While the view angle on fullscreen modus on a 2560×1440 screen is already quite large (attachment 1),
the view angle possible in window mode (attachment 2) is game-breaking with respect to ground-target attacks that do not need a LoS, esp. arrow cards. (Why does Barrage need LoS while ACs do not? Isn’t this essentially the same attack?)
Please restrict the possible view-angle’s the engine allows you to see.
As this may be a complicated change, please disable window mode in WvW immediately till it can be done.
This is a normal feature of the GW2 engine and I think I read somewhere an ANet post where this is proudly presented and not et al a hack. So I think it is adequate to discuss this feature in the forum and not via email to support.
PS: These screen-shoots are made in lio-arch, I will never use window mode in WvW.
PPS: Should this be kept secret till ANet fixes it (i.e. is this post an exploit advertisement)? I don’t think so as it does give players a long term advantage (not a personal exploit), it mainly gives them an advantage because most are still not aware of it it. As soon as you knew it you can choose your defensive positions according to it. You can see the AC that see’s you and you are not surprised by it and expect hacker everywhere on the other side.
In my view the worst is a few use it to their unfair advantage, bad but less worse is if WvW doesn’t work properly anymore as everyone uses it. The only good solution is ANet disable it asap.
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First off all: Disable Window mode in WvW, this nice feature of GW2 is “hack” enough
Ask in the map channel for your worlds teamspeak.
Probably the “People just seem to run from place to place without a sign of why.” is caused by all of them talking and following commander orders
Internet-connection is flooded in germany ….
PS: With a lot of real water
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now for the real question
DD/MM/YYYY or MM/DD/YYYY?
grabs popcorn
Should be
YYYY MM DD for better ordering
Even better would be
YYYY-WW
(WW is week as on millenium.org, yes I know they use a wrong week, but having the same mistake is better than having a mistake and a correct version
)
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I made (or contributed) to several posts that were moved to the general Suggestions subforum, however in mot cases they got lost there very fast, having them moved away from WvW subform ended discussion of the suggestion nearly immediately.
So i am always a bit undecided when I see a post being moved to general Suggestions.
- is this like a promotion (moderator saw it as valuable proposal)
- is this like a move to trash (move it out of the sight to end the discussion)
Now that we have several WvW sub forums how about one for
“WvW Suggestions”?
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There is just no third server that would give a Fair Match with FoW and Vabbi.
To bad, but the only ones that could change that are yourself:
make a “call to arms” to your player and guilds, organize a WvW-TS where everyone interested is welcome, focus on one borderland and/or the Ethernal-third, train your “zerg-fight skills” and skirmisher groups, support your commanders, …
Maybe ANet can support this relatively easy:
Place a new NPC in lion-arch beside the WvW-portals
- A guild-team can register there
- 2 registered teams can agree to do a match
- if they did both teams are ported to an empty new instance of a (south part of the) borderlands map
- an exit button let them go back to the lion-arch.
Would have 2 advantages:
- GvG does not distrurb Wvw, nor does WvW disturb GvG (directly or by producing laags)
- GvG can be done between guilds even when they do not have a WvW-match.
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The problem is servers ranked similarly to TC and FA are gaining rating from much easier match ups and this system in that is pretty much punishing TC and FA because of RNG and that is complete kitten.
9 month of wrong match-ups do not recover within 1 week
The system seems to be assuming …
The system assumes only one thing:
Every server should be able to prove the correctness of his rating against any server within a Rating-Area of +/-400 from time to time.
The more servers are ranked in between 2 servers and the more their rating differs the less likely (and therefore less often) they meet each other.
That’s it! not more and not less.
Yeah, ANet should really add he current rating evolution to the match-display at B!
Probably not everyone has millenium.org open at 2nd screen
It would produce a lot of
- Ok, score isn’t good, but hey we do great!
- Oh damm, this score is still not sufficient to keep our rating!
@Roo Stercogburn: Looks like you did not understood the new system.
So far Gunnars hold is the match winner with +56 rating points, Riverside is second with +23 points and Piken the looser of the match with -72pts.
Rating is what you are fighting for! Rating is the thing that remains with your server when the match is over. GH currently fights over expectation, and that’s why you win most.
And this is nice in the new system! It has different challenges for you. It can be either
- Defend your rating by dominating a weaker server (Piken fails to do so currently)
- win through in an even match (Riverside does this vs Piken)
- Resist the domination of a stronger server (GH’s does this well at moment)
In fact you can have every mixture of the above as you have 3 sides in the match.
This change was urgently needed as the old system was broken
and the new system is one of the best I can imagine.
NA came close to where it should have been.
This is wrong.
For the simple reason: there are always player movement, directly from A to B, some stop at A others start fresh at B, or within a server more PvE vx more WvW.
The only thing where you are right: with the old system nearly no match change was possible anymore. And given that there are always player movements you NEED a system tries out new matches and by that is able to adapt.
2.
The new match-making is much better, it has a chance to work!
The old one was broken due to a design bug.
My favoured at moment:
Each of the 4 maps get it’s own match (via 2, or by putting 9 server in a group, having a 1 vs all 8 others at each match). So you always play 4 matches at once.
You (as player) can choose your difficulty by choosing the map, and hey when you (as server) are underpopulated: leave the most difficult map(s) out and play only on the easier ones!
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So Piken lost most of it’s WvW-Gilds and performs bad due to that?
You would have preferred to stay in T3 till finally dead (old system)?
Or you loose the rating you have to much (as it represents your old numbers) as fast as possible (new system)?
The server rating represents a server ability to acquire points in WvW, and with that it is maily dependend on its 24/7 numbers.
And with the new system it adapts fast now!
There is no better representation of your WvW-pop, your status as medium server has nothing to do with your WvW-pop (i.e. you where medium before the loose and your medium afterwards …).
As far as I got it, millenium was prepared to get names and ratings out of
https://leaderboards.guildwars2.com/de/eu/wvw
But hey there is not much to get out from this page so far.
So I think as a first step they MANUALLY adapted the names in the new match, but they did NOT adapted the scores so far, so Elona is currently displayed with Jade score and vice versa. Whereas Piken is display with Abaddons score. Sooner or later millenium will correct, I guess.
for kodasch it is desolation (green) vs kodash (blue) vs seefarer´s (green) – looks like nothing but the colors changed
bug or just a bad joke… don´t know
Well same for Vizu-Jade-Elona, don’t forget the old matches are still the most likely ones, it’s just that they are far from being guaranteed.
!! Maybe this can be the accidental start into the genius brand new WvW !!
Why always the same match on your 4 maps?
Why not (intended !) 4 different matches on your different maps!
You can choose your difficulty by choosing the map, and hey
when you are underpopulated: leave the most difficult map(s) out and play on the easier ones!
I don t know why vizunah should care about this implementation.
They wanted to be No 1 at the “end of this matchup-system”.
And with all the effort they put into winning this week, it’s no longer the
“end of this matchup-system”. So they have to repeat it again next week and maybe second next week and …. And the last 2 weeks showed them that it is not that trivial to win T1 at moment. Especially should they have put so much effort into this week, that this can hardly be repeated next week.
That was the “No for todays matches” I would say.
A “hopefully for next weeks fridays matches”.
A “yes for sometimes in the future”
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The problem isn’t the first week of matchups. The problem will be a few weeks down the line when higher ranked servers have been bled of ratings points by being matched up with lower ranked servers. At that point it’s very possible for really ugly matches to occur.
I wouldn’t be surprised if they ran some simulations and saw that coming. Vizunah Square vs Vabbi in three weeks! Which is why they have gone back to rework this.
I don’t really believe that, especially I think the example is at least as bad as ANet ad-example, but should be something like that be the problem the only way out I see is shorter matches, they hurt less (as they are faster over) and they produce more ratings in a shorter time, so an adequate adjustment happens faster.
This change will break WvW worse than the proposed reset of a few months ago.
Definitely not.
The reset would have put a uniform distribution over match-likelihood for several weeks, where in the second round a match First vs Winner of T8/9 was nearly sure.
This one puts a bell curve centered around you capabilities over the match-likelihood.
And a match spanning over more than 10 places is impossible.
Can Kaineng beat JQ? No not a chance. Until the scoring system favors skill over coverage there is no fix.
The example was a complete mess, agreed. And it was based on outdated numbers as well. The actual change of Kaineng meat JQ is around 2% or ONCE IN A YEAR.
But it is sure with the old system that SoR vs JQ will be forever. Independently how many people or guilds continue to leave JQ or join SoR.
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The issue with this entire thread is that there is two camps of people. Those that will not be impacted by a blowout match and thus the change of scenery and less stagnation of the matches is more important then if the matches are balanced.
I only wonder were the “old system”-faction got the believe that the old system favor balanced matches. It did a while, as long as it allowed switches in the tiers, but today it only guarantees stagnation! It does not care et al on balance. Matches stagnate till blow-out.
I got it more like: Not sure anymore that the new system will be used.
I’ve an idea:
You take a coin for (+ or -) and a 10-sided dice for (0.0 – 0.9).
You still have 8 hours to manually roll out the new EU-matches and then some more times for the NA matches.
And coins and dices are debugged since centuries
There are 2 reasons for server transfers:
1) balancing general population, such that new customers fit onto the existing servers.
That’s of course ANets main interest and I guess that was the reason why there was a free transfer event to low pop servers. But that has 0 meaning with respect to WvW balance.
Concerning WvW-balance a relation between transfer-costs and WvW-rank would be much more useful:
2a) transfer-costs = WvW-rating, e.g 886 gems to transfer to ET; 2 218 gems to transfer to SoR or
2b) cost = (server-rating – rating-of-worst-server) * 2 would give ET = 0 gems; SoR = (2218 – 886)*2 = 2664 gems, or
2c) …
Maybe this can be combined:
- a PvE player (Sum of WvW-ranks of all chars < X) pays for transfers as it is now
- a WvW-player (Sum of WvW-ranks of all chars ≥ X) pays 2a or 2b or 2c …
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Already posted my opinion about that:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/T1-EU-24-05-2013-Elona-Vizunah-Jade-Sea/2126487
WPs are always protected by 2 lines of walls. I see absolutely no reason why any kind of attack on the outer wall should block it.
Use this
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Why-is-SM-waypoint-contested-all-the-time/1810315
instead.
No longer the last, Anet failed to realease it today.
Fight is not over, at least one more week for “classical” matchups.
Go vizunah go, one more week!
Basically it is:
NR = R + rand() *(v +c) instead of using R.
24 days ago they were already working on this complex change
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Current-System-hampers-World-Completion/1975221
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Tier-1-EU-needs-assistance-ArenaNet/1973025
They announced it 10 days ago. https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Upcoming-WvW-changes-may-28th
It should be released since 3 days. https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-May-28-2013/2105689
And it’s still buggy? https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Update-on-new-matchups
I don’t believe it!!
Edit: But it happens if I believe it or not.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Disappointed/2127786
A repetition of the match.
And I still did’t made a focus analyzer
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You should just take a look at the German Forum Thread about this matchup, there are 3 pages full of “flames”.
Definitely no love between us, if someone speaks german have fun;-)Greets Myrmi
Google chrome has a translate built in but my god its terrible XD
But that’s not the translations fault, that’s most often the writers fault
Only a WvW player knows already, that playing is seriously restricted for two days after every patch.
Only a WvW player cannot decide if he should await or fear the next patch.
AC’s are worthless again. With the speed Golems can take down even T3 gates, AC damage to Golems needs to be re-buffed.
I agree with this one. Golems are more like armor than like rams. You cannot hit the user of a Golem, whereas you can hit the user of a ram.
You could predict the likely outcome, true, but they can only publish the final results (ranking & matches) from the design of the page.
But I am not sure that I want the die roll published and the matches predicted before. It only opens up possibilities for “match-manipulation”.
It would be nice if the new matchups were listed before reset.
They cannot be posted before match end as they need the ranking change resulting from the match to be computed.
Usually there is a short break between the matches and so far the the ranking update was directly at match end. So some minutes you have to prepare.
Oh yeah , on the 30. Mai several catholic areas have a holiday (Fronleichnam = Happy Cadaver), wasn’t aware of it (I don’t have
)
Laurels you only get from daily (1)/monthly(10) with now 3 WvW specific daily’s and several general dailies (like events, veteran, kills, underwater kills, …) you can likely do over 50% of all daily’s in WvW. Hope they add some more freedom to monthly and some more WvW specific ones as well.
You should get Event-Mentor counted for each WvW-Event while have an upgraded in party
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> Defensive infusions provide players with -1% damage to guards and lords.
rofl
You have the cookies, we only have rocks
PS: That’s better for us than it sounds.
Remember we throw the stuff we have at each other
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@olleN:
Concerning the form: You should use Elona if you wana talk with us, or should we switch to “Plätzchen” instead of Vizunah?
(Platz german for Square, Plätzchen a small square, but also a Cookie)
Concerning the content: This is already answered
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/T1-EU-24-05-2013-Elona-Vizunah-Jade-Sea/2093303
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/T1-EU-24-05-2013-Elona-Vizunah-Jade-Sea/2093421
Another interesting point we discovered in the meantime (see https://forum-en.gw2archive.eu/members/Snowreap-5174) as highest ranked server you will have least variance in match-making. So we are happy to distribute some points to you and Jade to gain more variance in match-making
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We are now rank 1 since friday. We were stuck in T2 for 10 weeks, having crushed always the same other servers there for 10 weeks, till we finally managed to bridge the large boarder.
Just to have crushed T1 now two times. The old system was broken by design. Anything else will be better.
All servers will have the highest chance of getting similar rated servers, and the same change to get a weaker or a stronger, except the last 2, they are always crushed in EU no difference which server you place there as the third.
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NA-T4 and T5 are stuck with imbalanced matches now since 2 month.
With these new system you have the same chance to get a weaker opponent, than you have to get a stronger opponent.
Being trapped in an imbalanced match enforces blowouts, not have one from time to time.
Another point is, you do not care much about a server being rated much higher is crushung you. Assume SI has to fight 2 difficult server, where as CD get to easier one. My expectation is: both will be much more interested how they perform in relation to each other than how they score in their match. If SI can get rating with 80k score, whereas CD looses rating winning with 220k, SI may be happier loosing than CD winning
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“If at that point our simulation is still generating bad match-ups we can absolutely look at lowering the range.”
So if the server come closer in rating, this can and likely will be countered lowering the range.
When Glicko-2 will actually work after a while the current artificial distances between ratings based on the tier boundaries will be replaced by a distance that is based on performance in the matches. An adequate range should therefore have it easier than currently to avoid blow-outs.
Currently they cannot use a reduced range, the range MUST go over match boundaries to recover from the current situation. (After 9 month of moving up rating points from bottom to the top, all match boundaries are nearly impassable far away.)
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@Handin Look at: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Statistics-of-the-new-ranking-system/2082624
I am surprised the amount of hate Deso is getting, have all the people who posted here been akitten from EB prime time the past two days?
The forum pattern is so easy: SFR is the most skillful-server in EU, if they win it’s a skillful match. If they loose with all their skill it must be blobbing, PvD, ACs in the field, running, ….
Even I am taken away by Roland garros
.
Was it noticeable that a lot Elonians were watching TV (champions league finale) yesterday at prime time?
why not mix EU servers with US servers?
EU sleeps while NA is playing, NA is at work while EU is playing. What should such a match be good for?
Agree to disagree with this one. I`m pretty sure you can insult someone with non-vulgar words. It should be your god given right if the person merits such accolade.
opinion = in favour or against some matter or attack some deficiency
GREAT, argue for it, get people supporting your matter, convince people to do/stop it, …
insult = verbal attack against a person (whatever words are used, the used words only tell you something about the education and mud of the attacker, but never anything about the properties of the attacked)
AVOID at all costs it never leads to somewhere else than to an escalation
It is never and must be never be your right to attack someone. Be it verbally or physical.
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