Been playing for a couple days now and kind of enjoying it.. I cant for the life of me get combat moves down yet. I am level 12 Norn Warrior and starting to run into a few harder monster types..
I can see this isn’t a point and click game and takes much more keyboard manipulation. I finally figured out how to Tab to the next monster but I cant find a way to make him engage unless Im right on top of them and and mouseclicking to attack.. Is there a better way ?? I seem to remember GW that youd call out the mob you wanted to attack Via tab then Spacebar ??
You can still target with tab but for attacking you’ll actually have to press buttons.
Also just some hints since you are new:
You level up by exploring the world getting poi, waypoints, and vistas and doing heart quests/events. Start by exploring each newbie zone for each race, and work yourself up, occasionally doing your main story quest for chunks of experience.
Don’t bother killing mobs to try to level like in other mmos unless killing the mob gives you credit towards event.
If exploring isn’t your thing try to level by going to Edge of the Mists and following the commander doing events there. Make sure to join a party. Once you are around level 65 you can do all your story quests at once (assuming you skipped all the story quests) and that will get you to 80.
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thats the thing. this will never happen in higher tier ranked matches..
I also find it funny that you think a situation like that couldn’t happen in higher tier matches. I’ve been watching higher tier matches, they are quite prone to making mistakes as well.
Basing your strategy around the expectation of your opponents’ possible mistakes is not exactly optimal.
It’s the same with any mmo game. The main point of a MMO is not to be fun but to keep players playing. Therefore you see this type of slowdown in progression over the lifespan of any mainstream MMO. You also see this type of dishonest spin speak every single time they nerf something. I’ve played MMOs since EQ original and reading between the lines for nerf patches is pretty much second nature at this point for me.
In many MMOs players are attached to their characters because they had to pay a monthly fee to keep going – depending on how long you played you may have forked over a small fortune and quitting means throwing all that away. It is different with GW2 … I lived 1 year without GW2 and it was quite ok – if they manage to mess up the dailies now (I’d need the laurels for ascended amulets and rings) then it’s time to free up some disc space on my computer – I am already NOT impressed with the changes to the game (NPE, ascended items, cloth “drop” rate, etc.) , this would kind of close the coffin.
Strangely I’d gladly play GW2 the way it was a year or so ago … but the “new” GW2 seems … meh.
This is true. At this point I am willing to tolerate things as is but if any nerf is made to the way laurels are earned which according to their preview may very well happen even I may need to consider moving on to something else.
Most likely what this change will do is make progression even slower and earning laurels even harder along with even less daily rewards. Every change ANET has made to gameplay has resulted in slowing progression to date without exception.
Wrong. leveling is now faster after the changes back in Sept..
Only if you already have a ton of gold to unlok the traits. If you don’t and want to unlock the traits by doing the required tasks you’ll be 80 with a handful of unlocked and a ton of locked traits. So … you’re not really 80
Actually there’s no evidence whatsoever leveling rate has increased he is just making an unsubstantiated claim. In fact an argument can be made that leveling is slower since they nerfed the queensdale trains.
Also, all traits of tiers used to be unlocked upon purchasing of a single tome for a really cheap price (I recall around 2 gold for all the grand master traits and as little as a few silver for all adept traits) at levels 20, 40, and 60 which unlocks ALL traits of that tier. Now you will have to pay more gold and even skill points for a single trait or do some sort of tedious task in some out of the way zone to unlock any given trait not to mention the traits themselves unlock at a far later level.
Most likely what this change will do is make progression even slower and earning laurels even harder along with even less daily rewards. Every change ANET has made to gameplay has resulted in slowing progression to date without exception.
Wrong. leveling is now faster after the changes back in Sept..
With the exception of the trait system, I agree: leveling is much faster in a variety of ways. (The trait system makes things a lot slower, unfortunately.)
Actually the trait system change massively slowed down progression. It used to be you can purchase a single book for every single trait on a tier for cheap. Now it costs far more gold to purchase each trait individually along with the cost in skill points.
That’s literally what the post you’re quoting says.
I incorrectly interpreted your post.
The point is every major change ANET has released so far has been to slow progression.
The change to the traits and how they are purchased.
The time gated crafting.
The nerf to champions in a variety of zones.
The nerf to way dungeon tokens can be earned. (Used to be 1st time rewards for each character, not per account)
The mega server implementation which ruined ORR shrine boss rotation.Aside from EOTM there’s no change whatsoever to the rate at which you level in pve since release. Leveling is trivial anyway. I have 24 characters myself already and I could level more in a matter of days if I wanted and this was true 2 years ago when this game came out like it is now.
The real progression is in gearing ascended gear and obtaining legendaries and that’s where the slowdown in progression will happen when this patch goes live I bet.
I always amuse myself by imagining honest blog posts from ArenaNet. “Hey everyone! We are going to slow down progression in numerous areas. We are updating the UI for the feature as well, but we decided to take an honest approach and tell you about the changes behind the changes. You were all asking for dailies and monthlies to be more streamlined toward what you all like to do. So we did that. Except we decided to shave the drop rates. Enjoy!”
It’s the same with any mmo game. The main point of a MMO is not to be fun but to keep players playing. Therefore you see this type of slowdown in progression over the lifespan of any mainstream MMO. You also see this type of dishonest spin speak every single time they nerf something because they know it will be unpopular. I’ve played MMOs since EQ original and reading between the lines for nerf patches is pretty much second nature at this point for me.
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Due to the fact that best mitigation in this game is evasion the only way to force an end to zerk meta is to make fights where mobs auto hit with some of their attacks and it can’t be evaded or nerf endurance regen by a lot to where you can’t reliably evade most attacks which would force people to spec for more defense.
This would not be a good thing as it would just make for even more “elitism” and narrow the scope of builds acceptable for a lot of dungeons.
My personal cost to benefit analysis is that the current system while flawed is still far better than a system in which a nerf to the zerk meta would result in.
Uhhg cant stand the Asura personally, I want a HUGE AXE wielding Warrior so Im guessing Ill be a Norn/Human to start… If Im only doing Pve , can the Warrior class take me farther than necro or maybe guardian ??
Yes. My points were only regarding if you want to do wvw. Race is not relevant in pve.
Depending on your build (say full zerk build) a warrior is excellent in pve.
Necro is not a good choice in pve unless you go full zerk well build and even then a warrior is simply better in pve. (If you go with the meta zerk build)
Here’s generally the tiers in which characters are useful in pve in my opinion: (assuming you build for the meta pve build for each class)
1: Guard/War
2: Mes/Thief/Elementalist (elementalist may be in tier 1 depending on who you ask)
3: Necro/Ranger/Engineer
Well as I stated I assumed the Norns had the ability to transform into Bears, only from GW did I see this.. I have much reading to do to catch up on this game…..
Lol
Race based abilities are usually not that good in this game. All the best builds are based on class specific skills and traits so your race is not important.
Although it’s arguable that asura is pretty good choice since they are smallest and usually hard to spot and don’t stand out in large wvw fights.
The unwritten law of roaming is to leave the uplevels alone. If you see a green arrow leave it be unless they force your hand. This video is what happens when you break that law. You have been warned.
EOTM is a WvW map if u want lvl up ur friend go on pve map
low lvl need to know the risk for run underlevel, untraited and unequiped properly
EOTM is actually a good place to level up if you are low level. You just have to run with the zerg and be careful.
Hoping they can improve the server code and capacity and allow for more players in the wvw zones.
Most likely what this change will do is make progression even slower and earning laurels even harder along with even less daily rewards. Every change ANET has made to gameplay has resulted in slowing progression to date without exception.
Wrong. leveling is now faster after the changes back in Sept..
With the exception of the trait system, I agree: leveling is much faster in a variety of ways. (The trait system makes things a lot slower, unfortunately.)
Actually the trait system change massively slowed down progression. It used to be you can purchase a single book for every single trait on a tier for cheap. Now it costs far more gold to purchase each trait individually along with the cost in skill points.
That’s literally what the post you’re quoting says.
I incorrectly interpreted your post.
The point is every major change ANET has released so far has been to slow progression.
The change to the traits and how they are purchased.
The time gated crafting.
The nerf to champions in a variety of zones.
The nerf to way dungeon tokens can be earned. (Used to be 1st time rewards for each character, not per account)
The mega server implementation which ruined ORR shrine boss rotation.
Aside from EOTM there’s no change whatsoever to the rate at which you level in pve since release. Leveling is trivial anyway. I have 24 characters myself already and I could level more in a matter of days if I wanted and this was true 2 years ago when this game came out like it is now.
The real progression is in gearing ascended gear and obtaining legendaries and that’s where the slowdown in progression will happen when this patch goes live I bet.
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Most likely what this change will do is make progression even slower and earning laurels even harder along with even less daily rewards. Every change ANET has made to gameplay has resulted in slowing progression to date without exception.
Wrong. leveling is now faster after the changes back in Sept..
Leveling is trivial anyway and there’s no evidence for faster leveling unless you can show what new content since that time allows for faster leveling.
Meanwhile the changes to the trait system and the introduction of time gated crafting empirically show slowing progression is the plan of ANET.
Most likely what this change will do is make progression even slower and earning laurels even harder along with even less daily rewards. Every change ANET has made to gameplay has resulted in slowing progression to date without exception.
Wrong. leveling is now faster after the changes back in Sept..
With the exception of the trait system, I agree: leveling is much faster in a variety of ways. (The trait system makes things a lot slower, unfortunately.)
Actually the trait system change massively slowed down progression. It used to be you can purchase a single book for every single trait on a tier for cheap. Now it costs far more gold to purchase each trait individually along with the cost in skill points.
Invulnerable scouts in wvw? No thx.
Just remove the need for WVW zone for map completion and problem solved.
Most likely what this change will do is make progression even slower and earning laurels even harder along with even less daily rewards. Every change ANET has made to gameplay has resulted in slowing progression to date without exception.
Either that or you’ve played since the last patch lol.
I’m not against the ranger buffs, but I’m not about to say that they’re just as weak as they were pre-patch either. They’re a force to be reckoned with, and if you’re not built specifically to counter them, they can be really tough to fight.
If they had their own version of berserker’s stance, I’d say they might even be as strong as warriors now lol.
I haven’t died a single time to a ranger since the last patch. They are better but nowhere near top tier.
My jaguar would like a word with you
Practice dummies don’t fight back or evade or have 3k armor.
You’re deluding yourselves.
1500m, high velocity, tracking, 8 sec recharge skill that does THAT much dmg that fast is a kitten to the profession and game modes.I have 2 lvl 80 Rangers which i’ve always loved playing, but last night running around wvw was a complete joke. I specc’ed full berzerker 6/6/xxx just to see the changes at thier full potential and it was the least fun i’ve ever had playing my ranger, Fights didn’t feel hard won at all and very very cheesey.
But unfortunately for every player like myself that likes to feel like they’ve earned a wvw kill, there will be 1000 players who just want the ‘i win’ button.Please think before you defend or justify these changes.
Do you want Rangers to become the fotm cheesemode scrub class? because thats exactley the rep they will now get.
Have some pride in your Ranger and in your own skills because being OP gets very old very fast.
I don’t know what up lvls you’ve been fighting with but with your spec the most you’ll be is a rally bot.
In order for spirit weapons to be even a mediocre alternative they need to stay around forever and have at least double the hp they have now and have their attack damage scale with player equipment stats.
The new pictures look like Dennis Rodman with a wig.
Please mail me all your items and gold before you leave. Thanks for playing!
Fyi emailing large portions of gold could trigger ANET treating you as a gold buyer/seller and ban both accounts. And any good items equipped would be soul bound or acc bound so…
Level gating itself does not teach. It prevents front loading a player of too much information.
A lot of things people think is level gated is actually not. Vista are a excellent example of this.
You are assuming the people in question are all first time newbies. People don’t need to waste that extra time “learning” when they are making alts after leveling 18 lvl 80s.
The only thing that does is make player retention harder because people that try to keep playing and make new characters will be turned off by the tedious and annoying gating.
So 12 year olds are impatient and think things are dumb.
My teenagers thought everything was dumb. Insurance was dumb. Taxes were dumb. Eating vegetables was dumb. Chic flicks were dumb. Reading was dumb.
I’m not sure what that proves except that you’ve got plenty more years of that to go.
That proves that GW2’s target audience and majority player base (10-20ish year olds) find this patch to be dumb and probably will quit and move on to other things.
This is frankly one of the poorest and most artificial attempts to force a sense of progression I’ve ever seen. And this is coming from me, who have defended ANET on a vast majority of its decisions in the past and play this game religiously.
The most inexcusable change would be to hide POIs from low levels. Why would you disincentivize map exploration in a game where that is a central pillar? I don’t want to have to come back later to a zone I already mostly explored just to get the POIs or blindly try to hit the POIs where I remember them on my new alts. That’s just unnecessary and frustrating.
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Meditation changes were decent.
All the other changes were useless.
No one is going to seriously use spirit weapons still considering the main reasons why people don’t use them haven’t been addressed at all. (too squishy, too slow, etc.)
GET YOUR TAGS NOW!
So basically, it cost right around $10USD (800 gems) to get the 100 gold for the gem. If you buy them now, you will be grandfathered in and have apply to all your accounts and not have to pay 300 gold
So………….
Will this mean we will see a onslaught of multi-colored Doritos running around? Will the collect pool of commander skill drop since almost anyone can buy this now?
Alternatively you can farm for like 2 days and have the 100 gold ready.
because super elite players always skiped the troll in AC, they now don’t have a clue on how to fight it in HoTW but hey! they complete the dungeon super fast so they must be pro!
(you forgot to mention that you should also spread around him to diminish the chances of getting all ground tremors in the same direction one shoting any distracted guy… if you spread around him, at melee range, his ground tremor goes into 5 different directions)
Strawman argument. The “super elite” players that skipped the troll also know how to fight HOTW troll. You don’t see those type of people complaining about it in the forums.
It’s usually the newbies that don’t skip the troll in AC but get owned by it that also don’t know how to handle it in HOTW.
I wonder how much complaining will take place if the last week Feature Pack reveals a new race or new profession to play….all those changes to leveling would see some play then. A lot of people are simply rejecting some of the new features as not needed as they have most if not all toons to level 80. Having a new toon to level could change that perspective greatly.
Actually this is what we need a new area to start leveling a new race/profession. I bet most would want that to be Tengu/Dervish or something like that. Leave a comment below telling what race/profession you want to see.
New race/profession would create massive complaints because it would inevitably be followed by a revamp of the other classes to rebalance them with respect to the new class which would inevitably make some groups of people mad.
As discussed by others rezzing does give xp.
It’s also easy to do and helps the zerg out. If no one ever rezzed your zerg will slowly get whittled down and everyone will suffer.
Rez others as you’d like to be rezzed, the golden rule applies here.
Guardians are underpowered, said absolutely no one serious ever.
Probably because even ANet knows if they gave everyone access to it, 3/4th of the posts would be “fix stacking”, “nerf berserker”, “make x easier” etc.?
Which is why I hope they rather ask known (hardcore) dungeon guilds. Othwerwise you get feedback from people who have done ~5 dungeons in their lifetime
I don’t. Hardcore guilds are out of touch with 99.9% of the community. I’ve done my share of speedruns to varying extents of try-hard levels but I would never delude myself that the majority of players want to play like that. If you look at suggestions people put out here it’s often : “make it faster, skip cutscenes, removing anything timegated, etc”. (Note : not saying all feedback is like this or bad, there’s been decent feedback too.)
Wrong. Hardcore guilds are the most important voice to listen to when balancing and improving content because they are the ones that probably know of all the unbalances and exploits and have the experience to speak to how to improve things. Some random newbie who’s barely done any dungeons is the last voice I’d listen to in order to improve my content.
As an example who would you rather listen to in order to improve soccer in terms of balance and gameplay? Pro Soccer players who’s won the world cup that knows the game inside and out or some random amateurs that play pickup soccer on weekends?
You’re forgetting the caliber of people that usually run HOTW is not exactly high and sometimes having the range option does save time if you end up with subpar people. Meleeing him is essentially the same as fighting Subject Alpha from COE and while it is straightforward and easy most pugs don’t got the timing for it.
This will be a big problem if it is applied to lvl 80 items as well because most people have a favored or dedicated farming character and profession loot will make it very hard to get some precursors for people.
No further ideas beyond increasing votes to 3 and other stuff you mentioned, but I just wanted to approve this topic.
I’m personally super in favor of adding a ‘’party leader’’ function, where he is the one who can decide on these things a lot more. This gives people a lot more protection to being kicked for no reason.
No. Having a party leader is a terrible idea because it just makes it so the leader can have total freedom to kick anyone “for no reason”.
Depends. Personally I don’t find say AC all that exciting. But, make it like Arah and I think we’d get months of fun and exploration out of it.
That’s a bad idea.
There’s a reason why you see people run AC far more than Arah. Arah takes experience and coordination and most pugs can’t handle it, whereas AC can be face rolled with pretty much any Pug that has any half decent players.
Your idea would just end up making AC a graveyard with the occasional dungeon seller.
A graveyard? Enough people run Arah.
The game needs more dungeons like Arah, by that I don’t necessarily mean the bosses (most of them are easy as heck anyway, most people have more problems with the skips I’d say), but in form of the exploration aspect. It actually feels more like a map and not just corridors.
Pugs need to step up their game and realize that while you can play everything, not everything is effective. Also, they finally need to learn how to dodge/utilitize your skills.
Not really. Arah is the least run dungeon out of all the paths with exception of maybe COE. Half the lfgs you see usually are selling the path for gold and the other half are usually comprised of pug teams that can’t even handle it.
Depends. Personally I don’t find say AC all that exciting. But, make it like Arah and I think we’d get months of fun and exploration out of it.
That’s a bad idea.
There’s a reason why you see people run AC far more than Arah. Arah takes experience and coordination and most pugs can’t handle it, whereas AC can be face rolled with pretty much any Pug that has any half decent players.
Your idea would just end up making AC a graveyard with the occasional dungeon seller.
. . . I’m not saying make AC like Arah, I’m saying make a new dungeon with the quality of something like Arah rather than the faceroll that something like AC is. The “it” in my post was in reference tot he new dungeon being discussed, sorry if that wasn’t clear.
Um that’s literally exactly what you said verbatim above in the quote history:
“Depends. Personally I don’t find say AC all that exciting. But, MAKE IT LIKE ARAH and I think we’d get months of fun and exploration out of it.”
Depends. Personally I don’t find say AC all that exciting. But, make it like Arah and I think we’d get months of fun and exploration out of it.
That’s a bad idea.
There’s a reason why you see people run AC far more than Arah. Arah takes experience and coordination and most pugs can’t handle it, whereas AC can be face rolled with pretty much any Pug that has any half decent players.
Your idea would just end up making AC a graveyard with the occasional dungeon seller.
I am 100% sure that a new dungeon will not help. It would be fairly unreasonable to expect more than one to be added at this point. People would quickly burn through the new dungeon and then we will be right back at the same spot we are now. If it isn’t some how absolutely perfect it even has a risk of being dead on delivery. TA aetherpath seems to be a bit like that.
There needs to be some fundamental changes to dungeons.
- better uses for tokens
— once you have your characters all fully decked out in whatever the only thing to do with these is to buy stuff and salvage them. this seems like a very degenerate use
- rewards
— I think it might be better to get rid of the daily rewards and increase the rewards per run. Maybe with a reasonable daily cap to avoid the old CoF p1 issue. The dailies end up having a negative impact on rerunning a path. If some paths never get run as a result then that is clearly a balance issue.
Correct, a new dungeon would lose its novelty in under a week.
However I don’t agree with the increasing rerunning rewards and getting rid of daily rewards. Currently that system is in place precisely because they want to encourage people to run different dungeon paths as opposed to the same one again.
I’ve been seeing this a lot lately, in fact, I saw a mesmer the other day in Arah path 2 skip the entire sections of the dungeon and port people. They weren’t selling the dungeon and it was my group, but it was odd to see them able to do that.
I really wish selling dungeon paths was bannable, because trying to get a legitimate group together only to see “Selling Path X for X gold! Boss at 1%!” in the lfg tab is getting irritating.
Banning people for selling arah is not going to magically make it so you get more “legit” groups.
And if your sole reason for wanting people banned is simply because you don’t like to see their lfg tab well that would be a sad day for you because spoiler alert you are not the center of the universe.
Well, why should he have moved away? The group easily could have ported away if all the other members had felt he would be an uninvited guest. No need to harass a player that wanted to participate in a game with other players. Much less, when they really only wanted to take a screen shot.. it is just a screen shot..
Yes, he could have been kind and just moved away for a moment, but he doesn’t has to.
(Although it is hard to believe something like that happened.. letting a particular player dc..)
According to the EULA Anet has exclusive rights to take away his access to the game at any time they wish so it was within the dev’s rights to dc him, not that there’s any proof at all that is even the case to begin with.
Besides sometimes people will be malicious trolls and try to get in the middle of things and ruin them on purpose like the OP. In cases like these I’m not on their side.
I understand some of your issues Donari – but ask yourself, is this preferable to Dungeon development being completely abandoned (as appears to be the case)?
I think that Open World Dungeons would be far more manageable for the dev team – in this scenario where they don’t plan to iterate further on them.
I rather dungeons are totally abandoned than it bleed through into other streams. The current dungeons are fine for what they are used for. (Mats, Tokens, Gold)
So you’re ok with dungeons remaining nothing more than a place to farm?
Yes. FYI that’s what they are for in every single MMO game in history. What more are you expecting exactly?
It doesn’t matter how flashy or “fun” they make a dungeon. After running it a lot of times anyone would get bored.
ANET resources are better spent improving areas of the game that has far more replayability like WvW or PvP.
Deathpanel, while I didn’t have the time to get back to your first dismissal of my response, I do now. While I understand that you, as a WvW player primarily (from your forum posting history), may not care as much as we on this subforum do, dungeons are the main source of income for a large variety of the player base. They are a very important part of the economic “middle class” in GW2, and are very important based on that alone. They are also a very good skill determiner in PvE. There is no zerg to save you, and you need to do more than spam “1” the whole way.
I’m going to assume you’re intelligent and are not going to bring up the whole “stack in the corner” argument.
Although I prefer WvW I’ve spent enough time in dungeons to get the tokens to gear 18 of my characters, soon to be 20 since a couple are still not 80. (Some of them have multiple different stat sets) I will assume that is probably more time in dungeons than most of the people here complaining.
Dungeons (and fotm) are actually my main form of income as well.
My point is as I’ve stated before. When you’ve run dungeons as many thousands of times as I have which you probably have considering your talk of selling arah runs, it becomes a tedious bore.
The novelty has worn off over a year ago. I’m all open to reforming the dungeon runs but the vast majority of the recommendations by players in these forums is either to make it harder or more tedious which means more annoyance for old timers like myself who just want to get it over with and move on to something I actually like.
Now I’m not a big fan of the living world thing myself but at the very least in my opinion it’s better than putting more resources into dungeons since the living world content can be added as additional fractal dungeon levels later and that indirectly expands the dungeon system. (it has already been done with mai trin, molten duo, etc)
Honestly I kind of hope nothing gets done for dungeons at this point. The people in here certaintly don’t deserve the devs’ time and I like other parts of the game too.
The devs have a decent idea of what their resources are and how important certain aspects of the game are to warrant devoting resources to them. By their history of resource allocation such as the disbanding of their dungeon team I doubt their conclusion was that Dungeons needed more major changes or new features.
Personally I believe there are far more important aspects of the game that needs new content such as WvW and living story in that order.
The dev’s actions has nothing to do with whether or not they find bickering in forums annoying and everything to do with practicality.
Obviously they found it impractical to devote more resources to come up with more major features for dungeons and decided that resources were better spent elsewhere given the upcoming patch notes and the Q&A from the dev streams.
The people complaining at this point has three options really. Keep complaining and be ignored, find some other aspect of the game to like and devote time to that, or quit.
1.World vs World additional rank ability lines
2.QoL changes in existing WvW zones.
I understand some of your issues Donari – but ask yourself, is this preferable to Dungeon development being completely abandoned (as appears to be the case)?
I think that Open World Dungeons would be far more manageable for the dev team – in this scenario where they don’t plan to iterate further on them.
I rather dungeons are totally abandoned than it bleed through into other streams. The current dungeons are fine for what they are used for. (Mats, Tokens, Gold)
@DeathPanel, you can only speak for yourself. Now that you’ve done that, feel free to gtfo of the dungeon forums if you have no interest in it.
As for the PR recently, I agree with Spoj. Nothing more than a stunt to quell the flames. Even so, I’m appreciative of those who are putting in the effort to list suggestions to dungeon problems and QoL.
I have plenty of interest in dungeons. I see them as a means to an end. I just don’t feel like I need to play them for the sake of playing them because it’s a tedious waste of time if not for the rewards.
You’re free to rage and vent all you want but that won’t change reality nor will it change my criticism of your unconstructive complaining. I suppose the next thing you people will do is threaten to quit or something as per standard operating procedures.
The evidence is that he and I and several others run dungeons for other reasons than you mentioned.
Stop being silly.
The point is most players don’t care so ANET doesn’t put resources towards it. It’s as simple as that. You can either accept that fact or not. The fact that ANET will not do what you want won’t change. You are part of a vocal and toxic minority whose complaints will be ignored. Either learn to like the game for its other great aspects or quit the game.
What can be asserted without evidence can be dismissed without evidence. I believe I’ve seen that somewhere before. hmmm.
I backed up my views and it is backed up by statements earlier regarding ANET’s actions and history regarding dungeons.
I suppose that would be a double irony. You trying to use a quote of mine that you don’t even know how to apply properly against me… and failing.
The evidence is that he and I and several others run dungeons for other reasons than you mentioned.
Stop being silly.
Fringe cases does not make it the norm.
Your case doesn’t make anything the norm either.
It does if ANET’s views on dungeons is similar to my views and is the status quo. You are the ones that are whining about the status quo not me.