The issue at debate here is really over what it means to “play” Guild Wars 2. Some view the game as fighting/exploring only, and thus that the TP is but a means to facilitate this form of playing. Others see GW2 as a sandbox world in which everything interactive can/should be pushed, pulled, and toyed with, including the trading post. Herein lies the debate.
Its clearly not a sandbox which is the crux of the issue. If it was a sandbox there would be no argument, players are presented with a world and are free to make their own content out of the world. This is not GW2 and ohoni very succinctly summarises in his sentence above how many of us believe the TP should operate in the theme park game that GW2 is.
Sandbox isn’t quite the right word. What I think he meant was whether the game is just exploring/fighting enemies vs. a place where everything Anet has put in can be used, tried, and messed around with to the fullest ability of the player (not counting bugs/exploits). Imo, the former is just a piece of the latter, and the latter is the truth.
But because this is an inclusive game with a large player base, everyone needs to realize that each aspect really does make the other parts of the game more enjoyable, and Anet deserves commendation for creating such a functionally interconnected and dynamic world. Having fun “playing” the TP requires others to go out into the game world and “earn” loot drops. Conversely, a liquid and dynamic trading post makes “playing” the open world more fun, by allowing easy access to almost any good or item.
I have access to almost any good or item in other theme park mmos where the TP is just a utility.
Strawman, but I will answer it. The trading post is a utility to the common player dealing with loot, that people who know enough and are experienced enough can use it for more.
You dealt nothing with the main point of Bunda’s paragraph, which is basically that different people find different things fun, and Anet should be applauded for creating such an interconnected world. I will add to that by saying that you have no right to ruin another’s fun just because you don’t like it, or that you’re jealous of what they have.
And at the end of the day, the point here is to have fun, correct? Why not let both TP and open-world players have their fun, so long as neither is actively harming the other? Because, if you think about it, both open-world and trading-post gameplay are just different ways of pushing different buttons on the keyboard. Those who spend time mastering combos and professions and learning engagements are rewarded with achievements and drops. Those who spend time studying markets and mastering the TP interface are (and should be) rewarded as well.
As an economic simulator the TP isn’t a good one though, the UI is poor and doesn’t offer nearly enough in the way of information.[/quote]
Again, strawman. His point was about how, since they are just different ways of getting rewards, people who learn how to play the TP should benefit, just like a dungeon runner benefits from learning the dungeon. And that both TP people and open-world people can have fun together. He didn’t say anything about simulators, or UI info.