Well congratulations on starting an opinion based topic that anyone who’s played the game can easily see as ridiculous. MMOs are largely about the loot. You’ve asked a few times when trying to make you opinion sound like fact for someone to name a game that has less grind and better RNG than GW2, so I’ll answer…. World of Warcraft. I left WoW 3 years ago but I played it non stop from beta until I left. If you want something in WoW you can get it by killing mob X or by running dungeon Y until you get it, this goes for anything you want. In GW2 let’s say I try to farm lodestones, I may get 1 or 10 or none since its RNG, and until DR kicks in even though I may not have had even ONE drop. And there is no way to guarantee a precursor drop, I’ve never had one in all of my time in game, and I’ve played hard since beta.
So killing Mob X over and over is still RNG and no different from GW2 as the killing does not gurantee that desired result. Same with Dungeon Y. Both have RNG. So whats your point in stating it has the exact same type of RNG as GW2? There is no way to guarantee a drop from what you just said about WoW either since its still under RNG. Precursors as stated above are not set into a location due to their availability to everyone (expect PVP). Only difference between GW2 RNG and WoW RNG that you stated so far is WoW has rare items set to locations where as GW2 does not.
This means there is higher access to this object than in WoW. Since there is higher access to it they countered it by placing it under a lower value to keep its economic value higher. If it was guaranteed the weapon essentially would be worthless and common which in turn makes legendaries lower in value in comparison to other exotics that are harder to acquire.
Your response indicates that either you did not or cannot comprehend what I wrote, or that you no experience with WoW, at all, which why you dare claim that resources are more accessible in this game than in that one. Very funny.
Do you know what accessibility is? In WoW it is true that certain armour and weapons exist in certain locations. Which means it has low accessibility. Since there is only one way to get that gear. Higher accessibility means there are more ways to get that gear. GW2 dungeon armour has low accessibility. Precursors in GW2 have a high accessibility but extremely low availability due to their drop rates being low but can be found in all parts of the game.
No, the fact that it drops at many places does not make it more accessible. The opposite if it drops in one place (a little more) it’s more accessible for the person interested in that item then a very general drop anywhere.
And for as far as items are not account-bound the grind for gold option is always available in an MMO but in GW2 it’s to often the only way to really get it / work towards getting it.