Showing Posts For Duke Nukem.6783:

Ls too hard

in Living World

Posted by: Duke Nukem.6783

Duke Nukem.6783

sorry about all the silly elitist players trying to inflate their own ego by telling you it isnt hard and that they had a nice easy time beating it. thats just annoying

that being said can we make a distinction between challenging and tedious? they are not the same as we all know, i found the living story tedious, some bosses require me to repeat the same steps several times and some require me to just plug away at them with attacks for far too long, but neither of those is challenging, its tedious

[Suggestions] Making LW Easier to Access

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Posted by: Duke Nukem.6783

Duke Nukem.6783

nothing was promised to you as free content as far as living story goes, the story isnt that interesting IMO anyways and there is no living story season 1 content to give you its impossible

living story complaints [spoilers]

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Posted by: Duke Nukem.6783

Duke Nukem.6783

Well I agree, but you play down just how some battles are way too long and really didn’t touch on all the over powered bosses who one shot kill, soon as player gets knocked over they get hiy with 2-3 more hits that kill. Then there are all the stupid jumping puzzles and environmental toxins that kill. Plus didn’t really touch on fact that respawn is often so fast that that you can get 2-3 of the same “monster” before you killed the first. Yes there some amazing well done monsters, smooth game play but if the boss is unkillable and kills player instantly. There some really really dumb long drawn out rubbish like The Mystery Cave. Light a fire to kill a dragon, not once but over and over. Unable to kill the shadows because soon as you start the constant cycle of ludiciously overpowdered attacks start. Sometimes when knocked over you get pushed towards the dragon and killed. The shadows move too fast and take too long to kill. This is just one of many let downs. 100s of accolades, yeah because they play the first 10 minutes of the game which is great, well thought out and presentation is marvellous. But how many of those patting arenanet on the back played s2 bosses? Or the events where some bosses one shot kill players.

Your issue though, the content difficulty is fair.
Complaining about content being too hard is just silly. If you don’t have the skill or knowledge to do it yourself, ask some friends to help you! This is an Online game anyway.

Also, to my honest opinion, none of those contents are really that hard to begin with. They’re all reasonable for most cases. They’ll be introducing MUCH harder contents in the future expansion (developers said so), because many players agree that the current contents are just too easy.

in the game development world we discuss often the difficulty between CHALLENGE and PUNISHMENT, what makes difficulty fun? when does it stop being fun? the difference is how quickly we can jump back into things after we fail, for example super meat boy is fun because you try again less than 1 second after you die so even a painfully unfair death to a glitch is totally ok with the player because its not punishing (just immediatley try again) but a glitchy death in darks souls will have u throwing your controller through a tv because that stuff can take hours to get back to a point, hell even a fair death is a burden in that game. in living world season 2 we are burdened and punished by bosses that are not just difficult, but borderline unfair NOT because we cant kill them but because they take TOO LONG to kill and we arnt rewarded much for doing things right, i could get up and grab a drink when its ragdolling me with its CC and not much would change, also those unskippable cutscenes, i considered adding them to my numbered list if i didnt underdstand the engine problems behind skipping cutscenes, problem is those pieces are actually moving in the instance your in and the game doesn’t know what to do with them if you actually skip halfway through, resulting in hilarious glitches

The issue with starting over right before you messed up removes the sense of failure and reduces earning the achievement to nothing but brute-forcing it in hopes that you eventually just get lucky rather than learn the mechanics. This was why I’m against there being the ability to restart immediately upon messing up. However, I’m not against what they did with the motes for episode 5 and 8.

yes the motes are exactly what im talking about here, imagine having to do the ENTIRE glint lair mission over for failing an acheivment? i wold riot, but no, you are incorrect to say that being able to IMMEDIATELY start start a fight over ruins the difficulty, it has no bearing on the actual fight at all, if it feels easier its because you are better able to take advantage of the knowledge you acquired last fight, because the quicker we rehears our knowledge the quicker it becomes concrete to us. infact i would wager this kind of thing makes the game MORE challenging because less players will feel the need to consult a guide the first time through because they feel they arnt being punished as much, its more immersive and people wont want to stop.

living story complaints [spoilers]

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Posted by: Duke Nukem.6783

Duke Nukem.6783

Am I the only one that kinda lol’d at the “mystic cave shadow dragon was unkillable in solo” part?

Pretty much the entire rant has boiled down to “I want easy, or perhaps even easier, mode fights with minimal to no story and avalanches of loot at the beginning, middle and end of each part”.

I could probably recommend a few games along that line.

There’s always been a thread or two that have popped up every time an episode had a boss fight that requires more than face tanking it and spamming auto attack. I remember the thread(s) about the statue boss being impossible to solo with _ class.

difficult is not the same thing as “long” but as for the shadow dragon fight it seemed to me like the only way to solo that was to wait till the stabilty buff FINALLY landed on the spot i was going to go, it was random, not skill based at all

living story complaints [spoilers]

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Posted by: Duke Nukem.6783

Duke Nukem.6783

for me its not that the boss fights are easy or hard its that they are boring. I lost the will to even care about the story while fighting mystic cave shadow dragon thing. most of the boss fight in this season have been boring when they should be epic. its started to make me feel far from excited over guild wars.

EXACTLY, why did they make them take so long? thats not hard thats boring

story journal and season 1

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Posted by: Duke Nukem.6783

Duke Nukem.6783

yes season 1 was alot more fun than season 2, big open world battles with lots of enemies and interesting bosses that were like world bosses not the slow slug fest of 20 minute kills for the season 2 instanced fights (which dont even give any loot)

its content that requires hundreds of players tho, u cant have it to urself

living story complaints [spoilers]

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I don`t remember any one shot kill bosses (berserker maybe? Archievments?).

Sure some fights are scripted to take a bit longer (patting? Maybe a bit. However that is in almost every game. “It`s not even my final form, MUHAHAHAHA” sort of thing. You don`t play a lot of games, do you?), but overall they are usually done in 15-20 min max if you know the drill.

Even the last boss had me more like a ragdoll multiple times, but they never took down more than a third of my healthbar, easy to kite and restore it.

What jumping puzzles? The optional ones? Or are you talking about traversing the lanscape?

The toxin is annyoing, but manageble. I just run out of it.

I think you clearly are not able to use the minimum skills required for playing GW2. Dodge is your friend, run out of circles, heal, kite, observe your souroundings. You know, the usual stuff.

I am aware that these can be tricky. I needed half an hour for the stupid protection stuff with majories bone minions, because my damage output wasn`t high enough.
Even then I was able to finish it.

So you complain about a little bit of a challenge, everyone who knows how to play the game should be able to overcome?

There are dozens of safezones in every encounter. What else do you want?
The endboss even stays vulnerable at the end, so you can finish him off.

so this was really arrogant and ignorant the whole way through man, u assume your better and we “must not play alot of games” because we didnt like the season as much, and we are more critical than you. i do play alot of games, i just dont pick up rocks, only diamonds, and i expect them to be properly cut and polished when i do

maybe your playing of “alot of games” has increased your tolerance for mediocrity, but do not try and lower the bar for the rest of us, i have standards

living story complaints [spoilers]

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Posted by: Duke Nukem.6783

Duke Nukem.6783

Well I agree, but you play down just how some battles are way too long and really didn’t touch on all the over powered bosses who one shot kill, soon as player gets knocked over they get hiy with 2-3 more hits that kill. Then there are all the stupid jumping puzzles and environmental toxins that kill. Plus didn’t really touch on fact that respawn is often so fast that that you can get 2-3 of the same “monster” before you killed the first. Yes there some amazing well done monsters, smooth game play but if the boss is unkillable and kills player instantly. There some really really dumb long drawn out rubbish like The Mystery Cave. Light a fire to kill a dragon, not once but over and over. Unable to kill the shadows because soon as you start the constant cycle of ludiciously overpowdered attacks start. Sometimes when knocked over you get pushed towards the dragon and killed. The shadows move too fast and take too long to kill. This is just one of many let downs. 100s of accolades, yeah because they play the first 10 minutes of the game which is great, well thought out and presentation is marvellous. But how many of those patting arenanet on the back played s2 bosses? Or the events where some bosses one shot kill players.

Your issue though, the content difficulty is fair.
Complaining about content being too hard is just silly. If you don’t have the skill or knowledge to do it yourself, ask some friends to help you! This is an Online game anyway.

Also, to my honest opinion, none of those contents are really that hard to begin with. They’re all reasonable for most cases. They’ll be introducing MUCH harder contents in the future expansion (developers said so), because many players agree that the current contents are just too easy.

in the game development world we discuss often the difficulty between CHALLENGE and PUNISHMENT, what makes difficulty fun? when does it stop being fun? the difference is how quickly we can jump back into things after we fail, for example super meat boy is fun because you try again less than 1 second after you die so even a painfully unfair death to a glitch is totally ok with the player because its not punishing (just immediatley try again) but a glitchy death in darks souls will have u throwing your controller through a tv because that stuff can take hours to get back to a point, hell even a fair death is a burden in that game. in living world season 2 we are burdened and punished by bosses that are not just difficult, but borderline unfair NOT because we cant kill them but because they take TOO LONG to kill and we arnt rewarded much for doing things right, i could get up and grab a drink when its ragdolling me with its CC and not much would change, also those unskippable cutscenes, i considered adding them to my numbered list if i didnt underdstand the engine problems behind skipping cutscenes, problem is those pieces are actually moving in the instance your in and the game doesn’t know what to do with them if you actually skip halfway through, resulting in hilarious glitches

living story complaints [spoilers]

in Living World

Posted by: Duke Nukem.6783

Duke Nukem.6783

Well I agree, but you play down just how some battles are way too long and really didn’t touch on all the over powered bosses who one shot kill, soon as player gets knocked over they get hiy with 2-3 more hits that kill. Then there are all the stupid jumping puzzles and environmental toxins that kill. Plus didn’t really touch on fact that respawn is often so fast that that you can get 2-3 of the same “monster” before you killed the first. Yes there some amazing well done monsters, smooth game play but if the boss is unkillable and kills player instantly. There some really really dumb long drawn out rubbish like The Mystery Cave. Light a fire to kill a dragon, not once but over and over. Unable to kill the shadows because soon as you start the constant cycle of ludiciously overpowdered attacks start. Sometimes when knocked over you get pushed towards the dragon and killed. The shadows move too fast and take too long to kill. This is just one of many let downs. 100s of accolades, yeah because they play the first 10 minutes of the game which is great, well thought out and presentation is marvellous. But how many of those patting arenanet on the back played s2 bosses? Or the events where some bosses one shot kill players.

yes the bosses are the 2nd biggest gripe for me (behind my hatred of EVERY character they made) its not even that they are hard (though the mystic cave shadow dragon was unkillable in solo) its that they make me repeat boring steps for no reason, why not have a short boss fight that kills you quickly? so you are punished for mistakes but rewarded for precision. the way it is now its just a test of my endurance and boredom

living story complaints [spoilers]

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I love season 2, but I loved season 1 much more. Story should be a text and content should be something interesting to keep you busy for at least 1 day. Those 10 min story dungeons are interesting, but really depressing to know you have to wait 2 weeks for 10 mins of content again.

Yea, I know they are a bit longer than 10 mins.

yea, i dont care for them at all usually i just want the rewards and the big living world stuff from silverwastes and the even bigger ones from season 1, it doesnt need an instanced narrative to carry it at all

I dislike paying for season 2

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Posted by: Duke Nukem.6783

Duke Nukem.6783

200 gems is not a big deal and u kno what? u only had to log in for a second, its not like you have to do it at that itme….btw the story is TERRIBLE

Lost Bandit Chest from home instance static

in Living World

Posted by: Duke Nukem.6783

Duke Nukem.6783

why open my bandit chest at all? is the loot better? its so much easier just to go to silverwastes AND i have to go to SW anyways cuz it takes keyes doesnt it? iv never opend it yet btw

Living Story, success or failure?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

open world content, fun, instanced quests with story, horrible, it literally did everything wrong i dont want a story just new content

Real life vs temporary availability of LS

in Living World

Posted by: Duke Nukem.6783

Duke Nukem.6783

surely u can spare literally 50 SECONDS once every few weeks to log in and then immediatley log out

[Suggestion] Change auto-stowing weapons

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

yea the stow/draw command isnt good enough i want to always have them out

living story complaints [spoilers]

in Living World

Posted by: Duke Nukem.6783

Duke Nukem.6783

so im at the mystic cave now, done every episode of living story and about to finsih, but boy was this episode the worst of them all, so lets take some time to reflect back on all the elements of living story that have been bad to start with and gradually getting worse, my goal with this is to suggest things they should change aswell as discourage anet from even going in a “story” direction with new content at all, that is, content should not be story driven, story should be content driven……make fun stuff and fill in the boring parts i dont wana read after your done anet

1: your characters are totally unlikable , thats probably because they were envisioned as simple boring archetypes with a subtext of anet’s (or atleast someone at anet’s) political views ….yes we all see the unbelievable amount of affirmative action in the living story characters…….if this keeps up brahm will start dating Rox soon. it also doesnt help that the voice acting is ANNOYING on half of them …..i want to strangle marjory and kasmeer every time they speak, mstjoty’s voice is too breathy and kasmeer is just TOO SWEET, people dont act like that

2. most of your living story is filler, you know its filler, i know its filler, just cut it out and i can have a nice happy romp through a 5 minute skippable dialogue and get my dam carapace armor. for example the start of the mystic cave? why were their floating weapons? why did i have to kill them? the posed no threat to me they were just a time waister they were not challenging or fun.

3. this is kinda the same thing but your boss battles are too long, i mean for christ’s sake i escorted the marjory minion safely to the spinny spinny plant monster successfully, why did i have to do it 3 more times? so anet can make sure i was paying attention? i wasnt….i was texting with one hand, you got me, but its not my fault it was boring….most of these bosses just have TOO MUCH HEALTH, dont confuse lots of health with challenging. their are some exceptions tho like the teragriff from the seeking the aspects mission….it had alot of health and took a long time but it EVOLVED as the fight went on adding new challenges and keeping me engaged.

4. reward me adequately, yes the carapace loot is nice but their are some other missions before the final one which eat up way too much of my time and then give me a bag of gems….which had a chunk of ruby in it….i get that we are building to my final quest reward but i also expect not to be handed petty loot as a requirment to get there, perhaps you should just go back to giving me loot in the middle of the quest from monster drops…..atleast then il be less bored while im killing those endless mobs in some missions, now you might say “but people might farm the endless mobs” oh….u mean like they farm the other re spawning mobs in the game?……like everywhere?

personally i think u should just go back to the season 1 way of doing things, a big event with little to no dialogue and some persistent features afterwards, it was WAY MORE FUN than this, but i know the problem with that is the content isnt available afterwards and thats unacceptable, so how about another solution? why dont we have those persistent events STAY in the game on a timer? for example kessex hills can gradually build the tower of nightmare over the course of a month, then a week or 2 for the cleanup event, then back to normal for a while, then start over! the marionette could work the same way, a few weeks of scarlet’s minions rampaging across the world, a marionette week, then an attack on lions arch, then no scarlet for a while till the rotation starts over

does this mess with the story? sure, do i play your game for a story? hahahahahahhaha…..no

Cost of food

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

most foods in the game are worthless, its nice to see SOME of them have value

[Suggestion] Change auto-stowing weapons

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

id love to keep my weapons out! i spend alot of money on them id like to show them off, plus i really like the idle gestures on some of them (warrior with rifle in particular) so i hate having to shoot every few seconds to keep them out

In Pursuit of Knowledge: Broken event chain

in Bugs: Game, Forum, Website

Posted by: Duke Nukem.6783

Duke Nukem.6783

has this been fixed? im still having this exact problem with dredgehaunt cliffs meta event

Stop Unisexing Charr and Asura

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

im morally opposed to seeing a giant cat in a dress….

Waypoints: lessen their influence on travel?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i aggree less waypoints are helpful for a feeling of size in the game (and size matters) but we cant change the old areas, the new maps however have a nice balance of waypoints at only strategic locations

Shadow of the dragon armor in gemstore

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

i like the new set but i HATE that its for every class to use equally, every1 will look the same if they keep this up, HEAVY, MEDIUM, LIGHT……dont mix the classes anet….or you will destroy the variety of the game’s professions, a guardian should look like a guardian

Please don't make us be 'bad guys' again

in Living World

Posted by: Duke Nukem.6783

Duke Nukem.6783

Being forced into the position of killing an entire village was just… distasteful. Even though it was a ‘memory’ and we were supposedly acting as another person, having to physically participate in that fight left everyone on my team feeling very sick.

Maybe that’s what you were going for, I dunno, but it marred the storytelling for us. It is one thing for a player to make choices that are less than ‘heroic’, it is another for a game to force a player to act like that.

(Tack on that the PC and Jory’s reactions completely missed the maipulation that was happening, and just described it as Caithe being in some ‘dark places’, and it really felt, well, yucky.)

wow thanks for spitting on the concept of moral ambiguity, there is no such thing as right and wrong

unskippable cutscenes

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Posted by: Duke Nukem.6783

Duke Nukem.6783

why are the living story cutscenes unskippable for the seeds of truth?

i mean the first amateur thing about game development every player knows is dont make the cut scenes unswappable its infuriating

This "Meta" has to end

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

i do every piece of content in this game and i spit fire at any1 asking if we are zerkers and i find i attract the people who feel the same way, just stand up for what you want in life

thief is op

in PvP

Posted by: Duke Nukem.6783

Duke Nukem.6783

no counterplay except just interupting the finisher lol?

u cant interupt while they are stealthed because you cant target them…..duh

Nerf Ele

in Profession Balance

Posted by: Duke Nukem.6783

Duke Nukem.6783

ele has been op i find them uncounterable

thief is op

in PvP

Posted by: Duke Nukem.6783

Duke Nukem.6783

thief is overpowered, they have too much stealth (in certain builds) but in EVERY build the combo of going stealth and then using the finish move has NO COUNTER PLAY

in addition pistol thieves have too much blind,

new building skill and player owned houses

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

I would love to see how housing and farms would work in GW2. I think it would be kind of cool if implemented correctly.

it does need to be done right which is why i tried to be really detailed with it in my OP

Farming, Housing

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

this thread and others inspired me to re ignite my “new building skill and player owned houses” thread, have a read!

also dont keep naming other games with housing and farming, the point is we want it in THIS game

new building skill and player owned houses

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

i still see so many posts on these forums about player owned houses so lets see if this topic remains popular

Ghastly Grinning Shield

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I vote leave it and don’t bring it back.

I want that skin SO BAD but I’m glad it’s so rare and unattainable. Much like the festivals in GW1…you were there and had a chance to get it or you weren’t. I wasn’t.

Don’t cheapen it Anet. Release a variant maybe but I’d hate to see yet another reward cheapened by a festival and gifted to the masses in hind-sight a year or two later.

Why the hell not?!

i hate when they re release skins, i want unobtainable items with PRESTIGE

New leveling system = grindy

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Posted by: Duke Nukem.6783

Duke Nukem.6783

the new leveling system is faster AND it rewards you for each level with new equipment, thats less grindy

So, I shouldnt return?

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

cant you form your own opinions?

"New player experience" is broken.

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i think the system as a whole was a good idea but they did go overboard with some of the restrictions, making you wait to do a skillpint or change pets that uv already unlocked is unacceptable and violates the original point this game was sold on , mainly, “if you can do skill based content beneath the content’s level YOU CAN”. thats not true atm and its wrong

DO NOT change the dungeon owner system

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

So you are saying all of us should suffer because you cant or wont find a guild of likeminded individuals?

i should not be forced to follow your rules and you should not be forced to follow mine, nobody is forcing you to join my parties , but YOU are trying to force me to only play with guildies, i see a problem here

DO NOT change the dungeon owner system

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

It’s a bug fix. Nobody should have owned the instance and now this will be true.

many many players are concerned with the amount of griefing and undeserved kicks that will result from this, it is a “bug” fix, but we can strive for ever more complex and fair solutions rather than just settle for what we have now, this is progress

triple trouble: the power of one guild

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Posted by: Duke Nukem.6783

Duke Nukem.6783

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

I’d like to see the answer to that as well, because on the face of it, it looks like the answer would be, “If it’s me setting the rules, it’s OK, but not if it’s someone else.”

post in the correct topic and youl get your answer but that is dangeriously out of bounds for this thread, go find my other thread

triple trouble: the power of one guild

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I think it’s fantastic that there are events that can’t be done by just any disorganized group of PUGs. There shouldn’t be a lot of these events, but there should always be a few things in the game that only appeal to a certain group, in the same that SAB has a diehard group of supporters (and is considered “meh” by the majority).

nobody is asking for the evne tto get easier, just to make it reasonable toa ttempt it, and they are PUGS that get in to the wurms, if u think the wum is actually “difficult” you are mistaken

And how is it not reasonable? I don’t think it’s unreasonable for people who are going to organize a run for Teq or Wurm to do things to ensure that most people in the area are wanting to do the event and willing to listen to and follow their instructions.

I don’t see a ton of posts in here going it fails often even when organized groups do it. It’s the content designed for organized groups. Not disorganized PUGs.

It’s part of ANet’s current answer to the we want raids crowd.

And you never answered my question earlier. What makes your dungeon groups so special that you shouldn’t be kicked because it’s your group, your rules, but when another group gets together to do group content and makes rules that you don’t like, it’s suddenly not ok for them to be immune to be kicked out of the leadership role?

we can have raid bosses w/o exclusivity, the boss will STILL require organization, this thread is merely suggesting we remove manpower as a limiting factor because individual people deserve an honest attempt

triple trouble: the power of one guild

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Posted by: Duke Nukem.6783

Duke Nukem.6783

This is why i prefer random times for world bosses, with a notification across the screen alerting players. I don’t like synchronized timers, because of the issues of overflows and disruption to zones.

I understand GW2 needs difficult content, but pugs within the zone should be able to have a chance at it too. Get rid of the timer on Teq and Wurm, and they can keep trying at it until they can get it right. During this time, people can organize and help each other. As it is now, only organized players get this chance.

Timers should be left for guilds only, and give them extra chances at better RNG and rewards.

edit: nevermind, i realized guilds can start one.

well we can fix the overflow exclusivity problem w/o changing timers (we need those for organization) it would help if we just had buttons that would take us to SOME instance that was fillingup for this content so atleast manpower would no longer be a problem

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

Kind of a pointless feature in my view. If I wanted a housing system, I wouldn’t play a game like Guild Wars 2. Plus, it serves no actual purpose and has no replay value. Sure, you might spend a couple of hours decorating it, and then? There goes one year of development for a feature most people won’t use or forget it even exists.

Maybe if they managed to incorporate houses in the actual world it would be fun but there would be no reason to visit them except for roleplay reasons. And then, I don’t see many roleplayers nowadays…

Let’s not forget that the real game would be outside of your house: WvW, Dungeons, PvP, Exploration, Jumping puzzles… We already have something called Home Instances, and I rarely see people visiting them.

In survival games it make sense. It serves as shelter and a place to hide from enemies, but in Guild Wars 2? Pointless.

you wont get this skill to 500 in hours, or even days, and the dungeon would have lots of replay value, and this is supposed to go directly into the home instance, the goal here is simply to make yourself a house and im sure more than half the community would do that eagerly not everything needs to have a higher purpose (infact nothing in an mmo does)

triple trouble: the power of one guild

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I think it’s fantastic that there are events that can’t be done by just any disorganized group of PUGs. There shouldn’t be a lot of these events, but there should always be a few things in the game that only appeal to a certain group, in the same that SAB has a diehard group of supporters (and is considered “meh” by the majority).

nobody is asking for the evne tto get easier, just to make it reasonable toa ttempt it, and they are PUGS that get in to the wurms, if u think the wum is actually “difficult” you are mistaken

new building skill and player owned houses

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i wish anet would make a comment on this one way or the other, with the feature pack around the corner and a promise of “some high level content” announced this week i have my hopes up…..a bit

What are 3 features that you wish the most?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

1. id like my chat tabs to actually go to the tab they name (why does my guild tab always start off on /say?)

2. i want new weapons /new weapon skill that i can customize

3. i want hexes and enchantments and all around more complex combat cuz its just spam spam spam right now

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

FGS isn’t that critical for wurm given high downrate on players and wurms occasionally charging off. It’s more critical for people to not stand in the wrong spot.

interesting to see how important FGS is in the next 2 weeks as its getting nerfed i the feature pack, i doubt it will have much impact wurms is still all about getting into the few doable worlds rather than actaully challenging the player

triple trouble: the power of one guild

in Guild Wars 2 Discussion

Posted by: Duke Nukem.6783

Duke Nukem.6783

Pre fix Tequatl really did require the sort of coordination that triple wurm required. But now thanks to the teachings of the various pve guilds and training from numerous runs most pve commanders including myself can organise with other random pve commanders without the need for TS. I’ve often commanded with different commanders from night to night and players that show are from all different servers. The experience in Tequatl amongst the general player base is such that most veterans know what to do without being told and newbies are picking up the experience they need to succeed and perhaps lead their own runs.

Wurms is of a difficulty that it is almost a must to have the coordination of an organised guild or guilds.

with practice the wurm will end up like this too, we just need the manpower

Mawdrey 2 is the real problem

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Posted by: Duke Nukem.6783

Duke Nukem.6783

so what about all the people who dont like jumping puzzles and mini dungeons? they have to deal with it and u have to deal with a little bit of fotm

Killed Karka Queen.. got DC

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Posted by: Duke Nukem.6783

Duke Nukem.6783

congratz on your dredge cudgel i didnt even kno they dropped those

New possibilities now that we have a wardrobe

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Posted by: Duke Nukem.6783

Duke Nukem.6783

I think there’s far more problems I’d rather Anet work on then making it so that people can use skins for a different armor class. It would also wreck havoc in WvW and pvp, cause then you couldn’t tell at a glance what armor class they were. You see a norn in light armor, and boom, hammer stun because they’re a warrior.

First, you can’t tell what class someone is from their armour. You can only narrow it down to 3 (or 2, in the case of heavies). Second, once they use any skills, it becomes obvious anyway. Third, you only need to target them to see what class they are from the handy little icon that tells you what class they are.

you just dont understand the aesthetic appeal of not tossing everything into a melting pot…..id quit the game if they did this

Week 3: Collecting and Trading plea

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Posted by: Duke Nukem.6783

Duke Nukem.6783

while we r talking about bags i dont want the stuff in my invisible bag to show up in the mystic forge interface