Please remove water field blasting healing from every professions.
They heal too much. Warriors cannot do it.
Why those other bullkitten professions can do it? Is it even legal do heal that much amount?
We can only heal 400 hp by that regen. They can heal lot more.
We don’t have access to such things. Remove water fields.
Also nerf engineers. thanks anet.
Healing signet by itself isn’t too bad. Combined with adrenal healing its outrageous. Also…warriors can’t blast finisher in water field?
http://wiki.guildwars2.com/wiki/Blast_finisher
Yea, warriors are definitely not lacking in the blast finisher department, lol
Im surprised the whole noob/carebear/little timmy/clueless guild pow wow (AD/BSty/EV/NA) didnt all come here at once, seems the only way you guys are able to do anything nowadays. What, no searching the forums for the best complementary forum waring composition and running that for months in a row? Almost kept a straight face there, thinking i in anyway care that much to come to the forums and seriously complain >.< priceless. I only come on here to cause drama for the Mrs.Buns to laugh at your reactions and you provided it in droves.
Yea, judging from the screenshot taken, the forum post, and fall-back of ‘Im just forum trollin, not really mad; lololol’ that ur a bit mad that you died. Its cool though, plz continue explaining how you aren’t mad. It provides us with plenty of lols as well =D
It seems we have succeed with smacking the hornets nest.
I am pleased.
And the Mister coming onto smack the hornets nest was per my request, I do so love it when he is feisty. Boy did I ever enjoy it later last night.
Gifs: For that time when you can’t think of anything witty to say and have someone else do it for ya. Now all we need is that rob guy spamming his gifs in here and I can sink into a 4chan acid trip of gifs and call it a night
This thread is a good example of why I will not miss the WvW forums.
Your signature is one of the many things wrong with GW2 wvw system.
[Btsy]….do you guys even fight fair fights? We all know you dont fight larger numbers because you come here complaining about it, so do you actively try to find 5 mans or do you just choose to pick on solo roamers, roamer pairs or people running to rejoin the zerg fight? ( especially those where the other two servers are involved). Would be amazed if you also didnt run Meta builds too, bloody pikeys.
No 90% of the time Bsty is outnumbered and do fight those fights. No they don’t come here to complain about it, thats myself and Oozo. They and we ‘pick’ on whoever they can get their hands on, yes that includes hitting two larger groups that are currently fighting each other (interestingly enough one of the 30+ man grps usually turns on us). Do they run meta builds? I could be wrong but support/condi non-perplexity engie or dps guardian meta aren’t really meta.
*We also love to jump three people with our large group. We are so good we can take three whole people with eight!
In truth…..We need to be able to stroke our virtual penors, so we chase three or less across a map to feel good about our lack luster selves.*
P.S. Classic wow sucked, most people just lack perspective.
Oh, I’m sorry to hear that. Must be hard being you.
Someone did some poor editing job there, lol
[Btsy]….do you guys even fight fair fights? We all know you dont fight larger numbers because you come here complaining about it, so do you actively try to find 5 mans or do you just choose to pick on solo roamers, roamer pairs or people running to rejoin the zerg fight? ( especially those where the other two servers are involved). Would be amazed if you also didnt run Meta builds too, bloody pikeys.
No 90% of the time Bsty is outnumbered and do fight those fights. No they don’t come here to complain about it, thats myself and Oozo. They and we ‘pick’ on whoever they can get their hands on, yes that includes hitting two larger groups that are currently fighting each other (interestingly enough one of the 30+ man grps usually turns on us). Do they run meta builds? I could be wrong but support/condi non-perplexity engie or dps guardian meta aren’t really meta.
P.S. Classic wow sucked, most people just lack perspective.
Wow those were some crazy IoJ zergs in IoJ BL tonight
Be careful when mentioning AOE cap and how it relates to balance. People have been banned for talking about it.
HOW DARE YOU THINK TO GIVE GUARDIAN MOBILITY, SOFT CC, AND SOME NON-GARBAGE FORM OF AEGIS APPLICATION!!!
Unfortunately in many MMOs healing is an unsung hero. I don’t think pure healing builds are necessary in this game, but understand the problem and would certainly support a modification to include better rewards for these roles.
Bro, do you even Camelot Unchained?!
On AplaNET
fifteen char
I see what you did there…not a fan of that planet lately
On what planet does it make sense to still have immobile stack the way it does? Its still completely kittening kittened.
It all depends on what you’re doing. Celestial definitely has a place in wvw, not really anywhere else though.
Lol, this video cracks me up
cheers to the AD roaming group. you gave us excellent fights that left us having fun but also frustrated XD. gave us more to work on. hope to continue to fight you in the future
Very good fights and a little 3 way action there at the end, they were all a lot of fun
Also a shout out to Rekz for letting the fight at ruins happen =D
To be honest I see what oozo means.
After roaming for ONE hour on my newly made necro.
I was ganked by BP 17 times, not a single fair fight.
Then roaming with a group Rekz feels the need to be meanies to us.Don’t worry Oozo’s group zergs solo’s also, he’s just a hypocrite and says they don’t.
We only really “zerg” down one person when they play things like PU condi mesmers. But that is just out of principle.
Actually, we haven’t been attacking this mesmer at all recently, when I’m around anyway. The only time I’ve attacked them was when they were at our zone-in fighting some of us with some other BP. You can actually see this mesmer hanging around the back in one of the fights I’ve posted recently. Why? Because we had not been attacking him.
There was a time when he ported up a cliffside right next to me, I started attacking him then stopped when I saw his tag and three of us let him go his way. His thanks? Insults, of course.
I’ve also called our group off of the KoM engineer more than a few times. Do you think we don’t see you? There is one thing roamers are good at and that is panning. We know if you are near us. If you don’t get attacked it’s because I, that being me, has called it off. Now, I’m a much nicer person than my friends.
BSty will kill you unless they know you personally. They are the real killers in our group. I’m just a carebear.
Although, Alyrico is right as well. We will sometimes zerg down people who play cheese builds just as a matter of principle.
I did notice that and was astounded, but I think it was mostly because Crank’s behave. Unfortunately when I noticed he wasn’t out with you guys anymore, it went back to 2v1 to 5v1 quickly. I might be rustling some leaves with my words but that’s not my full intention.
I just found it fascinating from what I’ve read from the previous match up thread how you stated that your guild is out for the enjoyment of challenging fights, but yet both of you who replied to my comment both say you’ll zerg a solo player. Regardless it doesn’t really matter and it’s all open world pvp and that is part of the enjoyment of it. Happy hunting!
Well to be honest the only real way to stop that cheese condi mesmer build is to hit u with 4+ and tons of CC spam.
Good player + super strong traits + stupid stealth mechanics = well u know
To be honest I see what oozo means.
After roaming for ONE hour on my newly made necro.
I was ganked by BP 17 times, not a single fair fight.
Then roaming with a group Rekz feels the need to be meanies to us.Don’t worry Oozo’s group zergs solo’s also, he’s just a hypocrite and says they don’t.
The best is when you RP walk away from that one kitten condi/stealth spamming mesmer that gets carried by his class and spec. Its great since he doesn’t do any damage unless you stay to fight him lol
Nah, the elite spam made me lulz this time not get annoyed. Notice the smiley face?!
The war banner was a nice touch VP, hehehe =D
Guys… This is WvW. It’s not designed to be perfectly balanced, and that is most notable in the small group fights. WvW is not about making sure that your opponent and you have the same advantages and disadvantages, and smart players will always try to give themselves the advantage. Advantages can be number of players, skill of players, maneuvering/fight location and a bunch of other things.
So yeah you died because you were outnumbered, out of position or out skilled. If you don’t want to die change your behavior and adapt. Only a fool will expect his enemy to give him a fair fight, so make sure the odds are in your favor before you commit.
Now, if you want the short and sweet version. Stop complaining that it wasn’t fair.
Preacher
When exactly did AZRG change from a guild that used to fight the odds (great movies, btw)
http://www.youtube.com/watch?v=UdPs52iTeA
to a guild that will only commit when the odds are in their favor?
Uh. So what was a random video of you dying to 3 or 4 different guilds that probably had no knowledge of some 1v1 that was all in your head prove exactly? I’m just watching this from the side with popcorn, but whatever that video was supposed to be it just made it seem like you are whining. The people that came in and stomped you weren’t even the same tag.
The point is that the AZRG players were running with twenty+ people chasing six dutifully following the ‘only engage when the odds are in your favor’ philosophy.
A philosophy which I’m sure you personally hold dear to heart.
Cry much? If you and your group decides to troll zerg and runaway of course the zerg is going to chase. Which in your case I can see happening often.
Are you the same guy that joined my team the other day and was complaining that we were using our elite skills? If that was you, try not biting off more than you can chew next time.
I roam in small groups and 1 v X all the time but I do not come on here crying if I get zerged. Are you seriously telling my that you never been in a group that outnumbered a foe? Give me a break.
Actually that was me. And it wasn’t just because u were using ur elite skills. It was because 15-17 of you came zerging into a 3v4 fight we were having and as we were backing off there were people leading off with elite skills (supply crates, root spam) to start a fight where you outnumbered the enemy 5 to 1 with just guildies and nearly 6 to 1 with the people we were fighting. It seemed to me at the time that you were more about getting kills than having good fights. Admittedly I didn’t know you guys thought we were trying to take the tower before I started my rant. My bad dawg
WvW is about numbers, exploiting the small map sizes and aoe cap, and coverage. At least thats what a majority of the player base experiences when playing this game. Lets be real here, lol
Been watching the latest AD/Bsty/EV/NA video.
If that is the extent of your co-ordination in voice chat, I am surprised you beat anyone to be honest. Think I hear someone call that they were pushing blinds… and a mass invis, but that was about it.
There is a reason you can beat some larger guild groups, and not others.
You guys are all pretty skilled individually, I don’t think anyone will dispute that on here, but, like I say, every time you rage join my party or whisper me after we “Zerg“ you, we don’t play the same game as you.
You are looking to kill 10+ with 5. We are looking to kill 25+ with <= 15. We build for this and the co-ordination involved is substantial. Our driver will call for heals, AoE bombs, all movement and he/she will receive feedback continuously from everyone in the group. Everyone will call early if they are going to go down and a hard res or a stomp will become the main objective until person is back up.
We do have roamers and you know them, but when it comes to our full team you should probably stop trying to pick us off, as it generally doesn’t end well for you.
You will, at every opportunity, try and pick one of our guys off when they are on their own, and this, in turn, makes us want to see you face down in the dirt.
Simple resolution is, Don’t hit us as we don’t even want to fight you anymore because, well, it’s getting boring, and we won’t hit you. Unless our roaming guys are out and then all bets are off.
Pretty sure this will never happen and I fully expect to be flamed for this post, but, I am just so over AD/Bsty/EV/NA thinking they are better than they really are and expecting some kind of respect that they haven’t earned and don’t afford others in return.
If you keep complaining about getting beat when you aren’t ready, or were looking the wrong way or something, perhaps the small scale GvG scene is for you and not the more volatile world of WvW.
/salute
If by coordination you mean we all swap to our hammer train kitten bullkitten that every try-hard group has been swapping to lately then yes we aren’t that coordinated. We also don’t have a driver thats yelling “BOMB ON ME! BOMB ON ME! BOMB ON ME! OK OK OK DOUBLE DODGE! MOVE LEFT! MOVE LEFT! BOMB HERE! WATER FIELD HERE WATER FIELD HERE!” We basically know what to expect out of each of our players and act accordingly. Also, every person picks what they feel like playing and we don’t think about group composition…I guess you haven’t seen any of our videos when we got around 15-18 back on DR.
Also if you’re getting bored with the game you should try running something that full clerics and letting the stupid burst skill mechanic and hammer spam carry the group. This video is a typical night for us: https://www.youtube.com/watch?v=DAifD02UeKM
As you can see, theres no ‘full on serious mode’ and we don’t stack up to exploit the 5-man aoe cap or stack might/swiftness lol…it’ll be nice to get to another game where theres no AOE cap so groups that stack up or stay too close will get ripped apart by bomber groups.
It kinda boils down to this. Do you want to:
A) Wait 30 seconds to a minute to have a decent fight with some other players that are forming up in the worg/drake area outside their spawn (6v8 I think).
or
B) Chase into them when they getting together outside of spawn and kill them in 2s, 3s, and 4s?
We typically choose A and wish people would choose it more often. Do we kill the lone person? Yes, unless they have been killed by us already or we recognize them. Good or decent fights are so kitten hard to find these days, guilds that run sub 10 members should try to squeeze every good fight they can outta this game before something better comes along =P
I personally hate when people of any religion bother me at home. You might say they torment me. It would be even worse if they were carrying a mace!
If you are roaming or doing any form of fighting where you don’t have a staff, traveler runes are totally worth it.
This Whirling Wrath greatsword targeting bug needs to be fixed =(
@modDW: So you’re running a sustain bunker condi clear build. Thats completely different from how I play my Guard. I’m the initiator for my group, how I do this is by utilizing JI with RoW. This creates chaos in the ranks of the people I’m attacking which usually causes them to try and get out of the ring as fast as possible. During this time I’m dropping aoe and root while they are bouncing off the wall, and if I have time I banish one into the ring for double CC. For any of our CC to work the people have to walk into it. Also I’ve never been able to zombie walk at a group of people and cast RoW without getting CCed to death, it can happen mid combat; but never at the start.
Anyway, yes you can put down lines on top of someone with staff and yes you can pull them with greatsword. Unless they are stacked or in a direct line away from you, the closer person will eat the binding blades. I’ve had 1 person eat 4 of them before, he took around 4500 damage, but my CC was garbage. To initiate well with hammer you need JI, and since I don’t run PoV I don’t spam shouts. So what is happening is both of us are looking at this from how we play and saying: “well thats not right”.
I can honestly say that banish is a good CC and I have been using it well since beta. The only problem is its single target, and if there are two people trying to stomp a person, or two people trying to revive…it won’t save the person. Thats why I run shield. For the extra bit of healing, the knock back, and protection to assist in getting stomps and revives. My problem is that its not great CC. All of the Guardian’s 4/5 abilities have insane cooldowns, so they should be great.
Developer =/= forum mods
So, Guardian needs to be reworked?
In the other classes i play i find that what Guardian does other classes do it better, about CC other classes are so efective they almost dont need it.
Yes it does. The trait lines are a mess, and the weapons…well just read the posts on the first page about problems with the weapons. Spirit weapons/symbols are bland and nearly useless; and our health pool is unacceptable. These things need to be addressed, asap.
Nice job lost. Way to bring the skill, lol.
Hammer #4 is amazing where it is at the moment. Its only a troll ability if you want it to be. It is extremely powerful if used correctly and if you spend the time practicing it. If it was AoE it would remove alot of the plays you can make and nerfing the knockback range would do the same.
At the moment I feel Banish has a fairly high skill cap. It shouldn’t be changed just because of that.
I use banish to stop stomps, secure stomps, move enemy downed players to better stomp locations, stop a person from reviving, knock people off cliffs for fast stomps, interrupt heals, and ofc…troll. What I can’t do: stop more than 1 person stomping, prevent more than 1 person from reviving, etc, etc.
I would love to see it changed to what I suggested because we need CC and that would be a perfect place to put some into hammer.
GS 5 and staff 5 can do both those things. Honestly I think adding anymore CC to guard will make it unbalanced. Co-coordinating CC with team-mates is what people should be trying to do, not trying to lower the skill cap of an already low skill cap game.
Fixing things like how leap skills interact with terrain is a great idea though.
Just my 2 cents.
GS 5/Staff 5 have extremely long CDs, when traited they are just long CDs. Staff 5 is more of a area denial ability instead of a CC (unless they run into the wall ofc). The problem is we have next to no direct CC, IE a stun or a daze. In literally every other MMO where there is a tank class that has low damage they have had lots of soft CC to keep people from running…we dont have any soft CC and very mediocre hard CC.
Its pretty funny how you mention skill cap, but I don’t even see you combo hammer with JI in your vids. JI + hammer raises the ‘skill cap’ a lot. It wouldn’t lower this skill cap you keep mentioning to make it a meaningful CC on an aoe melee weapon.
(edited by Dynnen.6405)
While they don’t NEED to have a presence here they sometimes do, but asking for feedback and then not changing anything or even really commenting on it (other than we’ll talk later) is a weird way to ask for feedback. Maybe spending 30-45 minutes responding to the community that you’re making the game for might be a good idea.
Ahh I see that now. I always use intothemists.com’s calculator =P
Since its wvw I’ll go ahead and comment. I’m not really a fan of it. The cooldown reduction on signets is fine with the knockdown/heal. But running PoV with only 1 shout and the shout not on CD reduction isn’t great. Thats 1 condi conversion every 60 seconds. Maybe swap JI with SYG. Also I’d definitely take shout cooldown reduction.
What is this for pvp? wvw? pve?
Hammer #4 is amazing where it is at the moment. Its only a troll ability if you want it to be. It is extremely powerful if used correctly and if you spend the time practicing it. If it was AoE it would remove alot of the plays you can make and nerfing the knockback range would do the same.
At the moment I feel Banish has a fairly high skill cap. It shouldn’t be changed just because of that.
I use banish to stop stomps, secure stomps, move enemy downed players to better stomp locations, stop a person from reviving, knock people off cliffs for fast stomps, interrupt heals, and ofc…troll. What I can’t do: stop more than 1 person stomping, prevent more than 1 person from reviving, etc, etc.
I would love to see it changed to what I suggested because we need CC and that would be a perfect place to put some into hammer.
What we got in return is what no one wanted and what the designer said wasn’t going to be good enough. So how does one digest that? Not well I’d wager. I’m sure you have or maybe have a great memory, but go back and read the post, then follow up suggestions.
I agree, but what I’m pointing out is that devs aren’t obligated to post and it’s a fallacy that devs aren’t paying attention to players just because they haven’t taken action on the forums. It’s easy to conclude we are being ignored but it’s never done on a whim … there is a reason they didn’t implement our ideas. They have a direction they feel they have to follow. That’s their job.
What about stuff like “We’ll have a discussion about the damage of shattered aegis soon” and then nothing? How does that play into your line of thought?
Guardian OP!!!!!!
What is your spec look like?
Im gonna guess, based on the video, that its 0/0/30/30/10. He didn’t go 15 into virtues, and he didn’t drop a symbol of wrath at 25% nor did his VoJ blind anyone. All meditation traits in Valor. In honor Pure of Heart, 2h CD, and empowering might (maybe). Thats my final answer =D
The spec is 0/5/30/30/5, which they’re taking all the Meditation traits in Valor and taking Writ of Exaltation, Two-Handed Mastery and Writ of the Merciful in Honor. As for armor/trinkets, I’m assuming it’s a mix of Soldier’s and Knight’s, maybe a few crit damage trinkets. For the runes, not a clue.
Advice/Tips are much appreciated.
Unlearn skill clicking. It’s a good habit to drop
This ^^^^^
Weird, I didn’t see his VoJ blind anyone =P
Thats why I say I’m a ‘Deep Strike’ Guardian. I’m always teleporting into their lines or the back of ’em =D
Love how this got derailed. Thought we might actually have an organized place in the forums. lol
These changes haven’t done anything to improve the Guardian class. Most people have tried these changes and then said “Ohh yea, they aren’t much of a change”. Still no soft CC, still MASSIVE problems with our weapons, still massive problems with our trait lines, just…tons of problems but we haven’t heard anything about the real problems. Apparently they think we’re just fine, but its hilarious at how outdated our trait lines our and how bad most of our weapons are. Well it’d be more hilarious if I hadn’t have put so much time into my Guard.
Downed state is broken for multiple reasons in wvw, and many stem from stupid mechanics in the game already.
First I’ll put my ‘tiers’ list of downed state:
Tier 1:
Thief: 2 stomp preventions, teleport and stealth which can be chained.
Mesmer: 1 stomp prevention, clone that has a stealth built into it that further delays a stomp.
Elementalist: 1 stomp prevention, mist form that provides 3 seconds of delaying a stomp. Plus if they are able to get enough distance they can root to delay a stomp even longer.
Tier 2: These are just as strong as tier 1, unless the people stomping have stability, then it negates the downed state.
Guardian: 1 stomp prevention, aoe knock back with a heal to heal other people attempting a revive and the Guardian.
Ranger: 1 stomp prevention, aoe daze with a pet heal thats broken as hell underwater.
Tier 3: These are single target CCs and are negated by stability or more than 1 person stomping.
Warrior: 1 stomp prevention, single target knock down. Their 3 ability can be strong, but that requires the 2nd stomp to be stopped in some way.
Necro: 1 stomp prevention, single target fear.
Engineer: 2 stomp prevention, single target pull and big bomb thats on a long timer.
These need to be balanced out if u want to keep it in the game. As it stands right now it benefits the people that have more players. With the small map sizes and 5-man aoe cap, the larger group doesn’t need to have another mechanic working in their favor. Thats 4 reasons to run in a larger group, and its ignorant. The only reason to run in smaller groups is because you enjoy a challenge. Its easy to see why most people zerg.
Gimme frost field on hammer OR a trait that causes my symbols to pulse 1 second of chill and Guardian DPS builds will be viable.
if guardian was balanced then we would be as strong as warrior, and we aren’t anywhere close….
but that why i love my guardian, i feel like an underdog in every situation and when i win (which isnt that often) it feels much better than steamrolling someone with my warrior that is just so easy.
Ehm watcha’ talking about bro?
Seriously? Underdog? Look at Engi, that’s what an underdog looks like.
Warriors are only massivly overpowered, that’s all. Guardian is doing excellent. Of course I wouldn’t mind some minor fixes and a second sharp look on already discussed problems but for all I have seen Guardians can pull of some nice work (compared to any other close-to-well-balanced-class).
Engies are perhaps one of the best classes right now with insane condi application and very strong power builds as well. Not to mention they can also do very good support work. They are in the same position as warriors right now. Great sustain, great power build, great condi build, great support as well. Guards are great support as long as no one is putting an strong focus fire on them. People forget that support isn’t just healing application, its also stuns and condi clear. Guardian has fallen behind since our condi clear is mediocre now and we have this “CC Problem”.
Their whole design philosophy with Guards since beta has been “lets buff them a little, but not too much…we don’t want them to get out of hand like they were in beta.” This mentality has crippled the Guard, and comparing what the warrior can do currently with what the Guardian was in beta is just hilarious.
What is your spec look like?
Im gonna guess, based on the video, that its 0/0/30/30/10. He didn’t go 15 into virtues, and he didn’t drop a symbol of wrath at 25% nor did his VoJ blind anyone. All meditation traits in Valor. In honor Pure of Heart, 2h CD, and empowering might (maybe). Thats my final answer =D
If someone sees us CASTING our meditation, they run from us. Since we don’t have any soft CC…they get away and we have a useless heal.
Please, please, please, get off this idea of Guards ‘holding points’ and letting people get away from us. Its gotten old and there are many problems with the Guard. Fix it quickly.
This change in no way “magnifies problems”. First of all you don’t need to take the heal if you don’t like it.
Secondly you are talking from purely a pvp/wvw perspective, and ignored pve applications.
This skill is very good for meditation guards in pve since it is a meditation and will trigger additional heal and fury as well as very good sustain against multiple mobs due to the life gain on damage.
I dont ever comment on PVE. This game’s pve is all zerker all the time, speed runs; its easy and very bland. Plus PVE mobs don’t really move out of your damage, so its easier to get the meditation heal to work.
Depends on the situation… if you’re w/ a group – JI + RoW is better as it will allow for more burst from all members.
If you’re by yourself or w/ just 1 other person, focus + MB is better.
The single biggest problem w/Guardian burst is it’s gimmicky.
This might get infracted but Imma go for it anyway…YOUR FACE IS GIMMICKY!
In roaming I’m of the opinion that if u run hammer, u have to run JI.
I run with JI but never tired the hammer. So what is the idea? JI to target, hammer 5, to cc if possible, then start with 1, 2, etc?
U actually start casting Hammer 5, then JI in the middle of the cast. You appear on top of the target (as long as ur in range ofc) and then drop the ring around them after you appear. Another trick is hammer 3 into a JI to get a long distance root.