DUNGEON BINGO!
Full win? YESSS
He plays a warrior. Warriors don’t care. They have much deepz.
6 signet warr, so OP.
Because they play in full cleric gear or something so they don’t need to ever dodge her attacks. They don’t likely notice that they get weakness on them either. They literally do stand there and press 1 without dodging.
I guess they just assume everyone else does the same thing but they somehow ‘exploit’ it faster.
Why would you ever dodge the spider queen? It’s not like you can tell she’s targeting you and not one of the other party members. Every dodge basically wastes DPS so you’re better off just standing there in your full zerk autoattacking. And that’s what every single group does, no matter what their gear.
Weakness can reduce outgoing damage of players by a stupid amount, just sayin’.
I wanted some fancy insulting, but i have a serious question instead.
Why you favour your own build instead of the accepted meta builds? Including berserker gear ofc.Because the game is fun when we have several builds, and we actually PLAY the game, not fast-run towards all content and then complain this game do not have enough content. O.o
Sit down, it will be schocking.
We have fun too. Amazing, right? But those builds are effective and makes our runs faster.
And correct me if i’m wrong, but if you do your dungeon runs with your suboptimal settings, it’s still the same 8 dungeons what we run too, so the content won’t be expand magicaly if you wear PVT.
I wanted some fancy insulting, but i have a serious question instead.
Why you favour your own build instead of the accepted meta builds? Including berserker gear ofc.
Maybe because i want mounts badly.
Speak for yourself only, thanks.
Hmm, AC is the new CoF i guess.
Y u pug, brother? Stop being antisocial and make more friendz! I don’t want you to suffer through pugs.
You know what was one of the big parts of World of Warcraft success on release compared to other MMOs on the market?
It wasn’t punishing you for dying, it didn’t cost you your level or experience. It costed very little (even for lowbies) to repair your leveling armor, wasn’t punishing you for exploring that much. Sure, it was a disgrace for some anime fans from Final Fantasies or such, but it was a huge step foward.
But the shame run back to your corpse at least felt you are punished.
Here you just port back from the nearest waypoint and try again.
Well, fractals are almost good, but there you can still port out to a major hub to repair everything and the maps are small enough to run back in a minute and even if you are horrible either you can get carried or just brute force everything until it dies. I guess everybody has some nice experience on lvl49/50 with random pugs, so you know what i mean.
Oh yeah and now dungeons give an extra 5 silver daily, which more or less reduce the effect of the nerf.
Any chance that shared paths will give award on each different path daily? :/ That would be a lovely change.
In reality, it would have been better for players for them to reduce way point costs, even just a fraction, to promote wider exploration
And for what reason? :P If you level, WP costs are less and often you go from one zone to the next one and even if you port of the other side of the map, its just a few silver.
If you are already lvl80 and WP costs hurt your wallet, you have serious financial problems. :P
Lilith freaks out on the casualness of the game … Armageddon is close!
Instabilities seem more like an extra nuisance than extra challenge. They just need to make some piece of content where the punishment for failure is actually failure.
Yes, that’s what I’d love to see as well. Right now most of the challenge in GW2 can be negated by just bashing your face into it until you get lucky and get it done. Especially now with no armor repair costs. If wiping meant getting kicked out, things would be a lot harder (ofcourse rewards will have to be compensated).
^
This.
Fail isn’t punished in this gime.And even less so now without armor repair costs.
If someone had problem with that, thats another personal issue.
A full broken armor repair cost was … 10-15s? Even if you brake your whole armor on every single dungeon path, you still earn profit. Now your income is even more.
Instabilities seem more like an extra nuisance than extra challenge. They just need to make some piece of content where the punishment for failure is actually failure.
Yes, that’s what I’d love to see as well. Right now most of the challenge in GW2 can be negated by just bashing your face into it until you get lucky and get it done. Especially now with no armor repair costs. If wiping meant getting kicked out, things would be a lot harder (ofcourse rewards will have to be compensated).
^
This.
Fail isn’t punished in this gime.
You could use gwscr as a reference. Not many records have been updated since the april 15th patch yet. But you can still check the all time records and the forums.
^
The CMp2 record is a good example for your question.
Maybe a 5 ele group or 4 ele 1 warr would be the best option damage wise, but a thief and especially the mesmer makes the run so much faster, it’s not even funny.
http://youtu.be/rgGbPx_HPV0
But as others said, stack as many eles as you can, fill up other spots for various stuff (thieves for skipping, mesmer for portals and reflects, guardians for defense etc).
“Guys, it’s PvE, so it risk-reward balance doesn’t matter and no one should put a bit of effort into completing any of its content”.
Also, do you seriously believe that the reason people prefer warriors to thieves is related to pure damage?
yeah cause you gotta have super hard core skills to run zerker well right? I love how ppl seem to love prancing around like they’re leet b/c of zerker gear. It’s not that hard… Im shocked by the number of ppl who are like: “You dont like zerking? you must be bad at it?” No. It’s boring… it’s stale… and unfortunately with current game mechanics, its the only thing players should be rolling with for dungeons.
and to answer your question, no and that was kinda the point of the post…
Soooo …
A) Facetanking is more skillful than zerking.
B) Zerking is the less worse option.
Which one is true in your opininon.
Fun is a different thing. Personally i don’t find facetanking enjoying in the slightest way.
And please make a comparison between any dungeon vs. any LS content made without a dungeon.
Later one is cheaper and easier to make.
Drop a champ in the middle of the map, say to the zerg crowd “look shiny over there!”, people roflstomp it, you can make a gemstory item which fits for the theme (or not, who cares anyway) and everybody wins.
So called hardcore crowd is always a minority. If you can please 90% of your customers by zerg content, why make an effort and “waste” money on dungeons?
Two hand axe and warriors can get it too.
We can be less sucky, they can be still an anti-fail class.
Win-win.
nerf yayuuu
Reasons?
Someone heal me. This man flu is killing me.
Healing is inefficient, berserker is the way to go.
/handles a mushroom to spoj
Late night fun with deSade and Adam for the first time. =]
grumbles jealous grumbles
I wish i could made some screens from Arah too. That was a perfect run. Obviously. /coughs, rolls eyes
Late night fun with deSade and Adam for the first time. =]
I need more wing skins and wing back armor….really bad.
FTFY
Speak for yourself only, please.
It’s a fantasy game, don’t try to find logic anywhere. ;D
How can you use FGS with quaggan o.o?
Use tonic at the same time you cast FGS
and how can you throw lightning with quaggan?
Read description.
http://wiki.guildwars2.com/wiki/Experimental_Laser_Weapon_Variant_VL-992
Lack of cleave can hurt, but the amount of aoe necro has makes up for it.
Sadly the 35s base CD on Well of Suffering is a pain, especially when a Ele can keep up Lava font almost permanently while throwing out Fireballs and the rest of the team cleaves by default.
#givenecrogreatsword2014
Rangers are actually used to group play because of their pet.
I really hope that you aren’t serious.
Btw as that crowd calls everybody else filthy elitists jerks, i’m sure it’s a fair thing to call them “playhowiwants”. Personally i find it cute. =3
But i’m a noob, so i just sit here, eat mah popcorn and watch how these crowds rip eachother apart. /evil laugh
Also, role play must be present in every single dungeon run. Not adhering to this will result in a perma ban with no appeal.
No run, walk only?
Players shouldn’t have to work around the system to play a game that they enjoy.
If you are unable to make a non-zerker build by yourself, because theorycrafters prefer to work on zerker builds, thats your problem again.
Non-zerker is absolutely viable, don’t be so narrow minded.Other MMO’s are full of builds that are not even viable in certain content, never mind optimal. At least in this game, more builds are viable.
I can speak only about WoW. 2 minutes of Google work wasn’t hard there. It shouldn’t be hard here neither.
With all due respect, citing those videos as “evidence” of build diversity is actually spitting on those who choose to play with whatever gear. For instance, one of the videos had the footnote: “no skillful play involved.” It’s atrocious to imply that non-“zerker” build users don’t dodge and aren’t skillful, and that you can only be “skilled” if you follow the speed clear meta. So while you are pretending to say it’s OK to use whatever gear (which I agree with, as well as with people starting their groups with like-minded fellows), you DO think that using other than the “optimal” setup is shooting yourself in the foot, as aforementioned. In short, those videos MOCK non-optimal setups by going full defensive mode as well as “just 1” and not dodging-you lot could make your point way less offensively without such ludicrous videos that aren’t representative in the least of how “normal” (meaning in this context “non-optimal”) play the game.
Watch the video closely and don’t try to nitpick on every single word i say.
No skillfull play involved, because they literally unbound the dodge key and facetanked everything. Of course the average pug can’t grasp the mechanics those guys used to prevent instawipe in their beloved “playhowiwant” groups. Or protection is now exploit too, i wouldn’t be surprised.
If you take evidence so offensively i have nothing to say you. Have a nice day.
You give players an easy way to do an encounter and they’ll take it. It’s up to the game designers to adjust those techniques if they make the encounter too easy. Initially we had this, but we haven’t for a very long time now.
Honestly, i don’t know why it’s still an issue. Okay, the damage is over the top with FGS in low level dungeons, but nobody forces you to use those tools and even if you do, the average pug don’t stealth, stack might, use reflects, use pets passively, using full zerker, using good traiting etc.
It remembers me to the fight against Onyixia in the WotLK era of WoW.
In that big chamber you had to pull Ony to the back, so the tank won’t get knocked away contantly, the wall of the lair holds him / her in place, meanwhile the DPS-ers can stand around the dragon to avoid those cracks in the ground which cause fear and the tail swipe.
Now imagine in that encounter 20 out of 25 people in the raid yelling at you, that the tank should tank in the middle and everybody should eat the fears, because making fights easier is exploit. Madness!
10 months ago I was a noob wanting to learn. In one week I’ll get to celebrate my 4th month as an active member of Snow Crows [SC].
It’s not hard, really
That was inspirational, thank you! =]
My non-existent self esteem holds me back to try to get in a high level guild. And my noobiness of course.
Nooooo.
![]()
/cries
Well, I’m like you. Let’s be friendz!
Whatever, I’m guessing you’re NA…
Check out my sig … ;D
My non-existent self esteem holds me back to try to get in a high level guild. And my noobiness of course.
That was an exploit, so Anet silently removed it. They don’t like to inform people about these kind of stuff.
ACp1. Try to solo it. Horribly fail at Howling king.
Oh well, life goes on, give free loot to random strangers.
Post on LFG. 1 warr, 2 ranger and 1 guardian come in.
Skippy part, i engage howling at the northern ruins.
Fiery rush, guardian arrives and leaps on the enemy.
2 ranger pulls out a longbow, warrior grabs his rifle and start to pew pew.
In melee range. On top of the other FGS.
-sigh-
Today will be a long day.
Oh well, lets assume reading is now an exploit.
Hmm, one of my message got removed due to sharing some exploit.
Either mods dont get my sarcastic post about reflects or reading is now officialy an exploit. Where can i ask for an answer what got deleted?
Players shouldn’t have to work around the system to play a game that they enjoy.
If you are unable to make a non-zerker build by yourself, because theorycrafters prefer to work on zerker builds, thats your problem again.
Non-zerker is absolutely viable, don’t be so narrow minded.
Other MMO’s are full of builds that are not even viable in certain content, never mind optimal. At least in this game, more builds are viable.
I can speak only about WoW. 2 minutes of Google work wasn’t hard there. It shouldn’t be hard here neither.
(edited by Dalanor.5387)
Make your own group with your own rules. If you punish yourself with wearing non-zerker armor and then join to a zerker group thats your problem. It’s like shooting yourself in the foot and cry all day that it’s hurt. Oo
Mesmer = Not always taken for pure DPS
Thief = nice stealthy skips (also v good DPS to boot)
Guard = condi removal, stability, aegisYet they all run zerker.
Got it.
The static Zerker meta is so much more fun than the shifting GW1 meta.
I would call the police if someone holds a gun to your head and force you to only wear berserker.
Boss design.
When one of your team mates stand in the fire and dies, the boss lose 25% of his hp. Sacrifice 4 members and done. See? You don’t have to dps. So much fun and tactics.
But ele is exploit.
-logs on warrior and rolls out uberdeepz-
I know a ranger too, who is a really really good player, but sadly there was like 3 more who was on his level. Everybody else was just a subpar deadweight.
Also, i had not too long ago a good ranger (read: s/wh, spotter, spirit), but he refused to use FGS and pushed out Alpha every frickin time which in itself wasn’t a big deal, but it made our run harder than it could be.
And what is the difference between these 2 examples? Both are some kind of bosses and both dies being reflected.
Open world vs 5 man dungeon.
At least you know what I mean…
That doesn’t make it more valid tbh.
I’m talking about general trend, not about the specific bosses. If you take average amount of health the big bosses have and compare it to the average amount of health of the small bosses, you will see the difference. Also some bosses have a specific mechanics that shouldn’t be even counted because you don’t fight them normally (like the dredge fractal final boss).
I don’t understand you. You find it a problem, that certain bosses have much more HP and a few second later you mention how some skills affects them more effectively (meteor shower, icestorm, etc). They have more HP, but you have the advantage against them with such skills.
Currently yes, and I’d like it to be changed.
Detailed feedback is always welcomed, not just a “OP nerf it”, “weak, buff it”, “change it cuz i dont like it” and such comments.
Maybe, but imagine a big and slow tree bombarded by meteor shower and imagine asura in some fireproof armor, if you know what I mean
At least it makes more sense than 1-shotting bosses.
Thats what we already talking about. Certain skills gives advantage against certain bosses. For example as a warrior you can cleave Teq on 2 spots (as im aware of it and it didn’t get changed) or in CoE you can damage a turret and the golem at the same time. So what do you want to change exactly? Examples, reasons, conclusions, get it?
TA Aether? 3 rangers? Wasn’kitten bad omen already at the beginning mate?
By defauld things like these can be considered exploits if you read the wikipedia’s definition: http://en.wikipedia.org/wiki/Exploit_
A game mechanics exploit is not a bug—it is working as designed, but at the same time is not working as intended.
It is working as designed, but everyone agrees that it is a bad design. By working as designed doesn’t mean it’s working as intended. I have posted suggestions how this can be improved, by breaking the skill when you hit the wall.
I’m just guessing, but i think the FGS rush glitch is just a creative use of game mechanics. Sure, it’s can make thing too easy, but oh boy, it’s fun!
Are you aware of what reflects do? Projectile come towards you, cast reflect, it won’t harm you and the opponent will be damaged. Working as intended.
Are you sure that things like these are working as intended?:
https://www.youtube.com/watch?v=6nmOdqQ0_Tc&feature=youtu.be
https://www.youtube.com/watch?v=kA3xTJIM1x8
1. Nope.
2. Yes.
Also there is a difference between using fiery rush on the open field and using it against the wall.
Not really, but i get it what you mean.
Big bosses have usually much more HP and much bigger hitbox. The size of hitbox allows using meteor shower, ice storm effectively.
Now its true.
Small bosses have much less HP.
And it makes sense. Imagine Belka and Brie 3 times as much health as Lupi.
This division of bosses promotes some classes against some types of enemies.
Nope, class balance does. Or the lack of it.
For example warrior or thief should be much stronger against small enemies, while elementalist should be much stronger against big enemies.
And this doesn’t makes sense.
The problem is poor knowledge of encounters by newcomers that copy mindlessly what they see on youtube, and then teach this same badly learned strategy to others.
If you ask most of them why they stack they won’t be able to answer. Pros do it so the bads try to do the same. Funny thing is – that doesn’t make them any better.I agreed though I also think that since the encounters do not really counter this method of play, that is equally part of the problem.
And if they would do, you would complain about how everybody range everything from the distance …
“In Street Fighter, for example, the scrub labels a wide variety of tactics and situations “cheap.” So-called “cheapness” is truly the mantra of the scrub.”
It’s just too stupid that some skills can be exploited this way. Same as reflects…
Now reflects are exploits too? :O Imagination of people in this game is wonderful!
http://www.sirlin.net/articles/playing-to-win-part-1.html
“The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevent him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant. In Street Fighter, for example, the scrub labels a wide variety of tactics and situations “cheap.” So-called “cheapness” is truly the mantra of the scrub."
There is no build diversity. Your comment may be the most misleading comment ive ever seen. Everything is zerker, just zerker.
Only zerker, yeah. Now your comments are irrevelant in this thread. Thanks for sharing! =]
ps: Make your own groups or go back to WoW.

At least it makes more sense than 1-shotting bosses.