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Elona Reach… imbalanced matches… ah ok
Of course, it needs both sides for an imbalance.
Elona vs Gunnars vs RoF would be a nightmare match for us as bad as FoW and Vabbi for you.
And yes in an imbalanced match we are most likely the winner by score, but unfortunately also the looser by rating.
Everyone is unhappy about this and yet ANet is silent.
Not everyone is unhappy, a lot of people said they like the new system.
And for sure it is much better than the old.
But it’s a bit boring to repeat that week by week as you continue complaining week by week
The new system could be improved by some details, e-.g. by smaller variance or non-uniform rolls (make 0 rolls more likely than +1/-1 rolls).
And imbalanced matches are not necessarily boring, it is just you did not saw the trill of parallel competitions. (We played our match better than our competitor played his match, so we passed them, e.g. EU top 3 plays in 3 different matches, who will be the 1st, 2nd, 3rd on Friday, is a quite open question at moment.)
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good job elona reach, taking hard t2 towers. see you in the field again ;D
Time is money (or WEXP, score, baggies, …) and 10+1 Golems are faster than 1
Your numbers are not the last numbers snowreap posted
https://forum-en.gw2archive.eu/forum/wuv/matchups/Who-would-you-like-to-face-next-week/2397355
But it’s never a Gaussian as
- the ranking distances are not equal and
- the possibilities on higher and lower side and not equal (at least on the top and bottom of the ranking).
I am looking at new matchup with fear. Will we have +9 ranks of -7 ranks servers against us?
Funny matchup would be Gandara-RoF-Vabbi.
Impossible!
FoW and Vabbi are together for 100%
The only question is who will be the third.
Some reasons why you see this often:
1) If you manage to burn down a full upgraded objective (especially waypoints) this is a hard hit for the enemy and a worthy achievement in it’s own.
2) We play 3-way matches: If you push something back to wood, the other two likely start fighting over it, so you give them some food to keep their desire away from your worthy possesions.
3) Last but not least: Acquisition gives personal rewards (Exp, Karma, WEXP), defense does as well, but sitting inside waiting for the enemy to come does not.
I find it annoying how we had a clear lead in potential points for about 6 hours straight after reset, then we went to sleep and now check the scores lol, somewhat demotivating.
In the morning Piken did not looked that bad, but hey you should not sleep till 14:00 CEST if you want points.
Come on Ladies and Gents,
We play the T1-Match this week!!! As we don’t have any running French in the match, we have at least to blob reputable to keep the niveau.
Anything below 80+ is a style-violation for T1, and gets a score penalty.
So don’t get be catch in small-scale roaming blobs and guild-mini-blobs.
You will be disqualified for further T1-play, if you take a supply-camp below 60.
Good luck to everyone to get it’s most wished match for next week.
Desolation & Seafarer’s Rest would be a nice fight I think, haven’t faced either in forever.
You want rank 4 and 6 as rank 12? Whow you are ambitious.
So no it’s not a matter of anti hacking and banning, it’s worser: it’s a matter of limiting the normal capabilities of the GW2 engine.
It still ranks as a pathetically lame exploit. People using it need a crutch to have a chance against better players, that’s all there is to it.
The problem is: When does it start to be an exploit, when is it comfort?
When you have a large screen? (e.g. 2560 × 1440)
When you have 3 large screens? (e.g. 3 times 2560 × 1440: 7680×1440)
When you use windows?
When you use a wide, thin window (which ratio)?
I agree with you that it is (WvW-) game breaking with attacks that do not need a LoS.
I agree with you that ANet should add a MAXIMUN view angle to be used whatever hard- and software configuration you have.
But every arrow cart got destroyed from the outside by another arrowcart that we could not hit! lol
That’s exactly the reason why I said: Till there is a limit, everyone on an AC should use it. If you use it as well, you can destroy the attack AC. (because your AC is already there while the other one is build)
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Anet WHEN DO YOU FIX THIS HACKING! Or even ban these ppl.. creating some kitten anti- hack or anti zoom programs.
The bad thing: This can be done just by normal use of the engine.
https://forum-en.gw2archive.eu/forum/game/suggestions/WvW-Suggestion-Restrict-view-angle-in-WvW/2158274
So no it’s not a matter of anti hacking and banning, it’s worser: it’s a matter of limiting the normal capabilities of the GW2 engine.
Maybe “full server” isn’t the right word.
Anyhow i play on Ruins of Surmia(medium server) vs Arborstone(high) vs Underworld (very high)
The simple answer is: These populations have NOTHING to do with how many people go into WvW. In fact they not even have anything to do with how many people play (PvE …) currently on this world, as these “population classes” also included anyone that ever registered a world as their home before they went inactive (and are now inactive since month).
PS: “High populated” probably means average population, and with 3-4mio GW2 sold distributed over 51 server average population is a total of around 70’000 registered players on this world over the last 10 month. 500 more or less do not make a big difference for this. But 500 make a hughe difference, if they are all currently active and play WvW.
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Remove Window mode in WvW
https://forum-en.gw2archive.eu/forum/game/suggestions/WvW-Suggestion-Restrict-view-angle-in-WvW/2158274
Add “Scoring based on Amount of players currently in WvW”
https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-by-night/1041508
Now eat this:
Over all WvW player limit for each server should be equal to the number of WvW players averaged over time of the server with the least WvW population.
Funny. If the weak server puts 36 people at war for 2 hours prime-time (and nothing else), everyone will be restricted to have mostly 3 people online (thats the average over time in this example ) at anytime?
Afterwards they have only 3 player during these 2 hours (the rest is not allowed) , which would reduce the mean to 0.1 rounded to 0.
No WvW after second day, a pitty
This has already been implemented
It has? How do you get to the jp without going through eb?
It’s an own map with it’s own queue. But it is the intention of ANet that you have to own your EB-fortress to get into the JP. Therefore you still have to enter EB first. And only if you reached EB and at least one fortress is in your worlds possesion you can enter the JP.
All a matter of timing, I saw 1 enemy yesterday morning at 7am, and we more or less shake hands and continued jumping.
But anyway, it’s PvP area, it got it’s own map such that players playing there do not disturb fighting on EB.
!!!! Entrance on own risk !!!
And I do not see any exploitation possibilities, ANet cut it down to once a day per account. They prevented siege placed there. If they would not like mesmer portals there they would disable them
Before accusing Elona zerg with zoom hack, i wanna ask that is it possible to kill any siege weapon in the middle of courtyard behind the gate? (no catapult, treb or mortar was used to kill them).
which couldyard do you speak of? dont forget you can look above half of the gates on the map as the doors are not high enough to cover the entire entrance!
I guess it’s still not fixed: https://forum-en.gw2archive.eu/forum/game/suggestions/WvW-Suggestion-Restrict-view-angle-in-WvW/2158274
No one needs a hack to reach disastrous viewing angles , window mode in GW2 offers you all you need.
Problem is that jade sea is kind of pointless server. They don’t fight against viz so why not transfer all their players in viz?
Oh thats simple to answer: Because they would be in the queue on Viz, while they can support Viz on the battlefield while on Jade
i just want someone from kodash or eiona reach just to verify if you guys are communicating and double teaming us ofcourse all servers get double teamed at some point but so far i dont see you hardly fight each other your both german servers and i just watched kodash zerg go for are keep watergate and ER go to the back gate and earlyer i saw both you guys in SM not even fight each other there neither. are you cheating? or im i just seeing things? and does everyone think its fair that servers in wvw have the same nationality in the same match up?
The always was a rivalry between German servers. Of course Elona and Kodash know each other well, 13 matches against each other, and some ex-Elona on Kodash and vice versa, but I do not believe on a longer than one opportunity cooperation and especially never communication about cooperation.
Concerning your SM scene: If both side do not like your WP (or both do not like your trebs), both want it to be reseted as the first goal, who controls the wood-SM afterwards is more than secondary, and for Elona SM (whole EB ) is quite useless at moment with the blue dolyak bug we will never get resources to SM, Durios, Quentin
.
I personally participated in burning down Ogerwacht in the morning and the Kodash BL doesn’t look peaceful as well.
Be happy that you do not play the buggy blue side this week
https://forum-en.gw2archive.eu/forum/support/bugs/WvW-Dolyak-s-don-t-spawn
Ok, now I need twice as much inventory space as I had before.
Don’t forget the MF-gear it pays off
Probably the dice should be changed from uniform- to normal- or gaussian-distribution rolls, i.e. closer rolls are more likely, instead of every roll is equally likely.
But I really like the friday evening suspense of waiting for the new match-up being rolled. This in it’s own is a nice improvement of the game!
Cool we could repeat Deso – Vizu – Elona
But I think Deso really earned a -1 roll
We are waiting for VS/BB/ELONA, but we know you have some trouble with 1v1v1. Anyway you should conserve your energy … or drink water. ^^
Can be a cool match for us, you two steal each other the points in the night, and we clean up the mess in the morning
@Deniara: If you manage to roll a -1 you reach a match-rating of ~1600, i.e. out of reach of most above you, but you should really stop rolling positive numbers
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No tears needed to feed zombies they cannibalize their own lol :P
Don’t mess with our hunger or you will be punished tonight again with MU’s draw. :P
Cool we could repeat Deso – Vizu – Elona
But I think Deso really earned a -1 roll
@Silent Shino: I’m not from BB, but we fought both as well:
Vizu’s preferred zerg size is 80+, Vizu has 24/7 coverage
RS preferred zerg size is 40+, RS has early morning and prime-time coverage.
40 Vizu are easier to kill than 40 RS, if you manage to force them into a fight,
but if they are only 40 they prefer to run to the next keep, and only come out when they managed to collect 80+
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I’d like to see the next one:
Vizunah vs Elona vs Baruch
Let’s see who would win the t1 europe matchups…
Could be an interesting match, but we played already 13 times vs Vizu whereas several others never did. I would prefer that all EU top 10 servers get the opportunity to enjoy a match vs Vizu, before we get them again.
Therefore I would like:
- Elona – Baruch – Jade
- Vizu – Piken – Riverside
- SFR – Deso – Augury Rock
- Kodash – Abaddons – Miller’s
as the top 4 EU matches.
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Here’s a simple fix:
Make it so that points earned depend on the number of enemies on the battlefield.
Easier targets should mean less points.But does that really fix the issue?
Why should people that can only play outside prime-time be less useful than those that can play at anytime?
No one proposed to make people that play during periods of lower activity less useful than players at high activity periods.
But I strongly suggest to make them finally equal!
Currently the off-time player is highly overrated!
And the next topic of interest moved out of sight.
https://forum-en.gw2archive.eu/forum/game/suggestions/WvW-should-get-closed-during-night
Maybe we can link them all here, to keep track of them.
While I agree that WvW should not be closed at anytme,
I still hope that something is done to back up these nice words
Right now our game rewards you for holding an objective, not necessarily for taking it, and overwhelmingly favors the last server to log out for the day. We have some ideas in the pipeline to try to increase scoring when people are playing the game and to make it much more difficult to keep your territory without actively guarding it.
https://www.guildwars2.com/en/news/devon-carver-on-the-future-of-world-vs-world/
I don’t know why they made language specific servers in the first place
That’s easy to answer: A large share of Germans would not play GW2, if there are no german servers, and ANet want the largest European market segement for games. (probably around 300000 sold GW2 more or less)
Same for French I would guess. (2nd largest market Segment in Europe)
Participation trophies? I don’t know them nor did I proposed to give anything just to be there. You have to earn WEXP for a multiplier to have an effect. I would see it more like:
The Fort Alamo Defenders earn more than the Fort Alamo Attackers.
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So you want to punish servers for being on top?
No I do not proposed to punish a server, I proposed to reduce the reward to individuals for clumping on superior servers.
And it does not punish the people there in general it only reduced the reward they can get out of an imbalanced match. (And I am not even sure that this will be the case, if you run out of enemies and out of things to capture you get 0 WEXP anyway, and my proposal should animate the weaker server to fight more, so in the end both side may gain.)
That’s not a great way to go about it, because then people will just keep transferring around to whichever servers are getting the better benefits or completely throw matches in an attempt to get that bonus in the next match.
First of all, YES, they should move away from the top servers, thats why I proposed it.
I can hardly believe that moving week per week can be beneficial, you pay more server transfer-costs, than you gain (at least it should be tunned that way)
Best way to counter the imbalance between servers is to just turn WvW into a matchmaking system like SPvP is, force the matches to be balanced.
Like this?
https://forum-en.gw2archive.eu/forum/game/suggestions/Separate-Casual-and-Ranking-WvW/1235237
And the casual version can be even improved by that:
https://forum-en.gw2archive.eu/forum/wuv/wuv/EU-T1-9-Battle-Royale/2130178
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@brakheart: Amusing to hear that from a BB, that it used to make 90% of it’s score in the night.
Only that your night is shorter now, with Vizu’s having their alarm-clock ringing a 4am
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Make a (in-game) bug report, then ANet checks it.
We notice that WvW-player tend to concentrate on Top-Server.
The best way to counter that is to make WvW on Top-Servers LESS rewarding and WvW on Lower-Servers more rewarding.
Especially continue fighting against all odds should be rewarded!
Here an easy way to achieve that:
On match start ranks of the 3 servers are compared:
E.g. NA-T2:
Tarnished Coast – Fort Aspenwood – Kaineng
2 009.575 – 1 872.331 – 1 690.637
Match average rating is: 1’857.51
During the match the current WEXP is multiplied by (Avg/Server-Rating)^4
TC’s multiplier: 0.729981439
FA’s multiplier: 0.968719814
Kaineng multiplier: 1.457227026
I.e. in this match a player on Kaineng gets nearly twice as much WEXP per action as a player on TC.
Should help to motivate Kaineng player to fight more against all odds and to demotivate TC, such that they stay home => more balanced match
In the long run it may even help to demotivate player to play on high ranked worlds, i.e. countering the human-nature of joining the winning team.
I like my WvW-Overflow maps idea (once posted into the german forum) more:
If only a few are online, only EB is active.
If 2 servers have queue for EB, all the BLs become active (from last saved state)
If 2 servers have queue for all active EBs and all BLs then another copy of EB becomes active
If the population of every server would fit into one map less, one map becomes a shutdown warning of 5min (you transfer away or you will be in LA after the 5min).
Maps are save on shutdown and restored on activation.
Only active maps count for the score ticker.
You can easily reduce the map-limit per map with that system, e.g. to 60% of the current capacity.
Nevertheless, you can fit more player, if at least 2 of the servers have a need for it.
If 2 server went to bed, the 3rd can play only on EB.
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SFR noticed in April by itself that queue’s and guild raids don’t work together very well especially as guilds want to do their raids in prime-time.
If you want to meet Elona-guild raids, you can find 1-2 per BL at prime-time under the week on the border-lands. On weekends and on EB you hardly find them, because queues hinder them being formed
Edit: main message marked for Wolfheart
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Everyone want to win, so there is no need to reward the winner
Reward the Looser for playing neverthenless
Such that they stop crying, e.g.
(Winner-score – Looser-Score)*WEXP-Ranks-made-in-this-match / 100 copper
If you were on ET last week loosing vs HoD with
351 068: 118 923 and made 20 WXP-ranks in this match you get
you get 232145*20/100 = 4g 64s 29c
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How about a special draft-call daily for servers that start the day in match where they only have half the points of the leading server, e.g. If A has 50k score and B has 25k or less at 0 UTC, then the player on server B get a draft-call daily
Achievements of draft-call daily
- form a squad of 25+ (on EB, on each BL)
- Conquer the fortress on EB
- Conquer your third on EB (fortress, 4 towers) and keep it for 1h (-> boss chest, if you are 1h on this map while your team control it))
- Conquer SN and keep it for 1h (-> boss chest)
- Conquer HL Garrision
- Conquer HL third (Garrision, 2 spawn towers) and keep it for 1h (-> boss chest)
- Conquer BL third (Fortress + tower) and keep it for 1h (-> boss chest)
- …
boss-chest is like the account-daily chest you get per boss, i.e. a rare+ maybe also 1 siege
all the above require at least 1hour, i.e. more effort than a boss-kill in PvE.
Maybe that can help to motivate more PvE player to farm WvW-chests and enjoy matches more, where they are loosing 1:2.
Another important thing of course is to change transfer costs away from the unnatural world population that counts any inactive ever registered on a server, to WvW-population. They only (and quite good) published measure for active WvW population is the rating on https://leaderboards.guildwars2.com/
How about transfer costs = (server-rating -1000) * 3, e.g.
Sor 2195 rating => 3585 gens
HoD 1088 rating => 264 gems
FC & ET free transfer
Any server above 1500 rating is marked as FULL for new accounts.
Maybe a one time special action to get WvW-veterans to low level servers:
if you transfer to a lower server you get 1/500 of the rating difference multiplied with your WEXP-rank in gems and for everyone transfered you get less
if you are the first transfer from SoR to ET and have rank 50 => 130gems
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That picture shows the EDES Elona´s Dolly Escort Squad
![]()
very very boring matchup – but hey 70+ suppcampgroup is Elona Spirit
You did not knew? We made a deal with ANet: We got our map-limits extended under the promises that we do not blob with more than 80 per dolly, such that EVERY dolly and supply camp now has it’s own 70-80 EDES
PS: Be careful, when attack a supply camp with 2 dollies inside you may hit 240 people
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From time to time you roll the same number 6 times in a row ….
At least with the new system you can hope now every friday that you get a better fit.
Whereas in the old system: If we would have blocked T2 (as Piken blocked T3) you and SFR would sit in T1 without any hope till the last GW2 server shut down.
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this creates a very difficult and mostly an unfair situation to European international servers because all of our www guilds playing
I guess this is the main difference between uniform-language and multi-language servers:
Guild-Collections vs Worlds structured in Guilds
Multi-language servers have more problems communicating, have more problems establishing a server identity, etablishing a server-wide teamspeak, organizing multi-map presence, …
US 5,000,000
Brazil 3,000,000
Argentina 1,400,000
Cool, thanks for the hint, we should place some draft-calls there to improve our night-shift, create intercontinental german-speaking guilds and have a guild-meeting in Rio
More serious: I really wonder why there are not more uni-language servers!
Aren’t there enough
- Polish-
- Russian-
- Turkish-
- Italian-
- …-
speaking GW2 players to fill at least one server with each language?
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Bashing the German servers for blobbing seems to be the new thing the cool kids do. It’ll pass.
5 German servers in EU top 12
3 French
3 EU
1 Spanish
And all 5 German servers are currently doing quite well. Maybe the others are still a bit ungainly making compliments, but they try their best.
Have alook at the server ranking.
https://leaderboards.guildwars2.com/de/eu/wvw
http://mos.millenium.org/eu
I think the general rule of thumb is: The higher ranked the more people and/or the better the organization.
My wished match, great
A picture always says more than a thousand words.
BB’s WvW performance by time of the day in it’s last 3 matches
(source: http://gw2tracker.net/wvw/stats/live)
Assume a match A – B – C, A and B are nearly equal strong and C is much weaker as it has much less man power and no queue.
Some loyal guilds of B decide to switch to C, with that they can fight A additionally to Bs manpower instead of waiting in Bs queue. B and these C-mercs together clearly out man A, which is bound by it’s queue.
Valid tactic that anyone with some spare diamonds should use or cheating?
The up-leveling system and especially the up-arrow that mark them as easy targets (and with that discriminates them) is the problem not the other players.
The players are right, any up-leveled (esp with outdated equip.) weakens the army, especially the fact that downed go up when they die (and they die faster than a lvl 80 exo) is a serious disadvantage.
If every lvl should be in WvW: allow them to wear lvl 80 equip while in WvW and give them all traits and skills, while in WvW, just like in PvP.
And the up-arrow should mark anyone that does not wear complete lvl80 exo/asc, and not anyone that is not lvl 80.
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