I’m going to throw a curveball and say Sylvari!
No.
I can duel casually whenever I feel like it. Just join a dueling server or go into an empty room with someone…???
Pretty sure there are orange swords inside your keep.
Everyone quit their Thief
I think he’s talking about Elixir-R and Ele mistforming back into towers/keeps?
Over a long distance, a warrior with sword / war horn (cd reduction), GS (cd reduction), bullscharge (+cd reduction) might win against a short bow thief over a longer distance, just due to perma swiftness and high uptime of movement skills
Me and a friend already raced with builds that gave maximum possible mobility for each class and Thief won by a longshot, Warrior did get 2nd place though. But in the end it wasn’t even a competition, Thief rebuilds initiative way too fast for the Warriors CD’s to keep up with, even with reduced times.
Wow, with this and the dungeon rewards I might actually start doing dungeons again! I’m excited just thinking about it. This right here is the innovation other MMO’s should take notes of.
A Warrior wielding greatsword and sword and using the mobile strike trait and the Bull Rush skill is arguably more faster/has better mobility than any Thief build
Um… what? Surely you can’t be serious. I’ll race you on my Thief against your maximum mobility Warrior. I’m willing to wager 200 gold that there’s no way in hell Warrior has better mobility than Thief.
Man you got some really good ideas! I agree with all of them, I didn’t even consider having them being able to dodge, that alone would make them sooo much better. And if they use the players weapon set and synergize with combo fields then it would start feeling like a real elite skill.
You can burst 11+ stacks of torment… so there’s that
I use Back Fighting in PvP….
Probably not the greatest example for a new thief like yourself but this is what you wanna aim for in longterm PvE.
1) Remove Initiative from normal skills
I’ve read enough…
I pretty much quit my Thief all together in WvW, but I decided to come up with this build:
It’s not actually 119% crit damage, the pistol tooltip is wrong. It’s more around 60% crit damage. There’s 10 points leftover to put in whatever you want and the food isn’t really set in stone (alternatives Bowl of Lemongrass Poultry Soup, Bowl of Orrian Truffle and Meat Stew).
It focuses on condi removal and regen+evades while still maintaining high DPS. You’d basically be immune to cripple, chilled and immobilize no matter who you’re fighting. It sits at 3.1k armor which is really good for a Thief, and 59% crit chance, 66% if you’re behind them, 2.9k power also.
The playstyle would be mostly D/P for 1v1+ but switch to S/D for mostly 1vX to rip boons and C&D/S2 for heavy condi removal if necessary. I think that’s all I need to tell you since you’re using Yishis’ build, so I assume you know something about the thiefs general playstyle, but I will say the last 10 points can actually greatly affect the playstyle of this build, you could go for Hidden Killer and maintain high backstabs, or go for Mug and get that bit of DPS/heal, or go for the heal in stealth. A lot of options. Up to you.
Also keep in mind I was going to try this out later personally to decide for myself if this was even viable, but if you want to beat me to the punch and tweak or test it out for yourself, feel free.
Friend told me to get it and then he quit after a week but I still play without him.
Let the Thieves that spawn with Thieves Guild be able to help you revive people.
What a great suggestion. This must’ve sparked at least 500 ideas in their heads.
Guardians can cleanse every person in their party quite easily, sometimes I find myself running too much condition removal. You can also play a more aggressive healer by dropping combo fields and using those to keep the dps going while healing/cleansing your party.
For the resource management system, you might not know this since you hate Thieves, but they have a resource system called Initiative which limits how often they can use their skills and they can setup certain traits to maintain a healthy dose of initiative while in battle.
Lastly, I don’t see the reasoning behind your third point saying, Some classes should have all abilities, because that defeats the entire purpose of classes.
TL;DR at the bottom
Some achievements as they are right now, are a grind. Some are meant to be a grind and that’s okay, I’ll get into that later. If we take a look at Southsun Survivals achievements you can see that if somebody wants those achievements they have to do the exact same task over and over. This is an example of a grind that is not okay. My suggestion would be to lower the amount of times a player has to do the task in order to get the achievement, make it as low as doing the task one time and no more than three times. After players finish the original tier(s) of the achievements, you can give guaranteed rewards to players who finish an extra bonus tier of the achievement. You guys already have the Loot Bag rewards but I suggest you expand on it. The bonus tier can be an extra incentive to keep doing the task for players who really enjoy the content. The reward for the bonus tier can be something like the new Desert Rose backpiece item. After players finish the first achievement (worth X amount of achievement points) they can continue to do the content for their extra reward which includes zero achievement points but the guaranteed bonus item. This way players who want the achievements but not necessarily want to do the content over and over can complete the achievements with little complaint, and the players who enjoy the content can keep doing it knowing they will eventually get a reward for doing it enough. I also suggest these bonus item(s) can be available for sale on the Trading Post for the players who want the items but do not enjoy the content, and for the players who enjoy the content but not the item, which they can then sell it on the Trading Post for gold.
Now, I understand there are some achievements in the game such as the Slayer achievements that can understandably be taken as a “grind”, although eventually with enough regular playtime you would probably complete a handful of them without even noticing. Achievements like these, in my opinion, are okay to be considered a grind. The reason I believe those achievements are okay to be grindy is because like I said previously, you will most likely finish a bunch of them just by playing, and if you so wish to finish them all ahead of time you can go ahead and grind them out.
Another example of “grindy” achievements that are not okay, let alone humanly possible to finish are the WvW achievements but I understand you guys are already working on fixing those achievements so thanks for that.
These are just suggestions in the end, but I do feel strongly about getting the achievement system set in order.
TL;DR
Some content is too much of a grind coinciding with achievement rewards to be enjoyable. I suggest reducing the amount of ‘grind’ needed to earn the achievement points and instead give a non-achievement point bonus item to players who enjoy the content and play it regularly.
I hate this game, I’m not even sure the achievements are worth it. And aspect arena sucks too
You said it yourself. You dug your own grave.
inb4 nerf to shadow trap
Um, stand in the blind field maybe and wait for him to hit you and burn his initiative? Aoe the blind ring? CC the blind ring? Wait for him to cast the blind field then immobilize him? Daze him right before he heartseeks?
The reason you never had a problem with a Thief is because you’re a Guardian. Guardian is the Rock to Thiefs Scissors.
Highest mobility and highest chance to escape death from an incoming zerg
Check your achievement tab maybe? That seems like a good start imo
If only Ele’s could conjure up a Greatsword…
The only time I’ll group up is with dungeons or Guild Missions because I pretty much HAVE to resort to players. Otherwise WvW, alone. PvP, alone, 90% of PvE, alone. Just the way I like it lol
I just want a Necro with a Greatsword ;_;
Already? Everyone has been asking for Ascended armor since Ascended gear was introduced. Here’s to hoping they add ALL the gear stat sets with this Ascended armor update, if not it’ll just be a kittenstorm on the forums.
Holy kitten I lol’d at the top comment
Hm, I may have to try out s/p with the trickery build.
But what I meant by the DPS is better, is with auto-attacks during longer fights such as against Champions. It seems the DPS for PW is better by pure numbers if you just look at them as is, but over time the auto-attack will slowly edge its way ahead of PW, since you can only use PW based on how much initiative you have left and then it’s either wait for it to come back up or spend time using utilities like roll for initiative, when on the otherhand auto-attack is consistent damage. If I don’t use PW and only auto-attack I could alternatively spam P5 and basically be invuln against anything but Champions and above. Not only does it make me basically invuln but all my teammates as well, and I would more than likely have enough initiative for an instant daze from P4. I can see how PW can be effective in very certain situations but is it REALLY worth investing a build based around it? If you have a build that caters to PW I’m more than willing to check it out and try it myself.
Put them in the bank and only you can get them back out.
No, if you’re reading this anet please do not add this in.
I would much prefer an aura instead of footsteps personally. A nice sparkly aura that makes me shimmer in the sunlight like a bad vampire movie.
Mesmer and Necro don’t even use stakitten as a weapon. They use their left hand. Like, what’s the point of even holding the staff? At least Guardian actually uses it for like…2 skills lol
Now you’re just being greedy…
For Guild Bank spaces please allow players to put account bound items into it. Thank you
I’d buy it
1555555555555555555555555555555
Pretty sure /ponder is already in the game…. but anyway they need to add /stuck.
All of these things, yes
I do not agree with your Sig of Shadows or your Caltrops at all lol. Caltrops a trap? Hell no, you must not play condi thief lol
It sounds good on paper to remove it but try playing a multiplayer game where there’s no revive function at all and you’ll find that you’ve more than likely grown accustomed to the “downed state”. The only problem I really have with the down state is that some classes have HUGE advantages in the downed state compared to others, advantages such as Ranger, Mesmer and Warrior. God have mercy if you go downed the same time against one of them.
Pretty sure that’s because they actually have to “move” through the mark in some form.
5,000 badges says anet won’t pay any attention to this post :I
The ambient laughing in Divinitys Reach makes me want to light my ears on fire
Take out the breakable platforms and make the canon do CC instead of pure damage.
Oh so I’m not the only one who hates this map.
This must mean Thief needs to be buffed