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Two issues with Fractals...

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

1. Why are we still bound to an instance owner? I was just stuck with one of the absolute worst players who just so happened to be the instance owner. He died in every boss fight, most champion fights, and all around a not so great player. I’m not against these players from joining and learning, what I am against is players like this who blame the rest of the team for their short comings. Since he is the instance owner I’m forced to play on a giimped team. I suggest we bring back the GW1 style of instances where it doesn’t matter who or how many people D/C (or in the case of gw2, kicked) you can still play the instance.

2. I have an issue with is kicking in fractals, there are two things wrong with it that I’ve noticed. The first thing is I was just in a fractal, made it to the third level and it was nearly completed and I was kicked by the instance owner (same as mentioned above) for trying to explain to him how it worked and he thought he knew better. The reason isn’t so much the issue, it’s the fact that it only took him to start the vote and his single guild mate to do it on the 3rd instance of the fractal. My suggestion is to make it a MAJORITY (three people) vote, not a two person vote which is a perplexing system. The second issue is I put enough effort into the run to complete it more than 50% and yet I was able to be removed.

I’m not simply boo-hoo’ing because I got kicked from a fractal, I’m pointing out two very obvious issues that need to be looked at. Please ANET, fix existing content. I want other players to see this and tell us your thoughts on this subject

That instance owner being booted kicking the whole team thing is an issue but not a really common one in my experience.

I recommend you get more respectful in your communications. People tend to get mad at you when you put down the team regardless of whether or not you are right. Bad people in pugs are a norm and nothing you can say will change it if that’s the case and the only thing it will do is get you kicked.

Ascended Armor Grind

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

My only complaint about the ascended equipment overall is the time gating required on them and not the materials required. Having 16 characters myself I actually already have full ascended jewelry for most of them but getting the back piece and armor/weapon pieces will take me years.

THE Power Build That Works

in Ranger

Posted by: DeathPanel.8362

DeathPanel.8362

Isn’t this just a zerg warrior build with less hp, armor, sustain, stunbreak, and cc?

GW2 Heroes

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

Adding more special npcs that you can hire for gold for example as a form of additional guards for your keep or additional attack support similar to the npc allies could be decent for wvw in case your server is badly outnumbered. They could even make it cost less to hire when you have outnumbered buff.

However in PVE this is not so good of an idea, since npc ai is not really that good to begin with it’s not going to be enough to do any semi difficult content.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

The meta build absolutely does not need knights gear as demonstrated by obal’s countless videos, my Lupicus duo with Nikaido where he told me afterwards he was using 20/25/0/0/25 (imagine that, not even vigor on Lupicus)..

The problem with this statement is his build itself includes knights gear. So he must have a reason to need toughness otherwise it would not make any sense to include knights gear if he didn’t need it as according to you.

Also, the x/x/30/x/20 example you provided may have less dps than the dps build in the link with the SAME GEAR however note that the dps build in the link had knights gear in some slots in order to be not overly squishy while you can afford to go full zerk with x/x/30/x/20 and have more mitigation and sustain. Not to mention the 30% crit damage also goes toward narrowing gaps in dps.

So in the end of the day it’s a trade off of some dps for mitigation and sustain between the 2 builds, which is far from an absolute difference in viability some in this forum are trying to portray it.

Note I’m not exactly trying to endorse any particular AH variants. I simply used the build you provided as an example as part of my argument that AH is by far very viable and not necessarily inferior despite the mindless hate that it gets.

(edited by DeathPanel.8362)

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

If we take 10/30/30/0/0 AH versus 20/25/0/0/25 meta, the AH build has 30% in damage modifiers + 30%+ crit dmg versus 30% (or 25% if on GS), + 100 power + X% (PotV) + 20% if using unscathed which depending on the boss can either be easy or hard to maintain. If we assume an average of five boons for PotV (might, fury, vigour are guaranteed at least) that leaves us with (on GS) a potential 50%+ in damage modifiers plus 100+ power on the meta build or 55%+ on sword versus 30%+ on the AH DPS build. The AH DPS build gives up the support utilities and DPS traits of virtues (master of consecrations, unscathed contender, absolute resolution, indomitable courage, even improved spirit weapon duration if shield of the avenger uptime is crucial for redundant traits like extra precision (when you can cap it anyway), extra toughness and AH which doesn’t matter when you’re taking huge hits at a time and are mostly using consecrations anyway.

So…

…the DPS ends up being fairly even. You just lose a bunch of support traits. If I personally could choose between having strong DPS + support versus just strong DPS, I’d take the former. You can quite easily argue that the main guardian support (consecrations) doesn’t require traiting, which is true, but then it depends on the content. If you want to have them up between fights more reliably (or chaining reflects against a boss like Alphard), wouldn’t you rather just take the virtues build which will give you equal DPS and faster cooldowns?

my 0.2 pennies

That’s one variant of AH you had there. But in reality AH builds can be anything x/x/30/x/x so you don’t actually need to necessarily give up support traits as you say. AH also gives decent sustain which is not present in that other build.

In addition, the dps build linked has to have some knights and other gear to make up for the squishiness which means it takes a hit on dps in that area whereas AH variant can go full zerk on every piece because it already gains the 300 toughness from traits alone.

It is true that 300 toughness does not work too well when you already have very high toughness but if you are using full zerk gear 300 toughness goes a long way. It is why most dps build splash in knights or other gear into their zerk builds because they know it would be way too squishy otherwise. AH does not suffer from that limitation and the 30% crit damage synergizes with your dps focus. So in reality depending on which variant of AH you use, your statements regarding support traits and toughness do not apply.

Warrior build for dungeons/fractal

in Warrior

Posted by: DeathPanel.8362

DeathPanel.8362

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

The fact is AH is probably the most viable and consistent pve build out there for guards. It’s just that there’s an unending number of charlatans on the forums who think they are special and found some magical build that is somehow better when all facts show otherwise.

I see you’re a pretty upset dude/dude-ette, so I won’t linger.

More prominent community members than I have demonstrated the worth of the current PvE Guardian Meta. You’ve already been linked Obal’s extensive work.

The Meta has rightfully shifted away from AH in the time since GW2 released. Lay out your facts that show otherwise or be on your way. I think you’ve done quite enough howling.

The OP is trying to get advice on builds. You seem to have a bone to pick with the Meta for whatever reason. Pick it and be done. Or lay out the buildcrafting behind your AH build that proves it is the most viable and consistent PvE build for Guardians. The onus is on you

This topic isn’t about building guard purely for full zerk meta. Maybe if you paid attention to the topic as well as my response when I was linked that you wouldn’t be making the mistake of assuming so. In fact my second guard is a full dps build not unlike that one so yet again you made unfounded assumptions regarding me having some form of gripe with the meta. My problem is with charlatans that haven’t actually tested any of their claims or shown any evidence and simply jumping on bandwagons to dismiss things they have no understanding of.

(edited by DeathPanel.8362)

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

Deathpanel damage builds can provide protection, blind, invuln, aegis, condi remove and stability just like AH does, while doing 10 fold the damage AH does. You’re only possible argument is " I provide heals " or " I can tank mobs" which are poor arguments since nothing in this game is difficult enough to require healers/tanks . But if I am wrong please inform my ignorance..


I’m wrong.

Lol you are wrong. Gear choice accounts for a vast majority of the dps for any given build. If you take full zerk on guard and only change the traits I don’t care what traits you choose you will not get a significant increase in dps over AH at least not without significantly impacting survivability.

How do I know this? Because unlike you and those uninformed like you I actually tested multiple builds as well as trait setups with guards. I have 2 fully geared lvl 80 guards and have pretty much play tested most of the builds I’ve seen in the forums as well as having gone through multiple sets of gears in iteration.

People like you just jump on the AH bashing bandwagon because it’s cookie cutter and you want to look like you are special or above it all, but it’s all hype when put to the real test and none of you can ever come up with actual evidence for your claims. AH is cookie cutter in pve for a reason, because it’s been proven and tested in actual gameplay by the general player base ever since release unlike the rogue builds that supposedly can perform better in pve that I’ve seen popping up but always failing to deliver. Until they alter guardian traits significantly and make different things in pve more viable, AH remains one of the most tested and proven pve build for guards hands down period.

(edited by DeathPanel.8362)

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

Well considering your most substantiated argument for your point was “AH = poop” as well as your other simplistic talking points I suppose it would be best for everyone that you don’t give advice on builds going forward.

Straw man argument. How cute

It’s not a strawman argument if I quote you verbatim on something you said. Unless you don’t know what a strawman argument is, which at this point is looking very likely.

You are shifting the focus of the argument to an irrelevant thing. You are disregarding my actually argued points, to focus on something that has no barring on what we were discussing. There you go.

I quoted you verbatim on what you said directly related to the discussion, you accuse me falsely of strawman argument, and I pointed out why you are wrong, and now you are accusing me of shifting focus?

Shifting the focus is EXACTLY what you are trying to do via projection. You have already lost the main argument and have failed to attack me personally by accusing me of strawmaning and now the only resort you have left is to shift the focus while trying to project it onto me.

You’ve pretty much hit most of the standard debating fallacies already. Almost a textbook example of what not to do in debates.

If this was a debate class you’d get a F.
Class dismissed.

(edited by DeathPanel.8362)

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

Well considering your most substantiated argument for your point was “AH = poop” as well as your other simplistic talking points I suppose it would be best for everyone that you don’t give advice on builds going forward.

Straw man argument. How cute

It’s not a strawman argument if I quote you verbatim on something you said. Unless you don’t know what a strawman argument is, which at this point is looking very likely.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

At worst, you get Guardians who use their shouts to heal themselves and waste the effects when they are actually needed. At best, you just get a decrease in overall efficiency from the wasted trait points.

Again with this same tired and weak talking point. What is with this “wasted trait points” thing? People like you just assert things without substantiation. How about you actually show how the trait points are wasted and what would you not consider a waste before you blindly assert things you haven’t demonstrated?

Why not go read the guide written by the most respected PVE guard. Its even stickied!

https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE/first

That’s a relative statement. That topic is not related to this one. Obviously if dps is the main focus then the build will need to be different, but we are talking about the overall effectiveness of AH here so a dps guard build topic is totally irrelevant.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

You do realize there’s 2 weapon slots for guardians right?

Who ever said you need to use the staff at all while fighting? You can either empower every 20 secs for 12 stacks of might to the team or you can save it as an emergency heal with AH in case you get low and heal is on cd. Or you can simply choose not to use it while in combat and use your primary weapon. Simply saying using a staff makes you bad just shows how simplistic and unsubstantiated your views are.

Its like you didn’t even read my post.. I clearly put GS+Sword/Focus or Hammer+… You know what.. It doesn’t even matter.

Next time anyone asks a question if their build is cool. I’ll say yes because Obtena said so. Since anything is cool. Just run it. Don’t even ask for advice here. No reason to learn how to optimize your guard. Just run whatever the heck you want.

Well considering your most substantiated argument for your point was “AH = poop” as well as your other simplistic talking points I suppose it would be best for everyone that you don’t give advice on builds going forward.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

At worst, you get Guardians who use their shouts to heal themselves and waste the effects when they are actually needed. At best, you just get a decrease in overall efficiency from the wasted trait points.

Again with this same tired and weak talking point. What is with this “wasted trait points” thing? People like you just assert things without substantiation. How about you actually show how the trait points are wasted and what would you not consider a waste before you blindly assert things you haven’t demonstrated?

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

any guardian who knows what he’s doing always carries extra staff in inventory or as secondary.

If you use a staff to skip, how does that help you in a fight? We aren’t talking about out of combat or running to the next spot. In combat, you should… Should use either gs+sword/focus or Hammer+GS or Sword/Focs or Use staff to drop line of warding then go hammer and never swap back until you get ooc.

Staff is only used to fight or swap to in combat by bad players…. But if you don’t care about optimal play, then please ignore my posts.

You do realize there’s 2 weapon slots for guardians right?

Who ever said you need to use the staff at all while fighting? You can either empower every 20 secs for 12 stacks of might to the team or you can save it as an emergency heal with AH in case you get low and heal is on cd. Or you can simply choose not to use it while in combat and use your primary weapon. Simply saying using a staff makes you bad just shows how simplistic and unsubstantiated your views are.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

But the heals are so pathetically small from it…. Its not even worth it. AH shines with a staff in PvP, since you can bunker hard with it. But in PvE, you simply should not run a staff. AH is just weak in dungeons. It is a waste of trait points.

AH is for sustain, not direct healing. Also staff as well as other weapon sets all have uses that’s why any guardian who knows what he’s doing always carries extra staff in inventory or as secondary.

No one said you’re supposed to have a staff out at all times to fight with. You only swap it in for speed buffs or might stacking or line of warding while skipping and swap back to your hammer or GS or sword/focus for dps.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

Here is what AH does. It makes bad players think that running more shouts than necessary is a good idea. Then those same players, seem to use the shouts as either ways to heal themselves, or with soldier runes only use shouts to remove condi which is silly.

AH promotes bad game play. If you need a shout on your bar, then do it. But it doesn’t require AH, since it is a giant waste of valuable trait points.

If you want protection, get a hammer and give perma protection. 5 seconds on a 24 second cool down isn’t anything to brag about.

That’s your opinion and an unsubstantiated one. You are imagining a problem into being that doesn’t exist in the first place. The fact is AH synergizes perfectly with boon granting skills which happens to include shouts and even to your point hammer skills. And shouts happen to grant some of the most useful group buffs in the game such as stability, protection/regen, aegis/swiftness. Your assertion that getting AH wastes trait points is also completely unfounded as you’ve yet to show any evidence.

Sure in some situations WOR and SOA or some consecrations for example can be swapped in for certain encounters but the fact remains the synergy between shouts and AH makes the build one of the most viable pve/wvw zerg builds out there.

Also, 30% crit damage and 300 toughness which synergizes with retributive precision actually grants dps as well.

You are just spouting off the same tired and unsubstantiated talking points of those who deny AH is viable simply based on their own unsubstantiated biases and lack of understanding.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

Um I did say pve in my post. You just took the first part of my post out of context and ignored everything else.

Consecrations are situational and do not synergize with traits while shouts synergize with AH as well as for example soldier runes and has a wider range and do not require you to stack inside the circle.

WOR and SOA I slot in for various encounters but for 90% of the other fights full shouts work far better with AH.

My point, is AH is useless in dungeons to have since shouts are second class citizens in PVE. The only shout that is cool for any encounter in retreat, the only other team one is SYG which is super situational. SYS is really good for solo’ing with 25 in virtues, which AH builds generally don’t invest 25 in virtues since they aren’t worried about doing damage.

tl;dr : In PvE consecrations > shouts. AH = poop

So protection and regen to the whole team with hold the line doesn’t count for anything? And how’s stunbreak/group stability in anyway situational? If that’s situational then by comparison consecrations are far more situational. Not to mention Ah triggers each time you do any shouts which grants you even more sustain.

You’ve yet to demonstrate or prove any of your assertions with any data or facts. I’ve pointed out the synergies with AH and the group support you gain from shouts while the best argument you’ve mustered is “AH = poop”.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

Wrong. Shouts are the best group support skills a guard has.

The fact is AH is probably the most viable and consistent pve build out there for guards.

FOR PVE ONLY.

No No No! Consecrations are best group support that guardians have. Wall of Reflect and Purging Flames are amazing. With Wall of Reflect being the show stopper that alone makes consecrations the best.

I generally only have 1 shout on my bar, if any at all. For fractals WoR, SOA, PF, and retreat are what takes turns on my bar. With Hallowed ground and SYG being situationally swapped in.

A full shout guardian is almost as bad a full shout warrior in PVE. Take that shhht and put in on the bench.

Um I did say pve in my post. You just took the first part of my post out of context and ignored everything else.

Consecrations are situational and do not synergize with traits while shouts synergize with AH as well as for example soldier runes and has a wider range and do not require you to stack inside the circle.

WOR and SOA I slot in for various encounters but for 90% of the other fights full shouts work far better with AH.

Soldier runes are useless because usually only 1 shout is ran anyway.

I just gave that as an example of synergies.

Cannot down anyone in wvw

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

Hai Guard forums, I wanted to ask for some help on maximizing DPS in combat as with my build (Healway, with some celestial trinks, 0/0/10/30/30) I can’t down anyone. Specifically in 1v1s. I just don’t do enough damage for them not to outheal it, I certainly don’t die myself but i was wondering if anyone ran this build and had some tips on how to maximize your damage in combat and maybe slight variation in build if that will help me win 1v1s. Much abliged.
- Stonefur

That build looks more like a zerg support build. Of course you’re not going to be able to down anyone with that. Healway has always been a gimmicky build that while useful for survival can’t actually kill anyone that doesn’t stay to fight until the end. In other words if someone just wants to get away from you there’s very little you can do to chase them down and kill them. The build has neither the burst nor the average dps to take down anyone before they can get away.

There’s a trade off. If you go the dps meditations route you’ll be decent 1 v 1 but you’ll be bad in a zerg fight. If I were you I’d stick with that build and just fight more in zergs unless you absolutely prefer roaming and 1 v 1s.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

Wrong. Shouts are the best group support skills a guard has.

The fact is AH is probably the most viable and consistent pve build out there for guards.

FOR PVE ONLY.

No No No! Consecrations are best group support that guardians have. Wall of Reflect and Purging Flames are amazing. With Wall of Reflect being the show stopper that alone makes consecrations the best.

I generally only have 1 shout on my bar, if any at all. For fractals WoR, SOA, PF, and retreat are what takes turns on my bar. With Hallowed ground and SYG being situationally swapped in.

A full shout guardian is almost as bad a full shout warrior in PVE. Take that shhht and put in on the bench.

Um I did say pve in my post. You just took the first part of my post out of context and ignored everything else.

Consecrations are situational and do not synergize with traits while shouts synergize with AH as well as for example soldier runes and has a wider range and do not require you to stack inside the circle.

WOR and SOA I slot in for various encounters but for 90% of the other fights full shouts work far better with AH.

Is AH build viable? Alternative?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

AH has some good zerg utility in WvW. Aside from that, meditations would be better to run if you are going to roam.

Now in the realm of PvE, it is problematic (especially for someone without much experience with the class). AH is a huge trait investment in a tree that doesn’t really bring any benefits to the party, and only minimal benefits to the user.

The biggest problem with AH is that it reduces your personal DPS to a level of uselessness.
-AH pushes guardians into using shouts; this can be a huge waste of their utility slots
-The actual healing of AH is not so high that it can trivialize content; in short, you will be losing health a lot regardless if you are relying on AH for your survival
-What does that mean? It means that you will keep wasting boons on keeping yourself alive, instead of monitoring the team and using them as needed. This is where you see Guardians wasting Aegis or stability for a few heals.
-Better survivability would actually be attained with more survivable armor; there is no shame in starting off somewhere.
-It betrays the user into a sense of security and feeling of usefulness. In fact, they are pushing short lived boons to their benefit and to the detriment of the team.

This has been my experience with AH Guardians. As a Guardian main, I cannot recommend this build to anyone outside of WvW.

Wrong. Shouts are the best group support skills a guard has. Group Stability, aegis, and protection/regen and all of them synergize with AH.

Taking AH also does not nerf your dps since your dps is mostly determined by your gear choice. Not to mention taking AH gives you an additional 30% crit damage and 300 toughness, which also synergizes with retributive precision to give more precision and therefore dps.

The fact is AH is probably the most viable and consistent pve build out there for guards. It’s just that there’s an unending number of charlatans on the forums who think they are special and found some magical build that is somehow better when all facts show otherwise.

(edited by DeathPanel.8362)

Viable alternatives to pets

in Ranger

Posted by: DeathPanel.8362

DeathPanel.8362

Simple alternative is just to have a high tier trait that exchanges your equipped pet with a ongoing buff similar to food buff depending on type of pet. This way you gain a massive buff in exchange for not having a pet out.

Which build for pre-80 WvW?

in Necromancer

Posted by: DeathPanel.8362

DeathPanel.8362

Hi all,

I’m relatively new to the game and in the process of leveling up. Currently I’m at 33. The thing is, I’m bored of questing Hearts and find WvW leveling to be more enjoyable, though it’s slower.

My question is what build would be most effective that allows me to survive in zergs while doing AoE damage as well? I’m down to 2 choices:

Juggermancer: https://forum-en.gw2archive.eu/forum/professions/necromancer/Juggermancer-Final-Blog-Link
or
Wellomancer: https://forum-en.gw2archive.eu/forum/professions/necromancer/Ascii-s-WvW-Wellomancer-Build

To start with, I don’t even know what significant changes in both builds are! Which would you recommend and how should I utilize the above builds?

Wells are good for pre 80. You will essentially be a support well bomber. Your dps and survival won’t even come close to actual 80s but in a full zerg battle your wells can do some decent damage and tag enough people for a lot of loot and exp and if you are careful enough people usually won’t focus you.

EXP means experienced!

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Exp in lfg note generally denotes explorable mode to distinguish it from story. If you want to say experienced you’ll probably have to say the full word and also mention whether or not it is explorable or story or people will be confused.

Account wide skill point pool.

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

I personally wouldn’t care either way. Skill point books are so easy to get that it makes the argument against it kind of pointless.

If they come out with some alternate advancement system that costs like 100 skill points just to advance a single level at higher lvls PER CHARACTER like in WvW ranks you’d probably care unless you only play 1 character and has no alts.

Account wide skill point pool.

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

Account wide skillpoints makes no sense to me at all. It is something the specific character earns imo.
Besides you can already buy things with your skillpoints after getting all skills and I believe those items are accountbound (Some of them are anyway) so there is definitely no need for this.
We already have dailies, monthlies and achievement tracks that gives you different rewards.

Yes, after you buy these things they are accountbound anyway so why are the skillpoints soulbound? Its just annoying, nothing else.

Actually most of the good stuff is soulbound, everything in the pic below EXCEPT the last item is soulbound. Tbh this suggestion makes little sense to me. It would also totally kill off the “learning your class” aspect of the game when you create a new char because people will simply unlock everything at once and not give most of the skills a good chance to test out.

You can’t unlock everything at once because the skill tiers are level gated.
Also, the main idea behind this is that account wide skill point pool would allow for the reputation system I mentioned which would be a form of character progression beyond 80 that is also alt friendly.

I can understand wanting more progression and things to use our extra skill points on, but again I still don’t see the need for them to be account bound.

The reason for being account bound rather than character bound is because if it is character bound it will be very alt unfriendly. Imagine having to get skill points to progress each and every one of your 16 characters beyond 80 in an alternate advancement system. (like myself) It’s the same reason they are going to merge WvW rank skill points to be account wide.

(edited by DeathPanel.8362)

Account wide skill point pool.

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

Account wide skillpoints makes no sense to me at all. It is something the specific character earns imo.
Besides you can already buy things with your skillpoints after getting all skills and I believe those items are accountbound (Some of them are anyway) so there is definitely no need for this.
We already have dailies, monthlies and achievement tracks that gives you different rewards.

Yes, after you buy these things they are accountbound anyway so why are the skillpoints soulbound? Its just annoying, nothing else.

Actually most of the good stuff is soulbound, everything in the pic below EXCEPT the last item is soulbound. Tbh this suggestion makes little sense to me. It would also totally kill off the “learning your class” aspect of the game when you create a new char because people will simply unlock everything at once and not give most of the skills a good chance to test out.

You can’t unlock everything at once because the skill tiers are level gated.
Also, the main idea behind this is that account wide skill point pool would allow for the reputation system I mentioned which would be a form of character progression beyond 80 that is also alt friendly.

Account wide skill point pool.

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

Going with the trend of making things account wide, maybe in the future there can be a system that has extra skill points be account wide as well.

This can be improved by introducing a reputation system similar to STO where excess skill points can be used to level up a “reputation” bar for account wide character stat increases or skin rewards gated by daily timers so someone can’t just max their rep instantly with like 1000 skill points they saved.

I think this would be a great way to introduce progression beyond lvl 80 and actually make it worth well to gain more levels across all your characters and even encourage people to create new characters.

Why does the GW2 Playerbase ignore orders?

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

Please don’t pick up kegs. At least half the people ignore you and pick up kegs.
Please range Warden 3. One platform always wipes because they melee.
So on and so forth.

Why do players in this game have such a problem listening to orders? In games such as Eve Online, if a Commander tells you to do something people actually listen.

Unless they are all in your teamspeak people are not paying attention to chat very often or it could get drowned out by their guild or zone speak so they miss it. Not having a built in voice chat system in gw2 basically ensures you will never have full cooperation.

Then there’s also the rare few bads that simply does the opposite of what you say out of spite due to their own personal issues regardless of how nicely you say it or how right it is. You just gotta block them and move on with your life.

(edited by DeathPanel.8362)

Clone Wars 2 or Why Meta Builds are for Sheep

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

you are aware that the triple wurm event is what is called an open world RAID right ?
as such it is designed with meta builds in mind and made as hard as possible to beat using mentioned meta builds, now imagine trying to beat that kind of content with your idea of fun build? from that perspective I say if you wanna run your cookie have fun build don’t go trying to join a RAID !

You’re aware that there is nothing they could’ve done to make me leave right? I left because I’m tired of hearing meta talk. Speed runs are one thing, this is open world, and 90% of the time even with full meta, you fail.

Don’t try to join a raid? 100 uplevels could hop in a zone.

You’re aware that every successful MMO in the history of mankind has meta builds right?

what race would you make playable?

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

Kodan and Largos. I can’t wait to make a Kodan named Kola Bear.

cond Dmg guardian, possible?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

It would only be possible if the next patch changes on crit condition sigils to be 100% chance to proc condition on crit. Innate condition effects from guardians are terrible compared to other classes.

It’s the ICD that renders those sigils (and runes) uninteresting, not the crit chance requirement.

It’s one of the things but not the main thing. 33% chance on each crit for example means your chances of proccing it is low even if you focus your build on crit chance especially if you are in a pvp situation where most of your attacks end up getting evaded or blocked anyway. It just so happens that having ICD as well further nerfs it into uselessness.

No, it’s the ICD. If you run another sigil with a longer cool down, such as an on-swap, then for the entire duration of that cooldown your on-crit sigil will not function no matter how high the proc rate. In other words if you want to run it at all you have to make sure it’s the only sigil with a cooldown you use. That’s crippling.

If you have 33% chance to apply on crit, and use an attack with multiple hits like Whirling Wrath (7) you are often going to get two procs off on each target. Or you would, if it weren’t for the cool down. They suffer the most from the ICD, more so than auto attacking.

No. Only way you can get 2 procs off of WW with no CD is if you have near 100% crit chance, which a vast majority of builds will not have. That and the fact that no one with a brain is going to stand there and let you hit them with every single hit of that skill in pvp.

Most zerk builds hover around 50% crit chance. 33% of 50% comes to 16.5%. So only approximately 16.5% of your hits will result in a proc if there was no CD and that’s assuming every one of your hits will hit and not be evaded or blocked which it will be in pvp. So in actuality the proc rate is even lower than 16.5%.

The CD just makes it so you can’t get lucky and proc 2-3 times in a row for burst damage. The actual average dps from the procs is limited in reality by the low proc chance.

(edited by DeathPanel.8362)

Dhuumfire will be useless after change.....

in Necromancer

Posted by: DeathPanel.8362

DeathPanel.8362

3 sec burning on a 10 sec CD is terrible even without it being put on life blast. Dhuumfire is an auto skip trait after patch guaranteed.
The whole point of this change according to the dev feed is to encourage more “skillful” play. That would only make sense if they made it more powerful but had the trigger condition be difficult or easier to dodge, not nerf it into complete uselessness where no one will pick this trait over the other traits of that tier.

Ranger balance preview from Devs...

in Ranger

Posted by: DeathPanel.8362

DeathPanel.8362

Still waiting for those “amazing” things they talked about in the stream. Maybe that word does not mean the same thing to me as it does the developers.

It could just mean “amazingly terrible”. When it comes to ANet devs and their patch talk, Orwell would be proud.

cond Dmg guardian, possible?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

It would only be possible if the next patch changes on crit condition sigils to be 100% chance to proc condition on crit. Innate condition effects from guardians are terrible compared to other classes.

It’s the ICD that renders those sigils (and runes) uninteresting, not the crit chance requirement.

It’s one of the things but not the main thing. 33% chance on each crit for example means your chances of proccing it is low even if you focus your build on crit chance especially if you are in a pvp situation where most of your attacks end up getting evaded or blocked anyway. It just so happens that having ICD as well further nerfs it into uselessness.

cond Dmg guardian, possible?

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

It would only be possible if the next patch changes on crit condition sigils to be 100% chance to proc condition on crit. Innate condition effects from guardians are terrible compared to other classes.

5k ap?

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

AP is not an indicator of skill but rather experience or length of play. Someone who’s played this game for long enough to get 5k+ ap will most likely have some level of experience doing most of the events and dungeons. And at the end of the day experience is what is needed for most encounters.

PSA: Potential Guild Recruitment Scamming

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

It’s pretty clearly a scam considering the guy said he had 3 80s when he has an AP of 200.

Stacking in the corner. What fun is it?

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

It’s at least more fun than wasting time on an encounter you’ve done 1000 times already.

Got kicked from 4th fractal level 50

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

There was no gear check in the beginning, or mention of a specific gear requirement in the LFG that they posted. The only requirement was 70+ AR. I even asked them when I joined if they wanted me to play a warrior or guardian, I have both with 70+ AR and they said guardian.

I always honor those people that ask for 80s only, or specific classes, or specific builds by either joining with that specific class/build or by not joining if I don’t have what they want. I respect people wanting to run the dungeon their way. But if there’s no mention of it at all in the first fractals, no complaint about what I’m doing, then all of a sudden it shouldn’t magically become an issue on the final boss. They were obviously kicking me to give their guild member the loot instead of me.

Not to mention, I spied on them by putting them on my friend’s list, and they were still in Fotm for at least 45 minutes after kicking me. If I was really the problem, why did it still take them over a half an hour to kill the molten duo without me?

Judging from everything you’ve stated regarding the various fractal runs I find it very hard to believe your version of events.

Sure it’s believable that you had bad luck and got kicked from a single group with badly behaving people.

But if it becomes a common trend then I’m inclined to think it’s not them but you. After all the only side of the story we’ve heard so far has been from you and you alone and you refuse to even name the guild in question so people can check up on your story.
People tend to always portray themselves in the most positive light when they complain about things. And while I give them the benefit of a doubt in isolated cases when they portray a whole history of such occurrences I get skeptical.

Thoughts on the upcoming balance patch...

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

It just feels like this balance patch will pass by the Guardian class once again.

Your thoughts and feelings on the upcoming balance patch?

Well considering 90% of all changes anet makes to game balance has been outright nerfs you should feel lucky that they haven’t changed guardians too much.

fyi the next patch will contain guardian nerfs.

10% nerf to crit damage huh?

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

Watch this video and tell me how much that upcoming change to critical damage will help. If you ask me, class/trait and AI changes must be done instead.

It’s not a 10% nerf to crit damage, it’s a 10% OVERALL damage decrease to a full zerker geared character. There’s a huge difference.

Critical Dmg changes.

in Profession Balance

Posted by: DeathPanel.8362

DeathPanel.8362

Knight’s is primary Toughness, so it wouldn’t be a contender to replace the DPS of Berzerker. If anything it would be Rampager’s as that would be the only all DPS set unaffected.

The point is if the dps increase of the zerker gear gets nerfed to a certain point it would no longer override the benefits from added survivability of other sets such as knights or even soldiers.

And I think that’s exactly what ANET is trying to go for which is why I am worried.

The main dps increase from zerker is the power the crit dmg is a smaller part. If crit dmg was every thing then your best dmg would be celestas armor because it gives higher crit dmg.

If it was all about crit dmg then zerker would not be the best gear in the game it would of been calveares because it gives you both crit dmg at the same amount as zerker but give you max def. Your talking as if they did not add in these 2 sets of armor that give high crit dmg and high means of staying alive.

I never said it was all about crit damage. Crit chance is a big part too. Cavalier would never be as effective since it has no crit chance. My point was that if crit damage was nerfed significantly gear sets with same crit chance as zerk will be far more viable.

The 1st Fractal

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

People roll swamp for anything higher than 20 for convenience.

Critical Dmg changes.

in Profession Balance

Posted by: DeathPanel.8362

DeathPanel.8362

Everything gets nerfed. People scream about theives, eles, warriors, usable items in WvW, tombs of knowledge, etc… all nerfed. Beserker’s is just next on the list.

The difference here is that zerker is used by like 90% of all players in pve so there’s going to be a backlash depending on how hard it gets nerfed.

It’s also simply lazy. Rather than fixing their game mechanics or improving the other stats to make them more viable they are just mindlessly nerfing down everything. It doesn’t give players like me confidence that the next set I use on my chars going forward won’t suffer the same fate and I end up wasting even more time. It’s already a grind as it is to gear characters. There are limits to one’s patience even for a huge fan of gw2 like me.

Critical Dmg changes.

in Profession Balance

Posted by: DeathPanel.8362

DeathPanel.8362

Knight’s is primary Toughness, so it wouldn’t be a contender to replace the DPS of Berzerker. If anything it would be Rampager’s as that would be the only all DPS set unaffected.

The point is if the dps increase of the zerker gear gets nerfed to a certain point it would no longer override the benefits from added survivability of other sets such as knights or even soldiers.

And I think that’s exactly what ANET is trying to go for which is why I am worried.

Critical Dmg changes.

in Profession Balance

Posted by: DeathPanel.8362

DeathPanel.8362

I will stop playing if they nerf zerker after gearing 5 characters with ascended zerker stuff. Unless, of course, they allow free swap of stats.

I have 16 characters and 10 of them are geared entirely in zerker so I understand your pain. I’m definitely leaving if the nerf is significant because I simply don’t have the time and patience to regear everyone again in the next best thing only to risk having that nerfed as well in some undetermined future date.

No matter what they do to Critical Damage, Berzerker Gear will remain the TOP DPS gear. No regearing necessary.

That depends, if they nerf crit damage down so that zerk gear provides only marginal dps increase over for example knights then it would be preferable to be in full knights gear. That’s why I stipulated that it’s gotta be a significant nerf for me to quit.

Please Open up the Weapons...

in Guild Wars 2 Discussion

Posted by: DeathPanel.8362

DeathPanel.8362

Have ben playing the game since launch and tried out each of the professions. I would like to suggest opening up the weapons more across the classes. I would love to be able to equip a rifle on a thief or a ranger. Engineers should be able to use a hammer or mace at least to recalibrate equipment and enemies. Staffs can at least be used by non-magical professions as clubs or quarterstaff style, harpoons-spears would be great to have outside the water and anyone should be able to pick up a pistol.

I understand that there would be some need to play balance these weapons and abilities across the game that fit the style of the class, but I think it would add new life to a lot of people that are getting bored with the limits they have reached so quickly with characters they have invested so much time in.

It’s not a matter of “opening up” more weapons. What you are talking about requires implementation of entirely new things. They’d have to come up with move set and animations for each weapon type for each class that couldn’t use it before as well as balance them against existing weapon sets and against each other. That’s far more difficult then you think.

Critical Dmg changes.

in Profession Balance

Posted by: DeathPanel.8362

DeathPanel.8362

Why? Have you ever thought about them changing how it works so they can give a little more to things like ascended armor?

Maybe the turn the % in a number and allow critical damage to be into the decimal places? So 100 critical damage turns out to be 1%. So maybe ascended might have 120?

Don’t bother posting until you watch the stream. Your wasting your time.

Players are complaining about zerk meta and they want to change zerk meta so tell me how can you make someone not play a build if you change it and not nerf it? If they chnage it in a way that will get the same dmg ,who played zerk before will still play zerk.

The point is that’s not how ANET operates. When they say “change” it’s basically Orwellian doublespeak for “nerf into the ground”.