Showing Posts For Dirame.8521:

balance: how can you think about tourneys?

in PvP

Posted by: Dirame.8521

Dirame.8521

No trinity, no legit balance

Even with the trinity, we’d still have posts about how overpowered certain things are.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Dealing with engi in Skyhammer w/o stability?

in PvP

Posted by: Dirame.8521

Dirame.8521

Get passive stability. 20 points in Defense. Last Stand.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

ESL Cups this week! 24th/26th June

in PvP

Posted by: Dirame.8521

Dirame.8521

Hopefully we get some good matches.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[GvG] Cyn helps you to find a proper gameplay

in PvP

Posted by: Dirame.8521

Dirame.8521

What we did for the Bloodytech GvG tourney is rework the entire GvG system with Capture points

The rules are simple:

- Killing the Guild Lord wins you the match BUT

- You must capture the middle node once, before you can kill the Lord. If you do not capture the middle node before attacking the Lord, your team will be disqualified.

- You only need to Capture the Middle NODE ONCE.

- Even if the middle node is neutralized away from your favour, you are still allowed to kill the Lord as long as you’ve captured it before it was neutralized.

- You can only capture the middle node, capturing the side nodes will see your team disqualified.

- The match is set to run for 15 minutes. If by the end of those 15 minutes, no team kills the Guild Lord, the team with the highest score from holding the middle node wins the match.

Note that this entire idea is based on Legacy of the Foefire and if we were to introduce the Flag mechanic, this is how I think it should be implemented IF our take on GW2’s GvG is taken up;

- The Flag spawns 2 minutes into the match at the location of the Keep Lord.

- Grabbing the Flag makes you move 40% slower similar to the orb in spirit watch but you still have access to your skills, swiftness and vigor. Though teleporting with the flag drops it.

- Getting the Flag Successfully into the centre of the point will see the point decapped and slowly capped in your favour. This auto-cap will take 2 minutes to finish and will go on even if the enemy team is sitting on the node. It also requires that you have at least 1 person on the node to keep the auto-cap going. If your whole team stays off the Node for more than 5 seconds, the auto-cap switches off and your flag will be reset.

- The enemy team can counter the Flag Runner by killing or keeping him off the node or making him drop the flag and then sending the Flag Back. Or instead they could grab their own flag and counter the auto-cap with their own.

- If there is a flag already placed in the centre, the team with the flag in the centre, does not have a new flag until the flag in the centre has been removed by the other team.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Burning Speed>Teleport

in Elementalist

Posted by: Dirame.8521

Dirame.8521

It only happens to me when I’m teleporting through a wall.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Engineers and Condition Removal!

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Formula 409!
You know how HGH grants two stacks of might on elixir consumption and only one for a thrown elixir! Maybe 409 could act in the same way! When you chug an elixir, it will remove two conditions! If you throw it, it will stay the same with one condition! While you’re at it, fix the Toss Elixir R and 409 bug! If you have 409 traited the tossed elixir will remove 2 per pulse! Have it remove 1 per pulse with 409 traited!

If they are not going to add any form of additional condi removal then please don’t tell them to change 409’s interaction with Toss Elixir R.

It’s just another way of speccing your class without having to look for crazy amounts of condi cleanse form traits.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[GvG] Cyn helps you to find a proper gameplay

in PvP

Posted by: Dirame.8521

Dirame.8521

GvG from GW1 has already been recreated in GW2 by Bloodytech:

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Spirit Watch + Phase Retreat = stuck

in Bugs: Game, Forum, Website

Posted by: Dirame.8521

Dirame.8521

Using Phase retreat on Spirit Watch always seems to get me stuck (meaning can’t move but can use actions) somehow. It’s happened mostly on and around the nodes.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Accelerant Packed Turrets

in Engineer

Posted by: Dirame.8521

Dirame.8521

Sometimes it bugs out and doesn’t work sometimes. Not sure why to be honest but there you have it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Power Block interaction with Initiative

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

The fact that you can’t interrupt Thieves and give them that cooldown is just as unfair as allowing Rangers to evade while immobilized.

My brain just can’t process the reasoning.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Spvp can be shut down.

in PvP

Posted by: Dirame.8521

Dirame.8521

Of all the problems this game has, I would rank the bushes not being comfortable enough for the outlaw mobs hiding in them in the Kryta starting zone higher than this.

Hahaha, quote of the year.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Turret Engis

in PvP

Posted by: Dirame.8521

Dirame.8521

Play things with less projectile utility? They are really pushovers especially if you know how to pressure them

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Countering evade spam thieves

in PvP

Posted by: Dirame.8521

Dirame.8521

There’s 2-seconds after using flanking strike in which they are not evading. You have to wait for that point to do anything to them. Spamming with those guys does not work.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Rocket <3 My new favourite toolbelt skill

in Engineer

Posted by: Dirame.8521

Dirame.8521

If you want to use it in PvP, you pretty much have to do it point blank. It can still deal some nice damage, but it’s not really worth taking the rocket turret if all you want to do is access the tool belt skill (unlike how rifle turret is useful in some builds only for its tool belt skill).

I don’t really know why they gave it that ridiculous trajectory. It’s comical more than anything, and it’s not like it lets you lob it over walls or anything like that… maybe it some instances it could hit an AC or something, but it’s just silly. The reason they changed the grenades not to have that sort of trajectory is because it made them too difficult to make effective, so I’m not sure why they wanted to make the rocket like that.

Probably because of DAT DAMIJ!

Yeah I actually just looked at it and it does actually have pretty good power scaling, and the cast time is only 1/2.

But if they give it 1500 range and then make it virtually unusable from anything other than point blank… I dunno, I just don’t see the point. Might as well just make it a PBAoE ability and not bother people with this manual targeting nonsense.

Using it in combo with long lasting immobs (read: Net Turret toolbelt), it always lands. Net Turret could also act as a positioning check for your target. If they dodge the immob, then you know it’s not yet time to waste your rocket.

I have build that uses that set-up which you can see here; http://www.youtube.com/watch?v=jLUBZ1S8Z6M

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Rocket <3 My new favourite toolbelt skill

in Engineer

Posted by: Dirame.8521

Dirame.8521

If you want to use it in PvP, you pretty much have to do it point blank. It can still deal some nice damage, but it’s not really worth taking the rocket turret if all you want to do is access the tool belt skill (unlike how rifle turret is useful in some builds only for its tool belt skill).

I don’t really know why they gave it that ridiculous trajectory. It’s comical more than anything, and it’s not like it lets you lob it over walls or anything like that… maybe it some instances it could hit an AC or something, but it’s just silly. The reason they changed the grenades not to have that sort of trajectory is because it made them too difficult to make effective, so I’m not sure why they wanted to make the rocket like that.

Probably because of DAT DAMIJ!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Skyhammer

in PvP

Posted by: Dirame.8521

Dirame.8521

Because a few people in the development team believe what I believe in that it teaches you awareness of your surroundings……

At least that’s what I’d like to believe.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Rocket <3 My new favourite toolbelt skill

in Engineer

Posted by: Dirame.8521

Dirame.8521

It’s great for downed-cleaving in PvP and if you combine it with the Immob turret, it’s a ton of guaranteed damage.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Guild Wars 2 PvP Needs a Challenge

in PvP

Posted by: Dirame.8521

Dirame.8521

The Solution
In GW1, Random Arenas had the challenge of asking you to try going on a 25 match win streak and every 5 wins you’d get a bonus chest. Doing something similar in GW2 is what I think would be ideal. May be not 25 but instead 12. So every 3 wins you get a bonus chest and at 12 wins you get a chest with a guaranteed rare and exotic and crafting mats. The reason for the size down would be because the matches in GW2 can take 15 minutes.

fantastic idea, /signed, i used to love RA, though i still think the majority of the problem with not feeling inclined to play is down to balance, people playing meta clones will find the game mindnumbingly boring, and people not playing meta clones will find the game mindwrackingly frustrating, neither will want to play.

I play solo q because I just like testing my skill against speccs that people love to play the most but, beyond that, nothing else is keeping me entertained.
Even the new reward system is either just one and done (Balthazar Backpiece) or is the same thing in almost every line (the rewards aren’t very different from what you’ll find running around in PvE).

That being said, I don’t mind the reward system, I personally would just like a challenge. I don’t know about everyone else though. I know some people won’t play because of the over-abundance of Warriors.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Guild Wars 2 PvP Needs a Challenge

in PvP

Posted by: Dirame.8521

Dirame.8521

I’ve been pondering the reasons why I don’t feel as compelled to play GW2 PvP as I did GW1. I’ve been trying to figure out the little details that really made that game stick in my hard drive for so long… and I think I found it.

What GW2 PvP Lacks:
Guild Wars 2 lacks challenge. This permeates all through the game not just PvP. It has slowly been rectified in PvE with the living story enemies but what about PvP? What exactly is the challenge that’s missing in this format? Is it other players? Is it achievements? Is it game modes? It isn’t just a single one of these, it is something that brings all these elements together.

The Solution
In GW1, Random Arenas had the challenge of asking you to try going on a 25 match win streak and every 5 wins you’d get a bonus chest. Doing something similar in GW2 is what I think would be ideal. May be not 25 but instead 12. So every 3 wins you get a bonus chest and at 12 wins you get a chest with a guaranteed rare and exotic and crafting mats. The reason for the size down would be because the matches in GW2 can take 15 minutes.

I also feel that the Random Arena queue system should be replicated for Solo queue; Winner stays on.
To clarify, the game picks random players, puts them in teams and asks them to fight one another, the winning team in that match up, stays on to fight another group of individuals that have recently queued or has just won another match of their own. If a player leaves after a match ends and that match isn’t at the end of your final match in your 12 match win streak, he gets replaced with a random person who just queued up for solo queue as well.

The Benefits
I feel this would do a lot to keep people playing the game for longer and some people may even learn more about teamwork since they spend more time with the same people if they win consecutively.

In the absence of new game modes, I think a system like this would really keep a lot of people playing and in the presence of new game modes, the system will only enhance replayability.

I do admit, I do not know the logistics that a system like this would entail but I do think it would enhance the game in a good way and I hope the PvP team, at least, considers it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So I made a might-stacking condi build...

in Ranger

Posted by: Dirame.8521

Dirame.8521

Why not run drakes for the blast if you want to stack might? Could be more useful than the pets you have.

Because they are not guaranteed to blast where you want them to.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So I made a might-stacking condi build...

in Ranger

Posted by: Dirame.8521

Dirame.8521

May be better with the jungle stalker rather than the lynx since with mighty swap and its roar you will give it 13 stacks and yourself 8. The might on it would ramp up faster than the lynx so even though the lynx would have those 4 extra bleeds the stalker would do more overall damage. Can even pree cast it to give yourself a head start in battle.

Oh a tip for using mighty swap. Show your pet and have the stalker as the main pet. When you enter combat it spawning counts as a swap, use its roar and swap again and you will have the spider out and 11 stacks of might on yourself.
From loud whistle and mighty swap alone you will maintain an easy 6 to 9 stacks and more for every time you swap weapons, get hit and the stalker roar.

Edit: I understand the need to keep the condi duration but at only 20% I don’t think it will give you more that one extra tick on any of your bleeds or burns since their base duration isn’t huge. The extra 350 condi duration and potential extra bleeds from cats or vigour on swap may prove more useful in the long run.

Thanks for the tips. I do always stow my pet so I got that benefit without even realizing it. I’ll try what you said and see how it pans out.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So I made a might-stacking condi build...

in Ranger

Posted by: Dirame.8521

Dirame.8521

I’ve not tried might stacking in a condi build nor have I tried it in PvP, but I have been trying might stacking in WvW and have found it’s better to take Might Swap than might from signets.

So, I’d suggest losing the 4 points in MS and putting them into BM (or putting 2 in BM and 2 in NM, but i prefer a beafier pet).

You’ll get more might from this (can swap more than you can use signets) and pet will be a monster with 4 BM and all that might, and it also gives you more freedom to change utilities if you want to.

As this is a condition build, I’m trying to keep the condition duration. I have tried what you’ve said though, I just decided increased duration to my main source of damage would be more appropriate.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So I made a might-stacking condi build...

in Ranger

Posted by: Dirame.8521

Dirame.8521

…and I suck at playing it in team fights.

I’m not entirely sure what I’m doing wrong but I didn’t create this topic to talk about my suckage. I wanted to see if anyone else had made a similar build and is having success with it in PvP.

http://gw2skills.net/editor/?fNAQRBMfdG2IjKFs2viLLEtGwPoW2ABQ7eIarBnB8PcyUW2E-TJRHwAFeCAc2fAZZAAnEAA

You stack might with Bonfire + CotW, weapon swaps, signets and getting hit. You can get up to 20 stacks of might on a good day. Which takes your condi damage to 1922.

It’s quite easy for me to take out all classes in a 1v1 but anything higher than that is just a chore you don’t want to be involved in.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

In my opinion, there is no single kryptonite for any profession. It varies from build to build. Bunker builds are toppled by condi builds, condi builds are toppled by burst builds, burst builds are toppled by bunker/hybrid builds. And even in those builds there are specific weaknesses in the way they are set-up.

So if we were really going to ask this question, we’d have to analyze every build for every class and ask what weaknesses they should have and why.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

The "Good" Build Tier

in PvP

Posted by: Dirame.8521

Dirame.8521

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Guardian burn traits improvement needed

in Guardian

Posted by: Dirame.8521

Dirame.8521

Merciful Intervention ? I’ve never used that, but wouldn’t there have to be party members near you to use that ? If you’re talking about group fights it’s all spam, I’m talking about 1v1 though, and Merciful Intervention would’t save you in that scenario. So no, you would go down 1v1.

Merciful Intervention Works in 1v1. It works even better in team fights (heals for every ally in the PBAoE). It won’t move me away from you but it’s like me having a second shelter when combined with Monk’s Focus.

I’ve been playing condi guard since before the April update mate. So I know what I’m talking about.

So you played a kitten condi guard before the major update? Prior to that update I played meditation PVT with fighter runes, I didn’t loose 1v1 with that one either. But for fun I wanted to try condi guard and made my own build which maximized burn and power with blocks galore to make them kill their self. Prior to the update burn guard was kind of taboo even to me, now It kills fast though no lie.

I’m not sure what kitten was supposed to be but if it roughly translates to ‘worse than the current condi guard in damage’? Then yes. I did play that build and was still wiping people on the floor with it.

In any case, this is what I’ve found to be the best spec for dealing with a variety of situations.

http://gw2skills.net/editor/?fVAQNAsdRlsApZoVCxbI8DNR8QZ1HUdAkAP61zwOkDA-TZRHwAG3fowJAIwhAAZZAAPBAA

Good uptime on poison, good uptime on burning and good amount of cover condis that could make or break your battle with a Necro. Either way, you have Contemplation of Purity and Purging Flames if you get condi bombed.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Guardian burn traits improvement needed

in Guardian

Posted by: Dirame.8521

Dirame.8521

Merciful Intervention ? I’ve never used that, but wouldn’t there have to be party members near you to use that ? If you’re talking about group fights it’s all spam, I’m talking about 1v1 though, and Merciful Intervention would’t save you in that scenario. So no, you would go down 1v1.

Merciful Intervention Works in 1v1. It works even better in team fights (heals for every ally in the PBAoE). It won’t move me away from you but it’s like me having a second shelter when combined with Monk’s Focus.

I’ve been playing condi guard since before the April update mate. So I know what I’m talking about.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Guardian burn traits improvement needed

in Guardian

Posted by: Dirame.8521

Dirame.8521

you’re actually suppose to run medi with a burning build atm

http://gw2skills.net/editor/?fVAQRArf8dlsApZoVDxcI8DNR8QYd37WVBXP/nD-TJRGwAAOJAj2fIxTAgZZAA

amplified wrath is in the wrong trait line irregardless, zeal buffs symbols thru minor so you end up wasting those.

No you don’t. I don’t run meditations with my burning build. And its fine. 6/6/2 for me.

^

Exactly, most people are not confident enough to try glass, but with guardian and the right weapon setup it’s not all that glass to be honest.

Might on Block minor trait in Valor makes it so that you can put points into survivability and not lose out on damage. And in some cases you would surpass the damage that a pure Radiance specced condi guard would do.

In essence, you can go radiance but Valor is better.

You will not be able to kill fast enough, Mediation is good but if you’re trying to go condi damage why limit your condi damage by not going in Radiance ? Sure you can sustain longer but you wont do good burn damage, just make for longer fights.

Nah, that’s where you’re mistaken. I’d kill you just as fast as you’d kill me. I can match your damage, beat your damage (overtime of course) and survive at the same time.

And I only need Merciful Intervention to do that, I don’t need to go full medi.

The difference in damage between going Valor vs Radiance is so small, it just makes much more sense to go Valor because it saves you in SO MANY MORE situations.

For instance, you’d have a harder time fighting a Necro in Radiance than you would in Valor.

Then again, this is just me being a know it all. Play what you like. I would advocate that more than anything else.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So I tried D/D ele....

in PvP

Posted by: Dirame.8521

Dirame.8521

Nerf strength Runes. That is all.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Guardian burn traits improvement needed

in Guardian

Posted by: Dirame.8521

Dirame.8521

you’re actually suppose to run medi with a burning build atm

http://gw2skills.net/editor/?fVAQRArf8dlsApZoVDxcI8DNR8QYd37WVBXP/nD-TJRGwAAOJAj2fIxTAgZZAA

amplified wrath is in the wrong trait line irregardless, zeal buffs symbols thru minor so you end up wasting those.

No you don’t. I don’t run meditations with my burning build. And its fine. 6/6/2 for me.

^

Exactly, most people are not confident enough to try glass, but with guardian and the right weapon setup it’s not all that glass to be honest.

Might on Block minor trait in Valor makes it so that you can put points into survivability and not lose out on damage. And in some cases you would surpass the damage that a pure Radiance specced condi guard would do.

In essence, you can go radiance but Valor is better.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

your wow moments in pvp

in PvP

Posted by: Dirame.8521

Dirame.8521

Playing an interrupt mesmer on Temple and I interrupted someone whilst I was capturing the buff that captures all 3 nodes. Literrally stopped him from activating an autoattack that could have stopped me from capturing it…

… Sad part is he still interrupted with 1 tick left.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Condi Sigils- Post-Nerf

in Engineer

Posted by: Dirame.8521

Dirame.8521

Using Energy and Intelligence/Battle.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Dirame.8521

Dirame.8521

I know what you’re talking about. The projectile comes out where the character is facing but it still forces you to aim the center of your camera at the target for the vertical projection. This is the only skill in the entire game that requires such awkward aiming. You can’t expect me to believe it was intended, especially since it behaves differently depending on the skill used to cast it.

So yes, you found a workaround to make it work but that doesn’t mean it’s any less bugged.

My last statement was because you wrote this: “PS: Groundtargetted skills don’t give a kitten where my camera’s facing and neither do the mentioned ‘skillshot’.”

So I assumed you were claiming that it doesn’t work. In any case, I’m not saying the current functionality is intended, I was just telling you a work around.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Dirame.8521

Dirame.8521

I’m fine with it being a “skillshot” such as flame blast or burning speed, it’s when the game forces me to play it like an FPS when it’s clearly not meant to be played as such.

PS: Groundtargetted skills don’t give a kitten where my camera’s facing and neither do the mentioned “skillshot”.

Just tested it and they do. Maybe you didn’t angle your camera properly. I can make a short video if you want me to prove it?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Unholy martyr

in Necromancer

Posted by: Dirame.8521

Dirame.8521

Would you guys find it more useful if it pulled a condition from 5 allies for each second of Life Transfer channel duration?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Dirame.8521

Dirame.8521

Untargeted static discharges are skillshots. Groundtargetted skills fall into the same category. You have to aim you camera slightly upward for it not to go into the ground.
Same thing you’d do for an untargetted Flame Blast if you want to hit someone on a ledge.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

No chances for us to defeat ele?

in Guardian

Posted by: Dirame.8521

Dirame.8521

Guardians can beat Ele. It just depends on who’s driving.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Reward Track for the Festival or Noh?

in PvP

Posted by: Dirame.8521

Dirame.8521

What the Topic title says.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

master an engi by "learning game inside out"?

in Engineer

Posted by: Dirame.8521

Dirame.8521

i started reading the forums lately to become a better engi, a faster combo dropper, a more optimal kit switcher. but i keep reading that the one thing standing between me being a fearsome engi and just a trigger happy drunk is that i “learn the game inside out”. that is, for those whom the concept of “fearsome engi” isn’t directly opposing their religion.

well, fine. let’s learn this game inside and out then. but all of the lemming zergs, all of the glitch exploiting pugs… fearsome engis, is there a better way to learn this class than exploding / setting moas on fire in-between build resets?

How I learned to play the Engie was to grab a tanky build and go to town on the 5 Lord NPCs in the mists. I kept throwing my head at them until I killed all of them whilst surviving their attacks. This will help you learn to play tanky builds but also teach you how to position yourself in a fight. It will also tell you who is the most dangerous when it comes to targets you should focus. (
That’s step one. Step two is taking a build and learning all it’s tricks. For instance; With a Rifle, you can cancel cast jump shot by equipping and un-equipping a kit and with a Rifle/Bomb Kit combo, you can jump shot out of a smoke bomb and still be invisible even if you hit someone with it. These little nuances will differentiate you from a normal everyday spamming engie.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

The players have spoken. It’s a terrible idea.

Scrap it.

I died laughing when you said “Because I believe in the format we’ve set up which isn’t detailed here.”

It isn’t “detailed here” for one simple reason.

You don’t have anything.

If you actually had it all worked out, you’d explain it in full detail here.

Since you have nothing, I’m starting to get the impression this is a scam. You’re trying to scam players out of money for some fake tournament.

I hope ANet looks into this scam attempt.

Good luck.

Aside from the blatant scam attempt in this thread, so much this:

The simple answer: I’m not going to pay money so that some guy can run a skill-less troll 1v1 build and get $500, if the tournament was 2v2 or 3v3, things might be different.

You’re right I don’t have everything detailed. Which is why I made this thread to get people’s opinions on whether they’d be okay with paying an entry fee to expand the prizes.

You’re acting like I linked a paypal page for you to pay your money right now.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

Note that a stealth spam thief can prolong most matchups forever. That could be a problem depending on how you handle such situations. Do you call it a draw for example?
You might want to test your format in a more casual setting first and get some publicity that way. People are more likely to join if they know that the format is solid.

The match only last for 10 minutes. And we have a back-up plan for when a match ends in a draw.

You’re at the point where you sound just like A-Net about Skyhammer. People are telling you no, and you keep trying to force a yes. Not many people would pay for a 1 v 1 tournament. There are too many broken builds to play it competitively.

No. All I’ve been doing is explaining the tournament. Your saying no doesn’t change whether this tournament is going to happen or not. It just changes whether or not you’ll pay an entry fee for it.

Why the commitment to 1 v 1 when there are so many broken builds?

Because I believe in the format we’ve set-up which isn’t entirely detailed here.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

Note that a stealth spam thief can prolong most matchups forever. That could be a problem depending on how you handle such situations. Do you call it a draw for example?
You might want to test your format in a more casual setting first and get some publicity that way. People are more likely to join if they know that the format is solid.

The match only last for 10 minutes. And we have a back-up plan for when a match ends in a draw.

You’re at the point where you sound just like A-Net about Skyhammer. People are telling you no, and you keep trying to force a yes. Not many people would pay for a 1 v 1 tournament. There are too many broken builds to play it competitively.

No. All I’ve been doing is explaining the tournament. Your saying no doesn’t change whether this tournament is going to happen or not. It just changes whether or not you’ll pay an entry fee for it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

Note that a stealth spam thief can prolong most matchups forever. That could be a problem depending on how you handle such situations. Do you call it a draw for example?
You might want to test your format in a more casual setting first and get some publicity that way. People are more likely to join if they know that the format is solid.

The match only last for 10 minutes. And we have a back-up plan for when a match ends in a draw.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

If you’re not going to put a limit on stealth, or create a designated fight area so thief and mesmer can’t disappear and reset for infinity and beyond, the tournament is a failure.

If you’re not going to ban ALL the cheese builds, instead of just SOME that YOU don’t like or run, the tournament is a failure.

If you’re not going to ban AI builds, then you’re hosting a “1 v AI” tournament, or a “AI v AI” tournament, not a 1v1 tournament. SO ENGAGE! MUCH CAPTIVATION! MANY SPECTATE, WOW!

If you’re not going to accept criticism and concerns, that is your loss. The majority of the votes say no, and for good reason. Read them.

I’d rather play in traffic.

Laters and good luck.

I created this topic to get people’s opinion on paying for a tournament. If i didn’t care about your opinions i wouldn’t have made this topic.
The rules weren’t up for committee discussion but that doesn’t mean I’m not listening.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

Would not pay, and here’s why:

- ANet has not put enough time into balancing the game
- You’re banning things you don’t like
- You’re not banning things you like
.

Oh you want me to ban things YOU don’t like? Isn’t that what it is?
Please, spare me the overdramatics. When we made the Skyhammer tournament, everyone yelled “engies, engies everywhere” and guess who won? Mesmers. When SOAC made the 1v1 tournament a year or so ago, everyone yelled “Mesmers or thieves will win” and guess who won that tourney? Engies. So please spare me the drama.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

So you’ll have ‘the best from each class’ to fight other classes? In 1v1?

Basically you want only the most skilful players of particularly broken 1v1 builds to get through. Yes.

I’m all for duelling servers in pvp, as they’re a great place to check out builds (of your own, or from watching others), but 1v1 combat is not nearly balanced enough to get me to support a venture like this. Even with gold rather than cash, I’d have little to no confidence in the fairness of this tourney.

You are making too many assumptions. The reality is, someone with enough brains can beat the builds you consider OP.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

Zerker Hambow builds are not ridiculous, they are just perceived to be. These decisions were made based on play experience and what players have located counters for.

So what you really want to say is “our rules were determined by our bias of what we perceive to be OP and don’t want to see played.” Don’t get me wrong, its fine if that is how you decide to do the tournament, but just blanket banning amulets doesn’t get rid of tanky builds. Stats alone don’t make you tanky.

That’s true but the amulets do play a significantly large part. We don’t want boring matches. That’s just what we’re trying to avoid.

Then do away with a 1 v 1 tournament. Nothing like a 2 second match to get the juices flowing right?..

We’re more likely to encounter a long match in this day and age than a 2-second match.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

Zerker Hambow builds are not ridiculous, they are just perceived to be. These decisions were made based on play experience and what players have located counters for.

So what you really want to say is “our rules were determined by our bias of what we perceive to be OP and don’t want to see played.” Don’t get me wrong, its fine if that is how you decide to do the tournament, but just blanket banning amulets doesn’t get rid of tanky builds. Stats alone don’t make you tanky.

That’s true but the amulets do play a significantly large part. We don’t want boring matches. That’s just what we’re trying to avoid.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

- No bunker amulets; Soldier, Settler’s, Cleric, Magi
- No exploits.
- No Strenght Runes.

So what about the zerker hambow builds? What about any of the other specs that could be defined as ridiculous that don’t utilise any of those amulets?

I think it’s pretty silly to have a tournament that you want to call “ultimate profession” and then arbitrarily ban amulets and one set of runes. I’m also not a fan of blanket bans like this, not because I play using any of the those amulets, but because I just don’t see the reason for it.

No exploits would obviously be a good thing.

Would I pay money for this? No, not with your current set of rules.

The idea behind the rules is to not have lenghty matches where bunkers and other classes with amazing healing, win by simple attrition. Zerker Hambow builds are not ridiculous, they are just perceived to be. These decisions were made based on play experience and what players have located counters for.

Every build so far has a counter and our rules are still changing to include things like Diamond Skin. Our goal is to have matches that are fast paced and fun to watch. We don’t want to sit there for 10 minutes wondering whose winning.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

[POLL]Would you pay an entry fee for a tourny

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Posted by: Dirame.8521

Dirame.8521

Only if it was hosted by ANet. But it’s not… so no way.

It’s being organizedby Bloodytech (We do the 6v6 GvG tournaments) in partnership with Digital Professional Sports (the guys who helped Anet with the ToL tournament.)

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash