty irrelevant to the discussion.
Indeed, the team vs team modes, scale in difficulty with your opponents skill level as a team much more then anything else, so it’s really not relevant at all how high am I on ladder (which I am pretty sure doesn’t even exist aside from the ‘’/played’’ QP one)
Now, for people saying that proffesions are harder to master then what I have described, just pick any class and tell me what exactly separates the ’’master’’ of said class from average joes (not complete newbs from pros, but actually decent players from pros).
Elementalist. DONE. (and not the bunker ele)
Trust me, you haven’t mastered that class yet.
My guardian at lvl 11 followed by his lvl 80 future self.
Note: The first picture is the earliest one I had but it also was taken because my character was bugging out hard and was stuck like that. I lold so hard at that during WvWvW.
(edited by DaedalusDragon.3754)
You get something like:
0-100 = 1 level
100-200 = 2 levels
200-300 = 3 levels
300-400 = 4 levels
No. I have spent I think 15 and have got 6 lvl 78-80 rares. That is a monthly and 5 days (which was about 5 days of extra work this month) or 15 days and I made probably 1.2g
Imo, they should give 1 exotic and you should get to pick more than the “class” box as my “warrior” boxes kept giving me cleric’s gear. The guardian box I got gave me a berserker gear….
Area loot grabbing would be fantastic. I hate reviving npcs while trying to loot stuff.
In my runs between Pennitent camp and …the other one… just blanked I’ve found bodies from previous events just waiting for me to pick up my loot quite a while after the fact. These boxes don’t glow extra for me and the fact that I can see other peoples boxes is the worst idea ever.
My opinion, based on everything that has been said here, is that these were solely added to make players feel like they were being rewarded more without actually rewarding them more.
This is worse than those. Those posts have at least some bearing on the game (which this is the official forum for) and this post has absolutely no bearing at all.
Legendary’s weren’t intended to be made in a week play the game there LEGENDARY for a reason there not even that expensive.
Are you crazy “they aren’t even that expensive” LOL LOL LOL LOL LOL LOL Yes because in the 6 months I’ve been playing I’ve just randomly accumulated 600+g… LOL
I haven’t farmed for a few hours every day since launch and I’ll never do that. I hope someday the legendaries are attainable by me, who won’t farm for money but might spend a lot of time doing fun activities, but I won’t chase some rich mans pipe dream that is only accomplish-able by the super rich (irl), the early birds with the exploits, or kids with a TON of free time.
Ok, I think this thread needs a lock.
I also want to double check one thing. Everybody here knows that I realize this right? I KNOW about the balancing of stats, I ONLY said this because it looked like others were ignoring the balancing part AND STRICTLY saying that less vitality was better than more vitality. I only wanted to make sure that if somebody did think that then they might get something out of this.
Where are those extra hits coming from on the hammer? When I use it I didn’t get might for crits on the symbol. I also consistently had fewer might stacks than I did with the greatsword (granted might at end of GS chain). You also have to realize that the greatsword is more reliable as missing an attack isn’t a 3/4 second cast time you have to start over and even worse is the 4 seconds it takes to go from start to finish of the chain skill.
I’m not saying that the hammer isn’t probably better for support with protection and MB on a much shorter and more useful cooldown (blast finisher > whirl), just that in my experience GS is better at using empowering might.
No gear inspection. Any member of Anet staff with an ounce of morality who read this thread would most assuredly agree. Those in favor of gear inspection sound like complete kittens and are people I’d probably deck in real life. Of course if Anet even thought of attempting this it would be the last straw in a long series of manifesto/philosophy breaking straws. Let us play however we want. Let us play with whatever gear we want. If you are an “elitist” then form a guild with like minded people and stop pugging. Don’t act like children and cry “him having MF gear isn’t fair” and deal with it!
Anet, if you add this you can count me out. Just by reading this forum topic I know I despise these people and if this becomes a norm in my dungeon finding experience then I won’t give GW2 a second thought. FFXIV ARR and TESO are both coming out this year, amongst others, and I don’t need to stay here if the devs are more interested in keeping the “elitists” happy. That being said, I have a very strong feeling that Anet realizes that this is a bad idea and won’t add it.
Then they have to deal with what happens when you get off of the mount… Where does it go? Just put that dolyak in your pocket right?
And what about Charr? Charr don’t ride animals, they ride machines… and I think that would be the last straw. At that point people could realistically stop calling this guild wars 2 and call it WoW 2.
… exploit …
I don’t know if you realize this, but if I were to kill someone solely with consumables, it would cost me more to kill them than I would get as a reward for doing so. If anything, excessive use of consumables loses players money and their primary use is for laughs. Have you seen the video of a quaggan army using golems in a box to oliberate foes? http://www.youtube.com/watch?v=VLmOVFk63-Q
@Firegoth: Have fun!
You are just… wow LOL. Ok, here is a lesson for you. Someone who can afford to just roflstomp people using consumables DON’T CARE ABOUT THE COST but just like to ruin the game for others. You can’t possibly defend this and ever expect anyone to treat you with respect. This is so underhanded and ruins the game for people.
Anet, fix this. You won’t ever have a truly successful open world pvp until all skill-less kills are removed.
Thank you, and goodbye.
That build will work. I only have one suggestion, change Two-Handed Mastery to either Battle Presence or Pure of Voice. Both are pretty useful imo but it depends on your style. Battle Presence will provide HPS (healing per second) to your party constantly even if you use Virtue of Resolve. Pure of Voice is very synergistic with the AH (altruistic healing) trait but from what I’ve heard, and you’ll need to find out more from others as I don’t know the details, it bugs out sometimes and doesn’t always work. But with Pure of Voice you essentially cure 1 condition from teammates around you and give them a similar boon which in turn heals you per ally that was given a boon.
On the other hand, Two-Handed Mastery can be very useful with a hammer as it lets you give out Area Retaliation by utilizing Mighty Blow more often with Symbol of Protection (hammer auto chain skill) which also heals you per ally benefited.
Your stats seem fine but you MIGHT want more crit chance just for empowering might. You can probably sacrifice a little vitality or power (just a little) and get it between 40-50% and that should help loads. As it is, I definitely suggest you keep to the greatsword as the hammer doesn’t utilize Empowering Might as well (slow attacks).
I hope that helps. I’ll keep up with this if you have any more questions.
Ok, I knew of those debates but I saw a lot of debate over vitality without regards to other stats often enough to warrant this. There was a lot of debate over a lower vitality being more effective due to higher percent heals…. I swear I saw that all over the place and it kind of bugged me.
Our heals arent based on percentages. So that doesn’t make any sense.
If you have 20k life, or 16k life. your 9k heal is still going to heal for 9k.
That was actually my point. I’m not saying that this is my idea that somehow less health for the sake of it is better. That is not what I’m trying to say at all.
So long as everybody understands my point (whether they got it before or after reading my post) then this topic is moot. I only made it because it seemed like people were specifically trying to explain that less health was far superior to a greater health pool because percentages were higher per heal with less health. No one has to explain why that isn’t true to me, I’m a mathematics major in college, I know my percents.
I’ve actually come to that realization recently myself and am in the process of getting berserker’s gear to try it out. I’ll let everyone here know how it goes for me. I hope it works out but as I’m not all that great we’ll see if it works for me =)
I’d rather not see it get nerfed (that sounds like a problem for pvp by itself, not pve) before it gets replaced by a better boon that is actually productive instead of counterproductive.
Everyone in the party said they were out of combat… I don’t know what happened but I do know that these dungeons weren’t adequately toned down to account for no WP zerg rushing.
Like I already said in another thread, something about path 2 in AC is much harder when Detha is trying to fix the cannons. I never went down on that part before (or often anyways) but our group wiped the last time we did it (a few times actually) because the mobs were destroying us. It was a competent group and an event that I’ve done many times without much effort but for w/e reason it seemed so much harder all of the sudden.
They also wanted dungeons to be a way to gear lvl 80 toons and it was never about making that difficult.
Gear inspection is terrible. The only benefit to that is kicking people with worse gear than you want. The game isn’t about you. Find like minded people and leave the “normal” (not “casual”) people alone. Elitists try to ruin everything for people just to seem cool.
AC is really easy for me and my pug groups usually, but just once in the last few days (possibly first time since patch) we got to detha’s cannon part and wiped multiple times. The enemies seem MUCH less forgiving than before as I haven’t died there in a long time but our entire group, which seemed very effective before that, had huge problems with that spot.
No forethought… In magg run of CoF if you die in a lava pool during the run across the lava your entire group and magg is stuck permanently unless you log out. You continuously take fire damage even when dead and that keeps everybody in combat. You cant res, they can’t continue the story, and you have to log out and log back in to continue the dungeon. Simple things like that should not have happened if their was a lot of forethought.
One of my recent loot chests had a porous bone… A massive slap in the face… I know these were introduced to give players the “feeling” of more and better loot but it is that kind of underhandedness that bugs me.
I feel like retaliation should be removed and replaced by a better boon that doesn’t rely on a character to take a few hits, which is against the idea of avoiding damage in the first place.
Ok, I knew of those debates but I saw a lot of debate over vitality without regards to other stats often enough to warrant this. There was a lot of debate over a lower vitality being more effective due to higher percent heals…. I swear I saw that all over the place and it kind of bugged me.
Well, for minimizing damage the best thing I can think of is the chain in the hammer auto attack. That is something like 70% uptime of protection if you can stay in the field. Though critting on the hammer isn’t ideal as it attacks very slow (though powerful) so you won’t get as much benefit out of empowering might (my personal favorite on crit heavy builds with the GS). Sadly mace isn’t all that great as it’s damage/protection comparison is pretty weak. It is great to block attacks but it doesn’t matter in the long run if it takes forever to slowly grind the enemy down to zero health. The best defense is a suitable offense; one that can destroy your enemy before you run out of protection skills to reduce damage.
The guardian doesn’t have a lot of group wide heals but if you are looking for self heals and crit then I’d say definitely go down Valor and get Altruistic Healing and then go 20 down Honor and get Empowering Might. That build works perfectly in pve with a GS and a 0/15/30/20/5 build. In large groups of enemies you can take a beating and go straight up to full health, tons of might stacks (20 or so), super blind, and tons of vulnerability stacks (with trait choice) the entire group of enemies. That build isn’t QUITE as effective in fights against single opponents but it is still quite effective.
Monk’s focus is ok, but I’ve never really cared for it and it’s weaker heals but a lot of people like it so I’m sure there are ways to make it work.
If you really want one of those, I’d say persistence just because it helps deal a bit more damage and a bit better buffing of allies.
It might also help if I knew what build you were working on.
Also, something you might want to consider, in that trait area (didn’t even see it and wasn’t thinking) is Two-Hand Mastery which is incredible for the hammer. With THM you can use a mighty blow nearly every auto attack chain instead of every other one which gives more heals from area retaliation, more damage, and group wide retaliation which is worth what it is.
I find the healing to be absolutely dreadful. For me in my AH build I got 119ish every second in a field and that is terrible considering I was barely ever just standing still in my symbol. It also doesn’t help my teammates because it only affects melee and most of them don’t sit in it either because they probably don’t even notice the healing.
Battle Presence in honor (grandmaster major trait) is tons better than that as, for me, it did the same or slightly less healing every second but it never stopped (not even when you activate it) and they didn’t have to hug you to get the benefits.
And about longer lasting symbols, my opinion is not really. Having them up longer helps with some minor things but there are better traits in that spot (empowering might, I’m looking at you) compared to getting one more Mighty Blow area retaliation in or dealing small amounts of damage. Also, symbols rely on people not moving and enemies like to do that a lot and so do players. I find their main use to be minor and a great bit of additional shazam to our skills. Nothing I’d build around (traits are too weak for it) but a skill I use for the utility though slightly minor (I’m not a huge fan of light fields, they are ok, but I’d rather not rely on getting hit to deal damage (retaliation)).
I’ve been reading a lot lately about people’s opinions on low health pools and one thing in particular has been bugging me. It is something about how a smaller health pool is better because heals then heal a better percentage than with a large health pool. Now, I’ll admit that I might be missing something. I realize that their are some runes and some traits that proc on health percent but none of those seem that beneficial to warrant less health. So I’d like to explain something.
Lower health is never better than more health. If you use a heal skill and you only have 12k health you will raise in a higher percent than a person using the same heal skill with 20k health, but the actual number (assuming same build and HP stats) will be the exact same. The actual percentage of your health is actually very unimportant in your survivability. Also, with a lower health pool and a healing guardian build, you have a higher chance of eventually getting to full health and then wasting heals. If you had more health then you would have more to heal and you would spend less time overhealing more time creating a softer cushion in your health pool.
A larger health pool is also better for receiving powerful strikes as it leaves you with more health afterwards and more breathing room. And, no, you may never get your health back to full during a fight but full health isn’t as important and how much health you do get back entirely depends on your healing.
All in all, I don’t know if this needed to be said. It seems pretty obvious to me but then again, as I said, I might be missing some aspect of the game. As it is right now, I can’t find any reason to realistically cut health down just for any “on health percent” trait or rune. Also, this discussion is not about the balance between health and toughness or any other stat, just a discussion on larger health pools and their superiority over smaller health pools. AND this is not a debate over Warriors vs. Guardians.
Ok sorry for all of that (especially if somebody proves me wrong) but I wanted to get it out there either to help others or to learn something new myself.
This is seriously still going on…. If it wasn’t enough that it was just a picture and it means nothing, but a dev came on and told you no. Stop acting like children (especially anybody who wants them to re-make their art so it falls in line with your wants and needs). They said no and have said no many times, stop getting upset over every little (non-existent) thing.
Mounts aren’t happening. They aren’t just some “I think I’ll add mounts today” kind of decision and they are very hard to implement. And at the moment… THERE IS NO NEED FOR THEM. You got a broomstick so be happy.
They are?! I suppose it makes sense as they are pretty much mole people… I really hate how often you come across enemies that are immune to control effects. The hammer’s Ring of Warding is so useless most of the time because anything and everything waltzes right on in.
I like the GS but I’ve used it for so long and I would love it if more of our weapons were valid in group situations.
I run a hammer build. Right now I’m using Hammer/(anything else) in an AH build. I have full knight’s armor, 5 ranger runes and 1 emerald (?) orb, Valkyrie hammer with bloodlust, Ruby berserker earrings, solaria ascended ring, red ring of death, and the replicator amulet with emerald jewel and my magi’s spineguard of the valkyrie. Now looking at it it is really mixed but the stats are all there.
I run 0/15/30/20/5. I don’t even know anymore. I want to be survivable but I would rather not see all of my attack fly out the window for a small bit of survivability.
(edited by DaedalusDragon.3754)
The mossman was stupid hard at lvl 20. He would 1shot me before I even knew he was up and he was following me like I was important or something. That fight had me spamming dodges I was so afraid.
Anyways, thanks for the advice guys and gals and keep it coming. I could use some more help with coming up with a build that doesn’t require me to buy a completely new armor set.
melee Guardian has no place in fractals? Guardian is absolutely AMAZING in fractals!
Massive Survivability, Superb support (some of the best boons in game), The best and longest lasting reflections in game (spirit shield/wall) and belive me when you learn to use them they make more diffrence in fractals then any other ability!
Hell we even have the ability to give our group quickness for 3 seconds 2 times within 15 seconds, not to even mention the FURY!!!
2! Area of Denial abilities, if used right these make or break an encounter.
And the list goes on.. the guardian has some AMAZING versatility, and POWER in fractals..
The best fractal team I ever had was 5 guardians, we went trough the dredges in the bomb section like butter, not even trying to rush to the door.
and shaman boss could forget about even touching us.
and while this was not 30+, it was still 20+
as for melee guardian? I have yet to meet a situation where I could not melee just fine, if I just played right.
Infact I frown on guardians that join my group equipped with scepter/shield and staff.. Its a crutch, and in the long run IT SHOWS!
Both Healway and AH have no trouble in melee, though for dungeons there could be even better builds.
I realise I went a bit of track in the start of my reply, but the fact is ANY kind of guardian is amazing! (except scepter users because they suck
)
Edit: While Warriors have more health then us, that is just more health they need to fill up, if anything it dosnt work in theyr benefit. Effective health will crush actual health any day of the week.
The only mobs that should be destroying you in melee are the ridicilous ones in cliffside, but they are not ment to be tanked by players.. personally I think it is a god awful idea to give these npcs that much dps, but thats how it is.
Maybe I understand the guardian MUCH less than I thought I did. Where are you getting quickness so readily? Are you talking about Tome of Wrath? Because I will take 3 seconds of invulnerability and replenishing my virtues on half the cooldown without any roots any day over that.
And about this “effective health” stuff. You are woefully misinformed. More health is more health. Having less health doesn’t do anything for you. Sure, having less health means you gain more percent of your health back per heal, but that is a bad thing and doesn’t mean you have more survivability. 100% of 12,000 (made up number) is still less than 50% 24,001, and I’d kinda like to have the extra health for when I mess up, because I’m not perfect and I mess up quite often.
I mean, yes, a warrior may never get his health fully healed in a fight but isn’t that a good thing? Overhealing is a major problem for melee, toughness, healing guardians because heals become less effective when they are doing nothing. Also, a warrior can take a big hit and then be at the starting health of a guardian which gives him a lot more leeway compared to taking 2 hits and dying as a guardian by some boss who has immensely powerful attacks.
I appreciate the advice everybody and I’m sorry about that but I had to say it. One last thing, does any other guardian notice the bosses chase you the most? Maybe it is my imagination but the mossman, ascalonian fractal boss, and many others just follow me even though I’m doing minimal damage and my healing isn’t all that great (usually because at the time my AH build isn’t as effective because we are all spread out). Sometimes I feel like Anet made enemies treat the guardian like a tank from class MMOs and then didn’t make the guardian a tank at all. Or I’m making it all up in my head.
They said there were clues hidden about the events (if I read correctly) if you listened enough and checked everywhere but this event was so boring that I almost didn’t even do it.
I feel no connection to these people because I have no idea what happened to them and it doesn’t feel like an emergency because they are just walking in over the course of weeks and in no rush. I’m kind of against this kind of intro because it makes our players feel like lame ducks sitting on the sidelines where the “major story” or w/e is just repairing signs and lighting fires.
If they keep making the living story a slow and continual thing like this where nothing big happens then they can’t ever add bosses or anything without making it instanced or just one big event that they hope everyone can make it too. Or does this story even have a boss? Anyways… now I’m just rambling.
Let’s create a game where everybody can put in no time and get everything there hearts desire. Jeez. Just level your alts with crafting if you already are bored of leveling alts… If that takes too long then you are incredibly lazy. I don’t know what else to say. Leveling is already really easy… have any of you played other MMOs? This is already faster and easier in every way.
And also, coding this would be a HELLSTORM. Don’t think for a second that this is just “change a variable and wazam it is done”. There are bugs with skills that are so minute but they can’t just have some number changed because that has so many other implications that it isn’t funny. This would be the hardest feature I can imagine them adding in and they still have MANY other things to work on.
Sorry for being offensive if I was, but the laziness of some people and the naivete just irks me greatly.
I’m also in NS and LA and overflow LA is always brimming with people. I always see lots of players near banker, outside of that building, near mystic forge, TP, crafting stations, fotm portal, and just walking around.
How do people see these attacks from human sized enemies in a sea of particle effects?