Showing Posts For Dirame.8521:

Unblockable and Instant

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Posted by: Dirame.8521

Dirame.8521

I have a necro too and the main reason I don’t use Bone Minions that much is because Putrid Explosion has a cast time.

A burst Necro was one of my first builds in GW2 and Putrid Explosion’s instant cast was one of the reasons why I picked it. You telling me it has a cast time like I can’t read is just silly tbh.

Bone minions have a rather long cast time, position time, pathing issues, low HP. If your game breaking issue is with bone minions, you might wanna step it up… Evade, use some ranged, aoe, chill/cc them couple things you can do to not die from a 2k explosion…

Bone minions can be pre-casted. Their AoE range is very large and it is extremely hard to time a dodge for an instant skill. Which is why I think the unblockable portion is just overkill.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Unblockable and Instant

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Posted by: Dirame.8521

Dirame.8521

You already said some of the drawbacks of Putrid Explosion. You can burn down the Bone Minions with aoe before they can even explode. You can dodge, block, or blind the attack. And the necro can’t really control the place where the minions are gonna explode. Note that there are two Bone Minions and they do not move in sync with each other, so it takes a bit of skill on the Necro’s part to be aware of each of the Bone Minion’s location and which one is gonna explode first. And AFAIK, it ain’t instant and has 1sec cast time.

It can’t be blocked and it is instant. I play Necro amongst other things so I know this.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Unblockable and Instant

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Posted by: Dirame.8521

Dirame.8521

Putrid Explosion. The one skill with a double whammy.

When I fight any class and I lose, I always analyze what I could have done to defend myself against whatever their biggest attacks are. Every time I fight a Minon Necro, I’m just left sitting there thinking to myself…. there’s actually very little one can do to defend against that skill. I mean, sure AoEs could nuke them down but unblockable and instant? If it’s a case of the minions dieing fast, isn’t the instant cast enough to make the skill worthwhile?
Is the unblockable part really neccessary?

Having both really narrows the counters to such a skill to, AoEs, In melee; Spam dodge, spam blind. No one’s going to or wants to spam dodge in hopes that the necro blows up his minions whilst he’s dodging, not everyone’s got insane amounts of vigor and blind abilities that the Putrid Explosion becomes a non-issue…

The thing is the skill hits for a crapton of damage already, it’s instant already, meaning it’s hard to see coming anyway. Making it unblockable is just like adding salt to an injury.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

100% uptime

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Posted by: Dirame.8521

Dirame.8521

Just hit him really really hard. Also HGH is coming back.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Thieves need Piercing bullets trait

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Posted by: Dirame.8521

Dirame.8521

I forgot about Ricochet but now that I’ve tested it, I have a problem with it. My problem with Ricochet is, if 1 shot successfully starts bouncing, it doesn’t continue bouncing. Each bouncing shot has another 50% chance to bounce to another target and I think that’s just like folding a card at all the wrong edges.

If a shot starts bouncing, let it keep bouncing. Let it fulfill the 3 bounces limit. If it doesn’t bounce, it doesn’t bounce.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Guide]CeiMash's Guide to Loperdos' Tormentor

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Posted by: Dirame.8521

Dirame.8521

That was fun to watch, I’ve been running torment runes on a unicornish build myself, I just keep applying torment with shadow strike and dodging nonstop and watch the tormet tick as they try to catch you, but the part I’m disliking about it is the 6th bonus doesn’t work too well with withdraw because it activates after the roll when your out of range of the aoe torment

From what I understand, you have to Withdraw into people so that the AoE lands.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Guide]CeiMash's Guide to Loperdos' Tormentor

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Posted by: Dirame.8521

Dirame.8521

Hey guys, so this week I decided to take a look at a thief build I found quite amusing and interesting. The build being; Loperdos’ Tormentor specc.
Of course I’ve been playing the build for quite a while now and I’ve modified it greatly from what it started out as. You can check my guide below and you can read Loperdos’ guide as well. I use a different set-up compared to him but I believe both are equally valid, it just depends on how you want to play.
You can check out the guide below and click the links for the builds and readable guide.

Loperdos’ Guide; http://www.guildwars2guru.com/topic/85209-buildguide-pd-trolling-tormentor/

SPvP specc: http://gw2skills.net/editor/?fYAQRAoa6YlUmyOXaS5E/5ECPDjCp8P4gaPupGMmA-TwAgyCuI+S9l7LzXyvswM+YJyOgZAA

WvW specc: http://gw2skills.net/editor/?fYAQRAoa6YlUmyOXaS5E/5ECPDjCp8P4gaPupGMmA-jUCBIhDimWI00HAkIQpQFRjtuuIasKZER1qbYGzFRrWKgJlGB-w

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Engineer responses to the Dec 10 changes

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Posted by: Dirame.8521

Dirame.8521

If Incendiary Powder were instead nerfed to:

  • “For the next 2 seconds after activating a Toolbelt skill, your next critical hit has a 100% chance to cause Burning for 4 seconds (Cooldown 15 seconds)

Uhm.


It is already hell to watch all the animations and keep track of the skills in this game.
Adding another skill that requires staring at the opponents buff bar to counter… that is just largely counter productive.
No one will ever counterplay that.


Traits shouldn’t be effects that need constant watching in the game, but instead just emphasize things that already exist.
Things like… ‘reduced CD if you have 3 toolbelt skills on CD’, or ‘if you use an ability’ or ‘if you use a toolbelt skill’.

That’d create more of a risk/reward playstyle, if you burn skills you get more back faster, but the enemy will see you burning your CDs so have an idea of how/when your vulnerable.

Honestly, what I’d do if I were Anet… I’d cut back the trait tree so hard, I’d just make 1 traitline with 5-6 slots and you pick an ability from a certain list for each slot.
It’d really narrow down the class, that is good, it’d make most engineers build around the same core mechanic, say that central sort of trait is ‘more skills on CD, the faster they recharge’. You can build an engi to MANY different ends around that core mechanic, it’d create dynamic gameplay and people watching will always have a decent idea of how your spec works. That’s an improvement in next to every aspect by doing less work.

Anyways, idk.
Anet seems to like to do their own thing

If the use a certain skill procs the burning then people will learn to look out for those particular skills not necessarily the buff bar.

Great ideas MonMalthias, as always you never fail to analyze and break things down appropriately.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Quickness from Elixer U

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Posted by: Dirame.8521

Dirame.8521

Both.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Themes of Meta Builds

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Posted by: Dirame.8521

Dirame.8521

1; Highest amout of damage with the least amount of input
2; Survivability whilst doing damage
3; Lengthy CC chains

Other trends include; Conditions.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Thieves need Piercing bullets trait

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Posted by: Dirame.8521

Dirame.8521

In order to thieves to have a more diverse weapon combo in PvE, I think they need something other than Shortbow, Dual daggers, Sword/Pistol to deal AoE damage. Giving them a Piercing bullets trait would definitely help with that. This would at least add Dual Pistol to their AoE damage capabilities.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Please tell me that the engineer is THIS fun.

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Posted by: Dirame.8521

Dirame.8521

Yea, they are. If he wasn’t so defensive he could also manage to down 3 of them.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Shadow Strike needs a wider hit-arcw

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Posted by: Dirame.8521

Dirame.8521

Playing p/d for months, used it 3 or 4 times total but it has the same as any other non-cleaving melee attack. I would love if it arc cleaved 3 people though

I feel theirs a slight difference between it and cloak and dagger. C/D is way more reliable, but once someone side steps away from you, Shadow strike just acts like you can’t hit them even though the arc moves in their direction.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Shadow Strike needs a wider hit-arcw

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Posted by: Dirame.8521

Dirame.8521

I’ve been playing a P/D build lately and I’ve found that Shadow Strike is quite unreliable sometimes even though the skill seems to have a very large swing-stab animation.

I’d like to suggest that the skill’kitten range be increased because it’s really frustrating to swing at someone and not hit them even though they are right in front of you.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Support Engi build>DPS

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Posted by: Dirame.8521

Dirame.8521

Hey there,since I saw a lot of whiners on this forums complaining about Dps,but I can tell u Engi is great support class!I saw this one guy that was with me in dungeon and he healed and supported the kitten out of us.So since engi has a lot of Support/control abilites,can someone recommend me a support build?(Dungeon,PvE based)Tnx!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Disheartening thing about playing a bunker

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Posted by: Dirame.8521

Dirame.8521

My opinion is, accept your role and do it well or play a different specc. At least until Anet figure out how to reward bunkers for their time.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

absence of healers -> volatile combat?

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Posted by: Dirame.8521

Dirame.8521

That’s the main reason I wish they made hybrids and bunkers and aoe support healers viable. Honestly, I get pretty bored of building DPS race builds and killing people in <3 seconds. But I think its a little too late for that. It’d require big stat weight changes, heal changes (making personal healing smaller to compensate for loss of damage), increase the time to kill (TTK), buff support, but only when supporting others, not themselves; just too much for the devs to handle I think. :S Its best to just roll with the punches I guess.

Like I’ve said many times. The builds are viable, it’s just everyone likes damage. You can talk about improving healing all you want but if the mentality of the players keep focusing on damage then it’s damage they’ll take.

With regards to the source of the problem though, I’m beginning to think it’s due to the game mode that the “damage” over all things persists. Conquest forces you to split up and try to be in more places at once and in order to win most fights, you need a good amount of damage output.
Well, let’s condense it down and draw the whole fight to just one point and forget the sides nodes, it becomes a whole different story. It becomes about rezzes, it becomes about positioning and drawing your enemies into a corner, it becomes about support and team builds because you can guarantee that you’ll all be in the same place so you can more often than not, rely on each other.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

December 10th Balance update

in Engineer

Posted by: Dirame.8521

Dirame.8521

Wow. Just wow.

“Oh most engineers take this trait. This limits build variety. Let’s make it harder to get”

How do you arrive at this instead of :

“Oh most engineers take this trait. Maybe the other traits are just really bad compared to it – we should balance things”

This is hopeless.

If all we do is take the worst traits and buff them, then every patch everything gets stronger and eventually the game is broken. The word balance literally means reaching an equilibrium which is in between two end points. This means that in order to reach it things must assuredly go up and down.

I would say this is not what you are accomplishing

I mean its clear that you guys are doing this “zero-sum” sort of balancing, but what you doing here doesn’t make sense.

If you buff a trait to compete with an already awesome trait, the player has to pick between the 2 traits and the strength of the overall engineer should be around equal assuming you can make those traits about even. It’s not like if you buff the trait they also add the power of that new trait; no they have to pick, its either or.

IP is probably the best trait in the adept tier. The other traits in adept are pretty insignificant. The master tier in explosives has strong traits.

Moving IP to master tier means I must pick inferior traits. This is not “zero-sum”, clearly this is negative; a nerf.

Agreed 100% you are taking the best adept trait in the explosives line where there aren’t any other great traits and moving it up to master tier where there are great traits, and justifying it by moving down accelerant packed turrets which is useless as turrets are basically in a really bad place right now. And as ostricheggs has already said you are only hurting fringe builds by doing this such as hybrid users who have limited access to burning. Bomb builds will just grab forceful explosives and IP in the master trait and lose nothing for it, further making people want to run it. So please do tell how this helps build diversity which was your reasoning for moving it in the first place?

For condition engineers we have left Shrapnel intact here as the alternative. For power engineers we have left Empowering Adrenaline intact here as the alternative. No need to argue that these traits are worse than IP, we know that, this is why IP was moved. The real question is why are these not Adept tier worthy, which we think they are…

They are probably adept tier worthy but… they aren’t all that exciting to be honest.

I personally would just like something that inspires me to take a look at making a new build or a different way of playing. I’ve already said I’d like to see Shrapnel change into a trait that lets you stack 3 bleeds per successful blast finisher (with a short cooldown of course) so, you probably already know my opinion on that front.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

I miss GW1 PvP

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Posted by: Dirame.8521

Dirame.8521

If you miss GW1 PvP, we had a tournament that hearkens back to ye olde GvG. You can watch the VoDs here; http://www.twitch.tv/bloodytech/profile

And we plan to do more.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

like pistol shield but stuck with rifle

in Engineer

Posted by: Dirame.8521

Dirame.8521

Rifle doesn’t out-perform anything. It’s just a different way of playing.

If you’re looking for raw damage then Rifle is the way to go. If you’re looking for condition damage, then Pistol is the way to go.

If you’re looking for “MOAR DMG” then yes, your TK/FT combo won’t cut it but if that’s what you like playing then why change it?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bloodtech GvG Tournament VoDs are up

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Posted by: Dirame.8521

Dirame.8521

You can check them out here;
Match 1: Team Randoms vs Team NA; http://www.twitch.tv/bloodytech/c/3195450
Match 2: Team Randoms vs Team NA; http://www.twitch.tv/bloodytech/c/3195463
Match 3: Team IG vs Team FML; http://www.twitch.tv/bloodytech/c/3195485
Match 4: Team IG vs Team FML; http://www.twitch.tv/bloodytech/c/3195504

Finals 2: http://www.twitch.tv/bloodytech/c/3195560
Finals 3: http://www.twitch.tv/bloodytech/c/3195571
Finals 4: http://www.twitch.tv/bloodytech/c/3195593

Unfortunately the Finals Match 1 had problems being editted so I don’t know if we will be able to get that up for you guys. Anyways Enjoy! And feel free to leave your thoughts on the tourney here.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

MIMIC mesmer skill redesign

in Mesmer

Posted by: Dirame.8521

Dirame.8521

Mimic; Create a Phantasm that uses the next attack that you use.

OR

Mimic; Create a Phantasm that copies your target’s next attack and uses it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Overreacting. Patch conversation.

in Guardian

Posted by: Dirame.8521

Dirame.8521

Hello. I play guardian on SoS. My quistion is, this being the forums and such people tend to overact when stuff isn’t all that bad. I recently felt like doing WvW again (Mosly roaming) But alot of people are saying that guardians have been nerfed to the ground, some saying that there’s absoulty no reason what so ever to play a guardian over a warrior.

Lets face it warriors are boring and dont require much skill so I’ll pass. Now it comes down to where I was going with this.

Is it true? Are guardians just plain bad now? Or are people overreacting.

People are over-reacting.

Says the engineer troll…. no need to keep kicking us while we are down…

My main currently is an Engineer yes but am I not entitled to my opinion about a class? (that I also actively play btw)

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

December 10th Balance update

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Posted by: Dirame.8521

Dirame.8521

By difficult, I mean time consuming from either a technical or testing standpoint.

I know that we all want to see fixes right this second and what you guys are providing definitely addresses that need but, I believe you know just as well that the time consuming changes would definitely bear fruit if they were worked on.

I do hope that we will see a patch preview that really embraces active play because from where I stand, that is the key to turning things around.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

December 10th Balance update

in Engineer

Posted by: Dirame.8521

Dirame.8521

Finally I got the forums to work<3 Hi fellow engis!! I have been reading the forums since the forums have been released. Ive seen awesome builds come and go. And yet I see noone really asking about more about a pve stand point. Changing something to make it less op or w/e in pvp makes the pve aspect suffer sometimes. I was wondering if we will ever get a spvp or tpvp /pve skill split? thus making balancing different parts of the game easier. May require more resources ,but will the 2 main aspects of the game be more enjoyable?

The game has splits between skills/traits in PvE and PvP so don’t worry about that.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

December 10th Proposals: Zeal XII

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Posted by: Dirame.8521

Dirame.8521

will be looking forward to your video, Dirame. : ))

though time and again, the “exciting” prospects with speccing for a condi/burn Guard as it stands.. is either go balls deep in Zeal for the extra condi (which i still think is too little); or balls deep in Virtues for the utility of proccing burns (Supreme Justive and Permeating Wrath)… so naturally, the two compliment one another. it’s just that.. when you do that, you have nothing left for sustain.

I have a sustain specc for the build I run. It’s just that I love damage and I like seeing big numbers. I’ll trying to show both of them though. I’ve just got to remember how I specced for sustain again heh.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

December 10th Balance update

in Engineer

Posted by: Dirame.8521

Dirame.8521

One more thing I forgot to mention. The nice thing about Incendiary Powder was that it was a nice build neutral go to for adept tier. Right now the new build neutral traits there are Exploit Weakness and Empowering Adrenaline. I think a good discussion might be why these are not up to par as build neutral adept tier explosives traits.

Jon

Exploit Weakness; Not taken because cripple doesn’t = damage. Since this trait is going to set to proc at 50% instead of 25% I think it will have it’s merits but I feel it only viable in builds that don’t have space for it. Empowering Adrenaline is okay in my opinion. Probably wasn’t taken because the benefit isn’t all that huge.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Next meta bunker teams ???

in PvP

Posted by: Dirame.8521

Dirame.8521

Or like stacking like 20might to yourself and goind in for a Maul..That would be crazy….
Activate signets=9
Swap weapon=3
swap pet=3
Jungle stalker F2=5
Total=20 might + 20% dmg increase with stability + 10% from Frost spirit…Thats crazy you know

My only concern is what i do next..I think it will be a suicide build

Sounds good in a perfect world and I’ve been thinking of a build along them lines as well but there are some real major problems.

- 150 Range on Maul, and you see it coming a mile away.
– No real effective way to lock your target down, pets aren’t reliable source and the build you are required to use to get decent damage doesn’t offer you much in terms of locking your target down and landing that big blow.

Hopefully Anet is aware of the problem, even on casual player base it has the same problems.

Edit* You could run 2x Spider’s, which would be decent but you run into same problem of how long it takes for your pet to react, you can’t get clutch plays its always slow due to cast times and reaction from your pet so by time you land that combo its to late.

Krytan Drakehound/Jaguar, Longbow, GS. Get increase in condition duration for pets. Use only Signet of the Hunt, once the target is being immobed, cast stealth, get behind the target and maul whilst popping hunt. Also switch pets after the target is immobed so that your pet can get a 5k maul in there as well.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Congrats to Team Randoms!

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Posted by: Dirame.8521

Dirame.8521

For winning the First Bloodytech GvG Tournament! Thanks to all the teams for participating! You guys made the tournament what it is.

Watch the full tourney here; http://www.twitch.tv/bloodytech/b/476361100

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

BloodyTech NA 6v6 GvG Tournament Starts Today

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Posted by: Dirame.8521

Dirame.8521

The Finals Start now.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

BloodyTech NA 6v6 GvG Tournament Starts Today

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Posted by: Dirame.8521

Dirame.8521

We’re also going to be giving away gems throughout the tourney so jump in.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

BloodyTech NA 6v6 GvG Tournament Starts Today

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Posted by: Dirame.8521

Dirame.8521

Tournament starts now.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

December 10th Proposals: Zeal XII

in Guardian

Posted by: Dirame.8521

Dirame.8521

You’re not seeing anything wrong with this?

I’ll let you know what a Guardian can do but I’ll keep it to myself until I get the time to put the video together. Right now I’m going to show off a Torment build for the Thief.

Just an aside though, the only way a condi Warrior can beat my condi Guardian in an even fight, is to not hit me.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Overreacting. Patch conversation.

in Guardian

Posted by: Dirame.8521

Dirame.8521

Hello. I play guardian on SoS. My quistion is, this being the forums and such people tend to overact when stuff isn’t all that bad. I recently felt like doing WvW again (Mosly roaming) But alot of people are saying that guardians have been nerfed to the ground, some saying that there’s absoulty no reason what so ever to play a guardian over a warrior.

Lets face it warriors are boring and dont require much skill so I’ll pass. Now it comes down to where I was going with this.

Is it true? Are guardians just plain bad now? Or are people overreacting.

People are over-reacting.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

December 10th Balance update

in Engineer

Posted by: Dirame.8521

Dirame.8521

Incendiary Powder
Moving this was just something that was a long time coming. It was simply forcing almost every engineer into 10 points in Explosives which was really hurting build diversity. We have tried to counter this by improving other triats that might now be reachable by dropping those 10 points. For example Modified Ammunition, Elixir Infuxed Bombs, and Armor Mods. Now all three of these lines, some more than others, have a strong reason to invest 30 points to match the strong grandmasters already in the other lines.Grenadier, Autodefense Bomb Dispenser, HGH, and Automated Response.

I think when people discuss Incendiary powder, they also discuss reducing the passive play in the game. I would have hoped that this is what you guys would be working on and I’m left wondering why you are still on the road of things activating passively.

Side note, Autodefense Bomb dispenser is a master trait at best. I really don’t know anyone who would use that unless there was some other benefit to blinding people repeatedly.

Firearms
We still feel this line is lackluster and in the future some merging and redesigning will take place, but we took the lowest hanging fruit for now. We talked about this line more than any other trait line, but at the end of the day the work and testing required got out of scope for this release. The other spot this line could get a quick pick-me-up is by making at least 2 or 3 of the adept traits in this line good choices.

I think this tree is a very combo heavy tree. The tree doesn’t really have a lot of special things on it’s own (Juggernaut and Modified Ammo being the exceptions) but it does play an additive role when it comes to making a build.

It’s good that you guys are taking a look at this tree but I hope it isn’t to a capacity that makes a certain trait too essential like Incendiary Powder.

Master tier traits
Some good suggestions on builds that might open up if we improve some of the master tier traits would be good to see. Here is a pretty decent list of master tier traits that I still find underwhelming.

Explosive Powder; Merge with Shrapnel. Explosions deal 10% more damage. Successful blast finishes cause 3 stacks of Bleeding and burning.

Enhance Performance; I find this to be pretty good because I currently use it in my condi build

Power Shoes Merge with Leg Mods.

Elite Supplies Call down a mobile mecha that dispenses med-kits, gives AoE regen, burns, immobilizes and fires bullets at the speed of a Rifle turret at your targets.

Deadly Mixture; I think this is pretty good. Combined with the upcoming changes to modified ammunition, this trait may see some use.

Potent Elixirs; What would you want to do with this trait? Elixirs give twice their benefit? I think this trait is fine unless you would want to merge it with Fast acting Elixirs to open up space for a different trait

Packaged Stimulants; Med packs now convert 1 condition into a boon. Still does all the other stuff it does.

Power Wrench Thwack gains a 1-second stun (just to solve the problem of getting absolutely destroyed if you dare to use the auto in this kit). Still reduces cooldowns for the Kit skills.

Just like the Auto Bomb Dispenser, I think there are still quite a few traits that need tweaking to become something worth taking. But if those traits are what you guys are focusing on, those are the things I’d find interesting if I saw them.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

December 10th Proposals: Zeal XII

in Guardian

Posted by: Dirame.8521

Dirame.8521

The funny thing is if you take this skill and use the signet of wrath we have some of the highest potential condition damage (as a stat) of all the professions. Its like they gave us the worlds most powerful gun, with no ammunition.

There’s plenty of ammunition. You just need to think outside the burning box you guys have kept yourselves in.

While we do have access to runes and sigils to aid us in applying multiple conditions, we should not need to rely on these things as a major source of conditions. Other professions use them as supplemental aids to their DPS, and we should too. Creating a condition build dependent on items that other professions kind of need, but can do well without, isn’t a good thing. It cripples us from being able to have full control of our builds. Not to mention the fact that the sigils and runes that do apply damaging conditions pale in comparison to skills used by other professions that apply the same conditions we are currently needing.

Isn’t that the joy of making a build? Putting together obscure runes and Sigils to find a combination with the right balance of crazy and insance? Seriously, what I’m hearing right now is that you don’t actually want to try. You just want things to be given to you.

The point is, I think the build I currently run as a condi Guardian would seriously become too good if the boost went to 30%. Maybe it can go to 20 or 15 but 30? That’s playing with fire and I didn’t just type that for puns.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Condition Builds

in PvP

Posted by: Dirame.8521

Dirame.8521

This game is addicting in fact I bet you 1g you won’t quit.

This game had like 3 million copies sold, just around launch?, like 1/100, at best, of those people still play.

Moral of the story.
Allot of people quit GW2, most notably because of PvP.

Nah, most people quit because the game isn’t like WoW.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

BloodyTech NA 6v6 GvG Tournament Starts Today

in PvP

Posted by: Dirame.8521

Dirame.8521

Starts at 11am PDT, 2pm EST, 7pm GMT

Watch it here; www.twitch.tv/bloodytech

The tournament is still in need of one more team to fill the 8th spot. Teams who are interested have until 10am PDT to sign up.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

December 10th Proposals: Zeal XII

in Guardian

Posted by: Dirame.8521

Dirame.8521

The funny thing is if you take this skill and use the signet of wrath we have some of the highest potential condition damage (as a stat) of all the professions. Its like they gave us the worlds most powerful gun, with no ammunition.

There’s plenty of ammunition. You just need to think outside the burning box you guys have kept yourselves in.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Guardian December Patch Preview

in Guardian

Posted by: Dirame.8521

Dirame.8521

Power guardian vs Condition guardian
I think Dec 10th will see the emergence of the power guardian, but I think that the condition based guardian still has a ways to go. Ultimately this is because it is hard to cover the burning and frankly you need a good reliable second or even third condition that guardians simply do not have right now. I think for those professions lacking that 3rd damage condition we are looking at supplementing them via runes and sigils rather than skills/traits right now but that won’t be something we attempt until the build that follows the Dec 10th build.

Well you guys are helping me out every time you bring out an update. The other day you gave me 12k Maul crits on Ranger. Now, you’re boosting the condi damage on Guardian. I say awesome.

One thing I’ve noticed though is that Guardians do not necessarily use conditions in a condition build. They have 1 uncleansable skill that does damage based on malice, they can do damage to targets when they are hit due to retal and they constantly poke you with burning.
The only problem with the build I put together is the squishiness. This is where the improvements need to go. I have absolutely no problem with dealing damage in that build. I’ve seen people literally drop without me even looking at them.
I’ll keep tweaking the build to see if I can change it up and give it some sustain but right now it’s just drop condis, watch people drop but drop with them as well.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Dec 10th balance preview.

in PvP

Posted by: Dirame.8521

Dirame.8521

Healing Signet.

The issue will still be Healing Signet providing far too much personal sustain.

Seriously, it requires that you do NOTHING in order to get the most healing possible in any fight.

It’s constantly ticking, so it starts healing as soon as you take damage, making it far more efficient and providing you with the maximum possible healing over the course of a match, a 1v1, a team battle, anything.

Compared to the rest of the heals that need to be timed based upon healing at the right time to get a full heal soon enough – not to waste any healing, not to waste it when hit by poison, not to get interrupted, to consider whether to continue pressuring your opponent with damage or step back to heal.

How does this dev team take balance seriously when they make the passive and skill-less abilities the most powerful.

No user input required? Let’s make it the most powerful! Passive Build Wars 2.

Today i decided to troll people around and i went gc way gs+axe/shield in 30/10/0/0/30 setup. I did meet a cc war in 1v1 using soldier amulet and healing signet and bursted him down in 10sec. How exacly signet is op then?

Judging a skill or Class from one encounter doesn’t make you right.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Dec 10th balance preview.

in PvP

Posted by: Dirame.8521

Dirame.8521

What I would have liked to see;

ELEMENTALIST
Burning Fire – This trait has a new effect. Use Cleansing Fire automatically when you peform a blast finisher into a fire field. (CD 15s)

Tempest Defense – Activate Swirling winds when attuning to air; Recharge 30s

Diamond Skin – When attuned to Earth, performing successful blast finishers give you immunity to conditions for 3s every 30 seconds. (visual effect must be played to show immunity)

ENGINEER
Incendiary Powder; All explosives cause 1s of burning. or All blast finishers cause 1 second of burning. Left in adept tier.

Transmute; Convert a condition to a boon when you use an elixir. (Works even with Elixir gun’s Elixirs).

Armor Mods; Blast finishers into a light field also give you Aegis. Moved to Master tier.

RANGER
Moment of Clarity(Increasing the stun duration is just not going to work. Getting more creative than a numbers game is what this class needs); When you successfully perform a stun break, gain 3 stacks of might and 10 seconds of swiftness.

OR

When you successfully perform an Evade, gain 3 stacks of might and swiftness. cooldown; 30 seconds.

Or

Change the name to Moment of Opportunity; When you or your pet interrupt a foe, stun them for 1 second. Gain Signet of the Hunt.

Bark Skin; When you use a survival skill, you gain 5 seconds of protection.

Sun Spirit; When you successfully evade an attack, your next attack causes burning.

Storm Spirit; When you successfully crowd control a target. They are hit by Lightning strike.

Frost Spirit; Deal 10% more damage when targets are chilled.

Stone Spirit; When this spirit dies, it gives protection for every second it remained alive. 3s every 5s. Max 12 seconds.

WARRIOR
Spiked Armour; When you gain protection, you also gain Retaliation. (Encourages Rune of Earth combo or team up with a Guardian).

There are definitely some other traits I would like to see changed but, based on the incoming changes, this is what I would have liked to see instead.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

December 10th Balance update

in Engineer

Posted by: Dirame.8521

Dirame.8521

Still not convinced about modified ammunition.

Better start getting convinced because **** just got real.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bloodytech NA GvG Tourney LF1 More team

in PvP

Posted by: Dirame.8521

Dirame.8521

Hey guys, the Bloodytech GvG tourney that aims to take GW2 back to its roots is going to kick-off on Sunday for NA and we would like to have at least 8 teams involved in our little project.

The prizes will include; 1st Place; 2k Gem codes
2nd Place: 800 gem codes

If any of you guys are interested in participating in this unorthodox tournament please go to the link below and sign up; Also, make sure you read the rules. No excuses will be taken if your team breaks any of our rules.

Sign up here; http://binarybeast.com/xGW21310062

Hope to see you in the Mists!

EDIT: For those who were looking forward to the EU tournament, unfortunately, there will be none due to no teams signing up in time.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Dec 10th balance preview.

in PvP

Posted by: Dirame.8521

Dirame.8521

What I’m going to do right now is read all the changes, take each one and give you guys feedback on what I personally think should have been done.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Dec 10th balance preview.

in PvP

Posted by: Dirame.8521

Dirame.8521

I personally am not happy with the first few changes I’ve read. It seems we’re still sitting on the passive play chair rather throwing that chair out the window.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

#TheRulesHaveChanged

in Community Creations

Posted by: Dirame.8521

Dirame.8521

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Burning/Warrior Balancing! Do smth Arenanet!

in PvP

Posted by: Dirame.8521

Dirame.8521

sure you have, they are the pistol/dagger guys that touch you then tele back for 2 torment and stealth->5bleeds from pistol one. but kinda irrelevant as they are just griefing builds that belong in wvw.

Actually, it can apply 12 stacks of torment in a matter of seconds, blink once and you’re dead. Works everywhere and quite effective against all classes, it even has a very cool technique to it that people can learn but that’s going off topic though. Burning, it’s OP and Warrior they OP too.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Burning/Warrior Balancing! Do smth Arenanet!

in PvP

Posted by: Dirame.8521

Dirame.8521

To begin with I am Ventari (r52) and top 50 in the leaderboards and playing PVP since release without any stops that have lasted for more than 3 weeks, so I really know what is going on in the PVP section of Guild Wars 2. And currently I became even more frustrated than I was after the so-called “balancing patch”.

1.) Burning Problem!
Whenever I check my deathbreakdown, I see that I got most dmg from burning dealing about 20k-30k dmg and then there is a far distance and I get damage from other skills, mostly conditions which is really annyoing, eventhough I am playing necro. And the very simple reason for it is, that the base damage of this condition is far too high. Why would I get most damage from burning in a duell against a hammer/longbow warrior with berzerkers amulett?? It is not as if they get most damage from the direct damage of the attacks of my scepter as well??
Solution: Let the conditions scale more (and I mean a lot more) with condition damage and decrease the damage done by it by the same amount so the damage stays the same for condition classes and is only lowered for glasscannon classes.

I don’t think a breakdown sheet should be how someone guages “OPness” but that’s just me.

You guys think burning is bad, you probably haven’t seen Torment thieves yet.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

A call to remove Hammer from Warrior

in Suggestions

Posted by: Dirame.8521

Dirame.8521

It has come to many attention that warriors hammer is breaking the game in devasting ways.

I have stood up long enough for this class; especially in the damage area but the time has ended, out of others frustration and despair.

I will always believe that a warrior should be the stongest damage dealers; in terms of melee’- not thief (ever) in mmo’ but the irony and pain in this game is that they are over powered beyond any mmo’s to date.

In addition to this irony and despair, the one and only weapon that make them overpower is the hammer.

Well the nightmare doesn’t end there,,

Their hammer is fully equipped with excessive Permas beyond any class weapons in the game, and to me that is bad design.

As other has continiously pointed out out of frustrations as well, warrior hammer need to be seriously dealt with a.s.a.ap

Well my call is to take it up to the next level; to completely removed it from them until it can be fully balanced.

Once again,

There are thousands of outrcries against the OP thief class but recently the tide has calemed down a bit; which is carefuly being montiored, yet this notourious tide (warrior), has gone totally gone out of control and must be stopped.

Arena.net, i sincerly encourage you to take this into full consideration to end this outrageous vision of an Overpowerd Perma hammer warrior in your game

or

cotninue to bear witness of your beautiful world fall apart due to also warrior Overpowered Perma hammer.

(and frankely i wouldn’t want to see this ever from happenning, but the crucial moment is upon us and the truth must be exposed, warrior’s hammer must be removed untill fully balanced)

Arena.net, i know you will make the right desicion in putting fun and balance back into your beautiful world which you suffered and sacrificed alot for.

Lol, I couldn’t possibly predict this….. Someone complaining about hammer? I remember the time when people thought hammer was useless.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash