Showing Posts For Direksone.3867:

Belcher's Bluff - ridiculous

in Suggestions

Posted by: Direksone.3867

Direksone.3867

It’s frustrating. You get about 1 turn in between her ability to use a bluff, make sure you got the Sylvari’s ability. You will be fighting her very aggresively, at low health for the majority of the fight. It was hard for me too, a lot of close calls.

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Belcher's Bluff - ridiculous

in Suggestions

Posted by: Direksone.3867

Direksone.3867

You could look up a guide. But yea. Asura and Sylvari are the easiest. Bring the Sylvari’s signature move to the Human fight. Once you beat her: bring her signature to the Charr and bring the Sylvari’s signature also to the Norn. Just look it up on the interwebs, it aint that hard.

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Toolkit: no gearshield?

in Engineer

Posted by: Direksone.3867

Direksone.3867

Anyone else having the same? The gearshield won’t ever appear for me anymore.

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[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

- More armor. (In the store or through dungeons like it is now idc, just more!)
- Mounts. I. Want. MOUNTS! Nothing to do with mobility, the waypoint system works awesome. I just want to ride a might Dolyak on my Norn or something steampowered on my Charr. Purely cosmetic and NOT BOUND TO TOWNCLOTHES! <3
- More hairstyles, horns, fur. Whatever. More customization!

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Class weapon choice.

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Your suggestion for the Hammer for the Engineer is pretty much the Toolkit. There’s melee in there and two turret repair abilities. Not really viable for DPS, more a Defensive weapon set but still. I still don’t really see what people see with Hammers and Engineers.

Also the reason the Elementalists weapons might be limited, well: they have 20 skills per weapon set, others have 5, 10 if you include the offset.

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What is wrong with GW2 (some suggestions)

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Where are the suggestions again? The game does NOT focus on PvP, quite the contrary actually. They don’t have raids in there for a reason, eventhough I am hugely fond of raiding I am also sceptical due to the combat system they have (which is awesome by the way!). Raids would be chaos probably, something close to the Dragon Events we have now (which somewhere you can call raids).

All this post boils down to is some guy/gal complaining what he didn’t like without coming up with any good arguments or improvements. Next please.

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Cliffside Fractal final boss Broken

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

Recently when I did this fractal as well the cages were broken. I, Engineer with my ranged weapons, could not attack the cage. Melee didn’t seem to have an issue.

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Need a bunkerbuild!

in Engineer

Posted by: Direksone.3867

Direksone.3867

Hmm, interesting. I should give Gadgets a test indeed! Dolyak looks good as well, will make me less subsceptible to conditions. Thanks!

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1st birthday of gw2 incoming

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Definately Zoid! I would like to see more skills and attacks for classes!

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CoF is perfect the way it is.

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes

Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.

Because majority can do the 24s kill… Dat reason…

Basically, yea. If everyone packs Berserker gear, grab a few Warriors and Mesmer or Guardians are you’re good to go. If you bring enough DPS the encounter becomes a joke, that’s the point. I’m not impressed that people take him down so fast. I’m let down that nothing is being done about it.

And again Mr. Op: COF gets too high of a reward compared to other dungeons. Or other dungeons too low compared to COF, just how you look at it. There’s nothing wrong with people speedrunning, farming etc. What is wrong is that people that do a way harder dungeon, cleanly, still get way worse rewards than COF, which is facerolling easy.

I’m not seeing other posts about it…

Hmm, maybe all those players that did it in that timeframe doesn’t go to forums… yeah…

No need to justify his ignorance with a response, anyone who is actually stopping to think for a second will realize that there aren’t many people who have even killed Lupi in under a minute, let alone 28 seconds. The Lupicus encounter itself is easy in theory, the method to do him quickly is pretty straight forward and not too demanding. Yet in practice? I’d be surprised if half the people that say Lupicus is ‘easy’ can even consistently dodge his kicks.

If you do it so quickly with that amount of DPS you barely have to do anything: that’s the issue I have with it. Bring enough DPS and every encounter becomes a joke.

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Quick Question: Armor Type?

in Engineer

Posted by: Direksone.3867

Direksone.3867

Cleric with Altruism runes here for Healing Support.

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CoF is perfect the way it is.

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

Obviously Ather! But there still should be incentive for players to do runs and loot has always been and always will be just that.

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Need a bunkerbuild!

in Engineer

Posted by: Direksone.3867

Direksone.3867

Hey everyone,

I like to sPvP from time to time and I like to play a bunker. This is what I’m currently running:
http://gw2skills.net/editor/?fcAQJAqel0p6ZX3SyF1LJxoCdO0jCbf1KSh+t8nCyF-TcAA1E7o2xtjZH5O2dA

What do you run and/or what would you improve? I’ve noticed my biggest weakness are conditions. If applied fast enough I can’t live long. Power based builds I can mostly deal. I guess I can take in Elixir C, but I do like the 4 kits I got out.

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1st birthday of gw2 incoming

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Things people will hate me for:
- Mounts (purely for cosmetic use really, I still want to ride a mighty Dolyak on my Norn or something steampowered on my Charr!)
- More dungeons (that actually stay)
- More Open World ‘Raids’ aka Dragons, but with more challenge
- A Dual specc option
- A Wardrobe
- I would want Raids as well as I love doing instanced content with my guildies, but 4 others sometimes just is so small. Hate me for it.

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Is combat boring to you?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Nope not really. Sure not all encounters are challenging, but I can live with that. Logged into SWTOR and almost got despressed instantly with the tradtional type of MMO combat, can’t go back anymore!

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Why Skin Wardrobe should be a high-priority

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Yes, yes, yes, yes, yes. I LOVE my armor after weeks of running SE I finally got it. I wanna try out different speccs, but swapping runes and stuff in and out is so ridiculously expensive as they get replaced etc. And no. I’m not gonna farm SE again for another set of armor that I might wanna use.

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CoF is perfect the way it is.

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes

Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.

Because majority can do the 24s kill… Dat reason…

Basically, yea. If everyone packs Berserker gear, grab a few Warriors and Mesmer or Guardians are you’re good to go. If you bring enough DPS the encounter becomes a joke, that’s the point. I’m not impressed that people take him down so fast. I’m let down that nothing is being done about it.

And again Mr. Op: COF gets too high of a reward compared to other dungeons. Or other dungeons too low compared to COF, just how you look at it. There’s nothing wrong with people speedrunning, farming etc. What is wrong is that people that do a way harder dungeon, cleanly, still get way worse rewards than COF, which is facerolling easy.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

CoF is perfect the way it is.

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

they should buff hard dungeon rewards, they should make lupi always give a rare, I mean, he’s harder than all of cof p1, not saying he’s hard, just saying that a good pug group with decent dps can take him down in 6-8 minutes, a good pug group can finish cof p1 in 6-8 minutes

Well.. The record is now on like 24 seconds or something. Lupi is a bit of a joke as well if you go full berserker group like.

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Aren't the Elder Dragons terribly weak?

in Lore

Posted by: Direksone.3867

Direksone.3867

Between the ease of victory over Zhaitan from a game mechanics perspective and Kraalkatorrik being mentally disabled by an asura, Anet really isn’t doing a good job building the dragons up as credible threats. Primordius’ lieutenant was infinitely more threatening to me the player.

Ah yes, someone that is starving and have just woken up after centuries of sleep is absolutely at the top of his powers…..

Rationalize it all you want, a single asura still gained mental domination over an Elder Dragon. For me that just makes the dragons as a whole seem massively weaker than I have originally imagined when reading about them. Raising a country from the sea? Ripping a path of destruction right through Ascalon? Freakin’ awesome! Almost being taken down by an asura, not so much. Even if you add Glint and Destiny’s Edge in there.

I guess I’m just disappointed. Anet’s pacing from a story perspective is just awful. Releasing a book in which one of the dragons nearly gets stomped by a small team of heroes. Then having the main dragon we’re battling die within the first month of the game… As a roleplayer that last one was especially frustrating as I didn’t even get a chance to include Zhaitan in my character story before he got killed off. And I started playing at launch!

They had been working on that mindpossession a lot before they even confronted Kralk and it only worked for a small moment when Glint Managed to get the Laurel on Kralk. Even then they failed. I do agree I don’t like the Pact story. Instead I’d be much happier if the story revolved around Destiny’s Edge like in the books and dungeons. They were advertised as the heroes and protagonists of the game, what do we get? Trahearne. Meh.

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Ascalonian Catacombs is too hard now I think

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

I’m just wondering why they would choose the first dungeon of all to make ultra hard.. rather than keep that fairly easy and then crank up the difficulty for the last high level dungeons instead? :o

They haven’t worked on the other dungeons yet. Rumor has is that Dungeons phase 2 are being worked on this year again.

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CoF is perfect the way it is.

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

It’s a great introduction to dungeons for new players, with the paths increasing a little in difficulty; path three would be a pretty good intro to game dungeon mechanics for those who want to do harder dungeons.

That’s not really a good thing in my book. An introductionary dungeon shouldn’t be one you’re doing at level 80. In terms of difficulty and mechanics AC should be doing that. Also what someone already pointed out: the reward is too high, but perhaps a better way of saying it: other dungeons don’t reward enough.

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When is gw2 expansion coming out?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

“Talking to Eurogamer, lead content designer, Mike Zadorojny, said the team was ‘not really looking at expansions as an option’. Instead, the team is focusing on its Living World strategy to provide more regular bursts of monthly content.

’It’s something that’s on the table, but it’s not something we’re focused on,’ added Zadronjy. ‘Our idea here is that with Living World, we can do what expansions would have done but do it on a more regular basis,’ "

So maybe possibly somewhere down the road maybe.

http://www.bit-tech.net/news/gaming/2013/07/04/guild-wars-2-will-avoid-expansions/1

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Which is the most downtrodden profession?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

The consensus on the Elementalist forums is that Arenanet deliberately wants them to be outclassed by everything.

Wait, what?! Hahaha!

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On PvE Design: Adapting to a new paradigm.

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Exactemundo. Let’s take WoW here prepare for flamewars. You can say what you want about WoW, but they have a lot of brilliant encounters in the game. There you NEED to interrupt things otherwise you will wipe. The boss won’t get trivial if it still has other mechanics that require dodging etc. etc. But there are so many instances in other MMO’s where you NEED to interrupt/stun/silence/dispell whatever the boss is throwing at you in order to survive. It would actually give ‘CCers’ some meaning, because there is no ‘CC’ role, because you can’t CC.

Defiant needs to be reworked, perhaps it doesn’t work for all bosses, but most definately with most of them, Mai Trin being a good example imo.

Hey, for all the things I don’t like about WoW, they did make some interesting boss encounters. Especially in a game without the typical “trinity”, having other, also relevant, roles outside of “DPS” and the occasional “utility” (i.e.: mesmer) would be quite the boost for PvE.

Exactly! That’s what I liked about WoW when I played it years back: the mechanics. There’s nothing wrong with taking things that work well from other games, adapting it to your game and make it even more awesome! Because the combat in GW2 has SO much potential! I played SWTOR last week and it was a lot more boring, mostly because of the combat!

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Turret suggestion

in Engineer

Posted by: Direksone.3867

Direksone.3867

Exactly: and not blowing it, which counters the mobility. Which is what will make it worse.

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How to make turrets viable again

in Engineer

Posted by: Direksone.3867

Direksone.3867

Turrets in PvP are all about bunkering in, holding terrain. There should be traits or it should be implemented in the turrets themselves that help out accordingly. Perhaps Turrets could also fulfil the role that the Spirits have of a Ranger: booning. This could again be done through traiting.

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Turret suggestion

in Engineer

Posted by: Direksone.3867

Direksone.3867

Turrets are immobile. So engineers, playing Turret build, should have the role of Bunker. Turrets, right now, do not give anything to the bunker role.

Merge Metal Plating and Autotool Installation. Then put Rifled turret barrel to master trait.

New grandmaster trait:
Stabilized ground- If the engineer is near a turret, he will gain stability.
or
Protective Turret- If the engineer is near a turret, he will gain protection and regeneration.
or
merge them both.

Then remove the burst heal from deploying Healing turret and put it into Cleansing burst. The healing turret burst having mobility makes no sense. If players want a mobile burst heal, they should use either medkit or elixir H.

Most of these changes seem fine, but removing that heal from Healing Turret would severly cripple and nerf it. I use it myself as a Supporting Engi in PvE. I love it, though it doesn’t always create a Water Combo Explosion, might be me.

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On PvE Design: Adapting to a new paradigm.

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Stuning boss every time he is telegraphing his special attack would make boss fights trivial. Not a good idea.

You’re right, if that’s what this degenerates into. But there’s no reason for that. Having attacks that you should interrupt isn’t the same as every battle being about interrupting the one big windup.

Exactemundo. Let’s take WoW here prepare for flamewars. You can say what you want about WoW, but they have a lot of brilliant encounters in the game. There you NEED to interrupt things otherwise you will wipe. The boss won’t get trivial if it still has other mechanics that require dodging etc. etc. But there are so many instances in other MMO’s where you NEED to interrupt/stun/silence/dispell whatever the boss is throwing at you in order to survive. It would actually give ‘CCers’ some meaning, because there is no ‘CC’ role, because you can’t CC.

Defiant needs to be reworked, perhaps it doesn’t work for all bosses, but most definately with most of them, Mai Trin being a good example imo.

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New face/hair style

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Yes, yes, yes! SWTOR has a lot of stuff like this in their ‘gem store’ and it works! Makes all the sense in the world to add stuff like that in there. Actually USEFUL stuff! Make it happen! clapclap

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Mounts

in Suggestions

Posted by: Direksone.3867

Direksone.3867

if we get mounts, this is what going to happen
it’ll cost a lot, probably not less than 100g, and those are going to be the bad ones, good ones might be something like 500g, a lot of people will spend 500g on the good mount, then they’ll just run around with it for 15 minutes in LA, then go like, I want to do arah, Map-Cursed Shore-Arah waypoint, there will also be thousands of threads want mount combat and millions of threads suggesting new mounts and billions of threads saying how mounts being an RNG thing is bad, Mounts only have 3 uses for this game, and most of them only apply if they have the speed boost
1- World exploration
2- WvW
3- Cosmetics
it’s not worth it

Don’t care. Still want to ride a might Dolyak on my Norn!

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Underwater combat needs to die

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

They should rework it. It’s a fun addition. The fight in HOTW sucks because there are no proper mechanics and the boss has a TON of health. More weapons, perhaps underwater only Utilities (as you can’t use all utilities underwater, why not vice versa as well?) would improve it.

My guess is that with an expansion based around the Water Dragon (Bubbles) we will be swimming a lot and that it will be reworked before/around/during that time. Still a while away.

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Isn't toughness supposed to add threat

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

“1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)”

http://wiki.guildwars2.com/wiki/Aggro

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Dungeon Daily

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

There is one, I believe story mode. Thing is: it’s not as fast or convenient as Daily Gatherer. I love some of the mechanics (and stories) in Story Mode dungeons, but unless I am helping someone out I can’t be arsed going there. They should reward Story Mode with tokens as well, perhaps less or make a hard mode story mode that does so.

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What elder dragon do you want next?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

in order of who i want to see?

Kralkatorrik – Has the potential for the best boss fight, re-enacting the fight from the books

This! The fight was epic in the books and I truely hope they do something similar to it. Though I would still like to see Jormag first as I am a huge fan of the Shiverpeaks area, Norn and Kodan.

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On PvE Design: Adapting to a new paradigm.

in Suggestions

Posted by: Direksone.3867

Direksone.3867

#1: Rework Defiant

And to my eye this is the single greatest impediment to interesting boss design in the game right now.

I disagree. If you removed Defiant from all bosses right now… Nothing would change. It would be pointless to try to use any kind of control on the bosses when the best way to prevent them from doing something is just killing them. It’s not Defiant that makes control useless – it’s the fact that no boss has anything worth interrupting that makes control useless.

Imagine a boss had an attack that had to be interrupted, or it would kill the entire party. Imagine that boss has Defiant, and that we’re talking about a dungeon boss (so 5 stacks of Defiant for each interrupt). Do you know what would happen? Players would need both to use control (something they don’t need right now) and to have some coordination so people don’t waste control at the wrong time (something players also don’t need right now).

But the game is currently at the opposite extreme – control is useless since it’s always easier and better to just kill enemies. The best evidence for this is how control is mostly useless even on common enemies, those who do not have Defiant – if enemy design made interrupts actually better than just killing stuff, having control useful on anything but the bosses would even be acceptable. But as the game currently is, control is useless everywhere, not just against bosses with Defiant.

But that’s the thing. As it is, you can’t have a boss that does that. Simply put, it’s just too clunky.

First of all, something like that would be a PUG wiper right now. It’s hard enough to try to get people to understand “melee alpha”, or “don’t use CC” when a boss gets stuck, let alone “use only 4 CC, we’ll take numbers, then wait till that one attack, then CC to interrupt”. But as is Defiant is just too clunky to allow proper a proper control role, even in a coordinated group. Having to burn through 4/5 CCs arbitrarily every time you want ONE of them to land is just too clunky.

You want a good example? The Mai Trin fight from Aetherblade Retreat. A nice, different, boss fight, that is incredibly clunky because of Defiant. How many groups do you see trying to coordinate their CC so in one slot they have “available” they manage to knock Mai into the exact right area? So far I’ve seen none. I’ve seen people try to knock her around if she happens to hang around with no Defiant stacks for a bit, sometimes even accidentally overlapping attempts. Imagine how much more fun, and skill based, the fight would become if you could knock her around, with her, nonetheless, gaining resistance to it the more you did it in quick succession: If you’re patient and use your cc right it makes the fight far more controllable, instead of having to rely on Mai randomly targeting a person at least close to the person that Rorik also happens to be targeting, but if you wanted to do it fast you’d have to be organized – every mistake would cost you time, even rendering her invulnerable to CC for a short period if she maxed her stacks, making the fight last even longer.

Can you honestly say that, right now, the way Defiant works, it would be a good idea to have bosses that suddenly need to be interrupted quickly? I don’t think so.

Agreed! Mai Trin is a good, fun fight I find, but it’s kitten near impossible to get her into the lightning. It is not only Defiant that screws it over there, because my party got the stacks to 0 the whole time and then we tried to, when she would step in it, CC her to reduce the stacks.

Problems: she shadowsteps or switches targets very often (because there is no dedicated tank) and therefore very hard to even get her close to the lightning. Also, the hitbox of the lightning is bigger than the effect itself (meaning if she stands around the edges she won’t get the buff removed, eventhough she’s in the red circle).

Perhaps to ‘fix’ bosses like this is to have a tank. OH NO HE DIDN’T! What I mean is that for instance Mai Trin ‘Targets player X’ and for 10seconds you need to kite her around, making sure she gets into the Lightning and the rest of the group CC’s her and pew.

That was perhaps a bit off topic. I totally agree with you Proxy, but also with what has been said before: there are no mechanics that are worth interrupting. Perhaps Kholer’s pull could be a good one, eventhough you can avoid it easily and that should be the case. There should be more interesting mechanics that you need to interrupt. Without the ‘need’, defiant does not really matter.

I still have high hopes because there are awesome mechanics in the game already and I really hope they work on Dungeons Phase 2 soon again!

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Please add dueling

in Suggestions

Posted by: Direksone.3867

Direksone.3867

No thanks. Go to PVP zones for that.

We don’t need idiots dueling in a crowded Lion’s Arch or other city or morons spamming duel requests at people even after they’ve refused the first 10 requests.

In other games you have the option as a player to always refuse them, so there’s no bother. Also. You can just create a certain zone in LA to do so. Only the plaza is crowded.

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Mounts

in Suggestions

Posted by: Direksone.3867

Direksone.3867

It seems that people seem to forget that a lot of us want mounts purely for the cosmetic aspect, not to be faster and yet still fail to come up with good counterarguments. You don’t have to get mounts if they ever come in game, just like you don’t need to have minipets. That’s the whole point here: you don’t NEED them, but they’re cool and collectibles like minipets. That’s what I want, I don’t care about the speed because the waypoint system is brilliant.

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Competent Players Only

in Looking for...

Posted by: Direksone.3867

Direksone.3867

Hahaha this thread…

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Mounts

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Thread merged with all the other mount threads where you can read all of my reasons why mounts are a BAD idea and 50% of the people that want mounts in this thread already posted in the other. NO MOUNTS PLEASE!

And why are they a bad idea?

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

need new profession!!

in Suggestions

Posted by: Direksone.3867

Direksone.3867

upset the balance? might wanna take a step back and listen to your self this game is pretty balanced.

Eh. It’s not. There are still big gaps between classes. You can’t be serious.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Blood And Metal: alternative music guild

in Looking for...

Posted by: Direksone.3867

Direksone.3867

We’re still looking for more members so if you’re interested please contact me here via a PM or online! Join us!

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Universal Support/Defense Build

in Engineer

Posted by: Direksone.3867

Direksone.3867

Thanks! The reason I use the Turret is for the blasting with my shield and Elixir Gun for some heals. I’m mostly a PvE guy so that’s why.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Obtaining new skins?

in Bazaar of the Four Winds

Posted by: Direksone.3867

Direksone.3867

I dont think it will be 10k points because only very small number of people have that, i have like 6k. It will be around 3k and also its not a currency, you wont spend it you just progress and unlock things on way.

It’ll reinforce the current strategy of “Grind2Win” that the game has though.

“Grind2Win” would imply you would be better than someone else through it. Not the case. All purely cosmetic stuff or small boosts and stuff.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Universal Support/Defense Build

in Engineer

Posted by: Direksone.3867

Direksone.3867

So I’m not alone after all! Here is what I run:

http://gw2skills.net/editor/?fcAQJAqelIqSXHvyuF17ISoHSohJYgUUX5lIFPGlB-jQBBUDg0IAZRFRjtIsIasqZER1A-e

Still doubting between some of the traits, such as Energized Armor.

The main purpose is that I support through healing and a little booning and still pack a decent punch, but also quite beefy at the same time. Elixir Gun is always there, love it, the Elixirs themselves depend on the situation, but I mostly run those two. Elixir U is not only nice DPS wise, but also support wise via the thrown ability. Also I sometimes swap the Bomb Kit in there with the trait if the situation requires for some hugging or AoE.

Whaddya think?

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Can we have even less RNG and clumsiness?

in Engineer

Posted by: Direksone.3867

Direksone.3867

Call me crazy, but I like the RNG factor.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Mounts

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Tonics are hardly a mount. The broom, sonic tunneling device are good fun indeed. What’s important if they ever implement it is that you don’t NEED it to stay ahead of the rest of the pack. Even if it has no speed increase so everyone is balanced the same way, but purely for cosmetic reasons and for those who want to: collect. I’m all game.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

need new profession!!

in Suggestions

Posted by: Direksone.3867

Direksone.3867

No, we don’t. You play a lot I can tell, a lot of us don’t and are nowhere near what you’ve got there, kudo’s for achieving it though. It would upset the balance very much. The priority lays at getting the balance as best as possible before introducing new professions.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Mounts

in Suggestions

Posted by: Direksone.3867

Direksone.3867

How is liking/wanting mounts related to liking WoW in any shape, way or form? Plenty of MMO’s out there have mounts etc.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Aren't the Elder Dragons terribly weak?

in Lore

Posted by: Direksone.3867

Direksone.3867

Is Zhaitan really dead? Who knows. We never saw a corpse or anything. I’m still hoping for some redemption later down the road.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

We don't like Trahearne *Spoiler Warning* [merged]

in Personal Story

Posted by: Direksone.3867

Direksone.3867

Conclusion: write Trahearne out and get awesome stuff for Destiny’s Edge.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!