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New heal that magnifies problems with Guards

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Posted by: Dynnen.6405

Dynnen.6405

Its like they think of adding something good to the guardian and then say “Ohh wait, we don’t want Guardians to get too overpowered” and then give it this lame thing. But then they give other class rediculous things and say “Thats balanced”. Its sad at how this video can easily be applied to GW2.

Guardian December Patch Preview

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Posted by: Dynnen.6405

Dynnen.6405

snip

Careful Kyle, they’ll ban you just for speaking his name.

I hope that’s sarcasm :O

Anyway, I don’t think its too much to ask for the reasons why the devs believe that “dps guard is lacking”. They’ve said it more than once in live streams and on the forums but specifics are always left out.

Another thing we should probably get a discussion on is the eventual nerf to Vigorous Precision. They already said they were looking at changing it but this would heavily impact our class and I think there should be some major discussion on it.

I doubt it is sarcasm They do warn and ban hence my earlier in the thread post about it.

What I find funny although not so much in this thread is that maybe part of the problem is the community? I’ve been reading some of the various threads, posting in some, and every time it seems the general reply is that we are a support hybrid that can do a bit of DPS but that is it.

So if you want to play a DPS class, then re-roll. Oh, every once in a while I’ll get the good O’l L2P!

My problem with these forums is that the devs haven’t told us what they want Guardians to be…or given us any updates on where they think the class is. The severe lack of communication is ridiculous.

Shattered Aegis

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Posted by: Dynnen.6405

Dynnen.6405

The damage doesn’t justify the EXTREMELY long cooldowns.

10% more dmg on burning targets will always trump this trait: ALWAYS.

What I find interesting is when you compare pure of heart and shattered aegis. They are basically polar opposites. What I noticed is that when it comes to damage, anet is very modest in their approach. However with healing, they seem to be much more generous. Pure of Heart has been buffed twice, both times increasing the healing ability on the trait.

I’m sure people will not agree with it, I know I don’t agree with it but I feel Anet wants guardian to use healing power and be a totally defensive power house. In pve this of archetype really isn’t needed.

1000 – 1200 heal on aegis block vs 200 – 400 damage on aegis block…its completely stupid. You have certain classes that can literally do everything, and in some cases better than Guardian. And yet we’re still pigeonholed into what we are because of nerfs that were done by people who didn’t understand the game at beta. Its an extremely poor approach to a development cycle when MASSIVE changes are done like that. But they are completely fine with buffing warriors for 6 months straight…it’d be a funny joke if I hadn’t had invested this much time into Guardian.

Dev Request: Show us how you play.

in Thief

Posted by: Dynnen.6405

Dynnen.6405

Fact is no one on the Dev team is playing their own game “hardcore” as some of their customers are. GW2, already heavily aimed at casuals, keeps dumbing down the game to keep their casuals satisfied, with auto-popping boons, promoting zerg play (I do play in a hardcore WvW guild, we do run as a group and what not).

Let’s get real here, this game has nowhere near the competitive gameplay Guild Wars 1 had, the only mmorpg I’ve played for !!6!! years, buying content.. all expansions.

The only reason GW1 wasn’t as big as WoW is because it wasn’t aimed at casuals as much, definitely not PvP-wise. Casuals cash in more money, money is what keeps this game floating. I do feel left out being part of that “hardcore” group that wants more and better competitive gameplay, I want that esport that was promised to us. I do realise however this isn’t going to happen.

I’ve got deep love for this game, I do enjoy it.. but basically thief is the only class that allows some “hardcore” gameplay, but it lacks in SO MANY WAYS. When is SA #5 finally being replaced by something better or just plain removed. When will the visual animation of stealthing actually show up.. I lost count of how many times I’ve died because an error was forced UPON me. Landing a cloack and dagger while being already stealthed, because the visual animation fails big time.

Thief isn’t being pushed into teamplay, we simply add nothing, roaming however isn’t much of an option either. Vigor hit me pretty hard. I can’t outdodge the ridiculous OP necro AoE fields or Warriors with friggin’ shortbows insta blowing you up. I’m exaggerating a little here obviously, trying to make a point. Still it is truthful imo.

When you do down someone however, we have a hard time getting a stomp in. Either we die by random AoE spamming at downed target, or downed target gets insta ressed because stomping is a million times slower.. or you get knocked down because your only source of stability is Daggerstorm which you cannot use during a stomp. Oh yeah, we could Shadowstep out and back in, wasting our precious utility, the only good thing that keeps us alive lol.

It just frustrates me a bit how poorly designed Thieves are at this point. I’ve come back from a break from the game, I see myself quitting soon though. It’s just becoming hard to enjoy atm. Don’t get me wrong however, I do love this game, I just don’t support the design choices that are being made. specifically for Thieves.

You bring up problems that nearly every other class except you have access to a really poorly designed stealth mechanic. But don’t worry there are a couple of games on the horizon that will have much better designed wvw mechanics as well as class mechanics. I know Camelot Unchained won’t be catering to casuals, hopefully ESO won’t either.

What armor is this ?

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Posted by: Dynnen.6405

Dynnen.6405

Another thing thats not in the game…spirit weapons.

New 2/4/15 - [Videos] WvW & Builds

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Dynnen.6405

In roaming I’m of the opinion that if u run hammer, u have to run JI.

Dec-6: EB, CD, BP

in Match-ups

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Dynnen.6405

Hey Evil Angels on CD. Creepy Silent said that any guild can get good with hammer spam and 30 people.

New heal that magnifies problems with Guards

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Posted by: Dynnen.6405

Dynnen.6405

Im usually the initiator in wvw. I JI/Ring or JI/hammer 3 into a grp and lock them down while absorbing damage. The trick is surviving long enough and doing enough damage that they try to focus me down instead of other players who do the real damage. With a usually hammer/GS rotation I do I can usually do 8-10k damage. Thats why Im sticking with shelter.

Real Talk

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Dynnen.6405

Well if there werent so many problems with Guard weapons there wouldn’t be ‘flooding’.

Real Talk

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Dynnen.6405

Well lets try to keep it going with the hashtags. But GDIT this is ridiculous…

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Until I can get this un-merged back to its original form please put #’s in at the start. For hammer put #Hammer, etc. And if you can edit your posts as well, sorry for the inconvenience.

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for symbols. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

First we need to discuss the traits. There are currently 5 different traits that improve you symbols spread out over 2 trait lines. These need to be combined. Writ of Exaltation and Persistence need to be combined as either a adept or master trait. Symbolic Power and Exposure need to be combined in the 25 point talent and a new 15 point zeal trait should be created that adds chill to your symbols. This would not only give us some soft CC, but add some much needed customization and utility to symbols.

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for the staff. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

Staff 1: The ‘zergling prod’. If anyone has a suggestion on how to improve this, please post it. Other classes’ staff 1 attacks are insanely better than what we have…so post away!

Staff 2: Low cooldown, extremely high utility ability. If you need some extra damage on target, don’t detonate the orb and you can throw it again in 2.5 seconds. If you need some extra healing, blow it up for some. Solid ability.

Staff 3: I’m still not sure what to think about this ability with the recent change to how it applies swiftness. But if you stand in it you get quite a bit of swiftness and if you’re already on the move with swiftness you get an extra 4 seconds when it pulses, so theres some give and take with it.

Staff 4: This should be able to cast on the move so that when the battle line changes your heal/might isn’t wasted on nothing because you couldn’t keep up with the fight.

Staff 5: Holy cooldown batman…Please shave off 5 seconds from this.

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for the torch. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

Torch 4: The activation needs to be properly explained in the tooltip for one. Also when you initially cast it, the ability should have a wider area that it burns. 120 is a joke. It needs to be 180-300. Also when you activate torch 4 and throw the fire at someone the target should get direct damage and burning, and anyone around the target that was hit should get 2 seconds of burning. Projectile speed is perfect, I have no idea why scepter 1’s attack isn’t like this.

Torch 5: Needs to apply burning per pulse…I mean you’re literally breathing fire on someone. It should also cure condis on yourself, elementalist water dagger 2 heals the elementalist as well as allies, I don’t see why this doesn’t cure condis on the Guardian as well.

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for the shield. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

Shield 4: Mediocre damage, long cooldown, protection applier. Like the focus this cooldown is way too long for what it does. It also doesn’t really do what a shield is supposed to do. Here is what I think it should be changed to. Block attacks for 3 seconds. At the end of the three seconds apply protection to you and 5 party members for each attack blocked, 6 seconds max, 600 range. Not only would you be able to protect yourself from attacks, but you’d be able to provide support to allies. If you felt like you could also add a small damage explosion to give it some more utility, similar to what it does now.

Shield 5: Knock back, instant cast, and a heal. Again…insanely long cooldown for what it does. Lower it by 5 seconds.

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for the focus. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

Focus 4: Long cooldown, low regen duration, blinding attack. Its got a lot of utility and cures a condi per bounce. But the cooldown is insane. It should be around 20 seconds, and to be honest a Guardian should be able to target a friendly player, and cast it on the friendly player to initiate the bounce. Because if the target is at 900 range and running from you while you cast it will miss and the ability will be wasted for nearly half a minute. Ohh and it actually tracks! Why sword 3 can’t do this or scepter 1 can’t do this…I don’t know.

Focus 5: Blocks three attacks, blast finisher at the start, high damage if it explodes…but has a cooldown longer than a lot of utilities abilities. It needs to be shortened by 5-10 seconds.

(edited by Dynnen.6405)

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Very good point about the movement. I forgot to add that I was going to suggest that the sword 3 projectile be removed and be replaced with this: 2 180 range explosions on the target per sword swipe. It would not only ensure that the damage went through, but would add some utility to the ability.

And you’re right about the ‘not blocking’ it counts as an absorb for some reason…which isn’t what the tooltip says =/ It needs to either block or reflect. Just fixing the ability would add utility to it, lol

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for the mace. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

Mace 1: This is probably one of our best chain attacks. Solid damage and a heal on the end. The only improvement to this would be if the attack on the end of the chain was PBAOE and the heal was a larger, maybe 180 instead of 120.

Mace 2: A regen light symbol that does solid damage on a nice cooldown. Again, I’ll cover symbols later in our program.

Mace 3: High damage aoe after you block and if you don’t a whirl finisher that gives protection. Solid ability.

Heres my problem with mace…there is ZERO CC. None what-so-ever. In every other MMO the mace has always been a weapon that dazes, stuns, or does high damage with some sort of armor penetration. But following along with our severe lack of CC this makes sense. This would be fine if we had CC somewhere else and the warrior class didn’t have 2 hard CCs and a 3 second block that will keep blocking if you aren’t facing a target on MH mace, and an aoe knockdown on offhand mace…ohh and warrior auto-attack cleaves. Compared to the only other class that can use a mace, ours needs some improvements, mainly CC.

(edited by Dynnen.6405)

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for the sword. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

Sword 1: The auto attack on sword is solid. Its high damage and quick. However the last part of the chain is gimmicky. Sometimes it hits, sometimes it doesn’t. I found its best if you try to lead the target when hitting them with it to ensure it actually lands. This needs to be cleaned up a bit.

Sword 2: A teleport attack that has next to no damage (I’ve hit a mosquito with sword 2 in wvw and it didn’t die) and applies an AOE blind. Here is the problem with it though. It doesn’t have any soft (warrior, ranger, thief) or hard CC (mesmer) built into it, and it isn’t a leap finisher like other teleport weapons (mesmer staff 2) and can’t be used while stunned (mesmer staff 2, thief sword 2).

Sword 3: The most range inducing, keyboard breaking ability in the game. Mediocre damage for a channeled sword attack, the attacks count as projectiles but aren’t projectile finishers, the block on blocks ranged attacks when it should be a reflect, and its tracking is the worst in the game. I’ve had a person run by me (180 range away) with swiftness up and it missed every attack. This needs some serious work and has been this way since beta.

(edited by Dynnen.6405)

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for the scepter. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

Scepter 1: This attack is the tip of the frustrating iceberg that is the scepter. Its slow, its a projectile (but not a finisher), doesn’t track well, mediocre damage, and isn’t a chain attack like necro (chain attack + condis), mesmer (chain attack that continues even without a target that creates a clone at the end of the chain), or elementalist (no chain attack, but applies condis and has 4 attunements). This doesn’t make any sense when looking at other classes abilities on scepter 1. It needs a major rework, it requires so much rework in my opinion that I don’t even have a suggestion for it.

Scepter 2: An ‘aoe’ RNG attack that hardly hits. The little smite fists that attack have a pretty good chance of missing if the target is slightly out of the center. The fists that attack in the area need to have a 5 target aoe cap so that it can do some aoe, and make it a symbol. The RNG needs to be taken out of the attack, its insanely frustrating. The attack needs to be cleaned up.

Scepter 3: A medium range, medium duration root that does mediocre damage and an insanely long cooldown. I think this cooldown is still this long because for some reason having the slowest class in the game means that we should have long cooldown CC as well. The cooldown should be lowered to 15 seconds, maybe even 12 seconds considering other classes ability to just about spam root abilities.

(edited by Dynnen.6405)

Real Talk

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Posted by: Dynnen.6405

Dynnen.6405

Real Talk: A post meant to outline the problems with the Guardian, this one is for the hammer. This will hopefully initiate a talk with devs about how to bring balance to the weapons after a year of minor or no changes. I will be guiding the talk with the Q/A mode, and if anyone makes inflammatory remarks we will all vote it down to clear it out. These comments are coming from the idea of wvw since pve mobs don’t move and spvp has hampered the evolution of Guardian with its focus on point defense.

Hammer 1: Auto attack chain needs to be faster. Its been said on the forums by non-devs that its slow because it applies a symbol to the ground, but I haven’t been able to find a dev post confirming that. It needs to be faster, 1 second cast time is plenty long considering that most people will get out of the symbol before it can do any serious damage. And since you need to stick to your target you as the Guardian will be out of it as well, sometimes before the 2nd pulse. Symbols I will discuss in another Real Talk later in our program

Hammer 2: Low cooldown blast finisher, good damage with a 300 movement attached. Really solid ability unless you are using it up or down a slope. The ‘explosion’ on hammer 2 does not go up or down on the X Axis. Instead the damage goes out. So if you are trying to hit an Asura down hill, or the leap doesn’t track up or down the slope well, you’ve just wasted an attack. This has been in since the beta and never mentioned or fixed.

Hammer 3: Moderately low cooldown ranged root. Solid ability. The telegraph is quite long, but so is everything else on a Guardian.

Hammer 4: 750 launch, short range, and low damage. For an ‘aoe’ weapon it doesn’t make sense to have it as a single target attack. It should be changed to a cone attack (max 3 targets), 180 range, 500 launch attack. This will bring it from a trolling ability to a useful CC. Someone mentioned this change in a previous weapons post and I can’t find it, but its still a very good suggestion.

Hammer 5: Brings what little CC we Guardians have to bear…but if the target is running from you it will be out of range before its cast is done. To get around this you basically have to combine it with Judge’s Intervention. This skill has the EXACT same clunkiness that Hammer 4 on warrior did have before it was changed. Why this hasn’t been changed as well is beyond me.

Please post suggestions or comments in the posting below and keep it civil please =D

(edited by Dynnen.6405)

New heal that magnifies problems with Guards

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Posted by: Dynnen.6405

Dynnen.6405

Its great if you assume that you are…holding a position and no one is running from you……zzzzzzzzzzz..z.zz….

New heal that magnifies problems with Guards

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Dynnen.6405

@mistsim: I run hammer/GS in wvw and if there are less than 3 people its better to run shelter. Also if there are people who see you cast it and retreat for 5 seconds you’ve just wasted the heal. If we had someone to prevent people from running away from us it would be a solid heal, but since we really don’t…

New heal that magnifies problems with Guards

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Posted by: Dynnen.6405

Dynnen.6405

It is if you can keep the someone in your damage long enough to benefit from it. Better for aoe attacks, not very good in 1v1 situations if they catch you casting it. And since we have ZERO soft CC it regulates the heal to being used with hammer or scepter.

New heal that magnifies problems with Guards

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Dynnen.6405

If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.

Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.

Ascended armor prefix

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Dynnen.6405

For pve I’d definitely agree that celestial is bad. However in wvw it provides defenses against both condis and power.

New 2/4/15 - [Videos] WvW & Builds

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E-bay ofc! Me and Amins are already there

Ascended armor prefix

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Dynnen.6405

I play my Guard as an assaulter (JI + hammer for an initiate) so I need healing, some damage, vitality/toughness, crit/crit damage. Definitely celestial for the primary armor slots, and maybe for the secondary armor slots as well. But I play to eventually make full zerker, and some pvt/knights as well for tanking in wvw.

New 2/4/15 - [Videos] WvW & Builds

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Dynnen.6405

Well………………………..

Attachments:

New 2/4/15 - [Videos] WvW & Builds

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Dynnen.6405

Im always down for some hot Guard on Guard action

A bit too easy in tier 2

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Dynnen.6405

Title should be “we have too much coverage to be in tier 2” instead of what it is. But keep on zerglin’ there lil’ zerglin’!

Blackgate Season One WvW Video

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Dynnen.6405

Grats on your coverage!

Is the shield useless?

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Dynnen.6405

Shield is only good in pvp/wvw. It knocks people off points, off of revives/stomps, and out of stealth houses. Its also one of our few interrupts. Plus its a heal. The shield 4 damage is very weak, but it is also good for securing stomps/revives with its 6 seconds of protection.

Why don't we have soft CC?

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Dynnen.6405

@Moleless: Combine RoW with Judge’s Intervention and its amazing

@Merril: While yes we aren’t the best at chasing people down, being able to hold ground is pointless if you can’t keep people on that ground. Because there are plenty of classes that can hit hard then run away to reset the fight only to come back and hit you again once your defensive abilities are on cooldown. To hold ground you have to be able to control ground. And there are better classes at doing that since we have next to no hard or soft CC.

anet took a gamble on nerfing hammer over HS

in Warrior

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Dynnen.6405

I dont think it will pay off. hammer was a single weapon. It has not changed since its very conception. before healsignet was changed warriors were still rated the worst class to pvp with and it was balanced by its insane telegraphs. then they buffed #4 and added healsignet and kitten hit the fan. all of a sudden it took no brain to chain a CC together and survive doing it. people saw hammer and they gave up, didnt even bother dodging because why dodge when its on a 7 second cd? there are only 2 culprits for the warriors op state.
the first culprit is obviously healsignet. much too powerful in any fight lasting longer than (I think it was 20 seconds but im not sure I remember correctly)
the second culprit is staggering blow. nobody used to use it correctly and therefore hammer was seen as inferior since it only had 1 effective and reliable CC effect.

obviously I can blame people who cant dodge but there really is no point because casuals make up a massive amount of the population and sometimes you cant l2dodge if you have already dodged an even more powerful burst only 3 seconds prior.
there is a reason the hammer was always reffered to as the zergbusting weapon of choice even since day one. It punishes bad players and unlucky ones.
If this gamble fails anet, and warriors are still OP, you will nerf healing signet and then warriors will be back to where they were in release only with less damage (inherently)and more survivability (forced to trait)

If you think warrior buffs started with the hammer change from a couple months back…you’re missing a lot. Dogged March and cleansing ire changes were the start of the warrior buffs and that happened in June sometime.

Wierd Guardian Moments

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Dynnen.6405

Strangest/funniest moment was when I was in the middle of a fight on North west tower’s ramp and was trying to banish a guy off the cliff for a quick kill. An elementalist that was running with us used magnetic grasp in earth attunement and was jumping to him as I banished him off. On my screen I see the enemy fly off the cliff and start to drop, then the elementalist flew over my head from out of my sight range since he was ‘attached’ to him with magnetic grasp.

It was my first case of friendly fire in this game =D

What sigil on GS?

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Dynnen.6405

For wvw, hydromancy. Other modes it doesn’t really matter.

Why don't we have soft CC?

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Dynnen.6405

This game doesn’t prescribe to that mindset. They focus on ‘action combat" instead of “strategic combat”. Strategic games pretty much give all melee classes snares, sometimes spammable snares, realizing that without it there’s endless kiting. Arenanet wants endless kiting and dodging for this game, so they can’t go that route.

Ohh this is a ‘strategic’ game (although I have no idea what you mean by strategic). Or maybe its just every other class gets to play that way…

http://wiki.guildwars2.com/wiki/Crippled
http://wiki.guildwars2.com/wiki/Chilled

Celestial Guardian build questions!

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Dynnen.6405

In wvw I run full celestial trinkets and weapons with pvt in primary armor slots and knights or zerker in secondary armor slots. I’ve found that the amount of crit damage and extra stats synergizes very well with traveler runes and my builds (0/15/30/20/5 and 10/0/30/25/5). It lets me tank well as well as provide enough offensive pressure to make people try and kill me while the real damage dealers do the real damage.

Celestial Guardian build questions!

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Dynnen.6405

This for pve, pvp, or wvw?

Changing Guardian Renewed Focus?

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Dynnen.6405

Virtues are not balanced for PvE vs PvP vs WvW they are balanced for combat which is tuned for generally 1-5 combatants. Whethe or not they are effective in a given encounter depends on that encounter. Sometimes they are more useful as passive abilities and sometimes they are more useful as actives. Finally, they are not balanced against other skills specifically, they are balanced as the class mechanic of the Guardian profession which is an effective profession in nearly all if not all content.

Which is fine and dandy. One of the issues is that the passives are to weak and adds close to nothing and the actives isnt that impressive either.

An other issues can be found in the individual virtue. 90 s cd on aegis is just really bad in almost all game formats and the same goes for 60 sec cd on regen. Virtues are pretty much poorer versions of signets in the passives and worse versions of shouts in their actives.

You say they are balanced in 1-5 opponents and this might be true for VoJ and VoR but in VoC aegis is totally unpredictable with even two opponents in vicinity, especially in the current meta in pvp and wvw where aoe rules.

The big hits it was good to negate back in beta and bwe isnt the main concern anymore.

The virtues and Renewed Focus also pigeonholes us, especially in wvw, versus a 30 point valor build or 30 point in virtues. You have the numbers here i bet and you can easily check what the most common builds are and those builds are reinforced by the weakness of virtues and the elite which solely focus on virtues.

Beef up all virtues so you dont have to trait them to be strong (they arent strong unless at least 30 points in virtues compared with untraited shouts) and keep RF as it is but make it more worth using. Why not reset all cd on all skills. It is an elite after all and should serve as a gamechanger.

Want to see some crazy insane aegis application? Prismatic Understanding, 30 deep into Chaos tree for Mesmer. Every second you are in stealth the mesmer gains 3s of Aegis, Protection, or Regen. Since they have 3-4 stealths on relatively low cooldowns they can spam the crap out of aegis. Also its not just their stealth, its any stealth they receive gives them that.

What Trinkets for AH Tanky DPS Build?

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Posted by: Dynnen.6405

Dynnen.6405

Celestial. Highest Crit damage, decent power, decent crit, and tanky stats.

New 2/4/15 - [Videos] WvW & Builds

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Posted by: Dynnen.6405

Dynnen.6405

Awesome fights in them vids!

Help with Engineers needed.

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Posted by: Dynnen.6405

Dynnen.6405

Dealing with condi engineers is knowing what they are going to throw at you. A majority of them are perplexity OR 100% condi duration. Figuring out which they are is important. Also pushing burst on them between defensive cooldowns (elixir s, toolkit shield, shield off-hand, traitline elixir s) is important. Another important thing is knowing which grenades to dodge. Frost grenades, poison grenades, then bleed grenades in that order. If you got enough time to see them flying u might be able to identify them. Frost grenades are white, poison have a green/black trail, and the bleed grenades have deep red.

As for your own defenses use shelter and renewed focus aggressively to prevent condi burst application. Use contemplation of purity as a last resort if you get all the condis on ya. Good luck out there, they are rough. Ohh and change your food from the precision/crit damage to condi reduction. The 40% duration reduction is a HUGE difference, and so is the 36% on the cheaper food.

Shattered Aegis: Its Monday Again

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Dynnen.6405

Monday…now a second reason to hate them. Thanks Obama!….I mean Jon! >;)

Infracted. Account suspended 14 days, not allowed to PM people and they take your sig away! Oh my!

Actually I was talking about John Phillips, the singer for the Mamas and the Papas; I just forgot the ‘H’. Their song Monday Monday which gets stuck in my head and makes me mad! What are you talking about Amins?!

Info-graphic Style Alpha Guardian Build

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Dynnen.6405

Never knew the dude in the SY! graphic had a goatee

Shattered Aegis: Its Monday Again

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Posted by: Dynnen.6405

Dynnen.6405

Monday…now a second reason to hate them. Thanks Obama!….I mean Jon! >;)

Yaks Bend- Stormbluff Isle - Ehmry Bay

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Posted by: Dynnen.6405

Dynnen.6405

You stay classy SBI…

Were they keeping you from getting to an iron node or something? Love how you called target on a tree. :-D

Wars are fought with weapons and economies. Gotta have both to win =D

Yaks Bend- Stormbluff Isle - Ehmry Bay

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Dynnen.6405

You stay classy SBI…

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Post a Screenshot of your Guardian

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Posted by: Dynnen.6405

Dynnen.6405

And another one of my Sylvari.

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