Because after RTL you can lock down an ele pretty easily with immobolizers and knockbacks. Every tPvP game I’ve played that an enemy ele has ran it has lost the Orb.
Also, other classes have strong distance abilities.
I’ve been running Hammer/Sword-Warhorn, and if I have the orb I can actually Sword#2(Leap) over the bridges, go almost as far as RTL and it only has a 10sec cd not a 25.
Not to mention last night we used a Guardian (davinci) to run the orb and that felt more solid than an ele.
The only classes I feel that are at a disadvantage are Engineers and Necros since they lack gap closing mechanics.
Spirit Watch’s new mechanics will most definitely change the ‘meta’. The next step from ArenaNet are Ladder brackets visible to the public, new maps with new mechanics and have them be selected randomly per tournament.
So essentially the two weakest classes in pvp get the shaft yet again.
Well maybe their role isn’t to run the flag, but to support a flag carrier or deny a flag pickup.
Well’s over the orb area would be exceptionally powerful against anyone attempting to grab the orb. Mix in condi damage and slows/fears to those trying to train your flag carrier etc.
Every class has a ‘role’ per game. Maybe necros/engis role isn’t to be the flag carrier.
Because after RTL you can lock down an ele pretty easily with immobolizers and knockbacks. Every tPvP game I’ve played that an enemy ele has ran it has lost the Orb.
Also, other classes have strong distance abilities.
I’ve been running Hammer/Sword-Warhorn, and if I have the orb I can actually Sword#2(Leap) over the bridges, go almost as far as RTL and it only has a 10sec cd not a 25.
Not to mention last night we used a Guardian (davinci) to run the orb and that felt more solid than an ele.
The only classes I feel that are at a disadvantage are Engineers and Necros since they lack gap closing mechanics.
Spirit Watch’s new mechanics will most definitely change the ‘meta’. The next step from ArenaNet are Ladder brackets visible to the public, new maps with new mechanics and have them be selected randomly per tournament.
(edited by Defektive.7283)
This is my new personal tier list and it’s more focused on Class Use and the new Map.
Tier S
- Elementalist – Reason: Some loss in bunkering / dps viability (correct me if I’m wrong).
Tier A
+ Mesmer – unchanged.
Ranger – unchanged.
Guardian – They feel more useful as something other than a point defender (orb carrier).
Tier B
=Necro – Lots of bug fixes, but lacks mobility. Great in teamfights.
=Thief – Mobility + orb carrier burst is fantastic on SW.
=Engineer – 100n slight nerf, but I’ve seen some promising up-coming builds.
Tier C
+ Warrior – Reason: mobility + lockdown mechanics are a godsend in the new Map.
———————————————————————————————————
Invul skills should drop it.
Overall though, I think fast-travel skills are just fine with the Orb.
The new map was the key to this patch. It’s opened up more viable builds. It’s things like new maps with new mechanics that’ll change the landscape, coupled with incremental updates to existing mechanics (like Warrior banners).
I’ve been running Hammer in tPvP and absolutely love it on the new map for point/orb denial, teamfights, and running the orb. Up until now, Hammer has been difficult to be useful in tPvP.
I’m going to leave the new lists on screen for a few days before averaging them. Giving people time to edit their results based on their experiences.
The actual day I’ll update the list is Monday evening. Hopefully that satisfies everyone. We just need to keep the flow of conversation going.
All,
As of 5pm EST today 2/27/2013. I will
be accepting new lists from individuals based on the latest patch and class performance.
Optionally, you can also leave notes regarding class performance in relation to spirit watch.
Thank you.
A PTS is the most sensible thing for them to do.
Not only is it a industry standard, but it helps connect players to the development of patches while also refining them for developers.
It’s seriously a no brainer.
If they are having problems approving the costs to open a new server they should roll one of the smallest player servers into another, then use that new space to open the PTS.
God I love this build in the new map. If it was alive I’d kiss it.
Warriors.
Changes.
Please.
I generally find I can land 2 attacks under ES stuns, one being 2 the other being 5. ES also applies the stun before damage, so that has 100% crit from my understanding as well. “If it lands/isn’t broken” I’ll definitely give you, and I can see how it’s a lot tougher tPvP wise.
I also wasn’t talking about dropping bloodlust, I was talking about dropping battle which to me is kind of weak on its 20 second CD.
All in all I think your build is just better geared towards tPvP, which as I said I haven’t used a hammer in since pretty early on.
I suppose there’s really only two other things I disagree with… well, I said disagree earlier, but it’s more that I’m curious about them.
1) No mobile strikes. I understand you’ve got a warhorn, but generally I find many opponents can dish out more immobilizes than just a WH can handle.
2) 30 points in discipline for adrenal reserves. Just the way I’ve found it, but generally I build up enough adrenaline to realistically be able to use both my burst skills in a timely manner. Is it just to try to get the passive adrenal trait uptime? If I remember right it doesn’t even leave you with 1 adrenal strike after bursting.
Wow, meant for this to be a short post. To close, I like the stuff you and schwar have been trying to bring here (regardless of how abrasive the latter is). Despite the fact that the warrior is broken in a lot of ways, you two keep finding ways that seem to work around it. As someone who wants to play a warrior in tPvP and not be laughed at for my class choice I appreciate it.
Danke for your kind words. Battle was up in the air I just left it on because I like extra damage, Schwar always prefers Energy however.
This has been fixed with the latest patch. Spirit Watch back on.
Thanks.
How about making Warriors more viable now.
Didn’t you hear? They buffed offhand swords. Five second cooldown reduction man. That’s five more seconds they won’t have to live.
Apologies I always wanted worthless things. I’m glad we got another.
This has been fixed with the latest patch. Spirit Watch back on.
Thanks.
How about making Warriors more viable now.
i made a graphic of superior classes
Hah I love it!
Based on what I’m hearing in-game. The patched barely moved anything so far on this list. Lets see how it plays out over the next few days.
There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.
What about the Warrior changes?
What about the passive condi removal that was discussed in SOTG?
What about making banners even remotely viable?
killin me man, killin me.
lol, the overreaction here is making my slow afternoon at the office quite amusing. Calm down. It’s a game.
People have the right to an opinion, regardless if its a game or not and these forums are provided for people to express those opinions in any form or manner they choose.
I understand that it might seem like people are overreacting, but they’re angry, this will probably die down by tomorrow.
This. Unless the hush hush police state moderators catch wind of a post they don’t like.
All I can say is I will be trying this. I’ve always found the hammer to be awesome in WvW, and I’m in love with the look, feel and concept of the weapon.
I always found it to be very difficult to use in tPvP though as I wasn’t aware of the sheath weapon cancelling and most of hammer’s abilities are pretty easy to dodge/block/etc. Guess I’m gonna have to figure out something to bind it to…
I disagree with things here and there on your build, I like the shield over the warhorn for example. I’m also a big fan of unsuspecting foe, as the ~100% crit chance allows for a pretty big burst immediately following ES. Utility wise that’s exactly what I use in WvW anyways. Other minor differences from my WvW build, but of course they’re different animals.
I do wonder though, have you considered hydromancy over battle? I find it incredibly handy for both sticking to an opponent and disengaging when needed.
I don’t care for unsuspecting foe for this main reason.
On a ‘2 second stun’, you really don’t get to attack for 2 seconds. You will get maybe one, or two attacks.
If your crit rate is lets say 50%, also lets say you auto attack for 2k and crit for 4k (consistently).
At a 100% crit rate you’ll do 8k damage. At 50% crit rate you’ll do 6k damage.
So you spend 10 traits for 2k damage once every 10 seconds (if F1 Lands).
OR
You can have a consistent +12% damage all the time.
On paper 2 seconds of +50% crit chance is great. But in-game you actually don’t get a full 2 seconds of attacking. more so 1.5 seconds due to in-game lag. Other times, even less chance because any good player bring a stun break or stability.
I tried hydromancy and liked it, but found that it was overkill for everything this build brings, I’d rather have an additional 250 power.
I play W3 but on the tooltip for the Lyssa runes I’m not seeing where they remove the blindness/conditions other than the Elite skill (Sig of Rage?). Would you mind explaining that part of the Rune?
Lyssa does as you described. When you dodge you wipe out blinds. Considering you’ll have 100% uptime of Vigor, you can dodge like every couple of seconds.
Link plz x15char
I tried this, worked good in the low brackets and tourneys vs bads, but good people they will just time their blocks/blinds/stability when you start your obvious, slow animations and inevitably avoid the CC.
It’s not really good vs people who know how it works sadly, unles Hammer is made unblockable/unaffected by blind it’s too exploitable.
Even if you play this perfectly a good player is still either killing you before you kill him and avoiding your stuff.
This is where sheathing comes into play and enemy cd management. All it takes is one mistake before you have them locked down.
I used to like retaliation when my damage is so low I needed another outlet to help me be competitive. The retal trait is great if your going so heavy into defense that you’re almost another bunker. When you get far in, your team may as well drop your for a guardian for an Ele.
Hang on… 10 points out of Tactics into Defence, swapping Toughness during revive to extra Power and 1s immob into extra dps from retal is making this build into a bunker?
Yes because that trait shift limits your offensive capabilities by placing them into more defensive minded skills.
You go from aoe ranged rooting / stun combos, into hoping they don’t dodge your stun combo. All of that potential damage is lost simply for more toughness, a few power and retail you can’t control.
I’m posting from my phone so excuse all grammar issues.
You cant compare classes, only builds…
Are you willing to manage a multi tiered and layered list of classes? As more builds change / come out this won’t be possible to keep track of.
Realistically, we have to do it by class.
Rofl wasnt there a statement were they told that portal does not work with orbs?
You could leave a portal at the orb. Go to your home point. Open portal, channel Orb and port back. Yay instacap.
Channeling only seems to be 2-3 seconds.
Is it intended?
IDK this could be preliminary.
Yeah also works the other way, however I thought you loose the buff when using a teleport skill (like shadowstep, mesmer portal etc.). That is how it is written in this thread:
https://forum-en.gw2archive.eu/forum/pvp/pvp/New-map-question-is-orb-a-bundle-or-a-buff/first
If the mesmer portal thing is true I guess they are simply not able to program that you drop the buff when running through a portal.
They do this with the treb repair on Khylo.
Rofl wasnt there a statement were they told that portal does not work with orbs?
You could leave a portal at the orb. Go to your home point. Open portal, channel Orb and port back. Yay instacap.
Channeling only seems to be 2-3 seconds.
Ultimate mesmer super race.
Ord capture is 30pts and seems to respawn almost instantly.
I prefer to run with the -20% CD reduction on burst and I find I don’t need the immob on cripple so currently I run with 5s retaliation on inc crit.
Based on what you described, you’re running a completely different build than this. Your focus is more on defense. I’ve tried (and many others have) to go that heavy in defense but it’s usually not proactive. The RoI for sinking into this trees is just not consistent.
I have to disagree, retaliation dmg is quite offensive compared to the immob trait and I generate a lot of adrenaline so for me the skill CD reduction means I get to use my burst more often.
Oddly though, I described this build as having a really low skill cap to my guildies. I find it a pretty easy build to employ.
I have also toyed with the confusion on interrupt trait. I interrupt a lot on hammer but tbh condi dmg is a little low for it to be worthwhile.
Confusion trait is nigh useless for any build. Avoid it at all costs. Consider that it only applies when you interrupt. They will be knocked down/stunned for some long the confusion stacks usually won’t do damage.
Well, I agree it is not worthwhile (as I mention) but for different reasons. Remember the stun and one KD are AoE – the chances of interrupt are actually pretty high. What makes it useless is the lack of condi dmg.
As for your thoughts on low skill cap, consider this.
GS – AxeShield or Longbow is pretty much a fire and forget build. These builds are the lowest of the low in skill caps. The only thing you have to be remotely aware of are protection boons on the enemy and making sure a thief doesn’t 1shot you.Hammer is the complete opposite. To be useful to your team not only do you have to be aware of Stability but you also don’t want to be using your stuns on CD. It takes a consistent eye on your enemy to know when Stability is down or whose lost their stun break. Once coordinated with your team i’ve found it to be better than Hammer.
Factor in sheath fakeouts and wiping chill for your teammates. Basically every other build is autopilot compared to Hammer.
Ok, I guess complexity is pretty subjective and is also somewhat dependent on your role within a team – but I feel that being aware of stability / dodge counts / stun breaks / blinks is something any player on any build should be aiming to keep track of.
The build is good and it works well in tourneys. I’ve had a lot of good feedback from team mates and opponents but I’m not sure I would consider it a high DPS burst build – it is mid to high whilst having a lot more going for it that in effect makes it able to take out opponents who otherwise have better sustain.
In regards to confusion stacks. You’re stunning them for the duration that the stack is there. Not only does it lack in condi damage, but they won’t get many skills off to begin with to even make the damage useful.
Every player keeps track of stability, dodges etc. But every Warrior isn’t going to say ‘he has stability up, don’t whirlwind now!". They’ll just use it on cooldown. Hence why you’re on autopilot. Hammer requires you to be very consistent with your enemy because your role is entirely dependent on their CDs.
I used to like retaliation when my damage is so low I needed another outlet to help me be competitive. The retal trait is great if your going so heavy into defense that you’re almost another bunker. When you get far in, your team may as well drop your for a guardian for an Ele.
Factor in boon strips and retal isn’t that great anymore.
Hi all,
So I am working on a new build.
The objective here is to be able to keep up sustained, good, damage.
Sort of a utility build that should be able to work for just about any melee situation.
using a comination of health, toughness, and control, i want it to be capable of staying in the fight and dealing constant damage.anyway, here it is:
http://gw2buildcraft.com/calculator/warrior/?8|7.1g.h1.7.1g.h1h|2.1g.h1|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|1g.64.1g.64.1g.64.1g.64.1g.64.2s.d19|u38a.0.0.p67.f3|0.0|eall feedback and criticism is VERY welcome and GREATLY appreciated.
I would love to get as much feedback as possible before i begin investing in the gear for it.Can you convert your build to a www.guildhead.com trait spread? Unless I’m missing something, its pretty hard to see what you’re traits are.
Does this help?
http://www.guildhead.com/skill-calc#mcRzzc9cm9mm9mx9MpfcRaoko
thanks very much for looking it over
Ya that helps. Whats the goal of this build? PvE? WvW? sPvP?
For all intensive purposes I personally feel that Axe OH is among the worst offhands in the game. #5 does less damage than just autoattacking.
Hi all,
So I am working on a new build.
The objective here is to be able to keep up sustained, good, damage.
Sort of a utility build that should be able to work for just about any melee situation.
using a comination of health, toughness, and control, i want it to be capable of staying in the fight and dealing constant damage.anyway, here it is:
http://gw2buildcraft.com/calculator/warrior/?8|7.1g.h1.7.1g.h1h|2.1g.h1|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|1g.64.1g.64.1g.64.1g.64.1g.64.2s.d19|u38a.0.0.p67.f3|0.0|eall feedback and criticism is VERY welcome and GREATLY appreciated.
I would love to get as much feedback as possible before i begin investing in the gear for it.
Can you convert your build to a www.guildhead.com trait spread? Unless I’m missing something, its pretty hard to see what you’re traits are.
I can’t check right now, but I do know this: Hammer disables do not last as long as the tooltip implies. No way it is the full 2 seconds on Hammer 5.
EDIT: Wiki says 5 seconds of three stacks of Confusion.
If it is anything like that, I’m redoing my whole char for mace/hammer right now lol.
Would Mace/Shiled/Hammer apply like 5-6 interrupts making it 15-18 stacks of confussion??? It would be insane with condition duration
No.
You would specifically have to interrupt them 5-6 times in order to get 15-18 stacks of confusion.
If you chain the abilities, you’ll only get the confusion proc to occur once.
Not to mention, if you’re locking down an enemy for lets say 6-7 seconds. And you have 3 stacks of confusion up. The likelihood that the confusion stack would deal any considerable damage is nigh.
It’s a unique trait, situated in a terrible method of application.
Tried a build very similar to this and it didnt work to be honest. The problem is you have no burst and yet you die pretty easily too. And not having greatsword means you lack mobility whilst not have shield means you lack damage mitigation.
With this build your not really going to help drop that trap ranger with a mate in about 10 seconds before he gets back up, or the same to that guardian. Your not going to be able to cope with the aoe spam at team fights either and to achieve anything in those fights you need to stay in all this aoe to use your stuns/knockbacks which are again useless around alot of guardians who are giving out stab.
You cant bunker a point because 2 on 1 you will be dropped in probably 5 seconds.
You have plenty of Burst. I’ve seen Hammer #5 crit for a total of 7k damage.
Don’t need GS to have mobility. Sword/Warhorn is the king of Mobility. Cripples/immob/Chill cleanse + Swiftness + Leap. Arguably it’s better mobility than GS.
Playing this build smartly means you don’t need to have a shield. You have an AoE immobilize, and an AoE stun. Not to mention a long range leap. The number of times I’ve escaped 4+ pursuers is mind blowing.
And in regards to taking AoE damage. Sure it happens, but no player goes into a fight with the mindset that they should sit in the AoE field and just take it. You skirt around the fight and unleash your combos at the optimal time. One of the best ways to support your team with this build is lock down the highest AoE damage enemy.
Based on today’s update this list [should] be changing. I won’t hold my breath though.
If you expect a complete turn upside down of the list any time soon then yep..dont hold your breath.
Warrior had his glory days back in beta/launch days were people were playing like crap and didnt have their dodge button bind anywhere..hehe :P
I expect ele’s to drop a peg and Mesmers to overtake.
I expect Necros and Engis to improve and Thiefs to drop.
Warriors have no other direction left BUT to improve.
Hey man, interesting build, i’ll have to give it a whirl some time. I sometimes run GS Hammer for giggles but i like your unique take on the role of the hammer. I didnt know about sheathing a weapon either; that’s really cool and adds another level to warrior play, so thanks for that. I’ve been trying to do that by switching weapons to cancel, which definitely isnt as good lol.
One thing though, I agree about needing an increased level of awareness with the hammer, but i also have a problem with why that is required, at least partially. I think boons should be color coded, especially icons like stability. In a pvp oriented game like this, little things like color coding icons make a world of difference. Trying to differentiate a bunch of tiny symbols that are all similarly shaped and colored in the middle of a big fight is more than a nuisance, especially when you are switching between targets and the aforementioned icons are be in different positions on your screen based on who you are targeting.
Anyways, cool build, i like that innovation factor too, and thanks for sharing
.
Also, have you considered trying out Arms IV and using the accuracy sigil? You might be able to get a really high crit chance with those, though it relies on stuns, and without the shield i guess it wouldnt be as effective due to the adrenaline loss and all.
Danke for your kind words.
Arms VI is a bit of a misconception. It applies only when an enemy is stunned. Only one Hammer attack is considered a stun (Hammer F1). Because of this it’s only applicable for up to 2 seconds every 10 seconds. It’s not a very good trait.
Hammer 4, 5 and even Bulls Charge are all considered Knockdowns.
Also, I agree on the color coded boons or maybe some on-screen indicator like their nameplate having be surrounded by a metallic backdrop when they have Stability popped. Etc.
Based on today’s update this list [should] be changing. I won’t hold my breath though.
I have been running a very similar build for a while. I call it a control build
You are correct, it is a control build. But any Hammer build has to be a control build so thats almost besides the point.
I prefer to run with the -20% CD reduction on burst and I find I don’t need the immob on cripple so currently I run with 5s retaliation on inc crit.
Based on what you described, you’re running a completely different build than this. Your focus is more on defense. I’ve tried (and many others have) to go that heavy in defense but it’s usually not proactive. The RoI for sinking into this trees is just not consistent.
Oddly though, I described this build as having a really low skill cap to my guildies. I find it a pretty easy build to employ.
I have also toyed with the confusion on interrupt trait. I interrupt a lot on hammer but tbh condi dmg is a little low for it to be worthwhile.
Confusion trait is nigh useless for any build. Avoid it at all costs. Consider that it only applies when you interrupt. They will be knocked down/stunned for some long the confusion stacks usually won’t do damage.
As for your thoughts on low skill cap, consider this.
GS – AxeShield or Longbow is pretty much a fire and forget build. These builds are the lowest of the low in skill caps. The only thing you have to be remotely aware of are protection boons on the enemy and making sure a thief doesn’t 1shot you.
Hammer is the complete opposite. To be useful to your team not only do you have to be aware of Stability but you also don’t want to be using your stuns on CD. It takes a consistent eye on your enemy to know when Stability is down or whose lost their stun break. Once coordinated with your team i’ve found it to be better than Hammer.
Factor in sheath fakeouts and wiping chill for your teammates. Basically every other build is autopilot compared to Hammer.
(edited by Defektive.7283)
I have to be honest, I’m a bit pessimistic about this one. You have mobility and CC, but no damage mitigation and no damage.
In terms of damage, I’ve seen a single hit from Hammer do 7k Damage.
And at a 44% crit rate, that’s fairly common.
At 1800 Toughness + stability + 2 condi wipes + Chill/Immob remover + Leap
This build has extremely high damage mitigation.
The biggest problems I’d see with this build is that it is easily turned useless by a competent necro and heavy immobilizing. How is it against bunkers?
To be fair, a Necro can turn most any build a Warrior uses – useless. If your running lets say GS-AxeShield. Any kind of chill spam is just going to blatantly annihilate you. With 3x chill wipes you can not only stay on your target longer but provide more valuable enemy downtime.
(edited by Defektive.7283)
Follow me on twitch! twitch.tv/Defektive
————————————————————————————————————————————————————————-
Hi there.
My name is Defektivex and this is probably my most ambitious build to date.
This will most likely be my last build for a long time. Devoting time to GW2 has been especially difficult due to the slow pace at which the game has developed.
Props due where they are deserved:
I give Schwahrheit a tilt of my hat for the inspiration for this build. He gave me the weaponset combo and I ran with it.
The goal of the build:
I set out to bring a little more change to the team fight setting.
As Warriors become even more edged out in the competitive space I thought to myself “My FAVORITE weapon is the hammer. What can I do in an attempt to make it viable?”
What I came up with is this:
————————————————————————————————————————————————
Presenting Hammer/Sword-Warhorn: Skill Cap edition
This build focus’s on the many strengths of Hammer (locking down opponents and strong single hits) and Sword/Warhorn’s Or Shields mobile versatility and immobolizers.
Clips of it in action:
GTFO Let me Heal: http://www.twitch.tv/defektive/c/1965678
tPvP Team Fight Mid - http://www.twitch.tv/defektive/c/1965597
tPvP (last night) – http://www.twitch.tv/defektive/c/1965558
tPvP Team Fight - http://www.twitch.tv/defektive/c/1965581
2v1 http://www.twitch.tv/defektive/c/1960394
vs D is for Daggers http://www.twitch.tv/defektive/c/1957336 <3 you sexy
The Build: (0/20/30/0/20 – 0 / IV VIII / I X / I / III X)
http://en.gw2skills.net/editor/?fIAQBgAApoKuMFKS9wu6iLVQMA
The Gear:
6/6 Lyssa Runes (+Crit chance / Condi removal)
Soldier Ammy / Zerker Rune
Sigil of Fire on Hammer
Sigil of Bloodlust on Sword
Sigil of Battle on Warhorn
(or w/e you really want, Fire is the important one)
Utilities:
(Balanced Stance, Bulls Charge, Berzerkers Stance)
Advantages: To many to count
44% Crit rate at 100% adren / Fury (which is almost always)
Hammer hits for 1100-1400, hammer Crits for 3k-4.5k
4 Knockdowns or Stuns (Hammer F1 / 4 / 5, Bulls Charge)
1 AoE Immobolizer
2 Single Target Immobolizers (Sword)
Chill Clense / Condi Clense x2
1800 Toughness
25.5K HP
Disadvantage:
Fear the blinds but in a good way. Half of your movement skills remove blinds
(dodge roll = an attack = Blind wipe).
Build is not for new comers, I don’t expect people with limited Warrior experience to perform this build well.
Goal of the build:
-Provide heavy team fight damage.
-Disrupt the flow of battle and almost 100-0 Ele’s
-Lock down a single opponent for 16 seconds. If your team can’t kill something in 16 seconds then you should reconsider your team.
Why is this the Skill Cap edition?
Hammer provides something no other build for Warrior really does.
It lets you fake out an opponent.
Bind your ‘sheath’ weapon button to an easily accessible command (mine is a mouse button). Wind up a stun, if you see an enemy go for a dodge or pop Stability. Cancel the attack by Sheathing your weapon. Re-apply attack when the coast is clear.
Couple that with the immense amount of lockdowns, the extreme mobility Leap gives you and the random high burst of Hammer; and you have something special.
This isn’t cheese.
This isn’t gimmicky.
This is what I perceive the goal of the Warrior class was to be from the Devs.
I hope you enjoy it as much as I do.
(edited by Defektive.7283)
Apparently no one understands that
A) Matchmaking is in place, so the only pubstomping will be occuring at 3AM, which happens in every game anyway
B) This is the first step toward a solo que
C) Lowered entry level = more people from PvE and WvW communities actually wanting to try
Bravo Anet, I applaud this change
The lowered entry level is great but MMR isn’t going to mean anything until we get at least a thousand more sPvPers consistently playing.
Consider that theres maybe 100-200 consistent sPvPers in NA. 5 person teams = 40 teams. On average maybe 5-9 are on at the same time.
The likelihood that MMR will stop those 5-9 teams from fighting each other is extremely low.
I am sry bro
was just to lazy to scroll
At least I know you are a warrior ingame :>
It’s cool I like being a detective
I feel like september 2012…
Like detective said …. this is just a step backwards to where we already were. Pugs and competitives in the same pool yeaaaaayyyyy. No rewards yeaaaayyyy. No ladder yeaaaaayyyy… no motivation….
Detective Defektive
This is just a step back to where we just were.
its on tuesday, not tomorrow
It’s Regon Locked.
NA can only play with NA. Same w/ EU.
Unless I didn’t understand your Q.
Try hitting someone that doesn’t have too much Health left. It doesn’t work, even if you nail them right in the nuts with the Warbanner.
ya, nailem in the nuts!
I think they are very transparent. They aren’t doing a whole lot, so they aren’t “disclosing” a whole lot either.
Seems pretty consistent and transparent to me.
I love backhanded comments
WvW isn’t PvP, it’s glorified PvE.
Funny the roamers in WvW going 2-5 vs 8-20 (often winning) are fighting and killing far more players than you guys standing in your colored circles all day long playing games of tag do.
SHOTS FIRED <3
All.
This is an old interview conducted by GW2Guru and Jonathan Sharp / John Carpening.
A few interesting things.
1) Spectator Mode has been in the works since before the game was released. Yet we’re no closer to it now than we were before.
Q: “Do you have any plans in terms of PvP publicity? Will tournaments be advertised on the main webpage, or perhaps on the log-in screen?”
A: We can’t talk too much about this yet, but there are plans for things of this nature. I can say that we want to support the e-sport community, and we follow contemporary e-sports to learn from the example set by great companies supporting their communities.
Other notables:
-“we hope to see them (new players) move into tournament play with our automated tournament system and eventually to our scheduled tournaments where they can contend for a spot in our yearly tournament.”
Tyler, are there any plans for the Yearly tournament yet?
(edited by Defektive.7283)
I’d just be happy if stealth in this game worked like stealth in all games.
direct damage unstealths you.

