Showing Posts For Empathetic Fighter.2065:

Dear Devs, we haven't gone away

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

But you know that not the mode is the problem why this game can’t succeed? Sure other modes would get a wider spectrum of players into it, but that’s not the main problem. Incentive is the big word that has to be there first.

Read It Backwards [BooN]

Defektive's "New Meta": New Patch? New Build.

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

http://www.twitch.tv/defektive/c/2509289

This guy must be so mad.
Can just feel the keyboard slamming into the ground.

Why you pick on other warriors?XD

We shouldn’t be fighting each other in grim moments like these.XD

Warrior vs. Warrior are the most interesting duels in this game, because warrior really needs skill and also is a balanced class. If I see eles dueling I’m nearly vomitting.

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Grinding for Cosmetics...?

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

You forgot to mention the fact that you are able to farm rank much quicker mindlessly zerging around in hotjoins than you can actually doing tournaments?!?! where is the logic there now there is tons of rank 40+ noobs running around who have no clue what teamwork is or how to actually play the tournaments as they are meant to be played which in effect makes rank completely useless in every way.

Here is the answer. There is no need to reduce the amount for R80 or anything like that.
In the actual state of the game, nobody is even forced to grind for that rank. It’s no indicator of anything.

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We aren't even safe in hot join.

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Ya the players are to blame for immediately falling over themselves to make a toon of the new op class. My necro has been sitting at 7lvl shy of 80 since a week a half. I could care less about pve stuff. Do whatever you want. I am speaking to the people who didnt know necro even existed until this patch and made them to bring into pvp or crafted leveled them in a day for wvw only because they’re on the op side in some aspects.

So ya, its the players who are to blame.

Your ignorance is worth a medal.

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Good/Top Engineers Post Patch

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Oh boy i’ve birthed a monster here. I just wanted the opinions of a few well known tournament engineers.

Shoulda known that people with no teams and no tournaments and no friends to play with would pop in to tell everyone how good they are and how they run the best secret builds. Now with flamethrower and elixer gun, the greatest utility skills ever!

On the internet everybody is a successfull pro-player. You didn’t know that?

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We aren't even safe in hot join.

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Sadly anet is only partly to blame for this. If people didnt act like douchbags and feel the need to roll the next op class and just played classes based on real interest, it wouldnt be such of a problem. So…in conclusion, its YOU the players who do this stuff.

So the players have to be blamed for playing hotjoin or abusing builds caused by balanced-changes by A-Net? I doubt good players would even play hotjoin if tournament-play would actually be more rewarding than this brainless zerging.

It’s the same if you say, A-Net can’t be blamed that CoF p1 is overfarmed by zerk-warriors. Such a nonsense here.

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sugestion for devs how to buff gw2 esport

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Not worth to force E-Sport, if the game overall is in a bad state.

1. Real Infrastructure
2. Incentive to play
3. Rewards according to skill/success
4. healthy/stabile competition
5. Bigger Tournaments
6. Tournaments with price pools worth it
7. Promotion / Marketing for E-Sports
8. E-Sport

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Pvp rewards

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

make it so that you can buy all the weapon and armor skins purchasable with glory as well. like for example having the basic starting looking armor as the cheapest and the exotics and cultural armors being the more expensive ones. and this goes for weapon skins as well. it’ll give people something to work towards.

I’m sure these will be gem items.

And the gear systeam you are talking about is already in the game from an r1-80 scale. r1=worst

r80=cultural

No, the R1~80 is not rating any relevant scale. Hardly anyone could ever purchase the gears above rank 40s because the amount of grinding required is beyond reasons.

As a PvP game, players SHOULD be rewarded based on their skills. Now we’re locked in the state that we have no choice but to grind the 1 only way up toward the linear rank system. There is NO progression-based-on-skills, which violates the very fundamental of PvP.

I would be content if ANet make R80 gears cost 10,000 Glory each piece and available to players even at R1. AT LEAST we’d have a direction to work toward.

Now, it just seems that I would NEVER get those R60+ gears I wanted because considering my play-time everyday, they are simply 2 or even 3 years away!

In all respect, but whoever thinks that gear and other cosmetics defining the incentive for PvP, haven’t actually understand the structure of it at all. PvP is about competition, it’s about prestige symbols and it has to be equally challenging and rewarding.

I doubt PPL would play PvP longtime if T3 would be available at R50. What’s next, when they hit R50? ……..Exactly, there is the real incentive of PvP.
So to all Gear-Fetishists out there: please stop with your cosmetic-BS and your “I cant reach R80, it’s soooo hard”-BS, because this has nothing to do with the idea of PvP-incentive in general.

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Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

How is this build any different than the old zerker spvp build. It looks exactly the same to me how is this any viable than before. Answer is if it wasn’t viable before its not viable now.

Exactly, this build was there 5 months ago and didn’t worked. Nothing changed to make it any more viable during this time.

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Lack of promotion regarding third party Tournament

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

The video I posted is just a small proof that MMO CAN be e-sport. One of the main problems GW1 hasn’t developed a well known, strong e-sport would probably be that team size in GvG was 8, which is really hard to pull off. WoW pvp also was not developed with e-sport in mind, and to be perfectly honest, WoW pvp compared to GW1 pvp was just a joke.

Ironic tho, Anet advertised GW2 as a future e-sport game, however what they did not tell us is that this game was actually developed as a pve game, and once all the pve content was done, they just added a few arenas, the mists and voila. That’s your pvp. That’s unfortunately pretty clear. While Anet was making PvE content (which includes all the class skills and traits) they never really considered pvp much.

I mean seriously how ignorant could they be…

My point is, an MMO could be e-sport, if it was built with that in mind…. From day 1 of developement. And Anet was close with GW1, if they only built from that point on in GW2, then GW2 would have been an e-sport by now.

Instead they decided to tear it all down and start from scratch, making mistakes as if they had zero knowledge of what they learned in GW1. Actually it’s even worse. GW2’s design philosophy is in many ways a 180 degrees turn compared to what the philosophy was back in GW1… And it’s a turn to the worse. Stuff that made perfect sense in GW1, makes no sense here at all.

Which leaves me really confused.

Your one out of thousands. They should’ve taken Counter-Strike as their role-model. If you look at CS and its evolution you see how successful it was since the first version of it, and still is. What they made was just better graphics and some more maps. No hard work.

A-Net should’ve built GW2 on the basis of GW1, just with a faster pace to make it E-Sport compatible. It’s that easy.

Read It Backwards [BooN]

too many events going on?

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Things like the implementation of the “champion-wall”, tickets and paid-tournaments, Qualifying Points tells me that A-Net has actually no idea what to do in this game. What they do now, shows it even clearlier. More customizations for CA’s and some Meta-Changes balance-wise. Improving the real issue of PvP is not happening since ages. For Example they promised us new Reward-System, an Incentive to play PvP, toning down of AoE-Damage, real titles/ranks/leaderboards etc. etc.

The problem, why this game is keep standing still is not the balance or the promotion with E-Sport-BS of some Fanboys out there. It’s the INFRASTRUCTURE which is in a terrible state and denying any real competition going on.

Read It Backwards [BooN]

Revamp Regeneration Boon:

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Watchout . . . Soldiers Amulet incoming

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Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

OP claims on his opinion to death, so there is not a great room for healthy discussion. PPl saying this build won’t work in a competitive environment and get an answer back like they have no clue about warrior or PvP at all.

On a side note: Warrior doesn’t require any fix. Its the other classes that need fixes in terms of AoE, AI etc.

Read It Backwards [BooN]

Retal should have an ICD, 100% srs

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

A-Net better reduces the amount of AoE-Skillz, instead of nerfing retaliation due to AoE-spammers complaining about it.

Read It Backwards [BooN]

Post Patch...Weakest Class?

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

To be honest. Warrior is totally design fail in pvp. (poor to cure condition, no roaming etc.)
Anet should redo the warrior design concept and make it more viable for pvp.

The warrior is, besides the Guardian, actually the best designed class in this game. You clearly don’t understand why the Warrior has such a difficult state. That being said, the rest of the classes should be redesigned around the warrior, not vice versa.

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Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Warrior is still not viable in high-end. Get it! There is no need to create something that doesn’t exist. Every warrior that just comes in with his bulls charge and 100b will get focused in seconds and will die in seconds.
FYI: bullscharge and frenzy is not viable since the quickness-patch. This clearly shows me that you lack of competitive experience on warrior. The only thing that is "playable are defensive utilities, like signet of stamina against necro-meta and for sure defy pain against bursts.

Try again.

lmao you think i dont know of the quickness nerf? you think that makes frenzy not viable? honestly frenzy got buffed it lasts longer and the dmg is reduced to 25% not 50% anymore so you clearly no nothing. i dont need to waste a utility on that signet when i have lyssa runes clearly. dont need endure pain when i can stability rush for my life screw endure pain.

and for the love of god who just starts the fiht off with bulls charge frenzy 100 blades lol

That doesn’t make frenzy any better. GJ on lyssa runes, a one-time condition remove over 48 secs. You must be proud now. And since when stability removes immobilize?
You have clearly no clue about organized high-end PvP by posting this answer to me.

when did i say stability removes immobilize? lyssa runes do. and you said i need signet of stamina for condition removal yet i have the same thing lol only its my elite signet with runes. if i was really worried about a team immobilizing me i would switch a trait.

bro do you even warrior? what rank are you

So basically when you get pulled or whatever cc you get affected by, you press your balance stance and your signet? good you have a 48 sec CD on that. Seems like you are not aware of the rate a necro can put conditions on you. Also name me a team that has a warrior in their setup? Clearly you don’t belong to the competitive scene, so don’t ask me from the side what rank I am.

lol yea necros are so good now due to the recent buff but even b4 i would destroy necros. specially power ones. but now with this new buff they are fairly hard to kill. so if i can only remove condits every 48 seconds. what do you suggest sir that is a better idea to fight this necro you speak of . also if you are talking high lvl play i dont need to remove my own conditions thats the necros, else, guardians and even rangers job to help me out.

A necro has no place for any condition remove for you. Ranger has no support either for you, mabye healing spring with some blast finishers and that’s it. A guardian can remove conditions three times on max.

A necro alone easily put 6 conditions in about 4 secs on you, nearly repeatable. With LB you can stay in range to not eat all AoE coming on you, that’s good. But your utilities only support your close-range option akka GS. That’s the basic fail in your build. With signet of stamina or defy pain you are more independent on sustain and you don’t rely on your 100b combo so heavy. This leads into more roles you can fit. Take a look on deffektives thread and watch what he created, there is alot of tips and summary posts why certain things work or not.

necros plague signet is the new meta.. putrid mark helps as well.

Anas Tarcis runs the same utilities i run. He is very effective with longbow GS. And i have seen defektives builds and played with him in tpvp solo ques. and im pretty sure i am just as effective as him in a tourney.

Oh okay, now I understand. In the NA scene this is mabye viable, but in EU, where competition is actually a lot tougher, there is no way to bring a warrior with you.
The reason why Team Curse and MiM stopped playing with warrior.

lol im speechless. this last comment you made is pure ignorance

I just repeated what many shoutcasters, some devs and many other players said before me.

Read It Backwards [BooN]

Any great spvpers out there?

in Guardian

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

^true that.
If you need any advices ore help with problems/builds etc. , feel free to contact me.
(I have a lot of experience from the competitive scene and helped several other ppls allrdy)

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Purging Flames?

in Guardian

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

You used to be able to remove multiple conditions with it by moving in and out of the circle..

The same question was posted last month here. 1 Condition remove on activating, 1 Condition remove everytime you enter the circle. Burning behaves the same

do we know if this intended behaviour, or is it bugged? if bugged, has there been any recognition from the devs that they’re aware of it?

I never saw a related answer from a dev on this topic. Mabye the description is just false/bad (as many other traits/skills have the same problem). I doubt it’s bugged, because this game has allrdy effect-triggering pulses, for eg. blind-powder or wells of the necro. So fixing wouldn’t be an issue.

Read It Backwards [BooN]

Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Warrior is still not viable in high-end. Get it! There is no need to create something that doesn’t exist. Every warrior that just comes in with his bulls charge and 100b will get focused in seconds and will die in seconds.
FYI: bullscharge and frenzy is not viable since the quickness-patch. This clearly shows me that you lack of competitive experience on warrior. The only thing that is "playable are defensive utilities, like signet of stamina against necro-meta and for sure defy pain against bursts.

Try again.

lmao you think i dont know of the quickness nerf? you think that makes frenzy not viable? honestly frenzy got buffed it lasts longer and the dmg is reduced to 25% not 50% anymore so you clearly no nothing. i dont need to waste a utility on that signet when i have lyssa runes clearly. dont need endure pain when i can stability rush for my life screw endure pain.

and for the love of god who just starts the fiht off with bulls charge frenzy 100 blades lol

That doesn’t make frenzy any better. GJ on lyssa runes, a one-time condition remove over 48 secs. You must be proud now. And since when stability removes immobilize?
You have clearly no clue about organized high-end PvP by posting this answer to me.

when did i say stability removes immobilize? lyssa runes do. and you said i need signet of stamina for condition removal yet i have the same thing lol only its my elite signet with runes. if i was really worried about a team immobilizing me i would switch a trait.

bro do you even warrior? what rank are you

So basically when you get pulled or whatever cc you get affected by, you press your balance stance and your signet? good you have a 48 sec CD on that. Seems like you are not aware of the rate a necro can put conditions on you. Also name me a team that has a warrior in their setup? Clearly you don’t belong to the competitive scene, so don’t ask me from the side what rank I am.

lol yea necros are so good now due to the recent buff but even b4 i would destroy necros. specially power ones. but now with this new buff they are fairly hard to kill. so if i can only remove condits every 48 seconds. what do you suggest sir that is a better idea to fight this necro you speak of . also if you are talking high lvl play i dont need to remove my own conditions thats the necros, else, guardians and even rangers job to help me out.

A necro has no place for any condition remove for you. Ranger has no support either for you, mabye healing spring with some blast finishers and that’s it. A guardian can remove conditions three times on max.

A necro alone easily put 6 conditions in about 4 secs on you, nearly repeatable. With LB you can stay in range to not eat all AoE coming on you, that’s good. But your utilities only support your close-range option akka GS. That’s the basic fail in your build. With signet of stamina or defy pain you are more independent on sustain and you don’t rely on your 100b combo so heavy. This leads into more roles you can fit. Take a look on deffektives thread and watch what he created, there is alot of tips and summary posts why certain things work or not.

necros plague signet is the new meta.. putrid mark helps as well.

Anas Tarcis runs the same utilities i run. He is very effective with longbow GS. And i have seen defektives builds and played with him in tpvp solo ques. and im pretty sure i am just as effective as him in a tourney.

Oh okay, now I understand. In the NA scene this is mabye viable, but in EU, where competition is actually a lot tougher, there is no way to bring a warrior with you.
The reason why Team Curse and MiM stopped playing with warrior.

Read It Backwards [BooN]

Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

a single stun break that prevents all stuns for 8 seconds
then also 5 seconds with lyssa runes on elite.

and if my offense fails i run i do not die. im not perfect. but i am skilled enough to know when to book it and when to kill it

You can clear 1 stun (and be invulnerable to stuns for 8 seconds) every 40 seconds, 1 immobilize every 48 seconds, and 1 chill/cripple every 30.

Yep. No way anyone’s catching you! No sir!

And if your attack fails you can try again once every 60 seconds. You’re a true asset to the team.

so your saying as soon as i get immobilized and cant remove it or chill or cripple i just instant die and im useless? lol and why does everyone think frenzy bulls charge is the only way for me to kill someone? rush crits for 6k. whrlwind attack does mad deeps as well and arcing arrow those are all skills that have nothing to do with my utility skills

If you get stun-shattered you can stun-break and press your signet. But till you do this you eat the whole shatter-combo anyway. (reaction time + cast time of the signet). Against any competitive team with VOIP, they will spike you down in about 3 seconds. There is no way (especially without shield-stance or defy pain) to avoid this damage.

Read It Backwards [BooN]

Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Warrior is still not viable in high-end. Get it! There is no need to create something that doesn’t exist. Every warrior that just comes in with his bulls charge and 100b will get focused in seconds and will die in seconds.
FYI: bullscharge and frenzy is not viable since the quickness-patch. This clearly shows me that you lack of competitive experience on warrior. The only thing that is "playable are defensive utilities, like signet of stamina against necro-meta and for sure defy pain against bursts.

Try again.

lmao you think i dont know of the quickness nerf? you think that makes frenzy not viable? honestly frenzy got buffed it lasts longer and the dmg is reduced to 25% not 50% anymore so you clearly no nothing. i dont need to waste a utility on that signet when i have lyssa runes clearly. dont need endure pain when i can stability rush for my life screw endure pain.

and for the love of god who just starts the fiht off with bulls charge frenzy 100 blades lol

That doesn’t make frenzy any better. GJ on lyssa runes, a one-time condition remove over 48 secs. You must be proud now. And since when stability removes immobilize?
You have clearly no clue about organized high-end PvP by posting this answer to me.

when did i say stability removes immobilize? lyssa runes do. and you said i need signet of stamina for condition removal yet i have the same thing lol only its my elite signet with runes. if i was really worried about a team immobilizing me i would switch a trait.

bro do you even warrior? what rank are you

So basically when you get pulled or whatever cc you get affected by, you press your balance stance and your signet? good you have a 48 sec CD on that. Seems like you are not aware of the rate a necro can put conditions on you. Also name me a team that has a warrior in their setup? Clearly you don’t belong to the competitive scene, so don’t ask me from the side what rank I am.

lol yea necros are so good now due to the recent buff but even b4 i would destroy necros. specially power ones. but now with this new buff they are fairly hard to kill. so if i can only remove condits every 48 seconds. what do you suggest sir that is a better idea to fight this necro you speak of . also if you are talking high lvl play i dont need to remove my own conditions thats the necros, else, guardians and even rangers job to help me out.

A necro has no place for any condition remove for you. Ranger has no support either for you, mabye healing spring with some blast finishers and that’s it. A guardian can remove conditions three times on max.

A necro alone easily put 6 conditions in about 4 secs on you, nearly repeatable. With LB you can stay in range to not eat all AoE coming on you, that’s good. But your utilities only support your close-range option akka GS. That’s the basic fail in your build. With signet of stamina or defy pain you are more independent on sustain and you don’t rely on your 100b combo so heavy. This leads into more roles you can fit. Take a look on deffektives thread and watch what he created, there is alot of tips and summary posts why certain things work or not.

Read It Backwards [BooN]

Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Warrior is still not viable in high-end. Get it! There is no need to create something that doesn’t exist. Every warrior that just comes in with his bulls charge and 100b will get focused in seconds and will die in seconds.
FYI: bullscharge and frenzy is not viable since the quickness-patch. This clearly shows me that you lack of competitive experience on warrior. The only thing that is "playable are defensive utilities, like signet of stamina against necro-meta and for sure defy pain against bursts.

Try again.

lmao you think i dont know of the quickness nerf? you think that makes frenzy not viable? honestly frenzy got buffed it lasts longer and the dmg is reduced to 25% not 50% anymore so you clearly no nothing. i dont need to waste a utility on that signet when i have lyssa runes clearly. dont need endure pain when i can stability rush for my life screw endure pain.

and for the love of god who just starts the fiht off with bulls charge frenzy 100 blades lol

That doesn’t make frenzy any better. GJ on lyssa runes, a one-time condition remove over 48 secs. You must be proud now. And since when stability removes immobilize?
You have clearly no clue about organized high-end PvP by posting this answer to me.

when did i say stability removes immobilize? lyssa runes do. and you said i need signet of stamina for condition removal yet i have the same thing lol only its my elite signet with runes. if i was really worried about a team immobilizing me i would switch a trait.

bro do you even warrior? what rank are you

So basically when you get pulled or whatever cc you get affected by, you press your balance stance and your signet? good you have a 48 sec CD on that. Seems like you are not aware of the rate a necro can put conditions on you. Also name me a team that has a warrior in their setup? Clearly you don’t belong to the competitive scene, so don’t ask me from the side what rank I am.

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S/D Fresh Air Burst PvP

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

To the runes: I tested every rune in terms of dps-output. The most dps come from Divinity Runes. The Oger runes make a bit less dmg, but if the pet procs you acquire more damg than divin. runes.

Ogre is was better than Divinity in terms of damage, whether your crit or not. Easy to test with steady weapons and mathematically just as conclusive, as a net 105 Power and 4% damage is superior to 9% crit damage.

your right, i messed up here. I meant overall the div runes are way better as they support you in other stats too.

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Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Warrior is still not viable in high-end. Get it! There is no need to create something that doesn’t exist. Every warrior that just comes in with his bulls charge and 100b will get focused in seconds and will die in seconds.
FYI: bullscharge and frenzy is not viable since the quickness-patch. This clearly shows me that you lack of competitive experience on warrior. The only thing that is "playable are defensive utilities, like signet of stamina against necro-meta and for sure defy pain against bursts.

Try again.

lmao you think i dont know of the quickness nerf? you think that makes frenzy not viable? honestly frenzy got buffed it lasts longer and the dmg is reduced to 25% not 50% anymore so you clearly no nothing. i dont need to waste a utility on that signet when i have lyssa runes clearly. dont need endure pain when i can stability rush for my life screw endure pain.

and for the love of god who just starts the fiht off with bulls charge frenzy 100 blades lol

That doesn’t make frenzy any better. GJ on lyssa runes, a one-time condition remove over 48 secs. You must be proud now. And since when stability removes immobilize?
You have clearly no clue about organized high-end PvP by posting this answer to me.

Read It Backwards [BooN]

Purging Flames?

in Guardian

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

You used to be able to remove multiple conditions with it by moving in and out of the circle..

The same question was posted last month here. 1 Condition remove on activating, 1 Condition remove everytime you enter the circle. Burning behaves the same

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Amazing matchmaking

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

#1: get a team
#2: you aren’ t supposed to solo queue if you want to escalate the leaderboard

This is actually a bad excuse for the mess of a soloQ / Leaderboard, but sadly it’s the only option you have if you want to have “fun” in PvP. So I have to agree here.

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Viable PvP build - By Deranged Duck

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Warrior is still not viable in high-end. Get it! There is no need to create something that doesn’t exist. Every warrior that just comes in with his bulls charge and 100b will get focused in seconds and will die in seconds.
FYI: bullscharge and frenzy is not viable since the quickness-patch. This clearly shows me that you lack of competitive experience on warrior. The only thing that is "playable are defensive utilities, like signet of stamina against necro-meta and for sure defy pain against bursts.

Try again.

Read It Backwards [BooN]

Post Patch...Weakest Class?

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

AoE is not balanced

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S/D Fresh Air Burst PvP

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Valk is better than zerk. The health difference doesn’t make it better. If you get caught, you dropp instantly. The additional crit-chance from beserker-amu is not needed and makes no difference dmg-wise.

Besides that I would take out the 10 on fire and bring them for water or arcana traitline.

To the runes: I tested every rune in terms of dps-output. The most dps come from Divinity Runes. The Oger runes make a bit less dmg, but if the pet procs you acquire more damg than divin. runes.

Read It Backwards [BooN]

Please nerf necro's

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

If a die-hard necro call his class broken, then something is really wrong in this game.

Well, A-Net refuses to work together with exp players to balance this game. So Karl is left allone balancing classes and has no idea on his own, how strong they are. Observing some matches on twitch won’t give the same feeling either. So there is basically no knowledge of the potetial of each class. No wonder why this game fails at balance.

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State of the Game comment/question thread!

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

1. Classes are too independent. There is nearly no synergy between them.
Is there any plan to make teamwork actually reliable in this game?

2. They told in 2012, they would fix AoE and its impact on conquest. Till today, AoE is still the most effective form of damage. Are they still looking into this?

3. In February / March they talked about bringing incentive into this game. There is still no real incentive for casuals nor the competitive scene. How they gonna plan to create this incentive? (via titles, tournament-rewards, unique items, real soloQ ?)

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Is it possible to get dragon rank? :o

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

A robot can do it, but normal human beings would suicide before reaching r80, due to hotjoin-overload.

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Defektive's "New Meta": New Patch? New Build.

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

If I read correctly you have Sigil of Fire and Sigil of Energy in one weapon-set. One of those sigils won’t proc. because they have both an ICD in its description. Mabye I missed a secret patch. . . But in my knowledge this won’t work hand in hand.

Edit: (Source: http://wiki.guildwars2.com/wiki/Sigil)

""All sigils that have a cooldown share the same cooldown timer; while the timer is active, no other sigil with a cooldown can trigger. For example, if you are using a Sigil of Fire (flame burst on critical) and a Sigil of Battle (might stacks on swap), you will have to wait after swapping weapons (Sigil of Battle activated) before the flame burst can trigger on critical.

Sigils will enter cooldown even if you do not gain any benefit. For example, a Sigil of Purity will trigger and enter the 10s cooldown even when the wearer has no conditions.
All things equal, the mainhand cooldown sigil will trigger before the offhand cooldown sigil.""

So basically when you swap to sword/shield you have to wait 9 seconds before the flame-blast can trigger. In my opinion there are better sigil options out there instead of this one.

Sigil of Energy isn’t a proc and, therefore, doesn’t follow the same rules.

The Longbow is the kitten of legends right now. It has been for some time, actually. The game revolves around people throwing random AoE crap around and then dodging and dancing, going invulnerable and invisible every 3 seconds. We can’t go invulnerable or invisible, but we can throw our own AoE crap, so that tumbling Thief or teleporting cloning Mesmer will still get their feet burned and we won’t be running around, guessing where they are, swathing at empty space, missing because of blinds and blocks.

This build also has a condition damage element, allowing to better combat bunkers and other Protection stackers, as well as the new Weakness.

Besides, this build has its hilarious moments too. I fought a Necro, who prepared to set up show with wells and marks to do his usual anti-Warrior business, but instead got Pin Down+Arcing Shot for 1/3 of his health and it all was downhill for the poor kitten from there. A lot of people actually aren’t ready to face a Warrior like that. For once, the Warrior class can actually make people play by his own rules, forcing enemies to retreat or suffer great punishment.

So yeah, try it, folks. The Longbow is quite nice.

Energy is a swap sigil so it does share cd with proc sigils, unless it’s bugged ofc.
Just tested to be 100% sure, IT DOES SHARE CD like it’s supposed to…

Thanks for testing it!

Will try when I get home and test accordingly.
I was watching my videos and realized I had Sigil of Bloodlust on shield, I may have just mis-clicked the build.

Bloodlust doesn’t have any ICD, so I guess it’s a miss-click. Or mabye since patch something is bugged with those procs . . . Test it on your own and see how it goes. I’d like to know what happened though.

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Bunkier Guardian after 25-06

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Today necro , engi ,mesmer, ranger is able to overcome without major problems every Bunker Guardian 1v1.

Talk for yourself dude, i’ ve been playing bunker guardian since ever and every 1v1 i do lasts at least for 3 sanctuary cooldowns.

Then you actally never 1v1-ed against any good players tbh.

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Defektive's "New Meta": New Patch? New Build.

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

If I read correctly you have Sigil of Fire and Sigil of Energy in one weapon-set. One of those sigils won’t proc. because they have both an ICD in its description. Mabye I missed a secret patch. . . But in my knowledge this won’t work hand in hand.

Edit: (Source: http://wiki.guildwars2.com/wiki/Sigil)

""All sigils that have a cooldown share the same cooldown timer; while the timer is active, no other sigil with a cooldown can trigger. For example, if you are using a Sigil of Fire (flame burst on critical) and a Sigil of Battle (might stacks on swap), you will have to wait after swapping weapons (Sigil of Battle activated) before the flame burst can trigger on critical.

Sigils will enter cooldown even if you do not gain any benefit. For example, a Sigil of Purity will trigger and enter the 10s cooldown even when the wearer has no conditions.
All things equal, the mainhand cooldown sigil will trigger before the offhand cooldown sigil.""

So basically when you swap to sword/shield you have to wait 9 seconds before the flame-blast can trigger. In my opinion there are better sigil options out there instead of this one.

Sigil of Energy isn’t a proc and, therefore, doesn’t follow the same rules.

The Longbow is the kitten of legends right now. It has been for some time, actually. The game revolves around people throwing random AoE crap around and then dodging and dancing, going invulnerable and invisible every 3 seconds. We can’t go invulnerable or invisible, but we can throw our own AoE crap, so that tumbling Thief or teleporting cloning Mesmer will still get their feet burned and we won’t be running around, guessing where they are, swathing at empty space, missing because of blinds and blocks.

This build also has a condition damage element, allowing to better combat bunkers and other Protection stackers, as well as the new Weakness.

Besides, this build has its hilarious moments too. I fought a Necro, who prepared to set up show with wells and marks to do his usual anti-Warrior business, but instead got Pin Down+Arcing Shot for 1/3 of his health and it all was downhill for the poor kitten from there. A lot of people actually aren’t ready to face a Warrior like that. For once, the Warrior class can actually make people play by his own rules, forcing enemies to retreat or suffer great punishment.

So yeah, try it, folks. The Longbow is quite nice.

Energy is a swap sigil so it does share cd with proc sigils, unless it’s bugged ofc.
Just tested to be 100% sure, IT DOES SHARE CD like it’s supposed to…

Thanks for testing it!

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Bunkier Guardian after 25-06

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Nowadays Engis, really good S/D thieves and obviously off-necros are classes that beat you normally in a 1v1 overtime. Mabye some arcane-eles with their pets, as their spikes (at least good eles) are unpredictable and instant.

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Build Diversity

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Can you explain why you feel Shielded Mind is a musthave?

30 in Virtues was pretty common even before patch. Rolling “Absolute Resolution” and “Indomitable Courage”.

With the new Necro and therefore Conditionmeta you probably dont want to miss either of those.

The Stunbreak for everyone is pretty nice but i still think its not worth taking it. Aegis, Protection and Stability is given to your party even without this Trait.

Actually that was my fault, I missread something in the haste. I surely have to agree with you here, also updated my post.

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(edited by Empathetic Fighter.2065)

Defektive's "New Meta": New Patch? New Build.

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Sigil of Energy is for sure a proc. It procs on weapon-switch and behaves like sigil of Battle (see eg from GW2-Wiki above).

LoL, somehow in GW2 you cant find sigil “on proc”.

FYI there is 5 type of sigils:

1) Passive efect,
2) Stack on Kill,
3) Effect on critical,
4) Effect on weapon swap,
5) Effect on kill.

And now?
I just gonna test this on my own though.

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Defektive's "New Meta": New Patch? New Build.

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

If I read correctly you have Sigil of Fire and Sigil of Energy in one weapon-set. One of those sigils won’t proc. because they have both an ICD in its description. Mabye I missed a secret patch. . . But in my knowledge this won’t work hand in hand.

Edit: (Source: http://wiki.guildwars2.com/wiki/Sigil)

""All sigils that have a cooldown share the same cooldown timer; while the timer is active, no other sigil with a cooldown can trigger. For example, if you are using a Sigil of Fire (flame burst on critical) and a Sigil of Battle (might stacks on swap), you will have to wait after swapping weapons (Sigil of Battle activated) before the flame burst can trigger on critical.

Sigils will enter cooldown even if you do not gain any benefit. For example, a Sigil of Purity will trigger and enter the 10s cooldown even when the wearer has no conditions.
All things equal, the mainhand cooldown sigil will trigger before the offhand cooldown sigil.""

So basically when you swap to sword/shield you have to wait 9 seconds before the flame-blast can trigger. In my opinion there are better sigil options out there instead of this one.

Sigil of Energy isn’t a proc and, therefore, doesn’t follow the same rules.

Sigil of Energy is for sure a proc. It procs on weapon-switch and behaves like sigil of Battle (see eg from GW2-Wiki above).

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Build Diversity

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Fact: since release the Build Diversity is in a pretty bad state.

The good thing I see on patches is, new builds getting viable (for eg S/D thieves).
The bad thing is, A-Net constantly nerf other speccs in the same step (sometimes on purpose, sometimes accidently).
A good example was the quickness-nerf. They balanced the timewarp around it, but in the meantime they totally screwed up frenzy / haste.

If we take the patch from 26th June I see the same pattern again:

- BM-ranger nerfed
- cantrip-eles nerfed (not unplayable though)

+ dps eles buffed (air-attunement)
+ necro in general buffed

Sometimes A-Net buffs a single trait so hard that several builds merge into one build only, due to this outstanding trait.

In Conclusion this strategy changes the Meta, which keeps it interesting for us. Though the Build-Diversity doesn’t profit from those changes at all. We still have several classes pigeon holded or not even played anymore (eg. Warrior, mabye Ranger in the future).
For me it feels like being on a Carussell. Turning, but not moving forward.

Your thoughts on this?

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(edited by Empathetic Fighter.2065)

Defektive's "New Meta": New Patch? New Build.

in Warrior

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

If I read correctly you have Sigil of Fire and Sigil of Energy in one weapon-set. One of those sigils won’t proc. because they have both an ICD in its description. Mabye I missed a secret patch. . . But in my knowledge this won’t work hand in hand.

Edit: (Source: http://wiki.guildwars2.com/wiki/Sigil)

""All sigils that have a cooldown share the same cooldown timer; while the timer is active, no other sigil with a cooldown can trigger. For example, if you are using a Sigil of Fire (flame burst on critical) and a Sigil of Battle (might stacks on swap), you will have to wait after swapping weapons (Sigil of Battle activated) before the flame burst can trigger on critical.

Sigils will enter cooldown even if you do not gain any benefit. For example, a Sigil of Purity will trigger and enter the 10s cooldown even when the wearer has no conditions.
All things equal, the mainhand cooldown sigil will trigger before the offhand cooldown sigil.""

So basically when you swap to sword/shield you have to wait 9 seconds before the flame-blast can trigger. In my opinion there are better sigil options out there instead of this one.

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(edited by Empathetic Fighter.2065)

Why did you nerf the pull?

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

The mesmer can still delay his pull and force players to prediction-dodge for nothing.
Done

im not talking about 1v1 dood.. team fights

But you know that in a teamfight so many things happen and have to be called stratwise that most pulls won’t be seen by everbody. So your chance to pull at least 2 players is pretty good. Overall it’s still one of the strongest cc’s ingame, so there is no need to complain about it.

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Why did you nerf the pull?

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

The mesmer can still delay his pull and force players to prediction-dodge for nothing.
Done

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1600 gems for custom arena

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Just to clarify:

It’s actually significantly cheaper than a sub fee. The $20 you spend is the initial cost. It could also cost $10 + Gold, or no money at all if you have enough gold.

Once you have a server, it costs 480 gems for 20 days, 960 for 40 days, 1440 for 60 days. That’s less than $10/mo if only one person is supporting the server. Anyone can apply time to servers. Also, don’t forget you can convert gold to gems.

A facepalm would not be enough . . .

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Make PvP players pay...

in Suggestions

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

PvE players feeling discriminated because they don’t get everything served on a gold-plate, besides the huge patch-content they get every month…cough.

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Rank 80.. Reached in 19 years.. O.O

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

To train my pgs I often go Solo-Q, and try, with a pug-team, to win despite all, the match. And so I’m at 94%.

That’s why soloQ in its state is unrewarding and frustrating. You basically get nothing from it. Unfair matches against premades, mmr completely messed up and basically no rank progression. Then you look at the skillless hotjoiner which farmed his shark and searching for r60+ pugs. As you can’t either proove your skill through the leaderboard (because it is not splitted), this must be a reason to quit for many.

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Torment

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

When I read through this thread, I get the impression of a new 5 condition-mesmer-meta.

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Make PvP players pay...

in Suggestions

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

The PvE players can pay because they actually earn gold for doing stuff. PvP-Players don’t. So what you want from the PvP-Population? Farming PvE to unlock PvP-gear?
You must be silly.

I want the tPvP meta to stop effecting the PvE & WvW meta…is that hard to understand?

If that happens then continue to play for 100% free and grinding your glory…

Also, you can earn a little gold from unidentified dyes, when you open them up, if one is a rare you can sell it on TP…I am sure that wasn’t intended and is a bug…after all your not mean’t to earn 1 copper in PvP, right?

The meta changed barely since release in PvE. It is still zerk-gear. The only thing you have to change are the traitlines and mabye the weapons. It’s not a big deal tbh. That’s costing you some silvers and for a new exotic weapon + sigil about 10g.

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Make PvP players pay...

in Suggestions

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

The PvE players can pay because they actually earn gold for doing stuff. PvP-Players don’t. So what you want from the PvP-Population? Farming PvE to unlock PvP-gear?
You must be silly.

PS: Great job on taking two sentences out of its conetext. Shows me clearly you hav no other valid arguments to bring up.

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(edited by Empathetic Fighter.2065)

GW2 as it is...

in Guild Wars 2 Discussion

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Try to deny the grind in a MMO is just silly, because there is no way around it. The grind or in general, the progression of yourself is the reason why you keep playing a game.

you know that works only if the game itself has a boring gameplay?

Grinding is the reason why you keep playing a BAD game

Then why there are 7 million ppl playing WoW? It is a grind too. Same goes for diablo.

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