Showing Posts For Dirame.8521:

Balance is imposible

in PvP

Posted by: Dirame.8521

Dirame.8521

The only class I think is fundamentally broken is thieves. No cooldowns just begs for spammage and due to that people will always complain about something being too spammed or too frequent.

Drop a diminishing returns cooldown on their butts (so for instance if a skill is used 3 times back to back with no other skills used in between it goes on 3 second cooldown.) and I think we might have a bit more serenity when fighting a thief spamming a skill with annoyingly long evade frames.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Balance is imposible

in PvP

Posted by: Dirame.8521

Dirame.8521

Unless something is built around everyone having identical class, skills, and stats it can never be fully balanced.

That said, the balance in GW2 is actually quite good all things considered.

I used to say that before but now, I cannot. The balance isn’t quite good. Several things need to be shaved down; Beserker stance and Warrior Stability uptime being the number 1 priorities in my book.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Guild Wars?

in PvP

Posted by: Dirame.8521

Dirame.8521

We’d like to incorporate guilds into the ladder/season system when we come out with it next year, but nothing is very concrete yet. Personally, I think it would be awesome to look at the ladders and see guilds listed rather than individual players. That said, this could pose issues for more casual players who like to ‘team hop’ or pug about.

I’m probably opening myself up to some interesting suggestions, but imagine you’re in-charge of creating the ladder/season system.

  • How would you design it?
  • How would you incentivize teams to stay together?
  • Would you penalize them for splitting?
  • What types of rewards would you include for each ‘division’ on the ladder?

Note: I’m talking about futures seasons/ladders, not the current system.

I think a Guild Ladder has to be completely separate to what we have now. Simply because it’s a lot of work to take team arenas and sandwich it into a guild system.

So with a completely different Guild ladder, teams have to sign up as a team. Whether they split up, or change member, that team name is what takes the losses or Wins.

REWARDS and INCENTIVES;
- Unique Weapons designed for each major tournament. Just like Eve online does unique ships that they give away, unique weapons and armour with the tournament insignia on them.

- Gems.

- Unique finite finishers. Only available till the next season.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Bummed Engi

in Engineer

Posted by: Dirame.8521

Dirame.8521

Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.

Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU

I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.

I could never get into this build because I just really don’t like bombs, but it’s a nice alternative to an SD for bursting people. Of course, I feel this one is a bit more reliant on the enemy not having stability in order to really work properly, whereas SD just DGAF.

Speaking of bombs, I don’t know if people are still using those silly BoB-elixir X combos. Pretty sure those were just a fad.

Over the course of playing the build I learned other ways of landing the burst. For instance; place BoB first then immob immediately after, then jump shot. The pull is only if they are far off and you don’t want to get in the danger zone.

Another build you could try is; http://www.youtube.com/watch?v=JmW__JFzDOQ&list=TLf07Hf8N_GGrU99ttQPKNBSgW_crtR92O

I’ve modified it several times. Right now it looks more like this; http://gw2skills.net/editor/?fcAQJAqelIqyaX3SVF17IBoH19u4V0jKTZH/pAdB-ToAgyCuI0SplTLjWStsaN+YuA

It’s quite hard to get your head around in the heat of battle but when you get there it’s quite a formidable build.

Honest question: Why are you traited for removing condi with elixirs if you don’t run elixirs on that build?

Passive Elixir S and B. Hidden flask, self-regulating defences.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bummed Engi

in Engineer

Posted by: Dirame.8521

Dirame.8521

A serious PvP build without grenades or bombs is not possible.

I hate definitive statements like that. Grenades and Bombs are all well and good but they aren’t the end all be all, that’s for sure.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Team Arena problem on the rise

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Posted by: Dirame.8521

Dirame.8521

People are starting enter team arena matchmaking solo in groves because the rewards are superior to solo arena. I duo q (so obviously I am not the healthiest to to the team arena sceen) and since the patch, team arena has basically been solo q. I suggest one of two solutions to the issue:

1) Do not allow parties of 1 or 4 to enter into team arena

2) Do not allow parties of 1 to enter team arena. If a team of 4 enters matchmaking, ask a player from solo arena if they want to sub in a team arena for bonus rewards.

I have a few questions; when they join Team Arena, do they instantly win? I mean are they win trading? Do they affect gameplay in any way? Are they not just like you?

Frankly I think this is a very selfish topic. Might as well read like this “There’s too many people trying to win! Let’s remove the ability to win because there’s too many people that could possibly win.”

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bummed Engi

in Engineer

Posted by: Dirame.8521

Dirame.8521

Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(

Hey, it’s either you learn or you learn. One way or the other you gotta learn.

Wasn’t insulting your builds. Hell, even subscribed to youtube channel. What I refer to as gimmicky is a build that requires everything to fall into place just right to be effective all the time, something that is often more difficult when outnumbered and being focused.

I wasn’t offended. What I meant was, it’s either you learn to work with grenades and bombs or you learn to play those difficult builds that everyone is showing you.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bummed Engi

in Engineer

Posted by: Dirame.8521

Dirame.8521

Well, after trying everything, it looks like it’s either nades/bombs, S/D, or some gimmicky build that is difficult to pull off in the all-so-common xv1 scenarios. =(

Hey, it’s either you learn or you learn. One way or the other you gotta learn.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

The Ultimate Pyroguard

in Guardian

Posted by: Dirame.8521

Dirame.8521

Here’s my condition build; http://en.gw2skills.net/editor/?fUAQNAsdRlUgKDnEyKEf4EiVhBq6x8UPe4NDFyhA-TsAgyCuIGTNmbMzYyxsjN6Y5x8AA

I feel it’s the highest damaging condition build for the guardian but survivability is lacking .

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bummed Engi

in Engineer

Posted by: Dirame.8521

Dirame.8521

Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.

Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU

I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.

I could never get into this build because I just really don’t like bombs, but it’s a nice alternative to an SD for bursting people. Of course, I feel this one is a bit more reliant on the enemy not having stability in order to really work properly, whereas SD just DGAF.

Speaking of bombs, I don’t know if people are still using those silly BoB-elixir X combos. Pretty sure those were just a fad.

Over the course of playing the build I learned other ways of landing the burst. For instance; place BoB first then immob immediately after, then jump shot. The pull is only if they are far off and you don’t want to get in the danger zone.

Another build you could try is; http://www.youtube.com/watch?v=JmW__JFzDOQ&list=TLf07Hf8N_GGrU99ttQPKNBSgW_crtR92O

I’ve modified it several times. Right now it looks more like this; http://gw2skills.net/editor/?fcAQJAqelIqyaX3SVF17IBoH19u4V0jKTZH/pAdB-ToAgyCuI0SplTLjWStsaN+YuA

It’s quite hard to get your head around in the heat of battle but when you get there it’s quite a formidable build.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Bummed Engi

in Engineer

Posted by: Dirame.8521

Dirame.8521

Was looking for a damage build, and static discharge builds are nothing more than a cheap trick to kill glass cannons. SD involves sacrificing all defense just in order to tick someone off and make yourself an easy target. The damage output does not justify the sacrifice of survival.

Have you tried; http://www.youtube.com/watch?v=TN8jc3xtHxU

I’ve updated the build since then but it still works. You’re not necessarily the hardest target to kill but you’ve got a few escape options.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Balancing GW2

in PvP

Posted by: Dirame.8521

Dirame.8521

I really feel players are investing more time per person in analyzing the game and redesinging flawed systems than the actual developers. This is very sad.

If you’re not sitting beside the developers each day, you shouldn’t really be saying that.

IRT TOPIC;
Some of these changes would be good, others aren’t so great. For instance; Flamewall (ele skilll) shouldn’t be flamewall anymore because that skill is absolutely useless. My suggestion for something that should replace it would be;

Spontaneous Combustion;
cast time: 1/2 second, Radius: 180, Combo: Blast
You explode in a burst of flames dealing 1k damage to near by foes.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Passive play wins.

in PvP

Posted by: Dirame.8521

Dirame.8521

I don’t mind Warrior’s high stab uptime in and of itself, however in tandem with Zerk Stance (which has great synergy since it shares a +duration Adept trait) it can end up feeling overbearing. Warrior has always had excellent mobility and many diverse specs require distance and control defensively (stuns and blinds) to keep targets from sticking to them.

The average hambow shouldn’t have any mobility though. Greatsword warris on the other hand don’t have much control.

A warrior specced for stability has massive amounts of it (Dolly signet, balanced stance, Lyssa, Last Stand trait) but I reckon most players only run balanced stance, which gives 8 seconds every 40 seconds. I think it is ok considering that guardian gives 5 seconds of stability and retaliation to allies with 30 sec cd (which can be lowered to 24 seconds while stances can only be increased in duration).

They usually also have the passive which brings it up to 16 seconds. With the amount of CC they have, that’s enough time for them to wreck you or to put you in a really bad spot. Like Shimmerless said, comboed with Zerk stance its even worse because you can’t even blind them for 8 seconds.

Drop that combo to a max of 8-10 seconds and let only the cream of the crop rise to the top. I don’t think you’d need to nerf Signet in PvP if they do the above (buf maybe nerf it in WvW).

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Your Favorite Class? Why?

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Posted by: Dirame.8521

Dirame.8521

Its simple really. Playing a Guardian you’re always relegated to one thing; bunker. Playing an Engie it’s “We might need an Engie bunker….” “Nah, go condi” “Nah go Static discharge” “How about I just play this new spec I think will work extremely well?” “Sounds good to me!”

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Passive play wins.

in PvP

Posted by: Dirame.8521

Dirame.8521

I am not sure that most players understand how Minion Masters work. Yes we recieve some passive damage from our minions but that hardly makes it a passive build.

Every utility slot still has active abilities that need to be used in order to win battles. Bone Fiend = Root, which is very useful, Wurm = Teleport and Stunbreaker, great escape skill, Golem = Knockdown, great CC. If you arent manually exploding your Bone Minions then you are losing out on damage as well, this means you have to be aware of their health and positioning.

It is still an easier spec to play than Conditions, but its not like you just slot minions and auto attack people.(Ranger Shortbow #1 spam)

Indeed. I still hate that instant-unblockable explosion though.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Passive play wins.

in PvP

Posted by: Dirame.8521

Dirame.8521

First off, I have to say that I’m grateful for the toughness of fights. The fight quality has improved. All Anet needs to do now is fine tune that quality. Please reduce Warrior stability uptime. #itsforthebest

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Can we dream about Turret buff ?

in Engineer

Posted by: Dirame.8521

Dirame.8521

I like turrets, especially the ones that hit everything without needing a particular target.

In all seriousness though, the thing that irks me about turrets is the lack of defense that I feel when I use them. Kits are just too versatile and provide a lot more defensive options for AoE/Focus fire situations. Turrets are so unreliable and sometimes undefensive that I find playing a build based on just turrets alone to be quite frustrating.

At best they are augments or better used as supplements to a build rather than the main attraction. For instance, not taking Incendiary Powder because you’re already taking Flame Turret.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Merry Christmas EU!!!

in PvP

Posted by: Dirame.8521

Dirame.8521

…. and NA when you finally catch up with us!

MERRY CHRISTMAS EVERYONE!!!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Your Favorite Class? Why?

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Posted by: Dirame.8521

Dirame.8521

Engineer. Too stronk. Also way more build possibilities than any other class.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Warriors in PvP, this is just silly.

in PvP

Posted by: Dirame.8521

Dirame.8521

I think they really need to nerf Warriors stability uptime. The only reason why they can’t be handled is because you can’t stop them from coming at you and the reason for that is 29 seconds of stability.

Drop that number to 15 and I think we’d be fine and dandy. Like this
Balanced stance trait and Skill: 4 seconds each
Dolyak: 5 seconds
Lyssa: No more stability.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Ready Up: Ep 2 - Friday at 12PM PST

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Posted by: Dirame.8521

Dirame.8521

QUESTION: I do not personally believe that the new healing skills have given us many new possibilities in PvP, they’ve just enhanced old ones. With that said, are there any things in development that would really put a shock in the system of build variety?

2: Have you considered more skills and traits that put more focus on combo fields/finishers? Similar to what has been done with Arcane Brilliance?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Let's talk about Necromancers

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Posted by: Dirame.8521

Dirame.8521

Insidious Parasite can still return, Spoil Victor can still return, Spiteful Spirit can still return, its just a case of can Anet do it without reverting back to the notion that they would make the game too complex?

They introduced Torment which functions a lot like a hex in GW1 that the Ele could put on you which would make you take damage for each second you’re moving. Things like Spoil Victor and Spiteful Spirit could be skills in a new weapon set and they could function like their old counterparts.

I do miss the blood sacrificing and the life-stealing builds (I had a cultist’s fervour build way back when) and the hexing builds.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[spvp] Litany of Wrath

in Guardian

Posted by: Dirame.8521

Dirame.8521

For PvE this skill probably works great.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Let's talk about Warriors

in PvP

Posted by: Dirame.8521

Dirame.8521

The one way I suggested the warrior be toned down is through reducing their stability uptime. They can get up to 29 seconds of stability by mixture of traits, skills and runes. In my mind that should be reduced to half.

Not being able to CC someone means that you can’t set yourself up appropriately to do damage to them.

And remove stability from Lyssa.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

what is engineer "imba" sPvP

in Engineer

Posted by: Dirame.8521

Dirame.8521

We have beeen kicked out of the current tpvp/spvp meta. I guess we have nothing really imba at the moment.

Good one, lol. Engies are just as good as they’ve always been.

Come on Chaith, you have a team that will always field you, these guys may not.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

You know what isn't fun?

in PvP

Posted by: Dirame.8521

Dirame.8521

When you say “power” builds, do you mean builds that you jump in, do your number and die? Yea those will never come back not even if anet nerfed protection and reduced Weakness uptime. This is not because those builds suck but because people have gotten smarter and the game has moved on from that equally brainless level of play.

If you want to play a burst build you have to think like a Warrior, a Thief or Meditation Guardian. Mobility, Escapability or Sustainability don’t have one of those? Good riddance.

The game has evolved, it’s time burst builds evolved with it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

More Active Play?

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Posted by: Dirame.8521

Dirame.8521

Hey,

So first let me say that the combat in the game is fun. Don’t get me wrong, it has a level of enjoyment. However, I dont think it really provides a whole lot of competitive because there is a huge lack of active play for combat. Personally I find this makes the game uninteresting to watch and a bit old to play/boring to play.

I was wondering what everyone thought about the matter and the games combat in terms of providing a suitable environment for competitive gameplay.

So this is my personal opinion on the matter and what I think is holding back this games active play.

1. No real skill punishment. Lack of resource, lack of CD are big play skills (many weapon skills), and lack of casting times.

2. Lots of Passives. Theres a lot of auto activat skills or boon application that just happens passively. Dodge get vigor, equip kit get vigor, get a bleed get regen, etc.

3. Rise of AI. Starting to see AI become prominent and popular.

4. AoEs, AoEs everywhere. Seems like everything is AoE.

5. Defensive setup. Main defensive skills are around using blocks, invuranbilities, stealths, and dodges. Problem is that most of these are easily spammed and don’t really have a counter.

Those are just my gripes for the combat system.

Need more specifics, this list is too broad and pretty much says, “Change the whole combat system”.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Diamond Skin, Make it Smarter

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Posted by: Dirame.8521

Dirame.8521

If you can’t deal 1.4k damage to the squishiest class then frankly , you deserve to lose.

The fact is, 1.4k damage is not the general number for every Ele meaning another could take 3k damage or more to bring them down below that threshold.

When I call for smart play, I don’t just call for nerfing it so that Necros can kill them, I’m calling for smart play on the Ele side because, with either of the suggestions I gave above, it becomes a case of bouncing between Earth and Water. The trait would encourage switching and bouncing between attunements, choosing the right time to deal damage or choosing the right time to go invulnerable to conditions.

Frankly this trait right now is just, “I’ll stay in water to bunker this point against this condi Necro or condi Engie and stay at 100% because I can.” No smart play, no counter play.

So your ele has 30k health? I’m going to go on a limb here and say you’re exaggerating a bit.

I probably should have said 2k.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Diamond Skin, Make it Smarter

in PvP

Posted by: Dirame.8521

Dirame.8521

Let me get this straight…people choose to use an extreme condi-only build, and literally explode into tears that ONE profession (the worst one and least played) has ONE trait that counters their extreme build?

I’m sorry but…what???

“But it’s bad design!” – what does that even mean in context of SPvP and practical use? Stop beating around the bush and get straight to the point – just how useful is Diamond Skin against 95% of builds/professions out there in an real 5v5 match?

Till then, please shut up and enough of this knee-jerk reaction to something that non-Ele layers have no clue about. To even REACH Diamond Skin the Ele has to make big sacrifices, just to counter 1 type of extreme-condi build. Most Ele builds don’t even have the flexibility to spare ONE point in Earth, let alone 30!!

Jesus H Christ what has this community devolved into….

You’re missing the point I’m trying to make. The trait does not function on a level where it requests that the player use his brain against a condi specc it just requests that you stand there and laugh at them. That isn’t fun to me and I don’t think Anet should create skills or traits like that.

I dare you to make an Elementalist right now, put together a functional build with Diamond Skin (good luck with that btw), do at least 10 Solo Queue matches and tell us how much that trait helped you against everyone you faced.

Everything you’re spouting only exists on paper, try it in an actual match and find out for yourself instead of wasting time arguing theories. As an Elementalist I’ve tried that trait and in 9/10 fights I was severely missing putting 30 points in a more useful trait-line. My build was completely broken thanks to taking Diamond Skin. I had to resort to an awkward 0/0/30/10/30 build (semi-bunker that does pathetic damage/pressure) or 0/30/30/0/10 (fresh air build where I was brought below 90% instantly).

The Ele community still hasn’t figured out how they are supposed to use DS in their build without completely destroying their overall performance…as far as we’re concerned the DS change never happened, it’s sitting in a trait line that we have no FLEXIBILITY to go into, nor any REASON to go into.

You would’ve known all this if you played the freaking class.

So because you can’t build around the trait, it shouldn’t be made better in such a way that it makes you think about how you play?

I don’t get your logic in this discussion to be honest. I’m asking for the trait to be changed functionally because right now it either sucks or is too good, and you’re telling me because it sucks it shouldn’t be changed?…… I’m sorry but what???

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Diamond Skin, Make it Smarter

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Posted by: Dirame.8521

Dirame.8521

Let me get this straight…people choose to use an extreme condi-only build, and literally explode into tears that ONE profession (the worst one and least played) has ONE trait that counters their extreme build?

I’m sorry but…what???

“But it’s bad design!” – what does that even mean in context of SPvP and practical use? Stop beating around the bush and get straight to the point – just how useful is Diamond Skin against 95% of builds/professions out there in an real 5v5 match?

Till then, please shut up and enough of this knee-jerk reaction to something that non-Ele layers have no clue about. To even REACH Diamond Skin the Ele has to make big sacrifices, just to counter 1 type of extreme-condi build. Most Ele builds don’t even have the flexibility to spare ONE point in Earth, let alone 30!!

Jesus H Christ what has this community devolved into….

You’re missing the point I’m trying to make. The trait does not function on a level where it requests that the player use his brain against a condi specc it just requests that you stand there and laugh at them. That isn’t fun to me and I don’t think Anet should create skills or traits like that.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Diamond Skin, Make it Smarter

in PvP

Posted by: Dirame.8521

Dirame.8521

Anyone and everyone who says diamond skin builds are anything but UP is a noob.

#eletism

I have seen your posts in a few threads. I think you have missed the point entirely. You are right there aren’t any good DS builds atm. The point is it is a hard counter to one specific build type (condi). And is terrible design, i dont expect it to be good until ele gets more buffs in next patch (in 3 months!) and then ele could be ridic given their dmg atm. It just indicative of bad design where some classes cant counter it or even catch them as most cc is countered with it. And please stop with adapt BS. There is no power necro that can hold its own vs good teams and even using carrion, wurm and golem wont make a difference if the ele is paying attention and kills them quickly.

So yeah to the points raised here..

A It’s a ‘hard counter’ to rabid necro, exclusively 1v1, if you run the most ridiculous and unviable build.

Basically vs everything else imagine the effectiveness of a roaming hybrid ele, then halve this effectiveness.

Now you have a diamond skin build.

B: All class builds can’t ‘hold their own’ against all other class builds. If your going to talk about ‘higher level play’ it’s simple; soft counters and hard counters may as well be the same thing, as 90% of meta builds are trivial rotationally for anyone with 3.k+ hours invested into spvp.

In serious matches, some classes are expected to change the very weapons they use in order to counter matchups, never mind utilities and traits. This concept that DS could somehow leave condi necros unviable is delusional, and going off Anets rate of patching would take years of changes to be imaginable.

The questions I’d like to ask is, how do the suggestions that I’ve made above kill the effectiveness of the trait? Does it not improve the amount of coordination and decisions a person needs to make in a fight? And is decision making not what makes a fight (regardless of whether it be 1v1 or 3v3) fun?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
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Diamond Skin, Make it Smarter

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Posted by: Dirame.8521

Dirame.8521

If you can’t deal 1.4k damage to the squishiest class then frankly , you deserve to lose.

The fact is, 1.4k damage is not the general number for every Ele meaning another could take 3k damage or more to bring them down below that threshold.

When I call for smart play, I don’t just call for nerfing it so that Necros can kill them, I’m calling for smart play on the Ele side because, with either of the suggestions I gave above, it becomes a case of bouncing between Earth and Water. The trait would encourage switching and bouncing between attunements, choosing the right time to deal damage or choosing the right time to go invulnerable to conditions.

Frankly this trait right now is just, “I’ll stay in water to bunker this point against this condi Necro or condi Engie and stay at 100% because I can.” No smart play, no counter play.

“3k damage”

No ele has 30k health. Sorry.

Also, ele’s who spec into 30 Earth will not put 30 in Water, giving them a lot less health. Most bunkerish that even decide to do Diamond Skin go 30 Arcane, 30 Earth, and 10 Water because of Evasive Arcana.

All that matters is that you got the point I was trying to make. A bunker Ele can now go 10 in Arcana and not feel too much of a sting in recharge times. Not every Ele will use evasive arcana and to get most out of this trait, you do need quite a bit of health.

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Diamond Skin, Make it Smarter

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Posted by: Dirame.8521

Dirame.8521

If you can’t deal 1.4k damage to the squishiest class then frankly , you deserve to lose.

The fact is, 1.4k damage is not the general number for every Ele meaning another could take 3k damage or more to bring them down below that threshold.

When I call for smart play, I don’t just call for nerfing it so that Necros can kill them, I’m calling for smart play on the Ele side because, with either of the suggestions I gave above, it becomes a case of bouncing between Earth and Water. The trait would encourage switching and bouncing between attunements, choosing the right time to deal damage or choosing the right time to go invulnerable to conditions.

Frankly this trait right now is just, “I’ll stay in water to bunker this point against this condi Necro or condi Engie and stay at 100% because I can.” No smart play, no counter play.

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Diamond Skin, Make it Smarter

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Posted by: Dirame.8521

Dirame.8521

Suggestion;
You and allies in the area gain Diamond skin for 3 seconds when you attune to Earth.
or
When in Earth, you are immune to conditions.

A 100% always-on condition block is just unnecessary. I don’t even need to make an essay of the matter, I KNOW we all agree.

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AED Gadget and Elixir U (Frenzy)

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Posted by: Dirame.8521

Dirame.8521

#YOLO Turret Burst Engie. Although… healing turret still rules…

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AED Gadget and Elixir U (Frenzy)

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Posted by: Dirame.8521

Dirame.8521

I wish I could intentionally self destruct just to proc AED.

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Any races that are better with Engineer?

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Posted by: Dirame.8521

Dirame.8521

I personally would go Sylvari because this; http://wiki.guildwars2.com/wiki/Take_Root and sometimes they say “Time go to into overdrive”

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(edited by Dirame.8521)

Examples of Good/Bad Healing Skills

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Posted by: Dirame.8521

Dirame.8521

Can you please put the thief heal into the “bad” column? It’s good in that it doesn’t break the game (unlike warr’s Healing Signet), but at the same time, almost nobody uses venoms, they’re so bad.

EDIT: I do agree with all of the things mentioned about how bad the new heals labeled “bad” are, though.

The ones I labelled good are based on the “build opening” potential. In a PvE group or even PvP, venom share with that skill would be a pretty good way to keep a teammate up.

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Examples of Good/Bad Healing Skills

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Posted by: Dirame.8521

Dirame.8521

I like every single one of these heals a lot, actually. What is your problem with the engineer one? The impression I got was that it is a delayed heal, but if you have it activated when you would have gone down, it gives you a large heal.

Well my problem with it is the same problem I have with the traited Elixir S. Sometimes it just doesn’t activate and you end up dieing before it does. But like I said, it really remains to be seen how good each of these skills are.

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Examples of Good/Bad Healing Skills

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Posted by: Dirame.8521

Dirame.8521

i think the thief one blows…we already have signet of malice if you want to heal on hit. i also really like the warrior one; it will confuse people (is it block? is it the heal? probably shouldnt spam into it)

Depends how you look at it, Anet have been pushing for Aura share teef. If it has a decent heal and cd. it could be a really strong team support. specially with Leeching Venoms

The only thing it has going for it is a team wide burst heal, other than that it would be suicide to run that on a Thief over Withdraw.

The key here is PvE. PvE Thief Support Builds(if they exist, and they may start to exist after this) will definitely see a boost. Group support is definitely seeing another boost with some of these skills.

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Examples of Good/Bad Healing Skills

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Posted by: Dirame.8521

Dirame.8521

I’ve recently seen some ideas for healing skills and I’d like to see the numbers behind them before I make any major judgement calls on them but before that, I’d like to point to the ideas I think are good and the ideas I think are bad. Let’s start with the bad;

The Bad;
A mesmer signet that passively heals based on how many clones that you have spawned and recharges your phantasms actively.

In a world where the plan is to increase build diversity this skill is basically saying “Forget that! Who cares?! Let’s make everyone OP and then no one is OP right?” The reality is, only certain speccs will become OP; The Prismatic Understanding Mesmer, Phantasm Mesmer. These guys can already last quite long by just bouncing in an out of stealth. This healing skill will make them more than formidable as they are already the one specc you don’t want to encounter as a roaming player.

My thoughts on a better idea for a Mesmer skill; Passive; Heal overtime for every mantra you have active. Active; Heals and gives you a buff depending on which mantra is left active.

or If build diversity isn’t a thing;
Passive; heals every time you shatter. Active; Heals extra for every shatter skill on cooldown. At least that would give a build that doesn’t have survivability a bit more survivability.

Ranger: A spirit heal
Once again, where is the build diversity expansion in this skill idea? All I see it point to is more use of spirits, more use of minions, more use of things that clutter the screen in PvP which is something we’re supposed to be trying to avoid.

I like the skill but the form it’s taking does not push for what I think was expected of the direction for the game.

Engi;
Get a burst of healing when health reaches 1%. I’m not sure who would use this skill. It seems like it would be more prone to you getting nuked at 1% before it even activates but you are the programmers so, I can’t talk much on this front.

Ele;
Hit area. Heal yourself for each foe hit. Sounds like a good idea but I don’t think anyone will use it unless it’s instant-cast

The Good
These ones will be numbered because I feel like ranking them;

No. 3: Thief
Heal yourself after using this venom.

No 2: Guardian
Healing yourself when attacking for a short time. A really good skill for a solo guardian.

No 1: Necromancer
Siphon health off enemies that strike you and activate to heal allies attacking a particular foe.

ON THE FENCE; Warrior
A stance that heals you every time you’re attacked for a short time. It lasts for a short time so using it wisely is encouraged but with all the other stances the class has, a combination with those would see this build be quite formidable.

Well that’s just my opinion anyway.

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(edited by Dirame.8521)

npc meta?

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Posted by: Dirame.8521

Dirame.8521

Call the Staff Eles and Bomb Engies, we need to start Clearing out the room!

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SoloQ: It's no fun on the losing team

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Posted by: Dirame.8521

Dirame.8521

Caring about rank is the death of modes like this. Solo Q is a dice roll, expecting to be 100% all the time is falacy, complaining about it is silly.

Play your best, win or lose, get up and queue again. Most fun I’ve had so far is in US solo queue for some odd reason. It might seem that smaller community = more competitive games.

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Sensotix' Thoughts On The Dezember Patch

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Posted by: Dirame.8521

Dirame.8521

If there’s one thing I learnt from playing my Shutdown specc, it’s that spamming is a bad idea. You can say it is all about spamming from an audience point of view but when you play it, it’s a whole different ball game.

Okay, but I as I said, if you’re interrupting right, then the interrupt itself should be a reward. There shouldn’t be extra rewards (such as more damage) just for simply landing an interrupt on anything. If you throw down a Staff #5 on a group of players or three-clone Diversion a single target from a distance you’re practically guaranteed to interrupt something. My issue isn’t with interrupts it’s with these bonus traits that ask so little from us as players.

What’s wrong with more damage as a reward for successfully landing an interrupt? Even people who spam won’t find the benefits they get from spamming to last very long.

Autoattacks can be interrupted too in gw2 and most of the times that is what you interrupt,some of them have 0.5 casting time but many have 0.75 or 1 second because of aftercast and bad design(take warrior mace autoattack for example).Basicly if you just spam ccs regardless of the class you are playing 90% of times it will cause an interrupt.Has nothing with smart play like in other mmos where you have casting bars and only utilities or stances that can be interrupted.

If auto-attacks are what you interrupt then more power to you but don’t put us both in the same box.

The difference between a skilled player and a bad one is in how many charges of mantra he has left after a fight. I usually have one charge left in my daze mantra after a fight but another guy may finish with none.

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Sensotix' Thoughts On The Dezember Patch

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Posted by: Dirame.8521

Dirame.8521

Senso, I DO time my interrupts. My entire build revolves around shutting down my target not by permanent daze, but by precise interrupts. I do predict casts from time to time, like people tend to mash a skill when they are dazed to use it as soon as daze ends so I do an other daze 1/4 second after the first ends.
The only random interrupt in my build is F3.
I have sword offhand, Greatsword and the daze mantra.

yea but the problem is that such a lockdown build is hardly tourny viable..especially not in the current meta

That depends on how your team is built. Such a build can shutdown a Necro or an Engineer or any class that is a problem for that matter.

yea but those two classes arent really played atm..we see a lot of thieves warris guards and spirit rangers and a lockdown build vs warri is not really effective thats what i meant

Then what do you want the reward for timed interrupts to be? You can have damage, buffs, or debuffs, and all of them were considered crappy until the buff choice became easier to grab and the damage choice did more damage.

The problem with these new interrupt traits like Bountiful and Halting Strike is that while from your perspective, these are timed interrupts, there’s in truth no real skill involved whatsoever. There’s no mana system in GW2, so people are almost always casting skills; against a class like an Ele or a Thief it can often be more difficult not to interrupt something with a daze.

In essence, if the interrupt was timed against a critical skill and planned out properly, the interrupt itself should be reward enough. If you still want to keep the idea of rewards on interrupts, there needs to be some sort of conditional attached (for example, a trait that rewards interrupting leaping skills, or heal casts, or elites, etc). At the moment, these traits are thoughtless damage heaped on to our class, and they mostly encourage spamming interrupts off cooldown. There’s no skill at all in it, an overhaul is sorely needed.

If there’s one thing I learnt from playing my Shutdown specc, it’s that spamming is a bad idea. You can say it is all about spamming from an audience point of view but when you play it, it’s a whole different ball game.

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Enemy endurance bar

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Posted by: Dirame.8521

Dirame.8521

If you can explain why I couldn’t seen when people were out of Mana in GW1 then you will find the reason why I don’t want to see the enemy’s endurance bar.

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Miracle on the 10th of December?

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Posted by: Dirame.8521

Dirame.8521

Don’t expect any miracles. Don’t expect anything apart from what they’ve told you. Anything more is just you hyping yourself up.

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Are we getting a new FOTM

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Posted by: Dirame.8521

Dirame.8521

Soon tm.

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How do you know you are skilled?

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Posted by: Dirame.8521

Dirame.8521

…then how should you judge how “good” you are? And whether you are getting better?

When you start noticing opportunities and you take advantage of them as soon as you notice them

Do you keep a record of the 1v1s you win? Maybe your class is at a disadvantage 1v1.

Keep track of your 1v1 wins is good for knowing if your specc is good for 1v1s but nothing more than that.

If you play support, how do you know you are making a difference? WHat would have happened if you were not supporting a fight?

This all depends on your specc. If your specc is all about healing, you’ll notice it by how fast your teammates drop when you’re not there. If you’re specced for bunkering, you’ll notice it by how long it takes for anyone to stomp anything because they are too afraid of taking cleave damage and you’re the only guy who isn’t.

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Returning Engineer with a Broken Heart

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Posted by: Dirame.8521

Dirame.8521

My favorite build on my favorite class has been gutted.

I’ve played GW2 pretty hardcore when it was launched and continued for quite some time. A few months ago I decided to take a break, only to come back and see that Turrets are completely ruined. I noticed that Rifle Turret no longer bled, and Rocket no longer burned.

After research I found out that they instead scale with power now, but their damage is laughable. Testing things out on the PvP dummies with Berserker gear really hit it home.
Time it took to kill the Heavy Dummy. Overcharges included, as well as Rifled Turret Barrel trait.
Rifle: 1:58.5
Rocket: 1:06.4
Thumber: 2:20.3

Turrets used to be great, they were my favorite build… now i guess I’ll go back to HGH in hopes of maybe one day turrets are useful beyond pushing people around with a trait.

Did you try them combined? Because I think it’s quite silly that you’re taking just one turret and expecting it to kill things fast.

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