Showing Posts For Dirame.8521:

CC is most frustrating in GW2

in PvP

Posted by: Dirame.8521

Dirame.8521

It’s odd, hammer Warriors were able to do basically the exact same thing in GW1 and I don’t remember there being all that much fuss over it. In GW1 I had a build that had around 4 knockdowns in a row. I had also mastered “quarter-knocking,” timing your knockdowns so that your target doesn’t even have enough time to cast a 1/4 second spell.

If used perfectly I could kill most light armored classes in one combo. Rather than complaining people just started bringing skills to counter me. GW1 always had problems balance wise, but it was always playable and even enjoyable. You know why this is? Counter-Play. Whenever something became the “meta” you would see people shortly after posting a build designed to counter it. I hardly see any of that going on in GW2 except for the builds Warriors are currently running to counter conditions.

About why people are complaining about Warriors when GW1 had them; No healers.

About why there are no counters; There are counters. Mantra of Resolve for mesmers is a great counter to repeated stuns because you can stun break a thousand times. Engineers can deal with it as well and they don’t have stability, Guardians are also good against these guys due to their repeated blocks and blinds, Thieves can also counter them but a well timed stun can put them in a bad place, Rangers can run Rampage as one, Eles can use focus to add another layer of defence against stuns, etc.
It’s all about whether people want to play those speccs or not.

Fact is, counterplay by players is so rare, all they want is to nerf things so that they can deal with them 1v1.

I do agree that no healers does change things a bit, but the basic concept is still there. Something is killing you? Then bring something to make that harder. What I’m seeing is “this is killing my current build, nerf it.”

You named several good counters and my whole point in my “PR” campaign for Warriors is that many of the people calling for nerfs are not interested in balance, they just Warriors to go back to being a free kill. What’s even more frustrating is that some of these people are the same ones who were always talking about how much they hated the condition meta.

Sure, lets have a honest discussion on how to balance Warrior CC pain train.

What is the standard spec for CC warrior? A variation of X/10/30/X/15(min). They have high toughness, high crit damage, low to medium crit chance, etc. Basically, they sacrifice damage for the ability to CC. Wrong. Their burst line gives them 30% crit damage and with Unsuspecting Foe 50% vs stunned target, a player can ignore the need to have high crit chance to DPS. I don’t think it is balanced when you can have your cake and eat it too…

Solution to this?

1 – Move Unsuspecting Foe to either master trait or buff it and make it a grandmaster trait.

2 – Swap Fast Hand with Building Momentum. This makes sense since Building Momentum is tied to burst skills.

So your solution is to make CC not worth running. CC alone isn’t what makes Warriors good currently. What keeps us viable is the fact that we have decent DPS, but less than a Thief, and decent sustain, but not as much as a guardian.

Yes our hammer builds have decent damage, but it’s DPS over a longer duration. A Thief can still burst down a target much faster. We have enough armor/hp/regen to stay in a team fight, but if you think that makes us as tough to kill as a Guardian you’re sorely mistaken. There’s a reason you don’t see any (successful) Banner Regen Warriors playing mid bunker.

Reduce any part of these builds too much and suddenly the class falls back into being not worth bringing on your team. Unsuspecting Foe after the Sigil of Paralyzation fix will not be all that strong. It will be a major hit to both Hammer + LB builds and Mace/Shield + GS builds. It may not be possible to land that last hit of 100b because Skull Crack will last around 3.45 seconds and the channel time is 3.5 seconds, factor in the weapon swap time and unless the guy stands there after the stun ends that last blow will rarely hit.

I have not been seeing any reasonable suggestions, only ones that would send Warrior back to how they were pre-buffs, worthless. They aren’t interested in balance or counter play, they just want to be able to run the same build they always have and not have to adapt in any way.

My idea for nerfing them is to reduce their stability uptime and maybe make Beserker stance less than 100% (80-90% would be alright I think). People may stop playing them but, they would still be very good against the classes they are meant to counter only with a shorter time to pressure them.

I make guides to builds you may not have heard of;
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New turret grandmaster trait!!! (EXCLUSIVE)

in Engineer

Posted by: Dirame.8521

Dirame.8521

Okay… here we go….

WAIT A SECOND!!! Replacing Elixir Infused Bombs??? WHY?

I make guides to builds you may not have heard of;
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(edited by Dirame.8521)

stealth detection should be an engineer thing

in Engineer

Posted by: Dirame.8521

Dirame.8521

ANALYZE!

Puts on goggles

I make guides to builds you may not have heard of;
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Death Shroud traits.

in Necromancer

Posted by: Dirame.8521

Dirame.8521

This is what I’ve done with some of the Necro DS traits; http://www.youtube.com/watch?v=z5DE2QLYArU&list=TLlOx2sNoujpEwaRI74lzt8M8cV4p-RHKt

http://gw2skills.net/editor/?fQAQNBHhZakRravSTbjePBIVw6oHHHMzUPcn9zB-TsAg0CnIkSJlTKjUSpsSNsYZx8DA

Actually not very many DS traits in there but it use Foot in the Grave, Weakening Shroud, Furious Demise, Unblockable Marks has been changed to Shrouded Removal and lastly I have Vital Persistence.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Focus. Make some noise!!!

in Elementalist

Posted by: Dirame.8521

Dirame.8521

5 – Gale – reverted the knock-down duration to 3 seconds.

Or they could standardize it with updraft an lower it’s CD to 40s, but the original 3 seconds knock-down was what made Gale distinct. With other proffessions having their stuns buffed to 3 sec, Warrior’s Skull Crack and Mesmer’s Sig of Domination, I don’t see why ele wasn’t treated with as much love.

Gale’s KD seems to last for 3 seconds even if the tooltip says 2 seconds. I say this because people take a longer time to get up when I use Gale than when I use Hammer 5 on the Warrior or Bull’s Rush.

I agree with Flamewall becoming bed of coals though.

Gale KD duration has been nerfed a few eons back. I’m pretty sure but I’m too lazy to search.

You go test it, take a Warrior, take a hammer, use Hammer 5, on knocking the target down, count till the animation for getting up starts then do the same for an Ele with Gale.

I make guides to builds you may not have heard of;
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http://www.twitch.tv/ceimash

Scrap Skyhammer!!!

in PvP

Posted by: Dirame.8521

Dirame.8521

This map is really leaving a bad taste in my mouth with PVP and GW2 in general. PVP is about the fight not a shoving match on who can get who over the edge. I wreck this warrior in the room and he bolts out. I get on the cannon then next thing I know I’m falling. All I can do is laugh at how utterly ridiculous it is. Until this map is overhauled or scrapped I won’t buy anymore gems to support this game. That’s my opinion take it or leave it.

The map is all about paying attention. It seems you don’t like that.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CC is most frustrating in GW2

in PvP

Posted by: Dirame.8521

Dirame.8521

It’s odd, hammer Warriors were able to do basically the exact same thing in GW1 and I don’t remember there being all that much fuss over it. In GW1 I had a build that had around 4 knockdowns in a row. I had also mastered “quarter-knocking,” timing your knockdowns so that your target doesn’t even have enough time to cast a 1/4 second spell.

If used perfectly I could kill most light armored classes in one combo. Rather than complaining people just started bringing skills to counter me. GW1 always had problems balance wise, but it was always playable and even enjoyable. You know why this is? Counter-Play. Whenever something became the “meta” you would see people shortly after posting a build designed to counter it. I hardly see any of that going on in GW2 except for the builds Warriors are currently running to counter conditions.

About why people are complaining about Warriors when GW1 had them; No healers.

About why there are no counters; There are counters. Mantra of Resolve for mesmers is a great counter to repeated stuns because you can stun break a thousand times. Engineers can deal with it as well and they don’t have stability, Guardians are also good against these guys due to their repeated blocks and blinds, Thieves can also counter them but a well timed stun can put them in a bad place, Rangers can run Rampage as one, Eles can use focus to add another layer of defence against stuns, etc.
It’s all about whether people want to play those speccs or not.

Fact is, counterplay by players is so rare, all they want is to nerf things so that they can deal with them 1v1.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CC is most frustrating in GW2

in PvP

Posted by: Dirame.8521

Dirame.8521

Part of the problem is there are no diminishing returns on CC and even if you use a a stun break, you can just get restunned a second later from a different skill and this time you have no escape.

Other pvp games gives you a few seconds of CC immunity immediately after using a stun break type move. The stun breaks can’t keep pace with the application rate of CCs.

Isn’t that more dependent on the build though? Taking all stun breaks for your utility is just not going to end well for you. You might be able to break out of chained CC but you won’t be doing much in the way of damage.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CC is most frustrating in GW2

in PvP

Posted by: Dirame.8521

Dirame.8521

Ironically Stability, the only real counter to this CC spam, is most available to classes that are the biggest CC spamers.
__________________________________

If your favorite class has access to Stability you may disagree with my assessment. But play a class that has no such thing and I’m sure you’ll eventually reach the same conclusion.

Engineers. Necromancers. They don’t have high access to stability but have a ton of ways to CC, so you’re wrong.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Want to know why pvp is a fail?

in PvP

Posted by: Dirame.8521

Dirame.8521

I was ranked 60~ on EU solo q. I only say that to counter any high tier doesn’t get dc’s/4v5s etc comments.

3 matches in a row during EU prime time. 4v5. skyhammer true 4v5 as they never showed. another skyhammer where someone dc’d and match started 150-0. they came back online we only lost 500-480… Guess who was suppose to win that? Next round was a 400-350 double cap and neutral in our favor (we were the 400) got a dc…. and lost 500-470… Guess who should of won that….

WTF srsly? My rank tanked over 250 places. This is kittened. Who can even STAND TO PLAY when more matches than not are 500-100 blow-outs. rank 11’s in top tier solo q’s (had that too. Guess who lost that round as well…) Like srsly… Everyone knows this game isn’t competitive but its beyond fun at this point as most matches aren’t remotely close.

Screw fixing the balance fix the QoL.

4v5s, completely BS matchmaking, skyhammer leavers, and A-nets side of lag (which on multiple occasions after patches makes pvp un-playable for a few days).

Am I missing any QoL that makes this completely silly to even bother playing?

How is Anet supposed fix DCs during a match? The only thing they can fix is people leaving before a match. Do you want a match to end at a draw because someone DC’ed?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Focus. Make some noise!!!

in Elementalist

Posted by: Dirame.8521

Dirame.8521

5 – Gale – reverted the knock-down duration to 3 seconds.

Or they could standardize it with updraft an lower it’s CD to 40s, but the original 3 seconds knock-down was what made Gale distinct. With other proffessions having their stuns buffed to 3 sec, Warrior’s Skull Crack and Mesmer’s Sig of Domination, I don’t see why ele wasn’t treated with as much love.

Gale’s KD seems to last for 3 seconds even if the tooltip says 2 seconds. I say this because people take a longer time to get up when I use Gale than when I use Hammer 5 on the Warrior or Bull’s Rush.

I agree with Flamewall becoming bed of coals though.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Focus. Make some noise!!!

in Elementalist

Posted by: Dirame.8521

Dirame.8521

I think Focus would be bordering on Op with heals. It has mitigation through CC, invulnerability (that doesn’t lock out skills) and the situational projectile deflection (Then again, the Warrior has similar type of mitigation with mace and hammer and they’ve got that signet heal…. so maybe it wouldn’t be so bad to have Freezing Gust become a heal). Using Dagger with Focus, you can keep a very not-so-wary person locked down forever whilst you lightning whip them to death. You can also combo magnetic grasp with comet to get a makeshift stun and that allows you to land Burning speed.

Freezing Gust is pretty cool because of the the ranged chill but I just wish I didn’t have to turn around to activate it. Flamewall is pretty useless in my D/F specc. It just serves to pass the time between attunement swaps.

A burst spec with D/F can actually survive to land the burst if played right.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

[Merged]Stun warrior meta

in Warrior

Posted by: Dirame.8521

Dirame.8521

We are not asking to completely destroy warrior.

We are asking for:
- Cooldown increase on Skull Crack and Earthshaker or moving tier on Unsuspecting Foe or nerf to Unsuspecting Foe effectiveness
- Nerf to the insane passive regen at the cost of better active healing on signet or make the signet scale with healing power more, with way less base healing at low healing power

Those are reasonable changes that will bring the warrior back inline, at least for the now FotM build. Not sure if another kitten will come up afterwards, since it is hard to spot out opness considering how hard Warrior was buffed in the past 12 months.

Personally, I would nerf the Warrior from a different angle. Stability uptime. Reduce that and they become more vulnerable. The stuns can stay the same

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Tanky Meta

in PvP

Posted by: Dirame.8521

Dirame.8521

Well, the thing they were pushing at the time was damage-support-control, right? Damage and control we get a lot of. Support not so much.

I’m not saying there should be dedicated healers or a dedicated healing class. But it’d be nice to be able to work some support into a typical build and not feel like so much has to be sacrificed in order to do it.

It is possible to do play support and sacrifice little. It’s just up to the teams to decide whether it’s worth it or not.

The two classes that do it best are the Engie and Ele. Their ability to stack might mid-fight allows them to spec in one direction but have the ability to grow into other directions as the fight proceeds.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

An Honest Apology to Devs

in Guild Wars 2 Discussion

Posted by: Dirame.8521

Dirame.8521

Warriors not buffed in months.

Didnt want to get to this, but Challenge Accepted;

(limit)

You failed to realize that this update was after months of asking for Warrior buffs but hey, sure let’s keep talking about how Warriors are favoured when THE BUFFS WERE ASKED FOR

And in that same month Necros were buffed as well but I don’t hear anyone mentioning how they are favoured by the devs.

seriously, do you people really want to take it down that path?! Ok, sure, after months of getting buffed, but do you really want me to keep pulling the nerf/buffs side by side for both warrior and ele? Because warriors have been consisntely getting buffed in almost every balance patch whereas eles have gotten minimal buffs and really strong nerfs. Do you really want me to show you the crude truth or will another excuse come which i once again have to disprove…?

Like I said, lets leave it at that, whether warriors are or not the golden child of Anet is not the point of this thread. Please dont make me start reporting posts for deviating the topic….

The crude truth is the Elementalist has been good for quite a while. Only the other day someone came up with a high damage Staff build. Only today did someone tell me that “focus has no synergies with other weapon sets” and I went along to test this theory out only to find that this person is sorely wrong.

Warriors haven’t been great for a while. They’ve become way more awesome recently because Anet really wanted to get them into a better position which is why they’ve been buffing them quite a bit.

You can’t take a push to make a class better as “favouritism”, that’s just ignorant of you to claim. If there was no buff ( and I mean not one single buff) to any other class then we could talk about favouritism but there have been several buffs to other classes INCLUDING the Ele even with the “nerfs”. But hey, Anet favours Warriors… definitely…

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Super Elixir needs to be a water field.

in Engineer

Posted by: Dirame.8521

Dirame.8521

it’s probably a light field because we already have a bunch of water fields.
i don’t really mind that it’s a light field. my only issue is it overriding water fields.

Did you place it over your water field?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Rate engineer look above you

in Engineer

Posted by: Dirame.8521

Dirame.8521

Its an aetherblade helm. I love it on my charr~

Does the Aetherblade helm cover the eyes on the Charr? I would have loved that on my Asura.


Fixing turrets because turrets need fixing.

Attachments:

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

An Honest Apology to Devs

in Guild Wars 2 Discussion

Posted by: Dirame.8521

Dirame.8521

Warriors not buffed in months.

Didnt want to get to this, but Challenge Accepted;

(limit)

You failed to realize that this update was after months of asking for Warrior buffs but hey, sure let’s keep talking about how Warriors are favoured when THE BUFFS WERE ASKED FOR

And in that same month Necros were buffed as well but I don’t hear anyone mentioning how they are favoured by the devs.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Med kit, am i just bad or better?

in Engineer

Posted by: Dirame.8521

Dirame.8521

The med kit is good. It definitely has it’s merits and you mentioned pretty much all of them. The Healing turret just allows you to cleanse condis a lot better and AoE heal on the overcharge skill.

HT has better group utility and better heals over time but MK is great for setting up on a point and getting ready for that moment when things hit the fan.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Why are some PvP'ers so incredibly FAST?

in PvP

Posted by: Dirame.8521

Dirame.8521

It is just the ele is so slow. Cmon Theif vs Swirling winds? Or even ele using a focus…

You probably haven’t seen a good one yet.

Because One does not simply succeed with Focus as Elementalist. The weapon is neither viable nor synergetic with other weapons.

Do I have to repeat myself? You just haven’t seen a good Focus Ele yet.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

TO GW DEVELOPERS

in PvP

Posted by: Dirame.8521

Dirame.8521

If you don’t want to get randoms just don’t go soloq…ultima is not bad for sure, but this “god wannabe” attitude it’s just both ridicolous and childish, there are better guardians around and they don’t act like they’re the only one able to play…if you get a bad team you MUST still play as good as possible for your team, if you don’t like it just go tpvp with your premade and get the kitten off already..this screen is one reason why many ppl don’t go soloq cause you eventually get idiots like this that make you lose. Start banning ppl for real already anet

Yeap, we don’t need people who are going to act like babies in this game.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Spectral Grasp Chill effect

in Bugs: Game, Forum, Website

Posted by: Dirame.8521

Dirame.8521

Spectral Grasp is a skill for the Necromancer that pulls the target toward you and chills them. When the skill is used, it does not chill the target as soon as it hits or when the target is close to you but a second or 2 later when they’ve probably started moving away.

I make guides to builds you may not have heard of;
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Why are some PvP'ers so incredibly FAST?

in PvP

Posted by: Dirame.8521

Dirame.8521

It is just the ele is so slow. Cmon Theif vs Swirling winds? Or even ele using a focus…

You probably haven’t seen a good one yet.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Automated Response

in Engineer

Posted by: Dirame.8521

Dirame.8521

yes tested with a dhuumfire necro running hemophelia and nightmare runes, which is +40% condi duration and +60% bleed. though as soon as i healed he was able to instantly put more conditions on me. and if i didn’t heal i was sitting in the red zone in health. i still would not get this ability.

To summarize what I think you are saying: you are saying is that there is an internal cooldown. After this procs once, there’s some sort of time limit before it can proc again?

No. He’s saying if you go above 25% again, the Necro will be able to put conditions on you.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Automated Response

in Engineer

Posted by: Dirame.8521

Dirame.8521

You become immune to condis applied AFTER you reach 6k health so all conditions applied before will still keep ticking.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

List of things which need fixing

in PvP

Posted by: Dirame.8521

Dirame.8521

[quote=2893680;Lordrosicky.5813:]

I make guides to builds you may not have heard of;
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List of things which need fixing

in PvP

Posted by: Dirame.8521

Dirame.8521

4, Sword thief evades – way too many evades, teleports, etc on this weapon set

5, Thief feline grace trait – seriously wtf. They get to dodge for less. Anet need to realise dodging and evades = invulnerable. Invulnerable is good in pvp. Seriously.

Without those evades and teleports, thieves would be broomsticks in the wind.

6, Vigor – most op boon ever. Way more dodges = more invuln = never die = lame. You need to balance this boon. By reducing the amount of vigor gained by certain classes.

Dodges don’t = Never dieing. If you believe that, then you’re seriously just frustrated by thieves and it’s clouding your judgement.

7 , Runes of lyssa – seriously wtf is this. Its so OP. Why do you think 50% of people in any game run these. People use elites purely for this rune set. Shows how insane it is.

Remove stability from Lyssa. End of.

8, Sigil of energy – dodging is OP. Anet really need to get this or this game will fail.

Sigil of Energy really isn’t doing much in the grand scheme of things. I think you’ve been fighting too many S/D thieves. I’m pretty sure when P/D comes back, it will be “Blinds are OP fix blinds!!!”

9, Nature of renewal. So broken and frustrating. Gives you massive advantage in team fight. No counter play as killing it resses anyway. Massive HP. Massive healing. Full condi cleanses. It is just way too good.

It’s an elite. Just interrupt it, stomp the person it’s trying to rezz and then kill the thing.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Why are ele's always complaining?

in PvP

Posted by: Dirame.8521

Dirame.8521

Are you kidding me? this class is very good. Its a hard class to play but once you learn it half way decently you are extremely powerful. Im not calling for a nerf but i am so confused why ele’s are always whining. S/D and D/D ele are extremely strong.

Yeah. No. The majority of their burst is extremely telegraphed (unlike most classes), involves only burning as a condition (unlike most classes), unless you somehow get hit by CE, is EXTREMELY squishy (unlike most classes), and doesn’t have a reliable escape.

An immobilized GC Elementalist is the squishest thing in the game.

I don’t know man, a class that can knock me down and burst me from 900 range. The only telegraph I get is “Air!”

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Shatter Mesmer is viable! (Gameplays)

in PvP

Posted by: Dirame.8521

Dirame.8521

The only reason why shatter mesmer was considered “out of the meta” is that a few frustrated individuals with a fan base of lobotomized sheep have been preaching it.

It’s back in the meta because the same frustrated individuals have now either left the game or portrayed themselves as the saviours of a broken class.

There, you just got educated.

To be honest, the rise of Stun Warriors has culled the Necro stacking which has in turn made Mesmer more viable. Mesmers can still be trained down by S/D thieves in team fights.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Transmute trait...

in Engineer

Posted by: Dirame.8521

Dirame.8521

Works fine. You’ll often not notice it because it does work instantly, so you’ll usually not see what the incoming condition would have been.

You’ll see it most easily when you get hit by an attack that you know inflicts a certain number of conditions—let’s say another engineer uses prybar on you. That will fairly often end up as four confusion stacks on you instead of five (because there are five 8% chances to transmute at least one of them). You can also see it very easily if you have cloaking device—you’ll suddenly go stealth and gain swiftness.

It’s a super fun trait, I know people don’t like RNG but I wouldn’t trade it for anything. It’s hardly ever game-changing but it’s useful and I love the unpredictability of it.

As a player who has been on the other end of this trait, I can say that it is annoyingly random.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
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So what class do you see the most

in PvP

Posted by: Dirame.8521

Dirame.8521

In this broken meta.. or broken SPvP as it is.. b/c lets face it capture point system is garbage, all i am seeing is Warriors running CC… not a match goes by where I do NOT see at least one pos CC war..

Yet Anet in there infinite wisdom wants diversity.. and most classes are stuck with 1 or 2 builds.. we try to go outside that and it is fail. I wish guardians could dps as well as a cc warrior… would be amazing..

So what class do you see the most?

Guardians are the one class that can put CC warriors in a bad place if played right.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Guide] CeiMash's Shutdown Mesmer

in Mesmer

Posted by: Dirame.8521

Dirame.8521

Added the build to the Lockdown Builds list.

Everything looks pretty well put-together here. Not sure about MoConcentration and MoResolve though (until the patch, that is). For now, you may wanna consider Decoy / Null Field in their place so you’ll have more enemy boon removal and AoE condition cleanse (and safer disengage + mantra charge)

Also.. I’ve found Debilitating Dissipation (Chaos V) to be better AoE control and defense than compounding Illusionary Defense. Your clones’ll spread AoE Weakness (Awesome)/ 3x Vulnerability (Not bad)/Bleeding (Extra damage but.. meh) on death and when overwritten.. which can be really useful.

Thanks for the trait advice but for the mantras, the thing is, with the condi necros combined with the Stun Warriors, 3 stun breakers on a low CD, three 2x condi removers (which I only use when I see high stacks of bleeding or burning on me) are just too good to pass up. Only today was I able to take on a Warrior with his repeated stuns because my stun breaks are off CD just as fast has his stuns and necros, 1v1 it’s not even a contest anymore.

I’ve considered your suggestions (and I urge anyone who has problems with mantras to go that route) but for me, I find the mantras the best choice atm.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

1v1 Necro as an Engineer

in Engineer

Posted by: Dirame.8521

Dirame.8521

Personally, i find grenades, bombs, Flamethrower to be the most effective against MM Necros. They can’t really overload you with condis but they can CC you quite a bit with their minions. Blind from Bombs and fire bomb will take care of the extreme CC and minions respectively.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Rocket Boots

in Engineer

Posted by: Dirame.8521

Dirame.8521

Is this a Rifle or Pistol build?

I make guides to builds you may not have heard of;
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http://www.twitch.tv/ceimash

Grenades too good relatively

in Engineer

Posted by: Dirame.8521

Dirame.8521

There are ways to spec the Static discharge build for more success in PvP. Soon they will change Elxir S and it will become more survivable in PvP.

I personally have my own Burst build and several bunker and condi builds for PvP and they all do not include grenades. I can’t deny the power of the kit because I can see how hard-hitting it is when I’m hit by it but it’s utility is just very lacking and is the reason I mostly come out on top in a 1v1 when someone pulls out a grenade kit.

In a team fight though, it’s probably the better choice because of the cleave range and the AoE poison isn’t bad either.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Analyzing inherent elementalist issues

in Elementalist

Posted by: Dirame.8521

Dirame.8521

Compare this to engie nades/bombs or necro marks: they pop once and the entire effect (damage + conditions) are applied. Nerf those to be more like staff.

Whilst agree with everything else you’ve said, I find this statement hypocritical. What is Flame Burst if not an effect that is applied at once at the target’s location?

Anyway, my suggestion for anet would be to make Gust hit up to 3 targets in a cone in front of you. It doesn’t feel right that it only hits 1.

Well, technically speaking i has unlimited targets atm, they made it so it goes through all enemies. Did we ask for that? No, we asked that it landed on at least ONE enemy……

Yea and all the other classes asked for their AoEs to apply instantly.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Analyzing inherent elementalist issues

in Elementalist

Posted by: Dirame.8521

Dirame.8521

Compare this to engie nades/bombs or necro marks: they pop once and the entire effect (damage + conditions) are applied. Nerf those to be more like staff.

Whilst agree with everything else you’ve said, I find this statement hypocritical. What is Flame Burst if not an effect that is applied at once at the target’s location?

Anyway, my suggestion for anet would be to make Gust hit up to 3 targets in a cone in front of you. It doesn’t feel right that it only hits 1.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

SPvP Build Tier List - Updated 5/26

in PvP

Posted by: Dirame.8521

Dirame.8521

I feel all classes except the Ranger are in the A territory. The reason the Ranger is in the C territory is because I suspect that he may soon be dropped due to the large amounts of AoE soon to be coming his/her way (Engineer/Ele updates).

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Alleged leaked patch notes. 10/15

in Engineer

Posted by: Dirame.8521

Dirame.8521

The stability on elixir b is worth nothing, why? because its no stunbreake, if you ate a skull crack and use a stunbreak there will be no time to apply this stability before the next stun hits you so this elixir b changes wont change alot. It has casttime and traveltime, you will only be able to apply this elixir before the fight starts.
.

Don’t hit stun break after the first stun of a Warrior unless you see him pull out the Greatsword. No one teaches you that but I’m telling you now. Don’t do it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Do Guilds need to quit for you to change WvW?

in WvW

Posted by: Dirame.8521

Dirame.8521

So if they removed the stat buffs and kept the capture points so that they still allowed you to capture 3 of them to get points per kill, would that be alright for all you guys who have problems with it?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Rate the Necromancer look above you

in Necromancer

Posted by: Dirame.8521

Dirame.8521

7/10. Too flowery. Needs more skulls.

Attachments:

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: Dirame.8521

Dirame.8521

I play a level 80 Guardian. I just celebrated my character’s first birthday a few days ago. I have somewhat recently decided to try out some other classes, just to broaden my horizons and break out of the Guardian mindset. So I tried out the Elementalist. Fun to play, I dig the speed piano shtick, but a little squishy for my taste. I like to be right in my enemy’s face, if I can help it. Mesmer is also fun, but again, light armor just doesn’t do it for me. So I tried out the engineer. Looks like fun! Lots of options, medium armor, so I can take a few hits, the weapon choices suck, but KITS will make up for it, right? So I’m level 20, having fun with my flamethrower, but getting the snot kicked out of me, ‘cause I haven’t spent any trait points, and I pause to take a look at my traits.

What?
How does anybody survive at level 80!? Your traitline is awful. You have to spend 25 points for 1% extra damage per boon? And so far as I’ve seen, it’s not like the Engineer is a class that generates a butt ton of boons. Also, 10% extra damage when your endurance bar is full. But… I’m in medium armor. I need to dodge. Shouldn’t this be for a heavy armor class? Seriously, how often is this actually useful? For the first second-and-a-half of any fight.

Also, your skills! The way I see it, you have four major sets of skills.
KITS, which work, but honestly, they’re the only things that do. Which is sad. Only a quarter of your abilities are useful. Also, my Quaggan backpack. D;
ELIXIRS, which are based almost entirely on luck. Very unreliable.
TURRETS, which DON’T WORK. Like, at all. Overcharge works less than half the time, and they won’t even target the fire elemental. Or any other world boss, from what I understand.
GADGETS, Which are mostly only useful for moving you around. Honestly, I see why everybody forgets about them.

My dear boyfriend plays an Engineer, and has since the beginning of GW2, and I’ve seen how the Engineer community responds to all of the problems.
Just because you don’t use turrets, doesn’t mean that they’re not still broken. A large chunk of your skills are absolutely FILLED TO THE BRIM with problems. That doesn’t bother you?
Just sayin’.

Anyway, all in all the Engineer would be better with the addition of some new weapons, some SERIOUS bugfixin’, and maybe some traits that better suit a medium armor class. Maybe I only feel this way because I play a fully functional class, but this is what I see.

Turrets, man. Help them.

Not many people will get the Engie at first glance. I was one of those people who didn’t “get” the engie and it seems you are too. One day, if you keep playing it, you will understand how large the possibilities are with the Engie and how they can sometimes even be more effective at support than even the Guardian.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Vabbi killed Teq !

in Tequatl Rising

Posted by: Dirame.8521

Dirame.8521

First High rated populated server to finish tequatl too! GRATS

High? Vabbi is medium… all the time!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: Dirame.8521

Dirame.8521

Support – scaling is the single worst in any game I’ve ever played and you have to do finger acrobatics just to get the Turret to overload and burst or overload the tiny fraction of a second that the regen field spreads in order to explode it into a useful heal.

Just by overcharging and blowing up the turret, an Engie can heal allies for more than some of them can heal themselves.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

LAG!.... LAG EVERYWHERE!!

in PvP

Posted by: Dirame.8521

Dirame.8521

Anet is apparently aware of the situation – it’s been an issue since the Jun 25th patch. I wouldn’t count on it getting fixed any time soon.

Mine only started recently which is why I’m making this post.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

LAG!.... LAG EVERYWHERE!!

in PvP

Posted by: Dirame.8521

Dirame.8521

I am having crazy 1 second lag in Structured PvP…. why?? Please… fix it! Fix it fast! I want to beat people who think they can beat me because I have 1 second lag… Please save me from defeat!!!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Tequatl build.

in Necromancer

Posted by: Dirame.8521

Dirame.8521

Powermancer. Waaay more helpful.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So what Does ANet want the mesmer to do?

in PvP

Posted by: Dirame.8521

Dirame.8521

  • Wait come to think of it noone is taking mesmers on the team anyways.

Team Pugging uses a mesmer.

Well golly, I guess as long as the ratio of Necro’s and War’s are 20-1 against Mesmers, EVERYTHING IS ALRIIIIGHT.

I’ve stopped playing Mesmer and taken up my Guardian instead because I’m sick of the stupid balance in this game. I might even go buy GTA V for my gaming hours because GW2 is almost dead to me with this crap balance. It’s a $60 I’ll gladly spend that would otherwise have been spent on GW2.

I’m just saying, a skilled team is using a mesmer. It might be that you would have to rethink your approach when fighting one of the “op” classes. I think Team Shad (don’t remember their full name) also use a mesmer and I also play Mesmer with 3 mantra utilities. The very thing that people consider extremely bad.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

The class they left behind

in Engineer

Posted by: Dirame.8521

Dirame.8521

No nerfs

You obviously didn’t play engineer right? Or why did you leave out such big nerfs (!) as the insaneley – multiple times – reduced damage for grenades #1 skill? Or the nerf of the Flamethrowers damage? Or the nerf of the pistol attackspeed? Or the longer shield cooldowns. No speaking about the way grenades behave now (randomly) ?!?

The overal number of “bugfixes” and “buffs” doesn’t matter – it ’s the usefulness and terms in overall balance that counts. As noticed above, Engineers are least understood. But seeing the random effects finally get removed from some of our Elixrs is a step in the right direction and they seem to finally get into it.

The only thing they need to get rid of is the punishment for their own faults in programing in terms of Substain Direct Damage on Pistol, FT, Rifle, Grenades (condition damage is fine!) – they first went over the top with all (semi)-ranged attacks / kits and then nerfed them to the ground in terms of power-scaling. *

While Bombkit and Toolkit ’s Damage is mostly fine and in line with similiar skills / attacks from other classes our ranged attacks (f. e. Pistol #1, Flamethrower #1, Grenade #1, Rifle #1) do way to little Direct Damage now even when geared / traited for (by that i mean going full Zerker) – with their normal attacks aside from some high bursts on longer cooldowns like Grenade Barrage or the kitten SD everyone has to take because their normal attacks do less damage then SD does.

Heck, I think even most Engineers would be fine if they nerfed Static Discharge a little bit and increased the Powerscaling / Usefullness for Direct Damage of Pistol, FT and Grenades by a fair Margin (by that I don’t mean overbuffing them just to get nerfed again). f. e. increasing the Power Scaling of their basic attacks.

And by fair I mean a fair amount of substain direct damage when compared to other classes and smiliar skills for example Thiefs Shortbow #1 (Taking the bounces into consideration! It ’s just like Grenades #1 was Damagewise before getting nerfed just with Autotargeting and little bit less range) or Rangers Longbow #1 with Piercing Arrows. And of course taking the amount of reduced damage if nerfing Barrage and/or taking any Nerfs corncerning any bursts into consideration as well.

I don’t know about doing less damage with Rifle 1. Anytime I have an auto-attack battle with anyone, I usually come out on top. Also, I don’t think pistol needs more damage because that is a condition weapon. It makes up for it’s damage overtime.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

The class they left behind

in Engineer

Posted by: Dirame.8521

Dirame.8521

I would like to see us truly viable in sPvP on a few different specs.

Is this an Engineer specific issue, though?

Pretty much every class is whittled down to one or two builds when it comes to tournament PvP. And when it comes to hotjoins, I think Engineers have more options than most other classes.

The thing about Tournament PvP is that unless someone else plays a certain way and wins, people aren’t going to adopt any new styles of play.

Everything is either “It doesn’t work because Teldo says it doesn’t work” or “Teldo’s build is the only build that Engineers have in TPvP”. And it just makes me sad inside.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash