Look at that! https://www.guildwars2.com/en/the-game/releases/august-06-2013/
:)
Good you caught the train in the last minute. Hope you will continue doing the same with other issues. If I read through the text I have to say this will be the best patch since release (not only for PvP, but also for PvE). It’s good see you guys put lof of efforts in the incentive and not allone in the infrastructure.
The problem is moreover that condition builds have thoughness, which directly affect power builds. On the otherside power builds have no stat to reduce condition damage. As simple as that.
HS-Spam is viable? since when . . .
The problem with hotjoin is not it’s absurd, abyssal niveau of play-level, but the rewarding itself for playing it. This has nothing to do with elitism if smn says tournament should be more rewarded than hotjoin. Tournament needs stricly organized teamplay, it needs strategical effort and has much more depth. Hotjoin on the other hand is for fun or casual players, who want to play 2-3 games a day. That’s absolutely fine. The problem overall is the distribution of rewards/points.
Casual-modes should never be more rewarding than competitive-modes. Compare that to a nurse and a medical deputy. A nurse should never earn more money than the deputy. This analogy shows you clearly, what is wrong with hotjoin at the moment. I hope you got it by now, Romek. The bad habbits you’ll get from hotjoin are just a side-effect and don’t bother me really.
Before bringing in such fancy rewards you are all crying about, A-Net should actually fix Hotjoin and it’s absurd rewards that are completely harm teamplay and reduce the competitive scene since release. More or less what Archaon said earlier.
Do the math, it’s simple.
Gt 9 other ppl together to try it out. Then you’ll be able to answer your own question. Other things are just specualtion.
Hi, Empa here,
Since my old guild [BooN] doesn’t seem to play again, I’m searching for a new one.
Region: EU (Desolation), GMT +1
Main Class: Guardian
Rank: r55 (bleh), was allrdy No. 1 on the leaderboard and since ages in the top100. (Not the case since I soloQ)
2.3k tornament wins (1.7k with guard)
I allrdy trained / coached teams to help them reach a good spot in the ladder (with success more or less). I bring a lot of experience and tactical knowledge with me and I’m pretty active on VOIP.
I play nearly everyday about 2-5 hours, activity is not a problem.
Languages are German and English.
Regards
To see some warrior builds go into the warrior-subforum. Defektive and other good warriors shared some builds there and a lot of side-information.
<tease> I think you guys will be waiting less time than most of you think.
</tease>
Your comments amuse me, they do really. We are waiting for about 4 months now. We have to wait really less time than we think? Instead of 8 months it’ll be 6? Mother of God!
We believe the majority of the issue is the effects spam. News on that front coming VERY soon. Once that is out of the way we can start to address other concerns.
Jon
It took you nearly 12 months to realize such a thing? Respect
Appreciate your feedback, but many of the things you are claiming are simply not true.
Thanks for the reply, but… what exactly am I claiming that isn’t true?
Prior to the 25 June update, necromancers were asking for an improvement in their survivability, and possibly a sort of small cover condition.
We were given burning.
After the patch, necromancers were worried that burning was too much up-front damage, so they started asking ArenaNet to take it away and replace it with the newly introduced condition, torment.
The PvP community realized what necromancers were worried about, and started to use terror/dhuumfire builds which, coupled with the new spectral wall, enabled the necromancers to pile on conditions and execute a ~5 second CC with a continuous damage component.
In response to that, the necromancer community was ignored, and terror was nerfed.
Necromancers continued to voice their disapproval, and they were still being ignored. PvPers continued to voice their disapproval, and within 24 hours, a thread made by a well known PvP player who has pretty much zero experience with actually playing the class, and absolutely no experience with playing the class outside the terror/dhuumfire build, caused the devs to comment, and introduce a hotfix, destroying dhuumfire for PvP. This is the first PvP-only fix in the sequence. The other nerfs, such as terror and death shroud single-hit tanking potential, were not reverted.The devs then assure the PvP community that more permanent changes are upcoming. The devs still continue to make absolutely no comments in the necromancer subforum. All of the balance communication that affects all aspects of the game in 99% of the cases is still limited to the PvP subforum.
What exactly do I claim here that is not true?
Pwnage over 9000.
You guys really need to get laid more often.
ohhh someone runs out of arguments
Oh I must have hit a nerve there, ‘cause I wasn’t making argument other than how silly this discussion has become.
I have a girlfriend so i couldnt care less. Its just funny how ppl always start to flame like “ahhh ur a bad player, get on my lvl noob…” and when they realize that your a good and high ranked player they bring arguments like “get a real life” or “at least im not a virgin”.
You posted multiple times in this thread is that not arguing? now you make yourself look like an idiot.You seem to take this matter very personal. I hope I didn’t offend you, though I am glad you felt the need to reassure me of your social competence.
I must admit I have never had such a dreadful experience as you describe. I am sure it has helped shape your personality and make you stronger.
Reversing a lost argument by such a subtile answer, is not going to save your fail before. Pretty cheap to take this on such a childish level. I mean everyone can write whatever he wants into the internet, so can you. Well done, you’re a official part of the internet now!
This list would make way more sense when it would be ingame. By this I mean, alot of new players to PvP won’t come over to the forum and find this special thread. I’d say about 1-3% mabye. As I help a lot of new players to find their way into PvP this happens via luck and not because they found this thread. In soloQ or hotjoin (blehh) ppl write me directly or if they flame me (w/e), I offer them my help to understand basic things.
So to bring more ppl actually into PvP and make them enjoy this mode, it would be much better to put thi directly into the mists. Mabye there would be a problem with pointing out certain character-names (allrdy issue on the forum), to actually release such a list. However I’d enjoy this feature.
wtf sorrow
1. it is not important where xeph comes from – he play in an european team
there are reasons why arenanet said only from some countrys and not all – cause not all allow tournaments like this – it has nothing to do when he is arab european american or chinese or whatver2.
phantarm opened a thread – yes
he did write nothing, he asked for opinions and people gave – it was constructive postings and comunication from arenanet with players was fine so a change in fvour for all could be made
maby check forum there is big athread from xeph too about the meta we have and how bad it is – complain bout too?3. again wtf
i watched stream too and he said atleast 30 min before the match started it would be bo5 and they even made a extra 15 min break for the teams – and again when the teams dont say tehy have a problem with this and agree with pressing the button " i am ready" than everything is fine and complaining now about is just WHININGjsut stop this bull….. here . people are not stupid and see whats groing on the jealousy from people like this sorrow guy or mustafa from ulgyteam is insane and dont make you guys looking any better.
and @op from this tread here you dont make your team looking any better with this – atleast people will remember CC as bad losers.
have a nice day
Man, chill out.
There is no reason to get that angry, did I offended you or something?1. It is important when Xeph comes from when the tournament rules explicitly says that only people resident in EU are allowed to partecipate.
2. The fact that there is a thread by Xeph too proves nothing. You did not get my point.
3. You missed my point again. It doesn’t matter when they said that the match whould have been Bo5, I could have not paid enought attention. The point is that they changed the match on the fly, which is an extraordinary decitions who favoured (casually or causally) TP.
1. Exactly this is the point. his “resident” is not EU. I can go during holidays to spain. I am spain now? No, Xeph still is arabian-resident, even when change location for some weeks.
2. Romek missed the point
3. Even when they told it in chat. It’s unproffessional and bad organized. Organisators should never change rules during a tournament. The most basic failure you can do.
Well, TP has put a lot of effort in this game themselves to popularize it. It’s no secret they have good connection between A-Net devs. I call this Vitamine B, same story in business-world. You get something that an unknown person wouldn’t get . . . I doubt a member of TP would got banned by saying same things, helseth did. You don’t disqualify your best marketing product, you just don’t do that.
However, overall they’re a fair team of good players, no arrogance and such behaviours. I think these aspects many top-teams have lack of.
Change spectral wall to spectral circle / bubble, same radius as greater marks, fears anything inside towards outside, and anything trying to get inside outside. Same mechanic / cd / duration etc. Also make it reflect projectiles since is a freaking spectral thing.
Yep and increase the fear duration of it and clean conditions while staying inside of it. Or mabye invulnerable during its duration. How about that?
TP did actually very well. They even rerolled phanta on nec and xeph on thief and were competitive enough. I’d like to see CC winning outside of the new necro-meta, before coming on the forums and rage after loosing due to suprise-bo5. That’s not professional nor good sportsmanship.
It’s sad to see good players making themselves look bad with such posts.
Teams allrdy change their setup towards having at least 1 necro, while avoiding to have a mesmer in it. Today I will try bunker-nec instead of guardian, just to see how effective high-health pool of the necro counters this condition-nonsense (50khp with DS + Plague-form). I think I can solo a bunker-guardian meanwhile being tank on my own.
Definitely will be funny.
I DEMAND that all Anet employees have to play the game at least 4 hours out of 8 during their WORK TIME and be PAID for it. Also at a request of anet employee working in spvp this PAID TIME can be extended to 6 hours out of 8 without the superior manager being allowed to say no. i want to see them Anets working themselves to top rating and know every kitten thing about balance that there is to know :P because when i read this “we work 9 hours and play the game in our off time”.. well thats a sad story imo.
Would you also be happy for the bi monthly patches to be changed to once every two months as a result of this, because by cutting down their actual work time this would be a result.
Well they have to find a balance. A balance patch every 2 weeks, that creates such scenarios as the recent one is not productive either. And after that they need 2 weeks more to try fix the unbalance they created. And sometimes it didn’t work out, so they have to sit another 2 weeks at it, to get back at status Quo.
The scenario by Steelo shouldn’t be over an unlimited period either, but for, let’s say 1 month, to get into this game, and actually understand which pattern they have to shift.
Theory is good, but without actual practice, it looses its worth.
I think that this is the first time in a long time that all classes are viable in some way, shape or form.
That being said I think the current AoE Condi cleave meta is terrible and not fun to play.
I see a bit of a contradiciton in this post.
However, I would call 6 classes viable, 1 class not viable and 1 class dictating what ppl have to reroll.
There needs to be a demand of players seeking information to encourage the growth of a gaming community. It adds depth. Anything that takes away from that journey can only harm the game.
The higher-scene of PvP is constantly trying to improve their builds through theorycrafting. As allrdy said, it would create a lazy playerbase. Whatever, you allrdy can see all builds played on twitch. Beginners are just not aware of this. So this is the only difference. Or don’t you have the feeling that 99% of players , whom are average in PvP, are not playing meta-builds? I doubt
Good solution. Theorycrafting is something you can start with, when you understand the meta and all its influences. Therfore, it’s good to provide these builds to not so experienced players and give them an overview what and mabye even why this is played. Like a short tutorial of the build, why the mesmer in this build brings portal with him or for what boon-steal of a S/D-thief is good for.
Mabye it can create a lazy player-base, which just stick to these common builds. But then they actually understand why things happen or what happened. Many beginners don’t understand why they die from a burst. Such videos and the builds for it would give these players an insight of how it works.
What is the point of bashing the devs? Everyone whines that they don’t engage with us enough and then as soon as they do we get people saying things like “well you obviously don’t know your own game” and “do you even play this game” etc
I know common courtesy disappears when people get in front of a keyboard, but can we try and keep in mind that for most of the devs this game is their job and their life outside of the job, and ridiculous over the top bashing of it is like someone going up to you and just shouting a torrent of abuse at you about every aspect of your life…
Absolutely. However ppl are frustrated and there is no excuse for their patches balancewise. They went into the right direction, we even had a really good balance-state before the necro-buff went in. It was a state where guardian, mesmer, ele, thief, engi and ranger were in a perfect spot. The only thing that remained was necro (as warrior will never fit into this combat-system). Instead of stick to their philosophy of slow and small balance-changes, they crashed with an Airplane into the door. From Zero-to-Hero is what they did. This class became so abusive, that we are now, before PAX, in the worst state of balance since the nerf o thief-dmg. PPL should not bash the devs, but the devs shouldn’t shearch for excuses either.
One thing to also remember is that sure another profession can do higher damage in shorter time but once the burst is done it can be very risky to stick around. Necro is quite bulky especially with this latest patch and their damage never stops unlike burst classes which drops drastically and becomes more risky (soon as you burst people can switch to you and melt you rather instantly).
You can argue that burst classes can kill quicker and have tools to evade/invun damage but necro’s damage never stops and its so high with less risk as its 900 range as opposed to melee.
+1
The problem overall why the necro can keep his dmg high is the amount of conditions and a not existing stat that reduces this condition-dmg. Vitality is a bad excuse for such a lack.
The main part of necro being over the top dmg-wise are the marks. You can compare that to Grenades from the HGH. But without any counter to it (projectile-reflection), nor does the necro need skill to place them. They are instant (no travelling of procteile whatsoever), they are unblockable, when not triggered they remain on ground and the area of these marks are horendous. Marks are one of the main reasons why necro doesn’t require any skill at all. While grenades required you to predict the movement (also the area was slightly smaller) they had also an obvious animation, where ppl could actually dodge them. This part of depth is lost with marks in place. You can predict them but nothing else. Animation of it is not obvious and look all the same.
You clearly have little to no idea of what makes the necromancer over the top. Marks are not the problem and do not do the same amount of damage as grenades and with the newest patch most necro’s wont have unblockable marks. The marks have an extremely high cd and can not really be compared to grenades. If you make marks have a travel time like grenades then missing a mark will be way too risky. An engineers grenades have a very short cd and a miss wont be as crushing as if a necromancer misses putrid or reapers mark. And if you think the marks are so easy to hit, why do i see so many necromancers who are considered good miss mark by mark on their streams (even with greater marks)? With this said, i do agree with you that the marks need some kinda differentiation to their casting animations or visuals, so people can actually see and know what they are dodging.
Marks provde non-skilled play, as every other AoE that has no dedicated animation and is instantly in place after the cast. This denies a lot of depth to the gameplay and the class itself. Furthermore it doesn’t require any skill to be effective.
DPS-wise you’re right, the problem relies more in traits.
This class needs to be banned for your PAX tournament!!! My Team wont participate, this Game actually is unplayable, plz wake up devs…. you can’t be serious at the moment…
Just broken if you see no names running dbl Necro and you cant do anything about this… Brainless facerolling on the point, you need no timing, no teamplay, just spam your AOE kitten out.
Fear has to be nerfed to 1 time available for OPmancer, remove burning, lower this awesome weakness spam… If you want any enjoyable games at your Pax TN you have to edit the rules by ban the Necro class fully from this, you will not be able to fix this class in time.
I think they allrdy know by now that they completely ruined PAX by messing up the balance. Beside your team, many others stopped playing tPvP till the spamancer-meta is dissapearing.
The main part of necro being over the top dmg-wise are the marks. You can compare that to Grenades from the HGH. But without any counter to it (projectile-reflection), nor does the necro need skill to place them. They are instant (no travelling of procteile whatsoever), they are unblockable, when not triggered they remain on ground and the area of these marks are horendous. Marks are one of the main reasons why necro doesn’t require any skill at all. While grenades required you to predict the movement (also the area was slightly smaller) they had also an obvious animation, where ppl could actually dodge them. This part of depth is lost with marks in place. You can predict them but nothing else. Animation of it is not obvious and look all the same.
S Tier:
Necromancer
A Tier:
Guardian
Ranger
Engineer
Elementalist
B Tier:
Thief
Mesmer
C Tier
Warrior
This thread is way too important for unconstructiveness and posts about PvE and WvW.
Keep it elsewhere, thanks!
Sadly mesmer has no option to compete due to these “locked” utilities he has to bring. There is no space for him to take condition remove to actually sustain all this condition dmg. Also the meta shifted towards engi/ranger/necro, where mesmer is compared to them in a really bad spot 1v1 wise. This was the reason why mesmer stopped being the dedicated close-point defender.
However, many mesmer from “top-teams” rerolled to another class, which supports my arguments even more.
If the Mesmer is no longer the dedicated close point defender, then why don’t we just have them elsewhere and run different things like, I dunno, Null field and portal?
What you asked me was allrdy happening. Before necro-patch he was for quite a long time the dedicated teamfighter. With Moa, void-pull and AoE-shatters he was a big influence. However after the patch necro is just more effective. Why you need IoL, when you just can melt the other team in AoE-conditions before smn of your own team dies? Why you need portal, when you can win any teamfight due to heavy AoE and fear?
Everything the mesmer can do, the necro can do better now. And this without even be good skill-wise at the class itself.
I definitely think that a Mesmer and Necro compliment each other quite nicely. Shatters remove boons really helps those fears stick.
No place for mesmer there, because Guardian Engi Ranger Necro and Elementalist and even Thieves are stronger in their abilities. Believe me, many ppl tried to find a way around it, but didn’t succeed.
Sadly mesmer has no option to compete due to these “locked” utilities he has to bring. There is no space for him to take condition remove to actually sustain all this condition dmg. Also the meta shifted towards engi/ranger/necro, where mesmer is compared to them in a really bad spot 1v1 wise. This was the reason why mesmer stopped being the dedicated close-point defender.
However, many mesmer from “top-teams” rerolled to another class, which supports my arguments even more.
If the Mesmer is no longer the dedicated close point defender, then why don’t we just have them elsewhere and run different things like, I dunno, Null field and portal?
What you asked me was allrdy happening. Before necro-patch he was for quite a long time the dedicated teamfighter. With Moa, void-pull and AoE-shatters he was a big influence. However after the patch necro is just more effective. Why you need IoL, when you just can melt the other team in AoE-conditions before smn of your own team dies? Why you need portal, when you can win any teamfight due to heavy AoE and fear?
Everything the mesmer can do, the necro can do better now. And this without even be good skill-wise at the class itself.
Thanks for addressing this, Myrmidian (otherwise I would have written it). Couldn’t have done it better!
I found torch 4 and 5 to be extremely useful without having to swap traits out, just give up a bit of power from greatsword for some more survivability. I could be wrong on this though. Not an expert at this by any means. Being able to stealth for a few seconds when you need to escape also makes you more mobile than before. The phantasm accomplishes quite a lot in terms of being a defensive skill.
Phantasm is not viable in tournament-play, that’s the problem. And torch, traited, just gives you 2 condition-removes, which is just not optimal.
I get the impression that the people asking for lifeforce at the beginning of games have failed to utilize the class to it’s fullest potential which makes it a L2P issue.
In the case of stealth-bursts this is not the case. The only thing a necromancer can do is plague-form to survive such a burst. Also as a guardian myself, it is very hard to survive stealth openers. It’s more about lucky dodging and block-prediciton than anyting else. In this specific scenario it has nothing to do with L2P.
Simple fact is necro have the ability to mitigate A TON of burst as shown in the video. Very close in comparison to a lot of other classes that have similar damage output. I’m personally not against stealth openers because I find it interesting but that’s just my opinion. My post was not to justify stealth openers but to provide evidence that necro has the ability to mitigate burst damage.
For normal bursts absolutely, but not for stealth-openers. There is no viable way to generate life-force before. Only thing you can do is put marks and you hope you gonna survive it.
well actually you do. with the flesh golem trick you can start the game with 10% which will still help mitigate a lot of damage when using the combo in the video. Like I said, I’m not defending stealth openers. That issue deserves its own thread.
Doesn’t that mean you have to play with golem during the match or is there a chance to pick another ultimate? Because you know . . . plague- and lich-form are ten times better.
What brings you stability when you get melted by conditions? Besides that you give up a dmg-utility (which provides also stunbreak). So you stay there casting stability to not get CC’ed while doing no dmg. I doubt any team would like to have such a player.
I even started playing PvE again because there you see new things from time to time (living world).
Many PvP-Players searching for alternatives to fight boredom.
I get the impression that the people asking for lifeforce at the beginning of games have failed to utilize the class to it’s fullest potential which makes it a L2P issue.
In the case of stealth-bursts this is not the case. The only thing a necromancer can do is plague-form to survive such a burst. Also as a guardian myself, it is very hard to survive stealth openers. It’s more about lucky dodging and block-prediciton than anyting else. In this specific scenario it has nothing to do with L2P.
Simple fact is necro have the ability to mitigate A TON of burst as shown in the video. Very close in comparison to a lot of other classes that have similar damage output. I’m personally not against stealth openers because I find it interesting but that’s just my opinion. My post was not to justify stealth openers but to provide evidence that necro has the ability to mitigate burst damage.
For normal bursts absolutely, but not for stealth-openers. There is no viable way to generate life-force before. Only thing you can do is put marks and you hope you gonna survive it.
I get the impression that the people asking for lifeforce at the beginning of games have failed to utilize the class to it’s fullest potential which makes it a L2P issue.
In the case of stealth-bursts this is not the case. The only thing a necromancer can do is plague-form to survive such a burst. Also as a guardian myself, it is very hard to survive stealth openers. It’s more about lucky dodging and block-prediciton than anyting else. In this specific scenario it has nothing to do with L2P.
Sadly mesmer has no option to compete due to these “locked” utilities he has to bring. There is no space for him to take condition remove to actually sustain all this condition dmg. Also the meta shifted towards engi/ranger/necro, where mesmer is compared to them in a really bad spot 1v1 wise. This was the reason why mesmer stopped being the dedicated close-point defender.
However, many mesmer from “top-teams” rerolled to another class, which supports my arguments even more.
The point in hotjoin is still winning over the enemy team, since you gain more glory hence you get more of what you want.
1. Glory is a useless currency noone is hunting for.
2. Winning in hotjoni is just a side-effect
3. The actual reason why ppl grind hotjoin is for rank-points not glory
So don’t mix glory and rank-points. They are two totally different things.
I miss the balance before the necro-buff. Teams could actually run a wider spectrum of setups than nowadays. Even with the patch yesterday, many ppl are still forced to play classes, they wouldn’t play without these changes. I hope we can get to the point where ppl can actually freely choose their comp, without being influenced of the meta. Also the meta should not be based around a class, as it is now the case with necro. The only class since release, which kept staying in the meta is the guard. However, I don’t see the guard to be a problem, as there is no way to abuse this class, especially not in stacking it.
Furthermore heavy condition spam is in my opinion not very well placed in this game. There is no stat that counters conditions. Toughness was usefull against power-damage and this relation between those stats was really interesting. For conditions it is not.
The problem of hotjoin overall is not a 6v7 or something of that nature that happens.
The reason why newer ppl don’t or can’t enjoy sPvP, which are future potential PvP-Players, is that experience is not splitted. You describe that in point #2. I think this is the core issue. When I play hotjoin for my daily and I stomp all these r1-10 players, I actually feel bad for them.
It wouldn’t be fun either to duell against bruce lee in your first karate-lesson. The problem is, rank means not skill. Skill comes from duelling, theorycrafting, observing, tournament-play and so on. So many factors with impact. What a-net created was a casual plattform, intended to be beginner-friendly. But after 10 months the gap between experienced players and beginners got so huge. This makes it with every day beginner UNfriendlier.
As allrdy mentioned Condition-spamming, especially on the necro is too easy, and due to bad animation-design is lowering the skill-floor, as dodging is more about prediction than actual skill.
However the question if toughness would balance this mess out (also healingpower came into my mind) is legit. As legi said: Condition classes have good access to toughness, which affects power-classes. On the otherway around power classes have no access to lower incoming condition-dmg. There has definitely to be something in this game, which gives power-classes a stat to balance this out (I dont want to hear ppl mention vitality here).
but please understand that a bad balance patch that is rushed is not a good balance patch. Balance is an extremely important aspect of the game, which is why we can’t just rush changes without allowing the meta to adapt
I don’t want to be negative or cynic in any way, but wasn’t that the case in the last patch in terms of necromancers?
Another patch comes, another month without solo que has passed.
Just fuse NA and EU already for s-tpvp so you can split solo and premades making, maybe, a decent world ladder also…can join with 5 ppl full premade or SOLO only, no 3+2pug and stuff…premades or solo, 2 world ladders and gg….easy? Yes. kittens given to this and pvp in general? 0
Lag issues disagree with you
Especially lag is really bad for any fast-paced game. However they finally could merge Heart of the Mists together in a Region-wide server, instead of 30 different servers, without even providing a proper-lfg tool. So many possible pug-grps can’t form due to that split.
Describes to me, how flawed hotjoin actually is and also not really beginner-friendly.
Something A-Net definitely should read.
I’d like to see an insight of a experienced necro. Sad lord is refusing to post his alaysis
They reduced the damage Necros take in Death Shroud.
gg.
It was a bug.
Pretty sure mesmer bugs are still there meanwhile…but it’s ok since mesmer is op…lulz
Sorry bro, I doubt this patch will make mesmer viable again for tpvp. However you can still faceroll ppl in hotjoin, hurray!