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Future Feature Pack Wishlist

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i want a chat window that REMEMBERS what setting i left each tab on, when i log in and click on the guild tab i dont want it to default to /say

and i want a button in the wardrobe that will preview a full set of armor , so like if i click on the armageddon helm i can “preveiw full set” at once that woudl be nice isntead of having to click my way through the entire list

Why RNG-only skins are bad

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Duke Nukem.6783

on the rewards that are tradable and super rare (precursors) people complain that they are too expensive

on the rewards that are untradable and rare people complain that they cant buy them (forgetting that if they were tradable they would probably be too expensive for your tiny purses anyways)

the moral here children is that people who are lazy and just want the item NOW will always complain until they get it

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

That only works, the waste as much of your time argument, if it’s a subscription game. Sure all MMOs string a player along, here with the hope that something will come among in the store that would cause you to buy gems with cash but that’s different that extracting $12-15 a month from distracted players.

it works EXACTLY the same here no argument….u are more likely to spend money on this if you are playing it and the longer you play it the more money you spend on it, it is still a subscrition you just cant see the math behind it anymore.

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

Build-able Guild Halls I would get behind, but personal housing just serves no purpose beyond some Role Play aspects. Sorry to say, the Role Play audience is not large enough to justify the level of resources this request would require.

There are plenty of other games that let you build stuff (Minecraft, Sims, Simcity, even Skyrim).

im always baffled by the serves no purpose argument, this is an mmo its only goal is to waist as much of your time as possible it does not have a purpose or an end goal. most ppl will spend lots and lots of time and money building their house, that is its purpose

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

so the home instance teleporter thingy was a great addition but its only current use is to teleport home and gather, me thinks this might be a sign of things to come for the home instance

100 keys - No very rare drops

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i opened my first ever chest on the first day i started playing and got perma bank access scroll, iv opened about 150 chests since then and not gotten anything else in the perma category,

so yes very rare is accurate but i like that they say what they mean and dont cader to the sissies who want everything NOW.

Why RNG-only skins are bad

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Posted by: Duke Nukem.6783

Duke Nukem.6783

il address whats wrong with the OP’s complaints in order
1. it does not foster bitness unless you are dealing with an already bitter person, if you are the type of person who is jelous that is your own problem, a healthy person would see another player getting a good drop from a chest as an encouraging sign to soldier on.
2. isnt fair? you have confused the words “fair” and “equal” they are not identical, you dont get equal loot to everyone else, but you do get equal CHANCE of getting the same loot as them, thus it is fair, you are factually anarguably wrong on this point
3. same mistake as in point 1. if you are an impatient person, you will get fustrated, if you are not an impatient person, you will not get fustrated, dont lump everyone together i personaly love random drops as i never know what i am going to get (though i will say i wish gw2 had more variety in its loot not just gear and simple materials)
4. i have no idea what logic your working with but i assure you it is logical. just because someone does not get what they want does not make it “illogical” do you know how horrible of a place the world would be if everyone got what they wanted? dealing with dissapointment and adversity is healthy it helps you foster perseverence, if you give up and get fustrated you dont deserve the item you want…..also what do u mean cant be sold on the tp? everything desirable can be sold on the tp except a few ascended materials.

ok now for your suggestions…..
1. rare drops ARE sellable, except ascended and this was a great idea on anet’s part because players do need something unsellable to work for, or they will buy it and become board and quit, the alternative is to make the item SO RARE that it has insane prices….but that returns to your RNG complaint, in short their is just no pleasing you
2. so the opposite of diminishing returns? this is doable but consider the consequences, an item is rare every1 wants it its expensive, every1 does the content, every1 gets BETTER chances of getting the content, every1 gets the loot they want, now nobody buys it so its undesirable and defeats the point, again people NEED something difficult to strive for, giving them what they want is usually the worst thing for them.
3. you assume people would WANT to buy it for gems? and what would this do to anet’s gem store prices? u kno that thing that keeps the game free to play?

(edited by Duke Nukem.6783)

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I as good as NEVER visit my home instance, and I won’t think I will even if they’ve added player owned houses to it.

The only scenario where I could see player houses adding value to the game is if each single one of they were put inside the open world. Imagine if Lion’s Arch weren’t rebuilt by ANet, but ENTIRELY by players. But that won’t be possible considering the vast amount of players, but yeah. That’d be cool.

I just find such “personal” content like this very isolating, antisocial and boring. A “no” from me basically.

oh and i did mention this is definatley for gvg too, i wish i could update the title but it coudlnt be any longer anyways

lfg system horrible interface

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Posted by: Duke Nukem.6783

Duke Nukem.6783

so the lfg system is such a hassle to use it for some reason removes my listing for no erason at all once every 5 minutes or so and then it gives me an “excessive messaging” thing cuz i have to constantly re open it, u just cant win with this thing….when r they gana fix it

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I as good as NEVER visit my home instance, and I won’t think I will even if they’ve added player owned houses to it.

The only scenario where I could see player houses adding value to the game is if each single one of they were put inside the open world. Imagine if Lion’s Arch weren’t rebuilt by ANet, but ENTIRELY by players. But that won’t be possible considering the vast amount of players, but yeah. That’d be cool.

I just find such “personal” content like this very isolating, antisocial and boring. A “no” from me basically.

i consider the zerg very isolating and anti social too =p, this offers a way to see another player’s personality displayed in their design choices and go to hosted parties i hardly think thats more anti social than everything currently in the game

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

This suggestion looks oddly similar to Runescape’s construction skill

What I was going to say. That being said, it’s not a bad idea. I would also suggest it to allow guild halls of some sort.

Guild halls = fortress = guild vs guild = happy people

they do need more of the “guild” in guild wars dont they…..

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

+1 would like to see new crafting skills

right? it would be nice to have skills that arnt all just click and drag the components and have visible changes on your enviornment. we need different kinds of skills

Guild Hall/Housing why is taking it so long?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

we are currently trying to combine all the talk on guild halls and player owned houses into one thread (atleast i am) called “new building skill and player owned houses” take a look at that and leave your comments

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

… the only way this can remotely work is. If they sold plots of in game land in the gem store unfortunately this idea and type of in game housing takes a lot of server space and they would have to pay for the added servers…

Not necessarily – increase the size of home instances a bit, leave some room for one house. No need to allocate open world space for this.

I don’t see the draw to housing (I’ve read the reasons, but am neutral on the whole idea), but allocating real estate in open world (and the potential for sprawl) isn’t necessarily required. Yeah, there’d be an increase in storage space, but I don’t think it’d be on the order of what you’d see in Minecraft (which does allocate in Open World).

yea anet has the technology to instance this kind of thing and they undoubtedly would this just isnt the type of game to sprawl things out

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

GW2 will never expand beyond the Home Instance. The development team is too focused on other things, such as the Living Story, which is taking up all the resources from other aspects of the game. It’s sad really. I mean, we can’t even sit in chairs, how pathetic is that, and people are expecting them to go all out on client-side developing tools? This won’t happen.

so you dont want it or you dont believe they will do it but you do want it?

Oh, i would like it. I just don’t ever see Anet implementing it. They are too focused on other things.

As a side note; It’s been a Iittle over 2 years, and Swtor finally implemented their housing system, and they probably have a smaller team and smaller budget, especially when they laid off a lot of people due to the dramatic loss of players, and then going f2p. They just have housing as their focus, whereas Anet doesn’t as far as i know, since i haven’t seen any dev talking about it for awhile. Here’s some new info and pics on Swtor’s housing system.

Swtor Housing 1
Swtor Housing 2
Swtor Housing 3
Blog post

well they might change their mind if they see alot of active people talking about it

Add Karma tax to buy orders?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

this isnt a bad idea but i think it would be a long time before we see any effect as most people have built up vast reserves of karma and will take a long while to burn through it. but this might make prices on some goods rise quicker as the traditional free auction method is now carrying a fee and some might not be so quick to just toss in an offer only slightly over the last one resulting in buy and sell orders becoming much closer together so sounds like an overall positive thing to me

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

GW2 will never expand beyond the Home Instance. The development team is too focused on other things, such as the Living Story, which is taking up all the resources from other aspects of the game. It’s sad really. I mean, we can’t even sit in chairs, how pathetic is that, and people are expecting them to go all out on client-side developing tools? This won’t happen.

so you dont want it or you dont believe they will do it but you do want it?

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

thats exactly why they should go for this housing idea! they will only work as hard as we expect them to remember that

a social solution to price undercutting

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Duke Nukem.6783

How about a compromise?

You can now buy the lowest listing (the undercutter) or the highest listing. The ones in the middle are still off limits until the ends have been bought out.

This lets you reward the only guy who didn’t undercut by buying his item first if you want to.

if we are going to allow that why not allow me to pick the one that didnt undercut by 1c, as iv said before undercutting is fine and natural and it has to be there, undercutting by 1c however….does NOT

Another shameless necro on a dead horse…

really? cuz we just started taking about compromise that sure sounds like progress to me, u mark my words anet will make a change to this feature someday and u can resist it all u want but it will come

No they won’t. We know this for a fact because of the following:

1) There is no problem, thus no solution is needed.

2) Why spend days rewriting code to benefit one person?

it is your opinion that it is not a problem, , (and 1 and 2 are really the exact same thing) just voice YOUR opinion dont speak for any1 else

new building skill and player owned houses

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Duke Nukem.6783

any new ideas for rooms? i was thinking about a crafting room where you have all your service workbenches that you build yourself but i thought it seemed a bit redundant if your already in the city….still if you are in your house and just wana use it….

Housing and/or guild halls

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Posted by: Duke Nukem.6783

Duke Nukem.6783

you should take a look at my thread “new building skill and player owned houses” we talk a bit about guild halls there also

new building skill and player owned houses

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Duke Nukem.6783

wow thanks =) haha i had been thinking about it for a long time i guess that shows

a social solution to price undercutting

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Posted by: Duke Nukem.6783

Duke Nukem.6783

How about a compromise?

You can now buy the lowest listing (the undercutter) or the highest listing. The ones in the middle are still off limits until the ends have been bought out.

This lets you reward the only guy who didn’t undercut by buying his item first if you want to.

if we are going to allow that why not allow me to pick the one that didnt undercut by 1c, as iv said before undercutting is fine and natural and it has to be there, undercutting by 1c however….does NOT

Another shameless necro on a dead horse…

really? cuz we just started taking about compromise that sure sounds like progress to me, u mark my words anet will make a change to this feature someday and u can resist it all u want but it will come

a social solution to price undercutting

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Posted by: Duke Nukem.6783

Duke Nukem.6783

How about a compromise?

You can now buy the lowest listing (the undercutter) or the highest listing. The ones in the middle are still off limits until the ends have been bought out.

This lets you reward the only guy who didn’t undercut by buying his item first if you want to.

if we are going to allow that why not allow me to pick the one that didnt undercut by 1c, as iv said before undercutting is fine and natural and it has to be there, undercutting by 1c however….does NOT

[Suggestion] Pseudo Randomness in loot table

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Duke Nukem.6783

i dont like this at all i prefer the randomness, life should have no gaurantees just take whatever comes your way and let that be it

new building skill and player owned houses

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Duke Nukem.6783

player owned houses are also helpful to the economy as they can decrease the wealth gap between the rich and poor by giving the rich something to spend money on with little to no return profit but yet a great sense of satisfaction. this in turn makes goods that the poor want lower in price as the rich have less income to bolster the prices of these items with through outcompetition

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

The one issue I feel would need to be handled is…what about the Sylvari? If I’m going to have a house, I don’t want to build it; I want to grow it. I think the mechanics of the “building” skill would need to take this into account. I’m not a heavy-RPer, but I also still flinch at things I find too immersion-breaking, and building a house out of planks and stone blocks as a Sylvari falls into that category with me.

Otherwise, I would love to have trophy cases, visual reminders of what I’ve achieved. Looking through the achievement and story panels on my Hero window is pretty bland. Plus having more control over what my house looks like and how my “home instance” functions would be great. I get annoyed when I enter my home instance and see a bunch of other NPCs there. It’s my house! Can’t I have a say who gets to enter my house?

i was planning on it so that you could pick the tile set of your house, this would not change the furniture (afterall the sylvari use wood to do every other profession) but you could make the walls and stuff look like the grove

new building skill and player owned houses

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Duke Nukem.6783

A new Sims game is in the works for all of you. Buy it when it comes out, then build and socialise away all you want.

except i want to build and socialize in gw2 while my buidling and socializing takes part ina larger context of monster slaying and gathering of rare materials and loot all while taking part in a dynamic economy that evolves to accomidate this unique niche

It's Bold and the Beautiful: the GW2 edition

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Duke Nukem.6783

those 2 “ladies” are my least favorite npc in any video game ever and i want both of them dead, i hope they are both dead before the end of season 2

Factions and racism against Sylvari?

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Duke Nukem.6783

how about we just have guild wars factions……as the guild wars factions

Who deserves to be rich?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

there is no such thing as desrving something, you get what you get in life

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I love a lot of these ideas. Hopes a dev is looking

if i get enough replys they will be =)

Spam filter is too strict [merged]

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Duke Nukem.6783

i aggree i got a black mark for calling someone neurotic….they are real wimps here on the forums =( i dont understand why they are so strict its not doing them any favors

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

This has been suggested I one form or another in several threads the only way this can remotely work is. If they sold plots of in game land in the gem store unfortunately this idea and type of in game housing takes a lot of server space and they would have to pay for the added servers some how, i f you ever ran a Minecraft server then you know what I’m taking about.

This could work further down the track as more maps/lands are introduced and expanded.

Another suggestion I mentioned in another post was to use existing buildings such as buildings in Divinity’s Reach… use them as real estate. The homes themselves could be instanced, which means one door could house 50+ instanced homes. That way not only would it alleviate the problem of land grabbing for real estate on ingame maps but it would also give the players a reason to come back to the major cities and use them like they should be used.

i think part of the idea was to use the home instance as its kinda useless now

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I would love some player owned houses, like the ones they have in Lord of the Rings Online.
it would be awesome.

all these games i dont know about so i cant compare their poh

[Suggestion] Ready Up & Point of Interest..... subtitles ?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

english company, english game, english language, they should assimalate to our way of life or go make their own video game

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I fully support player housing. I like most of the OP’s ideas and would have to agree that the home instance is empty and pointless. Easily forgotten. Adding player housing would fix that. Maybe.

I say maybe because I think player housing would be a lot cooler if you could have your house built in a setting of your choice. For example a Maguuma Jungle or Shiverpeak Mountain setting. You would use an Asura Gate, perhaps located in your home instance, that would take you to your home in its own instance. And of course you could invite friends and guild mates to see what you’ve done with the place. OR if not that, then maybe your house would be in a Guild neighborhood. But that poses the question of how that would work when you represent a new guild…

The player would build everything but services would be purchased in the gem store, such as relocation to a different setting, adding a garden, extending the land to include a nearby cave with mining nodes, adding a crafting station, etc. I also think it would be cool to be able to buy wall hangings such as paintings of the concept art you see here and there in the game.

i brushed up against that idea earlier i really would not want the home limited to the actual home instance, whih woudlnt make sense because i DO NOT want houses to be soulbound, they must be character wide if ur gana b spending so much money on them.

perhaps u can pick between the starter areas OR the npc for entering your player owned house can just be in your home instance and u talk to them to teleport to your home.

im afraid i just cant see any way for guilds to get involved with this unless the building skill was also used to build guild halls (which i would like)

You realize home instances are shared on an account? I use the one in DR all the time on my asura to mine sprockets/crystals/candy corn, and I can’t re-enter a different home instance to mine these again on a different toon within the same daily period.

the timer for mining nodes is account bound not the home instances themselves, why whats that got to do with anything?

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I fully support player housing. I like most of the OP’s ideas and would have to agree that the home instance is empty and pointless. Easily forgotten. Adding player housing would fix that. Maybe.

I say maybe because I think player housing would be a lot cooler if you could have your house built in a setting of your choice. For example a Maguuma Jungle or Shiverpeak Mountain setting. You would use an Asura Gate, perhaps located in your home instance, that would take you to your home in its own instance. And of course you could invite friends and guild mates to see what you’ve done with the place. OR if not that, then maybe your house would be in a Guild neighborhood. But that poses the question of how that would work when you represent a new guild…

The player would build everything but services would be purchased in the gem store, such as relocation to a different setting, adding a garden, extending the land to include a nearby cave with mining nodes, adding a crafting station, etc. I also think it would be cool to be able to buy wall hangings such as paintings of the concept art you see here and there in the game.

i brushed up against that idea earlier i really would not want the home limited to the actual home instance, whih woudlnt make sense because i DO NOT want houses to be soulbound, they must be character wide if ur gana b spending so much money on them.

perhaps u can pick between the starter areas OR the npc for entering your player owned house can just be in your home instance and u talk to them to teleport to your home.

im afraid i just cant see any way for guilds to get involved with this unless the building skill was also used to build guild halls (which i would like)

Sitting on chairs!

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Duke Nukem.6783

this is actually part of my thread “new building skill and player owned houses” one of the features of building your own house is to make furniture which i suggest we should have a sitting animation for. take a look!

a social solution to price undercutting

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I don’t get the problem. For higher value items, they sell slow, always. Often in days. But if you price it right, it will eventually sell. What would be sold in days will still be sold in days even if someone undercut you.

For low value items, they moves fast, people undercut frequently. But a copper in such case could worth 10% profit. If people choose to earn less, it’s their choice.

If there are many people undercut the item, pushing you back and back and never able to sell, that indicates a large supply. Price drop is inevitable in this case. And your sale order simply became overpriced.

lets get back on track from people’s market advice to the actual issue at hand, i dont care how prices move faster or slower i just want to be able to pick from which seller i buy from, even if i pick the one that is more expensive that should be my choice

If you want to get back on track, that means this thread is officially dead. Anet will never make it so that you can see who is selling what item. If you have a preference on who you want to buy items from, feel free to add them to your Friend’s List, and do trades via mail if you trust them enough.

i feel u are willfullly misunderstanding me at this point to derail the conversation, i never asked to see who was selling, only pick which one i want to buy based on the prices listed

Are keys worth your game time?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

if gold is what your after then their is no reason at all to do the keys

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

that sounds intricate but im not interested in the whole guild thing and id want my own house to build and mess with (and spend lots of money on) i think keeping with the simple “guild halls” on 1 hand and “player owned houses” on another is the best for this stage in suggestion making

While I respect your wish and opinion, I think we should be more guild oriented. After all, name of the game is Guild Wars.

Also, I wouldn’t like if we all get to put our houses in separate home instances where no one else could see them.

instanced housing was the idea from the start. and as for the name of the game i really dont care what they call it, it didnt make sense in gw1 and it doesnt maek sesne now, perhaps the new building skill could affect guild halls ASWELL tho. no reason we cant do both at once

Home instance upgrades

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Duke Nukem.6783

you may be interested in my thread “new building skill and player owned houses” in the gw2 discussion forum it has alot of detailed ideas on how to expand the home instance into its own full skill from lv 1 to 500 with dozens of new uses

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I like the idea. Housing/Guild Housing would be amazing. Pity it would have to be an instanced one. :/

instanced is a good thing! otherwise we would all end up walking through an endless urban sprawl of disjointed nonsense

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

The best they could do is something similar to Everquest Next added to the current gameplay, but that might require a complete remake of the game engine.

i never played everquest so ul have to be more specific!

Lets Talk: Player Housing

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Posted by: Duke Nukem.6783

Duke Nukem.6783

ofcourse i am super for this idea, have you read my thread “new building skill and player owned housing”?

new building skill and player owned houses

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Duke Nukem.6783

Just to add something to your idea. Imagine this:

In new LA, or hopefully another “all races” city, every guild can purchase via guild panel for lots of gold (let’s say 250 000 gold), influence and merits an NPC that lets them tp to a new map. Different instance of the same map for every guild. This map could be something in the Mists or simply non reachable by other ways. Like Southsun Cove. And the size of a new map could be similar to the size of LA. Preferably, guilds can chose from terrain templates. So we get diversity in landscape.

So, this is guild city. In it, guild leaders and officers can organize infrastructure and determine what parts of land should be used for common structures – Guild Hall for example, Crafting areas, Port, Barracks, fountains, etc, and what for personal – Houses.

Guild leaders and officers can buy common structure blueprints from an NPC on that map, again for lots of gold, influence and merits. After they put those blueprints, guild member can talk to building supervisor to donate materials for construction. Additionally, guilds can perform daily tasks that speed up construction. This events are chosen randomly every day and could be something simple, like killing enemies in wvw or something that requires more organization, like Tequatl, or 3H Wurm. Building major structure should be months of work ( even if all 500 members do their daily speed ups) and tons of materials.

In addition to that, every player can ask for piece of land for personal house. Or group of five players can group together and make house complex. You gave some neat ideas for this part.
Also, every player can spend 30 min a day laboring for common buildings construction. Work he get should be based on his housing craft lvl. So it could be dolyak escort, searching for special materials all over world, or add something like mini games where you are tested on your engineering skills.

But, every week, this city is attacked by random world boss (hopefully some new one, specially made for this guild event). Guild needs to defend city from it and if it fails, some of the structures are damaged or destroyed. I would also love it to be one only life event. So if you die, you can’t be resurrected or tp inside town until event is over. This would add more fun to it. Maximum of three of such events could be created at the same time, so all 500 people could enjoy. If all of 3 fight had been sucessfully done, guild gets 24h building speed up. Plus event personal rewards like chest and stuff.

Finishing common and personal structures enables you to hire different kind of NPC’s for every structure and gives guild members world bonuses. Some of them could be vendors for new skins only available in guild cities. like Pirate skins in port, or guard skins in barracks, flower based skins in park etc.

In gem store, there could be various stylish addition for structures. Cosmetics and visual. Shiny! Also, special gem items that enable guild leaders and officers to change common buildings visuals.

So, what would we get from this?
Guild Halls, Guild only events, Housing, GvG competition, Major gold/mats sink, New skins…

Basically, this is just a concept. It still needs some improvement, but you get the idea.

that sounds intricate but im not interested in the whole guild thing and id want my own house to build and mess with (and spend lots of money on) i think keeping with the simple “guild halls” on 1 hand and “player owned houses” on another is the best for this stage in suggestion making

No Sense of Accomplishment?

in Looking for...

Posted by: Duke Nukem.6783

Duke Nukem.6783

i aggree every piece of gear is common and easy to get now. anet needs to stop re releasing stuff from the living story and make it so that once you have missed the event or promotional sale you NEVER get it. too bad so sad. this might seem to anet like they are losing money but in reality they are expanding teh longevity of their game because people wont get bored like they are now.

Min. 1% price-difference

in Black Lion Trading Co

Posted by: Duke Nukem.6783

Duke Nukem.6783

Lastly, a lot of folks in this thread keep talking about how 1c undercuts are “meaningless” relative to the high cost of upper end items. Psychologically, this may be true, but money(real or virtual) and price differences are not “relative” concepts. They are absolutes. If someone is willing to buy “Twilight” at 1c under the listed price, then they’re probably a cheap kitten who is going to carry that attitude into every transaction on the TP. Changing the minimum undercut isn’t going to change the buyer’s behavior in the slightest. It can only affect the seller, which given most buyer’s drive to pay the least cost possible, will drive down prices for everything. Eventually, people will start posting .9% over their costs, so they can’t be undercut on big-ticket items. For low-end item, we’re already there.

money may be an absolute but the VALUE of money is relative and thats the true point here, eventually you have so much money that that 1c really doesnt have any value and you, as the person buying the undercut offer, are not getting a better deal at all.

a social solution to price undercutting

in Black Lion Trading Co

Posted by: Duke Nukem.6783

Duke Nukem.6783

So you want individual listings by player selling? So you can boycott players you don’t like? Why not display their net worth while we are at it so you can choose only to buy from “mom and pop” TP vendors rather than the Rockefellers or Morgans.

you made a HUGE logic leap there….yes i want to boycott players who undercut by 1c on expensive items, no i dont care what their personal total wealth is and i would not boycott someone on that anyways…but if i did want that i see nothing wrong with it, lots of people boycott wal-mart in favor of mom and pop and rightfully so, the big guy has a tendency to step on the little guy a bit too often