We like you nevertheless.
Oh, I’m at two hours flood control now.
I have one hour between posts, can’t make new topics and can’t even send PMs.
The little baby golems at the raving asura also have AR, but they’re the only ones that I can think of that aren’t legendary. They’re also related to an agony boss encounter, so guess you could just include that as the raving asura :>
What creature type are the golems, just inquest? I switch to inquest slaying mace and if they’re definitely inquest then I can get an inquest slaying greatsword as well.
What did you have before an hour? 30 minutes or 45 minutes?
I’m at half an hour now, can’t make topics, can’t send pm’s. And the last infraction i got for an actual reason is about a month ago. Since i had 600 seconds limit i didn’t get one single infraction that made sense…
2x FGS, temporal curtain to wall, 2x Rush, watch his health melt in 2 seconds.
Edit: 1800 seconds “flood control”. It’s getting ridiculous.
Edit2: Oh forum…
Well, unscathed contender’s uptime differns from dungeon to dungeon. I AC for example i would only have about 40% uptime too. But i don’t take my guardian into AC anyway. Uptime on slave driver/searing effigy on the other hand would be close to 100% again. In any way, even 20% uptime only would make it, together with PotV (6-7 boons in a party) already stronger than elusive power with 100% uptime.
With enough dps to skip phase 2+3 yes. Very unlikely, though. The “optimum” with p1+2 lies at about 12-13s, to which we already went quite close.
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
There was a thread on the guardian forums, Dub made the math (i think it was him) and someone in 10/25/0/10/25 can spend almost half of most fights dead and still deal more damage than that paladin 2.crap build.
That math was even against his berserker 3.0 build. And in bad conditions for my build (can’t keep aegis, only 3 boons) i could stay dead almost 66% of the fight, still dealing more damage than him, assuming he’d stay alive all fight spamming sword autoattacks. And hell, he even uses staff.
I might do a check against that 2.5 build when i find time.
Edit: did the maths and posted on youtube, to his 2.5 build:
Oh, the 270%? more damage was even compared to his berserker 3.0 build.
Comparing 10/30/0/5/25 to 2.5 build in usual circumstances (unscathed contender up) gives me 3210 vs 19277 E-Power (i factored in a 30% modifier by rotation, assuming he’d only use gs) at 0 Might. That means 10/30/0/5/25 is about 600% as much damage as this one. When i think about his actual playstyle in comparison to mine, also thinking of group buffs it’s: 3210 vs. 33610, which means about 1100% more damage.
Edit2: I actually factored in RHS for both, GS and Sword but was at 109% critchance with it anyway. Causes a loss of less than 2%, though.
(edited by Moderator)
Gotta love Sandy’s answers, so helpful.
Well I am a very helpful person, a helpful person who requires understandable language to answer a question. Fun to see you on the forums for once.
He just receives an e-mail whenever you post on forum so he can answer (stalk) you as soon as possible.
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
A dead zerker deals infinitely less DPS than a live player with a suboptimal build.
There was a thread on the guardian forums, Dub made the math (i think it was him) and someone in 10/25/0/10/25 can spend almost half of most fights dead and still deal more damage than that paladin 2.crap build.
That math was even against his berserker 3.0 build. And in bad conditions for my build (can’t keep aegis, only 3 boons) i could stay dead almost 66% of the fight, still dealing more damage than him, assuming he’d stay alive all fight spamming sword autoattacks. And hell, he even uses staff.
I might do a check against that 2.5 build when i find time.
Edit: did the maths and posted on youtube, to his 2.5 build:
Oh, the 270%? more damage was even compared to his berserker 3.0 build.
Comparing 10/30/0/5/25 to 2.5 build in usual circumstances (unscathed contender up) gives me 3210 vs 19277 E-Power (i factored in a 30% modifier by rotation, assuming he’d only use gs) at 0 Might. That means 10/30/0/5/25 is about 600% as much damage as this one. When i think about his actual playstyle in comparison to mine, also thinking of group buffs it’s: 3210 vs. 33610, which means about 1100% more damage.
Edit2: I actually factored in RHS for both, GS and Sword but was at 109% critchance with it anyway. Causes a loss of less than 2%, though.
Edit3: Wow, 3 minutes after my post he blocked me on youtube and deleted my comments.
(edited by Dub.1273)
I’m almost always using 3-4 signets. When both banners are taken the only thing you should bring is FGJ. Healing Signet is the srongest heal warriors have, Signet of Rage is the best Elite we have. Those two are always in. One utility is for a banner, one for fgj and one is free. Signets are usually what to take unless you need something like Shake it Off.
Someone using a good build who doesn’t know how to play is still doing much better than someone using a trash build who doesn’t know how to play.
http://youtu.be/3EoSxlE2yCw?t=47s
Obal ftw.
Just make evade frames client based, aswell as positioning. Of course, this would make an invulnerability hack possible but aren’t there methods to search out for hacks
Yeah, about 9 minutes instead of 13 minutes.
However, we usually really don’t run engineer’d teams. Today as an example i had:
AC p1: 2 ele, 1 guardian, 1 thief, 1 necro (me).
CoF p1: 1 ele, 1 guardian, 2 warriors, 1 ranger (me).
SE p1: 2 ele, 2 warriors, 1 mesmer (me).
TA up: 1 guardian, 1 warrior, 1 elementalist, 1 thief, 1 engineer (me).
Arah p1: 3 warriors, 1 guardian, 1 elementalist (me).
Arah p2: 2 guardians, 1 engineer, 1 mesmer (?), 1 warrior (me).
Arah p3: 1 warrior, 1 guardian (me).
Edit: I just realized i didn’t use one profession for two runs, haha.
WA was “fixed”, it now just makes dodging impossible right after the animation went off. But hey, rather being unable to dodge than dodging, losing endurance and getting zero evade frames!
Also, still an issue.
But that wouldn’t even be much faster than a warrior solo :P
Arah p3 is actually one of the worse dungeons to run for money
I like the idea of fumble dodges, we definitely need more now that WA is “fixed”.
This might be a stretch, but they could make it so if a legendary mob uses a skill that can be reflected, it gets reflected but does not do damage. This way the reflect is still a useful utility for the team, but doesn’t trivialize the fight.
Wouldn’t that just be projectile absorption?
It would make some professions really, really weak. An optimal guardian solo would take about 7 instead of 4:30 min, a mesmer solo… well yeah. Also rangers and engineers would suffer. And those are already weak professions, even with their reflects, so in my opinion, in the current state of game, reflections are not overpowered, they balance professions. They still make some fights extremely easy, though.
Guardians specced into condition damage are extremely weak anyway unless they become able to maintain 20 stacks of bleed, burning and poison at the same time.
You don’t even have to evade any attack but single target lifesteal. You can evade lupine blast by sidestepping and the aoe/shadowstep by just walking out.
Ranging lupicus is much easier than meleeing.
Please don’t “buff” Lupicus, though. Rather letting him full than bugs than seing how he becomes slave driver 2.0.
Profession changes are welcome, though, partially even those that will be done. But lets be honest, did anyone find those changes pve relevant? 5% damage buff for eles and vigor into master tier, guardian 5% sword damage buff and… nothing else?
But hey, fixing is hard! Not like a skill rollback would be an easy and fast fix.
Fixing proper PvP Glory rewards is indeed more important. Noone cares about fumble dodges (the most important bug i can think of) or Hotkeys anyway!
WA doesn’t cause fumbles anymore but still makes it impossible to dodge right after. Pretty bad when using WA->Dodge for Lupicus Lifedrains.
You will fail at everything when taking time into account.
Dragon Tooth, Phoenix, Magnetic Wave and Arcane Wave do not even cause a dps loss, therefore it makes sense to do one might stacking combo after 24 lh strikes before picking up the next one. Unless your party uses embers/a staff ele, of course.
@DEKeyz: 20/0/25/25/0 is less dps than 0/20/25/25/0?
Edit2: Yeah, without taking all possibilties for food/buffs into account the latter is better, when calculating with all variables the former gives me a little better results (9.14k instead of 9.12k – not taking any other modifiers into account than 0.5 from burning).
(edited by Dub.1273)
I’ve calculated every possible build when we’ve been doing this.
That is neither max damage nor “meta”.
Also you’ve got quite some faults in your gear setup.There are the 2 trait setups that SoliSnake mentioned (25/25/0/20/0 and 20/20/10/20/0) that cause you to do more personal damage, but neither of them has Persisting Flames – which is preferable for increased group damage for 2 reasons. No point in repeating them – you can just scroll up in the thread.
As for gear – what exactly am I missing? I think I covered it all. Zerk/scholars, sweet&spicies/dungeon potions, double bloodlust stacking weps then swap to force/dungeon sigil weps.
The only thing that may possibly be a problem is the balance between power/prec/crit damage – after factoring in buffs from bloodlust stacks/nourishment/disc & str banners/etc and coming up with final values for those stats, I could plug them into the Reddit equations to find the optimal balance. It may well turn out that replacing a few pieces of zerker with assassins yields higher total damage, for instance. However, I don’t see the point in doing that unless someone else advocates a better meta and I feel like proving them wrong.
Exactly, with your current setup you are just putting too much power in, even with 0 might it would be better to add quite a few assassins pieces. And given that you should be able to permanently self buff at least 15 might with any setup, thats a really bad idea.
For the build, there are just too many viable variations with countless advantages and disadvantages. You can’t found a meta build just because there are too many viable ones, neither worse nor better than yours. If you’re aiming for personal damage though, 20/0/25/25/0 (with conjurer) will yield the highest damage. If you’re going to play in a suboptimal group (you seem to be assuming) 30/30/0/10/0 will deliver best results.
Well, technically the meta is 30/10/10/20/0 S/D + LH, since that’s max damage and superior might stacking, and I did include that spec.
That is neither max damage nor “meta”. Usually you don’t need an elementalist buffing fury in an organized group.
Also you’ve got quite some faults in your gear setup.
S/F is better than S/D anyway, allowing you to stack 18-21 might permanently (without/with persisting flames) aswell as yieling a little better dps/time ratio.
(edited by Dub.1273)
You can even counterheal her melee attacks as berserker elementalist. Did a pug-like spider queen solo in the corner, dodging at random times and spamming heal.
Pro dubble clicking, though.
Well, this is not even close to being efficient or even a meta build but hey, it isn’t too bad either.
The worst part of the dev response is actually that they are aware of the issue – but didn’t say anything about if they’re working on it.
No, that was directed on whack a mole gimmick lord pugron.
Just tried after the patch, some people say they get less fumbles on warrior (after wa), i haven’t tested yet. Churning Earth on elementalist does no produce any number on your screen though and i get fumbles in the LH chain or after other scepter/focus skills. Aswell as we’ve been getting hit while dodging (no fumble animation) when endurance just went away.
LordByron, not only pugging is the only real way to have fun, zerging temples is too. Doing it with 5 guildies alone is just to grind ascended weapons, have to meet 200 random people you don’t know so you can range 11111 your fun!

