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Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

There is absolutely no pleasing some people, is there.

If you have a few toons – one of each profession, this 250 is easier to attain than the 400.
For those that have one profession for each race – or one profession for each gender and each race… you brought that whole thing on yourself. The development team is not required to make things easier for someone that has decided to have 10, 15 or 20+ toons.

They dropped the 400 to 250 and still you complain.

I think people complain because there is something important to complain about. This change wasn’t enough and doesn’t solve the true problem with a system like this. I think it should be mentioned… again…. that these new specs are “elite” in name only. They should NEVER provide any benefit over the old specs beyond a simple change of playstyle. In the expansion, the progression similar to specs from 1-80 has been replaced with the mastery system, which makes more sense. I’ve already said it, but it seems fairly likely (especially if that datamined number is true) that they put it so high so that they could lower it to 250 and be praised for “listening” rather than shamed for making it cost so much. That is because 250 is still too high. Putting it low enough so that world completers get it automatically seems incredibly fair seeing as how much work that is.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I knew it.

Cynical mode activate!

I bet that they knew that this would upset players and so they did it on purpose so that they could “fix” it later and get the praise and thanks that everyone is showering them with. The problem is that 250 is STILL too much! What is so special about “elite” specs?! They did this and now they get all of this praise and still get to overly gate content to stretch the expansion out.

These should be equivalent to previous specs in cost. There should be more alternatives to gaining points beyond wvw and HPs in the new area (compare it to leveling if you must, you can level through wvw, pvp, pve, crafting). The masteries should be the leveling equivalent and I think most people are… ok… with that grind.

Also, HPs should ALL be soloable. There isn’t any reason for somebody to go to these HPs once they are done and so in the future these will be impossible to do without organized groups. We have our new organized group content (or will soon anyways) and I’m ok with the challenge that the general pve has (granted it feels a lot like pre-Orr with the ridiculous CC), so why must HPs be group content?! It doesn’t make sense.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I spent the last hour working towards gliding to a hero point and what do you know… it’s a champion and 2 vets… ONE SHOT DEAD…

Can we please get the inevitable change to this entire system immediately please? This will change, there is no question. It’s hard enough finding groups to do these hard to reach hero points as it is, but when the expansion isn’t a few days old and everyone has already done it it will be impossible.

Is anyone else getting burned out too?

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Pretty much.

I have played about 26 hours since Friday at 4:30pm.

And, I want more.

It’s fine as long as your real life is not getting affected negatively by it. Games are supposed to be fun, if you are getting burned out (stress), your alarm bells should be ringing. Take breaks when you are not having fun anymore, simple afk in LA and alt+tab out of the game or even better, leave the computer completely

“Games are supposed to be fun”

Can somebody please tell Anet that?
Grind != fun

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Start seeking out hero points. Find one on minimap. 50 miles above me. Puzzle out how to get there over a period of 15 minutes. Go up there. Oops, I didn’t allocate enough virtual points into my mushroom garbage in order to do that one yet.

I have a few comments on this whole fiasco.

So beautiful! +infinity (And I don’t mean the smallest infinity either, you deserve the biggest one!)

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Here is the point that I think a lot of people in here are trying to make, and that others are trying to ignore.

Nobody (that I found) is saying that all forms of progression should be cut from the game. All video games have progression in some form. What people wanted, and what people thought would be happening based on most previous MMORPGs (and since this unlock method was intentionally left until the last minute to be detailed due to obvious player distaste), was a very quick way to unlock the “elite” specs. Isn’t this what other MMOs do anyways? Do other MMOs lock the new classes behind much more than owning the expansion? They have level cap increase many times, but isn’t that what mastery is supposed to be?

1) This was obviously withheld until right before release because ANet knew that this would affect sales negatively. I don’t see any other reason to withhold this information for so long.

2) Calling these specs “elite” was probably a decision made in order to sell this overly long unlocking process. While these specs aren’t particularly “elite”, they do seem to have a gate to reflect the name, if not the content.

3) The story AND these specs (why even call them “elite” anyways?) are gated behind literal grinding. You must grind experience by repeating events/monster slaying until you filled a bar and can thus progress further. I don’t think that there is a better definition for grinding than boring repeated events and endless monster slaying to fill a bar.

But, it isn’t all bad, the Halloween event is fun…

HoT mini review/first impression

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

It may have something to do with the fact that your “review” reads more like a list of things you like about the game. A review that has the phrase “no other words needed” definitely requires more words and those words should be the inevitable criticisms. The music is perfect? Is it really? Can you explain why it is that you think this way? The story turned dark too sudden, but the shock value was great? Doesn’t that imply a contradiction. You didn’t like that it was too sudden, but you liked that it was sudden. Visuals are perfect also? I appreciate that you don’t want to spoil those that read this, but I’m sure you can use more words to describe why they are so impeccable. What are your credentials in defining visuals? You mention that the difficulty is “perfect” but also that there is a problem with it. This is a symptom of your not taking the time to explain your feelings on these scores.

There you go. Probably not the feedback that you wanted, but it’s what you are getting after that passive aggressive post.

BTW, the hero point dilemma is effecting my enjoyment of HoT so much, that I’ve basically only done the Halloween event.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Jeez! It’s just 20 HP if you already have world completion. Or just (maybe) 40 if you don’t. You’re most likely going to get all of them in a single day, or in two to three days at most if you’re the “rushing” type.
You’re not going to get your elite spec instantly, and that’s totally fine, deal with it! And then you’re the same people that complain about lack of progression!

This community is so incredibly spoiled beyond belief.

Yeah, and now we’ll see huge zergs rushing through HP without caring about anything the new maps bring, just to unlock this spec, as you said, two or three days later. As if two or three days of HP farm-fest is going to provide players with a progression feeling.

This decision is a lazy one. You either gate content behind heavy-content stuff, or you give it to the players for “free” (considering players have to buy the xpac first). But you don’t lock it behind a system players will rush through in 24 hours. I mean, it isn’t hard to go to a point and hit “F” on your keyboard 40 times. It just annoys everyone who has tons of rerolls, newcomers who bought the xpac, and players who were expecting to play Revenant. And trust me, they won’t care about this “progression feeling” at all.

That is a good point. This isn’t “fun” progression. This is progression for progression’s sake, and that is ALWAYS a bad design choice. What purpose does this serve? It doesn’t sound like it will take a very long time to unlock, nor does it sound like fun to unlock it. It isn’t like I have a choice in whether I need to unlock these or not. You have to, especially if you want to have build diversity or access to your class’ new weapon. You can’t sit there and call something an “elite” specialization and unnecessary at the same time.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

This is vertical progression all over again. Except I didn’t/don’t care about ascended armor because it was a minor stat increase. THIS represents new builds, playstyles, weapons, etc, and it is being locked behind massive grind walls.

I’m expecting a big community backlash and hopefully this will be changed. To whomsoever came up with this idea, kitten you… and I don’t really mean “kitten”… you know what I mean…

P.S. Waiting until now to tell people tells me that you KNEW it would be received poorly but didn’t want to deal with it. What is with devs doing stupid things that they know they shouldn’t do? You know better Anet! SHAME!!!!

(edited by DaedalusDragon.3754)

Only 4 new armor sets (per armor type)

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I’m a bit disappointed as well. They may release more stuff over time, but it will probably be LS and I am not interested in staying around just to play LS nor am I interested in buying the expansion AND THEN buying the LS in the future just to get the content that the expansion that I bought was missing.

Instanced Raids Confirmed [merged]

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Yea unfortunately all of my wow raiding friends left wow when they more or less disolved 10 man heroic raiding guilds. I tried to recruit them over here as i’m an avid player of both games. Instead they went to ff14 and they said there’s so much to do that they refuse to even try the free version. The time spent away from ff14 when they could be raiding isn’t worth their hard drive space. It’s sooooo sad because raiding with gw2 combat is going to truly be a unique raiding experience. And collecting legendary precursor armor that leads to an epic journey to craft the ultimate godly looking gear is going to make it even better.

It MIGHT be a unique experience. It MIGHT also be Corner Wars 2: The ReReckoning. I’m coming back to try out the expansion but I haven’t played in a LONG time because I can’t stand this zerker meta or the idea that you can ignore all mechanics and stand in a corner to beat bosses. Why was this never fixed? Why should I believe that they can fix it now, with a single raid?

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Wow… there are a lot of… less intelligent… people here still, after all of these years…

You know LITERALLY nothing about what they are adding in besides that it is a 10 man group content and that it is called “raid”. How about waiting and learning more before complaining about something that will NOT be changing. Did you think that they were going to read your post and think to themselves “You know, that person is right. Let’s trash all of this raid that we have and call it quits.”?

Btw, all of those MMOs that you mentioned are still alive and kicking. I suppose by “dying” you mean that they went f2p (which some haven’t) because you have zero access to metrics for those games. It should be noted that GW2 just went f2p so I guess it’s non-raid focused model didn’t work either and it is now “dying”. In fact, this case is even worse because GW2 was never even a sub based game. A b2p game going f2p is REALLY scary… especially when the price to entry has been $10 or less on many occasions.

Is "Living Story" interesting?

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I think the story is interesting. I wish I was here to play the previous season of living story, but I hear they’re gonna re-release them at some point. Hopefully it won’t cost too many gems to unlock them.

If you weren’t too impressed by what you left the game with, then go on youtube and watch some of the beginning of the living story season and see if it interests you.

If the youtube videos interest you, go for it. If not, just play the stuff that’s going on right now for the rewards it gives you.

I refuse to come back to this game to simply collect rewards from boring content. As the poster above stated “meat and potatoes”, not a glass of water.

Then don’t, no is making you since there is no subscription fee and good chance you don’t buy gems (aka supporting the game) to help Anet make more FREE boring content you’re not adding anything to the game.

Also name 1 online MMO that after you complete the main stuff the game doesn’t dissolve into “collecting” things.

I’m just leaving this thread alone after this as I got all of the information that I needed, but I did want to say one thing. I have put HUNDREDS of dollars into this game. I’m one of those people that they should try to cater more towards because I would still be giving this game my money if they gave me a good reason to play again and good things to buy. I want an expansion. It isn’t fair to compare this game to GW1, but I’ll probably play it again this weekend because every aspect of that game is better imho (excepting the graphics, a spring chicken it is not). I do like the combat of this game and the wardrobe system is an incredible addition, but I’m no longer interested in their “end game” and I am not particularly interested in competitive pvp.

Thanks for all of the help and thanks for being objective and not simply flaming this thread. I hope everyone has fun with whatever they are playing. I’ll play some swtor (and sub) to experience the story and then probably play some GW1.

Is "Living Story" interesting?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

@Lomopop
I am biased against the concept of living story, but I am/was interested if it was a good STORY. I don’t think your Starbucks coffee point is any good because I would rather buy a few good coffees (I wouldn’t go to Starbucks in the first place) that only lasted 30 minutes than buy 30 to 90 minutes of bad game. I’ll say it again, if you plan on focusing almost solely on story, then you better do it very well. At this point I couldn’t see myself playing these unless I was absolutely desperate for more GW2 specific mechanics, and with all of the great games out right now I’m just not.

To everybody else who answered my questions and gave good feedback, positive or negative, I am very grateful. I’ll pass for now based on what I’ve heard but if they ever release content that actually interest me as a gamer then I might come back.

And yeah, I do wish the developers would cater to me because I’m a selfish human. We all do it. I might start up some GW1 because, imho, it is still a better game with a smaller player base and fewer updates.

Is "Living Story" interesting?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

@wouw
Ummm ok… Though I will attest to WvW being a zergfest forever…

What is on the two maps? More DR effected mob grind? I love the wardrobe changes but I definitely don’t see that as a reason to return.

SWTOR story vs Living Story?

@Vayne
I definitely do not agree with the notion that it is free if you were there but is overly costly if you weren’t. How long are these chapters? There are 6 out right now that I would have to buy and each is 200 gems. It seems like $15 for 6 hours of mediocre storytelling. I’ll just pay less and get more everywhere else. That and of course I already bought this game and have dumped a few hundred on it already… I don’t see why I couldn’t get access to this content for free.

All of this paired with the fact that they don’t seem to be catering towards my playstyle tells me that I shouldn’t be supporting them. What they do now is very niche, which isn’t a problem, but if you go niche then you better be good at it and not ok. I play games for mechanics and hope that they tie into a great story, but it doesn’t appear that they are all that interested in making gameplay any more interesting with their changes to leveling.

Why we can`t use DPS meter?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

So many trolls here. Can we get this thread closed please?

Since when has fun = bad? Get this straight. You who want zerk do not have fun. You play so that you can eat the carrot at the end of the stick, but you aren’t having fun. I would take slowing a group down by 5 minutes every single time if it meant that I spent that entire dungeon having fun. I could make the dungeon shorter, but then I’d be bored the entire time I was playing. In the end stupid reasoning is stupid. I don’t play games to prove that I’m better at spending more time in a game than others but instead want to have fun. Variety is the spice of life. Down with zerker. blah blah blah

rofl, another so called anti meta person thinking there is only one way to have fun.

I find it fun to improve and get things done effeciently, this goes for pretty much every game i play. But according to you, i am not having fun. Its people like you that are worse than the scumbag elitest that i have also encountered in my time.

I can’t edit that post from my iPad at the moment but please read that as it clarifies what I meant. My apologies. I dislike it when someone tells me that I’m bad because I don’t adhere to some meta that I don’t find interesting. Playing efficiently can be fun and I do it all of the time in other games.

Why we can`t use DPS meter?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Since when has fun = bad? Get this straight. You who want zerk do not have fun. You play so that you can eat the carrot at the end of the stick, but you aren’t having fun … Down with zerker. blah blah blah

I may be anti-DPS meter and anti-inspect but there’s nothing wrong with playing zerker, I mean I play in head-to-toe zerker gear and that’s my choice just as it’s everyone else choice to play the way they want to. Playing my way doesn’t make things any less fun simply because I choose to do it with a particular gear stat combo .. to each her / his own.

I certainly should have clarified. By zerker/zerk I refer to those that believe that anything except zerker is “bad” and has no place in the game. Those kinds of people don’t play to have fun but instead to follow the simple skinner box.

RNG as a concept: Discuss

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I am inclined to agree. It has been far too reliably observable by too many players to not warrant suspicion.

Seriously, again, this isn’t a thing.

If it truly isn’t “a thing” doesn’t it speak volumes that it seems so prevalent?

Confirmation bias, however, is a thing.

I wasn’t referring to any facts or error in the code but in playerbase perception. I understand confirmation bias, but even if it isn’t necessarily true it will seem true and that is very important to consumers.

This "Meta" has to end

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Does Anet even care about this anymore? This seems like a very big thread and it has been ignored. They divide their community… which is growing ever smaller… and focus on “Dying Story”… why?

Is "Living Story" interesting?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I couldn’t be less interested in Living Story, to be honest. You’re BARELY a main character yourself (a sidekick at best, despite Teen Destiny’s Edge’s insistence to call you “boss”), and the ACTUAL main characters are largely forgettable, with even MORE forgettable villains, and a fairly predictable story to boot.

The concept of Living Story is pretty cool, but I just can’t get myself engaged in the plot. I just do it out of habit, really. For those that love it, all the more power to ya. I’d rather write my own story for my characters while adventure across Tyria, instead of being an errand-boy while Destiny’s Edge 2.0 gets all the credit.

This is what I was worried I would hear. I can’t believe that they have the gall to sell 60 minutes of bad storytelling for actual money. Someone can always say that “they worked on it and they can’t work for free” but I don’t pay for bad products. If your main focus in developing an MMORPG is to provide incredibly small chunks of story, and that’s it, then you better hire George R. R. Martin to do it and make him deliver on a very quick schedule. ArenaNet/NCSoft, can you please sell the rights for Guild Wars to a competent development/marketing/writing team so we can get a good Guild Wars game again?

Why we can`t use DPS meter?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

So many trolls here. Can we get this thread closed please?

Since when has fun = bad? Get this straight. You who want zerk do not have fun. You play so that you can eat the carrot at the end of the stick, but you aren’t having fun. I would take slowing a group down by 5 minutes every single time if it meant that I spent that entire dungeon having fun. I could make the dungeon shorter, but then I’d be bored the entire time I was playing. In the end stupid reasoning is stupid. I don’t play games to prove that I’m better at spending more time in a game than others but instead want to have fun. Variety is the spice of life. Down with zerker. blah blah blah

Is "Living Story" interesting?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I think the story is interesting. I wish I was here to play the previous season of living story, but I hear they’re gonna re-release them at some point. Hopefully it won’t cost too many gems to unlock them.

If you weren’t too impressed by what you left the game with, then go on youtube and watch some of the beginning of the living story season and see if it interests you.

If the youtube videos interest you, go for it. If not, just play the stuff that’s going on right now for the rewards it gives you.

I refuse to come back to this game to simply collect rewards from boring content. As the poster above stated “meat and potatoes”, not a glass of water.

RNG as a concept: Discuss

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I am inclined to agree. It has been far too reliably observable by too many players to not warrant suspicion.

Seriously, again, this isn’t a thing.

If it truly isn’t “a thing” doesn’t it speak volumes that it seems so prevalent? See, you wouldn’t be having this issue if you made things easier to acquire but actually added new content to acquire. Those could be very nice cosmetics (A major reason for the draw to legendaries) or items with fun attributes or procs. Items in this game are boring, just like every mmo and you keep defending this one set of hard to get gear. What do other people do? What do you do for fun on your way to it? How long has this game been out? Ascended gear (which goes against the original message of the game anyway) isn’t interesting. It is just more stats… and you haven’t added new content. Fractals are interesting, but not much more than the Dragon Age: Inquisition multiplayer. A few levels that you repeat over and over again to get whatever you are trying to earn… for what? There is no harder content except for the same things with more health and damage!

Whoops… /rant

Level Boosters - Too many

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I have binned all of my “instantly level to 20” tomes as I was never going to use any of them.
I only have 7 level 80s and a level 42 that I am currently levelling although I do have a stack of +level tomes in the bank I could use if I want, but levelling is fun once you get past level 30. (It used to be fun all the way but the NPE crapped on that).
But If read the new dailies bit correctly we will be gifted even more tomes for that…..

But making it so your character was less interesting until higher level was a good idea! It weeds out all of the non-hardcore players! /sarcasm

Lol they did it because they couldn’t think of a more interesting way to make progression fun while leveling.

Is "Living Story" interesting?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

This is a very general question but I’m genuinely curious. Here are some more specific questions that I would like answered if I am going to even give this game another shot:

1) Is Trahearne in it?
2) Does it have legitimately good writing?
3) Does it involve interesting game mechanics?
4) Does it have an enticing story driven by genuinely well written characters?
5) Are the rewards fun? CAVEAT: I don’t want to pay for rewards… I want a good story first and foremost.
6) Is there an actual expansion with game content in the works?
7) Is it worth the money?

For the amount of money that I would spend to catch up on Season 2 (from the beginning) I could buy a couple of fantastic books or buy a game that focuses on interesting mechanics that play into an interesting story. Why should I give my money to Anet who has never convinced me that they have competent writers on staff? Why do they even focus on “Living Story” content when it was generally accepted that the main story was poorly written and wholly uninteresting?

There is no objective answer to this, but please try to explain your subjective answers so that I can make a more informed decision. Also, has there been any NEW (free) content added to the game in the last year? Are classes more reasonably balanced? Is WvWvW still a zergfest? Is the meta still “zerker or GTFO”? I played this game a ton when it released and quite a bit on a few different occasions since then, but I’ve not been a fan of the route that Anet has taken in developing content. I’m also disinterested in getting any form of legendary. I just can’t be bothered.

The perfect game, no issues

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

GW1 had its flaws but it is a solid game. Yes the quests were a bit annoying and the A.I.s that you used before they did Heroes was painful at times. The death penalties did not bother me so much. You died, there was a penalty that you either buffed off with items or worked off with kills.

GW2 has some positive aspects to it. There are things in the game that I wish they had pushed just a bit further. Water combat is a good example. I like water combat but it is not class friendly to all classes and aspects were not really thought out well.

Combining both games might have given you a close to perfect game, if that is the type of game you like.

GW2 is not a bad game. You are right, if they combined some aspects of both, that would be a good game. But I’d be worried which aspects they would choose, and why. And I bet most of it would be GW1, but updated graphics, maybe less instanced, and stuff like that. (Oh and a story with less Trahearne…)

The perfect game, no issues

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I’m not giving GW2 any A.I. awards any time soon… Swimming involves the dumb water combat which STILL feels like crap. What is “more flexible and more open to you”? Having access to trait points and skills early on? WHOOPS… forgot for a sec… Tons of skills and builds? WHOOPS… none of that… Lots of classes and combinations? WHOOPS… you get the point…

The perfect game, no issues

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I was here at release. It was fun, but objectively, GW1 was still better.

The perfect game, no issues

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

would be Guild Wars 1. Why is anybody still here? This team developed a better game YEARS ago… and it is still functioning.

I am generally discussing Guild wars 2, so yes, this is on topic.

MMORPG.com Interview

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Unfortunately the color box is so small that sometimes it’s easy to mistake yellow/orange.

I accidently salvaged an exotic that way.

I tell myself everyday that it was not a precursor.

;’[

I find it to be more useful for quickly salvaging everything below rare and try to stay away from rares/exotics (thankfully they warn you every time, too bad though that they warn you EVERY time!)

Is there going to be maintenance ?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

They always give notice when there will be a maintenance. This will be like any other normal patch: log out, download, login

(why can’t other games figure this out?)

I’ve been asking that for a long time.

Training manual refund?

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Jesus dude… Seriously? Training manuals? Are you THAT cheap? Wow, I can imagine the forums after a day or 2. “Please arena net refund my junk items! I lost 5 silver!!!”. Tell me how much were your tomes and I’ll send you the gold.

I lost 3k gold on training manuals… can I haz refund? o.o please

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

To me it sounds like the best way to kill a thief is to know that they are coming, know where they are coming from, preempt them in every omniscient way, and hope they fall into your traps…

As one of the few non-omniscient players, are there tips out there?

Also, since when is a class not imbalanced when everybody has to develop their characters to specifically counter these classes? If your pro-tip for not dying to this class mostly involves building your character around it, then that class is op. This isn’t a game with 2 classes. At any given point I might have to fight a different class. And being “good” means nothing when you are discussing balance. For all of the good non-thieves, there are plenty of good thieves that are more than capable of handling w/e you use to counter them. Skill should never be brought up in a balance discussion.

(edited by DaedalusDragon.3754)

No Holy Trinity = Boring?

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

OP, you made one big mistake. Most people still playing this game and checking these forums more than once every other month or so are “white knights” of ANet and GW2. It isn’t a bad thing, but they are here still because they obviously still like this form of play. I will say though, some people obviously did not read the entire post.

The Ele Meta (Dungeon Speed Clears)

in Elementalist

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Oh man. This thread is full of ego and “fun-sucking”. I’m glad this is here though as it adds some insight to a class that I haven’t touched in a few months. On the other hand, I’m more interested in having fun… so… maybe I’ll just glance at it or find a less “pick this OR DIE” guide.

Am i the only one that hasn't finished PS?

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

They should have known that nobody would want to do the story mode Arah for new players a few months down the road. Terrible rewards and a waste of time.

Kessex Hills

in Tower of Nightmares

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I haven’t played GW2 in a long while. I don’t like the direction they are going with temporary content that excludes anyone who hasn’t constantly played since they started Fire and Frost. But I’m here now because it would seem that they are also out to ruin the low level maps even more than they did when nobody was going to them. I started a new necromancer to play the only bit of the game that I every liked, levelling (btw, I watched my friend who plays much more, and I’m calling what he does in dungeons (and everybody else) Corner Wars 2, everybody just sits in corners… come on ANet…), but I keep dying at the hands of perma-snare enemies and super poison from the event. This looks like it was just thrown on top of the things I needed to do in the middle of a low level zone. Who planned this? ANYBODY?! I don’t have a lot of reasons to continue playing as Anet has really shown how little they care about real issues over time, and this isn’t helping at all.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

“Things that take a long time to complete” are not the same as “Things that take a lot of play time to complete”. If you can’t continuously make progress on it by playing 24/7 it is not a grind. Furthermore, ANet never said they wanted to remove all grinding, they only said they wanted to remove all MANDATORY grinding. And by mandatory grinding they mean grinding to get gear needed to do content. Getting a full set of exotics in order to be able to do all content takes no grind at all. There is no mandatory grind. Whatever grind you find you impose on yourself to get cosmetic upgrades.

QFT

BiS vs exotics are a 2% difference. you may live like a sec longer than i would or kill something in 1 less hit.

Also getting the acended gear via dailies isnt a grind as dailies take around 20-40 mins to complete each day. I complete them doing what i enjoy, wvw, leveling up my alt, map completion or even run a fotm or something. Its only grind if you make it out to be one. on the topic of legendary weapons, players make it a grind since they want it now (besides the precursor which is just luck getting)

2% per slot. That quickly grows to 20+% increase when they release all of the ascended gear. Even if the numbers are off the idea isn’t. Once all of the gear is released ascended will be a huge improvement over exotics and an entire set of gear for one character for one build will wind up taking anywhere between .5 and 1.5 years to complete of daily play (and I do mean daily. You will have to play every single day of every single month. Kiss life goodbye).

Gating gear behind menial tasks (dailies) is such a bad idea. When I get bored I stop playing. This hurts me a lot more than other games that gate gear behind weekly dungeons. One, it takes significantly less time to get an entire set of dungeon armor than laurel based ascended armor. Two, if I miss a day or two or even five days, I can still get on and do the dungeon whenever I want and be done for a week if that is how I feel. Sometimes I don’t want to log on every single day, but GW2 seems to be made under the idea that I do.

Why there's no LFG 7m after launch

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Just because other games took a long time to get them doesn’t mean it should be like that for newer games. Not only is that an invalid argument but it also says terrible things about the game developers you are trying to defend. The goal for them should be to learn from other games to make their game as successful as possible but if they have to relearn all of the lessons that other mmos had to learn then they are incredibly ineffective and inefficient.

Living story=Scavenger hunt..........?

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

It is there way of keeping people in the game when they run out of content. Breaking up menial tasks over a couple of months. They didn’t really need to give us a month to do a handyman’s job of fixing signs.

Penentent /Shelters Gate went downhill

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

They won’t. And I know this because I picked out a few words you said that contradict the changes. For instance you can’t say “[…]the change they made[…]are so bad[…]” and “[…]i don’t enjoy[…]there anymore[…]” and hope they change it because their goal was for people to have less fun so in their books they succeeded.

Penentent /Shelters Gate went downhill

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I was SO sick of everyone in cursed shore farming them two camps over and over. Like you’re trying to do Grenth and typing in /map for people to come… but theres 50 people camping shelt/pen for the events and they won’t leave because it’s too awesome. So doing things anywhere else on the map was like… impossible… I am GLAD its gone downhill, maybe now they will spread out and do the other events.

Yeah, there is no reason to those DEs… there is no reason to be in orr now lol. So now you are even less likely to find groups. And, as someone already mentioned, most people will completely ignore Orr in its entirety once they’ve done it once due to 1-loot-a-day.

Penentent /Shelters Gate went downhill

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Yay, more mobs, less rewards. I loved having no money and I’ll love never having money again. First with the exploits that left some with more wealth than all the other players combined and now us lowly nubs can’t even make a gold a day without getting nerfs.

This Is A Joke!

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Fixed skill descriptions giving too much information. Should fix OP classes. Examples of new skill descriptions are:

“Whirling Wrath:
spinny guy do hurts to bad guy.”

and

“Fireball:
does fireball DUH”

To add to scumbag mawile:
-Fixed a bug where players weren’t banned, exploiters have been permanently banned.

The new AC...

in Fractals, Dungeons & Raids

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

The problem I see is that you can’t balance all the dungeons to make them equally farmable as AC should be easy as it is meant to be completed by lvl 35 characters. I understand that if one dungeon is easier than the others it makes it easier to farm but these were supposed to be for certain level groups and not all endgame dungeons like they are now. The solution isn’t easy but making them all equally difficult goes against the idea of the dungeons themselves which were supposed to be good for lower level characters to learn some lore, level a bit, and equip your character… and of course as an introduction to dungeons in GW2.

One solution (good or bad) is to leave it as easy as it was (or easier for low levels, it was still sorta difficult for the intro lvl 35 dungeon (ac)) but reward fewer monetary rewards. Leave the tokens the same as it just makes that skin less rare but doesn’t provide any real advantage over any other exotic gear.

Why not give tokens in story mode ?

in Fractals, Dungeons & Raids

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

It’s been a long time since I’ve done story mode but what if there was a 20 token reward the first time you did it that day and then nothing after that? I can’t imagine myself farming it but I could see myself maybe adding it into the rotation for a few extra tokens and if every group just threw in some low level into their group then everybody wins. Just an idea.

And I agree with Oglaf, what about a unique skin of your choice (new skins added or something) (unique skins based on weapon, as in each weapon has 1 skin for doing story). Or you could throw in some extra currency for 1 run a day. Like 1 ecto each day (would help lower tp cost of ectos), or a laurel, or any other thing people want. It doesn’t have to be a lot because story modes are easier but if you throw in just some small reward and maybe 10-20 tokens per day (1 run) people will do it and not farm it.

(edited by DaedalusDragon.3754)

Dungeon difficulty for lower level players

in Fractals, Dungeons & Raids

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

ok so i just tried to test the hatchling spidersXD im a lvl 80 warrior with knights gear, haha not much but still.. 100b and a whirlwind attack couldn’t even kill a spider hatchling!

I watched my friend who is a warrior in full zerkers fight the spiders and I was amazed that they don’t die fast anymore. I just started thinking “good thing I am taking a break while they fix this kind of thing because my guardian would epic fail this with no damage.”

New Customiseable Dailies

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I hate it when I see people mention that these aren’t mandatory so “play your way” doesn’t apply… Nothing in this game is mandatory… so “play your way” doesn’t apply to anything in this game evidently.

You don’t get to pick and choose which parts of the game are meant to fit to the manifesto. Then again, the manifesto is the funniest gw2 joke there is so I suppose that doesn’t matter anymore.

Guild Wars 2 Jokes

in Guild Wars 2 Discussion

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

ArenaNet made quite a list of good jokes that can be found here

Fractal Weapons

in Fractals, Dungeons & Raids

Posted by: DaedalusDragon.3754

DaedalusDragon.3754

Why would they do this? It isn’t like they make the most prestigious items in the game trade-able or anything… *cough*legendaries*/cough*