If you can solo Lupicus, you definitely can solo every player no matter what specc he runs. /thread
The main problem with this map is: It denies any sort of real combat (wheter it’s Teamfights or 1v1’s). It’s so heavy focused on CC and stability that it favors certain speccs/classes and doesn’t generate dynamic gameplay.
Nothing is wrong with instant-death mechanics. But as it becomes the center / key-mechanic to win, the map itself can’t become competitive.
Suggestions:
-dodgeable cannon
-lesser options for instant death
-remove any fall-down option in the cannon-room (as it is the strategical key-point on this map)
As a necro who plays the class since beta 2, i would say all they need to do is remove the burning trait.
So simple… isn’t it
Good add, but not a solution for the problem overall.
Someone needs to buy the rights to take the pvp from gw1 and to make a new free game of it (and by new I mean better graphics etc but DONT CHANGE IT) with useless DLC to earn money. When I see people enjoying free games like LoL… I want to tell them the story of gw1 pvp
Made me smile. If I’d have the cash I would do buy the rights . . . Sometimes I wish GW1’s release would have been in 2012.
Foefire is still the Best map outside, highest funfactor cause AOE dmg got less priority than in the other small point maps… Teamfights are larger, bigger, better overview at all.
N1, absolutly top map
In your opinon, if a player plays proper he never gets hit by anything. Ergo in a team of experts nobody will die. Have you even played this game allrdy? I doubt you did.
I didn’t said that. I’ve said that if a player plays properly he won’t be pushed off.
PS: Try to stunbreak out of banish or updraft. Try to evade a shield-push from engi/guard. Your argument gets instantly invalid. Now stop defending something that is broken.
Banish is pretty slow and obvious. You can avoid that skill. Updraft, on the other hand, isn’t, but the blowout is far lower.
Another way to completely negate updraft, banish or whatever is just not position yourself in a line in the following order: enemy – you – cliff.You focused on a single point of my mistake-list completely ignoring the others. You won’t proving my argument is invalid in that way.
you overread things bro. First I’m asura, second I immobilize before I banish. Not a single player is able to get not hit once by this. So I’m sorry again to tell you, things in the higher level are a bit different than in hotjoin.
However as you deny every negative feedback on skyhammer and obviously try to claim on your “arguments” there is no point for me to discuss this even further. Luckily players are related to their ingame skill and not what BS they write. No wonder I never saw you in any competitive play. Have a nice life, my son!
Who invited the philosophers into this forum?
Just wanted to say that if the naysayers are bad, the yaysayers who say naysayers are bad may be fascists as well
However, I do well at Skyhammer.
Said that, I think I do well in a cheesy way: in other maps I have to force enemies to walk into my hammer. Here is not needed: spaces are so narrow they can’t kite you properly.
I just wanted to troll around, because it’s lazy friday
Who invited the philosophers into this forum?
Adapting isn’t an issue, recognizing how poorly designed this map was obviously is.. People spouting, “players don’t want to adapt” use this as their war cry as a means to dismiss people who have a different opinion than theirs. Do you think it is hard to adapt to that map? It isn’t…and after you adapt you STILL realize it is terrible design choice.
Framed in golden letters!
google shatter mesmer. you’ll find enough sites with the standard build.
Sooner or later any player will get hit by my shield-push and gets an immobilize, or gets an immobilize and a banish afterwards. So no, this has just something to do if I chain my CC’s right or not. So there is no obvious mistake. Also good players get pushed off enough times, if they face good players as their opponents. So no, I guess your argument is invalid.
Here’s a list of mistakes you have to do to be pushed off a cliff:
- Didn’t brought a proper stunbreaker
- Had no good positioning
- Had no stability on when you was in a dangerous spot
- Didn’t pushed off the enemy first
- Didn’t prevented the CC to be applied with any sort of blocks/invulnerability/evade
- Didn’t teleported away from the ledge you fell from.If you just avoid to make only one of those mistakes, you won’t get pushed off.
Only if you make ALL of these mistakes, you die.Also, some professions can’t avoid to make some mistakes (for instance, thief can’t use stability), but it is compensated by the ease to avoid other mistakes (thief can teleport way more than other professions).
Good players won’t make any of these mistakes. Bad players will most likely make all of those and die.
My argument isn’t invalid.
In your opinon, if a player plays proper he never gets hit by anything. Ergo in a team of experts nobody will die. Have you even played this game allrdy? I doubt you did.
PS: Try to stunbreak out of banish or updraft. Try to evade a shield-push from engi/guard. Your argument gets instantly invalid. Now stop defending something that is broken.
You are a kitten the map is removed go play it on hot join. This map takes no skill thats the reality. I’ll let you stay in your little dreamland were you are preforming some masterful feat when you knock someone off the map. Enjoy
I like how your arguments your opinions. Seriously, come back to your cave.
I respect your opinon. I like the map in terms of fun, but I think for a competitive environement this map is not designed, that’s my opinon. Competitive players played the map and realized that this map is different. It allows no structured teamfight, the cannon is not dodgeable and ppl have to specc on heavy CC builds. This provides mostly classes like the guardian, necro, engi and give them a huge advantage. Fights are based around CC’s and stability. The fact that I can kill ppl when I play a bunker-guard is in my eyes just silly. But as said, that’s my opinon.
People have to spec into position-controlling skill, which is something that never happened in any PvP map yet. It is a breath of fresh air in a stale PvP. Even a lot of never-used skills have found an use.
This map really have everything PvP needs but, still, people thinks it shouldn’t be in the PvP rotation just because they don’t like the push off mechanic.
I’ve already pointed out in another topic that every profession is fairly strong in this map, I can give you the link if you want. Meta have not yet established, so people are still experimenting around this map, that’s why we don’t see great game variety yet.
You can’t just kill someone if you play a bunker-guardian. You can kill someone if it makes obvious mistakes. A wise and good player doesn’t just get pushed off a cliff.
Sooner or later any player will get hit by my shield-push and gets an immobilize, or gets an immobilize and a banish afterwards. So no, this has just something to do if I chain my CC’s right or not. So there is no obvious mistake. Also good players get pushed off enough times, if they face good players as their opponents. So no, I guess your argument is invalid.
It’s hard to argue with unexpierenced players, which never have seen the competitive side in this game. However they can write whatever they want, because it’s the internet.
To save PvP in this game they’d have to restructure the whole system, which is after 11 months not possible anymore. Now A-Net just can try to fix the broken system as good as they can and hope not every player will leave it till next year.
Calm down, no need to be so defensive about this game. I’m just wondering why they need 4 months for a map, that gets thrown out after 1 day in tourament rotation. Also I’m comparing GW2 with other games, not only GW1. So take that into consideration.
The map is well designed, despite what you may think
Any of the GW2 map has a lot of depth that any other game has not.Skyhammer was taken out from the rotation simply because of the massive QQ of this map coming from players who don’t want to adapt, despite the fact that this map was obviously designed to encourage different playstyles.
“Competitive players” (notice the quotation marks) played the map, realized that the playstyle is different and that this implies they have to change their build and way to play in order to not get powned and rushed to the forum saying “OMG, tis map haz no skillz, remuve tis garbuge!”. This is the sad story of Skyhammer
I respect your opinon. I like the map in terms of fun, but I think for a competitive environement this map is not designed, that’s my opinon. Competitive players played the map and realized that this map is different. It allows no structured teamfight, the cannon is not dodgeable and ppl have to specc on heavy CC builds. This provides mostly classes like the guardian, necro, engi and give them a huge advantage. Fights are based around CC’s and stability. The fact that I can kill ppl when I play a bunker-guard is in my eyes just silly. But as said, that’s my opinon.
I look at other games and I can clearly see the difference in the pace of development. A-Net made maps on GW1 too (around 20), so I’m confused what’s going wrong here. That would be 20 × 4 = 80 months for all maps? So ye, I kinda ask myself why they need so long for 1 map.
GW1 maps were also identical in mechanics almost to a T, effectively making just about every map a palette swap of another with a few terrain changes.
Post launch they added all of eight maps to GvG, four after the year gap between release and Factions and another four for Nightfall. It launched with twelve. HoH never saw a new map and some of the maps were terribly designed. RA/TA/CA saw like no additions either.
But if we’re going to compare every PvP format, we might as well throw in the GW2 Borderlands and EBG which are a massive map undertaking unlike a tiny PvP map (and consequently why WvW still has no new maps).
Calm down, no need to be so defensive about this game. I’m just wondering why they need 4 months for a map, that gets thrown out after 1 day in tourament rotation. Also I’m comparing GW2 with other games, not only GW1. So take that into consideration.
I look at other games and I can clearly see the difference in the pace of development. A-Net made maps on GW1 too (around 20), so I’m confused what’s going wrong here. That would be 20 × 4 = 80 months for all maps? So ye, I kinda ask myself why they need so long for 1 map.
Have you compared the average GW1 map compared to the average GW2 map?
Probably you didn’t.
And still these 20 maps were available in the beginning phase of of GW1. Besides that they had to deal with HB, RA, TA, HA and many other things. In GW2 all they have to care about is conquest. Have you considered this?
The fact that A-Net needed 4 MONTHS to create this map is just… wow, I can’t find words for this. Other developers create 10 maps in 4 months. wtf is wrong here?
Do you know the ins and outs of game design? Because I don’t, and that’s why I don’t make comments like these.
I look at other games and I can clearly see the difference in the pace of development. A-Net made maps on GW1 too (around 20), so I’m confused what’s going wrong here. That would be 20 × 4 = 80 months for all maps? So ye, I kinda ask myself why they need so long for 1 map.
SO many whiners. just because it has a little fps feel to it doesn’t mean anyone is trying to make your mmo into a fps. Chill francis.
I do think instant death mechanics are stupid in pvp. However, they’re 1000x better than having mobs in pvp.
Mabye you should leave hotjoin than and switch over to tpvp.
uberkingkong, please stop with your unaccurate posts and with your childish behaviour like saying “L2P” and stuff like that. That said the competitive scene is happy about the outtake of Skyhammer in the tournament rotation.
Thanks for taking out Skyhammer. Competitive teams can play again now.
The fact that A-Net needed 4 MONTHS to create this map is just… wow, I can’t find words for this. Other developers create 10 maps in 4 months. wtf is wrong here?
Saying “casual” and “pvp” in one post.
You’re doing it wrong.
A-Net doing it wrong too.
Don’t bash on him, because the first time he played pvp was in hotjoin. I think 99% of players would have done the same. Remember back your first day of PvP. I doubt you entered straight 3-round tournaments.
Besides that it’s good he experience PvP outside of tournaments. This gives him a look over all maps and how things work. It’s fatal to go straight into tournaments without any knowledge of the mode nor the maps nor the second objectives.
Goshh…
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Access to stability
Stand your ground:6 seconds every 24 seconds (traited)
Virtue of Courage: 3 seconds every ~72 seconds (traited)
Hallowed Ground: 9 seconds every 72 seconds (traited)18 seconds if chained. When pooping renewed focus we can activate virtue of courage again which gives 3 seconds invul + 3 seconds of stab. We get to 24 seconds, where stand your ground is off CD = total of 30 seconds of stability/invul.
But to give you an impression that this is not op, let me say there are enough builds which provide boon-stripping. Or should I say there are enough necros? W/E, it’s too easy to get your CC off.
Yeah, I think boon stripping other than corrupt boon is very unreliable. By the time it happens you’ll most likely get cc’d off. But when it gets tough in the room it’s easy to play the run out run in game. And if they don’t follow you outside you can get out of combat within 3 seconds walking away from the asura gate and regen all your health.
edit: although, I think its 64s for hallowed ground, and that makes it technically 54 seconds ish due to the active time overlapping with the cd. Then you have shelter, and sanctuary for some good space denial let alone dodges. During this time you should be focusing on landing (or at least with my weapon choices) shield onto glass panel + immob w/ scepter. Or Banish. I am not saying guards are unstoppable, just have too high of an upper hand. So yes, I commend people for being able to kb me off.
I agree, guardians on this map count to the top classes. I thought Hallowed Ground had a 90 sec CD. If it’s 80 then I’m sorry for this fault. Alltough it’s always easy to speak outside of the game in a theoretical way. Because in practice it is normally different, because there are tons of other influences.
It’s good to see detailed opinions of players that join PvP their first time. These are aspects that veteran-players can’t bring up into this forum, therefore it will help developers a lot, just because they see another point of view.
Good to see that you tried something new. Sad to hear that it is not fun for you, but it’s the opinion of the majority. So no surprise.
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Access to stability
Stand your ground:6 seconds every 24 seconds (traited)
Virtue of Courage: 3 seconds every ~72 seconds (traited)
Hallowed Ground: 9 seconds every 72 seconds (traited)
18 seconds if chained. When pooping renewed focus we can activate virtue of courage again which gives 3 seconds invul + 3 seconds of stab. We get to 24 seconds, where stand your ground is off CD = total of 30 seconds of stability/invul.
But to give you an impression that this is not op, let me say there are enough builds which provide boon-stripping. Or should I say there are enough necros? W/E, it’s too easy to get your CC off.
I don’t want to be negative here, but what my thought is on this: The balance/builds are not funny, so let’s make it funnier by randomness. Shows me how boring/predictable the meta got, so ppl have to find their ways to make it satisfying.
On topic: The idea is really cool. It forces ppl to addapt to traits that they’d normally never choose. Also makes things a bit more interesting because we see some other stuff than the standard builds. Mabye an organized draft-version of this (a bit more complexe rule-wise) could attract many ppl. Also in a 5v5 environement it could work.
Mabye ask some shoutcasters and other ppl from the community to help building a tournament up with your idea. Would appreciate it!
LeGi I agree with most of the points you made.
I run something extremely similar to Teldos and you essentially get 7s of stealth AFTER the combo is off. Thats crazy fun….
Yes Big bomb then smoke stand there and even if bomb hits it’ll stealth you.
Better yet add in rocket boots and you easily escaped.The build has decent condi damage and with enough skills they can keep pressure 1v2
Stealth decaps, High AOE pressure, decent survival, great escape mechanisms…
The build is weak to condition builds, namely necros, but you have enough CC they cant stand on point.
Yep, even when you mess up against a necro, you can rezz yourself if elixier is up.
TBH: Since the 8-round PAID tournaments with gem-rewards have gone, competition has gone worse and worse. CA was a good introduction but not supported by A-Net in anyway. Other ppl had to step in to do A-Nets job, but naturally couldn’t provide any viable prices. Everytime A-Net release a patch i have to /facepalm, because they do everything wrong, they can possibly do wrong.
Join in PvE or WvW. It’s not competition but it’s at least rewarding and fun instead of frustrating and repetitive.
Your first idea would give an advantage to Hotjoin-players even more. I think rewarding skilless play even further won’t create any healthy competition in this game.
Second idea, why not. But would end in just picking rank-points from the chest, as glory is useless and skins can be easily forged in the mystic toilet.
Here’s my 2 cents as a 99% pvper nowadays…
This map is crap. The laser idea is great, I love it, but the fact that you can die from a simple crowd control is absolute garbage. I’ll be 1v1ing or 2v1ing people, almost get them downed, ‘or downed for that matter,’ and all of the sudden BAM knockback or feared into a hole or off the edge. HOW IS THAT SUPPOSED TO BE PVP!? Necros with that 5 second fear?… instant death if my clear conditions are on cool-down. Now I know that everybody’s gonna say, “well that’s how this map works, deal with it.” but it’s not like pvp at all! It’s like a mini-game at best! I like to pvp every day… With this new map I’m not going to be able to pvp for 2 full days with this map in the rotation because I hate it that much. My build means nothing when a rank 1 can spam knockbacks on me. Okay, it’s a fun/interesting map, BUT REMOVE THE THING FROM TOURNY ROTATIONS. It doesn’t effect how good any player is or how good their build is. Sure, put it in the free-play availability, but this is JUNK in tournaments. It’s not true pvp.
Warrior is indeed working on this map. Try berserker stance and stability stance. It is too easy to roam through all these necros trying to fear you in berserker stance.
However this map is very stale and supports CC heavy classes so hard that I have to stop with tournaments till Saturday. I mean the only thing you see are necros, guardians and engis. A map that forces to go completely in one spec. Too restrictive, too random and not dodgeable cannon.
Horrifying map.
PS: It feels more like playing Mario-Party on Nintendo than GW2 on my PC.
Everything besides PvE sucks, when you are a melee.
The content is too easy, not scaled…
Players are forced to be casual as no point of being hardcore.
Sadly this. A-Net creates content around casuals and still didn’t get that it’s the challenging / hardcore content which keeps players playing. There is no content besides high level fractals, where you actually need oranized gameplay to succeed. At the point you have full gear every world-map gets boring.
I remeber back in GW1 when they introduced HM. That was a challenge. You had to be coordinated to succeed/survive. But well, that’s the past.
The only class I’ve never heard as being “overpowered” is the elementalist.
I agree with the general premise of your post, but I laughed at the above.
The thing is with the elementalist is that their bunker build came at around the same time that guardian bunkers were proficient. The QQ I always noticed was about Guardians + Elementalists, and the “bunker” game in general, and nothing directed too specifically at elementalists.
Go back in the forum-pages. There are tons of QQ about it. Bunker-guardians on the other side were considered strong but not op.
Spirit-Hammer gets finally viable!!!
what you expected? barbecue?
Hehe, Made my day. (Even when your comment was a bit rough)
I love the map. But I just dont understand why we dont have map rotation. It should be something soooooooo easy to code. Like very little time at all.
On its own it should be easy, but to implemented it in a system like that there are sometimes difficulties. As far as I remember, A-Net said they working on it but didn’t find a way to implement it properly. Same goes with the chest-bug.
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
This means I am skilled if I can avoid the flamethrower CC for example? because it is instant you know. Same goes for blind, stability, aegis and so on.
I mean I can dodge a shatter or a burning speed, because that I can actually see. But a fear from DS 3 has nothing to do with skill. It’s prediction. And for me prediction is based on luck. (well in GW1 it was not only luck, but that’s another game with actual cast-bars)
Things like ds 3 and ft knockback should get a casting time regardless of how maps are designed..This is a problem with the abilities being plainly overpowered for their cooldown and effect.About the map from a quick glimpse i took it seems that you can position yourself in a way that knockbacks are impossible to drop you down while fighting for the canon.It seems fun and a shame if it goes to waste at the very least..
In the end they can reduce the amount of holes and put ledges at the sides that dissapear after you touch them.So someone cant knockback you down unless he chains 2 knockbacks at the end of map ..or something like that
Yep, it’s absolutely in relation with skill-design.
PS: Banish would be the only skill I can think off who can get you over the ledge without the need of a second cc.
Chaos armor got a bug-fix = buff
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
This means I am skilled if I can avoid the flamethrower CC for example? because it is instant you know. Same goes for blind, stability, aegis and so on.
I mean I can dodge a shatter or a burning speed, because that I can actually see. But a fear from DS 3 has nothing to do with skill. It’s prediction. And for me prediction is based on luck. (well in GW1 it was not only luck, but that’s another game with actual cast-bars)
If your enemy has insta position yourself better ? ;o
True, but easy to say in theory. Like how easy dodging the trebuchet is and still a team looses overtime due to its damage. However, I just don’t like the insta-death. It’s so deciding in conquest. I can’t help myself, but it feels just so random.
I do it to keep the thread up… maybe they will change something then. There can’t be enough reasons for this.
And I’m not really mainly doing it for gold… 1 time a got an Abyss dye other time only crap… and I’m making more gold WvW at the moment with all the rank chests and just getting Ori nodes at JP.
The problem is: If I crated other stuff… then I’d get all those stuff to 250 stack or get all the armor I can craft(so I can just salvage it again which is pointless)…
There is no real use for crafting… and at some point you stack up all the materials. And you can’t even say “just keep the glory and don’t buy chest” cause there are soo much chests from tournament wins…. they eventually will stack up… and take up space(throw away vs. open… opening more of a pain but nobody likes to throw away stuff).
Which gives me a new idea – at tournament win they should let us choose between chest or crafint materials. Technically it is possible to make rewards where you can choose – we already had this at personal story. Would prevent the tons of chests and you could chose the materials you need.
And dyes are an easy way to get rid of stuff without having to waste anything.
I completely agree with you. But till this system is in place, there’s nothing really we can do.
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
Luck is not an excuse.
You can time everything if you are good enough.
This means I am skilled if I can avoid the flamethrower CC for example? because it is instant you know. Same goes for blind, stability, aegis and so on.
I mean I can dodge a shatter or a burning speed, because that I can actually see. But a fear from DS 3 has nothing to do with skill. It’s prediction. And for me prediction is based on luck. (well in GW1 it was not only luck, but that’s another game with actual cast-bars)
Where can I buy the 250 powders for 1g? And why should I do PvE if I want to play PvP?
As you stated you want to craft dyes with your powder = the only source of gold achieved through PvP. So isntead of crafting dyes to sell them, farm gold directly.
As you still didn’t reconized what A-Net is doing since ages. They want to force PvP players to do PvE. They do it with skins through living-story, with CA’s which cost gems and now with achievement points.
You QQ-ed about the lack of powder and I suggested you an alternative. No need to get snappy here.
map is great for competetive game. Big,Open.Lots of movement and strategy involved.
for highladderpeople: competetive game=i take 1 build i play only it.
It is not WoW. Be flexible. Make builds for maps and have fun.
It gets too random with CC. Especially with stability, aegis, blind etc. This will be more about luck than actual gameplay. It’s not any longer about I win a 1v1 because I’m good. It’s more about my CC was timed luckier than yours so I win. But ye, that’s subjective.
did everything in pve but still its boring
and this here is the spvp forum and its bout pvp and the suggestion is for pvp so plz – just stop – you will not convert anyone to pve for posting this in a lot threads ( saw same thing posted from you atleast in 2-3 threads more)
just relax – when dont like spvp anymore have fun in pve
First of all you should say: I think/find PvE boring, because that’s your personal opinion. Second thing, I didn’t speak about PvE rather than I just compared these two modes with each other in terms of Achievements. Therefore it is on topic. Third I’m relaxed all the time. I just don’t like when some random guy comes in and brings my post in another context as they were stated.
Skyhammer is really fun and innovative. But when it comes to competitive play the map has too much of a RNG / Jump n’ Run behaviour. Therefore it should stay in Hotjoin and is not ideal for TPvP.
However, A-Net can make 50 more maps, but that doesn’t make PvP any more interesting than it is nowadays.