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Scarlet's Era & special items. Is this right?

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DeShadowWolf.6854

Does it not make ANYBODY else that fought through the Scarlet’s War content angry that just any new kid with money can just get the same items that I busted my butt for? What about the countless hours of farming that we spent trying to collect shards and blades and all the million trillion pieces that it took to make the spinal blade back items with the colors. Also, the scarlet’s kiss and rainbow items being so easily obtainable if you just throw boatloads of money into the gem store sucks pretty hard too. Honestly, I feel like it’s not worth staying up to date on the content to get rare or exclusive stuff because someday I’ll just be able to buy it.

Maybe its just selfish but my time is valuable and I chose to spend it here so that I could get exclusive and cool stuff for my character and now that time counts for nothing because I cant show my battle scars of playing this game with pride since EVERYBODY has access to be just like me. If that’s the case, just give me a pair of the holographic dragon wings for like 3000 gems so that I too can fill in the missing special event items with ease.

Those fights were excruciating at times and now those hard-earned battles are diminished. And the story lines we had to do to GET to those battles… smh

I think it’s completely fair. I know how it feels to be staring at a skin and then realize that oops, you can’t get it anymore. The fact that it’s a gemstore item is a bit annoying, but it’s minor.

is "waste of dev time" a real arguement?

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DeShadowWolf.6854

Most answers to suggestions here seems to be about “development time” I get that A-Net have previously explained that it takes time to build a feature into a game, but it seems like any idea, small once and big once, always turn to the familiar “I like the idea, but development time might be to long” answer.

Here’s the thing: dev time is only half the argument. Let’s look at an example: build templates. Obviously I don’t know Anet’s code, but I think it’s fair to say that implementing templates would take quite some work. But nobody says “dev time might be too long” to that suggestion. Why? Because people understand that’s the kind of feature the game could sell x-pacs on. It’s not just about time, it’s about time vs reward.
When someone makes this argument, it isn’t just about the complexity of the feature, it’s about whether Anet, as a company, can justify dedicating that time to adding. Generally, new features/improvements need to have some end purpose in improving/expanding the playerbase or revenue. So if someone suggested Anet overhaul crafting, I would argue that the amount of work put in by the devs to do that would not have a worthwhile conversion into “player satisfaction.”

Quality of Life additions to the UI

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DeShadowWolf.6854

I’ve been mentally keeping track of those annoyances we have to deal with when using the UI.

Here is a small list of minor improvements that would simplify life for a lot of us:
i1. Transparant inventory, please add an option to make it opaque…

Maybe it’s just that my screen is small, but I’ve never found this to be an issue.

i2. Compact and deposit as buttons, add key-binds while you are at it and maybe even a toggle to automate it?
i3. Salvage slots, you assign ‘salvage skills’ from the items you have, one for each type of rarity. Want to salvage masterwork and lower? press the green button that has a link to the copper-fed-salvage-o-matic, need to scrap your rares? press the salvage rare buttons. There would be more then enough room for buttons if the header and footer are merged to the top or bottom of the inventory screen.

This seems to me to be pointless bloat. As someone said above, GW2 already has fairly minimalist UI, and adding more buttons and keybinds seems unnecessarily complex to me. Sure, it’s a minor annoyance to click the gear icon, but it’s really not much.

i4. Salvage all dialog on things like blood rubies not actually salvaging all, either just skip the dialog (no need to OK, just spam click), or actually salvage the stack please.
i5. Option to mirror some bags, this would be a client only mirror mode, allowing craft material bags to fill up from the right instead of left. simply hide the mirror mode option if ‘show bags’ is off, if ‘show bags’ is on, there is more then enough space.
i6. identical bag priority, if two identical bags are slotted, you might want to fill the bottom one first, instead of the top one.

4) Sure.
5 & 6: This seems really random and superfluous. Who would actually use these features? Sure, you might, but mirroring bags or having them fill in reverse order seems like the lowest of priorities for the general playerbase.

Crafting:
c1. Option to reorganize the crafting categories, so that it is easier to just process the raw materials that are coming in.
somthing like: Refinement, Ascended Refinement (ecto and obsidian), Legendary, Insignia/Inscription, Upgrade, Bags, weapons/armor. Armor could go: heads, shoulders, coat, gloves, leggings, boots.

YES PLEASE

Portable Merchants

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DeShadowWolf.6854

Are there any guidelines as to how these merchants work?
There seems to be 2 types.
Type 1 seems to be a personal merchant which can only be used by the player who spawns it , and Type 2 which can be used by any nearby players.
They look identical, but if someone spawns the personal type it prevents anyone else from spawning the type that anyone can use.
If you try, you get an error message that this item cannot be used here.
Is this intentional design or just a bug?

I’m not 100% sure on this, but I’m fairly sure that the ones others can use are summoned by the gem store items, whereas the ones that other cannot use are created by the Permanent Contracts.

No diversity. A Real idea to fix gw2

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DeShadowWolf.6854

When will we ever get to go back to real Guild Wars and not this half game we have? We need to go back to dual classes!

The only thing that will make this game some what enjoyable again is if in the Crystal Desert we find the path to ascension and are able to go dual class.

If your enjoyment of the game is that tied to second professions…this might not be the game for you.

We need diversity! I’m bored of every class and spec already including the ones from PoF from the preview weekend. When do i get to get my Ranger/Necro or vice versa.

I dunno man, if you look at, say, Spellbreaker, that’s essentially a “mesmer through the eyes of a warrior.” I think if you got bored by all 9 elite specs after playing them for 2 days, again…..the commonality here is you.

Yes this will create total madness for the devs with what will become “overpowered” or what not. Yet that’s how great build ideas and more fun come into play. With dual classes in gw1 you had hundreds of builds going. Now you have maybe 3 per profession if that.

I begith of you anet We Want Dual Class!!!!!

And that madness is exactly why it will never happen. Elite specs is Anet’s way of adding new pseudoclasses without running into a balancing hell. Just No.

So about sigil swapping

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DeShadowWolf.6854

When asked about sigil swapping on legendary weapons the devs mumbled something about economics and the sigil market, then moved on. Don’t get your hopes up.

Can we please keep...

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

The character select screen after the demo is over.
I like it much more than the HoT select screen.
>___o

In 1 month and 2 days.

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

do we even have confirmation that MF impacts the outcome of identifying gear in the new expansion? It may have 0 effect on it, kinda like it does on everything else in the game….

According to the description text in the beta, it is impacted by Magic Find.

DPS meter really?

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DeShadowWolf.6854

I have got to ask, how does a level 50, get enough AR, to even enter a T4 fractal without getting eaten alive by Agony?

If you go back and read where I mentioned lol 50, it was within the context of a dungeon LFG. My point had nothing to do with fracs and everything to do with the average reading comprehension on the LFG tool.

DPS meter really?

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DeShadowWolf.6854

Because no one reads LFG descriptions. It’s not uncommon to put in “80s exp” on a dungeon LFG and get a lvl 50 who has never done it before.

Yeah, but again, if they joined your group and didn’t read what you put in there, that’s on them and a different story. Putting words in the OP’s mouth so they will have to forgive me for making assumptions, but I think this thread would be different if it started with joined a group that said it was doing gear checks and using a DPS meter and then they kicked me for not having certain gear.

Completely agree. I’m just pointing out that using the LFG description really is no fix at all.

Each zone should come with its own armor.

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DeShadowWolf.6854

There’s like 200 different sets in the game atm, they are adding 5 at least with PoF. When you think about that, it’s actually more like 75 sets, 3 armor classes and 5 races make it a lot harder than you think to make this stuff. They have said it takes 9 months to do armor sets.

With 75 sets at 9 months a set, that’s 56 years of development time 0.0

When they say it takes 9 months, do they mean 9 months for 1 staff member, or do they just mean it takes 9 months to go through the cycle, but that doesn’t stop them from working on other things (i.e. even more sets)?

I assume they mean the cycle. It’s also worth noting that the 9 months figure does account for the variation among sex/race.

DPS meter really?

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DeShadowWolf.6854

Assuming there are still “allowed” DPS meters (which seems like a safe assumption), how about a toggle when you make an LFG group? It would say, “DPS meter in use.” That way, anyone who likes them could join, and those who dislike like them could opt not to.

I’m going to assume people will say, “No!” to that suggestion. Why? Because I believe the real issue is that people want to be able to jump into any group that happens to be forming when they look at LFG. Impatience and entitlement are the real issues, and they occur on both sides of the divide, whether it’s someone joining a requirement listed/metered group or someone joining a casual run group and kicking the group starter because his DPS is sub-par.

That’s the real issue, not meters. Good luck getting people to drop the idea that their personal convenience trumps everything else. However, this would be a better game and a better community if we do.

I am not certain why people don’t put more into their group description if they have issues with others. No reason your idea wouldn’t work today with just dropping that in the text. Forewarned goes a long way and anyone joining that group should know what to expect. Never been big on people joining a group and then expecting everyone else to change for them, if you are looking for that, create your own or once again go with like minded guildies. 5 guilds…..don’t saddle yourself with 100% rep papertigers or yell at pugs find a raid/fractal/dungeon guild or make one and you will be happier.

Because no one reads LFG descriptions. It’s not uncommon to put in “80s exp” on a dungeon LFG and get a lvl 50 who has never done it before.

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

None of this actually defends identification from the main criticisms of the other thread. Largely the arguments are around:
1) It’s too expensive (which you agree with).
2) Players don’t want to do a heart just to deal with loot.
3) Players dislike choosing between getting rares (but also the same inventory problems as before) and salvaging unids (and losing out on ectos).

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

Honest questions here,

Do we know for a fact that unid gear is replacing anything as opposed to being an addition?

I wasn’t paying close attention during the demo, but it does drop in event rewards/bonuses (where normal items drop in HoT), so it does replace some. Beyond that, it’s almost certainly replacement, for one simple reason: giving us 100% of the loot from core/HoT PLUS unids would lead to serious inflation. That would increase drops to 150-200% of pre-PoF levels, based on the demo.

Do we know that unid gear, if it is replacing something, isnt replacing a blue or green drop that couldnt have been salvaged for any more than the unid can? In fact, since green gear can not produce ectos, precursors, etc do we know for a fact that unid gear isnt actually replacing something of potentially significantly lower value?

We do not know how unids affect the existing drop tables.

Hero point cost of new Specializations

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DeShadowWolf.6854

should be more or less the same as previous one…. 250

So they can unlock the entire spec without touching PoF zones? That’s unlikely to happen.

I think it’s quite likely to happen, largely because it’s consistent game design. Think about it this way: would it make sense, looking 2-3 expansions down the line, to have the elite specs cost 250, 350, 250, 250, etc? No. However, if you look at the PoF demo map, it had 5 HPs, compared to 11 in most HoT ones (7 in DS). My guess is that they’re going to reduce the amount of HPs in PoF to exhaust existing supplies, then get onto a regular rhythm.

The demo map was not the entire map so there is an unknown amount left to find.

I think we may have to go through the NPCs that represent each elite and probably do a side quest before we can spend the points we have.

Iirc, not all 5 were within the demo, and certainly not all the PoIs/Vistas/WPs were accessible, so I assume the number is for the entire map.

Think about it this way: would it make sense, looking 2-3 expansions down the line, to have the elite specs cost 250, 350, 250, 250, etc?

It would be 250 for HoT, then 500 for all future expansions. HoT’s hero challenges were worth 10 points each solely because they didn’t want you unlocking the spec right at the start. It was balanced so that 100% completion was roughly 50% of the elite. If they want to try that again, they’ll simply double it, making it 20 points per challenge for a total of 500 for the elite.

1. It’s 10 points per HP in PoF, at least from the demo (can’t imagine they’d change that).
2. The thing is, HoT and PoF are separate products. So while some of us vets have 250+ stockpiled from HoT + core, a new player who doesn’t have HoT won’t. Each expansion needs to be balanced around this fact, so that those people are also able to get their elite specs.
3. If they make it 500 and 20 per challenge, how will we not end up in the exact same situation next expansion?
4. Consistency is a very important design principle. Sure, for those of us who don’t even thing about the gen 1 elite spec unlocks, this would be fine. But someone looking at this a few years down will be utterly confused. Why does Daredevil cost 250 HP but, say, Deadeye and Assassin cost 500?

Hero point cost of new Specializations

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DeShadowWolf.6854

should be more or less the same as previous one…. 250

So they can unlock the entire spec without touching PoF zones? That’s unlikely to happen.

I think it’s quite likely to happen, largely because it’s consistent game design. Think about it this way: would it make sense, looking 2-3 expansions down the line, to have the elite specs cost 250, 350, 250, 250, etc? No. However, if you look at the PoF demo map, it had 5 HPs, compared to 11 in most HoT ones (7 in DS). My guess is that they’re going to reduce the amount of HPs in PoF to exhaust existing supplies, then get onto a regular rhythm.

Invisible boots, shoes, whatever

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DeShadowWolf.6854

According to an old thread a dev was advocating for the possibility of hiding shoes, but due to lack of support, it ended up as the niche we have today.

Weapon Range Markers

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DeShadowWolf.6854

At the moment, the closest thing is that, if you’re out of range, a small red bar will appear beneath the skill icon. It’s hard to see, but play with it a bit. Worth noting however, it is possible in some circumstances to hit enemies from a bit further out.

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

Still irrelevant. I would be perfectly fine with it, So long as I can discriminate what rarities I ID and which ones I salvage.

That sounds like the GW1 system rather than the GW2 system. The former requires more stacking, more evaluation, more time investment. The latter is simpler.

All things otherwise equal, I prefer the simpler system.

I don’t know the GW1 system well enough to comment on it, but here’s what it boils down to for me: I don’t want to ID things only to find that they’re worthless blues and greens. But I also don’t want to salvage what otherwise might have been a rare (and thus, ecto). With the system as it stands, it’s a lose-lose for me. If anything knowing that this stack of unids will be blues n greens, and that other stack will be rares is in fact simpler than 100% gamble, at least from the perspective of loot management.

When will there an bank slot sale?

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DeShadowWolf.6854

we will get storage expander and character slots on sale this week, no bank slots though, maybe next week

How do you know the character slots will be on sale??) Is this definitely correct?

https://www.guildwars2.com/en/news/turn-back-time-with-abaddons-mask-and-season-1-memory-box/

The Mounts are Useless

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DeShadowWolf.6854

1) Waypoints are faster.
Which I point out with insufferable smugness is something I said since the leaks came out and for a fact even ANET agrees with me here. How do I know that? Simple the Crystal Oasis is only about 33-50% bigger than Frostgorge Sound, however Frostgorge Sound has 16 waypoints while Crystal Oasis has only 3. So it’s obvious you need a source of fast transportation when you have so few waypoints in such a big area, but it doesn’t really give much use in the old areas as they have a high concentration of waypoints. So in other words it’s a forced necessity.

And Arenanet recognized that the waypoint density of core Tyria was bad. Every map since Dry Top (and even before – Southsun only has a few) has had significantly fewer waypoints that were in the core game. This is healthier than the core game. Sure, it means those areas don’t really need mounts…..but they were never meant to.

2) They do nothing new.
Honestly we already have lots of masteries that do exactly the same stuff as them i.e. jumping over gaps, reaching high places: Updrafts, Leylines, Bouncing Mushrooms, Nuhoch Wallows, Rift Traveler, Explosive Launch, Thermal Propulsion, Oakheart’s Reach. We can already do all that the mounts can do ok?

People can own PoF without owning HoT. This id important because it means a new player won’t have any of the means of travel you just mentioned. So how will that person cross the gap? They don’t have Ley-Line Gliding available to them, but they do have a raptor. Which brings me to another point: why can’t the game have multiple means of similar travel? It’s utterly absurd for Anet to say, “Well, players can now glide from cliff to cliff, therefore we can never have anything else that moves you across such a gap.”

And frankly, it’s exactly this (plus the smooth animations) that make GW2 mounts feel like more than a glorified speed boost. They do something.

3) It’s not a realistic approach.
If there is one thing that the battle with Zhaitan taught me is that thechnology is the answer. And I know for a fact that mobile vehicles do exist in this universe – there is a mission in Orr where you guard tanks and the HoT adventure Drone Race is where we drive vehicles.
So if this was for real I would ask the Pact to get me a Desert Buggy or something like that for my upcoming trip to the Crystal Desert.

I am completely in favor of Charr Car mounts. But since when was riding a fast beast “unrealistic?” We’ve been doing it for thousands of years irl.

4) They don’t fly.
Really if we got a mount that flies that would not only be far more exciting, but that mount would be able to get around all the obstacles the other ones can.

You seem to be blissfully unaware of the ungodly number of design issues that would create. There is a very, very good reason why the “slowly drifting upward” gliding only exists in a couple places, all of them with strict restrictions.

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

The unids are trophy drops that are converted to loot when you pay 1.68s, nothing more. You get TONS more materials by salvaging them directly.

Except, say…ectos. Because some of those unids you just salvaged could well have been rares or even exotics.

Guys, you really need some perspective on this.

Proceeds to use all caps to give readers “perspective”

THIS IS A GOOD SYSTEM.

  • IT GIVES MAGIC FIND VALUE. IF YOU HAVE LOW MF, SALVAGE THE TROPHIES OR SELL THEM ON THE TP. IF YOU HAVE HIGH MF, ID THEM OR BUY ON THE TP AND ID THEM.
  • THE UNID DROPS ARE TROPHIES NOT WEAPONS OR ARMOR LOOT.

Irrelevant. If unids can be turned into gear, then I will consider them as if they are gear, and whether I ID or salvage must take this into consideration.

  • THE LOOT DOESN’T EXIST UNTIL YOU ID IT.

No, the loot doesn’t exist until I get an unid. It IS loot. What this thread is pointing out is that neither of my options for what to do with that loot is satisfying.

  • IF YOU SALVAGE IT, YOU GET A LOT MORE MATERIALS THAN YOU WILL BY IDENTIFYING IT AND THEN SALVAGING IT.

Still irrelevant. I would be perfectly fine with it, So long as I can discriminate what rarities I ID and which ones I salvage.

Developer Diary: Elite Specializations

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DeShadowWolf.6854

Nope. In three days you can find out whatever you want, because an elite spec pvp/wvw demo will be going on over the weekend.

[Feedback]Path of Fire Preview - August 11 - 13

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DeShadowWolf.6854

The way mounts control is amazing. It feels like I’m actually riding a beast. The map, especially the night sky, is beautiful. Both of those features are near perfect.

I have one major issue, and that’s with unidentified gear.
1) It feels really bad to pay more than 1.5s per item.
2) If I don’t pay that price, I miss out on potential rares/exotics
Solution: split unidentified gear into masterwork, rare, and exotic versions, giving blues/greens, rares, and exotic respectively. If needed, use this to add more dynamic identification prices.

[PoF] How many HPs per Challenge?

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DeShadowWolf.6854

Iirc it was 10, which you could check by mousing over the icon for a tooltip. With the HP cost of elite specs and the design trend set by HoT, it makes sense to keep it that way.

Warning: Don't buy PoF from cdkeys.com

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DeShadowWolf.6854

If you are going to buy the game from a 3rd party retailer, A net has a list of retailers here
https://www.guildwars2.com/en/retailers/#UnitedStates-physical

Heart quests in the story of PoF

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DeShadowWolf.6854

I can’t speak for anyone else, but the big problem I had with hearts in the core game was map completion. When you’re working on a gift of Exploration, doing ~300 hearts felt HORRIBLE, especially when they dominated the amount of time world comp takes. If all the PoF maps together have ~20 hearts, that’s fine to me.

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

There is no list, it’s more RNG. The phrase “missing out on rares/exotics” is to indicate that if we salvage unids, those might have ID’d into rares or exotic.

In that case, I do not see the problem. If something we previously earned is being taken away due to unids, then there would be a problem. But if it is an additional system added on to loot that people are complaining about gambling on, then that is strictly an opt-in system. I’m going to salvage all my unids and never look back.

But here’s the catch: if you ID’d them, a fair few of them would have been rares or exotics, which you could then salvage for ectos. As it stands, by saving unids, you don’t get those ectos (and over time that will add up to a lot of ectos).

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

I’m wondering if we’re really losing anything. If unidentified gear stacks, then how can the game identify which one is an exotic and which isn’t? Is there a secret, unseen list that keeps track of the identity of the items that have yet to be claimed?

From the sound of things, unidentified gear is just another die roll that drops on top of the kinds of drops you would normally get. Is there any proof that we’re missing out on rare and exotic drops that we otherwise would’ve gotten?

There is no list, it’s more RNG. The phrase “missing out on rares/exotics” is to indicate that if we salvage unids, those might have ID’d into rares or exotic.

most over played class in the game?

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DeShadowWolf.6854

According to an infographic Anet released 1 year after launch, warrior was the most played class. That was 4 years ago, though, so take it with a grain of salt. That said, what class other people play shouldn’t really be important to what class you play.

Mounts Suggestions

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DeShadowWolf.6854

~snip~

1. No, player clutter for no reason other than annoying people at vendors
2.Waste of resources, the mounts are already beautifully animated and they are not a vanity item but a tool to exploit, it’s like asking for ranger pet emotes, it brings nothing new to the gameplay.
3.ABSOLUTELY NOT, we already have glowstick kittenfests and people that dress up and color their characters like absolute clowns with wings that glide with magitech absurdity that ruin the arstyle of the game, those people do not need more encouragement.

1. Agreed.
2. At the very least there should be some, like /sit. The animation already exists as an idle, just allow us to do it on an emote. Beyond stuff like that, more is cool but unnecessary. And ranger pets aren’t something everybody will have, use, and see all the time with such large models.
3. If you look at the existing dye channel on the raptor, it’s fairly moderate. Sure, if you give it Permafrost or something it looks a little absurd, but try on a red or black; it’s quite natural. More dye channels like that would be AMAZING.

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

The second problem could be fixed with three tiers of unids: Masterwork (gives blues ‘n’ greens), Rare (gives rares) and Exotic (gives exos). With that you can make a more dynamic ID price and solve the first issue.

Then why even have it at all?

If you know what the box contains, any cost is just a flat tax to access the item and defeats the whole purpose of ID’ing it.

No one is ever going to ID salvage fodder and you will only ID rares/exos if you need the skins, otherwise they too will just get salvaged.

Why have the price at all? I’m not opposed to removing it, but if Anet does want to keep the cash price as a part of it, this would at least give them an opportunity to balance it better. Part of the reason it costs so much now, under this principle, is that Anet is setting the price knowing it can drop anything from blue to orange

I agree no one will ID green ones, but that’s half the point: it cuts down on Inventory Wars 2. And I think it would be completely reasonable for rare/exo unids to not give ectos (so you ID it if you want the good salvage stuff).

Can we get trait cooldown icons?

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DeShadowWolf.6854

Frankly the buff bar area is information-dense as it is. I think adding trait cds, while nice, might go way overboard, especially for people who have small or low-aspect-ratio screens.

Unidentified gear - Please No, No, No, Nooooo

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DeShadowWolf.6854

I’m sure others have said this by now, but I also love this feature. I definitely want it kept. Here’s why:
1. Gear drops in GW2 have gotten crazy over HoT. I’ve heard the term “Inventory Wars 2” used more than once. You’re constantly having to deal with all the garbage items that fill up your bags. Unidentified items let you find out what you’re getting LATER. In the meantime, they stack.
2. Your inventory is kept clear WITHOUT it slowly filling with useless glyphs/runes.
3. You can still salvage the items without identifying. At least with the greens (the only ones I’ve found so far…maybe the only ones that exist), weren’t you going to do that anyway?
4. You can vendor them as normal (if that’s your thing).
5. If you DO wish to identify the items, you can do so in bulk. At a heart vendor. It acts as a small money sink and you do occasionally get nice/collectible stuff for the trouble.

I had the same knee-jerk reaction when I heard about the identification system being introduced, but it actually DOES serve a purpose here. It’ll greatly improve MY quality of gaming and I bet it’ll do so for most others too. I’d love to see this system added to older zones as well – as many as is feasible.

I agree, except for 2 points:
1) It is not a small money sink. We’re being asked to pay between the vendor value of a blue and the vendor value of a green (much closer to green) just to ID. Given that most ID’d items are blues and greens, that is absurd.
2) There are no other ones. The Masterwork unid can drop blues all the way up to exos. That means either players pay a sizable amount per item to ID and possibly get rares/exos (the really worthwhile loot) or avoid the cost and not even have a chance of getting ectos.

The second problem could be fixed with three tiers of unids: Masterwork (gives blues ‘n’ greens), Rare (gives rares) and Exotic (gives exos). With that you can make a more dynamic ID price and solve the first issue.

Commander Tags Difficult to See on Map

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

The map art is very pretty, but it makes certain UI elements really hard to see/find among all the “noise”

I find this especially true of Commander Tags. Is there any way we can make them bigger? or a button that will make them flash or pulse so that I can find them easier?

Sometimes they can be a bit difficult to see. The best thing I’ve found is to zoom out really far. The map will become a bit less detailed, but the comm tags will stay about the same size, so you can easily pick them out. This doesn’t always work on maps like TD though.

Path of Fire: Unique Human Interactions?

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

I don’t think there has EVER been an option to choose your lineage as a human. I wish there was but there isn’t. Unless I missed an in game option.

No matter what you choose though, the story just assumes you are a citizen of DR which has krytans, ascalonians, elonians, and canthans in it. No matter your ethnicity, the narrative assumes you have a singular culture you were raised in based on your affluence choice.

A poor krytan/ascalonian lived the same life as a poor canthan/elonian.

For humans who chose the “dead sister” option, you could tell Logan (in dialogue) whether you were Canthan, Elonian, or Krytan. This would change the model of your sister at the end of that mission sequence. Given that this was one small option given to one branch of the human storyline, I doubt it will be honored.

180 degree turn by key bugged with mounts

in Bugs: Game, Forum, Website

Posted by: DeShadowWolf.6854

DeShadowWolf.6854

/sign

15 chars

Unidentified gear

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

I think there are three main components to be considered for unid gear:

1) Inventory space. The fact that unid gear stacks is AMAZING compared to the kind of inventory problems you could have after a single AB meta.
2) The price. 1s 68c to identify 1 piece of gear is just far too high, even considering rares/exos
3) The rarity of the items inside. No one wants to salvage green unids that could have been rares or exos.

Here’s what I would suggest: make 3 variants of the unid gear: Masterwork (contains blues and greens), Rare (contains rares), and Exotic (contains exos and, if they can drop from unids, possible asc). This still massively reduces clutter, but also allows players to salvage and identify as they want. This gives a second opportunity: varied identification prices. 1s 68c is way too much for the green gear, but is perhaps not bad for rare unids. Anet could then tailor the prices to where they actually seem worthwhile, while still being a gold sink.

DPS meter really?

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

@OP those people who kicked you were absolute jerks. But I’ve done T4s every so often for some time now. I have never been kicked from a group for low dps. Hell, my dps against test golems is abysmal, I’m running an off-meta build, rarely carry around food, and I still haven’t been kicked for it.

We should be able to name our raptors

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

It’s a cool idea to think about, but hold your horses for a moment. Where would you see this name? In a little bit of Hero Panel UI? You certainly aren’t going to see your own mount’s name while riding it (just like we don’t see our own nameplate), and another player on a mount is….another player. Showing mount names there makes no sense. Ultimately, any naming would be useless.

Some Thoughts On Bounties

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

After playing the demo for quite a few hours, and doing several bounties, I thought I’d offer some opinions here for discussion.

The Good:
1) The fights feel both difficult and mechanically interesting. One time I went out to fight the iboga boss and got absolutely trashed because I played badly and hadn’t yet learned the mechanics. It just felt right.
2) Coming across boss-style enemies randomly in the open world felt incredibly cool. I could be running around gathering caches, then come across another player who had just triggered a boss. I don’t think it’s an experience I’ve ever really had before in GW2

The Bad:
1) The way the bosses spawn don’t encourage grouping. Sure, it happens naturally like I mentioned, but nothing about the system would make me want to get a few guildmates together to kill a bounty. One thing that might help with this is a global timer on the bounties. Once a player activates a bounty, there is a set amount of time within which someone can activate it, perhaps with a map- or outpost-wide notification. If that fails, the bounty fails. This is just an idea, though, and there are probably several issues with it I haven’t thought of.
2) Finding bounties isn’t fun. I press F on the board, and now I know exactly where the enemy will spawn. Instead, I would suggest an area search mechanic, like the story has used since launch. Keep the same spawning system, but instead of indicating the exact position, give the player a region to look for it in (with the spawn point being fairly random within that). I think this will give a much greater sense of “tracking down” a big game target before taking it out.

Thoughts?

Daily reset wiped mount and previous mastery

in Bugs: Game, Forum, Website

Posted by: DeShadowWolf.6854

DeShadowWolf.6854

Exact same issue here.

HEro point only giving 10 points?

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

Another thing to consider is that the map we’ve seen only has 5 HPs. My guess is that PoF will contain a portion of the HPs that were in HoT to “drain” the playerbase of those excess HPs. After that, we can proceed at a better-structured pace.

Play the way you want

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

What happened to this???

I am very far behind in this game because the mastery system. I really have a hard time getting mastery points to level anything and my exp bar is always full.

You have to do these silly mini games which is ok…but you HAVE to complete in x amount of time.

You need to do story missions which is fine as I enjoy them, but you HAVE to do it by anets rules and do all the achievements to get the mastery points. This makes the story quests extremely annoying and not fun at all.

I want to unlock mastery points by playing and advancing in the game not by you have to play this part of the game this way only

I could have understood this near the release of HoT, when LS S3 didn’t exist, but now it seems rather absurd. I have 17 spare HoT MPs after completing all but the raid mastery. I got ~10 from adventures (most of those weren’t too hard at all) and 0 from the HoT story achievements.

Has Anet Remembered the Casuals?

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

There’s a free Beta Weekend starting tomorrow; you can check it out for yourself. I understand that means downloading the game, but you’ll only get opposite opinions here on the forum. Besides, no one really knows yet what the expansion has to offer, in full.

Good luck.

I thought people already had previews of the expansion?

There was a press meeting in which some members of the press were able to play the demos that we will get this weekend and next. But no demo has yet been publicly available.

@devs: changed heritage Cantha -> Elona

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

There’s nothing in the personal story about Elona and even if there were, ANet can’t retroactively edit characters — there are consequences behind the scenes.

If the expansion adds something like this (very doubtful), then you’d have to create a new toon.

For humans who said that they never found their sister, there is a point where you can state (talking to Logan) whether you were Canthan, Krytan, or Elonian. I’m guessing this wasn’t saved at all; after all, it is just dialogue.

Massive Warrior NERF!!!!

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

I’m not buying the expansion just because of this and am quiting the game.

Quitting a game over a balance patch? Your loss.

(not even saying it was a good one)

Ammunition Question

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

Each ammo is on its own CD. If you’ve only used one, that CD is shown by a white line around the skill.

Spellbreaker and PvE

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

Considering what made Berzerker functional in a PvE environment just got removed from the game…

What? They removed banners? I didn’t see that change….

Banners are core Warrior, not Berserker. And they made Primal Bursts equivalent to lvl 1 bursts, which is what made Berserker worthwhile in PvE.

Trading Post Mass Sell

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

No. Right now, if you try to sell more than a few items in a short time frame, you get an error message saying that you’ve sold too many things recently. John Smith, the economist at Anet has states that this is a technical limitation. So I imagine this idea is even further out there than just removing that cap (which they won’t).