protip: stop spamming RF when a reflect skill is used
Pre-patch, warriors were run for shoutbow for their strong support and survivability. Zerker Guardians are vastly better than a zerker warrior in terms of sustain. They have true invulnerabilities, and they can use meditations to heal themselves and they have unavoidable instant cast damage. They also have protection, aegis, and blinds. Warriors have the higher HP pool but they have no way to sustain that HP from any big damage attacks. People don’t look at the big picture when they compare classes, go figure.
This has not changed post-patch. Except shoutbow sucks now.
the only thing that changed is that rampage is a better skill than any other skill in the game.
shield is only somewhat useful in spvp as a full cleric/bunker
it is hands down the worst weapon of any profession, including the revanant.
Zealous Blade, for a condi build, you shouldn’t really be using Zeal anyways, spec into Radiance instead.
torch is way too good to not use in a condi build, if you use hammer, you need to be in standard power medi setup or you’re just gimping yourself.
the only thing that hard counters a burn guard is Diamon Skin eles, all the other ones you can play around, ele is just a “build order loss” to put it in starcraft terms.
on the plus side, the rampage warriors that roflstomps you in power medi build can now be facerolled in burn guard setup.
first two "shows" were pretty bad
in WvW Desert Borderlands Stress Test
Posted by: Darknicrofia.2604
I have to say i enjoyed Doc very much actually. He kept it informative and very respectful and asked good questions. I get that he is kinda new to GW2 community but don’t we want knew people to come to this game? The second caster seemed like a nice girl but her TS was well beyond unprofessional to say the least.
Was the second one (the unprofessional one) recorded? Can it be watched now? I’m curious what is constituted as unprofessional.
it was just a bunch of wvwers ripping on each other in teamspeak, swearing etc.
it does need a full rework, it is currently the worst weapon set of any profession.
then that’s an Anet problem for handing out invites to PvE carebears on a “wvw stress test”
first two "shows" were pretty bad
in WvW Desert Borderlands Stress Test
Posted by: Darknicrofia.2604
well beyond unprofessional…lol
have you EVER been in a teamspeak in any sort of a competitive game mode in any game before? everything that went on was pretty much standard everyday chatter.
ok….?
so the group that wanted to explore and have fun got to do just that, why should a group that wanted to test out map strategy in preparation for when the maps actually launch by bringing an organized group be punished for being prepared ahead of time?
or should they stop using half their skills during engagements so that the casual group that wasn’t as coordinated gets more of a “fair” chance to beat them?
WvW was never about balanced numbers…
why should I get stuck in que/cap for my server because the opposing servers players stopped playing?
the foes need to be burning first
most of those “bug fixes” are still bugged since the patch dropped.
that is on top of a crop of new ones the patch created, like spvp que glitch.
guess this will have to wait till the next scheduled release.
then they found out most of the player base would rather griffin farm for 30 plats per run than gvg and started catering the game towards the PvE crowd.
this is still true for gw2.
hence everything here is simplified.
except in Gw2, the game was designed from the ground up with PvE in mind since they learned from Gw1 that no matter how little end game content you put in, most of the player base would prefer to grind PvE instead of PvP.
(edited by Darknicrofia.2604)
And obviously I’m not talking about GW1 being the best pvp game ever made in terms of 2-3 years past its prime. For the brief period between Prophecies and Factions (GWWC and GWFC) when the GvG scene was at its apex, there wasn’t another pvp game that was ever better.
Rose tinted glasses huh? People forget the random arena (RA) sync queuing or the fact that RA teams with a monk were alot more likely to go through to team arenas (TA) than any non monk team.
People are also forgetting why TA got completely removed and why getting promoted to TA was a bad thing. They were dominated by smiteway groups to the extent that smiter’s boon got nerfed so hard it coined the term “s-booning” (meaning to nerf something so hard the intent is to effectively stop anyone ever using it).
After smiteway there were 3x perma distortion mindblast/rodgort ele + 1x monk/warrior stance teams that you could never, ever beat in a random group.
There were very good reasons why TA was removed from the game and replaced with the sealed deck codex arena. It isn’t much different to getting farmed by 5 man premades in GW2 ranked queue, except due to the complex skill system in GW1, it was alot worse.
Queuing in GW1 was generally horrible because there were far too many game modes that split the number of concurrent pvp players too many times so you had to wait an eternity to get a gvg. Top 50 gvg teams had to wait over an hour to get a match during off peak times. And half the time it was against a team that wasn’t even ranked. No leaderboard decay ensured that within 2 years, the top 1000 gvg leaderboard was clogged with 90% dead or defunct guilds and smurfs.
Tombs/HA cheated in the sense that if there weren’t enough teams you just skipped straight to scarred earth/courtyard. But Tombs/HA was and will always be a rank farm.
I loved GW1 but queuing and matchmaking in that game was seriously dysfunctional. Its just unbelievable to me how anyone who actually played it within the last 8 years could hold it up as a pillar of design.
pfft, the term is called “ether renewing”
Having a nice RA group that strings together 10+ wins was one of the best hidden ways GW1 had of making a few new friends and/or recruiting.
There’s something to be said about a pug that ends up having really nice team chemistry that can outplay even premades.
Ofc the pvp in GW1 was superior, it was perhaps the best designed pvp game ever.
heck, Anet originally intended for the game to be 100% pvp, with PvE being only there to teach you the mechanics and level your character up to 20 and acquire max gear.
then they found out most of the player base would rather griffin farm for 30 plats per run than gvg and started catering the game towards the PvE crowd.
Hell even back in the pressure heavy meta in GW1 before shortened VODs in GvG, it was a bit of guessing game. Do you have your eles run monk 2ndary for draw condition, or mes 2ndary for hex breaker etc. No amount of removal for a “balanced” team is really enough removal if you faced a pure hexway or pure condi pressure build.
Face a condi team when your team wasted 2 slots for divert hexes? you were already fighting an uphill battle. Faced a pure hex team when your prot Monk ran restore conditions instead of peace and harmony? might as well /forfeit.
as long as a trinity doesn’t exist in GW2, there will never be separated hex/condi
it worked in GW1 since fully dedicated support classes cough Monks could bring ridiculously powerful condi or hex removal skills to supplement the team facing either condi or hex pressure builds.
if hexes were to be introduced in GW2, matches could basically be decided before any engagements: if your team brought the right type of removals and used something that the other team didn’t have the removal for, you win, making it very much rock paper scissors like.
The active needs to apply atleast 3 burn stacks for it to be useful imo.
thats 15 stacks of burn on 1 target for 8 secs if your party is on the same target, 3 stacks is too much.
wear a tankier amulet…?
Next specs for making old weapons useable
in Guild Wars 2: Heart of Thorns
Posted by: Darknicrofia.2604
shield 4 for guards needs to be a KD, shield 5 needs to not root.
ok, grenade barrage onshot is a bug, but whats about shatter mesmer which can hit u from 100% down to 25% instantly? THIS IS NO BUG but seems ok for you, and there is no reason to nerf it?!
Or guardian burn, 10stacks+ you go down within 3-5 sec, also seems balanced?
all those other things require 3-4 skills worth of setup and timing
GB took 1 skill and did more damage.
no
15chars…..
98% of those stats are pulled 100% out of your behind.
If not, then I have a similar story; When I was floating in space last week, I threw a horse on a trampoline.
With no gravity, I can’t imagine it was extremely impressive to watch.
with no gravity, he technically can’t “throw” anything, the horse and him would simply…float away from each other at equal velocity.
why does ascended rings need fixed? you don’t even craft them and they’re easy as hell to obtain.
you didn’t force jack by doing it in wvw, its tequatl getting melted down after having its HP doubled that forced the fix.
I guess this isn’t the place to ask, but as the world boss exploits were probably reason for these emergency measures, are the HP buffs Tequatl and Triple Trouble received going to be rethought? The other world bosses are simply slow now, but surely it can’t be intended for the failure rate to be so high. And it’s going to be even higher without guardian damage to compensate.
The World bosses were part of it, but I think the main reason was the fact that this trait allowed for WvW Gates to be destroyed in about 5-10 seconds without Rams. I think that is a larger issue than killing a world boss that would already die, being killed faster.
lolno, if it simply was a matter of wvw abuse, it wouldn’t have been patched this quickly, anything that threatens PvE land gets auto hotfixed however.
horrible copy/paste, how does blocks bait dodges?
If a man takes no thought about what is distant, he will find sorrow near at hand.
or rather, they’re cast at the same time, but since Smite Condition is an instant cast, its effects gets applied first.
the condi removal and damage happens first
now 2 days after the weekend with no fix, but hey we got new dyes and a new outfit in the gemstore!
lol you want engies to 1 shot people for an entire year before Anet fixes it?
as far as solo, yea a signet of spirits Rit with the sunspear skill that teleports your spirits to you is probably the easiest in terms of just general gameplay
Shelter was “heavily nerfed”? That’s news to me.
Shelter is still a no brainer in spvp in the new burst meta, as for pve, who gives a rip, you can take Prayer to Dwayna and still do fine.
played 9k hours on Monk, was r11 Hero and r5 Champ (or r4 I forgot)
nothing beats the original campaign.
Shelter’s ability to negate anywhere from 1-20k (or 50k in wvw) worth of damage is still way too good to pass up for any other heal skill imo.
the traits I’m taking for DH so far looks to be Soaring Devastation, The stability on LB #2 and Heavy Light (knockback with 300 range).
other than the VoR gap closer and having access to an actual range wep, the trait line itself seems pretty underwhelming. Heck there’s not even a LB damage/CDR trait, 60 sec cooldown on LB5? lolwut
nearing the end of 1 business day after the weekend without fix.
yes, in the mean while lets give guardian staff 1 10k damage per attack too, that would be hilarious
and make ranger barrage instantly do all their damage over 1 sec, that would just be a regular hoot and a half
all thieves should degen 100 health per sec for every initiative
am i doing this right?
“multiple ways to decrease recharge”
besides the refresh on kill trait, VoJ is a 21 sec recharge when fully traited into Virtues.
for 1 blind and 4 secs of 1 stack burning, that is a really kittenty activation.
not to be rude but if you’re completely baffled on what to use since the patch when guards are probably the least affected class in terms of traitlines being shaken up, mediguard likely isn’t for you.