Showing Posts For Dirame.8521:

Make Heart of The Mists Multi-Server: Massive

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Posted by: Dirame.8521

Dirame.8521

Pretty solid idea if you ask me. Single Heart of the Mists with overflows.

Overflows that are exactly like districts in GW1 so that people can move between them.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

The Rules have Changed...

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Posted by: Dirame.8521

Dirame.8521

The rules for the upcoming Bloodytech GvG Tournament has changed, the team size requirement has been reduced so that more teams can enter and the date for the Tourney pushed back.

Teams who are interested can click here to see the rule changes and to sign up for the tournament. EU is dated for the 2nd at 6pm GMT and NA is the 3rd at 11am PDT.

Teams must send me their contact details so that I can inform them of any further changes or rescheduling.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

So What's the Counter to Stun Warrior Meta?

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Posted by: Dirame.8521

Dirame.8521

Being 100% serious. I’m trying to figure out what a counter comp would be to the stun warrior meta.

Stun/immob assist trains require you to stack your players with lots (i.e. 2 at a minimum, 3 is better) stun breakers with lots of condition removal. I’ve only played a few different professions, but I don’t see any specs that would provide a hard counter to this build.

I remember when ANet was buffing necro’s they released several changes to mesmers to buff lockdowns and mes/stuns . In my head I was thinking, ‘ok, maybe they’re saying the way to counter a necro is stuns/dazes and immobilizes’.

Then warriors got buffed into the stratosphere, making them not only a far superior counter than a lockdown mesmer, but basically a 1-man lockdown team. Not only are they are hard counter for condition necromancers, they are a hard counter to pretty much every condition build AND the ultimate assist train point man.

How do you counter it, besides carrying 2+ stun breaks + condi clears (an over-the-top requirement, in my opinion)?

Engineer. Guadian. Sexy Mesmers.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

How to combat warriors with stability?

in Engineer

Posted by: Dirame.8521

Dirame.8521

They probably pop Berserker stance as well which is why they are immune to immob. You’re going to have to just save your dodges for when they come at you heavily and then time your immobs for when they are without stab or Berserk stance.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

A few questions about the new conditions

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Posted by: Dirame.8521

Dirame.8521

Who is it’s daddy and what does he do? /Arnoldvoice /jk

Seriously though, what does it do? is it stacking in intensity or length? Is it accessible to Engineers and Thieves but not Necros (cos they suck!!!!)? And will the new healing skill be available in PvP (I’m guessing NO on this one)?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Request: Remove turrets from game

in Engineer

Posted by: Dirame.8521

Dirame.8521

They are currently just wasting many traits positions which should be changed to something useful.

No.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Listening to nobody actually (title change)

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Posted by: Dirame.8521

Dirame.8521

Everyone send me your ideas. The devs listen to me.

I also have mind control.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Why can't "Support" be a more Prominent type?

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Posted by: Dirame.8521

Dirame.8521

Support works quite well right now. Just looking from an Engie perspective, I could quite easily burst heal a group of people, whilst also stacking might and providing CC within the same build.

It’s just that people don’t play those builds either due to conformity, or they haven’t found a way (or the need) to fit them into a group yet.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Halting strike mesmer

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Posted by: Dirame.8521

Dirame.8521

Guys… This is an interrupt build discussion, and not a single person mentioned Counter Blade, no wonder it’s had a bug for a year and it hasn’t been fixed. Know your Mesmer!!

With Blade training the cooldown becomes 12 seconds, and with Illusionist celerity 9 (at least it’s supposed to, but it’s bugged). This means that you have an AoE piercing daze for 9 seconds, well 12 because of the bug. Still, with Illusionary riposte not only is it possible to have a 100% uptime of might, but also 25 stacks of it if the circumstances are favorable, not to mention ALL of the effects on interrupt, EVERY 9 (12) SECONDS!! That skill is the lowest CD daze Mesmers have, and it’s so underused in interrupt builds is ridiculous, specially considering most people use MH sword. Here’s a video using it.

I wouldn’t depend on that skill to interrupt personally. I feel like I have to activate to skills to get one effect. May not be as fast as I’d like.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

any reason not to run hgh build anymore?

in Engineer

Posted by: Dirame.8521

Dirame.8521

2 Reasons; Condi-transfer Necros and Might stealing Thieves.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So i geuss nothing will change..

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Posted by: Dirame.8521

Dirame.8521

HGH Engi

is going

to destroy everything in sight

Unfortunately they still have to contend with S/D thieves and Condi transfer from Necros.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So i geuss nothing will change..

in PvP

Posted by: Dirame.8521

Dirame.8521

Judging from the preview there wasnt any serious counter to the things that made this meta so boring.Conditions are still strong, stun Warriors are still strong, petting zoo is here to stay….Have fun guys

Seriously, just the Sigil of para change alone can turn things around. That’s without me mentioning the fact that I’m already quite effective against necros when running full mantras on mesmer.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So.. PvE will take away "GvG"?

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Posted by: Dirame.8521

Dirame.8521

Sounds kinda meh with the dumbed down stat customization and min-maxing in sPvP.
But if that form of PvP is your thing then have fun with it.

So what you’re saying is, there’s no min-maxing in WvW?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

So.. PvE will take away "GvG"?

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Posted by: Dirame.8521

Dirame.8521

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Jump Dodging

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Posted by: Dirame.8521

Dirame.8521

Yeap, even endorsed for jumping puzzles.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

A highlight showing lack of skill vs reward!

in PvP

Posted by: Dirame.8521

Dirame.8521

lel, is this guy for real… If you dont bring a stun-breaker, be prepared to get stunned no matter how ‘good’ you are (spamming aoe around you doesnt take much skill btw). I too would like to run triple arcane utils s/d on my ele, but considering the current stun meta, i’ll be a complete idiot to rely purely on my overconfidence to dodge right?

The stunnbreaker engineers have right now has a 40 sec CD (vs the warrior hammer stunn on a 7 sec CD). On top of that they dont have stability as far as i know (will be added next week).

Whatever you might think of a certain player or his build. Seeing any player going from 80% to 0 during one stunn sequence is kittened. Just like its kittened how i can kill people from 80% to 0 during a single fear on my necro or …

You guys can’t be so narrow minded and only count it as stun vs stun break. You have to also consider all the other things he can use to defend himself and those things usually reduce the need for a stun break.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

A highlight showing lack of skill vs reward!

in PvP

Posted by: Dirame.8521

Dirame.8521

These are the tools that build has to take out the Warrior;

Pistol/Shield
*1 Blind
*1 Push back
*1 2 second block with 1 second stun when hit and 2 second daze when thrown

Grenade Kit
*1 Blind
*1 Chill

Bomb Kit
*1 AoE blind
*1 AoE immob
*1 AoE knockback

Also, 5 dodges back to back.

and all the warrior need to do is land one cc in between and your dead gg.
spamable cc in a game where cc is the single most strong thing you can do and on top they let cc have good dmg and on top of that have a tanky build lol the weed at anet is prob amazing can i get some?

Isn’t that the risk you take from not grabbing a stun break?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Do engineers have to much access to might?

in Engineer

Posted by: Dirame.8521

Dirame.8521

No intelligent person should use “engineer” and “overpowered” in the same sentence.

No self respecting individual would insult people like you do.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

A highlight showing lack of skill vs reward!

in PvP

Posted by: Dirame.8521

Dirame.8521

for the people who like to argue everything just to be right:

Mace/Mace

  • 1 Daze(15s cd)
  • 1 Stun(7-10s cd)
  • 1 Knock down 25s cd

Hammer

  • 1 Stun 7-10s cd
  • 1 Knock Down 24-30s cd
  • 1 Push Back 20s cd

Rampage

  • 1 push
  • 1 Stun
  • 1 Knock down

[utility]

  • Stomp

so.. Engineers lowest stun break CD is 40s. vs 10 CC’s most in a lower cd, and all the warrior needs to land is 1 stun break or no stun break you realistically have to outplay them, while all the gotta do is land one of the spammable stun on you

These are the tools that build has to take out the Warrior;

Pistol/Shield
*1 Blind
*1 Push back
*1 2 second block with 1 second stun when hit and 2 second daze when thrown

Grenade Kit
*1 Blind
*1 Chill

Bomb Kit
*1 AoE blind
*1 AoE immob
*1 AoE knockback

Also, 5 dodges back to back.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Hammer wariors

in Engineer

Posted by: Dirame.8521

Dirame.8521

Run these two traits; Protection Injection and Stabilized Armour and laugh when they hit you.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

A highlight showing lack of skill vs reward!

in PvP

Posted by: Dirame.8521

Dirame.8521

I’m not sure what I’m looking for here. He caught you. You had no stun breakers.

The reward from the risk you took by not having any stun breakers can be seen in the first vid. The second vid shows the other side of things, when you don’t dodge or back-off at the right time.

I mean there seems to be plenty of Skill vs reward going on on your end.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Build] Ceimash takes on the Bombgineer

in Engineer

Posted by: Dirame.8521

Dirame.8521

Hey guys, another build, another week and this week it’s a build that was presented to me by a member of the Engineer community. This build was made by Swagg and is built to do really good sustained and, in some particular cases, burst damage to your targets.

It’s a very cool build and offers a lot of possibilities to the player depending on how you choose to set it up. The build has a few options on what 3rd utility skill you can pick and I go through the advantages and disadvantages of each in my video. If you wish to take a look at my opinion on the build just click the link below and if you wish to see Swagg’s build, just click the link above.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Do engineers have to much access to might?

in Engineer

Posted by: Dirame.8521

Dirame.8521

You can have better upkeep with Flamethrower. I can have up to 18 stacks of might on me when running my condi build and I don’t even run might duration runes.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Is players themselves, not Anet.

in PvP

Posted by: Dirame.8521

Dirame.8521

This topic has been on my mind for months. I always wondered why the community at large couldn’t just say “No one play Necromancers with Dhuumfire or Terror or Warriors with Paralyzation till they fix them”. I believe the LoL community bans certain heroes for tournaments so why can’t we ban certain specs?

Because this game doesn’t currently have the spec diversity to ban anything at the moment.

Not that I agree with the overall sentiment per say, but it isn’t even worth discussing when classes have so few options as it is.

I really do not agree with your thought that there aren’t enough viable ways to specc for tournament play when the reality is you guys are the ones limiting yourselves. Necros used to go for bleed stacking way before Dhuumfire, why isn’t that spec viable now? There are fear specs, power specs, deathshroud specs.

To say there is no variety is you being blind to what is there. Ban the trait and see what happens. The changes to Necro didn’t just add burning, it added more cover condis which means even without burning, Necros are still formidable.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Is players themselves, not Anet.

in PvP

Posted by: Dirame.8521

Dirame.8521

This topic has been on my mind for months. I always wondered why the community at large couldn’t just say “No one play Necromancers with Dhuumfire or Terror or Warriors with Paralyzation till they fix them”. I believe the LoL community bans certain heroes for tournaments so why can’t we ban certain specs?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

can we get a rifle that acts like a rifle?

in Engineer

Posted by: Dirame.8521

Dirame.8521

The SAB Rifle skin looks like a shotgun.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Toolbelt skills not part of skill queue?

in Bugs: Game, Forum, Website

Posted by: Dirame.8521

Dirame.8521

I’m not sure if this is a bug but recently I’ve been using Bomb Kit on my Engineer and I’ve noticed that I continually interrupt the activation of Big Ol Bomb by casting a Weapon skill or a utility skill. The thing is, we’re usually able to queue up the activation of two skills one after another so the interruption with Bomb kit is a bit weird.

Most Toolbelt skills are instant if not near instant so I can see why this may not have been picked up but, Big Ol Bomb needs to be part of the skill queue so I don’t interrupt myself when trying to be good at playing the game.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Need more traits like Persisting Flames

in PvP

Posted by: Dirame.8521

Dirame.8521

If combo’s and finishers were a notable and consistent part of the game… sure…
But right now… they are just a sidenote thrown on a third of the weapons and random abilities…

Like, if there was a utility slot or two dedicated to creating combo fields and finishers for them, then making combo’s a very impacting and played around part of the game would make sense.

That’s actually a good thing. People have to actively try to build for it in order to truly take advantage of it. If leaping finish were a real trait I could see Warriors taking Longbow to get 10% more damage from eviscerate with it. I think if they were too available then people wouldn’t need to build for it too consciously, they would just throw it on as an addition rather than a build defining trait.

No.
It means on classes like rangers, instead of the passive condi removal, you have to run sword mainhand for condi removal.
That doesn’t help.

If you makes specs revolve around an extremely niche part of the game you end up just cutting out playable specs.

No, plopping in more combo fields and finshers won’t make the game more balanced.
No one ever expected it to and quite frankly 10% more dmg isn’t all that unbalanced…

Ideally combo fields would effect dmg and dmg mitigation much more than 10%, they should make spikes and buff consistent dmg, or dmg mitigation (like apply a 1-2s duration stronger version of weakness). That creates play and counterplay all based off of positioning, something GW2 could seriously use.

Anyways its all black text on a chalkboard, Anet can’t change gameplay to help GW2.

Well what you proven with that initial statement is that my idea for the Ranger trait was probably a bad one. You didn’t necessarily prove that the amount of finishers and fields needs to be upped because to be honest, if Anet upped field amounts we’d all throw a fit about screen clutter again.

In my mind, there are already quite a few fields and finishers within the game already. You cannot go into a team fight without seeing at least one and that’s saying something. All the game needs now is more reasons to consciously take advantage of them.

The rest of your post I don’t quite understand because I never mentioned anything about balance in relation to combo field amount and you didn’t either.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

What I dont get about guardian...

in Guardian

Posted by: Dirame.8521

Dirame.8521

If you’re a Guardian and you’re having trouble beating even 5 mobs at once…. I really don’t know what to say.

This char could literally take on champions on it’s own even at level 37 and you can’t kill 3 mobs?

What build are you using anyway?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Suggestion] New Trait; Alchemical Response

in Engineer

Posted by: Dirame.8521

Dirame.8521

dont forget lightning fields

Oh snap, I knew I forgot something.

EDIT: I editted the original post to incorporate lightning fields.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

[Suggestion] New Trait; Alchemical Response

in Engineer

Posted by: Dirame.8521

Dirame.8521

Enemy drops water field, allied Engi turns it to poison, hilarity ensues.

Glorious.

Very creative way to cement Engineer’s place in every zerg.

Lol, I wasn’t even thinking it would affect the enemy’s fields. It would be a good way to “counter” field spamming and turn the enemy’s fields against them though.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Suggestion] New Trait; Alchemical Response

in Engineer

Posted by: Dirame.8521

Dirame.8521

So recently I posted on the SPvP forums about how the devs should give us more incentive to use fields and their combos and I suggested a few things.

One of the ideas I suggested was a trait to replace Shrapnel that allowed Engineers to Bleed and Blind each time they successfully perform a blast finisher.

Another idea I’d like to propose (and would like to get you guy’s thoughts on) is a trait I like to call Alchemical Response which would replace Acidic elixirs. What this trait would do is, every time you throw an elixir into a field, it would change that field into a different field.
So the chain would look something like; Water to Poison, Poison to Dark, Dark to Ethereal, Ethereal to Light, Light to Fire, Fire to Smoke, Smoke to Lightning, Lightning to Water.

These should probably have a cooldown as well as variation in the sizes of the created fields but it would be pretty cool to see tossed Elixirs be used in such a way for creative purposes.

What do you guys think?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

sPvP is left behind for the sake of PvE

in PvP

Posted by: Dirame.8521

Dirame.8521

Some definitely asked for burning but I do agree that if Dhuumfire was Dhuum’s Torment it would have still been cool.

Spirits got a health pool boost but they are still quite easy to kill in PvP. In fact a good counter build is another Ranger with Kyrtan Drakehound and Longbow.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Time to buff Virtue of Resolve?

in Guardian

Posted by: Dirame.8521

Dirame.8521

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)

On a non-#6?

Sure, as long as you buff every single passive heal in the game to compensate.

Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.

Warriors sacrifice a burst heal for a 4k heal over 10 seconds.

Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.

You don’t see a problem with that? You’ve gotta be kidding….

Oh don’t get me wrong, I see a problem with it, I’m just pointing out that they do sacrifice something. They could always grab Healing Surge and acquire a similar level of healing.

No they couldn’t.

Healing Surge grants 10.2k on a 30 second cooldown. That’s 340/sec at the very best of times. If you’ve got less than full Adrenaline, its just downhill from there. Healing Signet is 407/sec with equal healing power. You’re looking at a skill with no interrupt on an auto-cast that is better than the biggest active heal in the game right now. You’re not giving up anything in the way of hp/sec.

And as far as taking an active skill, you’ve got to activate it. Which means you have to not be in the middle of something and not get interrupted in order to stay on-par with that 30 second timer measurement. How often do you use your heal skill as soon as its up? … You normally don’t have the luxury.

Considering how much stability the character has, they do have the luxury. Let’s not forget that the Healing Surge gives you a full adrenaline bar so you have to also factor in the adrenal health healing alongside Healing Surge as well in that equation. On top of the fact that H.Surge enables you to perform the one action we all love Warriors for, Stuns.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

sPvP is left behind for the sake of PvE

in PvP

Posted by: Dirame.8521

Dirame.8521

Actually, Ranger Spirits sucked in PvP and no one ran them except in PvE where people could try to keep them out of arms way (even the Frost Spirit is used in PvE sometimes), Necros complained about damage sucking because of condi cleanses affecting their only high damaging condition; bleeds.

If you read the forums in the past few months, before the June 25th patch you’d know this.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Oct. 15 Patch

in PvP

Posted by: Dirame.8521

Dirame.8521

You guys can has your doom and gloom. I’m excited for the new builds I’ll get to create whilst also inadvertently predicting the meta.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Need more traits like Persisting Flames

in PvP

Posted by: Dirame.8521

Dirame.8521

If combo’s and finishers were a notable and consistent part of the game… sure…
But right now… they are just a sidenote thrown on a third of the weapons and random abilities…

Like, if there was a utility slot or two dedicated to creating combo fields and finishers for them, then making combo’s a very impacting and played around part of the game would make sense.

That’s actually a good thing. People have to actively try to build for it in order to truly take advantage of it. If leaping finish were a real trait I could see Warriors taking Longbow to get 10% more damage from eviscerate with it. I think if they were too available then people wouldn’t need to build for it too consciously, they would just throw it on as an addition rather than a build defining trait.

I understand what you want but the issue I have is adding so much utility to certain skills. Its the problem necro offhand dagger or thief sword #2 have, skills need to do less things not do more. Doing several things at once helps spam and is part of the spam culture – warriors removing condis and bursting, necros doing large dps and disables.

This is not like those weapon’s or traits. In order to make it work you need two skills to get the effect you want, granted you get the original effect from the combo and the field but you still need to successfully pull of two skills to make it work. Considering all the things that could happen in a fight, that could prove difficult. And I think we can all agree that more reward for the difficulty of playing certain builds is needed.

Sounds like a WvWvW thing to me..I dont want a meta full of fields and blast, leaps etc..They suppose to nerf the aoe not boost em….Go in WvWvW and do your things, this is sPvP and i want to know what is happening..Not to test my PCs performance

There are already plenty of AoEs in SPvP and before this condi meta there were way more, your computer should have a lot of war scars.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Need more traits like Persisting Flames

in PvP

Posted by: Dirame.8521

Dirame.8521

I was just thinking about how the devs could improve active play within the trait system and a thought popped into my head; Why don’t we have more traits that push us towards using finishers and fields? Then I remembered Persisting flames (and to lesser extent, Cloaked in Shadow) and wonder why we don’t have more of those.

For instance, Rangers could have a trait that removes 3 conditions from them every time they successfully perform a leap finisher in a field which would replace their Empathic Bond making the Ranger more active. Or Engineers could have a trait that causes them to blind and bleed a target when they successfully perform a blast finisher in a field(with a short cooldown of course and it could replace the kinda mediocre Shrapnel).
Or a Warrior could get a trait called “Kicking up dust” which allows them to blind targets around them every time they successfully perform a blast finisher. Or a trait called “Leaping finish” that gives them 10% extra damage every time they successfully perform a leap finisher through a field.

There are definitely quite a few things that could be done with this and the potential just gets me excited at the build possibilities. I think it will definitely kick up build diversity by a TON (given that they are not overpowered) and it would be cool to see traits along these lines replace the underused or under-performing traits.

Tell me what you guys think and share whatever cool ideas you have along these lines.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Bloodytech.net EU/NA GvG Tournament

in In-game Events

Posted by: Dirame.8521

Dirame.8521

We’re going old-school with a new spin due to the limitations of the custom arenas. You should jump in just for laughs won’t cost you guys anything…. (except maybe dignity if you lose :P).

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Time to buff Virtue of Resolve?

in Guardian

Posted by: Dirame.8521

Dirame.8521

To be honest all I want is dervish-style boon sacrifice to heal or deal damage.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Time to buff Virtue of Resolve?

in Guardian

Posted by: Dirame.8521

Dirame.8521

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)

On a non-#6?

Sure, as long as you buff every single passive heal in the game to compensate.

Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.

Warriors sacrifice a burst heal for a 4k heal over 10 seconds.

Most heal skills cooldown once every 20-30 seconds. That means the warrior is getting a no-skill-required, non-interruptible heal as good as 8-12k every time any other class would be able to use their skill-based heal.

You don’t see a problem with that? You’ve gotta be kidding….

Oh don’t get me wrong, I see a problem with it, I’m just pointing out that they do sacrifice something. They could always grab Healing Surge and acquire a similar level of healing.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bloodytech.net EU/NA GvG Tournament

in In-game Events

Posted by: Dirame.8521

Dirame.8521

Too bad it’s only 8v8

Honestly don’t see why this is posted in the wvw section, but good luck

To spread the word for the guilds that would be interested. Could have done 10 v 10 but need space for people to cast the tourney and mod.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bloodytech.net EU/NA GvG Tournament

in In-game Events

Posted by: Dirame.8521

Dirame.8521

This Guild vs Guild Tournament is a GW2 event put together by Bloodytech.net to try bringing a different spin to PvP in GW2.

This tourney does not use the same rules as other tourneys, it uses one map with a different set of rules. Check out the map this tourney uses and the rules behind it here, you might find them interesting. If you wish to sign up for this absolutely crazy tourney, just click the link above, read the rules (your whole team must read the rules, ignorance will not be accepted) and scroll to the bottom the find the sign-ups for both EU and NA.

The Tourney is scheduled to start on the 26th of October for EU and 27th for NA. Teams must sign up before then to be eligible for the tourney.

Please Note: This tourney is not exclusive to just WvW guilds, SPvP guilds who are interested in trying a different spin to GW2 PvP can jump in.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Active Traits versus Passive Traits

in PvP

Posted by: Dirame.8521

Dirame.8521

I guess no one is willing to read the long txt.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

PoV getting "fixed" on Oct 15 balance patch

in Guardian

Posted by: Dirame.8521

Dirame.8521

You guys are hilarious. Buffing only one set of skills so that this is all you use isn’t what Anet wants to do. They want you to mix it up and that’s why they will fix this and buff Consecrations.

With 1 button you (You’re playing Necro – I clicked your sig) spam all conditions on someone and with a second press you spread them ALL to 5 others. And guardians have to mix it up to compete?! WHY US?

Don’t Guardians have 1 button that pulls all conditions from everyone? And another button that turns all of those into boons?

And to see only 1 vid and assume I play only Necro is just silly. If you really checked out my youtube channel you’d see that I’ve had a video for pretty much EVERY CLASS!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Math for ANET's "resource problems" for PVP

in PvP

Posted by: Dirame.8521

Dirame.8521

Tell me again why it takes forever to fix simple things in this game?

If throwing money at things fixed them instantly, we’d be living in a different world.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Active Traits versus Passive Traits

in PvP

Posted by: Dirame.8521

Dirame.8521

• Active traits deepen the interactions between a player and their abilities, offering multiple options for similar roles and helping to dispel the notion of a “strictly superior” build for a given weaponset or role.

Do you sincerely believe this to be true?

I know I do.

There’s is always going to be a superior build for a specific scenario. Even his examples of Altruistic vs Monk’s shows that.

Another example I’d throw out is Fresh Air. Superior for burst because most of the skills used in that combo are instant cast and on a very quick cooldown. Yes, the trait might be active but no other burst build for the ele can come close to it because of the way the skills function.

EDIT: Let me clarify my statement by saying that I do agree that traits should be made more active but I do not believe in the notion that active traits will instantly be the things that solve the problem of FOTM.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Active Traits versus Passive Traits

in PvP

Posted by: Dirame.8521

Dirame.8521

• Active traits deepen the interactions between a player and their abilities, offering multiple options for similar roles and helping to dispel the notion of a “strictly superior” build for a given weaponset or role.

Do you sincerely believe this to be true?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

PoV getting "fixed" on Oct 15 balance patch

in Guardian

Posted by: Dirame.8521

Dirame.8521

You guys are hilarious. Buffing only one set of skills so that this is all you use isn’t what Anet wants to do. They want you to mix it up and that’s why they will fix this and buff Consecrations.

Consecrations suck. And will suck after the patch. And the traits that buff them are in an even suckier tree. Any skill that can not be casted every 20-30 seconds and is limited to a spot on the ground is useless in anything but pve.

J sharp is the master of making sucky skills and making good skills suckier is not going to change that.

He’s not making any good skill “suckier”, he is just returning the status quo.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

PoV getting "fixed" on Oct 15 balance patch

in Guardian

Posted by: Dirame.8521

Dirame.8521

You guys are hilarious. Buffing only one set of skills so that this is all you use isn’t what Anet wants to do. They want you to mix it up and that’s why they will fix this and buff Consecrations.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash