I'm trying to decide between ELEMENTALIST and ENGINEER
in Elementalist
Posted by: DaedalusDragon.3754
With the elementalist you will press 24 buttons for every fight.
I'm trying to decide between ELEMENTALIST and ENGINEER
in Elementalist
Posted by: DaedalusDragon.3754
Please, for the love of the omnipotent being that you believe in, tell me that you aren’t generalizing me with the “wow kiddies”. I had a lot of respect for your post and was about to rebuttal with logical reasoning and a respectful tone, as I always like to do, when I saw those comments about L2P and “WoW kiddies”. Even if those comments weren’t made towards me, they are still negative and don’t add constructively. Just because someone doesn’t like something or isn’t good at something (there are people who just aren’t good at something, it doesn’t mean it needs to be changed, but it also doesn’t mean that they deserve some rant against them) doesn’t mean that their opinions aren’t any more valid than the previous person’s.
That being said, I will actually rebuttal because for the most part your post was well thought out and I respect that.
I know that each weapon has it’s own niche objectives and that would work well if only we could change weapons mid-combat like every other class. Now, I don’t want to debate whether we should be able to change weapons as that is another story altogether and I’m still up in the air about it, but without weapon swapping we are stuck at one range per weapon and one play style per weapon. This hurts us a lot as to play a lot of pve you need burst, which in turn requires us to be within, at least, 600 (units…) of the enemy. This puts us, the class with the lowest armor and health in the game, in a bad spot. That spot though isn’t the worst part. At the moment we can’t even utilize the burst damage well (if you notice, the S/D build (to get a proper ST burst) requires a LONG rotation and also requires your enemy to stay in one spot AND THEN requires you to get in punching range to use Fire Grab… and honestly, after all that work we are lucky to do half of the damage that any other bursting dps class can do with much less effort). I love the challenge of the elementalist, but with so much risk involved and so much effort that I have to put forth, I expect to do good damage and not this pitiful damage. I’m very confused when you say that the ele has “awesome bursts dps in fire and earth” as that is most certainly not true. Fire is ok (as I noted above with S/D) but earth has next to no burst dps. Earth is a condition build and it is in fact a half decent one. One last note, I really dislike it when anybody says that the elementalist has 20 skills and so they are much more versatile (not saying that you did this or anything). It just isn’t true. We have twice the skills to use but we make up for it in our crappy utility skills, our LONG LONG LONG cooldowns, our traits that are designed for staying in a single attunement, and of course, the LONG LONG LONG attunement cooldowns that also seems designed for staying in one attunement.
I’m not a great player and I’m most certainly not some masterful elementalist, but why in the hell should I master my class just to perform on par with half-as-skilled players in other classes?
I'm trying to decide between ELEMENTALIST and ENGINEER
in Elementalist
Posted by: DaedalusDragon.3754
When I think of broken I think of all of the bugged skills that are unusable, all of the traits that have no synergy and just plain suck, and all of our weapon skills that are both weak and, sometimes, on the wrong weapon. I realize that they are good at some things but that doesn’t outweigh the state of everything else. Just my opinion. I still say go with the engineer because, as of this post, they are much more playable.
I'm trying to decide between ELEMENTALIST and ENGINEER
in Elementalist
Posted by: DaedalusDragon.3754
If you don’t want to support at all then don’t. Pick the engineer because they are not a broken class.
/solved
This was very interesting to come back to. Goodbye topic, hello insults.
I meant in a game environment such as this. Thankfully there are no planes in Tyria… so we can haz capes now?
Ah, the BF3 forums, where all the nostalgia-glasses-toting trogs laugh about how every single MW game is a carbon copy of the last with better graphics, then cry because BF3 isn’t just BF2 with better graphics. And don’t even get me started about the self-entitled kiddies who think paying for expansions is somehow a new thing to PC gaming. Those threads always make me lol.
Anyway, getting off topic. The hostility normally comes from people asking for changes that run opposite to the core foundations ArenaNet set for this game, the ideas this game brought to the table and have been largely successful. It scares them. It’s different, and people don’t like different.
Many weren’t even expecting different; they picked up this game thinking “Oh, it’s an MMO, and every MMO made recently has basically been WoW with a different story and stuff, so I’ll grab this game and get my holy trinity and gear treadmill on. Numbers, here I come!” and then find out that it’s nothing like WoW. So they come here complaining about the game, and the suggestions they give to “fix” it run opposite to the reasons this game was made, the reasons most of us bought it.
Just as with any post you make, you are generalizing everyone with a complaint into being some uninformed slob that buys games because they have “mmo” somewhere on the box. (you even continue to generalize all MMO players to WoW players) For your information, I have many complaints about this game, all of which I have backed up with personal findings and reasonable logic, and I researched this game for a very long time before it came out and played in most of the betas.
See this is where the problem stems. A lot of people keep generalizing anybody that wants a single change that MIGHT be similar to something any other MMO has ever had and they are instantly called WoW losers or some such.
If I said that I wanted [insert something from WoW here] and gave legitimate reasons for it, it doesn’t mean that I love WoW. I played WoW for about 5 minutes on my friends account and was bored but what if I liked one aspect that was in WoW? All of the sudden I’m some WoW fanboy. That isn’t even considering that WoW was most certainly not the first MMO to have the vast majority of these things that we want in GW2.
What I would like to see is a community that is allowed to voice their concerns and issues and then be confronted with others who argued back and forth with logic and strong points, not “go back to WoW you pandadude”. It is incredibly childish to generalize everybody who has a singular opinion.
Edit: @Vorch
I feel like you left off at least one group. The people that wants to see change versus the people who do not. I also feel that there are very few people who are only here to try and cut GW2 off right now so as to make any other MMO stronger. In fact, the very notion of attempting that seems trivially silly to me.
(edited by DaedalusDragon.3754)
Wait, why are capes a bad thing? I would like capes. I think capes are cool. Why the cape hate?
@Daedalus: I’m playing endgame content on my elementalist just fine. And my friend is owning so hard in spvp with his necro that I can’t even get him to run some explorables with me.
But you’re right. The forums are saying that elementalists just die all the time… Hm, maybe I’m playing the class wrong. I’ll try and read up on the forums to see if I can fail harder.
Good for you. I’m so glad that you know better than a lot of other people. Want a cookie mr. elitist?
/ignore I’m done with this topic. Too many fanboys of all natures here. Can’t have a discussion anywhere without ruffling some stupid bird’s feathers.
Here is my opinion:
I haven’t been playing as much lately due to quite a lot of things going on. I check these forums every day to see if there have been any updates but I’m always disappointed. Every update is ALWAYS lacking any fixes to the number of broken classes or events. Elementalists are still near unplayable (same for necros). But if that wasn’t bad enough, coupled with not hearing a word about it since release, we have Anet only “fixing” things that either don’t require any attention until these HUGE problems are fixed or they are over-reacting to these very small problems and destroying some part of the game (speed runs = super nerf to rewards and boost in “challenge”). I get the feeling that Anet REALLY loves GW2, but in a bad way. They seem to have stopped caring what makes a game fun and what their player base wants just so they keep it in line with what they wanted, even though that is just pissing off a LARGE chunk of players.
I love GW2 but I wish I hadn’t ever played it as it has ruined every other MMO out there for me. For now I’ll stick to Torchlight 2 until, at the very LEAST, the elementalist is fixed.
What makes a game fun for you makes it terrible for a lot of us, and the WoWites are by no stretch of the imagination a majority of GW2’s players.
We don’t want to see GW2 turn into the very game it was intended to defy the existing conventions of, because it would be a spit in the face to the majority of the game’s players. Thankfully, ANet knows this.
See, you are the reason no real conversation or debate can go on in the forums. Why did you say “WoWites”? I have NEVER played WoW and I never intend to. And who is “we”? It most certainly is not the majority of players (at least those that are on the forums) as is obvious. I’m pretty sure at the end I mentioned that I love GW2 and that it ruined other MMOs for me. Now, to be fair, maybe I didn’t make it clear. I find GW2 to be a lot of fun WHEN WORKING CORRECTLY. But I don’t want to play this game when I can’t play as my favorite class and survive in end game content. Just head on over to the elementalist forums and take a look.
And why the hell is everyone so tied up in “defying the existing conventions”? What is so great about defying conventions if it just makes it less fun? I’m glad they are breaking the mold in a lot of ways. It has truly enlightened me on what can be accomplished if a company takes a risk. But there are conventions for a reason. Everyone always throws that word around like it is bad. To be a convention means that a lot of people like it (maybe even the VAST majority)… you know what… I don’t actually want to keep defending myself to you.
The next time you want to attack someone else please provide points. Your post is just an attack on me that bears no weight because you only made a lot of claims with no premises. I can’t even call that an invalid argument because there is no argument.
Here is my opinion:
I haven’t been playing as much lately due to quite a lot of things going on. I check these forums every day to see if there have been any updates but I’m always disappointed. Every update is ALWAYS lacking any fixes to the number of broken classes or events. Elementalists are still near unplayable (same for necros). But if that wasn’t bad enough, coupled with not hearing a word about it since release, we have Anet only “fixing” things that either don’t require any attention until these HUGE problems are fixed or they are over-reacting to these very small problems and destroying some part of the game (speed runs = super nerf to rewards and boost in “challenge”). I get the feeling that Anet REALLY loves GW2, but in a bad way. They seem to have stopped caring what makes a game fun and what their player base wants just so they keep it in line with what they wanted, even though that is just pissing off a LARGE chunk of players.
I love GW2 but I wish I hadn’t ever played it as it has ruined every other MMO out there for me. For now I’ll stick to Torchlight 2 until, at the very LEAST, the elementalist is fixed.
The problem is that all of those big monsters would need a huge increase in health if every condition build at the event could apply another 25 stacks of bleed. Believe it or not, that really changes the entire battle even if they even it out perfectly. What if there are less players than usual? What if no condition characters show up?
I know it is annoying but every class in the game can deal damage in more than one way at any given time; even if it isn’t as much. I play an elementalist and even though our damage (set up as a slightly tanky build) is dreadful, I don’t think I have ever gotten less than a gold medal in any event that I know I didn’t deserve. That is to say, I have never received a bronze medal and said to myself “what? how did that happen?”.
I guess what I’m trying to say is that this would be a much larger change than most people believe and there are more pressing matters (imho) right now. Such as the elementalist class, necromancer class, and the incredible amount of bugs that are, at the very least, very common in the elementalist class.
Just my two cents. This doesn’t effect me too much so maybe my opinion isn’t all that important.
You mean the ONLY good thing that eles can do? Of course they will remove it.
I had a huge list of bugs but now I can’t remember it.
Um because we are all social gamers…. DUH! lol jk I feel like the forums get pretty crappy support in cases like this. Forget facebook.
If you look at their prices before you block/report them, they have MUCH better prices for gold than the gem store conversion rate is. Now I am not endorsing gold sellers by any means as they are against every code this game has but it is, more often than not, a scam to get your password.
good it stops farmers botters and losers from sitting there doing the same thing over and over where is the fun in that also….go get a life go to another zone do other stuff…quit complaining because you wanna bot….
You aren’t level 80, are you? Cursed shore is kinda the place you go and once you cap that then you are done until it is released. It is even more true with the cap on events AND mobs and of course you can’t forget the new super cap on dungeon rewards.
It looks a lot like they figured out that GW2 didn’t actually have an end-game like they had said it did up until release so they had to make a lot of random grinds to keep people in the game longer until they figured stuff out. All MMOs have grinds in the end and this is no exception. Too bad.
Making money in this game is getting harder and harder with all of these “no botting” patches that lower rewards for events completed consecutively. I have a level 80 and I had to sell almost all of my crafting supplies just to get the level 60 book. That is the most money I have ever had.
How did you make 8g without buying 50 dollars worth of gems?
I had 3.5g sitting in my bank at level 60 (after spending almost 5g on unlocking character slots), I don’t know how you can not have at least 2g by level 80.
I, honestly, have no idea how you had that much money. I did EVERYTHING and completed every single map leading up to the one I was in (plus a few others) and had fought in everything I ever found. I didn’t spend money on everything and I didn’t even spend that much on armor repair (except the 25s I probably spent on my first trip through AC). I was even at the point where I just sold everything instead of salvaging it because I couldn’t afford to buy this one green piece to update my armor for the first time in 10 levels (I COULD afford it but I never had enough money to keep up all of the teleports and random gold sinks).
And, I NEVER go positive with the mystic forge. I just hate it. Too random for me and I have dreadful luck.
You can play farmville without spending money and still play constantly. It probably means that you are just staring at your screen, but you do get to play. And honestly, if you want to play this game you NEED money (armor repair, waypoint, decent gear) and now the only way to make money is the gem store.
ANet wants you to spend RM in cash shop to buy gems you can then exchange for gold. Game development used to be about making good games now it’s solely about profit. Case closed.
Your post isn’t going to make ANY difference at all. Just saying.
I don’t think making games was ever solely about making good games, but it used to be that making a good game was great for making profit. Now everybody wants more money so we have options like this which even though I have supported now on multiple occasions, is ruining the game. I didn’t think this would be the case and I had faith in Anet for making the gemstore something you could use but not mandatory but now it is. There is NO way to make money anymore except for buying it with gems. I wish I had spent more time pre-(game-breaking)-patch so I could have a sizable fortune compared to all of the new players.
Oh good. Now I, the person with no economics background/know-how, can make money in a single way! YAY! You need money to make money and it is now nearly impossible to make more money than you spend on waypoints and armor repair.
Soon we will be playing a new version of guild wars 2 that forces you to pay to get things done in a timely manner. Like, you can pay to reset your DE limit for the day. Similar to the games like farmville. They’d probably call it “Farmville: you can’t farm unless you pay us”.
Making money in this game is getting harder and harder with all of these “no botting” patches that lower rewards for events completed consecutively. I have a level 80 and I had to sell almost all of my crafting supplies just to get the level 60 book. That is the most money I have ever had.
How did you make 8g without buying 50 dollars worth of gems?
I rerolled a guardian and am loving it. It has the complexity of up close combat combined with precise blocking techniques. Really makes me think that the ele was the joke class that they wanted to remove a month or so into the game just for laughs.
Honestly, my guardian (lvl 11 at the time, with 1 trait point and lvl 11 gear) did equal damage in WvW to my ele (lvl 80 with ok gear and full damage spec). So I am definitely glad I decided to jump ship until they get the elementalist off of the “broken class” board, but from what I’ve heard about the ele in GW1 (granted these are second hand infos so I don’t go off of this too much) they will probably be UP for the entire life of the game. sadface
I’m pretty scared of what is going to happen to this game. These are the same knee-jerk reactions we were told they would avoid and over a stupid issue like some people getting stuff faster than they intended. If this priority is higher than the game breaking ones then I’m afraid I won’t play much longer. It looks like they don’t even care about their player base all of the sudden. Anybody else remember when they used to be transparent? That was what? 5 or 6 weeks ago? Now we are lucky if anything they ever do is even posted in a patch notes, none the less actually justified. I’m a logical guy and I realize that I don’t know how games are developed so if we get a good explanation and the direction of these changes then I can change the way I think about this, but right now we know nothing.
Are these changes temporary until they find a better solution that doesn’t affect every player whether they were botting/farming or not? Will I ever be able to get my CoF armor now without practicing until I fail college and become super 1337 at my class (which is broken btw, the ele) OR joining a highly organized super guild?
What’s a gold? I’m level 80 and I’m pretty sure the highest currency is silver.
I only stick to buying account wide items. I think it is dumb to buy bag spaces for a single character for something like 5 bucks a piece.
Just not elementalist unless you LOVE the elementalist…. it needs just a tad more work (actually it needs a LOT more work).
Now, to play devils advocate:
The game is new, and they are scrambling to fix a ton of issues they have had since launch. Give it time and they may very well find the happy medium that we need. If not, then I will consider not being a “loyal customer”
That would be good and all but I don’t see bugs getting fixed. Elementalists are in dreadful shape due to all of the broken skills and traits but I haven’t heard a word on what they are doing about that. I guess all of their time is being spent on these poorly thought out changes that aren’t necessary because I (and probably quite a few others) don’t care how fast some guy (or girl) can get it if they don’t do anything else all day. How am I supposed to GRIND for this gear when I can’t dedicate much time to this game, none the less a guild just so I can play any of the end game content?
Recap on Anets development philosophies on this game:
-No grinding EH NOT TRUE
-Play the way you want EH NOT TRUE
-Dungeons will require skill, but not because of mob health/power EH NOT TRUE
…and so many more…
(edited by DaedalusDragon.3754)
gg anet. Now that you have our money you can slowly stop working on things and break barely working things so you pay less for servers.
I mean…. the rewards were bad before and they were very grindy. What reasoning was there for this? “Let’s anger the majority of the player base so we can stop this stupid farming thing that we made them do in the first place.” People aren’t going to do dungeons more now that farming isn’t an issue in fact people won’t do it at all without the cruddy rewards we did have. Now you can’t find a party for one at all and if you do you won’t make it through without losing a lot of money.
Wow…. like I had a reason to run dungeons before…. I mean besides the blue gear and the super long grind for tokens….. oh yeah, those were bad reasons….
About your elementalist and your “If you get the first hit, you will most likely kill the single or group of mobs before they get to you. If you didn’t, you will most likely have very little hp or be dead.”, that is half true at level 80 which is when all of our damage has finally finished dropping off. The true part, as you probably already guessed, is that even with the first attack you will NEVER kill a single mob without using all of your skills and kiting for about 2 minutes much less any more. In fact I’d probably go so far as to say once you have 3 mobs on you, you will either die or almost die once per enemy.
I also disagree with you on your last “overall” but only that we have had NO word on the elementalist yet and that does not constitute responsiveness.
On a much lighter note I think this is great what you have done here.
I don’t want balance fixes at this moment (but I really do and they are necessary) but they keep fixing issues with other classes that we have too. Examples include but are not limited to: fixing range of skills and fixing some “jump” skills (our RTL)… specifically I believe the warrior’s version was fixed while we still have the EXACT same issue…
@Chilly – I understand things can take time, the thing is a number of these bugs have been in the game since the beta and a number of them shouldn’t really be all that hard to fix IMO (glyph of fires range, arcane powers crit amout etc).
The thing that i find disheartening is the lack of fixes for our broken skills while other classes are actully being buffed (guardians got buffed in a recent patch, warrior in this one). Considering it’s pretty much agreed we are the weakest class (well hardest to play some would say), it’s just kind of weird to see buffs for other classes while our class not only needs a buff to get us to the same level as them but also a lot of fixes are needed aswell.
Also stated that Anet are going to fixed progressionblocking/exploiting bugs first.
I would have no issue with this if they stopped buffing other classes before actully doing that and fixing broken skills. Fixing any classes broken skills should come before any general skills changes/buffs/nerfs.
Agreed. I wish they would just come out and say how much they dislike the elementalist so I could move on. We keep seeing balancing done for other classes while we aren’t balanced or even fixed. I can see where it might take a while to make huge changes like I’m sure are required but just fixing some of the HUGE bugs and broken skills and traits should happen soon so we have a playable class until it is balanced properly.
New update, no problems fixed.
I’ve never been able to tell if blasting staff worked on meteor shower or not. I would just be fine with an increase in all of the ground targets so you could tell.
It really isn’t too bad imho. I realize it eats a lot of money but it is necessary as a gold sink.
I don’t know much about the flamethrower or the engineer but the elementalist can still use the fire element under water. Granted, without it we would be even further kittened so I doubt they had any choice.
I agree Jasher. Being able to “inspect” another player would help out the community. Honestly, players who try to join a group while decked out in white gear, or simply low level gear that as not been replaced is disrepectful to those who are wanting to perform well.
Why force me to trust someone flying blind? I would prefer teaming up with other players that are like-minded and willing to do the best they can to prepare, and do not expect other players to make up for their lack of effort. Surprisingly, I enjoy meeting like-mind people.
It’s far from a “completely unnecessary” feature.
It is not an “elite-ism” that I feel, but that this selfish entitlement that people think those WITH the hard earned gear should have others who have not piggy back on them. If you’re going to go at it casually do it with other casual players. If those players end up building a trust anyway, of course they will team up no matter what the gear is or what they see when they “inspect.”
Oh no you didn’t. Did you say it was “disrespectful”? I hardly think you have any right to judge another person JUST because they aren’t as good as you. If your only reason for wanting an inspect option is just to boot people who aren’t up to your standards then please leave. I’m certain that this post will upset you and maybe some others but that has to be the most “elitist” and “rude” thing I have ever heard on these forums. Even the people who HATE my opinions on the elementalist forum aren’t this bad. Your reward for having great gear is that you A: look cool and B: are a better player for it.
I was ambivalent towards this until I read that post. I now believe that this feature will only add negative aspects to the game which is proven here on this very forum.
Jeez, if you want to keep others from “Piggy backing” then just play with your 1337 team or guild.
I’m sorry to the moderators and other people who probably don’t like this post but I won’t let this anger seep into my real life, so it goes here.
Don’t worry about your english. Most of us can figure out what you are saying and if we have problems, and you don’t mind, we can just ask you to clarify. There’s no reason to worry about where you were born or what language you speak best here, those kind of people just disagree and can’t argue with logic so they lash out.
I’m still enjoying the game (even on my ele) but people are right. High risk : low reward is really boring after a while and adds a type of challenge that isn’t any fun. The challenge is only fun if in the end you are rewarded for it. Completing a challenging dungeon is fun because you know you accomplished something, but when you solo a small group of 2 enemies and barely make it out after some amazing feat of dodging and skill use, it isn’t any fun.
That being said, play a guardian. I have found that the guardian is a very fun and complicated class to play well so it matches the play style that I found interesting with the ele without the paper-defense and the paper cut attacks. I used to think people were exaggerating when they said that they had tried a different class after leveling an ele to 80 and gasped at the extreme difference. I definitely agree with them now. HUGE difference.
Yup. Using lightning Flash is probably the best combo the ele has. It can teleport you while casting without interrupting the cast.
That skill becomes MUCH more useful at that point.
Congratulations on such an amazing guide. This really deserved a sticky. I got a lot out of it as a beginner guardian.
Guards are easy to level in PVE and suck at PVP.
I don’t know from where you got this understanding of these professions. Guardians are amazing in PvP. In WvWvW and especially sPvP the guardian performs very well. Not to mention, the guardian is so well in sPvP, it’s the profession almost all teams want and have.
I think it is obvious where he got that understanding lol. Played a match and lost on his first attempt.
I’m not high level AT ALL but guardian is a blast even at low levels. MUCH better than the ele I got to lvl 80 before finding out how broken they are.
Honestly if they just fix the bugs and broken traits/skills then we can judge whether or not eles really need a buff right now. I don’t want to see this mechanic get changed because I love the challenge of the elementalist but as it is we put forth too much effort to get back still smaller results than other classes.
So I say 4, fix all the bugs and then we’ll see (maybe with a little buff in there anyways because, lets face it, even after all of the fixes we’ll still be kinda weak).
I say 3..
Traits need a lot of work , they should either promote sticking to one attunement and make it significantly more beneficial to stay in it or, promote swapping more by adding bonuses to all attunements, wheter you are or not in the trait related attunement…
+10,000,000,000,000,000 (multiple personalities so I get more counts)
Fire trait line just sucks. If you aren’t planning on staying in it almost 100% of the time then none of the traits that you have do anything for you. That is one of my biggest problems. Other classes have these traits that help the character at all times but we only get crap (which is weaker than those anyways) that is only effective when we are in one attunement which goes against the mechanic of the class.
Also, I definitely agree about air. I can’t believe Anet ever had the gall to call the air line “single target high damage” (not exact quote of course….) because it is by no means any where near that. I would rather call it “that line that does some cc and that has the most bugs”.
Word of warning: Elementalist is in a similar, if not worse, spot right now. It looks like the magic group just gets no love…. except the “special” class that was hyped all to hell pre-launch…. the mesmers….
I stopped reading after the first few posts….. my only complaint is that people seem to think that the elementalist is actually powerful. They aren’t. Go look at their forums. The elementalist is incredibly weak and requires much more work than the necro does.
If your topic starts with “You’re doing it wrong seriously” then you’re doing it wrong, seriously. I’m so tired of reading posts where the only defense people can make towards the ele is that everybody except the poster sucks at the game and doesn’t know about dodging.
If you want to be an auramancer, use the dagger OH. Why should we also have an aura that grants no defensive boons, doesn’t block any attack, and only burns for the tiniest amount of damage? It is absolutely useless unless you build around it (which isn’t how this game is supposed to be played (play how you want, not how the game makes you)) and since the focus doesn’t offer much at all in the line of fire (two REALLY bad, short, burning skills that the dagger OH does much better) it can only be used by people who spend most of their time in other builds…. so not damage builds.
I can never see my tornado, whirlpool, or any skill that puts a bubble on me. I’ve been trying to figure this out but I think it might be a bug.
Armor of earth has yet to break any stun nor has it ever made me impervious to the stuns it says I should be impervious to.