No I have not;). Alright well I’d love to hear more about the profession and seeing it tweaked!
Why the choice of the shield? Also do you have ideas for attacks in general for the weapons? Same with trait lines, and since my question wasn’t answered: are Spiritualists ‘obliged’ to use their soul jars or can they, if they so desire, focus their traits on for instance Voodoo and still be viable.
Seems to me like a typical case of “difficult to master”. Their mechanics are quite intricate compared to a Warrior for instance and they have WAY more choices to be made. 4 Elements, 2 weapon sets active and then theres the weapons you might have in your bag.
Takes time to get everything, but once you do the Elementalist is great. Guildy of mine plays it and he’s really solid in dungeons.
Aha, but killing the jars would give the health back, no? What would the range be for the teleportation of these jars? I can imagine if you lure the Spiritualist away they’re done for as well.
Then don’t play it. Oh no, wait, wait. Because YOU don’t like something, you want to take the pleasure out of hundreds, no thousands of players who do enjoy raiding? Okay. Solid reason.
Ah good point, the orders. Well I think that in essence this profession looks really cool, taking some of my favorite mechanics from my favorite classes. It’s a bit an engineer, but then more a spellcaster and that’s good! Because the mechanics an engineer has are things I really enjoy. That’s just me though. I think that will do it justice Redrex. Traiting will have a lot to do with exactly how everything works.
What wasn’t completely clear to me: in PvP. Spiritualist places 4 jars, so 40% health down. If you kill a jar his HP goes up, right? So it would be best to just kill the Spiritualist him/herself?
Also, if you are a Spiritualist focused on Voodoo, do you still need to rely heavily on the the Jars or is that more a specific type of build?
I don’t care for Raids, well, Raids as defined by WoW. If Anet introduces them, I’d like for them to completely overhaul the concept and make it worthwhile, as well as fitting in the GW2 scene.
The only thing I truly want is some PvE content that is challenging. Something that will force my friends and me to really try, pushing us to play better. As it is now, there is nothing in PvE that we can’t get done easily.
Same here my friend, same here. There are cool mechanics out there! Fractals has some, CoF has some, every dungeon has some. There are still generic tank n spank style bosses that are just boring, but okay, let’s stay positive here.
I love the combat in GW, way more engaging than the traditional style that most MMO’s have. If they indeed GuildWarsify the concept of raids I’m all down. All they need is the essence: group of players coming together to complete (hard(er)) content, this being a somewhat larger group. That’s all there is to it, whatever they make of it is up to them to be honest. There should be nice rewards in place however, but they are working on improving all of that as well so by the time raids, if ever, are released I think the rewards system(s) will be a hell of a lot better than they are now.
Cool, hehe, glad to see my feedback going to good use :p. I was more referring to it for the enemies, PvP especially. There would be a fine line between being too weak that they get destroyed easily and too hard making really hard to take down a Spiritualist.
Also. Idea for the story, I see this happening: Cantha opens up, Story revolves around Primordus, perhaps Tengu become playable and same with Spiritualist.
As they are Cantha exclusive I think the best way to have their first bit (lvl 1-10 perhaps choices) in Cantha, if not all (1-30 ish) a bit like what happened when Death Knights came out in WoW: your race did not matter, your starting area was the same. I think the same could be applied here, because it would be weird that a Human from the streets all of the sudden can become a Spiritualist.
Cantha opens up and this allows the 5 races to travel there and become a Spiritualist if they so desire. What exact personal story options there should be I do not know, but I think having the same approach as the Death Knight would make the most sence ‘lore wise’. What do you think?
Adine, that does not matter, I pointed that out as well, but the same core mechanic can still work for different classes with a different skin on it and also different uses.
Redrex: I guess I view the class slightly different as I said, to me, on paper, it looks more like a voodoo doctor (from Diablo for instance) and I would find light or medium to be more fitting.
In essence raids stand for what GW stands for: coming together and doing huge epic fights, no you say? Explain the Dragon fights then. Oh right. I am not saying they are perfect, but in essence that is what a raid is.
There is a huge difference.
In the standard raid model, you prepare the group and then you go to the raid, only with your group!The world bossed are just casual you can join it without a group. SO if add raid is equal to add more world bosses, yes its ok, and with new areas and expansions, they will surely add other world bosses (i hope like the ancient karka fight, that was awesome as boss)
But if add raids is equal to add 10\25 man istances with better loot then the rest of the game, well you are just playing the wrong game.
That’s not a huge difference at all. You can pick up people with ease and do the raids, I have done this in the past plenty of times in WoW and worked out fine. Also I never said adding raids would mean better loot for those that do it. I would see it as another dungeon with tokens and more skins available. NOW NOW NOW, I see you all raging behind your screens! “WHAT?! I HAVE TO DO THIS RAID TO GET A CERTAIN SKIN?! WTF IS THIS?!” Well my friend. I have a solution. Perhaps have this raiding area be a Citadel and next to have a raiding instance for let’s say 10 man, also have a 5 man dungeon. Different than the raid, perhaps slightly easier, tokens amount you get are slightly lower (because the difficulty is lower and it’s easier to obtain a group, be real: rewards should be proportionate of course), but you still are able to get the same skins/gear as those that raid, they might get it faster of course.
I find it quite obnoxious how so many people rage and complain that it is not something THEY want to do and they don’t want the developers to spend time on something THEY do not want to do. How selfish. Then again, not surprising. News flash: each area has their own development team. As someone pointed out, if raids would be added either the PvE team would be expanded or a raiding team added. So don’t you worry about YOUR development time.
In essence it sounds pretty cool, but… :p
Heavy armor? Seems a bit weird for more a caster like profession. You mention because they use their health a lot, which seems a valid point, but for some reason I’m not sure..
The jars I am not sure I am fond of. I am an Engineer and for a while played Turrets only. They are extremely weak, unless Traited then they’re decent, but still not good. They are more offensive however and their AI wasn’t always smart (targeting non visible targets and firing away). What was the radius/range you had in mind? Right now the offensive ones have to be placed quite close to the enemy and that never worked out for my turrets, they would get killed in one hit (even when traited) hence I never used close range turrets.
Things I like: the dolls and rituals. Pretty solid and seems like a lot of fun. I see the doll(s) as being kit(s) that engineers have and I quite like them. One for each? Buffing one solely with buffs/heals etc. and offensive having attacks and debuffs? I think that would be more fun to work with, you’re almost a voodoo doctor then as opposed to just attach them to a player.
Weapons: solid choices, I would just like to see one more main hand weapon added, but perhaps that would result in too many weapon choices?
How exactly do the health bars work? You can’t die, but instead use up one of your jars? I like the idea, but it would need some balancing, having 4 up seems like a lot to me.
I never played GW1 so my knowledge about the Ritualist is limited.
However I personally would see this class being more developed into a voodoo doctor type of profession with basically the core mechanics you mentioned here: Jars, Dolls & Rituals. I would however put them in Light or Medium armor and take away the possibility of them using a shield. My view of them is that of a caster.
Hopefully you can do something with my feedback, let me know if you want me to elaborate things! Overall a pretty solid idea my friend! I like!
Why are people saying that most people can’t do raids? If we look at WoW: there is now a tool that almost ‘encourages’ people to PUG, it is in the LFG tool and it is an EASIER difficulty than normal. People can queue up for 10 or 25 man of the raid,with an easier difficulty, I do believe slightly worse drops but I am not sure here and shazam! Everyone can do raids.
Most raids have been nerfed and dumbed down anyway, because, here’s the kicker: Blizzard also wants the content to be available and playable for everyone (where have we heard this one before? Oh right.). This has obviously angered a lot of the elitists, but still on heroic mode it’s a challenge, especially once you start achievement hunting.
As of right now with Fractals there are a lot of difficulty levels and something like that could be implemented in raiding (80 levels being a bit excessive) but then everyone can choose their difficulty and play on their level. Yes some people will not take the time, some might not even like it, but there is a HUGE demand for it. How can I tell? Because of all these threads about it! Also when I talk to people in-game there are a lot that would like raiding (or at least more open world awesomeness, luckily that is coming).
In essence raids stand for what GW stands for: coming together and doing huge epic fights, no you say? Explain the Dragon fights then. Oh right. I am not saying they are perfect, but in essence that is what a raid is.
There is a huge group that wants raids, I am a part of that group and most ‘anti raiding’ arguments are invalid. YOU don’t like it? Fine, to each their own, just like I don’t PvP much. There will always be differences and that’s fine, just when you involve yourself in a topic like this, at least have decent arguments, because I have not come across a single one.
PEACE
Oh no! What a problem! Seriously, that you even took the time to write this thread..
It’s still a prelude people, don’t get too excited, all that goodness you are talking about will happen a few months from now. I’d love a Norn/Kodan/Jormag focussed thing because I love their lore, same goes for the Charr so this prelude is making me kitten exciting!
EDIT: THIS update no Dragons will be coming in if you are still wondering that, I think that quote is quite clear on that. It’s a prelude, they’re setting the world up.
(edited by Direksone.3867)
[quote=1248153;Knighthonor.4061:]
As a Warrior, this has me greatly worried.
EVERY attack we have is an AoE attack, pretty much.
Does that mean we get to see a flat reduction on ALL our damage?
No, because all attacks hit multiple targets, at least melee attacks do, but they are not AoE. AoE are for instance the grenadekit the Engineer uses and I already tell myself that the damage is WAY higher then when I pew with my pistol, which is not how something should work. AoE should be stronger at multiple enemies yes, mostly weaker enemies, but not be stronger than a single target attack, which is now the case.
I am not sure if they are nerfing it, but they are bringing it more in line with the rest, which is only good: balance is key.
To the person above: you mention Fractals, in essence if you open something like that up for larger player groups you got raids, they’ll be shorter than the average one perhaps, but still. It has fun boss mechanics in there and accessable for everyone with a difficulty you can increase. Raids in games like WoW have become available for everyone, something the more elite players did not appreciate as it resulted in them becoming ‘too easy’ mostly.
Before GW tackles raids I’d like to see them improve what they have now, what they are going to anyway.
I agree with your rewards, right now there are no achievements for instance (aside from complete path x and when you did them all you get another), I used to love doing stuff like that in WoW as it was also mostly harder and changed it up. Your Step One I don’t see working though, because it has to be, as you said, balanced and not glitch, which I don’t see happening. Already some fights are chaotic with ridiculous amounts of damage that, when first doing the encounter, are hard to find out what causes it.
I think the suggest you made: achievements, will already solve a lot in terms of replay ability.
We’ll see what they do! I am eager!
skipping pretty much is required in SE path 1 (i think?) at the beginning. the inquests keep spawning, you gotta kill the golem boss and get the heck outta there ASAP.
That is less of a running segment and more of a ‘how high is your DPS?’ segment.
Is that how its supposed to work? If so, our DPS was too low, fine, but it felt like we were getting clobbered and, speaking for myself and my guildies, we always do fine in dungeons.
This game is in NO WAY like Dark Souls at all. Please stop saying that because it is such a poor comparison they are hardly alike. This game has so many bugs in instances.
And RNG is random number generator. Guessing your not from an MMO background as you don’t know what RNG means and you compare this to Dark Souls.
I don’t like saying this but, you’re wrong it’s nothing like Dark souls
Thanks for taking one of the few threads that isn’t hating on the game and turned it into one. If he feels like it does. It does. While I agree that sometimes mechanics are a bit odd and the tactics are just ‘tank n spank’ with huge amounts of damage, I do like the most of them. Like the OP.
If you can’t keep it civil, just take your indecent behavior elsewhere.
Now the end of January is here still no fix available or even updates to this kittening issue.
Still 10 more days to go. Relax. It’s not the end of January.
I still think raiding would be a good asset or at least a form of more organized, structured PvE content with more players, which is raiding in essence anyway. There’s a lot of hate regarding it, which I don’t really get, because there is a lot of people that would like to see it. Not everyone wants it, no, but neither does everyone like PvP or WvWvW. And also “GW2 ISNT THE GAME FOR ITASUDHAUSHDAS” is invalid, because as far as I can remember WoW (OHNOHEDIDNT) didn’t have raiding from the beginning, nor a lot of dungeons. It all got more and better polished over the years and the same could apply for GW2. The combat system is awesome, the professions are cool and I think raiding for be nice as well. Will it work with the current professions, roles and combat system? That I do not know.
Whether its called “raiding” or not i would definitely like to see more challenging end game content for GW2. I think a group size increase for larger scale dungeons would be a lot of fun. Creating a few 10 man dungeons with harder mechanics than we currently have would be huge for this game. I read in a post by Anet that they have better tools for boss scripting etc now so im sure they can and will pull off something awesome in the near future.
(PS WoW actually launched with Molten Core and (i believe) Onyxias lair)
Ah well, I wasn’t 100% sure, but I do know raiding, as much as it was cool it was awful. Sitting behind my PC for HOURS, like 8-10, a freaking work day to clear a handful of bosses. Over the YEARS it got better and right now people don’t have that patience as there is a lot of choice out there and a lot of comparison. I like this game, over 400 hours out of it (10x more than an average 60 dollar game, so I feel like I already won regardless) and I am eager to await any changes to it.
Someone almost attacked me for saying ‘get out and enjoy something else, come back when you feel like it’ in another thread where he was, well, hating on the game, which I don’t get. It’s a game and because it’s f2p you aren’t obliged, as I felt in WoW and other subscription based games, to stay.
Raids, dungeons, open world stuff, I am all down! I got eager again by reading the books, heck I might even give PvP another shot!
That’s what the forums are for apparently: overreacting
ArenaNet isn’t simply nerfing everything. They are bringing damage down of some things, because they are simply too powerful and it makes the game unbalanced. Call it nerfing, I call it balancing. Also some of the issues you point out that you find crap are things that are also not working as intended, such as the WP system. It makes people lazy and sloppy. This ought to make it more difficult as there is less room for error.
If you would actually read and listen to them carefully, they wish to have no differences between PvP/WvW and PvE for a character so people get familiar with them and the character operates everywhere the same. Sometimes this means a certain class is very good in a certain instance, this is looked at, and mostly, corrected.
No offense, but if you in the future post threads like this, make it more easy to read and watch your spelling. I’m not being some grammar freak, but it takes the credibility out of your post, at least it did for me.
or when you are jumping to a bigger ship, having to phisically do it instead of showing a lame cutscene!
True. In other games we do this as well, so I don’t really see why they didn’t hear. There’s some cool mechanics in the game and I just hope they learned their lesson and come with more cool encounters.
I didn’t say it sucks. I said I enjoy the game very much, but it has its flaws. Neither do I mean ‘a couple of years’. What I mean is that you shouldn’t feel tied down to a game. I used to be with WoW, quit it years ago, did some others like DCUO, SWTOR and Rift, but since I played DCUO for free and now this I feel liberated. Playing doesn’t feel like an obligation, because I do not pay for it monthly, which means I can come and go as I please. It may not be the best there is right now on MMO territory, though it has some things I find more fun/better than some of them, but I don’t mind either. It’s a game, something I do for fun in my free time, like my other hobbies.
It’s supposed to be fun, not an obligation. I can understand your concerns and dislikes, I really do, but I do feel that some, and I don’t necessarily mean you by that ‘forget’ that it is a game. There are plenty of other f2p games, like SWTOR and DCUO which are a lot of fun to get into and why not try them out? It’s free! Get into other games, check out what else is out there and come back to any of them that fits you best.
Over 400 hours played for a 60 euro game. That’s 10x more than an average 60 euro game. It has its flaws, it has its good points. Overall I enjoy it and since I don’t need to subscribe I am okay with it. It’s a brand new game, poor choices were made, let’s hope they listen to the community and make it better. All the games we compare new games to didn’t improve overnight or were awesome from day 1, it took time, hard work and a community supporting it. Everyone is entitled to say whatever they want, but if you dislike it so much, why not play something else? You aren’t ‘obliged’ to stay through a subscription so go out, enjoy some other games and come back when you feel you can enjoy it again.
It didn’t feel that long to me, especially the personal story itself felt like a couple of months (one must not forget that a lot was already happening before ‘we’ got into the game: the peace treaty for instance) and we were there to rally everyone to one side.
http://wiki.guildwars2.com/wiki/Jormag. It pretty much tells everything you need to know. If you have any more questions after reading that I’m sure there’s plenty we can all share with you.
Cheerio
Maybe. But WoW has had over a decade to build up background lore and everything. Overall the story, if you for instance read the books also, is very good, here and there some characters are poorly written or parts of the story. We live and we learn. Arenanet has taken note of our likes and dislikes and I have high hopes for future content.
Also eventhough the encounter itself wasn’t too engaging: we build a massive army and weapons specifically designed for him to bring him down. I see a lot of people complaining about Arah and eventhough it was a bit slowpaced at times and the encounter could’ve been better, we brought 5 races together, 3 orders and had Destiny’s Edge backing us, coupled with weapons designed for his destruction. It was only a matter of time before Zhaitan was brought down. And he was. Also I think the fear of Zhaitan, like with any other Dragon doesn’t just come from the Dragon itself, but from the minions it spawns: whole continents filled with their minions etc.
It can only get better as I said and I for one am eager to see what they bring to the table next. WoW didn’t get ‘awesome’ overnight. It took them a few years as well, but nowadays gamers are just impatient and spoiled.
Alright makes sense! Well here’s to a future expansion that focuses on Primordus and we get to see and hear more about Dwarves not necessarely as a playable race that is.
Thanks! I’d love capture the flag as well, thing is for me is that it’s the exact same scenario of EVERY map. In other games a certain scenario was tied to a certain map, which obviously didn’t have a lot of variation, but at least there were more scenarios. Obviously these games also didn’t have everything from the start and I would like to see more things implemented!
They did seem a bit hesitant for some reason however in their stream, they were pretty adamant about conquest and they see it as a foundation for more things, but some scenarios are just way different. Not all scenarios will work on every map, like hot potato wouldn’t work on big maps for instance. But I would love to see more scenarios and it is easiest to implement it for just one map than all maps. There lies the strength and weakness of PvP right now: a lot of variety in terms of maps (even more so with more game modes) but some scenarios might be very unbalanced on certain maps.
So they aren’t dead then? Because the Priory missions strongly suggested they were.
I still think raiding would be a good asset or at least a form of more organized, structured PvE content with more players, which is raiding in essence anyway. There’s a lot of hate regarding it, which I don’t really get, because there is a lot of people that would like to see it. Not everyone wants it, no, but neither does everyone like PvP or WvWvW. And also “GW2 ISNT THE GAME FOR ITASUDHAUSHDAS” is invalid, because as far as I can remember WoW (OHNOHEDIDNT) didn’t have raiding from the beginning, nor a lot of dungeons. It all got more and better polished over the years and the same could apply for GW2. The combat system is awesome, the professions are cool and I think raiding for be nice as well. Will it work with the current professions, roles and combat system? That I do not know.
skipping pretty much is required in SE path 1 (i think?) at the beginning. the inquests keep spawning, you gotta kill the golem boss and get the heck outta there ASAP.
I freaking hate that! I haven’t been able to do P1 because of it. I can’t imagine that’s working as intended.
In the spirit of the live stream that is currently going, they briefly went into new or other scenario’s for PvP.
I am not sure, but it probably has been suggested before: a game mode that revolves around ‘hot potatoe’.
I have played this scenario in for instance Halo, but also Rift. Basically both teams need to make sure they hold onto the ‘hot potatoe’ and every second (?) they get a point. At x points they win.
In Rift they had something similar and also holding onto the item did increasing damage so it would become increasingly difficult to hold onto it. In Rift we had the holy trinity so you could just heal through it for most of the time, which was, in my opinion, a flaw in the scenario.
What do you think about this scenario? For me right now PvP isn’t too interesting because it is only conquest. They have pointed out that it is their archetype for PvP and want to build around that, understandable, but more variety would draw me into PvP more.
Cheerio!
Margonite look awesome indeed! Largos would be possible I think, they can support all classes at a glance and as someone earlier pointed out: they can focus on an underwater area with the combat/exploration and everything.
I would LOVE to have raids, right now there is nothing in game to keep me interested.
The combat system that GW2 has could make for some awesome encounters and here and there in dungeons I have come across cool mechanics/encounters, but overall it is just ‘tank n spank’, which I guess happens quickly with the combat system that is in place (oh the irony). Though I would have to admit that, of course it is fun, if there is no reward there is no real point in doing it. It SHOULD have exclusive skins and the like, perhaps not statwise better, but it should have something that makes it worthwhile to go there. Yes someone pointed out that you don’t really want it for the sake of content, but then again, why do we do dungeons? Grinding for our legendary? Map completion? It all has a reward at the end. People like being rewarded for their work and raiding would be no exception.
We will see how everything develops, I will be anxiously waiting for any major content update anyway.
Oh and Mr. LoreChief. Stop being so childishly selfish. You’re making a fool of yourself.
Overall I loved it, but as many have pointed out before: around the time you join the order it becomes ‘impersonal’. It’s still about you, but not really (Trahearne) and whatever you did in the past doesn’t matter. Especially the latter is a shame: you never see characters from for instance your Warband, being Charr, anymore. I hope in future expansions/content they somehow make it so that the decisions in your character creation actually matter again, but right now, even though I loved playing through them, it doesn’t matter.
Obviously this is about what people want, but we also gotta be a little realistic. First off and most importantly: can race x feasibly be all classes? This is what GW2 revolves around and if it is not the case I do not see the race becoming playable.
As much as I would love to see some of the suggestions made I don’t think they’re all feasible judging from this alone. Kodan for example. Love em, love em, love em. I think they have cool lore, just like the norn, but do I see a Kodan necromancer happening? Or a mesmer? Not really, I mean you could find some way to make it fit, but I personally don’t think it fits them. This applies to a lot of the suggestions made.
I think the most feasible one is Tengu. I wasn’t a fan of them at the beginning, but I can understand why people like them. I didn’t play GW1, but I understand the lore a bit behind them. This race seems to be able to support all classes I think and I think it would make a great addition in an expansion focussing on Cantha/Tengu/Destroyers linked together, which has probably been mentioned before.
I could be wrong, but I believe that somewhere in the priory missions it is stated that the dwarves paid the ultimate sacrifice (death as I see it) in delaying? the Destroyers and that the only dwarf still alive is Ogden.
Hello everyone!
I was wondering what, as the title says, is or are your favorite encounter(s), dungeon(s) and/or mechanic(s)?
Of course we would all like to see things improved, added and whatnot, but let’s be happy with what we have right now! Let’s not forget this is still a relatively new game and all those ‘veteran’ games we compare new games to have had years to develop.
So, to keep this topic positive, what do you LIKE in the PvE environment?
I personally enjoy the dragon fights to some extend, it is a bit ‘zergy’, but still enjoyable.
My favorite mechanic so far has been, that I can recall from the top of my head, the last boss in Sorrow’s Embrace story mode. Why? It is one of the few fights that have some form of tactics, after this fight I noticed how it is possible to have awesome PvE content in this game! I look forward to more stuff like this!
Overall story/lore wise I think I’d have to go with the Honor of the Waves as I simply love the Norn and Kodan lore!
How about you?!
Cheerio
I am not entirely sure, but, do they by any chance also carry kits? Because there is a trait: speedy kits, which pretty much gives permanent swiftness, it is in the tools trait line.
Oh and some more information might be nice before it’s asked: in general we ‘focus’ on PvE, with some WvWvW here and there (for monthly mostly). We do dungeons together, fight the dragons, events and all that good stuff!
Hello everyone!
A short while ago I started up a guild on Gunnar’s Hold: Blood And Metal. We have been growing steadily but still looking for more members! Are you into metal, punk, hard rock or something similar and looking for a friendly and mature environment? Join us then! We are a small, friendly community so everyone is welcome! IF you are into that kind of music of course!
Well first of all I’d like to say I don’t share the your (the author) view at all, nor some of the replies, maybe because it was my first character. I actually liked the story a lot, quite humorous at times and the warband was fun, quests related to it as well. Nothing is perfect, but my overall impression of the story would be a solid 7/10. I can’t exactly recall the dialogue, maybe when I play it now after doing a lot of other stories and races I might agree with the dialogue itself, however I do strongly agree with others here: it’s pretty clear at the beginning that you do something stupid because of booze, so I feel your ‘rant’ is out of place. Norn have a very ‘viking’ like culture which involves drinking, eating, partying, hunting etc. so you might wanna choose something else.
Would something like this be viable?
Use of elixers and elixer guns, condition damage (pistol & elixer gun) with a nice amount of toughness for some tanky ness and healing for healing.
Using that right now. I went with the shield trait instead of elite supplies in the 2nd choice because I use my blast finisher in conjuction with my toolbelt abilities and other healing combo fields quite often. Enables me to do the AoE healing more often. The difference really is reduced CD on elixer gun (which I probably wont use as much as staying as pistols) or Elite Supplies out. Went with Elite supplies because that traitline also gives toughness and healing.
I was wondering what gear and runes I would need though. I was thinking of pow/tough/healing and healing runes (like dwayna). Would like to hear your thoughts.
Would something like this be viable?
Use of elixers and elixer guns, condition damage (pistol & elixer gun) with a nice amount of toughness for some tanky ness and healing for healing.
Direksone,
I feel like a hybrid build like you want is very difficult to produce with turrets. The only synergy I see is the blast finishers from them (and of course the healing turret). You can be tanky with knockbacks / CC, but you wont be very effective with heals / buffs / condition removal for allies.
The rifle scales better with power than the pistol / shield, which is why I use it in this hybrid build. Pistol can still be good with a power build (in fact my main build uses one) but it requires more than just power to be effective where the rifle can make due.
Engineers are versatile, but to be effective across all roles (Support / DPS / Control) and remain durable you lose some viable options, especially if you don’t like kits!
Yea you’re right. I like to be at the back pewing away, I do like Elixers, but perhaps I would just need to try some kits more to see what I like. Would the Elixer gun+Elixers be viable with pistols?
Also, is there nothing viable with turrets?
Ah thanks. They do work, indeed! However your build uses a Rifle, is it viable with a Pistol and shield as well?