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10/25 SBI-EB-NSP

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Posted by: Dynnen.6405

Dynnen.6405

Today’s karma training from SBI has made me realize what a sad state WvW is in.

For those of us who don’t omniblob or karma train it is very very boring. Roaming around 50-75% of the time looking for people to fight because Ebay and NSP for the most part aren’t showing up at all anymore. I don’t blame them really, just sucks for everyone all around.

Assuming you are who I think you are…

Good god, you are a tank. I don’t think any other guardian has given me as much trouble in WvW as you did earlier during those duels. It’s been a while since I had to call a stalemate against someone who was not an ele. I was the ranger, Billiamgrace was the mesmer.

Ahh, yeah that was a fun duel, you got that regen down to a science :P

I’m actually not tanky at all, I only run about 2700 total armor and 600 healing. I just hold my own well against condi classes because I shifted to Soldier Runes and I use SoR for the passive condi removal along with the traited passive condi removal.

Oh, and FOR SHAME for that mesmer using perplexity runes. Isn’t Condi Mes strong enough without using the most over powered rune set in the game? We all need to boycott that garbage.

Perplexity runes definitely do need nerfing. The fact that the sixth bonus doesn’t have an ICD is straight up ridiculous.

That being said, I’ve been running a Condition-Interrupt build with the same trait layout (give or take 5 trait points here or there) since late April (i.e. before Mesmer interrupts were buffed, before Perplexity runes were introduced). I’m not going to forego a runeset that synergizes perfectly with that build/playstyle purely because it is unbalanced for non-mesmers. There are certainly strong Condi Mesmer builds sans Perplexity runes. However, those builds are not interrupt builds and I, personally, do not find them to be as rewarding to play.

I realize this comes across as a massive QQ on my part. For that, I apologize. I honestly enjoyed fighting you earlier. You play the meditation style well.

You mention that it is unbalanced for non-mesmers. I would think it is the MOST imbalanced for classes that can already apply confusion, since your duration and stacking intensity is MUCH higher. That said, I understand people ran confusion before the runes, still do, and will continue to do so once they are nerfed and that’s fine. The fact that the set creates a great imbalance though can not be ignored.

You’re only mad cause you still play your Guard

Glacial Heart

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Posted by: Dynnen.6405

Dynnen.6405

There are sigils that are way better than this trait, it doesn’t make sense =/

WvW Havoc/PvE Dungeon gear?

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Posted by: Dynnen.6405

Dynnen.6405

Depends on how you play your Guard.
If you are on the front lines smashing faces I’d recommend getting at least 1800 toughness. This seems to be the sweet spot for Guards, anymore and you’re sacrificing other stats, and less and you feel like glass.

Support is pretty straight forward.

50 Suggestions for Anti-Zerg Tweaks

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Posted by: Dynnen.6405

Dynnen.6405

awww, how cute, so many good advices and missing the obvious.

remove the AOE cap.

u are aware of the fact that smaller groups will get wiped in seconds if aoe cap gets removed if they meet a bigger group.

small groups get wiped today when they meet bigger group.
if you remove the AOE cap small group will have a good chance if they are organized and the big group is mindless zerg.

EDIT:
5 man group vs zerg.
1- thief,
1-guard
3- eles or necroes etc

thief spot the zerg, cast shadow refuge on group.
the zerg come close, thief switch to SB
the eles and necros and thief start casting their AOE together
the guard cast sanctuary.

the zerg is busted

What actually happens:

Zerg sees your shadow refuge and pounds you with AoE and AoE CC from 50 people and you all die before you get your second aoe off.

Guess you’ve never seen a ‘bomber’ group in action =P
EDIT: DAoC bomber group, bomber groups don’t really exist in GW2.

50 Suggestions for Anti-Zerg Tweaks

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Posted by: Dynnen.6405

Dynnen.6405

Please just take a hint from DAoC. The primary reason zergs existed were three fold:
1) Controlling more territory gave you access to Darkness Falls, a pvp/pve dungeon with good gear.
2) Controlling enough of the enemy territory breached the shield protecting their relic keeps (Which is where the orb idea came from)
3) Giving access to Darkness Falls to the faction that had the most keeps would pull people out of RvR into the dungeon for pvp/pve within Darkness Falls.

It was a very good system that shifted numbers around and provided a way for the other two servers that didn’t have as many players to catch up to the lead realm.

Time to buff Virtue of Resolve?

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Posted by: Dynnen.6405

Dynnen.6405

3. Comparisons are made to classes, races, mobs, and overall feel of the game. Yes there is a class comparison going on between the war and guard, but there should also be comparisons to all other classes. Its what is known as ‘balance’.

This.

You can compare the self-healing capacity of the Warrior and the Guardian all day and the numbers make it clear: if you want to build around passive regen, warrior is the way to go. However there is no rule that says the Guardian must have comparable passive regen. That’s purely an assumption.

VoR is a virtue. Virtues are exclusive to the Guardian. The mechanics of the virtues should be compared to the unique mechanics of other classes if anything at all. That is where we really see how much the Guardian lacks. This time let’s compare an ungeared, untraited VoR to a single skill on the Engineer’s toolbelt. In this case, the Engineer has a very wide array of possible skills to choose from, some which provide healing, but each which can be used to synergize with traits, weapons, and utility skills to combine stun breakers, blast finishers, and pure damage, as well as healing and condition removal.

The Guardian is stuck with VoR. It can be enhanced with traits, but not that much. It can be augmented with healing power, but it doesn’t scale with it all that well. This is 1/3 of the unique mechanic that defines the Guardian, and what does it provide? Some paltry passive regen, and a weak active heal on a punishing cooldown.

The other virtues are pretty meh as well, really, and fare even worse in group combat. They’re also unique in providing a class mechanic which, when enhanced by traits, can be completely nullified by generic enemies (burning and blind immunity for destroyers and dredge respectively, the latter of which all Guardians who do fracs should already well know).

The class mechanic is supposed to give a leg up in one specialized area, or an advantage other classes don’t get. No other class gets to chain together skills without cooldowns using “initiative” like the Thief. No other class gets a smorgasbord of extra skills to choose from and switch out on the fly like the Engineer. The two extra weapon skill sets the Elementalist gets aren’t dumbed down to punish the Ele for having them. Yet the virtues are dumbed down, highly circumstantial signets that you can’t change.

That’s what the fundamental problem seems to be, to me.

Very good point. I also think virtues needs to be reworked somehow. Its very straightforward and doesn’t exactly make the class. I’d say our wardings are the things that give our class uniqueness, not the virtues.

10/25 SBI-EB-NSP

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Posted by: Dynnen.6405

Dynnen.6405

offering 4g bounty for the first screenshot proof of devon carver on nsp =)

We killed an Anet tag three times on reset night. Unfortunately, they were on SBI. ;(

Flame Rammed him a few times too. Eventually a few of us died though and he /kneeled on my corpse, lol

10/25 SBI-EB-NSP

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Posted by: Dynnen.6405

Dynnen.6405

To the EB roamers/havoc groups on SBI BL tonight.
You guys are really good.
That necro will give me nightmares! I think it was a charr!

We prefer Special Operations Personnel
Thanks, nice defense on that north camp, we never managed to flip it.

Q: 10/18: BP/YB/EB

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Posted by: Dynnen.6405

Dynnen.6405

I sense a lot of anger.

Dude is mad because he thinks a 7v4 to 7v6 is ok, but when its all of a sudden 7v8 its"overwhelming" numbers.

Is that how you were lying to yourself to make yourself feel better afterwards?

You lost every single 5v5 engagement, rapidly and then would either run back to spawn or waited until you had 4 thieves(two were adds that took part in most of the fights), 2 mesmers, 1 guard, 1 warrior, 1 engi and 1 necro to fight a group of 5-6. I am not counting the additional adds which sometimes were another necro, warrior, guard or thief as we on 2 occasions had 2-3 adds as well.

You were facing 1 necro, 1 engi, 1 warrior, 2 mesmers, one of which hopped onto a staff ele later on and a guard who came later on as well. That is 5 and later 6.

You know what you could have done? Instead of waiting and calling in more people, fought with even numbers and tried harder, but instead you followed the typical zergbaby mentality of calling in more numbers.

You’re pretty much one step away from fighting next to a tower and having 2 of your guildies manning cannons.

If you want to make excuses such as “oh, cheesy builds” then you can do so. At the end of the day, you know that you repeatedly lost even numbered fights and instead of trying different tactics, you called in more numbers.

Repeatedly? You guys fell back 2 times less than we did and we wiped you on that last fight before you guys disappeared. Well I take that back, we ran around for about 5-6 more minutes without you guys showing up again, I guess it was those extra pugs that showed up. Also we didn’t have 2 people running perplexity, so grats that you can spam condis and have that carry you. Its gonna be great how even more irrelevant people like you will be when they fix perplexity, lulz.

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Posted by: Dynnen.6405

Dynnen.6405

Cleansing Ire is a completely ridiculous with the spamable burst skills

>Cleansing Ire might be OP
>Let’s completely change the whole Burst system to fix ONE unbalanced trait

I have a list of snide remarks about the intelligence of these posts but I want to be respectful and just say: please think before posting.

That is Blizzard balance logic where they overhaul an entire spec because one talent is off.
Seriously, logic is not a bad thing.

I’m not talking about changing the class based on one ‘OP’ trait. I’m saying change the cooldown to force players to have a little risk vs reward management instead of hardly having to worry about healing yourself and being able to have the chance to stun a group of people for 25% of a fight. Your post mentions intelligence however you’re trying to straw man the hell out of my points, which is not only obnoxious but shows you can’t give valid points against my argument.

(edited by Dynnen.6405)

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Posted by: Dynnen.6405

Dynnen.6405

You gotta leap out of it with Hammer 2, and the range on ES is twice as far. Plus 7 and 3/4 seconds isn’t a cooldown, its a joke.

Yea, kinda hard to run GS with Hammer when you are running staff like 90% of the Guards that do GvG run. Well all the sub 20 man gvg stuff. But yes, I do use a pull to bring them in, but its usually to keep them near me after the ring fades…its way more effective that way.

I have experience with it, its just not ever equal numbers. If we wipe to a group 2, 3 or 4 times our size we:
1) Wipe them
2) Kill a lot but have to rolling retreat because of stomped revives mid combat or have to back out due to overwhelming damage pressure
3) kill equal our number and we wipe
4) get wiped ourselves due to a mistake we made

Thats how it usually goes in small man outside of GvG, outside of tier 1. We don’t commonly rack up thousands of kills quickly because we karma train or zerg grind all night. We like our abilities activating when we tell them to, lol

I’m really hoping your just trying to troll, because if you arent your understanding of this game is from zerg surfing and standing on the sidelines watching things; and somehow you’ve convinced that what you’re saying is gospel. Denial isn’t just a river in Egypt buddy, get help.

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Posted by: Dynnen.6405

Dynnen.6405

Still can only get one blast finsher per guard per water field, our shouts don’t heal, got a point about book though, its purdy good. And since you don’t understand how basically the only way for a Guard to get their rings on meaningful targets without Judge’s Intervention (I’ll spell it out since your understanding of Guardian is from a friend telling you about it) or someone CCing targets is useless. I wouldn’t say I don’t have ANY experience with gvg, I just don’t wanna drag those good people into the gutters with people like you. Yes, just under 50k kills…like I said, I’m not a zergling. I’ve never been on a tier 1 server and don’t run with 30+ with my staff out.

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Posted by: Dynnen.6405

Dynnen.6405

You have got to be kidding. You realize that Hammer 2 on Guard is a ghetto version of ES right?

Learn what can be done with blast finisher on extreme short cooldown, then come here again.

You can apply weakness, AOE snare, knock downs…a Guard can apply ring of warding but it is like Hammer 4 on warriors ‘clunky’ Only it takes longer to cast than the old Hammer 4. And if the enemy zerg is stacked properly then they can exploit the hell out of the static field, and it pulses every second. So thats a max of 20 players.

So you never seen RoW and static field applied correctly. Right.

Listen dude, if you don’t know how mechanics work don’t speak. You barely understand how to avoid blind (zerker stance, or swap weapons) and warrior mechanics and you especially don’t understand other classes mechanics. And that ‘standard melee train’ you’re talking about would be alright with 2 Guard/1 warrior, but way more effective with 3…trust me. I’ve ran 3 hammer warriors and 1 support engie. We fought a 15 man that spawn rushed us at ruins for about 20 minutes. Why were we able to do this? Healing signet and stun spam, and if I really had a problem with blind spam I swapped to sword shield to ensure Cleansing Ire. All of this wasn’t a problem since I can weapon swap every 5 seconds, lol.

WvW. 3 warriors. Zerker stance. Engie. Healing signet. Shield.
Just lol, what the heck i’m reading here? Can i see your wvw achievements and gvg stats of your guild plz? This is beyond ridiculous.

Low blast finisher increases mid-combat/non-coordinated water field finishers. But people calling out “Water field in 3 seconds” will allow warriors to hit the water field easy enough. Geyser/healing turret are the only ones that require some coordination, healing rain has a 6 second duration, so even if you are a kitten warrior odds are you can hit the water field with ES.

Static field can’t hit more than it can pulse, lol and RoW/LoW don’t have an aoe cap. And I was JI/Ringing and JI/Rooting around this time last year, so yes I have seen it applied correctly and yes its clunky as hell unless you combine it with JI.

My guild doesn’t do GvG, we just roam fighting coordinated and uncoordinated groups and don’t like two groups running straight at eachother. We flank and position to increase our small man’s effectiveness. It says your guild is 2 and 2 with GvG so thats good I guess, but judging by your severe lack of class mechanic knowledge you are either not in the main GvG group or the others have to Greg Jennings you.

Heres a screen of my wvw tab since you asked. This was done in 95% small man fighting. The youtube link will take you to a friend of mine who uploads vids of what we do. And with that, Im peacing out. Having a productive conversation with you would require you to know more about the game. Unless that Canadian guy says something, then I’ll come back.

Attachments:

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Dynnen.6405

You really think that 2 seconds worth of stun every 8 seconds on one move is balanced don’t you? Awww you’re precious, lol.

You know that class have best stun for wvw zerg, who can wipe blob with one button? Ele. Up to 50ppl stunned in 1 hit, chain static on pug group = guaranteed gg. Warrior hammer F1 have 5 ppl cap, can be blinded (frontline, yo) and usually melee train collision means stability on target (if target is unorganized pugs or don’t know about stability – they deserve their fate), so it’s perfectly balanced. Btw, melee train standard is 2 hammer guardians to 1 hammer warriors, because only really good thing in hammer warrior is F1 (and shouts+banner), guardian hammer 2 alone is >>>>>>>>> warrior hammer 2-5.

You have got to be kidding. You realize that Hammer 2 on Guard is a ghetto version of ES right? Same problems as ES (Can be blinded WAHHHHHHHHHHHH) You can apply weakness, AOE snare, knock downs…a Guard can apply ring of warding but it is like Hammer 4 on warriors ‘clunky’ Only it takes longer to cast than the old Hammer 4. And if the enemy zerg is stacked properly then they can exploit the hell out of the static field, and it pulses every second. So thats a max of 20 players.

Listen dude, if you don’t know how mechanics work don’t speak. You barely understand how to avoid blind (zerker stance, or swap weapons) and warrior mechanics and you especially don’t understand other classes mechanics. And that ‘standard melee train’ you’re talking about would be alright with 2 Guard/1 warrior, but way more effective with 3…trust me. I’ve ran 3 hammer warriors and 1 support engie. We fought a 15 man that spawn rushed us at ruins for about 20 minutes. Why were we able to do this? Healing signet and stun spam, and if I really had a problem with blind spam I swapped to sword shield to ensure Cleansing Ire. All of this wasn’t a problem since I can weapon swap every 5 seconds, lol.

Future of Guardian

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Posted by: Dynnen.6405

Dynnen.6405

This feedback only represents a small portion of Guardian players.

This small portion is what truly matters,

Uhhh… no? What about the community on Reddit or GW2 Guru? I never commented in this thread, and I disagree with some of the suggestions. Half of them are overpowered, and some of them even break current Guardian builds.

By “a small portion of Guardian players” what I really mean is “less then 30 people.”

Not all the suggested changes are solid ones, but there are quite a few good ones. And theres some glaringly bad issues with some of our weapons that just need to be fixed. Talent trees need to be streamlined, Guard mechanics need my dynamic, etc. There needs to be some changes…

Can you link these reddit posts that are so much better than our suggestions?

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Dynnen.6405

Everything that brings down any class IS a nerf. Everything that brings up a class is a buff. Anet nerfs and buffs in order to bring balance. So every nerf and buff they make is a “balance”. In anet’s opinion, all the buffs you mentioned was to balance the warrior. Do guardian whine threads talk about how they fixed the bug with pure of voice? No, they talk about how anet nerfed pure of voice even though it was previously bugged. So there.

Yea, thats not me. It was bugged they fixed it. Now the problem is Guardians are even lower on the totem pole when it comes condi removal. Which sucks, but it was a bug fix. Most people are now arguing that a 30 point talent should provide 2 condi conversions, which is a pretty sound argument for a 30 point talent. Will they change it back? Doubt it. Lets hope they fix the Purging Flames bug, it still doesn’t work right.

Anyway, back to how you think balancing works. There was a game called Dark Age of Camelot. It had patches every 1-3 weeks that were balancing patches. They made slight, but frequent changes. Thats how you balance things; quick constant focus on accurate changes.

Now the devs are saying “We don’t wanna do things like how we did with warrior, so we will have slow changes to classes” Which is awesome, because there are so many other classes that need help in specific areas and are over performing in others. So solid meaningful changes will be slow coming =/

So when situations happen where nearly the entire warrior community switches to healing signet…theres a balance issue. Hopefully that will be addressed soon haven’t seen anyone run anything but healing signet since its buff.

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Dynnen.6405

Anet: “Let’s give them a taste of reliable condition removal, maybe make burst builds viable as an alternative, let them rejoice for abit, then double the cd. Trolololol”

Or they could…ya know make you somewhat closer to everyone else in the game. Lets see…melandru runes, dogged march, cleansing ire, warhorn, zerker stance if you want as well (lemongrass in wvw) That luls at condis. So now you gotta worry about direct damage right? Shield block, healing signet, adrenal heal, endure pain, high mobility on most of your weapons…hmmm yea. April 30th gave warriors dogged march, and warriors have been getting significant buffs since then. I agree that they needed to be buffed, they were behind (even though I knew warriors that were smashing people prior to April 30th and they were using Burst skills /gasp) but 6 months of buffing? Really?

Melandru/lemon grass combo is available to everyone. No offense, but any class sounds impressive when you start listing all the different ways they have of clearing conditions. When you spec a class for maximum condition clearing, you get really good condition clearing. How many people have you met in wvw that does that though? I personally have never met a melandru/lemongrass warrior with x/warhorn x/shield. Warriors were not constantly buffed for 6 months. In fact, leg specialist was nerfed, empower allies was nerfed, heightened focus was moved from adept to grandmaster, berserker stance cd was increased. Instead of asking for nerfs for one class, which makes no one satisfied, why not ask for buffs for other classes, which makes everyone happy?

There were actually a few more nerfs than that, even in this last patch there was a bug fix which nerfed warrior stuns pretty significantly. Still not enough for the QQ train, they won’t stop until a class is dead (or they find a new witch to hunt).

Nerfed? I think thats your problem right there. You think any thing that brings down warriors even a bit is a nerf, lol. There has been the word balanced thrown around on this forum, but I don’t think you guys really know what it is.

As for warrior stuns…It was a bug they fixed with a sigil, u really need to read the patch notes. They didn’t touch warrior stuns, lol.

Well yes, I would say moving 2 staple DPS boosting traits that used to be in tier 1 both to tier 3 was a pretty big nerf. If those traits had stayed where they were, we may have been overpowered. They were moved to counter balance the sustain buffs and what I can only assume was also meant to be a PvE nerf for the standard PvE builds. Sadly, it also had the effect of nerfing some builds that relied on them, but it’s not the end of the world.

Were you not able to read where I said “bug fix”? It is still a nerf to warrior stuns primarily. You now face 1.5 seconds less worth of stuns between shield bash and skull crack. You’re welcome.

Are you serious? A bug fix isn’t a nerf, its a FIX. It means you were doing something that you shouldn’t normally be doing, and now its back to what it should be doing. Along your lines of thinking when the mesmer ‘bug’ where their falling trait was saying in the tool tip 15,000 damage got changed back to normal that was a HUGE DPS nerf for mesmers…

You HAVE to be trying to troll me, theres no way that yo….nm I’ll just stop right there. Gotta be tryin to troll

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Posted by: Dynnen.6405

Dynnen.6405

Anet: “Let’s give them a taste of reliable condition removal, maybe make burst builds viable as an alternative, let them rejoice for abit, then double the cd. Trolololol”

Or they could…ya know make you somewhat closer to everyone else in the game. Lets see…melandru runes, dogged march, cleansing ire, warhorn, zerker stance if you want as well (lemongrass in wvw) That luls at condis. So now you gotta worry about direct damage right? Shield block, healing signet, adrenal heal, endure pain, high mobility on most of your weapons…hmmm yea. April 30th gave warriors dogged march, and warriors have been getting significant buffs since then. I agree that they needed to be buffed, they were behind (even though I knew warriors that were smashing people prior to April 30th and they were using Burst skills /gasp) but 6 months of buffing? Really?

Melandru/lemon grass combo is available to everyone. No offense, but any class sounds impressive when you start listing all the different ways they have of clearing conditions. When you spec a class for maximum condition clearing, you get really good condition clearing. How many people have you met in wvw that does that though? I personally have never met a melandru/lemongrass warrior with x/warhorn x/shield. Warriors were not constantly buffed for 6 months. In fact, leg specialist was nerfed, empower allies was nerfed, heightened focus was moved from adept to grandmaster, berserker stance cd was increased. Instead of asking for nerfs for one class, which makes no one satisfied, why not ask for buffs for other classes, which makes everyone happy?

There were actually a few more nerfs than that, even in this last patch there was a bug fix which nerfed warrior stuns pretty significantly. Still not enough for the QQ train, they won’t stop until a class is dead (or they find a new witch to hunt).

Nerfed? I think thats your problem right there. You think any thing that brings down warriors even a bit is a nerf, lol. There has been the word balanced thrown around on this forum, but I don’t think you guys really know what it is.

As for warrior stuns…It was a bug they fixed with a sigil, u really need to read the patch notes. They didn’t touch warrior stuns, lol.

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Dynnen.6405

Zerker stance bro, zerker stance. Plus Cleansing Ire. Or maybe don’t fight in black powder? I dunno, these suggestions might help u vs blind.

Hint – i not talking about sPvP. You know, 8 sec immunity with 1min CD in 2-3 min fight against tons of necros is… little pointless.

So you’d want a 6 second stun on a still really strong ability, and a 4 second aoe stun?

I can’t tell if you’re trolling or whats wrong with gaming today…

Sure, you want double cooldown on already balanced abilities, i want double effect in return. It’s called balance.

BTW, most of the hammer warriors I run with have very little problems with condi removal. In wvw hitting 2-3 times our numbers, so…yea Im talking bout wvw too

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Posted by: Dynnen.6405

Dynnen.6405

Zerker stance bro, zerker stance. Plus Cleansing Ire. Or maybe don’t fight in black powder? I dunno, these suggestions might help u vs blind.

Hint – i not talking about sPvP. You know, 8 sec immunity with 1min CD in 2-3 min fight against tons of necros is… little pointless.

So you’d want a 6 second stun on a still really strong ability, and a 4 second aoe stun?

I can’t tell if you’re trolling or whats wrong with gaming today…

Sure, you want double cooldown on already balanced abilities, i want double effect in return. It’s called balance.

You really think that 2 seconds worth of stun every 8 seconds on one move is balanced don’t you? Awww you’re precious, lol.

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Posted by: Dynnen.6405

Dynnen.6405

Anet: “Let’s give them a taste of reliable condition removal, maybe make burst builds viable as an alternative, let them rejoice for abit, then double the cd. Trolololol”

Or they could…ya know make you somewhat closer to everyone else in the game. Lets see…melandru runes, dogged march, cleansing ire, warhorn, zerker stance if you want as well (lemongrass in wvw) That luls at condis. So now you gotta worry about direct damage right? Shield block, healing signet, adrenal heal, endure pain, high mobility on most of your weapons…hmmm yea. April 30th gave warriors dogged march, and warriors have been getting significant buffs since then. I agree that they needed to be buffed, they were behind (even though I knew warriors that were smashing people prior to April 30th and they were using Burst skills /gasp) but 6 months of buffing? Really?

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Dynnen.6405

So you guys think its perfectly OK to have a high damage, 2 second stun on a lower CD than every other attack on hammer (except auto attack ofc). And you also think that its ok to have one of the best bleed appliers in the game, with an aoe root, on a lower cooldown than every other CD on sword? Maybe you guys just don’t get it since there isn’t a class that has a lower cooldown on weapons than a warrior (except thieves because initiative is a ‘cooldown’ lulz)

Umm, yes, we do. Do you know why? Warrior was designed around using their F1 abilities on a low cooldown. It has been in the game since warrior was introduced. It was even in the game when warrior was considered one of the weakest professions in the game, so how do you figure low cooldown on F1 abilities is a problem?

@ atoboss: I have a warrior. Theres zero telegraph on skullcrack so seeing it coming is about the same as dodging nearly every auto attack. And applying weakness to the target will make you’re second ES more than likely land since they are trying to dodge not only ES, but Hammer 4/5.

It’s pretty much common sense when it is coming. If you can’t anticipate it coming (and it’s extremely predictable) why do you deserve to dodge it?

I’m guessing by ‘predictable’ you mean ‘he has a mace, so eventually he will try to skull crack you’…or maybe you mean its the faster looking auto attack, and should dodge that one. Give me a break =/

But lets talk about your F1 ability, aka Burst Skills. While you are correct that its supposed to be based around Burst Skills, you have to look at the bigger picture. Trait lines have been buffed…a lot. 5 patches straight of warrior trait buffs. Cleansing Ire as you mentioned is very effective on a warrior. Especially since its a guaranteed 3 condi cleanse. The warrior trait lines have made it beneficial to spam Burst Skills. However I think the Burst Skills should be highly effective abilities that are used in specific times to turn the fight. For example: “This group is trying to revive a guy! I should ES on top of them!” doesn’t it change the game dynamic and make the game more challenging if you are forced to have risk/reward choices.

Heres how it should be: “I would really like to get rid of this bleed/burning stack on me, but my target is about to go down and I should save it to insure the stomp”

Instead its just “Burst is up! Better hit it!” it makes you think instead of ‘water boying’ your way through fights.

Future of Guardian

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Posted by: Dynnen.6405

Dynnen.6405

They changed the title of the forum post =*(

Burst CD 20 sec, 15 sec with 30 in Discipline

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Posted by: Dynnen.6405

Dynnen.6405

Whos with me?! =D

I am with u, but for compesate:

-Skull crack last 4sec without sigil, and does +20% dmg

-Eartshaker stun last 3sec without sigil and does+20% dmg

-Evi is insta cast, 450 rane and does +30% dmg

-Kill shot casttime reduced to 1/2sc, +30% dmg

-Flurry casttime reduced to 1sec, stack 25 bleeds and it power damage is buffed by 100%, invul while casting, immo last 7sec

-Combu shot last 12seconds, also applies blind, dmg increased by 50%

-Arcing slide dmg buffed by 100%, when enemy is under hp buffed by another 100%, casttime reduced to 1/2

Whos with me?

Nope. CD x 2, so we must have effects x2 (double stun time, double damage, double condi duration, etc), and since it’s now long cooldown, built-in blind immunity. After those changes i’m ok with double CD.

Zerker stance bro, zerker stance. Plus Cleansing Ire. Or maybe don’t fight in black powder? I dunno, these suggestions might help u vs blind.

U don’t have to stand in black powder to be blinded, also cleansing ire doesnt work against blind ; o

You’re right. It only works whenever the burst skill has landed on the target. Check and see if it doesn’t work with flurry/combustive shot. So until then, yolo it up with zerker stance or go shout support and never worry about condis ever again…or really dying for that matter.

Burst CD 20 sec, 15 sec with 30 in Discipline

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Posted by: Dynnen.6405

Dynnen.6405

Partially Interesting Comment, see above.

Alright, lets start from the top since this post looks like someone actually put some thought into it unlike the rest so far (except for that Canadian guy).

Giving 2-3 other burst skills with their own CD on a 15 second timer would give you more burst skills per minute than the current system…lulz.

Axe: I disagree. It would be used as a closing execute. You wouldn’t use it every time its up, but would use it to finish off a kill or provide extra burst on a focus target. It would have a ‘cost-effectiveness’ or ‘risk vs reward’ that the devs kept talking about.

LB: LB is an insane condi weapon, or a really strong power weapon. The only real support it provides is rooting a target with LB 5. Which I have to admit seems to take 2 years to come off CD since the other abilities have such a low CD. The LB combined with Sw/Sw provides an insane amount of condi pressure and turns the condi damage into burst condi damage.

As for the control, yes you would lose some control. Cutting the amount of skull cracks and ES in half would lower your control. However Hammer still has weakness (less dodges on an enemy means more control), AOE snare, 360 knock back, and a 2 second knockdown. It would force you to CC when it mattered, not just all the time when its up. Something to remember about Hammer 4, especially those of you that are missing with it a lot. Hammer 4, now that it can be cast on the move, has a lower cast time since you don’t stop to cast it. Also it makes it more difficult to dodge since the telegraph used to be the warrior stopped to cast it. Now its the warrior is running and swings his/her hammer and you’re on your kitten .

I’m not going to get into the stealth mechanics of the game here. But you bring up the recharge rates of the classes and you might have a point with something.

Necro: yes, they get more life force but that pigeon holes them into power builds…
Elementalist: Brings their attunement recharge to just over 9 seconds, which is rough whenever you’re trying to respond to rapidly changing combat environments like in small man. Need to heal someone who just got bursted but you swapped out of water to throw a stun? Too bad!
Ranger: Poor ranger =*(
Mesmer: Pigeon holes you into shatter mesmer, Mind wrack still doesn’t get below 10 seconds and even if they could get it sub 30 you can’t produce enough clones to maintain constant shatters.
Thief: Yes they get reduced recharge rate on their steal skill…but its the 30 point trait that actually effects it. Check it out sometime.
Engi: All the tool belt skills, other than belt shot, have insane cooldowns. Know what this does for engies? Makes them pick and choose when they are going to use their toolbelt instead of lolspam.
Guard: Same problem as engi, long cooldowns. There are certain things that can improve virtues recharge in Radiance, Valor, and Honor trees. However most of those If you kill someone, or rally yourself which are situational.
Warrior: 30% reduction on a 10 second cd is the lowest of any class. Although the argument could be made that having such a strong trait line pigeon holes you into it most of the time…lol.

If you’re looking at just percentages then yes its fine. However the baseline CD is the problem. Traited properly it gives you the highest condi cleanse in the game, one of the highest damage, highest control support, and fastest weapon swap.

Burst CD 20 sec, 15 sec with 30 in Discipline

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Posted by: Dynnen.6405

Dynnen.6405

Whos with me?! =D

I am with u, but for compesate:

-Skull crack last 4sec without sigil, and does +20% dmg

-Eartshaker stun last 3sec without sigil and does+20% dmg

-Evi is insta cast, 450 rane and does +30% dmg

-Kill shot casttime reduced to 1/2sc, +30% dmg

-Flurry casttime reduced to 1sec, stack 25 bleeds and it power damage is buffed by 100%, invul while casting, immo last 7sec

-Combu shot last 12seconds, also applies blind, dmg increased by 50%

-Arcing slide dmg buffed by 100%, when enemy is under hp buffed by another 100%, casttime reduced to 1/2

Whos with me?

Nope. CD x 2, so we must have effects x2 (double stun time, double damage, double condi duration, etc), and since it’s now long cooldown, built-in blind immunity. After those changes i’m ok with double CD.

So you’d want a 6 second stun on a still really strong ability, and a 4 second aoe stun?

I can’t tell if you’re trolling or whats wrong with gaming today…

Burst CD 20 sec, 15 sec with 30 in Discipline

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Posted by: Dynnen.6405

Dynnen.6405

Whos with me?! =D

I am with u, but for compesate:

-Skull crack last 4sec without sigil, and does +20% dmg

-Eartshaker stun last 3sec without sigil and does+20% dmg

-Evi is insta cast, 450 rane and does +30% dmg

-Kill shot casttime reduced to 1/2sc, +30% dmg

-Flurry casttime reduced to 1sec, stack 25 bleeds and it power damage is buffed by 100%, invul while casting, immo last 7sec

-Combu shot last 12seconds, also applies blind, dmg increased by 50%

-Arcing slide dmg buffed by 100%, when enemy is under hp buffed by another 100%, casttime reduced to 1/2

Whos with me?

Nope. CD x 2, so we must have effects x2 (double stun time, double damage, double condi duration, etc), and since it’s now long cooldown, built-in blind immunity. After those changes i’m ok with double CD.

Zerker stance bro, zerker stance. Plus Cleansing Ire. Or maybe don’t fight in black powder? I dunno, these suggestions might help u vs blind.

Unkillable Warrior

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Posted by: Dynnen.6405

Dynnen.6405

Hes right, completely unkillable, gotta love that /peacesign at the end of the fight, hehehe. Dunno how effective it is at actual healing though.

http://www.youtube.com/watch?feature=player_detailpage&v=SiIjT_L1mi0#t=399
(Starts at 6:40 if it doesn’t start you there)

Future of Guardian

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Posted by: Dynnen.6405

Dynnen.6405

Looking at the other profession forums this seems to be the right combination to get the ‘right people’ looking at the forum page. So can you guys please do two things for us?

1) Give us a road map on where you plan to take Guardians, and your thoughts on the class itself. The live streams have done little to answer any questions we have of the class. Or just have a live stream thats for each class.

2) Please look at this forum post: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Collaborative-Development/page/3#post3079645
There are some really good suggestions on here, and since its quite polite in there with stuff like min-maxing and no name calling, it’d be nice to hear from you guys =D

v/r

The Guardians of GW2

Burst CD 20 sec, 15 sec with 30 in Discipline

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Posted by: Dynnen.6405

Dynnen.6405

So you guys think its perfectly OK to have a high damage, 2 second stun on a lower CD than every other attack on hammer (except auto attack ofc). And you also think that its ok to have one of the best bleed appliers in the game, with an aoe root, on a lower cooldown than every other CD on sword? Maybe you guys just don’t get it since there isn’t a class that has a lower cooldown on weapons than a warrior (except thieves because initiative is a ‘cooldown’ lulz)

@ atoboss: I have a warrior. Theres zero telegraph on skullcrack so seeing it coming is about the same as dodging nearly every auto attack. And applying weakness to the target will make you’re second ES more than likely land since they are trying to dodge not only ES, but Hammer 4/5.

Also mepheles, I’m not whining just wondering what you guys would think actually having a significant CD on a really strong ability. And that ‘completely weaksauce’ 2 second stun is actually one of the longest stuns in the game. Its 1 second behind skull crack, and on par with stun duration of static field and magic bullet. Static field is on a 40 second CD and you gotta be running lolstaff, and magic bullet is a single target 25 second CD 2 second stun. So that means for every 1 static field, you can get off 4-5 ES. And for two magic bullets, you can get off 3 ES. Now if you don’t think this needs to be looked at, thats your opinion (which is what I was looking for).

Now if you wanna hear me whine I could talk about healing signet, considering that warriors are currently in the same place Guards were when they were nerfed into the ground over 3 beta weekends. It was because we:

A) Healed too much
B) Did too much damage
C) Had too much health

Even in our ‘beta days’ we healed for just under half of what warriors do now, did less damage than what warriors did at launch (and pales in comparison to now). And because of our transgressions we were moved from high HP with warriors to the lowest HP, which pigeon holes us into having to carry defensive stats on all gear.

Time to buff Virtue of Resolve?

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Posted by: Dynnen.6405

Dynnen.6405

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)

On a non-#6?

Sure, as long as you buff every single passive heal in the game to compensate.

Oh no, he’s infested our forum again.

Let’s think, to achieve that….
1) Sacrifice 30 points into honor
2) Completely bypass PoV which is probably one of the best traits in the game, so that’s never going to happen
3) Have all party members within 600 range, permanently, otherwise they lose out on this Resolve HoT

Shout warrior can achieve near-same results by traiting healing shouts, except have better results, because in the end they can still sit in berserker gear no matter what.

Please, leave the forums. Every post you have is either
1) Completely overpowered warrior suggestion
2) Completely irrational reasoning against other classes getting improvements

You won’t out-heal wars in the long run, and with a healing-built guard you certainly won’t out-mitigate them. With this healing build, if he takes healing signet and adrenal health, he’s sitting on a 350 regen, a 205 adrenal regen, and a 475 signet regen. He’s got over 1k hp/sec. All passive. You can’t even hope to come close to that as a guard.

.

http://intothemists.com/calc/?build=-s;4NKFO0Y4FLVQ0;9;59JT9;13;018-16B3;8SqObSqOb30Fi0-g0U0;0Vl-sWv1-Z5_Ba-sVG-1T;9;9;9;9;9;9;14-6O

Shout build….

You can tweek it however you want… but that’s the basics… and by tweek I mean, less protection (IE – Grove Runes sitting at 6s of protection every 10s ~OR~ Dwyana – Regen).

A build like this is going to have:
1) Regen;
a) Dodged March 6/10s. (240 p/s) ;
b) Signet (438 p/s)
c) Adrenaline (166p/s)

2) AOE Shout Heal 600 range (vs Guard Dodge @250):
a) Shake it Off – 2308 every 20s
b) For Great Justice – 2308 every 20s
c) On my Mark – 2308 every 24s
d) Shake it Off Traited – 2308 every 30s

3) Condi Removal
a) 66% Reduction on Snares/Immobilize
b) 40% Reducution on normal conditions
c) Cleansing Ire – w/ Shout Trait-ed for Adrenaline on hit – basically always have 2 bars of Adrenaline for condi removal
d) Shake it off – Every 20s
c) Trait-ed Shake it off Passive – Cures 2 when you have 2 – every 30s

4) 1945 Power ; 30% Crit Change (Fury is 12s/20s) ; 80% crit change when stunned.

5) If you want Mobility in this build.. you just change out weapons… That’s it.


A) It lacks crit damage… but honestly.. you’re not burst’n, you’re sustain tank’n which is the builds we’re comparing…. (oh, and you can go celestial trinkets and get just as good stats).

B) It lacks Stability.

The guardian does NOT come close to these types of numbers.


EDIT: BTW… that’s 98,680 health over 1 min and over 23,080 for your team (600 range).


Let me just point out the important part of this….. A warrior can do…

That’s 98,680 health over 1 min and over 23,080 for EACH member of your team (600 range) or 384 per second to your team mates.

Balanced

Thieves are better with axes than we are

in Warrior

Posted by: Dynnen.6405

Dynnen.6405

They steal a 4 second daze from Guards, and we don’t even have daze…I think you’ll be alright…lulz.

Burst CD 20 sec, 15 sec with 30 in Discipline

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Posted by: Dynnen.6405

Dynnen.6405

Cleansing Ire is a completely ridiculous with the spamable burst skills (yes they are spamable, adrenaline regen is insane) combine that with dogged march and you get 3 conditions removed every 7 seconds…is there another class that has condi cleanse remotely close to that?

So increasing the cooldown of burst skills would still give great condi cleanse, but (like the Canadian said) would force warriors to think about when they are using their burst skills, not saying ‘Ohh it is up, better use it.’ while they are screaming the sound the Adam Sandler makes in the Water Boy.

Burst CD 20 sec, 15 sec with 30 in Discipline

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Posted by: Dynnen.6405

Dynnen.6405

Whos with me?! =D

I'm done playing thief. How about you?

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Posted by: Dynnen.6405

Dynnen.6405

You guys realize that other than the 5-man aoe cap, stealth is one of the most broken mechanics in the game right?

Way to easy to get back into
Don’t lose stealth when you are hit while in stealth
Traits give thieves tons of extra things (boons, condi cleanse, healing, etc)

Are you retiring your thief because the game is so easy that its boring?

Overreacting. Patch conversation.

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Posted by: Dynnen.6405

Dynnen.6405

Warriors can spam three shouts on sub-30 second cooldowns, do ton of damage, lots of soft and hard CCs (Hammer/Sword-Shield stun shout build). A lot of what people forget is warriors, speced right of course, have a 4th shout. Shrug it Off in their trait line gives them a 4th heal every 30 seconds that also heals, all they gotta do is get 2 condis on them.

6 hours of wvw for 22 dragonite ore

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Posted by: Dynnen.6405

Dynnen.6405

Nice work Frye.4608. You sucked up 3 dev posts that could have discussed game balance, class balance, or anything else thats more important in wvw than the rewards you get from karma training…

Overreacting. Patch conversation.

in Guardian

Posted by: Dynnen.6405

Dynnen.6405

Btw, whenever I talk about guard mechanics it refers to wvw. PvE in this game is very easy, and I don’t like point defense that spvp offers. Trust me when I say that small man vs a much larger group ‘two quick blocks’ doesn’t make a break a fight.

Guardian role vs. a new and improved War

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Posted by: Dynnen.6405

Dynnen.6405

I don’t see how those War shout heals are that big of a deal, so they can heal for 6-9k on groupmates near them with 3 shouts every 20-30 seconds..

When i’m in healer mode I can do 3k heals with VoR activate, empower buff and healing breeze on teammates, hold the line is another 2-3k in regen, then theres a regen from VoR traited activate, orb detonates heal for like 2k, dodge rolls heal for 2k all over the place constantly, most importantly battle presence constantly ticking on my teammates for like 250 forever and ever… oh yeah and of course tome of courage with a full far range group heal and spammable 2k group heals, and a neverending regen.

To me Warrior group healing seems completely irrelevant in comparison to what we can do, I think their 3 group shouts would equal about as much as my VoR battle presence ticks total healing in a 30 second period which complement my far superior burst healing nicely.

You’re also forgetting Shrug it Off btw

Overreacting. Patch conversation.

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Posted by: Dynnen.6405

Dynnen.6405

1 Aegis on a 48 second cd? Come on =P

Rune of the Traveler

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Posted by: Dynnen.6405

Dynnen.6405

Basically have to have it for wvw

No you don’t. That is what a staff is for, but you don’t need it. There are better to use depending on the style of play. Heck, even if you are in a Zerg they are not necessary since someone, multiple even, is always dropping speed so everyone is together. Furthermore, when a Zerg is in motion and comes into another one, everyone stops anyway, buffs up, and then engages.

It is a game of cat and mouse.

Usually don’t run staff in wvw, if I could use a 3rd weapon instead of the ones I usually do then yea I’d carry it.

Overreacting. Patch conversation.

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Posted by: Dynnen.6405

Dynnen.6405

Most of our usefulness comes through group damage mitigation and avoidance. I run 0/30/0/10/30, using sword/focus and hammer. Which provides the following:

Mitigation:
VoC every 70 seconds.
Retreat every 48 seconds.
Shield of Wrath every 45 seconds (individual only?).

Avoidance:
Sword 2 every 10 seconds.
Focus 4 blind every 25 seconds.
VoJ blind every 23 seconds (or on reset).

Hammer is used primarily for trash in fractals. Which this is where we can see the usefulness of Protection.

Not to mention I’m starting to really like Purging Flames for condition removal, simply for the 28 second cooldown. Pre PoV, it wasn’t attractive because two conditions could be removed through Hold the Line (same cooldown when traited). But, since it removes three conditions (to HTL’s one, when traited) and does damage, it makes so much more sense to forego anything other than 10 points in Honor (Vigor and Superior Aria).

Aegis is nearly useless because theres no minimum damage threshold to remove it. It can be a 200 hit or 5k hit. Retreat is not mitigation and is basically useless. PF is bugged as hell for multiple reasons. Sometimes in wvw it doesn’t remove any condis, plus it only removes it if you are in the circle at the start of the ability. If you cast PF, run out of the circle, get condis, run back in…you don’t lose the condis. Once they fix it, and make the ability perform intelligently instead of how it is now it might be a good spell. Like 1 condi per pulse and it pulses every second and applies burning every second. OR, pulses every 2 seconds and removes 3 condis per pulse thus making the CD reduction and duration increase NOT useless.

Rune of the Traveler

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Posted by: Dynnen.6405

Dynnen.6405

Basically have to have it for wvw

Overreacting. Patch conversation.

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Posted by: Dynnen.6405

Dynnen.6405

My friend built a healing shout, stun support build and its insanely strong. Shouts are all on sub-30 second CDs that heal for just over 3000 hp, a trait proc also heals for 3000. So thats 1200 healing on allies + boon application, etc (Hes played warrior since launch so I don’t troll him too much). Guards are being out done on nearly all fronts, even with AOE stability (Mantra support mesmer offers more CC, healing, stability than a guard does now) So I’m personally shelving mine for now. I love my guard and have played him since launch, but whenever there are classes that are built much better, have more utility, and interesting class mechanics…and I will come back after they bring Guards up to par. But for that to happen they have to admit the class is far behind, and tbh I think Guards are worse off than Eles. Eles can still go hard into condi and maintain good support or survivability with staff or DD.

Ohh and the ‘buff’ they gave Purging Flames was a huge nerf…ugh

Can We Twist the Knife a Bit More?

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Posted by: Dynnen.6405

Dynnen.6405

- AoE spells with a maximum number of targets will now count combatants that block or evade the attack towards that maximum.

Sweet, more buff to the zerg.

Patch 10-15 is not good for guardians

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Posted by: Dynnen.6405

Dynnen.6405

LLLLLLLLLLLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGG HAMMMMMMMMMMERRRRRRRRRRRRRRRRRRRRRR

sry, had to, hehe. My main was a troll warrior and I drove an 8 man melee train through nearly the entire game, hehe

Guardian Collaborative-Development

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Posted by: Dynnen.6405

Dynnen.6405

You have stealth, multiple blinks, and clones. Dude, go home, you’re drunk.

Guardian Collaborative-Development

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Posted by: Dynnen.6405

Dynnen.6405

Out of combat mesmers are slow. In combat they have next to no problems

Purging Flames - Guardian

in Bugs: Game, Forum, Website

Posted by: Dynnen.6405

Dynnen.6405

Bump 15charsyolo

Your unused utility skills

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Posted by: Dynnen.6405

Dynnen.6405

Shouts and Meditations I use all the time. SYG is hands down one of the best utilities in the game. If you’re using hammer you nearly have to take JI to make up for the severe lack of mobility. Smite condition works well since we really don’t have that much condi cleanse unless we go decently deep into defense/support builds, plus it heals well with Monk’s focus.

You are never in one place for long enough to take advantage of consecrations, plus the CDs on them are way to high.

Spirit weapons are nearly useless except for pve I hear, but in pve I usually run shouts because…ya know…yolo.

Don’t really use signets either since the only tree that you can buff them in, theres better things to take, and shelter for the way I play (front line assault) is a much better option.