Showing Posts For Dirame.8521:

Again :/

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Sure I understand it’s a long read to many, but no one’s forcing you to come here. If you’re looking for a thread that requires less reading, there’s plenty of other ones to choose from. Go on and see for yourselves.

I read your entire post the first time I posted and all I could gather was that you didn’t like a certain change because it caters to newbs which is why my first post in this thread was phrased the way it was.

And you said, “laugh all you want” and that prompted me to think that you’re angry about the 100B nerf. And you’re still not denying it so I’m going to continue assuming that’s what you’re on about. And frankly that is the silliest thing to be angry about. No offence intended.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Ranger]Hunter's Shot should always stealth

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Hunter’s Shot doesn’t allow for repositioning in the current form. The distance you can make by staying in LB and just running for whole duration can be easily gapclosed with thief spamming one button direct teleports or one of Warrior’s leaps.

Not if you’re running GS or Sword.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Again :/

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Laugh all you want. I’m still correct, so whatevs.

Really? This is all about the 100B nerf? How is the game catering to newbs with that?

Nerfing 100B (the most spammed ability in all of PvE) = Catering to newbs

My brain just imploded.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Again :/

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

I’m not mindlessly ranting about how much I hate the game because I don’t. I’m just disappointed to see that once again, they’re nerfing damage, forcing their game to be as casual-friendly as possible yet trying to force e-sports into it at the same time (doesn’t even make sense to me how they think it’s ever going to work), ignoring dungeons and loads of bugs/exploits that have been around for longer than a year, and not introducing any content with meaningful rewards or content to challenge anybody besides newcomers.

I understand why, but it doesn’t mean that I like the way things are.

All of these things on my mind coupled with the fact that Google has now bought out Twitch and make it impossible to stream with music make me sad. I have lost all motivation to play and it’s inevitable that I will not remain an active GW2 player for very much longer.

I’m sorry what damage was nerfed exactly? If what you’re talking about is the PvE damage of mobs then I get your post but if it’s Warrior damage then all I’ve got is laughter for you.

Oh yea, everyone in Arenanet is working on esphats. I mean, they couldn’t possibly be working on anything else with over 300 employees. Esphats definitely has to be the reason they haven’t fixed all the things wrong with the game.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

New Combo Field, Earth.

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

I would make the Blast Finisher; Blind/Prot.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Caveats/Side-effects in GW2

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Do better research first. Torch skill 4 sets the guardian himself on fire. This will work synergistically with inner fire.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Ranger]Hunter's Shot should always stealth

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

(camouflage on a GM trait that no one takes doesn’t count).

It’s actually a master trait and a lot of people take that for whatever reason.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Ranger]Hunter's Shot should always stealth

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

No. If you can’t land it, don’t reward it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Caveats/Side-effects in GW2

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

I would like to point out that even the energy system in gw1 was kinda its own caveat that gw2 forgo’d.
It rewarded smart efficient play, and proper management, allowing you to use any skill at anytime if you were careful enough, but could easily run dry leaving you vulnerable if you weren’t. The choice of how much and the type of energy management you had dictated the play style of your build or speed of combat.

That’s the one thing i missed about gw1, imo it was really different then most other games out there, in the way they do a mana system. For better or for worse, the closes thing that they got to that in gw2 is the thief’s initiative system.

But even that feels spammy without cooldowns.

Because it is.
Such a system can never work, because you will just look at the numbers, and in case of being a pure DD look for the skills which has the best damage per initiative. Then you spam that skill. Sometimes you might mix in an Infiltrator’s Strike or a Headshot but at the end of the day, you use those skills maybe once or twice for every 15-20 times you use your damage ability.

The skills on a thiefs bar are basically in a constant fight for the limited ressource they all share. One of them will be the winner, and you will see people spam that skill.

The endresult with the current system will be that thief will either be too strong or too weak, regardless of how much they tweak numbers or skills.

A complete mechanic rework is needed, but it is for most classes regardless (sorry the no mana idea was nice until you try PvP).

To spam with most classes, is really bad. In PvE it’s basically spammage but PvP it’s all about timing and that’s where the Thief mechanic shows how broken it can be.
If they had a diminishing returns type of deal with the Thief, where if he spammed a particular skill too much, it would either go on a short cooldown or it could cost more initiative each time it’s used back to back, that would get people mixing things up quite a bit.

The D/P thief is the only spec that truly mixes things up and wouldn’t suffer from either of those limitations.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Caveats/Side-effects in GW2

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

I would like to point out that even the energy system in gw1 was kinda its own caveat that gw2 forgo’d.
It rewarded smart efficient play, and proper management, allowing you to use any skill at anytime if you were careful enough, but could easily run dry leaving you vulnerable if you weren’t. The choice of how much and the type of energy management you had dictated the play style of your build or speed of combat.

That’s the one thing i missed about gw1, imo it was really different then most other games out there, in the way they do a mana system. For better or for worse, the closes thing that they got to that in gw2 is the thief’s initiative system.

But even that feels spammy without cooldowns.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Anas Tarcis' Perspective of Warrior Changes.

in PvP

Posted by: Dirame.8521

Dirame.8521

i completely agree with anas opinion here. i was surprise of the GS nerf its totally not nescessary. as a player who main warrior in both pvp but mainly in pve i feel like the warrior got a big nerf. the afrenaline nerf is one of them why? although the new GS burst skill is awesome, i like to save my adrenaline for berserker power and adrenal health trait. i always use signet of fury or berserker stance before charging so that i can have max adrenaline before combat started. im ok with all the warrior changes except GS nerf still a scratch in the head for me and a big facepalm. what are u thinking anet?

So as a PvE player, you haven’t heard all the complaints about how everything is just 100b or get out?

And to be honest, this isn’t much of a nerf as it is moving damage from the front end of the skill to the back end of the skill. You now have to successfully channel the whole skill in order to get the full benefit and that now requires more skill to pull off.

And Anastarcis, you’re complaining that Mace/Shield + GS is bad when the reality is, catching someone with a full mace stun and then 100-Blading their face into the floor isn’t instant 100 to 0 in many cases. Perfect build for risk and reward and the change to GS brings that to the forefront even more.

So in conclusion, I don’t agree with you.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Let's list the traits that we don't/never use

in Guardian

Posted by: Dirame.8521

Dirame.8521

5: Inner Fire (only really good against some mobs in COF, other then that its useless)

Funny thing about Inner Fire, when fighting a Warrior using longbow it’s pretty much infinite fury.

But just to add to the above. Try to also come up with suggestions for what you would put in as traits if you combined say, Revenge of the Fallen and Strenght of the Fallen.

Well ideally I would add something to make condition play more viable. As is condition playstyle is extremely squishy and very easy to counter since guardians only have access to burns.

Maybe something that gives access to confusion. Kinda fits the theme, we punish you for attacking.

In a 1v1 scenario, it’s really hard to counter a smart condi guard. Only Eles, Necros and other guards have a high chance of pulling that off.
I don’t think Confusion fits the Guardians theme, I think torment would fit a bit better BUT, you’d essentially be making the guardian quite a ways powerful with the addition of torment.

I vote for more condi cover. We have blindness and Vuln, add Weakness, chill or cripple and we’ve got ourselves a home run.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Caveats/Side-effects in GW2

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

In reply to all things Malthi as can be seen on youtube

Yea, I remember crystal wave. I actually made a very weird build around that. You make me want to go play it now.

Just thinking about the old Energy control Mesmer, they could evolve that into an Endurance control Mesmer. Something to counter the constant dodge spamming. It wouldn’t work in PvE because I don’t believe mobs have endurance bars, but if they did…maybe anet should give them endurance bars so we can have smart Ai.

And for Foul Feast, I thought the new trait for the Necro Called Unholy Martyr could be changed to make the function of Life Transfer into something similar to Foul Feast. So you just activate Life Transfer and it does damage but it also pulls 2 conditions from allies and for each condition it pulled, it would give you Life Force. Changing the function and the way a Necro would think about using Life Transfer. And the Necro doesn’t even have to use Plague to remove it, he can just transfer with weapon skills and Epidemic.

And for that example you gave about Runes of Balthazar, another suggestion could be; it impairs your healing by 20% but you gain that AoE burning benefit and maybe your team’s Ele could take the Aquatic Benevolence (25% increase to all ally heals) to cancel that out for you.

The possibilities of smart interactions just blow my mind

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Getting the Engie out of the Explosive line

in Engineer

Posted by: Dirame.8521

Dirame.8521

I agree that Hair Trigger and Rifle Mod should be combined, but I don’t think that those traits are the ones to put in it’s place. The thing is that if you want true condi, you are limited to a few things:

  1. Pistols
  2. Grenades
  3. Bombs

If you don’t have at least one of those, you aren’t condi. Thing is, the traits for these are all stuck up in explosives (Forceful explosives, Short Fuse, Incendiary Powder, Grenadier, Shrapnel). The only good traits for pure condi builds are Sharpshoot (5 point minor) and hair trigger (Adept trait). Thus there’s no reason to go into that line!

There needs to be a trait worth taking that makes you better at applying conditions, maybe even with a different kit! How could would it be to have a condi build that is focused around the flamethrower or elixir gun?

I think there’s also a lot of vomit worthy traits in Firearms that could use some fixing:

  1. Coated Bullets – Affects only one skill. Literally one skill. The poison doesn’t even last long, if it doesn’t just randomly miss anyways.
  2. Juggernaut – Encourages sticking to one kit, which goes against good engi play.
  3. Napalm Specialist – Runes of Balthazar makes this obsolete. It’s also deep in a line no one wants to touch.

I’d do stuff like this:

  1. Coated Bullets – Pistol and Rifle skills cause bleeding for 1s.
  2. Juggernaut – You move 25% faster while using flamethrower. Gain might (15s) whenever you use a flamethrower skill.
  3. Napalm Specialist – Burning duration of flamethrower skills is increased (33%). Napalm is now a circle (240 radius) and causes crippled.
  4. New Trait Deadly Formula – Elixir Gun’s skills cause poison (1s) when hitting foes.

Juggernaut + Napalm Specialist grant a flamethrower user the snare and speed they need to keep up and erase the need for speedy kits which makes you awkwardly swap in and out of the kit.

Coated bullets makes engis less reliant on explosives for condi damage and also less reliant on pistols and Rifle becomes not just a hybrid/power weapon.

Deadly formula attempts to bring Elixir gun more into fire arms and give it a new condi role. Acid bomb is a great way to get poison on enemies who are downed and Fumigate can stack up a good 10+ seconds quickly. Not to mention the auto attack will cause bleeding, poisoned and weakness all in one. Pretty strong.

I don’t think some of the changes you suggest would really flip the script into FT/EG favour.

Deadly Formula is a good idea though.
Coated Bullets; I don’t see how that would change things
Juggernaut; Out done by Speedy Kits but the gain might on skills use is a cool idea
Napalm specialist; I’d have that do a Flamestrike at the target’s location when burning is applied to the target and you gain blind after you cause the Flamestrike.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Caveats/Side-effects in GW2

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

This sounds all interesting but I do have some questions:

“Do we have enough room to make this happen”. I mean from what I hear in the forums (I never have played GW1) in GW1 every class had around 200 skills and weapons with swapable skills. GW2 is far more restricting then that in skills and weapon choices. So do we have enough skills/traits/runes to make this happen while maintaining (viable) build diversity and class diversity?

I’d like to believe there’s plenty of room to make this happen because even now, they are trying to apply downsides to things. Just look at the upcoming change to the Warrior Burst skills, they now lose adrenaline when they miss. If there was a trait that affected the Warrior better, when he doesn’t have adrenaline, then Warriors could play off of that.

If there isn’t enough room, then I’d like to know why. Not that Anet owes me anything, it’s just for my own sanity because it frustrates me that the game isn’t reaching the potential I think it can attain.

“Does this playstyle depend on a lot of UI visibility?” I believe that for this kind of playstyle we need a lot more focus on our UI and right now UI is already strained in what information it gives. Is it wise to add a lot more focus on the UI while we also have too watch out for the tell of our enemy.

Not always but if it does, it won’t require more than it does now.

“Does the way CC/conditions interact not hinder this playstyle?” Right now stun/dazes/… overwrite each other and by giving some skills negative effects would it not mean that you can negate a powerfull enemy effect what a weaker of your own? The same applies to conditions and maybe even boons.

The only CC/condi that overwrite each other are daze, Stun, Fear, KD, knock back and pull. This can be avoided but, if it ends up being something that someone can do, I would consider it a smart tactic for the character that gives himself a negative condition intentionally, in order to escape a bad situation. That’s the kind of smart play you want in your game is what I would like to think.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Engineer Burst

in Engineer

Posted by: Dirame.8521

Dirame.8521

Well, you could try the
Bobomber; Video here;
Build here; http://gw2skills.net/editor/?fdAQFAUlUUpkr9Zx+KseRCbhMqxgsTJRON6HbEA-TJhFwAAuAAi2fIxDAYaZAA

Or the Turret Burst;
Video Here;
Build here; http://gw2skills.net/editor/?fcAQFAUlIqyVntSfF17ICoH2lfNiiUUZU2HF0FbB-TkAg0CnI4SxljLDXSus1MsA

Both can 100 to 0 unsuspecting foes. 100 mines is very iffy though because the placement of the mines is not always the same, making it hard to blow someone up with a single burst of mines + prybar. But it’s still fun so you can just theory craft that yourself.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Engineer Burst

in Engineer

Posted by: Dirame.8521

Dirame.8521

There’s Static Discharge the famous one and there’s turret burst and there’s Big’ol Bomb burst and there’s 100mines.

And I think that’s about it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Skill bar ( ready up) vs Incendiery powder

in PvP

Posted by: Dirame.8521

Dirame.8521

Engineer Auto attacks + Incendiary Powder are probably equal or less than most other profession’s auto attacks.

7 second burn that ticks for 600+ is equal to an autoattack? Can you name me one class that can autoattack for 4200 from range?

Again im not saying its overpowered im just saying theres very little thinking behind most engineers builds because of IP.

They wanna make the game more skill based and still havent deleted such passive traits with very little counter play.

In the time it takes for that condi to tick, a Ranger’s Longbow auto has done more damage. So there.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Caveats/Side-effects in GW2

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Hey guys, I recently started a new segment on my youtube channel called Discussions and I’ve done 3 episodes so far. This latest episode is called Caveats and I talk about how the GW2 gameplay and build diversity could be improved by injecting certain skills, runes, sigils and traits with drawbacks, as many of the skills in GW2 do not have any.

I give an example using a trait for the Guardian called Inner Fire and how that trait is totally useless to the Guardian as it stands right now. What Inner Fire does, is it gives the Guardian 3s Fury when burning is applied to him but you can’t always guarantee that you’ll get to fight a character or characters that allow you to proc that trait. But if we decided to add a caveat to that trait, for instance, if the trait said; Gain 3s of Fury when you receive burning. When you apply burning to a target, you gain 1s of burning yourself.
All of a sudden the Guardian could play off of that trait by applying burning to a target every 5 attacks and then using Smite condition to remove the burning to do extra damage.
This is, in a nutshell what I discuss in the video I linked above. How the devs could improve the game by adding caveats to not just traits, but skills, runes, sigils and everything that makes up a build. These Caveats don’t necessarily have to be all negative but you can watch the video for more on that.

I just thought I’d share this with you guys to get all your opinions. So let me know your thoughts even if you don’t click the link to watch the video.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Are people overstating the Ranger changes?

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

The current longbow can wreck face and get 3-4k auto attacks and is borderline abusive with some clever positioning.

The new longbow is, quite frankly, scary.

Sigh… incredibly overstated, you obviously don’t play zerk longbow builds on a Ranger. The average ranger at 900+ range will get up to 3k crits on squishy targets only. 4k crits are possible but only when under intermittent buffs, mostly those from other players too. The AA is too slow for this to concern most players, and especially given the fact that 900+ range HAS to be maintained AND zerk Rangers will go down quicker than felix baumgartner in zerg situations (which is the only place the snipe-based builds you’re referring to are useful). Furthermore, considering the meta across all professions in WvW is heavily drawn towards tankier builds, the most you will see rangers maxing out on most players with AA is 2-2.2k. In PvP AA is almost redundant. Rapid fire, the skill that is supposed to be the longbow’s “damage spike” skill, is out-DPSed by the AA. Rapid fire is only a threat to thieves entering stealth, and even then not a game-breaker as it’s incredibly weak – hence the update.

Quickness, Read the wind, Rapid Fire (in literally 1s), then auto the rest. It’s not overstated. Thieves who get seen by a Ranger first should be afraid.

And that’s not even the best part. What beastmasters will be able to do without needing to spec those extra 10points in Marksmanship is something I’m waiting to see.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Could you fix Night/Day in Tyria?

in Guild Wars 2 Discussion

Posted by: Dirame.8521

Dirame.8521

It really doesn’t look like Night time when it is Night time in Tyria. The ground still looks just as lit up as it does in the day. It would be nice if it just changed to a more bluish/dark blue hue on the ground when it transitions from Day to Night.

My sister didn’t even know there was a day/night cycle in GW2 until I told her there was and she normally notices things more than I do.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Adrenaline Rework Nerf/Buff Discussion

in Warrior

Posted by: Dirame.8521

Dirame.8521

or Mesmers had a 3-clone skill.

But… mesmers have a 2-clone skill though

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Adrenaline Rework Nerf/Buff Discussion

in Warrior

Posted by: Dirame.8521

Dirame.8521

The change to Signet of Rage will make this change less of a problem. The combination of SoR and Berserker Stance will see you gain a larger amount of adrenaline overtime, especially if you’re smart enough to use your adrenaline early before the duration of BS (haha, BS) expires.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Dirame.8521

Dirame.8521

So basically warriors are back to being a PvP-only class.

Why do you think that’ll be the case?

That aside- some of the changes are good and some of them I can’t really understand.

I get that they had to shave off 5% off the 100b and Whirlwind in order to compensate for Arcing Slice being improved. 5% isn’t that much and I feel it won’t create much of an issue but the real issues is * when will they fix Rush?*

I can understand some of the Adrenaline rework – but the “decay the moment you leave combat” isn’t something I fully get – they already fixed the skill spam with you losing it whenever you cast your F1 regardless of whether it hits or not and if it doesn’t you don’t proc CI either.
So why the decay when leaving combat? To counter Adrenal Healing? Just doesn’t make sense.

And here’s the last part – Signet of Rage – I’ve never heard anybody complain about it – ever.
I’ve never considered the skill to be that great – I just don’t see why they nerfed the boon duration by 16.6% which is a pretty substantial nerf.

How was it necessary and what is it fixing exactly? It just seems to make no sense to me.

Might stacking? The length at which you hold on to might stacks as a Warrior?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Dirame.8521

Dirame.8521

wait… so if you lose adrenalin even on missing burst skills, then that means combustive shot is STILL the only burst skill that guarantees 3 bar condi cleanse with cleansing ire. how can that be a good thing for build variety?

this just means that every warrior in pvp will still be using longbow.

We have a winner !!!!
This will only push more people to go hambow.

This is true but there’s a bright side. People usually switch weapons when they miss a burst skill, this change should give us more downtime between burst skills when they miss.

I actually thought they would give Longbow the same treatment they gave Thief’s choking gas where they have to land that initial hit to get the benefit of the cleanse. I guess that might be harder to program.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Nerf to d/p is BS

in PvP

Posted by: Dirame.8521

Dirame.8521

Probably because of it easily counters downed state #2?

It’s been like this for 2 years

No reason to nerf it now tbh

That’s like saying; because you’ve not been able to walk for 2yrs there’s no reason to repair your spinal cord now.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Flanking => Larcenous now requires a hit

in Thief

Posted by: Dirame.8521

Dirame.8521

Oh one more thing, whats the point of LS being unblockable if FS has to hit first?

Removing boons including and not limited to Aegis.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Flanking => Larcenous now requires a hit

in Thief

Posted by: Dirame.8521

Dirame.8521

What do you guys think of this change…. I usually prep a larcenous strike/burn the flanking strike before engaging the enemy usually with an infiltrator’s to “guarantee” larcenous will hit. With this change, this will no longer be an option. I’m not a personal fan of this change however I don’t claim expertise with thief (only just got champion shadow recently). Is this a good change? Fair? Underserved?

Undeserved. People think it’s S/D that’s “OP” but in reality it’s only acrobatics. If this change goes through im probably done with this game and its terrible balance patches.

What exactly is OP about Acro? Feline Grace? Hard to Catch? Quick Pockets?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Skill Bar] Thief preview changes

in Thief

Posted by: Dirame.8521

Dirame.8521

Wow nothing but nerfs on a class that didn’t need it.

PVE thieves are getting kittened bad

S/D thieves just got kitten d bad too

The worst of all was how bad D/P trickery thieves just got hit.

Wow I’m shocked at how off they are

So Dagger 1, Ricotchet, and Invigorating Precision aren’t buffs?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Breakdown of GW2 balance

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Now what about opponents who cannot evade and port like S/D thieves?

Opponents who can’t evade or teleport like thieves, already have their dodges locked out by immobilize. Which is why I think it’s only fair for Thieves, Rangers, Eles and GS Warriors to get the same treatment.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

DR Part 2: Trailer

in Living World

Posted by: Dirame.8521

Dirame.8521

Anyone noticed the that the mouth plant flower(Mordem Thraser maw) appears right in the location where Omadd’s machine is?

Is it? I personally focused more on the point that where ever the Mordem Trasher rose up there was also a waypoint.

Nah he didn’t rise up where Omadd’s machine is. That’s the new area we’ll be going to. You can check it out the new area by doing a little jumping puzzle.

I’ll take your word for it but if it’s not the Machine, it’s exactly the same architecture with blue-barred entrances on each side. Have you seen such a thing in the new area?

Yea I saw something similar in the new area but looking at that scene more closely, it seems you are right. Mordy is attacking the hub again. More rocks have fallen on the lower structure which is probably what threw me off.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Trying (and failing) to make a Gadget Build

in Engineer

Posted by: Dirame.8521

Dirame.8521

So…after messing around a lot I couldn’t make FT work, but I could make Tool Kit and Bunker Down fit.

The Minegineer

Dear God what have I done? No one being should have this many explosives!

You’ll find that ranged specs will have an easy time taking you to school.

Which is why you have Rifled Barrels. Keep backing up and eventually they’ll run into the Bunker Down mines. Net shot is also 1200 range so you can use that followed by Mine Field + Magnet + Detonate & Pry Bar. Jump shot is also 800 range with the trait which is a good gap closer. Also, in PvP if someone is trying to range you while you’re on point they’re losing out on points.

That would work. The thing I enjoy about mine field and bunker down is the inadvertent thief deaths. Thieves just walk into everything.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Any awesome bunker builds?

in Engineer

Posted by: Dirame.8521

Dirame.8521

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Super Elixir: OP or Wiki Error?

in Engineer

Posted by: Dirame.8521

Dirame.8521

Error.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Breakdown of GW2 balance

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Dirame, i suggest you to have a look in the “Immobilization OP?” thread in this subforum. The last thing immobilization needs is an even more freezing behaviour with all it’s bugs and glitches causing instant skills to not work or activate later than needed.

That’s bugs and glitches that may or may not occur in a fight. And those can be fixed.

Now I ask you, go search for all the “too much evade” threads that have popped up over the months and you tell me whether immob shouldn’t do this. Just fighting a thief on it’s own should tell you this. Landing an immob on a thief is hard as it is and he can just teleport out of it anyway so no, that little thread did nothing to sway my opinion.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Breakdown of GW2 balance

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Things that should have hard personal counters (meaning a player can counter it by himself)

3. Evades (impossible to counter right now unless you spam)

They should really make immob block out skill based evades. All the classes who this will affect can and will teleport or cleanse it. But hey, let’s leave all this evade spam in there because it’s totally makes sense to dodge when you’re immobilized.

3. Super high burst – Such as the ability to apply a Aegis to a teammate or a shield that stuns players who attack him. Again this would not cause anything to happen to the player using it.

There’s too much selfish support in this game. The only time I ever see someone affected by a support skill is when another player uses it to do something for himself and his teammate getting support from it was just a bypass/something he didn’t think about.

Well we’ve got, Fumigate, Plague Signet, that new trait for necros that kinda sucks because it’s passive (like they don’t already have Plague signet for that), Cleansing Flame….

Yea I think that all of the non-selfish cleansing skills/traits.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Trying (and failing) to make a Gadget Build

in Engineer

Posted by: Dirame.8521

Dirame.8521

So…after messing around a lot I couldn’t make FT work, but I could make Tool Kit and Bunker Down fit.

The Minegineer

Dear God what have I done? No one being should have this many explosives!

You’ll find that ranged specs will have an easy time taking you to school.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Trying (and failing) to make a Gadget Build

in Engineer

Posted by: Dirame.8521

Dirame.8521

The only build I’ve ever tried; The Inspector Gadget

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Zerker stance/endure pain/contesting a point

in PvP

Posted by: Dirame.8521

Dirame.8521

Simple solution. The very solution that GW1 had to Warriors and stances, the one solution that just makes sense.

Only 1 stance can be active at a time.

Did I just blow your mind? I think I just did.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Let's list the traits that we don't/never use

in Guardian

Posted by: Dirame.8521

Dirame.8521

5: Inner Fire (only really good against some mobs in COF, other then that its useless)

Funny thing about Inner Fire, when fighting a Warrior using longbow it’s pretty much infinite fury.

But just to add to the above. Try to also come up with suggestions for what you would put in as traits if you combined say, Revenge of the Fallen and Strenght of the Fallen.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Breakdown of GW2 balance

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

So.. uhhh.. Yeah. I think we need to nerf necros more. IMO. I feel like other classes might have to work just a little too hard to get the better of us. We have nowhere to go, no way to sustain in our fights, and our aoe is bad. Actually its been said by the dev team we should have sub-par aoe. So… We’re the worst. I get it.

At least come out and say it. That’s all im asking. Just say. “hello guys. We just wanted to officially say that we dislike necromancers because we dont play them and hence do not like getting beat by them. Whenever we do get beat by them, we decide to nerf them more. We cant really nerf any other class cuz we generally play them at least once in a while. So, necromancers are going to be the worst profession in this game. I hope you all do not mind that. Thanks!”

At least we can just say “well okay then.”

I don’t see where you’re coming from. You can chain fear people into a dead-stop, you can pop your elite and nuke a whole team down by just spamming one button and whilst warriors ability to cleanse without having a target needs to be nerfed (Longbow Burst skill), I don’t think you can just truck up and say “Yea Warriors need to be nerfed because I can’t win every 1v1 I have with them!”

Seriously mate, if you really want to win, just play smart. Don’t spam dodge on useless skills, don’t try to fight them when they have berserker stance (just run and hide for 10s and come back) and don’t go into a fight you know you’re going to lose.

Finally, Anet never said “we’re fine with hardcounters” they said “we’re fine with non-permanent counters”. So things like Berserker stance, invulns and all that jazz.

You can beat Warriors, you just need to be smart about how you play.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Is sPvP ever going to be more than Conquest?

in PvP

Posted by: Dirame.8521

Dirame.8521

Probably, and hopefully, it won’t be more than just conquest. It’s balanced around conquest. Any other game mode with current balance would be atrocious.

Watch the 2v2 Mistpedia Cup. You can’t bring in whatever class you want. Engineers and Ele’s are the best 2v2 setup. It’s not made for 2v2s.

Oh please, just because 2 good players are winning you come here and say “engineers and Eles are the best 2v2 setup”. Just No.

Come back to me when good players are actually taking part in that 2v2 tournament and showing their stuff.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Getting the Engie out of the Explosive line

in Engineer

Posted by: Dirame.8521

Dirame.8521

The problem with engie weapons isn’t the lack of a weapon swap, it’s bad auto-attacks on both pistol and rifle and the fact that the Engineer’s baest trait (Steel-Packed Powder) pretty much only really works with the Grenade Kit.

I sugguested ways to push the engie away from reliance on that specific trait without actually nerfing total vuln but it seems people like the trait, so I guess it’s here to stay as far as the users on this specific board are concerned.

If it’s just about the vuln stacking then just increase the amount of stacks you can apply at one (let’s say 5stacks) and slap a 2sec cooldown on there but I really don’t think it’s about the vuln stacking. It’s about the utility of the grenade kit brought on by the variety of conditions it can apply.

Blind and chill? Always nice but I don’t think anyone is really running grenades in dungeons just for that.

And poison, if you’re into that.

However, it’s mostly about abusing the fact that you throw 2-3 at a time, with each counting as a separate hit.

Each one applies vulnerability. (Steel Packed Powder)
Each one has a 50% chance on crit to apply vulnerability (Precise Sights)
Each one has a 15% chance on hit to apply bleed. (Shrapnel)
Each one has a 33% chance on crit to apply bleed. (Sharpshooter)

And that’s not even taking sigils into account. Sure, bombs can do this too, but only at 1 chance per second. Grenades really take advantage of these traits better.

You could use the solution I suggested for SPP for all of these. But I didn’t know you guys were talking PvE anyway. It’s harder in PvE because it’s all about numbers. What does the fastest damage with the least amount of rotations and doesn’t get you nuked instantly.

I don’t believe there is a scenario where nerfing grenades will cause “the best DPS spec” to stop being a thing. People would just move on to the next one. Best option is to create a good alternative. Which is what Anet should do.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Getting the Engie out of the Explosive line

in Engineer

Posted by: Dirame.8521

Dirame.8521

The problem with engie weapons isn’t the lack of a weapon swap, it’s bad auto-attacks on both pistol and rifle and the fact that the Engineer’s baest trait (Steel-Packed Powder) pretty much only really works with the Grenade Kit.

I sugguested ways to push the engie away from reliance on that specific trait without actually nerfing total vuln but it seems people like the trait, so I guess it’s here to stay as far as the users on this specific board are concerned.

If it’s just about the vuln stacking then just increase the amount of stacks you can apply at one (let’s say 5stacks) and slap a 2sec cooldown on there but I really don’t think it’s about the vuln stacking. It’s about the utility of the grenade kit brought on by the variety of conditions it can apply.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Binding Jeopardy + Grasping Vines

in Guardian

Posted by: Dirame.8521

Dirame.8521

My question is, if you had a trait and utility slot for free, would you go with this combo?

Note: Free means when necessary trait/skills are already slotted and you have an option to choose anything else you like.

Well, that’s a question that you would have to answer yourself really. How much does that combo really help your build?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Getting the Engie out of the Explosive line

in Engineer

Posted by: Dirame.8521

Dirame.8521

This is something that Anet knows is a common theme. From PvP to PvE to WvW, the explosive line is something that almost every engie build taps into. But the question is, are we bothered about this? Do we want to see it change?

If you don’t then, you might as well stop reading here. But if you do, I have a few suggestions that might work.
Merge Rifle Mod and Hair Trigger
The merge of Rifle Mod and Hair Trigger will leave space for a new trait.

Create a new Trait called, Arms Expert
You can now have two weapon sets. This trait would replace Bunker Down in the GM tree, moving Bunker down into the master tree where a space needs to be filled.

Now just imagine the blissful awesomeness of Pistol/Shield and Rifle, no kits, just wits. It would be epic to see the builds that come about from that change alone.

Modify Modified Ammunition
Modified ammunition could do a lot more and could be a lot more than just a flat percentage boost. How about having it modify certain skills directly. For instance;
Poison darts now cause 4 seconds of bleed each shot alongside the poison
Static shot also causes vulnerability
Blowtorch also causes blindness
Glue shot becomes Frost shot and creates a frost field that chills targets each second for four seconds
Net shot applies 1 stack of bleed
Overcharge shot now pierces
Blunderbuss also causes torment
landing shot on Jump shot also knocks down the target for 1s

Modified ammunition and Arms Expert cannot be combined because they would both be GM traits in the Firearms line but they would both allow the Engie to focus on using builds without the need for kits. In fact, if Anet really wants to force our hands, they could add a caveat that says, when using either of those traits, the player cannot also use kits.

So that’s it for my suggestions on improving the Firearms line and the Engie in general. Credit to MonMalthias for getting me thinking about this. Let me know your thoughts guys.

On side note: A change to Acidic Elixirs is long overdue. The devs could try making it cause an Acid bomb (Elixir Gun skill) at the location it is tossed in with a cooldown of 10s. Just a thought.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

All Engi Turret Team - Good or Abuse?

in PvP

Posted by: Dirame.8521

Dirame.8521

What do you guys think about massive turret team that is popping up in PvP?

I am fine with dealing 1 or 2 turret spammers on a team but 5 really irked me…

Perhaps it’s time for a debuff on these turret engi? You guys tell me what’s up.

People have done this with Thieves, Warriors, Necros. It’s just people playing around.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

DR Part 2: Trailer

in Living World

Posted by: Dirame.8521

Dirame.8521

Anyone noticed the that the mouth plant flower(Mordem Thraser maw) appears right in the location where Omadd’s machine is?

Is it? I personally focused more on the point that where ever the Mordem Trasher rose up there was also a waypoint.

Nah he didn’t rise up where Omadd’s machine is. That’s the new area we’ll be going to. You can check it out the new area by doing a little jumping puzzle.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

How to counter (run) Condi pistol thiefs?

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

alternatively, you could try playing one yourself for a while, watching some videos to learn the “tricks of the trade” so to speak, and then see what gets you killed.

Doing it now.. and its easymode

> INSTANT steal that does confusion and much more crap
> from that your in melee range do INSTANT shadow strike (INSTANT!!!) that does also torment AND shadowstep away.. ofc thats simple it is…
> Pew pew pew pew pew (your already in range)
> when opponent does get into melee range just do CnD if that doesnt work well then there are tons of other ways..
> and ofc the sneak attacks from stealth hmmmm nice

Just so much into 1 weaponset.. not even talking about the other weaponset. Or utility skills

The skills are just way to easy to land and to fast… only CnD has some casttime but a freaking 1/2 sec ISSNT long!! try hitting thief with a warrior.. those skills are MUCH more slower.

It seems to me you haven’t fought any good players yet.

Ways to deal with Condi Pistol Thief that isn’t a Tormentor;
- Stay at range and let them come to you. They’ll try to hit you with CnD, dodge that, make them pay.
- When they are in stealth, just wait for the first bullet then dodge. You’ll evade a few bleeds and get them out of stealth that way.
- Also, don’t attack when you have confusion. That’s just a death sentence.
- Have condi cleanse. Since they mostly apply bleed, should be easy to stay alive against them depending on what class you run.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Binding Jeopardy + Grasping Vines

in Guardian

Posted by: Dirame.8521

Dirame.8521

Yeap it works.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash