(edited by DeathPanel.8362)
Dungeons are only a means to an end(Tokens, Mats, gold), and not supposed to be run for the sake of running them so therefore there’s no need for more dungeons. Way too many dungeons would just split the dungeon community’s small numbers down even further amongst different dungeon instances and make finding a team for certain dungeons even harder.
I’m sorry, but you are wrong in every single way.
That which can be asserted without evidence, can be dismissed without evidence.
You’re dismissed.So…you’re saying that dungeons should only be ran for their rewards and not because we find them fun? If that’s the case than sites like GWSCR.com are useless as well as the guilds that participate in those things.
In that statement I simply pointed out he dismissed my statements without any evidence and why it is ridiculous to not back up your criticism with any evidence.
You. Must. Play. EoTM. Now. For at least an hour. You’ll understand later.
Until then, you cannot understand what I’m talking about.
You see correctly that the commander system at present is like someone running around with a severed carotid artery, but your proposed measure is the equivalent of cutting the entire head off.
I do play EOTM. That’s how I lvled my 19th and 20th characters since I got bored of the normal leveling methods.
Like I said before, even in the worst case scenario and an EOTM farmer was commanding he would still be a far better option than someone completely new. (ie very very low rank)
Because at least the EOTM farmer will have some experience with siege, supply capture, and zerg battles whereas the totally new person will have no clue of what to do at all.
Your argument still doesn’t work since even in the worst case scenario (eotm farmer) someone with a ton of points earned that way will still be a better com than someone with like 10 rank points. (ie someone who’s completely new) This is because they’d still have more knowledge of how various siege machines or zerg battles work than someone completely new.
So even in the worst case scenario my idea would still work as a filter.
Not at all. The problem is not comparing a Rank 10 with a Rank 1000, the problem is comparing a Rank 500 (made only in EotM) to a Rank 250 (made only in WvW). The latter will have, on average, a much better understanding on how to command in WvW compared to the former.
I have already covered this in my former post. I explicitly stated that it will be hard to tell those ranks apart and then it will at that point come down to skill.
I explicitly stated that even in the worst case scenario under my system it will still give certainty enough to filter out the complete newbs that won’t know what they are doing. (ie rank 10)
Dungeons are only a means to an end(Tokens, Mats, gold), and not supposed to be run for the sake of running them so therefore there’s no need for more dungeons. Way too many dungeons would just split the dungeon community’s small numbers down even further amongst different dungeon instances and make finding a team for certain dungeons even harder.
I’m sorry, but you are wrong in every single way.
That which can be asserted without evidence, can be dismissed without evidence.
You’re dismissed.
Dungeons are only a means to an end(Tokens, Mats, gold), and not supposed to be run for the sake of running them so therefore there’s no need for more dungeons. Way too many dungeons would just split the dungeon community’s small numbers down even further amongst different dungeon instances and make finding a team for certain dungeons even harder.
If you view things that way, then you might as well view the entire game in that manner. Guild wars 2 is obviously a very cosmetic game with horizontal progression, yet reaching that point only requires a lot of gold = real life money. There needs to be more emphasis on the actual content.
What happened to playing something because it was fun? Not because it had a good reward. People complaining about TA aether and what not sayiing there is no incentive. Thats kinda sad because it being a fun cool path to do should be part of the incentive. SAB did this extremely well in my opinion. I did SAB because it was super fun, not because I was looking for a reward. Tequatl and the Wurm are the same way for me.
Fun content and rewards go hand and hand. If one is lacking then there is always a problem.
I have fun when I take my shiny farmed gear to wvw and stomp on people or test my various builds on my 20 characters.
It doesn’t matter if this game has 10 or 100 dungeons or how “fun” they are because once you run a dungeon once the novelty wears off and then it just becomes a tedious repeated exercise.
WvW and PvP on the other hand is infinitely more varied because players behave differently, have different builds, and almost every fight is different. Therefore dungeon runs is simply a means to an end for me to get the gear needed to perform in wvw or skins to decorate my characters. The novelty of dungeons wore off for me at least a thousand runs ago.
The problem I see is very simple really, if you can craft precursors you can take the Legendary out of Legendary weapons. Ascended weapons i’m assuming were created for players to be able to craft and compete against players with legendary weapons. Ascended armor on the other hand can be debated but again can be crafted so ALL can make and won’t be an imbalance.
Not really. The cost can be sufficiently high so that it would still make it “legendary”.
Currently getting a precursor is either a gold farm or a test of luck so neither act is very “legendary” as it is.
Do you even have any idea what Edge of the Mists is?
It’s ENTIRELY different from normal World vs World, and the rank gain there is exponentially faster than normal WvW. The map is also entirely different.
EoTM-only farmers have exactly zero idea of what WvW is like in the same way WvW-only players have exactly zero idea what EoTM is like. We don’t use superior siege, we spam cheap rams on one phase, then recycle the same scorpions for 4 different gates.
If you’re thinking ‘what scorpion’, they’re something that don’t exist at all in WvW.
Rank gain is very slow if in an outmanned world when you can’t cap much, and while most competent commanders are at least a bronze rank or one of the highest tiers of non-material ranks, it’s not a blanket truth. Defender commanders are among the best commanders in the entire game, of which those based in severe-outmanned worlds like Eredon Terrace have abilities exceeding that of mid or high tier worlds by a long shot, even though they can’t cap often.
Do you honestly think someone who lolcaps all the structures with a 40 man zerg has even a quarter of the skill of someone who tries to hold the structure against said zerg with only 10 people?
You don’t need to know the ‘best commanders’ for your world, it’s entirely irrelevant. The people who command in WvW are the same day after day (or at the very least, the same day of the week) since it’s based on their time zone, and people don’t randomly decide to wake up at 3am to command a zerg. You only need know the one or two competent commanders for your world (maybe up to 6 for very highly populated worlds), which takes about 10 minutes in WvW to find out.
Your suggestion will, without question, be used by Gold/Diamond rank EoTM farmers to show off, while disorienting people from the Bronze/Silver rank Commander that’s actually leading the zerg.
Your argument still doesn’t work since even in the worst case scenario (eotm farmer) someone with a ton of points earned that way will still be a better com than someone with like 10 rank points. (ie someone who’s completely new) This is because they’d still have more knowledge of how various siege machines or zerg battles work than someone completely new.
So even in the worst case scenario my idea would still work as a filter.
Having to be near the com to see his rank defeats the purposes of trying to decide which com on the map to follow since that necessitates being in following range of that com dot in the first place.
Also it would not discourage new commanders because sometimes there’s no other option so people won’t care even if they follow a low lvl com.
The problem only arises when there are multiple com dots all up and trying to draw people to them which ends up only splitting up the zerg. In situations like that it’s best to be able know which com is more qualified.
But that’s why I suggest the compromise. If a commander is low rank then, as has been pointed out, this doesn’t necessarily indicate lack of skill. A commander should be judged on how they play, not the number on their tag. If a commander is playing badly, then can advise people to go elsewhere. If they are close enough to see the rank as well, then they can factor that in as an extra piece of information, rather than the only piece of information.
The problem is if they have low rank then it indicates they barely have marginal experience in the WvW zones. Ranks only build up as you do things in WvW. There’s very little chance someone with very low rank can lead well since it indicates they barely spent any time in WvW at all and means they have very little knowledge of the terrain and strategies involved.
Of course there may be the rare genius that catches on quicker but those are exceptions and not the rule.
In other words, it may be hard to tell who’s more capable between someone with 1000 wvw points and 200 wvw points since at 200 wvw points there’s sufficient time to know wvw very well and at that point it comes down to skill however there’s a vast difference between someone with 200 wvw points and 20 points since someone with 20 points will have spent very very little time in WvW.
What I am advocating for here is simply transparency. Being able to see the rank of their commander only gives people more information to make the decision of who to follow because currently it’s more of a leap of faith.
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The only reliable way at present to know if a commander is capable or not is the commander’s name. If you’ve not been in WvW long enough to recognise the competent ones, you’re probably not experienced enough to complain about bad commanding, either.
That would be unreliable because most people don’t follow server side forums of server radio to know who the most popular commanders are. Most people may not even play on same time frame as the best commanders on their servers.
Even if they are zerg farmers in your worst case scenario example it still shows they’ve spent enough time in wvw to at least know the terrain and they would still not have as many ranks as a good commander since a commander gains all the caps and tags a lot of kills as the lead of the zerg.
The most reliable way to at least display experience is from raw wvw rank points. It’s the same idea as job requirements in real life. There may be some more capable high school graduates but a lot of salaried jobs require bachelor or higher for a good reason.
I think this would scare off new commanders (who are needed) a little too much if it was on the map. However, there was a recent suggestion for having a small symbol corresponding to rank show up next to your name, like the world completion star. Someone even designed the whole set and posted it a while back.
This would allow people near a commander to see their rank (along with everyone else’s), and it would also add a lot of incentive to the rank system generally for everyone else.
Having to be near the com to see his rank defeats the purposes of trying to decide which com on the map to follow since that necessitates being in following range of that com dot in the first place.
Also it would not discourage new commanders because sometimes there’s no other option so people won’t care even if they follow a low lvl com.
The problem only arises when there are multiple com dots all up and trying to draw people to them which ends up only splitting up the zerg. In situations like that it’s best to be able know which com is more qualified.
Dungeons are only a means to an end(Tokens, Mats, gold), and not supposed to be run for the sake of running them so therefore there’s no need for more dungeons. Way too many dungeons would just split the dungeon community’s small numbers down even further amongst different dungeon instances and make finding a team for certain dungeons even harder.
Since everyone and their dog now has the com dot and it will be very hard to tell who actually has the qualifications once the acc wide com dot patch goes live I propose the following:
1) A small number next to or on top of your com dot in the map UI showing how many wvw skill points you have in total if you have your dot activated for everyone to see.
This way it will at least filter out the complete newbs of WvW who only happen to know how to farm 100 gold and show who is more qualified comparatively in raw points in case multiple commanders take to the field and you don’t know who to follow.
This should be something very easy for the devs to implement and be very informative to players in general.
Some points I think need to put out there in simple form for the devs (if they read this)
Please feel free to add points- Anti stacking mechanics for bosses (Lupicus, the bandit in Arah,
- End chest (reason to run the dungeon, e.g.: GW1 Green (boss weapon) (pvp are getting pvp only skins, how about dungeons get dungeon only weapons)
- More dungeons (obviously)
- Harder dungeons needing more player (8 & 10 mans) (no Im not an ex WoW player, I’m thinking of UW and FoW in GW1)
- Gates, conditions of passage to minimise to skipping of “trash” mobs. The dungeons shouldn’t be about rushing and killing bosses, “trash” mobs after all can drop good loot
Will add more as I think of them however typing this at Uni so better get back to study! lol
Your proposals would not make dungeons more enjoyable. It would frustrate people more and make them much more restrictive in terms of builds needed to tackle them. (ie more elitism in lfg requirements)
People like you need to realize the simple fact that dungeons are not enjoyable for the simple fact that nothing is enjoyable after repeating 1 million times and the only thing you can do to make it less of a chore is to make it faster, not more tedious.
Its not that they enter and leave after we wipe 60 times (exaggerating) its that they enter I say hello and they leave, my is LFG is canceled and I start from zero (its not a problem as much as it is annoyance as there is no message about it and sometimes I find myself just standing alone for few min). I am level 80 guardian, I name my LFG entry “open for all 80” . I don’t do zerker speed runs.
If you are low level or very low on AP people may not have confidence in running certain instances with you and therefore leave at the very beginning to seek a team elsewhere.
Typically it’s a good rule of thumb to rule out any condition builds (you can tell by their weapon setup), or specific classes like necros or rangers(unless wells) and people with AP below 5k if you want to have a smooth run in Arah.
Otherwise you are basically pushing your luck a little but it can still work although rarely do people not fitting the above requirements contribute to a smooth run in Arah.
Make more bricks. No reason not to.
it maybe stronger after balance patch.http://gw2skills.net/editor/?fVAQNAW7dl8ApKoFBxVI8DNh8QlZd0iWGCXQ1TQA0oA-TJxFwAHOIAOLDA4CAY4JAAA
how it works:
1 start with summon sword and hammer.
2 spam s1 ,find a chance to immoblize ur target then cast hammer skill,but use hammer skill only when ur hammer is close to foe while they dont have stability on.
3 switch to staff.if ur foe hit ur spirit wepon, cast staff4 while use hold ur grond if needed,or just spam 1 and after they cleanse use f1 .
4.switch to s/f and use s3 then hammer skill again.
key points:
1 hammer skill timming
2 f1 timming
3 f2 to cleanse condi for urself
4 staff4 and healing breeze which make sure ur spirit weapon stay alive.
Does not really appear to be a “very powerful dueling build”. It seems low on defense, sustain, and damage. Do you have videos demonstrating your claim?
Thats Guardian Sanctuary.
80 second cooldown for 10 second duration boon = balance?
Thats Guardian Hallowed Ground…Almost all Guardian cooldowns are higher than 40 seconds.
Meanwhile thief can step in and out of combat every 3 seconds.
PS : I have 8 character slots, I play all professions.
Sorry but I’m not going to take the words of some guy who isn’t even past 1k ap and have a bunch of sub lvl 80s seriously when it comes to class balancing.
i may delete my guard with eternity on if dps guard is still bad next month
Ultimatums don’t work when your threatened action results in only screwing yourself over fyi.
So guys whats the current WvW frontline zerg necro build? Thx in advance
No such thing as frontline build for necros. The closest zerg based build would be a power wellomancer with axe+warhorn/staff.
I am in the process of lvling my necro and I wanted to see what kinda build are out there for dungeons and fractals. Just to throw this out there any builds that don’t use dagger would be great i am not a fan of it :P
I recommend starting another class that isn’t ranger. There’s no possible pve build for necros that can outperform the other options. Please do it for the sake of your future teammates if not for yourself.
…if I have to switch characters literally every time I want to run Citadel of Flame.
Seriously. Do the story mode, it takes about 20 minutes.
inb4 “But if you can’t open it either you can’t complain”.
My necromancer hit 80 yesterday, I have a job, I have not had time to do the story quest yet, but you cannot tell that to the other 4 guys in my party who just told me “I never did it because someone else opens usually.”
Yes because no one else has a job or life.
/rolls eyes.
Can you not jump at the chance to tattle on everything that happens? Orr farming is unprofitable enough, if it isn’t harming you or the community in a substantial way then leave it alone :/
That depends. If this causes the game economy to massively inflate with tons of easy loot or coin it certainly does harm the community.
Understand the difference between PvE and PvP and the types of players that don’t like one or the other when creating content. Isn’t the psychology of gamer types required reading by now?
1) Agree. It took me several weeks to get that last wvw portion of map completion and while I do wvw a lot it was still a pain due to being stuck on the wrong color for weeks on end and not being able to take those garrisons near enemy spawn to get those pois and vistas.
2) There’s no variety because there doesn’t need to be. You literally get to 80 in like 3 days nowadays and most people don’t spend that much time at low lvl ranges.
3) Zoning into a dungeon is a good thing. It prevents griefers and other trolls from messing with your own dungeon experience.
4) Not really. Most mmos don’t even have a lfg feature like gw2. This is not a standard although it should be. Also some groups have specific requirements such as gear and AR which a queuing system would not be able to sort out. So it’s best to have players make the decision to join a team rather than get auto joined and then being kicked out.
5) Agree.
6) That’s your opinion. I happen to think the UI layout is fairly good.
7) You’re able to hide items by typing in filtering words in the search bar above the UI.
8) Wrong. Gold is already inflated and giving out more coin rewards would just make it worse. Giving out more coins does not make it better. It just makes it worthless and everything cost a lot more gold and essentially wipe out everyone’s existing coin savings.
Everything you stated here as an issue is either a non issue or even worse in most other MMOs. Your criticism lacks perspective.
This has a 99% chance of being a joke.
Like seriously why do people whine so much about meta builds like celestial or condi bunker specs. Saying those builds are lame or unfair. Thats basicaly like saying that the winner of a car race is lame and unfair because he has the best car / best team.
Not using the best horse you have available for a horse race and than complaining that you cant win is rather childish.
What you say is totally logical yet totally going to be ignored by the whiners.
If Anet is ever to change the guardian it’s 90% certain it will be an overall nerf.
Simple, restore the old difficulty prior to the waypoint patch.
“difficulty”
only interesting part about that dungeon is pretty much mouth of zhaitan and it hasn’t been changed. everything else is boring trash fighting.
You obviously didn’t do the dungeon prior to the waypoint patch. Simply restoring that version of the dungeon would make it the hardest story mode dungeon by far without going too far.
I had a terrible fotm day yesterday the community is very toxic now. And kick system getting abused like I never saw before.
I play meta utility guardian I think I’m ok I know my class I practice a lot..
So I join this group 3th frac nothing big happen only that there is one guadian with staff…
And a other who has falling dmg traited
I saw it when he jump down
The guard want range it. One guy want melee we do melee hacking long time boss only goes down to 50 % before we die.
Then melee the guard with staff and healing power stack signet stays alive all the time while we die. He is like c’mon guys
I’m full berserker I try my best but die rezzing or die after a while since the fight took ages.
I say maybe we try stay closer together
I see loading screen
Then next run I reach 3th frac very smooth run
I have a short dc in 2 minutes highest
I be kicked from the group
Why u guys so aggro in dungeons these days?
I’ve seen someone get kicked for loading into fotm too slowly. (I did not second that vote) I promptly kicked that person that initiated that vote because I despise those types of people.
Having said that if you don’t come back in like 10+ minutes then it would be reasonable to kick.
I must say as a fan of the lore, Anet did a good job of showing the menace of Zhaitan’s undead throughout the story. However, the end fight was a big disappointment. Zhaitan was taken down way too easily, just some laser gun and he dropped down, then all we have to do is finish him.
I know it’s a story dungeon so the actual difficulty could not be too high. I think I will remove all the previous mobs, and design a big long fight with different phases(players will have time to rest), solely against Zhaitan. Because we already fought enough of his minions, Mouth of Zhaitan, Dragon Champions, Risen Elites, why waste time to fight them again? Using all the resources against him, magic, ship, troops, let many npc die. So the dungeon would not be too long.
Simple, restore the old difficulty prior to the waypoint patch.
so you are telling me that a well built wellomancer cant bring anything to fractals?
oh my
Fail strawman. No one is saying that.
People are saying wellomancer can’t bring anything as good as pve guard or warrior can to fractals. There’s no reason to use a Honda civic in a car race when you can bring a lamborghini.
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So today i i found a party for lvl 19 for fractals and it all went smooth the swamp was ready at the beginning and we were all experienced and skilled. When we reached the forth and final fractal the one with the Molten berserker and firestorm one of us, most probably the leader said that we stack on the berserker all agreed and we went for it. Although for me i never saw anyone go with that strategy on this fractal. I would normally go ranged with everyone else and finish it quickly. But this time we tried stacking and it didn’t work. I tried my best we were all stacked dpsing but everyone died quickly. We were failing already for the third time already and i got impatient and said that this strategy sucked, and that we went for ranged like everyone does. The leader started questioning me that no one does that even though i did that over 20 times already with even more experienced players. So even though he argued others agreed and we went for it but everyone suddenly stopped moving on the bridge they weren’t moving for few secs and the bridge opened beneath them and they vanished. I turned around and saw them heading for the berserker ranged just like i said so we started killing and everything went well he was 70% and no one was downed unlike the last time so clearly my strategy the regular one worked. And just as i said “See this works” the loading screen of LA showed up instantly. So from my experience this only happend when i get kicked so i started raging and wanted to report him for kicking me on the last fractal. But i did not remember his name on the character, so im asking here can i somehow see my history list of the parties i had so i can see that player and report him because i don’t want to let him get away with that childlish act. And also on top of that the next fractal got bugged and we had to reset that too… Than i simply ragequitted the game and went here to whine :P. So yeah if any of you have had a similar kick for no reason share it here. It will be at least interesting. As for the report is there a possibility i can find that player?
Doesn’t matter if you report. If they kicked you because they didn’t like you that isn’t against the rules. Sounds to me like you were probably verbally abusive and people got fed up with your attitude and kicked you and you tried to make yourself look like the victim in your little story.
Like seriously. I haven’t done this path in months because this fight is so broken now. It does too much damage and it’s literally impossible to do without wiping.
Sorry but if you wipe on ac spider queen there’s something you are doing wrong.
You seriously asking why you were kicked when you were a longbow ranger in fotm 49 who used stealth to avoid grubs? Lol.
I’ve attached a pic of me getting hit for a 11.5k damage in wvw by a warrior. As if they weren’t strong enough in melee range and their defense wasn’t good enough, it seems that now they are capable of destruction from afar as well. But nooooo Arena-Net, warriors aren’t overpowered, better nerf those pesky thieves instead.
I could be wrong though. I am not exactly familiar with the warrior so can someone tell me if this attack was a really lucky, or certain conditions were met to hit me that hard or what?
Thanks in advance!
You should answer your own question. Why did you allow it to happen?
I’m planning on using this build but currently it is untested. It looks very good on paper but I am not sure it is optimal.
It’s a mostly passive build with high raw stats for wvw zerg fights.
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Talking about pug runs.
I don’t see a decent ranger since a year at least in fractal.
No entangle no spirits no spotter and so on.For my other opinions…. well as i say i have a really high success rate.
That means i can carry many elitist, switching build, when they would instead quit.
Or use the meta builds when everything runs smooth.
The main reason for this is people that know what they are doing knows better than to take a ranger into fractals when they can take something else objectively better and don’t bother to bring their ranger in the first place. I have 2 rangers and I never bothered to take either one into fractals because I can bring my guard, mes, ele, or warrior instead.
Therefore the sample size of rangers you’ve seen are self selected for those that don’t know the game or what they are doing and that’s why the rangers you do see tend to be bad.
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Be careful of buying armor from WvW or with karma. The armor can’t be salvaged so any runes/upgrades you put on will be stuck on forever. It’s worth it to just buy the soldiers gear from the trading post.
Soldier gear can’t be bought from TP.
It’s either WvW or Dungeon vendor you can buy it from.
There are gear with soldier stats for sale on TP.
I have a guardian lvl 80 …what is the berserker that everyone talks about?i have search on Google but I can’t find a result..
If you want to focus on pve that is the gear stat combo of choice for most pve builds. Traits may vary.
I got mad 100 times in this game than I was playing other games.
Maybe that’s the reason all my friends just stopped playing it, and all the old players left.gg,
I’m beginning to see why you are being kicked from teams so often.
Starting a group doesn’t magically make you the boss and owner. You still need the consent of the team to do what you want. Your story is also suspect since people don’t just kick for no reason. I suspect it was because you either were not cooperating with the team, bad mouthing them, or you were too low lvl.
I made the group, all I said was “hey guys”. We got in and they kicked me. I’m level 80 and was nothing but nice.
Dude, people do actually kick because of your profession, and if they kick you from a group that you started because of your class they need to kitten off. If you want a group with no engineers then make one yourself, if you join a party with a engineer starter expect to run with them. Don’t kick them from the easiest dungeon in the kitten game from a group they started when they have been nothing but nice.
It’s never happened to me and I’ve done cof with all my 16 characters 2 of which are engineers. Also even if that did happen it’s not a big deal considering you got kicked in the very beginning and lost little to no time. You can easily start another cof p1 team and have it fill within a minute and be on your merry way.
My point is this type of thing is not commonplace or a big deal.
Forget shields I want a lance.
I don’t know how many time I had asked for this. But this needs to be punished!
Half of the time I run FOTM, I got spite kick in the last boss, while there are more than one people from the same guild! Spent more than 2 hours and what I got is a kick!
I even can not report them for doing this because your party chat get disappear after you got kicked!
Make penalty for this or change your LFG system! After 2 years game release and the LFG system is still in beta?
I’ve never gotten kicked from fotm a single time in my entire history of doing fractals and I’ve been doing fractals since it came out. Maybe it’s just that I’m lucky but I find your claims of being kicked that often for those reasons to be not very believable.
Then I hope something truly bad happens to you . Today I started a CoF p1 group. All my lfg description said was “need opener”. Yeah, someone opened it, they kicked me the second I got in to the instance.
If you want a group with no engineers, make your own lfg that says so. I made that group with the intention of quickly running the easiest dungeon in the game, you had no right to kick me out.
Starting a group doesn’t magically make you the boss and owner. You still need the consent of the team to do what you want. Your story is also suspect since people don’t just kick for no reason. I suspect it was because you either were not cooperating with the team, bad mouthing them, or you were too low lvl.
Actually, condition build is very viable. I sometimes 1v2 peeps (assuming they don’t have an ounce of condition removal.)
That’s like saying you are a very viable fighter because you can win a fist fight easily assuming the other person doesn’t have arms.
Ok yes, guardian can technically heal others.
Why should i waste my own surviviability on others, when usually after spamming my virtues, i end up dying since i mis-timed a heal.
Everyone always expects me to buff them but really I need my heals for myself otherwise im not tanky.
What do you say to people who ask your guardian for heals constantly?
Never ever had anyone ask me to heal them and I have 2 80 guards and played since release. You must’ve gotten extra unlucky and ended up with someone especially bad.
2) To balance/normalize travel speed between classes. It´s unfair a warrior can easily stack 1 minute of speed boost while other classes can’t.
Yes, its totally unfair that the classes aren’t all alike and can’t do everything equally. It’s just horrible. Horrible.
Realistically warriors and guardians should run the slowest since they are wearing heavy armor. The cloth-wearing scholar classes should move the fastest.
Yes because realistically some frail mage would run faster than warriors that trained their bodies for their entire lives…
Also, Guardians do in fact run the slowest or at least is tied for it.
I really really wish Zerk build to be nerfed, such build really deserves it on PvE.
It’s not fair that it seems there’s only 1 possible build on this game that is acceptable, that is Zerkers.
I and certainly many others on this situation, want to play dungeons with our own builds, without be constantly kicked, insulted and other things because there is too much elitism about this.
For the sake our community health, end this “zerker build master-race”, even Guardians are Zerkers now! Dear lord!
Your line of reasoning is flawed. People tend to gravitate towards optimal setups in mmos. Even if Zerker didn’t exist the next best thing would be the setup of choice and you’d still be kicked for not having that setup. You just happen to hate one particular setup that is the optimal setup of choice. You’d be back here whining all the same about the next best thing if zerker was nerfed to non-existence.
I keep seeing people shouting around that they are a “tank speced warrior” when they are lfg for dungeons.
They are probably trolling you if they have that as their description.