Well I did multiple CoE runs without any of those drops. But let’s say you are right that is 30 hours and 26 min just to farm the mats. Where in those hours of grinding you slowly see the number of mats go up (really, those mats have now become a currency and is a boring time of grind) what would make Silverwaste still a little more efficient.
Just see what you say here.. A run takes 10 to 15 min. By doing it daily 30 min (as you suggest) means 2 – 3 runs a day. 2 months is about 61 days. 2,5 * 61 = 152,5 runs. So that is 2 Charged Lodestones for 3 runs?
Sadly my experience is not that I could this drop-rate of lodestones with COF runs. Maybe you mean that you also use the gold you earn to buy the charged lodestones (while the hole point was to prevent gold-grinding) not to mention that you might need some of that to turn charged cores into charged lodestones. That is on average (for 30 min if a run takes 10 to 15 min) 50 silver per day from CoE. So that does also not get us far as the gold we earn with 2 months of CoE buys us 10,5 charged lodestones. Let’s say we sell all the other stuff we get, maybe 15.
Not to mention that this gold (the thing we tried to prevent in the first place) is time-gated. You can keep running Silverwaste to earn gold but you can do the dungeon only once a day for the gold reward (other than the mats).
Anyway, let’s say we take that gold to buy those 15 charged lodestones. Then we need 85 more CoE would still have to drop. So now I would only need 1 charged lodestone to drop every 2 runs.
Still not my experience at all (more like 1 charged core every 2 runs). But even if you are right here, grinding Silverwaste (when going by the 10 gold an hour people seem to get) is a little faster, less effort and not / less time-gated.
So I am sorry, but you did not convince me that this is a viable way to farm them. And that is when I use your drop-rates that are way better then what I have experienced.
I will go test the new option of farming maps by doing events in a map so can’t say much about that yet.
Of course I’m counting 1g + cores/lodestone + rest of drops in my coe runs. Would it be better if anet instead of giving u 1g gave you 1 charged core? Wouldn’t that be same? U do coe and u end up with 1 core either way.
Your problem is that u don’t prefer dungeon runs. You don’t like silverwastes. You seem to not like bunch of stuff. And another thing, before hot dungeon runs were fast way to get gold. Silverwaste is not some king of money making. Its up to players to decide how they gonna farm things.
You have goal which is legendary and then u go and get it. Don’t have to be fastest way, don’t have to be most efficient way either. Get it the way u want to play game. Options are out there. U making it sound as if silverwaste is only way, and I didn’t farm that map at all for gold. I don’t really have numbers for silverwaste gold per hour, but I’m sure dungeons are up there, if not better. Well not anymore, but point stays… people who want legendary and are willing to put work will find a way. People who are not willing to put work, well keep your whine coming its entertaining to read.
“Of course I’m counting 1g + cores/lodestone + rest of drops in my coe runs. Would it be better if Anet instead of giving u 1g gave you 1 charged core? Wouldn’t that be same?”
Nope, huge difference. I will keep it general in the example. If there is some specific content that rewards specific items but not (also) overall ‘good’ loot. Then that because the most viable way to get that item.
If items drop from many places, or from places that get farmed for their general good loot, that means you have to lower the drop-rate of the specific items. Because many people grind that for the general good loot what would mean to many of those items end up on the TP. But by lowering those drops while still having general good loot it means working directly for that item becomes harder. This will then result in the fact that you are better off buying it from the TP then farming for it.
A perfect example of this are some of the special World Boss drops. Many people farm the bosses because they have general good loot. Because of this the drop-rate on specific items have to be very low because else the TP would be flooded with those items. Now you still get many people getting it (who are not after it) because it’s farmed by so many and they put in on the TP. But getting it yourself when that is your goal has become harder.. Well as direct drop, buying it becomes the more viable option.
So let’s say somebody wants the Mini Tequatl the Sunless. This is a rare drop from Tequatl the Sunless. Exactly what I want right? Specific drop from specific content. But this is destroyed by the fact that Tequatl drops overall good loot and so people farm it. If anybody was now to ask you how to get the Mini Tequatl, would you suggest him to kill Tequatl. No obviously not. What I read about it, it looks like the drop-rate is about 1/50. So if you would suggest your friend to do that it means he would need an average of 50 kills to get the mini. He might be able to make it to 3 spawns a day. So going full out for that it would might take him on average about 17 days. Let’s say one battle takes 20 min? So about 5,7 hour spread out over 17 days.
Or you send him to Silverwaste, where he grinds for 17 min to get the 2 gold, 72 silver and 31 copper it costs at the TP.
Perfect example of how this works.
So to go back to your question. If we would do it so it dropped 1 core that means directly farming the cores becomes a more viable option then it’s now. With 1 gold instead of 1 core it results in grinding gold (not just by doing that dungeon) because the more viable option and farming directly becomes harder or in some cases even unreasonably hard.
So yes, it’s a huge difference. Now I don’t think mats are something that should the ‘the’ reward for dungeons. That is more something for nodes. But I hope you get the logic.
“Your problem is that u don’t prefer dungeon runs. You don’t like silverwastes. You seem to not like bunch of stuff.” CoE is not one of my favorite dungeon, I like TA Aetherblade better. But it’s nonsense to put it on “you just don’t like those things”. I like almost everything, as long as it has good goals for me. So like “I want X”, ok then “go do Y”. That makes Y much more interesting for me. However because of the way it’s implemented (and I proved by the example above) the way it works is mainly: You want X? Grind some currency. You want Y? Grind some currency. You want Z? Grind some currency. That is what I do not like.
You can say, it does not have to be the most efficient way, but I do think going for something directly should by its nature be the most efficient way. Not doing that means you get punished by going directly for it.. and then there are those things where it’s literally impossible or just not reasonably doable.