If lots of people had said reward then it wouldn’t be that special would it? people would be less inclined to want it because so many others do – there are goods in every market that are only valuable because they’re exclusive in nature – it’s the classic : this thing is cool because I have it and you don’t.
That’s toxic behavior, it does not benefit anyone and should exist as little as possible. Things should be desired because they are intrinsically cool, not because few other people have them. People that only want things because other people don’t have them should be ashamed of themselves, not rewarded.
As you say, people can’t be changed. Although I don’t know what gives you the authority to say that their desires and reasons are shameful. Seems like you only want people to be able to do things you agree with; anything else is shameful and looked down upon.
Then what? I would suggest that within 1 week the wealth distribution would be exactly what it was before your magical intervention. People are rich and poor in this game because they choose to be rich and poor. Anything the rich players are doing the poor players can do too.
Yes, the the things that rich people currently do should be made less efficient, less effective at taking money from the poor.
I really need a button to auto-add this each time…That’s your opinion, you can have it. You just can’t force everyone else into the same opinion.
Ascended is what, 5-7% higher stats? Less? Personally I never really noticed the difference. Outside of fractals, I think you’d have a hard time arguing that ascended is so ‘highly useful’ that it’s THAT important to have. Indeed, the only reason I got ascended was for fractals, quite some time ago. I would not get it just for the stat boost, it’s very little.
Have you watched any videos of raid boss fights? Even highly coordinated groups making few mistakes often beat raid bosses within a few seconds of a total failure. That 5-7% difference seems like it would be quite significant in those cases, if it takes them say five minutes of constant burn to kill a boss using peak stats, then that 5-7% would equate to about 15 seconds of burn time.
That may be true. From what I’ve heard listening to WP talk about the raid wing is that it’s more the fact that there are half a dozen mechanics and each one has to be played into. Raw DPS is only an issue because you have to spend time dealing with the boss fight mechanics.
Legendaries were never meant for everyone and their dog to have. They were meant to be long-term, expensive goals for the people that wanted that item to work towards. You appear to be incapable of understanding this, or even basic economics.
It’s been three years, I think that’s plenty long by most accounts.
And that’s why people that had interest in a longer goal now have it. You haven’t refuted anything.
You don’t like his playstyle. So what. Both playstyles can coexist.
They can, they totally can, so long as they are in balance, so long as one is not ridiculously more effective at returning gold to the player than the other. So long as they are out of balance, however, more work is needed to correct that.
sigh Again, that is your opinion. It isn’t everyone’s and it certainly isn’t Anet’s. You can’t force everyone else into it.
Yes, knowledge, skill, intuition, and research set him apart from those other people in this area. I don’t see your argument.
Again, the point is that having “knowledge, skill, intuition, and research” over this one aspect of the game gives such a massively overwhelming advantage over players who have equivalent “knowledge, skill, intuition, and research” over any other aspect of the game, aspects that are much more central to what the game actually is than the Trading Post is.
You do realize that advantages only exist in competition, right? You and I aren’t competing for who will get some item. You can play the game as you want at the pace you want. Thinking of the game as a competition and playing for relaxed fun are generally not compatible. You seem to think that Anet should change the game so that the two are the same.
You aren’t going to hit a goal like a precursor very often. If you’re just trying to gather mats for a component, you can always make your own goal (e.g. hit 150 ectos by the end of the week).
If you’re going to be making that argument then the opposite one is equally true, that Precursors could be a more reasonable goal, someone that most players are expected to achieve every few months of gameplay, but that if you need a more long term goal then that, then you could become determined to get 50K Ectos or whatever floats your boat.
You missed the point. I was saying that you don’t hit a major milestone every week or two, and that if you want weekly or biweekly goals to meet, you can set them yourself. This also goes back to the idea that legendaries aren’t meant to be for everyone and their dog, a concept which you fail to grasp. For some people, amassing large amounts of resources is keeping them playing; a guildie of mine is dedicated to stockpiling iron and platinum. For a lot of people though, I don’t think that’s enough. They want that to go towards something.
Why do you even care how much gold other people are making? Play at your own pace, the game isn’t a race. Person A getting Item 246 before Player B is irrelevant. The god-class analogy only works if everything is competitive; hint, pve isn’t all about competition.
Again, the TP is ENTIRELY PVP. Every transaction is you either winning or losing against the player who made that sale possible. Either you got a better deal than he did, or he got a better deal than you.
You missed the point. I’m asking why Player A should care how much gold Player N earns. You seem to care a lot, but not for any actual reason; you haven’t shown that it affects your gameplay.
Other players having more gold does impact me, because it means that they can afford to buy items that I cannot. If they could not afford to but those items, then those items would not be listed at such high prices, and they would be more affordable to me.
I’m going to leave out the ad hominem, thank me later. You say items would be more affordable. Prove it. Until you do, I can easily ignore baseless claims like this one.
Again, if it were a non-competitive system, if the prices were relatively fixed, and even the most expensive items were capped out at reasonably low levels, so that having thousands of gold would be irrelevant because it wouldn’t mean that you could afford anything that anyone else couldn’t, then it would be an entirely different situation, but that is not the game we have.
The failure to understand economics, the reason for an economy, and input v output is self-evident.
No, it does require a net loss. Say on one side you have one savvy trader, and on the other you have three less savvy ones, each trading one item. If the savvy trader buys and resells their items, and earns a total profit on that transaction of 1g, leaving TP fees aside from the moment, then that would mean that the other three players would have had to lose out on a total of 1g in potential returns.
With that logic, I’m losing out on untold thousands in potential returns by sleeping.
If they did not leave that money on the table, it would not be available for the savvy player to scoop up. His gains MUST come at their expense, otherwise the gains would not exist to be had.
You make it sound as if they looked at 15g on the table, then only picked up 14g. I assure you, if it were that easy it would not exist. In this situation, each player that bought or sold to him did so at a price they found acceptable. This is a concept we have understood for thousands of years.
“Everything is worth what its purchaser will pay for it.” -Publilius Syrus (85-43 BCE)
So saying that people believe prices are fair means that people believe prices won’t change much. I think even someone with almost no understanding of economics can understand that fluctuations/spikes/cliffs happen. Are you going to blame me for people believing lies that they weren’t even told?
I’m not blaming you for anything, I’m blaming the system for not fully taking human nature into account in a way that would benefit the average player.
I never knew it was human nature to believe lies they weren’t even told. You seem to think that Anet should bend over backwards while falling from a cliff to make sure that everything absolutely benefits every single player to the maximum. Not that you’ve shown it hurts them in the first place.