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General Dungeon Discussion Thread - Part 1

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Posted by: Dalanor.5387

Dalanor.5387

Can someone explain how Dragon’s Tooth and Comet works without a target?
If i’m correct, places that has multiple levels make it unable to cast it reliable while you look down, right? Otherwise is just look full up/down, move a little and cast it so it drops on your head.
Sometimes it still stucks in the tunnel in CoE before the laser trap, so i think there is something i still missing.

What is the highest DPS class?

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Posted by: Dalanor.5387

Dalanor.5387

Ele has also unreliable Attacks and slow CDs even on auto.
Reality.
Times you actually hit, some bosses are already have been killed by warriors.
Everytime you evade/heal etc, you lose lot of dps

To build offensively you die by a sneeze… (even a good ele placed in a bad Group will sleep on the floor, a warrior instead will carry the Group).

Do you even ele?
Staff ele can hit multiple times per second with Fireball and Lava font together against multiple targets.
D/X has reliable auto attack.
S/X use conjures anyway.

General Dungeon Discussion Thread - Part 1

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Posted by: Dalanor.5387

Dalanor.5387

What is the highest DPS class?

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Dalanor.5387

Everyone forgets poor thieves …

[PvE] Distance based damage needs to go

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Dalanor.5387

A huge issue with the ranger’s longbow and mesmer’s greatsword is that their auto-attack damage is based off the range to the target. The design of these skills rewards and encourages poor group etiquette, expecting the player distance themselves from enemies and allies in order to maximize their damage, which also puts them out of range of support skills and generally supports poor positioning.

Players should not be encouraged to keep distance to deal damage, but instead be encouraged to use whatever distance is best suited for the environment. Keeping distance, or sticking close to the target, should be enough of a reward in itself through the mechanics of the encounter; we don’t need mechanics which make the player feel forced to keep huge distances no matter the situation.

Please get rid of this ridiculous mechanic, at least in PvE where it plays no positive role.

Why on earth want you to range in the first place in PvE?

Dungeons are a joke…There’s “certain” ways to run them, you can’t play the way you want to play, if you do than you get the boot. Stacking in a little corner is fast sure, but I’m sure the designer’s did not intend it to be this way. Every dungeon is a burn session and it’s sad, but whatever.

The dungeons in this game are the worst i have played in any MMO….EVER!

Make your own groups. With your own rules. Both of you.

How to handle staff guardians?

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Dalanor.5387

If you have crappy warrior / ele, who can’t stack might, Empower won’t really help.
Also the might from it last for only 10 second, which often useless, especially how pugs doing this. Stack might, wait to minutes, agro boss. Blasting might is 20 second by default, just sayin.

I know blasting might is 20 sec, but, as you told, we are speaking of pugs party with “crappy warrior / ele who can’t stack might”.

Empowerer 10 sec isnt the optimal solution ofc, but it’s kinda better than anything when you are with craps.

I point out fact 12 might stack it’s 420 power that on full zerk party means around +12% party dps increase (and that’s math). If your party during fight stand under 15 might stacks you wont find any other skill (outside fury) who add more dmg than empowerer.

And about “how pugs stack might” you arent a bot, you have a brain and if you have to cast empowerer to cover craps fault and you cast it before the pull it’s your bad. Pull, empowerer, switch.

On general point of view im totally agree about guard meta build\weapons.

Guard should NOT go staff.

But it would be nice to be a little realistic too. Pug party often doesnt have 25might stacks, perma fury and 25 vuln on boss like premades.

So before complaing guard it would be nice to check out might\fury\vuln with pugs.

If your party might is 20+ and the guard stay staff, blame the guard.

If you party might is 10 stack start blaming other then right after you reach 20 might stack if the guard keep stayin on staff blame him.

I’m kinda tired of people who act like a pro on a casual game where 95% of fights are soloable just cause they copy builds on forum without realizing that meta build are made upon the statement you have 25might\25vuln\fury\disc etc.

This game deserve some REAL challenging content to push people to understand why they are using a metabuild and what they have to do about buff during fight to take 100% advantage from the build they’re using

I wanted to point out the fact, that if your party have a crappy warrior and a crappy ele and you are a crappy staff camper guardian, 60% of your party is crap, therefore 12 stack of 10 second might wont help. End of story. Not even if you guardian swaps to something else.

ps: I’m almost 100% sure it’s not that much dps increase in itself.

How to handle staff guardians?

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Posted by: Dalanor.5387

Dalanor.5387

If you have crappy warrior / ele, who can’t stack might, Empower won’t really help.
Also the might from it last for only 10 second, which often useless, especially how pugs doing this. Stack might, wait to minutes, agro boss. Blasting might is 20 second by default, just sayin.

The reason i see every time when i dare to ask a guard, why on earth s/he uses staff, the answer is “support”. What support? Apart from Empower, which is overall a bad skill imo, it has nothing to offer, especially on single targets. GS, hammer and sword/focus has so much more potential, hell, even if you need to range scepter has an immobilize on it which is actually helpful and can be used on every boss, not like Line of warding ….

Or the damage. Even if you are not into math, just look at the numbers. You just look at it and after the first hit you realize how bad it is compared to everything else, but i guess these kind of players never tryied any other weapon.
Pug logic is far from human logic. I don’t get it. :/

The other obsession is full shout builds with soldier runes. I guess it has something to do with WvW again or strife’s videos still has an influence on a lot of players (his videos just outdated, at that time it looked good), but why on earth you stack condi removal, when there isnt much content where you actually need it?

zerk meta solution

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Dalanor.5387

@OP

Why you blame zerker gear, when you have problems with encounter design and AI?
Other sets do their job and makes you immortal, so they are viable. Slower, but viable. How many times we have to link these videos to fight against inexperienced players ignorance?

@Rauderi
Bleed cap increasing alone not necessary solves the problem. The bursty nature of power builds will still reach better killing times and have great synergy with damage modifiers, vulnerability and might.
If you balance an encounter around unavoidable environment damage to force players to wear defensive gear is not the solution either. Otherwise it can be negated in a lot of ways. Imagine it from the other side. Make a boss with such a huge regen that even if you use poison you need a skrittload of damage to outdamage it. And now everyone is forced to go full berserker. See? These kind of aproach isnt good.

Wide variety of skills, maybe with phases, well telepgraphed attacks etc like in Dark souls, but we already have a few great examples, Lupi or Evolved shaman.

(edited by Dalanor.5387)

Tank Ele?

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Posted by: Dalanor.5387

Dalanor.5387

Combat guide for GW2. Great for eles too.
http://youtu.be/dgyk71VRoUE

General Dungeon Discussion Thread - Part 1

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Dalanor.5387

"Rangers Can't Play Their Class"

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Posted by: Dalanor.5387

Dalanor.5387

(Flame trap is a 3-second fire field you can use every 15 seconds [12 traited])

Bonfire has a 8 second duration by default and you can change out to a more useful off-hand after the initial might stacking, if others cant provide fire field.

Zerker is fine

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Dalanor.5387

@Tree
I want your opinion about this 00662 build. Why do you call it full support?
The 5 and 15 point minor in Radiance is too good to pass on, especially if you have already at least 5 points in 5 Virtues (and you will have 10 due to Master of consecrations anyway) and the whole Valor line is crap. Honor traits arent too good either with a few exceptions.

@Sirendor

Well, Rauderi offered his opinion about more interesting content in GW2 which requires strategy and teamwork and if that stupid ACp2 is the treshhold for him, i cant understand why he bashes the content, when almost every dungeon has at least this amount of mechanics and challange. Just look at fractals. But he admited he dont even have the experience in the topic, so i cant take his opinion seriously, be it the same as mine or not.

AI changes are on the way, if rumors are true, so wait and see.

(edited by Dalanor.5387)

Zerker is fine

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Posted by: Dalanor.5387

Dalanor.5387

And I have little experience with GW2 dungeons.

Your whole comment about the topic became invalid. Sorry.

And as a reply to you and Sirendor.

Whether or not a mechanic is trivialized, they must be dealt with. Again, just because you don’t see the mechanic, doesn’t make the mechanic not exist.

How surprising, that only those players complain about dungeons, zerkers, whatever, who not even have experience about the topic …
Old content get trivialized now, people run it hundreds if not thousand times and figured out fast ways to deal with said content. Both gear, traits, skills and tactics involved in this. Tree made a great post about this above.
Try fractals, you would like the Grawl fractal endboss.
Otherwise, thanks for the discussion, but leave it. Thanks!

Zerker is fine

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Dalanor.5387

@Rauderi

Yes, AC2 is gimmick, because you don’t just fight, it has time gated events and puzzles.

A: Iron council? That is just trivialized with an additional tank and requires some situational awareness (step out from the red circles) as in every WoW fight. And btw the pirate crew is the same in the gauntlet now, try it.
B: Trivialized by control, if it starts to block.
C: Can’t comment on it, i don’t play it.
D: Oh gawd Yogg-saron … While the fight isn’t that hard, it has A LOT of mechanics going on which makes it challenging. Something like Liadri.

And btw dont forget, that its still GW2, you can’t get similar fight due to how the combat works. For example Ignis is just an average tank and spank, but you need competent healers when he take someone into his picket to avoid any death.
Sooooo now lets stay only in GW2. Which encounter involves strategy and teamwork?

Zerker is fine

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Dalanor.5387

@Rauderi
I asked for you to tell me an encounter with strategy and teamwork involved, be it GW2 or other MMO example.
You said AC p2, which isnt true imo and you dont provided feedback.
So again, which encounter involves strategy and teamwork in this or other another game?

edit:

I have to correct myself. Those instance involved strategy (solved almost two years ago) and teamwork (thats why 5 of you going there), which is true for every dungeon, but going along with your logic, that way AC p2 doesnt involve strategy nor teamwork.

(edited by Dalanor.5387)

Zerker is fine

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Dalanor.5387

ps: Im curious, can you tell me what kind of encounter would need strategy and teamwork? An example from WoW or other well known MMO’s is fine too.

AC path 2. It requires fairly exact coordination that’s frustrating as hell with a PUG.

…And that’s why speedrunners don’t do it. That path will never be “efficient”, so it gets ignored.

Basically, it doesn’t matter if all the dungeons suddenly had interesting mechanics and environmental triggers, the path of least resistance will get the most attention.

Even in WoW, there are some bosses that are little more than tank-and-spank. They serve as basic DPS gates to harder content.

LFG speed runners =/= not real speed runners
http://youtu.be/drVphfN9N2o
http://youtu.be/8NpASgkmbes

And whats so strategic in that dungeon?
Spider is the same.
Kohler is the same.
Graveling event just requires minimal amount of cc to kill mobs with gimmick mechanics.
Skippy part.
Average los and kill part.
Gimmicky mechanic to prepare to last boss fight.
Boss melts, with or without fgs cornering.

If you cant do it it doesnt mean its hard.

I see where are you going, I totally agree with you.
My point isn’t about zerker build, it is about zerker set. GW2 allow several different builds in PvE and that build be actually effective (not ideal, just effective) but unfortunately most builds can be made wearing zerker set, support guardian, warrior mesmer can be made in zerker and be as effective.

The problem I see is that another sets doesn’t really scale well with support builds while offensive sets scales A LOT with power builds, but tank builds ARE viable, just not as good as builds wearing zerker set.

Thats the point. Gear just a bonus damage source based on your skill, and more or less your party.
Thats the main point in GW2 combat, roles are independent from gear. If you miss it, go back to WoW. Simple.

ps: Reflects scale with crit% and crit dmg, so berserker gear affects “support builds”.

(edited by Dalanor.5387)

Zerker is fine

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Posted by: Dalanor.5387

Dalanor.5387

The gear is fine.

The content being designed solely around it isn’t fine.

looks around for content designed solely for berserker gear

>.> <.<

can’t find

Come on lol… berserker gear is promoted because dungeons can be completed by stack and dps. The problem is definitely not the gear, but it definitely IS the content in the dungeon being too mind-numbing stupid.

For all those arguing otherwise… learn to think and stop being a zombie.

Did you just tell people to learn to think and “stop being a zombie” by playing the game in that EXACT manner? Hide in a corner and auto attack! Learn to think by not thinking!

Sun Tzu said that, didn’t he?

I think you completely missed my point. I disgust “that exact manner” (= stack and dps) and would like dungeons to involve strategy, teamwork and more things that disable everyone from using stack in a corner and dps.

Video proof how you just stack and dps.
No dodge, no defense, just damage.
If you cant do it, you already exploit with pvt.

ps: Im curious, can you tell me what kind of encounter would need strategy and teamwork? An example from WoW or other well known MMO’s is fine too.

Zerker is fine

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Posted by: Dalanor.5387

Dalanor.5387

As i asked you politely, watch the videos or leave the discussion. You obviously didnt do the former one, but i’ll answer for the last time.

Unfortunately I can’t watch the videos now since I’m at work, but I will as soon as possible, for now I have to answer from my experience.

Alright, I just watched the videos.
The Arah one is interesting, a build where it is so pug friendly that you can fight some bosses w/o dodging, BUT in a group where they know the mechanics, HUGE part of the healing wouldn’t be even used, actually would make the party suffer since the they would be hit longer.
That run took 1:20 to finish …

See? Tanky builds are more than viable. Fact. But people dont use it. Why? Because its so horribly slow … Of course, the players in the video are very good ones and the average pug would be just slower. But instead of learning how to berserker (oh my gawd its sounds so bad), they just complain. 00662 staff guardian isnt support, it wont bring anything to the table, its just simply slows down the run etc, you know all those bad builds.

But if you specificaly build for such gameplay, its viable and trust me, those mobs hits hard, most of them are truly one shot certain classes in zerker. Well, sure they got a lot of overhealing, but isnt really an issue here. The funny thing is, with perma protection they got so much defense that cant be even reach with gear. Slaying potions gives another 10% damage reduction and weakness can proc every now and then. If you stack up toughness and vitality beside that, you are immortal.

And this is what bothers a lot of us. People blame every berserker player for no apparent reason, maybe because they cant pull of such things and feel left out when they are kicked from dungeons, which is often just a learn to read issue. Also, a lot of player refuse to use such builds, which is fine on its own, but you can optimize “crappy” builds too, so you can benefit more to your group.
Simple example. Change your Signet of Might on warrior to For great justice. Instead of personal 180 power, you give 525 power partywide (5x 105) and fury. See? One click and you are more beneficial to your party, even if its not really noticable. But same examples can be said about every class.

tl;dr: Berserker gear and builds are fine, people and their attitude towards others who like to play in an efficient way (go trough content faster) is the issue again.

Fractal / dungeon team composition

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Change the guard to zerker for more dps, otherwise its good.

Reverse psychology is a godsend

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Posted by: Dalanor.5387

Dalanor.5387

At least two of your warrs has nourishment/util buff.

Wait. Was it MF food?

I forgot to check that out actually. :/

Reverse psychology is a godsend

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Nope, not working.

ps: We started with P2 and Detha of course bugged out, so i had to leave. Such lost.

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Zerker is fine

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Dalanor.5387

bullkitten

As i asked you politely, watch the videos or leave the discussion. You obviously didnt do the former one, but i’ll answer for the last time.

1. Watch the video. Even the eles can tank the kicks and swipes with permaprotection on them.

2. False logic. The hit should kill a zerker, apart from warriors maybe IF they miss a dodge, since you cant assume from a balance staindpoint that you have at least 1 guardian in the group for aoe aegis.
The two side of the spectrum can deal with two different ways with a hit.
PVT just tanks it. Zerker try to burn it as fast as possible.
Slap in some other active defense, to help out players.

3. As i said, encourage build diversity. You need conditions there, to gain the bonus damage, even if it applies to power users too. Conditions being applied by power users is another issue tough, which should be another topic.

4. Its again the inability by the average player to optimize tanky builds and party compositions. Again, watch the video.

Watch the videos please or leave the discussion, since you only provide misinformation in the topic.

Zerker is fine

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Dalanor.5387

@Allaraina

I got it, i hope you dont feel offended. I just wanted to say, if i would change my gaming style / preference / whatever due to how pugs works in this game, i should run PVT warrior to never die. But instead i stick to my goal and try to learn everyfight and get better in berserker on ele. And usually due to superior DPS from FGS carries the group. But ofc when you have 4 crappy warriors and your FGS simply time out at Alpha, you cant do much just die.

Players should cooperate and synergy well. In a full zerk group i just breeze trough everything, going down a few times maybe due to my scrubbiness. But in a crap party (read: wvw players or the ones who dont give a skritt about efficiency) i just simply die, because my character isnt suited for 10 minutes afk fights and lacks sustain. And im a noob ofc.

Zerker is fine

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Dalanor.5387

@Rauderi
I would say THW is the same. Meanwhile it can be critted first, at the burst phase you can, so it means if everybody wears PVT or other non-berserker equipment (just an example) than at the most crucial moment you basically lost DPS.
Defiant is great actually. It promotes smart (!) and coordinated gameplay, while punishes bad spamming, meanwhile prevents stunlocking in huge events.
I dont know why you feel offended, when defiant would be the same and excluding the centaur every boss was stationary. And you couldnt except that a pug zerg will max melee it while you soft cc it … So its better this way, at least people need to handle less game mechanics. Sadly, they still fail.
I get what you mean, but that boss is trivialized by CC. You can jump on it and hit while it pops the shield, then you just fear it away and burn it down. A guardian can keep away ads with Hammer#5 and Sanctuary. Sub 30s fight. It only punishis not so optimal groups but hey, those struggle everywhere compared to better groups. Trust me, those “speed run” parties you see on regular lfg are nothing to really good groups.
I soloed on zerker ele without knowing what to do. Oo Just loss and aoe the skritt out of them.
If you do it to speed up the attacking pattern, you just promote passive gameplay with immortal PVT builds and it will become the meta. How it is good for anyone to literally just go there, press 1 and go afk for a few minutes? See above videos.
The bleedcap is still a technical limitation issue and im not sure it would solve everything.

@Sirendor
So you range exploit the content? Or please show me how you stack and win on Bloomy, Archy, Mossman, CoE destroyer etc.

Zerker is fine

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Posted by: Dalanor.5387

Dalanor.5387

The amount of misinformation start to rise up is insulting.

@Belzebu
Bosses with tankable hits = balanced for PVT
Bosses with with slow strong attacks = balanced for dodge
Bosses immune to condition (I’m looking at you Assault Knights) -> After phase changes boss get bonus damage after conditions = encourages build diversity
The last part is interesting, is there such a thing? Btw you can power ress a downed team mate in PVT with less fear to die. So again, false.
Actuall gameplay, watch it or leave the discussion. Thank you!
https://www.youtube.com/watch?v=5-zKXILTkQo
https://www.youtube.com/watch?v=b2VhmwLwvrM
https://www.youtube.com/watch?v=yngAS5W3Ogc

@Rauderi
See above.
But i agree with you that events should somehow recognize other thins than just damage.
You mean more boss with adds?

@Bread
Thats the point. Every game has a meta, but somehow here its unacceptable, due to some misunderstood sentence by a dev.

@Fror
Exactly. Allaraina has the same problem as most of us. People that claim they are “experienced zerkers” they are often none of them and it cause a lot of problems, especially if 1 member is already drag the group down with lower damage potential.

Zerker is fine

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Dalanor.5387

I bring my tanky guard into CoE because I constantly run the risk of the full zerk players dying and wiping…. it happens almost every time I go to pug it. I’d really like to bring my mesmer or warrior in there more instead but wanting to finish the dungeon in less than 2 hours kinda overrides that….

~edit~
^—more to do with players not knowing how to play than the quality of zerk

This Nemesis logic kills me. Pugs are bad, so i should be bad too. Whyyyyyy? ( ._.)

Zerker is fine

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Posted by: Dalanor.5387

Dalanor.5387

One of the (if not main) reason for mobs attack pattern is dodge.
http://wiki.guildwars2.com/wiki/Dodge

Sure, active and passive defense help a lot too, but if they start to design encounters around that, you are screwed up heavily and encourages to use certain classes / gear / whatever and they become mandatory. And actually it happened, but its a natural thing when party size is only 5 and you have 8 classes and one of them has every possible defensive ability available in the game, meanwhile 2 has nothing unique available to a party.
But i mean you can defeat Lupi fine without reflects or attacking Teq in full zerker, its just harder.

ps: Someone quote Hrouda pls.

Zerker is fine

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Posted by: Dalanor.5387

Dalanor.5387

The gear is fine.

The content being designed solely around it isn’t fine.

looks around for content designed solely for berserker gear

>.> <.<

can’t find

Open your eyes. Almost every dungeon boss can be stacked and burned down. They are just meat sacks with high health pools. It doesn’t matter if non-zerkers can kill them too. Zerker is and always will be the best way to clear that content unless Anet changes something.

You should open your eyes too.
Every dungeon can be afk pvt’d, people just refuse to use it.
Meanwhile THW and Teq is a middle ground, both pvt, zerker and condi has its uses in the whole encounter, but Teq is a structure itself, zerker is useless on it.

"Rangers Can't Play Their Class"

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Posted by: Dalanor.5387

Dalanor.5387

Picture is related.

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zerk meta solution

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Posted by: Dalanor.5387

Dalanor.5387

Get your logic and math out of a whine thread! -wink wink-

zerk meta solution

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Dalanor.5387

@Dual
Oh, i tought we speak about armor only, sorry. But with limited playtime you can still do a few dungeons or world bosses. Rares are throwed at players, salvage them for ecto and sell it. 3 AC path can be done fast and it gives ~5.5 gold + other loot. So again, gold shouldnt be an issue. Laziness and “idontgiveaskritt” is.

@Sartharina
http://wiki.guildwars2.com/wiki/Critical
PVT is inferior in damage compared to Berserker, due to how critical damage work and as it has been said, some classes can reach the 100% crit chance cap with high crit damage.

@Arikyali
Variaty is there, people are just ignorant and dont use it. Full defensive setups are the same as zerker builds, you need to optimize to get the most benefit from it.
Get a hammer guard for perma prot for example.
Or again. Laziness. They want to get stuff done, so they join in to “speed run” groups.

@Belzebu
It wont change anything. Until zerker gets heavily nerfed into the ground (i have no idea why it should happen) or Anet makes content that makes zerker gear obsolate (Teq and other structure based enemies) it will be superior, providing the most damage output while still give support and control via traits, weapons and utilities.
Or if content requires to not deal damage, but to survive and it encourages passive defense it will happen, but i dont think it would make sense in an action based game. Role play tanks elsewhere.

conditions new meta?

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Posted by: Dalanor.5387

Dalanor.5387

Personally, I just want another viable build in dungeons which actually uses our class mechanic other than EA Axe. I’m having a lot of fun with a 0/6/0/4/4 GS-a/m, which seems to at least theoretically do about the same DPS as EA Axe, but with a few extras.

So if s/s-LB is a good alternative as well, more the merrier.

(At least until we get something to replace the absolute failure of game designing that is Berserker’s Power)

Imo warrior has the best class mechanic currently. It promotes both keeping or spending adrenaline, depending on build. And it fills up so fast, it makes my necro cry.

What build that uses Berserker’s Power (ie a non-EA build) actually promotes using your class mechanic at all?

I’m actually really struggling to call 1 skill a class mechanic to begin with. I know the adrenaline mechanic went through quite a few changes during development, so it seems as Anet just went ‘ah, screw it, we give up’ and just tacked 1 random skill on as ‘class mechanic’ to warriors.

How do you say it … ignorance is bliss?
Look at Axe and Mace mh, Longbow, Hammer or sometimes even Sword. Their F1 skills are great, but not all usable in PvE indeed. Hell, i’ve seen some really stupid troll builds with Kill shot. Cleansing ire makes a good use of adrenaline actually, meanwhile Berserkers power promotes to just sit on your adrenaline. I find it great, not so forced and gimmicky as life force.

Yes, they got potential. That decision of whether to kill stuff quick or sit on BP for sustain or use cleansing ire came up a lot in QG, but the problem is that almost the entire of everything else doesn’t involve that decision.

They are great F1 skills, but all of that gets blown to oblivion when faced against a massive 15% DPS increase on Berserker’s Power in almost all other aspects of PvE because its just not worth it. I don’t even think I need to argue for this.

The developers just didn’t seem to think it through when they made the content.

Thats what im talking about. The mechanic itself has two kind of uses. Use up the resource or sitting on it to get some passive benefit. Only thief and necro has some similar traits (obviously), but warriors are way superior in this.

Berserkers power 15% dmg increase in itself is great. Thieves got +10 above 6 ini, and necromancers get +5% (lol …) when LF is above 50%. But in PvE, you rarely use your F1 skills, because your best burst and sustained dps options are on weapon skills. Not to mention, GS F1 gives only fury, which applied to you from various sources anyway.
Adrenaline health also promotes to get as much adrenaline as you can. Heightened focus is the same, but its out of the question now.

Meanwhile Cleansing ire actively promotes to use up your adrenaline, but in PvE its really really really rare that you need it, its more of a PvP / WvW trait where conditions are spammed at you.
And with other traits you can fill it up so fast, its ridicolous. Its encourage spamming.
If a thief wastes his resources, he is kinda screwed up. Same with necro and their stuff is gated behind a cooldown too. A few patches ago they were even punished for having less LF and reduced their damage.

Even if you need to use your character in different game modes, there is an optionfor the class how to handle its class mechanic. So i say it again. Warriors have a great classmechanic.
Dont be the typical warrior who cries over everything how his class sucks, when in reality its one of the two most balanced out classes.

zerk meta solution

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Posted by: Dalanor.5387

Dalanor.5387

@Aidan
1. So your team mates ranging everything. Kudos to you. At least you can melee.
2. You do less dps on burn phase however for no meaningful reason.
3. Active defense is the new exploit mantra now? Whats this trend with this “i dont want to be efficient” thing?

@maha
Agree.
Remind me of this old thread.
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-do-people-try-to-be-tanks-in-dungeons

@Sartharina
Anyone who cant afford 30g for a set of armor has some gold gaining issues. Or have little to nothing playtime available, but if you go slowly it shouldnt be an issue either.

conditions new meta?

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Posted by: Dalanor.5387

Dalanor.5387

Personally, I just want another viable build in dungeons which actually uses our class mechanic other than EA Axe. I’m having a lot of fun with a 0/6/0/4/4 GS-a/m, which seems to at least theoretically do about the same DPS as EA Axe, but with a few extras.

So if s/s-LB is a good alternative as well, more the merrier.

(At least until we get something to replace the absolute failure of game designing that is Berserker’s Power)

Imo warrior has the best class mechanic currently. It promotes both keeping or spending adrenaline, depending on build. And it fills up so fast, it makes my necro cry.

What build that uses Berserker’s Power (ie a non-EA build) actually promotes using your class mechanic at all?

I’m actually really struggling to call 1 skill a class mechanic to begin with. I know the adrenaline mechanic went through quite a few changes during development, so it seems as Anet just went ‘ah, screw it, we give up’ and just tacked 1 random skill on as ‘class mechanic’ to warriors.

How do you say it … ignorance is bliss?
Look at Axe and Mace mh, Longbow, Hammer or sometimes even Sword. Their F1 skills are great, but not all usable in PvE indeed. Hell, i’ve seen some really stupid troll builds with Kill shot. Cleansing ire makes a good use of adrenaline actually, meanwhile Berserkers power promotes to just sit on your adrenaline. I find it great, not so forced and gimmicky as life force.

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Personally, I just want another viable build in dungeons which actually uses our class mechanic other than EA Axe. I’m having a lot of fun with a 0/6/0/4/4 GS-a/m, which seems to at least theoretically do about the same DPS as EA Axe, but with a few extras.

So if s/s-LB is a good alternative as well, more the merrier.

(At least until we get something to replace the absolute failure of game designing that is Berserker’s Power)

Imo warrior has the best class mechanic currently. It promotes both keeping or spending adrenaline, depending on build. And it fills up so fast, it makes my necro cry.

conditions new meta?

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Posted by: Dalanor.5387

Dalanor.5387

Things like cleasing ire where conditions are thrown around like crazy in that place the condi build is a clear winner in that zone.

We talk about PvE, not WvW. Just as a reminder.

zerk meta solution

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

bullkitten

You are awesome!

On top of all that, I’m built to be the one to take the inevitable hits in dungeons and fractals while everyone else in my party can freely deal damage without worrying over the need to mitigate damage.

Can you enlighten us, berserker peasants how you do this in Guild Wars 2? I mean, we talk about GW2 right?

General Dungeon Discussion Thread - Part 1

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Posted by: Dalanor.5387

Dalanor.5387

Scrub turned into a mean kitten? Good.

[SUGGESTION] 1 player possess the dungeon=bad

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Posted by: Dalanor.5387

Dalanor.5387

Oh look, how original topic.
Make your own group. Problem solved.

conditions new meta?

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

I get it, warriors benefit from self buffing, but necro? Oo

Dungeon Character

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Posted by: Dalanor.5387

Dalanor.5387

A ranger is underrated in dungeons. Went and did all 3 AC paths last night with 2 rangers, a necro and a mesmer (I went warrior)

AC 1: Tore down the Howling King before the adds even spawned
AC 2: Took out the Ghost eater in the first trap
AC 3: Killed Rumblus before he called down his first ceiling collapse

Basically it’s all about everyone knowing what they’re doing. Party composition isn’t quite as important as some ppl make out

AC … how surprising example …

Dungeon Character

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Posted by: Dalanor.5387

Dalanor.5387

@OP

  • Warrior is a really safe bet. They are wellcomed everywhere and 1 warrior per group is almost a must have, but avoid parties with more than 2 warriors already as it has been said.
  • Guardian. Too many good tools to help out people meanwhile dealing a decent amount of damage.
  • Post-patch Ele is an awesome carry class, but they rely on the group heavily in my opinion. Everyone and their grandmother want to kill you, due to the fact you are as squishy as possible and deal the most damage, so unless you are a god with ele and dont have a good party, you will have a hard time. But being the most OP pve class worth it!
  • Thief is an overall good choice too. Perma aoe blind, spamable blast, high stealth uptime. It’s handy most of the time and must have at certain dungeons (CM, TA, Arah, oh man those skips are godsend).

@Miku
Go for ranger, than the community would have its 3rd ranger who can play the class. :’D

General Dungeon Discussion Thread - Part 1

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Posted by: Dalanor.5387

Dalanor.5387

This is the new low.

Not as low as my next run. 5kap Guardian. CM run. I ask at beginning. “Guardian what is wall of reflection” No anwer.

After he dies a couple times I try again. He replies "What is that?’ I tell and he still doesnt slot it.

We just left him behind because he couldnt make any of the skips.


path 3 run.

80’s exp quick run

other than guild mate no one knew what to do.
No one answered questions. No one replied.
In the end they kicked instance leader. at end boss as I refused to provide reflects for them and the 3 snipers massacred them.

Never join as a 5th into a full french / german party. Never.

General Dungeon Discussion Thread - Part 1

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Posted by: Dalanor.5387

Dalanor.5387

Quick ac p3 run- Warrior asks me to drop fgs for one of the guardians
I reply : FGS wont help crap dps
Guardian says : I am not build for dps

Now lets ignore that my lfg said things about dps.

I say Well you sure arent support
He replies : I am not built for support
I leave party

This is the new low.

Best overall dungeon class/build

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Posted by: Dalanor.5387

Dalanor.5387

Indomitable => control builds useless

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

look at all that support with might, fury, reflect, blinds, aegis, stability and CC’ing bosses!

Unfortunately, people fail to see this as support because all of these can be applied without someone playing a buff-bot or heal-bot, or gearing specifically for a role to the exclusion of everything else. ANet eliminated dedicated roles, not roles — but people prefer to have their role graven in stone rather than being adopted at need in a fluid fashion.

Yeah, thats what i said too a few post above. Nice try to show evidence, but the majority wont understand because of said reasons.

Indomitable => control builds useless

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

Imagine zerg content where you can stunlock the enemy. That thing has a purpose.

This is not an argument against CC. It’s yet another argument for why “zerg” content is the most shallow BS imaginable and needs to stop.

Then look at dungeons, which has a 5 player limit only, still has anti CC mechanics. If it wouldnt exist you would see “lf CC thief” or something similar advertisements.
This issue just get bigger when the enemy has to face against much more players.

Any constructive idea?

Indomitable => control builds useless

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

They nerf zerker because DPS builds are too powerful.

Readjust Ferocity in the same time, making full offensive builds stupidly OP in sub lvl80 areas and high level zones changes are meaningless. It’s just a bait to calm down the pvt cryharders.

A few weeks later, they’re nerfing boon duration making support builds less powerful

I guess you talk about some rune changes, right? Like +45% duration and +7 damage on Strenght runes. Yeah, such a huge nerf.
Please share with me how support builds looks like.

A few weeks later, they’re introducing indomitable making control builds worthless

They just made a new buff to make zerged bosses immune to control. If they had defiant only, control wouldnt be more useful, people just spam them anyway. And most of them stationary, so you dont need soft CC either.
Please share with me how control builds looks like.

ps:
People still dont undertand a lot of game mechanics. Try to reduce game mechanics to make players able to handle the content. People still fail. top kek

General Dungeon Discussion Thread - Part 1

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Posted by: Dalanor.5387

Dalanor.5387

I should’ve quit at the start. Who would’ve knew the mesmer with 10k ap would also be GS?

Zerg content, including WvW can breed a weird playerbase.

Indomitable => control builds useless

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

Do control builds even exist in the first place in gw2 pve?

Nope, Anet only wants the dps role. Support, control, healing, tank and every other role are not welcome in Anet’s game.

good thing i have videos to prove this objectively false!
[…]
look at all that support with might, fury, reflect, blinds, aegis, stability and CC’ing bosses!

While i personally love your evidence, it fails hard in that imo.
First of all, most of the people who are we arguing never experience these fights, thus dont even know what happens or what not.
Second, due to the first point all they see that 5 guy just burn down a mob and thats all. Meanwhile ofc you supporting eachother and use control (soft or hard CC) on mobs and dodge at the right time as it should be, but they cant even recognize this.
And i not even want to mention highly coordinated speed run records, which arent succesful for the first time you try it …

But yeah, here is the proof how false mindset these players still have. :/

ps:
support=/=healing
control=/=perma CC

People should realize now, that this is Guild Wars 2, not WoW.