Showing Posts For Eight Samurai.6840:

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: Eight Samurai.6840

Eight Samurai.6840

Wow, so your logic is to disuade people from doing stuff they like into stuff they don’t?

I don’t know if you guys ever thought about this, but if Dungeons were so popular, instead of removing content and incentive from the game, why not focus MORE on dungeons if that’s what people want?

Well, all I can say is, it’s your game, your rules. But also my choice which game I put my time and money into. I’ve literally never seen a developer go out of their way to sabotage their own game.

Baffling.

It makes no sense you are absolutely right. You can see from years on the forums of what people want AND like. Anet’s response is… ‘nah kitten you guys we know what you want and to make sure you don’t ever do your enjoyed activity we are removing the currency you get from it. Cya!’

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

Something a dev, John Smith just stated on the forums.

Q.
why are you nerfing the income of players who prefer your old content over your new content? I for one don’t care much for raids but really enjoy dungeons..

A.
We don’t intend to nerf income, just shift where most players derive their income. You won’t be forced into raids in order to earn value though.

Players who enjoy playing dungeons will have either lower income or will have to play content they do not enjoy as much in order to maintain their existing level of income.

The only way you can accurately claim that you did not intend to nerf their income is to state that you intended to reduce their enjoyment of the game instead.

Edit for clarification: I did not mean you personally, but rather the collective of those who made the decision.

This is called false dilemma. I think you should probably restate this.

Is the intention to deincentivize dungeons

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?

do you see players seeking to earn main methods being through open world and tp trading

Is the intention to deincentivize dungeons
Yes

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?
The intention is not entirely to reduce liquid gold earning, we’ll be using up the slack we generate in other locations

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?
Fractals

do you see players seeking to earn main methods being through open world and tp trading
I don’t understand this one

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

Q.
why are you nerfing the income of players who prefer your old content over your new content? I for one don’t care much for raids but really enjoy dungeons..

A.
We don’t intend to nerf income, just shift where most players derive their income. You won’t be forced into raids in order to earn value though.

Players who enjoy playing dungeons will have either lower income or will have to play content they do not enjoy as much in order to maintain their existing level of income.

The only way you can accurately claim that you did not intend to nerf their income is to state that you intended to reduce their enjoyment of the game instead.

Edit for clarification: I did not mean you personally, but rather the collective of those who made the decision.

This is called false dilemma. I think you should probably restate this.

Is the intention to deincentivize dungeons

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?

do you see players seeking to earn main methods being through open world and tp trading

Is the intention to deincentivize dungeons
Yes

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?
The intention is not entirely to reduce liquid gold earning, we’ll be using up the slack we generate in other locations

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?
Fractals

do you see players seeking to earn main methods being through open world and tp trading
I don’t understand this one

And there you have it right from the words of a dev…

"The intention is to deincentivize dungeons"

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

Q.
why are you nerfing the income of players who prefer your old content over your new content? I for one don’t care much for raids but really enjoy dungeons..

A.
We don’t intend to nerf income, just shift where most players derive their income. You won’t be forced into raids in order to earn value though.

Players who enjoy playing dungeons will have either lower income or will have to play content they do not enjoy as much in order to maintain their existing level of income.

The only way you can accurately claim that you did not intend to nerf their income is to state that you intended to reduce their enjoyment of the game instead.

Edit for clarification: I did not mean you personally, but rather the collective of those who made the decision.

This is called false dilemma. I think you should probably restate this.

Is the intention to deincentivize dungeons

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?

do you see players seeking to earn main methods being through open world and tp trading

Is the intention to deincentivize dungeons
Yes

Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?
The intention is not entirely to reduce liquid gold earning, we’ll be using up the slack we generate in other locations

What type of instanced content do you see offering marketable rewards that players can take part in on a regular basis?
Fractals

do you see players seeking to earn main methods being through open world and tp trading
I don’t understand this one

Straight from the horses mouth, we have a a dev telling us that he wants to discourage the use of dungeon runs. I think it’s time to just rename this the Fractal and Raids forum.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

I guess I’m still gonna do dungeons every now and then.
I loved to do them but I want to get rewarded properly.

For some reason I fear that HoT won’t be what’s needed to keep many of us at this game..

Good thing they waited till after BWE3 and the beta raid hype to give us this great news. ^^

Hah good point!

Anet needs to step in and make an official post to clarify some things. Because they are kittening off the entire community right now. I’ve yet to read anyone saying how excited they are. 99.9% of the posts I have seen on reddit and here are people angry with their lies. If they do this, they need to say now why they are doing it, how they are doing it (with detail), and explain why we shouldn’t worry because dungeons will still be profitable.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

phiw is play how i want, it’s people that would rather be selfish, they don’t change their traits, weapons or utilites to suit the groups needs even if it would benefit the whole group by helping the run go faster. Like an elementalist who won’t use earth elemental at old tom because his build relies on tornado or a really good example was the fractal demo stream anet gave, all the builds they were playing were absolutely terrible, they had no synergy there was a pistol pistol venomshare thief I think and some other garbage. I shudder when I think that these same people are responsible for the balance and stuff.

OMG what demo video you have to link it haha! I need to bathe in anet’s suckyness in pve

Deeply Disappointed with dungeon changes

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

For one we don’t actually know how hard they’re going to nerf gold rewards, secondly I’m pretty sure people who have been running dungeon tours for the best part of 3 years are ready to say goodbye to them.

There is also nothing stopping you from doing them after since the core bug-ridden design is staying the same.

We as a guild run fractals and dungeons daily and most of us have been together for 3 years. This is nonsense. The point is Anet has always used dungeons as a scapegoat for their mistakes. Only people who suffer are those that like dungeons.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

I just want to express my disappointment that Mr. Smith has sided with the PHIW casuals (often illiterates or individuals guilty of willful neglect) rather than people who are passionate about dungeon content and who have taken the time and energy to master it. See the Reddit thread for reference.

Yeah, I’m reading his comments on reddit and they seem illogical. Also what is PHIW?

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

No worries, I don’t like crafting either.

Well look at you mister non materialistic fancy pants! “oooooh look at me I don’t like fancy things!” That’s what you sound like.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

But on the bright side this video was made…

Oh my god this is amazing

@Wethospu: Dungeons always were a decent source of income for if you wanted to gear up or just buy yourself something nice. Getting less funds from dungeons could mean that you’re going to have a harder time crafting ascended gear, or at least it’s going to take longer

The fact that they posted this on the bottom on an economy post says it all. They don’t want people seeing this, and this will most definite NOT fix the economy. Dungeoners are just Anet’s go-to scapegoat.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

I also noticed that the devs only respond to either BWE feedback or fluff topics on the forums (mostly) so don’t expect a response about this from Anet, unless it gets more traffic.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

But on the bright side this video was made…

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

That’s beside the point. If they wanted to keep dungeons viable for daily play and handle inflation they could’ve easily changed/replaced rewards, instead they’re just removing. This has jack kitten to do with inflation and is just aimed at getting rid of dungeons.

They are doing exactly that, though. They are changing/replacing the rewards and moving them elsewhere.

No they’re not. They are JUST moving them, there’s nothing new coming to dungeons instead.

And please, we all know those rewards won’t go to fractals, so that just leaves open world.

i doubt they are even going to move them, they are going to focus on material rewards over gold.

No doubt, but I don’t necessarily mind that. My beef is with that there will be literally no incentitive to do any instanced content on a daily basis. From what I read fractal playtime will be reduced to the 1 worthwhile “island” you need for the daily chest and now dungeons… It just sucks honestly. I was actually looking forward to the xpac for a while.

No I think they said 3 a day if I’m not mistaken.

3 tiers, but let’s face it, for fractal frequenters the only decent one is going to be 51-100. Even if what you say is true, it’s still less then 1 current frac 50.

So, does that mean you should only go up one fractal a day to get the reward if you are at 50 now?

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

That’s beside the point. If they wanted to keep dungeons viable for daily play and handle inflation they could’ve easily changed/replaced rewards, instead they’re just removing. This has jack kitten to do with inflation and is just aimed at getting rid of dungeons.

They are doing exactly that, though. They are changing/replacing the rewards and moving them elsewhere.

No they’re not. They are JUST moving them, there’s nothing new coming to dungeons instead.

And please, we all know those rewards won’t go to fractals, so that just leaves open world.

i doubt they are even going to move them, they are going to focus on material rewards over gold.

No doubt, but I don’t necessarily mind that. My beef is with that there will be literally no incentitive to do any instanced content on a daily basis. From what I read fractal playtime will be reduced to the 1 worthwhile “island” you need for the daily chest and now dungeons… It just sucks honestly. I was actually looking forward to the xpac for a while.

No I think they said 3 a day if I’m not mistaken.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

Cant say im upset about this. I dont even have the motivation to do arah anymore.

And i agree rewards should be shifted into raids and fractals and away from dungeons. Though i would hope arah retains some decent level of rewards.

keep in mind you did it to death. What about new or lapsed players? How easy will it be to even attempt dungeons when the rewards no longer encourage people? eh well, whatevs,

Exactly, there are still countless of veterans or new players who don’t find dungeons easy or are good at them. It’s not like it’s easy content, it’s just that we practiced them and they are easy to us. Just like level 50 fractals to me are easy even though they are the highest level. Raiding will eventually be the same way. Just as every other pve content.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

With the new map reward system, they probably moves certain trophies, T6 mats out of the loot tables to cut down the input to the market. I speculate that there will be some adjustment (read: reduction) to the daily gold reward while keeping the number of tokens in tact. People who do daily dungeon tours of 16-18 paths a day will see a more remarkably nerf to their rewards than people who only enjoys 3-4 paths (read: Arah) a day. I think the nerf is meant to dissuade dungeon farmers from devoting their time and energy to the dungeon gold rewards and instead branching out for different developed and supported content.

It’s pretty clear that dungeons will be no longer further developed. People should stop asking for the impossible.

No one is asking for new dungeon development (well not anymore after they assured us they have no intention to do so at all). Dungeons will not stop people from doing raids or fractals because all three have very different and unique rewards.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

I just hope that it’s a fair rebalancing and not an outright hard nerf.

They’ve been out of balance for a while (AC being worth more than everything but Aetherpath and Arah, for instance), and I’d be ok with an adjustment that brings rewards in line with relative instance difficulties.

At the same time, SW chest farming is way more profitable than dungeons, and doesn’t have a daily cap. People say dungeons are mindlessly easy, well, that’s nothing compared to playing ‘follow the leader’ and pressing F every 15 seconds.

Can someone from ArenaNet post the planned reward revisions for early feedback? Might help contain the inevitable kitten storm.

from the blog its going to be an outright nerf, he basically is saying they dont want dungeons to be ecomically feasible. The best you can hope for is that they will give item rewards, but his including the fact they want to shift focus away from it, suggests that they are not seeking to balance it, but to disincetivize it.

which honestly is seems pretty bad. Instance lovers i getting raids, but losing dungeons as a profitable action to take, and raids focus reward on 1 per week.

you ll have a lot less to do, thats effecient earning wise.

You are also assuming that one reward you get per week is actually good and not based on bad RNG…

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

One last final big middle finger to the dungeon community My one hope is that they make fractals actually rewarding but still… this is just inexcusable.

TBH fractals are really rewarding with all the ascended loot boxes you get. All dungeons have going for them is the gold you get and tokens to get a unique EXOTIC!

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

Reading this blog was very interesting and nice… until I read the last part on dungeons. I don’t know what Anet implied by liquid rewards, whether that’s the 1g you get at the end of completion or something else. But, what it does seem like is that once again for the who knows how many times already, but dungeons are getting the shaft as usual. Here is the post from Anet

“Over the last couple of years, dungeons have been a major part of the game’s economy; between unique armor and liquid rewards, they’re often farmed. In the expansion, we’ll move away from this paradigm. As the game progressed, we shifted focus from dungeons to fractals and raids, and we firmly believe that fractals and raids are the content that we want to continue to support. As a part of that process, we’ll shift some rewards away from dungeons and into other pieces of content. While dungeons will remain cool experiences that’ll reward players with unique items, their liquid rewards will be reduced and other content will become more rewarding. The shift in rewards is a direct representation of our focus on raids and fractals and our commitment to make them the best they can be.”

It’s funny because not long before this when Anet made the forum page (or something) for raids, they said they knew there was bad blood between them and the players due to dungeons and lack of new content, updates, etc., and that they want to put this all behind them and move on with the community. I’m sorry but it’s kind of hard to do that when you make hypocritical statements not a week or 2 later. If you aren’t going to update dungeons anymore, at least leave the rewards alone so people who love doing them have a reason to continue them. Not all dungeoners like to fractal or raid and this seems like you want to pressure players into it.

Raid team introductions?

in Fractals, Dungeons & Raids

Posted by: Eight Samurai.6840

Eight Samurai.6840

What do you do at ArenaNet?
I make internet dragons. .

Best one liner ever! I wish I could put that on my resume.

Guilds: Activate Recruit Mode!

in Looking for...

Posted by: Eight Samurai.6840

Eight Samurai.6840

Guild Name: Wolves of the Falling Stars [WtFS]
Server: Yaks Bend
Guild Type: PvX
Guild Leader: Eight Samurai

Wolves of the Falling Stars [WtFS] is a friendly PvX guild on my the Yaks Bend server. We are a social community of veteran and new players alike. This guild is composed of lots of silliness and a friendly bond between all players. We specialize in doing fractals, dungeons, world events, and more. Our officers and players also enjoy taking the time to teach newer members how to do these activities so they too can join in on the fun! Some of our players also enjoy PvP and WvW as well.

The [WtFS] guild is also an LGBT friendly guild. This is an initiative to help ALL players feel that they are being respected and helps to create a diverse community on the Yaks Bend server. This simply means that we try to avoid using derogatory language in our guild chat and our Teamspeak 3. Yes, adult language is allowed in the guild as most of our player base are adults (also we don’t like to act like people’s mommies).

- Yaks Bend server
- Medium sized guild
- PvX with specialization in dungeons, fractals, world events
- Friendly helpful community
- LGBT friendly
- Casual PvP and WvW
- Teamspeak 3

Contact Information:
For more information on the [WtFS] guild, feel free to message/mail me in game!
Eight Samurai (Eight Samurai.6840)

(edited by Eight Samurai.6840)

Welcome to the new players!

in Guild Wars 2 Discussion

Posted by: Eight Samurai.6840

Eight Samurai.6840

Any new Yaks Bend players who want to join a social guild add my account name and feel free to pm the coolest person in the game!

Play for Free Confirmed [merged]

in Guild Wars 2 Discussion

Posted by: Eight Samurai.6840

Eight Samurai.6840

I want to taste these salty tears of all the QQers who think the game is ruined now. GIB ME UR TEARZ PLOX!

True use of Wild Blow

in Warrior

Posted by: Eight Samurai.6840

Eight Samurai.6840

I believe most players have overlooked one very important use of Wild Blow on the new Berserker Elite Spec…..

ASURA BOWLING!

Think about it, line up 5 asura in a triangle formation in PVP and try to score a Strike. This needs to be a game mode, Anet obviously has the tech to make this a thing!

Literally, I was day dreaming about this yesterday at work… just ramming a little asuran into a triangle of other asurans and watching them all scatter! I need dis

The giant legend

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

I sort of like OP’s idea. I think it would get boring to only use GW1 characters, when there are many memorable post GW1 and GW2 characters who are in the mists already who could work as future elite specializations. Just imagine invoking the power of Scarlet or that giant titan or even Zhaitan.

Next elite legend: Tybalt

Omg yes, and we get a robotic arm and it will be amazing!

Will the Jalis spinning hammers be fixed?

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

Ooooooh interesting. Would be funny to see those hammers reflected by the guardian wall haha

The giant legend

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

I sort of like OP’s idea. I think it would get boring to only use GW1 characters, when there are many memorable post GW1 and GW2 characters who are in the mists already who could work as future elite specializations. Just imagine invoking the power of Scarlet or that giant titan or even Zhaitan.

Can we get early access to Revenant?

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

I would be sooooo happy if this happened! I mean we already prepurchased it, it’s not like they will be getting more money from me anyway considering I got the Ultimate edition (worth it!). Let me start at lvl 1 and play this guy now that all regular trait lines are ready.

Will the Jalis spinning hammers be fixed?

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

I remember during the last beta weekend event that when using the spinning hammer skill (I forget the name of it now), it would automatically turn off if your character was pressed against or was too close to a wall or structure. Just wondering if there was any word of this being fixed, or if it’s working as intended, etc.

I've Seen Things Achievement not working

in Bugs: Game, Forum, Website

Posted by: Eight Samurai.6840

Eight Samurai.6840

Please ignore… I had to cancel my living story, once I did I got a piece of mail from her and was able to watch it.

I've Seen Things Achievement not working

in Bugs: Game, Forum, Website

Posted by: Eight Samurai.6840

Eight Samurai.6840

So I talk to the Magister Ela Makkay in Lions Arch to get the ’I’ve seen things’ achievement. But I don’t get any dialogue box at all. She just acts like a regular npc when you try talking to them a bunch of times and just say some generic lines. If I am in a party with someone who does talk to her and they do activate the cinematic then I can see it myself, but I still don’t get the achievement. How do I fix this

Anet, please ignore the anti-weapon swappers

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

I think the anti-weapon swapper threads are alright so long as they provide a valid and doable alternative. I think what really should be ignored are the threads asking for no cooldowns/energy consumption for weapon skills. Those people have no idea what balance is.

I will disagree with you it would be really interesting to at least test this, so long as Anet re-balances the energy regen/degen for this purpose.

Anet, please ignore the anti-weapon swappers

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

lol, what makes their views any less validated than those that support weapon swap?

Good point, which is why I made the last statement that we should just all relax about this topic without any meaningful data. What I’m worried about is that the naysayers will become the vocal minority and Anet will take it away without even testing it. Who knows they could be right (which I highly doubt because their reasoning is ridiculous) and they will remove it after proper feedback.

Revenant WvW Roaming Video

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

You know what else would be nice? Another Revenant beta weekend

r-r-r-r-rekt!

[Poll] Energy OR Cooldowns, not both

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

Honestly i think they should have weapon skills have cooldown and let the utilities be all about energy. So you know when i use the right side of my bar i have to pay attention to energy, and when i use the leftside i have cooldowns. I think otherwise if they are gonna make us swap both sides of our bar it’s gonna be confusing imho.

I very much like this idea. The utilities are all about summoning legends of the past which should cost energy to commune with them. Yes, some weapon skills do use the mists to attack, but they are not calling on legends to do this.

Anet, please ignore the anti-weapon swappers

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

So many posts right now about people hating on the new weapon swap mechanic for revenant, which is ridiculous. They are complaining non stop, with the simple fact that no one has even beta tested yet with weapon swapping in effect. Just hoping Anet isn’t taking any of these people seriously who say Rev shouldn’t have this ability because ‘every class needs one profession without weapon swap’, or that somehow weapon swap ’takes away originality.

Let’s all just chill a bit when there is no real meaningful data or feedback on rev yet with weapon swap.

Legendary Howler Bug [merged]

in Bugs: Game, Forum, Website

Posted by: Eight Samurai.6840

Eight Samurai.6840

Held off from crafting this since I saw a thread about it not working 18 months ago, some things never change apparently =/

It’s not that it doesn’t work… They purposly changed the affects on them cus the sounds were ‘annoying’ players

Legendary Howler Bug [merged]

in Bugs: Game, Forum, Website

Posted by: Eight Samurai.6840

Eight Samurai.6840

HoM fix is apparently going live today. Maybe this is next on the list? That’s too hopeful tho… I’d think we would at least get a dev response if it was going to be in the list. If we are lucky a dev will post this week to at least tell us it’s being looked into now since some resources may be freed with the HoM fix being done.

Howler was my very first legendary and I loved the old mechanics it had and how annoyed some people got from hearing it (it even annoyed me sometimes haha…). But considering this thread has been open for quite a while now, and not even a single Anet staff member has said anything in here to either encourage ideas or that they are listening to our comments, I doubt they care about this. It’s functioning as intended.

How does Shiro help?

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

I think a lot of people underestimate just how powerful the hammer can be too. It’s not the fastest weapon, but if you play it right it hits like a truck, especially if you use skill 2 correctly (I can’t recall the name). It is a 2 second recharge skill with 1200 range, and the further you are the more devastating this aoe attack is to enemies. I was hitting 4-6k at max range and with only having to wait 2 seconds again, it can be quite deadly.

Swords wont’ be the only option for damage, and remember you can always change your offhand seeing as we don’t know all the skills yet.

Vengeful Hammer bug

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

I noticed this as well, but it seemed to me that objects in the environment such as walls and boxes seemed to also strip them off if I ran next to them. I kept losing them while running around the boxes during the second Subject Alpha fight in CoE.

Yeah exactly I noticed this the most during the CoE dungeon actually when fighting Alpha. I feel like they should not be turning off at all unless you run out of energy or manually turn it off. I hope it is not working as intended because if you are closed in, then you physically cannot use a skill on your bar which is unheard of.

Vengeful Hammer bug

in Revenant

Posted by: Eight Samurai.6840

Eight Samurai.6840

I posted this before during this weekends beta event but was not aware that this specific forum existed and probably best if I re-post it here.

For those who may not know, vengeful hammers is the revenant skill that makes a hammer spin around you as long as you have energy. It also slowly drains your energy until you decide to turn it off.

I noticed that when I use this skill in combat it tends to turn off after a second. This usually happens when I am very close to my enemy (was testing this in dungeons). I have to then keep reapplying it almost every second (even though I still have energy in my bar) to try to turn it on but turns off a second later. Is this working as intended or is this a known issue?

From my observations: After some testing and playing around, I noticed that vengeful hammer stops working if your character is too close to a wall or a structure of some sort. If your character is pressed against a corner for example while stacking in a dungeon, the skill will turn off. However… I noticed that if i stepped away a couple of paces the skill remained on when I activated it again

tldr: vengeful hammer turns off (probably a bug), very likely due to standing too close to structures.

Vengeful Hammer keeps turning off

in Guild Wars 2: Heart of Thorns

Posted by: Eight Samurai.6840

Eight Samurai.6840

I think I figured it out. If your toon is standing too close to a wall or some structure in game, it will disappear for some strange reason. This is definitely a bug.

Vengeful Hammer keeps turning off

in Guild Wars 2: Heart of Thorns

Posted by: Eight Samurai.6840

Eight Samurai.6840

I also had this happen a lot and there was nothing I noticed that should have been causing it. Energy levels were fine, I wasn’t interrupting the casting. One thing I noticed that MAY have been common to all of the incidents was that it seemed to turn off during the activation of another skill (not another skill that reduced my energy to 0, though) but I’m not 100% sure that was always the case.

Okay so I’m not the only one who noticed this? Wonder if someone knows the exact reason? Maybe it’s working as intended and I just don’t know…

Vengeful Hammer keeps turning off

in Guild Wars 2: Heart of Thorns

Posted by: Eight Samurai.6840

Eight Samurai.6840

For those who may not know, vengeful hammers is the revenant skill that makes a hammer spin around you as long as you have energy. It also slowly drains your energy until you decide to turn it off.

I noticed that when I use this skill in combat it tends to turn off after a second. This usually happens when I am very close to my enemy (was testing this in dungeons). I have to then keep reapplying it almost every second (even though I still have energy in my bar) to try to turn it on but turns off a second later. Is this working as intended or is this a known issue?

Is it automattically applied

in Guild Wars 2 Discussion

Posted by: Eight Samurai.6840

Eight Samurai.6840

i had my 4000 gems when i bought it in the gem store the second i bought it, and the mail with the items as well as the extra char slot and beta slot i got on the next relog (you will get an empty mail initially, and ANOTHER mail after you relog (dunno if it will be there if you relog right away, didnt bother to myself right as i bought it, played a bit on beforehand)

I haven’t been able to log in at this time but when I did purchase it i got an in game mail as a confirmation and an email but at the time I didn’t get anything as far as i know. Will check next time i log in though.

Is it automattically applied

in Guild Wars 2 Discussion

Posted by: Eight Samurai.6840

Eight Samurai.6840

Oh i didnt know anything was coming in the in game mail lol

Is it automattically applied

in Guild Wars 2 Discussion

Posted by: Eight Samurai.6840

Eight Samurai.6840

so i finally did it… I went the full mile and bought the $100 ultimate edition of GW2 via the in game gem store! Is the upgrade already applied to my account or do i have to do something?

(Suggestion) Lion Guard [Directions] npc

in Guild Wars 2 Discussion

Posted by: Eight Samurai.6840

Eight Samurai.6840

I like having the npc around and marking territory, but I feel like it is missing one of the more important directions which is finding the Dungeon merchant. Which brings me to my second point.

I think the player base pretty much knows there will more than likely never be a new dungeon outside of Fractals. Would it be possible to not take away all of our dignity and at least return the dungeon merchant stalls and have representatives of each dungeon there? There is a lot of open space in LA and could easily be done.

Launching inventory endpoints

in API Development

Posted by: Eight Samurai.6840

Eight Samurai.6840

Activated a handful of new endpoints — mostly authenticated and require the “inventories” permission — that provide access to an account’s various inventories:

Note that, as with all authenticated endpoints you can pass the API key either via an “Authorization: Bearer $key” header, or with the access_token parameter. Details about each of the endpoints can be found in the CDI pull requests on Github (linked for each one).

Finally, there’s a bug in the API enumeration that incorrectly and unconditionally lists the characters inventory/equipment endpoints as disabled. We’ll look to fix that at some point in the future so it shows the status of those endpoints properly.

Questions/comments? Happy developing

This stuff sounds really important…. but I don’t get it? What does all of this stuff mean?

Ground Targeting Traps for Rangers

in Ranger

Posted by: Eight Samurai.6840

Eight Samurai.6840

Do you mean trap skills?
I’m pretty sure that every trap in the game now doesn’t ground target, I have no idea why devs removed it and they never really explained.

If you are talking about something else then I’m clueless.

OP’s post is very vague but I think he’s talking about traps too. They wanted it to be more realistic and it makes sense in my opinion. It’s important to note that ranger traps were becoming very powerful. Secondly, how does one create a trap 50 feet away from them. Physically speaking it doesn’t make sense.