I personally think anet dont give a hoot about wvw as in their eyes its only ‘casual’. Instead they let the community sort it out by transferring (and i would expect some real money to be involved with this). 9 months the game has been released- so much promise and potential at the beginning, shame its an epic fail now
EDIT: Vz only win due to superior numbers when the other servers are off peak and also the FACT that they map hop. CHANGE THIS. remove wp from all maps. Once you enter a wvw map you CANNOT TRANSFER to another map for 2hours. It wont stop them from map hopping but at least when they do they will be stuck on a map for 2 hours
PvD, another problem with a lot of nice proposals in the forum since month, just that nothing happens.
1) dynamic scoring, weight the score by the number of players in WvW
2) dynamic maps, only have as many maps active (can be entered, captured, count
for scoring) as 2 of the 3 server could fill with people, would solve the queue
problem as side-effect, if more than 4 maps are allowed in primetime
Map completion as well as JP give blueprints.
Do you really think enemy blueprint acquisition (naked or armed) left undisturbed is a good idea?
Already proposed a month ago
https://forum-en.gw2archive.eu/forum/game/suggestions/Display-Options-to-Hide-titles-Dead-Names
I feel like my dreams were crushed lol i like ranged classes and wvw was what i would be playing any buffs coming in or anything soon what are the top 3 wvw classes.
First I would say: Wait till 30. April and read the nerf notes of the patch.
Second, what’s the best class (fortunatly!) depends strongly on your preferred play-style and tier.
If you want to play in big blob vs blob (in higher tiers) fights Guardian and Necro are probably best. Staff-Ele, Warrior, Mesmer and short-bow Thief are very useful.
If you prefer small scale fights (in lower tiers) DD-Ele (win or run) and Thief (win or hide) are probably best, Engie and Mesmer are are good to win, but die if they fail to win.
@Caephire Lol another mercenary server on the break. Don’t worry, you hardly go back to T2 before ANet fixes the ranking. So you better continue to distribute some of your illoyal players to make T3 more balanced, than to recruit more to make it more imbalanced
looks like Desolation was an bandwagon in the end
They pushed them self up with recruitment threads several times. Probably they had a larger and more loyal core than SFR, but still their T1 membership was only based on not so loyal recruitments …
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@Axle Agreed, but there are a lot of not flawed proposals out here in the forum:
1) Always first up – last down
2) first up in one week, last down in next week (works if you do it for
even tiers in one and odd tiers in the other week)
3) Totally Random Matches (hard in the beginning, but in the longer run it would
balance the servers as there is no longer a top tier, such that queuing isn’t worth
the wait)
4) Ranking-based Probabilistic Random matches (my favoured), every match is
theoretically possible, but matches of servers close in ranking are much more
likely (how much more can be a parameter, from first vs last once in 10 years
to once in 1 mio years). I guess it will have a positive effect on server balance
as 3), but is less likely to produce extrem matches.
None of them requires any engine change, so they should not be to hard to do.
You still not got it, it’s not EU-T1 that fail to go down, it’s not EU-T2 that fail to go up it’s not NA-T8, it’s not any tiers failure.
It is the abuse of Glicko-2 by ANet that lead to this situation.
By definition every up/down of a server increases the distance between the two involved tiers. And this continues till there will be no up and down whatever you
do in your tier. And after 8 month of Glicko-2 abuse this state is mostly reached.
It’s really funny that ANet finished a WEB-page for the WvW-Ranking at a moment where it already was totally meaningless.
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@omphin:They have holidays and like night-capping with large zergs. (Does it sound familar to you )
Probably they would not make it neverthenless,, they aren’t very strong in daylight, but if Elona takes this as a chance to get rid of them …
@Anatolian yeah the video is funny
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Only 16 pts between Jade and SFR, Elona should be able to kick you up (if only Elona would listen to me) and Kodash down.
SFR (or Deso if you do not fail the down-race against SFR as we did)-Elona-Piken,
I would like a new match. 9th week with the current, a new matchup is urgently needed.
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Haha you are funny :p, Elona is Kodash “big brother”,
Not that wrong, but you know how little brothers are:
They have most fun kicking the big brothers but. Nothing makes them happier than a success in that! So they kick us, e.g. yesterday at head-start and still prefer to fight us.
But I think the best we can do is to send you to you big brother. Then you can have this fun next week as welll. Poor Deso, but their problem if they fail to go down to T2.
@Anatolian Turk: You know the problem very well. You have your Zombie Square we have our Zombie Sea.
I just proposed in the German forum to send you the Zombie Sea up
Careful guys!
!!!! More Zombies incomming !!!!
Next Friday you loose the only infected and get the zombie sea
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There was one, but it got lost in the amount of threads as no one was posting to it
Only a WvW player knows how to get most of skill 1.
Only a WvW player starts charging skill one if he see an enemy blob at the horizon.
If they encouraged people to reduce the zerg sizes to 30-40 instead of 70+ it would be a quick fix to a lot of these situations. Obviously not around SMC or when bunches of zergballs come together, but most of the time just splitting up the forces would solve the problem.
That’s a cool idea. The Skill-Laag is ANet way of encouraging (map limit would be enforcing it, at the cost of longer queues) smaller groups. I think the effectiveness of this encouragement could be increased by:
Give the smaller zerg the higher processing priority!!
The larger zerg may still spam 1 but the smaller zerg has all skills working
(not absolutely, but likely based on relative zerg-sizes)
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Maybe some bad PCs add additional laags but ANet already said that:
Skill laags are caused by the servers hitting 100% CPU during battles:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Decrease-lag/1662663
An this ANet post was before the culling fix, skill-laags existed before but the removal of culling likely increased them (as the transmission of all data to all clents adds to the servers CPU load).
So please stop blaming each others PCs. Pray that ANet fixes this long known problem on their side.
The difference in teirs even from 3-4-5. Is too great for that to be effective
I think random or probabilistic matches will help to balance the servers.
Why should I declare an overfilled server with hours of queues at prime-time my home, if there is no longer a top-of-the-pop match and being there is no longer the only method to meet challenging opponents?
If Vizunah and Vabbi meet in a match, Vabbi will a) not loose worser than against Arbor (because less points is not possible) and b) it will attract a lot of players that will take the chance to steal Vizunah massive ranking points
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I would prefer Probabilistic Matches.
Every match could happen by chance, but “balanced” (if such a thing exist) ones are more likely.
Why the new no commander tag on any map for SFR?
Why are we trying to force everyone on to TS?
This is kitten, kitten, kitten…
Because I wasn’t on the meeting where this has been decided, I also got confused, here it’s the explanation:
As you know we have very few people using TS, if people don’t use TS it will be very hard to command, type, play and command can be too much (for me is the main reason why I don’t have the tag).
If you are in TS the commander can also teach to the new people, watt they should do when we are in combat (very different from using individual skills). When I see a commander not using TS, just running on the map, I enter in scout mode, because I don’t like to be a walking loot bag.
Yes it’s hard to play with no tag on, impossible to play if you aren’t in TS. Yes we are forcing the use of TS. Feel free to not using it.
Because some guilds left the server, we think that now we have more PUG’s playing than guilds, se we need more coordination.
Because I don’t know if I should give his name here, you can contact me in game, and I can give you the name to contact, if you have any doubts.
Lol, really funny to read this in the T1-match thread.
So far I knew this discussion over TS/non-TS only from the german T6 threads.
The rating system is really badly broken
Two answers:
1) Devona is not far ahead of IoJ, when IoJ beats you will be red (see http://mos.millenium.org/matchups#NA)
2) You are in Tier 6, that most likely means your tier has a bad night coverage.
Organize 5 people at 4am to get in (if it is Veloka, probably best with catas from the backside).
To get a number of server that can be divided into matches you would need to merge 4 servers into 1 (or 3 into 1 plus 2 into 1 or three times 2 into 1).
Whiteside Ridge + Blacktide + Vabbi + Fow
or
Blacktide + Vabbi + Fow and (Arborstone + Fort Ranik or Dzagonur + Drakkar Lake)
or
2 pairs out of Whiteside Ridge + Blacktide + Vabbi + Fow and Arborstone + Fort Ranik or Dzagonur + Drakkar Lake
But do all these servers see it like you? It’s not even clear that all Vabbi and FoW see it like you! Esp. the PvE-player may see it completely different.
And in any case, you do not need an ANet action for a merge, just transfer to the server you want to merge
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Skill-laags is not a WvW-only problem. It also happens quite often on Dragon (or other bosses) kills at prime time as well. The worst skill-laags I ever experienced was the karka-attack on lion’s arch.
I guess there are only two ways to handle that:
- better servers = expensive
- reduced no of players on map = more queues or overflow maps
And while things on the wall can be reached and destroyed by AoE damage or ballistas from upper positions, the stuff behind the door is quite save.
Ps. You do realise if deso drops (and we will) and PS jumps up we are in the same tier?
Deso will not go down as long as the Jade Night Train is running over Elona (and the Elona day-train over Jade).
And Piken has a similar problem with Baruch.
Don’t expect any ups and downs in T1-3 before ANet fixes the Ranking/Matchup problem…
1) Reduce the map-capacity: More wait time on overpopulated servers, but less skill laags
2) Random matches: You do not have to be in a high ranked servers to meet demanding opponents.
3) Keep the ranking system, (and do not reset it) but do not use it for match-making, when ranking and match-making are decoupled Glicko-2 will work..
Consequence: Why should you stay on an (WvW-wise) overpopulated server with hours of queue, if this does not help you etal to meet demanding opponents.
WvW-People will spread out to avoid queues and this would be supported if ANet even shows the max queue-time of each map of the last day in the world selection.
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Cmon ELONA, push, just 10 points more!
be useful for once
We try hard, but we have a french server in T2 and – can you imagine such behavior – they like to get up at 3am, to do 2hours of PvD to reach their high-score at 5am.
Unfortunately, this night they caught us sleeping …
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1) Is Tarnished Coast now better than Blackgate?
2) Is Dragonbrand now better than Kaineng?
3) Is Sea of Sorrows now better than Yak’s Bend?
4) Is Ehmry Bay better than Crystal Dessert?
5) Is Darkheaven better than Borlis Pass?
6) Is Sorrows Furnance now better than Isle of Janthir?
We will never find out. And it doesn’t matter, the match-making based on the rating is an abuse of Glicko-2, that – over the month that it is now used – leaded to impassble bracket boarders.
There is no longer 2 ladders (EU/NA) there is now 17 ladders. The rating is only influenced by performance with respect to each tier. Whereas membership in a tier gives you an base rating, high enough to avoid a drop down, independently how bad you are now.
See https://forum-en.gw2archive.eu/forum/game/suggestions/Ready-for-2-Week-Matches/1820660/edit
for one of the many proposals to fix that.
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Crafting even levels you quite fast. It may be useful for follow up characters and it was useful in the beginning of GW2, where you could make money with it.
But now it’s only a money sink as in all games. Selling the material you need to build an items earns you the money to buy the item. And all the material you have to “burn” to learn crafting is just a waste.
Keep materials as reserve or sell them when you need money, buy your equipment in the AH. This will be cheaper and will level you slower, and it gives you a larger sortiment of items to choose from (drop-items are usually cheaper than crafting-items)
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I think we all noticed now that Glicko-2 for ranking combined with Match-making based on Ranking leaded to stagnation of matches and ranking be fall apart into sub-rankings per tier.
Some proposed week for week winner goes up and looser goes down. I would support that for the necessary decoupling of ranking and match-making, but I also think that this mixes up matches to much, 2/3 of all server would switch tiers every week.
If I understand this thread as a proposal for winner goes up and looser goes down every second week, it would be better.
But I think there is an even better solution:
In uneven weeks the looser of T1 switches with the winner of T2, the looser of T3 switches with the winner of T4, …
In even weeks the looser of T2 switches with the winner of T3, the looser of T4 switches with the winner of T5, …
Watched from the perspective of a tier this means: in one week the winner goes up and in the other week the looser goes down. 2 of the 3 server stay.
The matches would have more stability than with both winner and looser going up/down and would still be different from week to week.
And as far as VcY are concerned well we have already started moving to the next super power VABBI!
Rofl, you did not learned? Should you really succeed with your super power plan
(given the bracket differences you may not reach more than super power of T9 till ANet fixes the rating) you will be again on a medium server wide open for the next flood of server-hopper.
2 weeks? We fight our match now for 6 weeks and the 7th will start soon, and an end (change) of the match is not in sight, what do you mean with 2 week matches, I guess we will fight our match forever. (And with mostly the same outcome.)
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Population count is based on who declared a world their home world.
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192
If ANet sold 3-4mio Gw2 and anyone logged in at least once to select a world.
this gives 60000-80000 average population over the 51 server.
I guess the servers which are below this average are classified as medium, the ones above as high or very high.
But this means that every inactive player rotting in the cellar of your server still counts for your population.
How does ANet fit new sold copies onto the existing server? Very simple increase the population maximum <=> decrease the classification of the server.
So I guess the main difference between a very high populated server and a medium populated server is the amount of dead in the cellar, and the active populations aren’t very different. And if there are 1000 more or less WvW players on a world has an influence 0.01 on overal server population, but as this is all that fit into WvW a not small difference on WvW performance.
The only thing you can conclude from SFR being medium pop is: Most flee from SFR before dead, no one want to be buried there
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Tracked it down and we are working on it. Thanks for the info.
If you are tracked down this one, there is another old bug concerning the 15 supplies buf of guilds:
If you enter a keep from the map it is on, you can grab 15 supplies.
If you directly teleport to the keep with the buf from another WvW-map, you can grab only 10, till you leave and reenter the keep, which again enables to to grab the correct 15 supplies.
First of all the current “ranking based on matches” plus “matches based on ranking” does NOT work anymore (it’s cyclic, with self-supported non-optimal equilibria). The tiers are frozen, and it even had a manual ANet intervention to enable a more adequate NA-T8.
Gicko-2 for ranking combined with winner up and looser down for match determination would work better.
(If the up-going must have more ranking-pts to go up than the down-going – as it is currently – it leads to a movement of point up the tier, the tiers get further apart, until no switch is possible anymore. If the looser would go down even when he still has more ranking this can be counter-balanced.)
Vigil vs Priory vs Shadows would be a strong violation of the GW2 story, wouldn’t it?
And it would be a third people per side than current WvWvW as each server has to provide all three fractions.
I think closes to WvWvW is Guild Alliance vs Guild Alliance vs Guild Alliance and if these alliances can be (freely) build and not only over server borders but even over EU-NA borders three problems of current WvW can be solved:
- severs with only a few WvW interested people: you are not alone anymore,
build an alliance with other people form other servers.
- 24/7 coverage: build you alliance right to get it.
- queues at primetime: it’s your choice how many people you add to an alliance
and your choice of the balance between coverage vs no queues.
Alliances have to be registered a little bit ahead of the start of matches, such that a match-builder-program can build matches based on strength (no of people and ranking based on previous matches) of involved guilds.
After the match the overall result of the match are propagated back to the guilds.
(I would be against counting results achieved in the match individually per guild as this would be counter-productive for team-play)
But I would like to have to server internal fights for a “server government” as well.
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Would prefer if we could stealth treb, that makes things much more tactical and not zerg blobby like it is now.
Oh. I think making swords with a treb to cover a ram/golem attack is the stealth way.
The trebs “fireballs” are easily spottable by a scout anyway.
And for that the ram/golem stealth attack the treb need to make swords.
I have no idea how they implemented it. And how easy it is to totally decouple it.
But the WP is always contested for any enemy, if there are swords on the keep or not.
So WP contest and Swords on the keep can be independent. And in my view should be independent
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I would prefer a change of the teleport-block: the teleport is blocked permanent (without “port-window”) whenever a visible (not dead) enemy is inside outer walls area (inside inner walls of course as well). As soon there is not one visible enemy left port opens immediately.
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https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192
This even suggests that people that were not on-line since some month are still counting.
So the 3mio sold copies distributed over 51 server is correct, given that anyone that bough the game was online at least once to choose a server.
Thanks for finding and posting it, Syeria.
But who is counting for world population?
Only the ones that are currently online or everyone registered for a server or anything in between?
4 zerg vs zerg fights per hour should be possible during prime-time.
(and I remember several 3 way fights inside an opened keep where they were much more frequent)
If you are a GW2-junkie and do this 3 hours a day (some days with less, but much more on weekends and in holidays) thats 600 kills per day or 417 days to get the title.
Lets say 8 hours play, so you claim 500 kills per hour. That’s around 1 min per kill.
That’s the wrong scale, you never do single kills to reach the high numbers.
You do 50kills in 30secs and 5min later you do the next 50kills in 30secs
If two zergs with 60 ppl hit each other and fight till dead, every (AoE-) player on the winner side will have earned up to 60 kills within 30 secs. And don’t forget 60 kills does not require 60 dead! In the above zerg vs zerg there are only 60 dead but this counts as a total of 3600 (60 kills for each of the 60 winners) kills!
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Don’t worry mate, there’s still going to be a long time until you’ll be allowed by other servers to cap enemy keeps again.
Will never happen again See https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Is-T1-still-better-than-T2
Who keeps telling you stories about how SFR got so strong because of “bandwagon” guilds. Since the free transfers we got bandwagon guilds, its making us anything but strong
This (and before) http://mos.millenium.org/servers/view/9/6
was SFR before pushing by bandwagoners.
Now (with the last free transfer round) you got to more pushing than you like, I feel sorry for you.
But without any pushing you would still be only middle-field.
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Please stop crying about matchups. I like the match in T2 right now and don’t care if we can compete with T1, which I know we cant.
You like it now. Fine! ANet will not be able to change the ranking system within the next week
You may still like in in a month, but will you like it in 3 month?
Will you like the same match over and over again in 1/2 a year or in a year?
Just be aware, that the current matches will most likely stay forever!
And should a match ever change again, this change will make further changes even more unlikely
You know how ludicrous your system would be it literally allow a server to field a 5 man group to map hop killing yaks and sentries to defeat a server.
You will hardly be defeated by that, only the ranking-points will re-adjust back from the 7-month of broken (only moving points up from T8/9 to T1, till all the tier-boarder are not passable anymore as they are to far away) ranking system to a more adequate rank.
Already fact established that T1 have too many players and too long queue. If better go to other tier for more even coveraging.
The nice side-effect of my proposal is: There will be no more T1-matches.
There will be high and low ranked servers, still the high ranked servers may attract more (WTJ) people than the low ranked ones, but it is no longer the case that people that want to play demanding WvW have to concentrate on 3-9 servers.
In fact the likelihood of a demanding match will be equal for all servers, only the queues on the top ranked servers will be longer
If I got it right, GW2 has a total of over 3mio players, and it has 51 server.
This results in an average population of around 60’000 people per server. At any point in time no more than 600 people (i.e 1% of total population) fit into WvW.
These few WvW-player don’t have much influence on the classification of a server as high or medium populated.
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@Pyroatheist:
Will JQ run a 695:0:0 ticker for 24/7 even in the other servers primetime?
And over the whole week JQ never loose a doylak nor a sentry (they give immediate Score points) to a party of invisible thieves?
Any score points the low-rank get will cost JQ ranking points, if you have 2000:500 at start of match
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