just reroll a warrior, all the cool kids are doing it.
This.
Or a thief, mesmer…
Or wait to the patch notes were will be introduced more counters to CC.
those classes don’t have healing signet.
Thats the point… They dont need one.
Well if i had a 6 secs stun chain with 23+k hp + stability+block maybe i won’t need signet…because i would be op already even without healing signet..
Well if i had DeathShroud, or clones, or stealth, or pets, or protection, or ports, i would not need healing signet either.
Please leave this forum section. You allrdy gave us enough facepalms
You never admit faults. No comapny does that.
you mean it can get worse than right now?
Sure…playing pvp since start taught me to never think it can’t get worse…it always can, devs are apparently working much on this..from removing gems from tpvp to giving us skyhammer and so on..
but still you are playing, don’t you?
Hope is the last one to die..
Especially after years of GW1 PvP
This entire thread is wrong. No one will give a kitten to hear this, but you can’t monetize a bad product. There are lots of conflicting ideologies present in these forums for how to “monetize” pvp, and it’s also pretty clear that anet don’t know what to do either. Here, I will help you guys out:
Firstly, op, selling access to streams is asinine and counterproductive. Streams are the lifeblood of pvp advertizing. Sponsors pay to have more people see them.
Secondly, and most importantly, is the confusion anet has within itself. It wants to be esports, but it also wants to lure pve casuals in and keep them with handouts and an easy to master, low skill ceiling gameplay. You can’t have both. Here is why:
PvP is about competition and public domination of your opponents. It is not, and has never been, about rewards and what you “get” from winning. It is about overcoming great challenges, and recognition of worth from others.
- If the game does not present a significant challenge
- or attempts to cater to casual players too much
- or makes it difficult to immediately realize above-average player skill during a game
the perception of your worth by winning doesn’t rise.
This causes the core pvp player base to not take this game seriously and leave. And so, with them go your hopes of esport, and any meaningful pvp exposure/popularity and monetization. Anet is attempting to monetize pvp casual players. You can’t monetize an audience that isn’t committed.
To summarize: You must focus on your core audience or fail.
On point! GJ
I like playing pvp in this game a patch isn’t going to change that.. (most probably)
But it will probably give me something to complain about
Asked for spectator mode, got spectator mode for hotjoin
Asked for Leaderboards, got get12winsandafkboards
Asked for balance ….On the plus side last patch added salvaging changes I’ve personally been asking for since I started playing and also they made temple a lot better, so each patch brings some good with the bad.
I agree, there are some good things. In general I like the basic structure of the game, that’s why I keep doing my dailies.
However the pace, in which they deliver stuff is embarrassing. And their excuse akka “we make sure it works proper when we implement it” is pathetic (leaderboards are a classic example).
Every time I go on these forums Its only to get even more depressed
This could be part of the problem. If you enjoy GW2, play it. If you don’t enjoy it, stop.
The only option that doesn’t make sense is kind of enjoying it, but then going to the forums to talk about how bad it is, then logging in and playing for a bit, then logging out and going back to the forums.
So you mean ppl that write stuff here, enjoying the game? The majority of us is still here because the game has potential and there is some little hope left, which have been completely shattered by the development for several times (that’s why ppl tend to write cynical and negative)
They need resources and better management.
the two main issues in this company
Despite his large vocabulary the OP seems totally clueless of the fact that for a “competitive” pvp game to be truly competitive you cannot force people to play passive mindless builds that are all low risk high reward. Its not exciting to watch, to play or to be involved with in anyway and it does not promote competitive play at all.
PvP basics. A-Net should first read the manual of it.
Some information for the uninformed:
http://www.glassdoor.com/Reviews/ArenaNet-Reviews-E255820.htm
Why should a seller say his product is kitten? That’s common marketing
The philosophy of A-Net to try make PvP available for everyone (casuals) is the reason why PvP wasn’t such a success as GW1. By making classes even easier to play (warrior, thief, necro) they completely destroy PvP by taking it’s competition away. Without competition PvP doesn’t make sense. Why ppl should invest time into PvP when every idiot can reach a high level of effectiveness in 1 day? Cosmetics won’t solve this problem of cheese, only class-overhauls can.
Stop dreaming!
The whole class is broken to an absurd degree. It’s basically jump n’ run and evade with pets and other passive utilities that win you the game. Even in Super-Mario you need more skill to kill something.
You cant say the whole class is broken cause of a broken build..Can a power Ranger do that?Can jump in and passively kill ppl?No..Does every Ranger enjoy playing the spirit build that makes you sleep on your keyboard?No…What Rangers have been asking since release and never getting it?Range Dmg, a real range threat..Not “heres a power Ranger lets nuke him to see numbers”.We are not thieves to stealth(exept a 3sec stealth every 9,5sec) and we are not Mesmers or Ele to teleport out of combat..Some of our pets have some wonderfull skills that we cant control to support team..You cant say in team “hey stop moving and go close to Moa,i think it will start healing you in a sec” or “hey dude i need a cleanse remove”,“ill send my bear close to you,stand still for 1 sec…..ok now you got 1 cond removed”
What I wanted to say is that the concept of the class fails in this game. Why? Because in every meta the Ranger will be forced to play passive-builds, due to their effectiveness. It’s not that (like in GW1) you have to waste a skill to bring a pet. Here you have it constantly there. Same with the traits. Many of them create passive-play. Playing a bad build doesn’t justify it.
The whole class is broken to an absurd degree. It’s basically jump n’ run and evade with pets and other passive utilities that win you the game. Even in Super-Mario you need more skill to kill something.
Because waiting 4 months wasn’t long enough. Because the tiny 4k viewers turning into 1k isn’t sad. Because top players quitting is progress. Because the thousands of upset players isn’t enough. Because it’s so hashtagWorth
GW2’s lifecycle in a nutshell.
At this point I dont even care anymore as long as I can play something that doesn’t spam conditions or clutter up the screen
Warrior? Guardian? Power engi?
He forgot passive traits/abilities in his list.
Makes sense. In that case, I could suggest many unviable builds with which he could flounder around.
:D fun is everything
At this point I dont even care anymore as long as I can play something that doesn’t spam conditions or clutter up the screen
Warrior? Guardian? Power engi?
He forgot passive traits/abilities in his list.
WM was legit in GW (tons of respect for them collectively), but that guy is clearly a clown, and so is anyone that says they would roll the top teams if only they felt the game was worthy of their effort. Winners win. Babies cry.
Stop blame yourself. Just for an example: Team Legacy went from GW1 to GW2 and after some days steamrolled teams which have played 5 months in the alpha allrdy. You never wondered why TP was that good? mabye because they had nearly half a year more experience than the rest.
(edited by Empathetic Fighter.2065)
to get into the top16 it just requires to play the game. I doubt there are more than 16 srs guilds left in this game.
Any team can play in PvP. Though the people that say stuff like you just said and say the PvP is easy typically get stomped by the better teams.
Sadly I’m in the 1% of players that actually experienced the competitive scene in this game and not talk about stuff I have no idea of. But keep entertain me.
to get into the top16 it just requires to play the game. I doubt there are more than 16 srs guilds left in this game.
Empathetic, you’d be more than welcome to offer any serious suggestions too.
I made suggestions for 11 months. I’ve lost hope for this game. I experienced competitive play long enough and sooner or later it just feels unrewarding, boring and cheesy. We can just wait what the devs will do . . .
Sorry mates, you can’t argue with motoko . . .
Haha, the guildname is fitting so well…
Well done, but you should know better, there’s little chance this will ever happen. Even if it will, mabye in 2015? Feel sorry for you
Well, I admire your creativity with all this stuff. But the fact that A-Net would never ever balance the game around 15v15 is a big reason why this mode could be confronted with big problems on balance-changes.
I don’t have problems with you to 15v15 around. But stop calling things like food-buff or RoP “balanced”. You totally attract negative comments with statements like these.
This is a feature of many that should have been there since launch. However, as the list is endless (due to lack of infrastructure on release and the slow pace they implement stuff) there is little hope that we will see something like that before 2014.
dude we already have enough retar— cough cough… pvers doing pvp for dailies. we don’t need more
Nough said
I missunderstood the term “tournament”. For priced tournaments with a team-pool this option is a must have. For tournaments as queueing against randoms no. So I agree here.
crucial topic, as a pause can avoid dc-looses, but at the same time, dc’s can be faked for example as a tactial timeout.
Fun fact: If it’s so easy for all of you, why aren’t you on a team that participates in the tournaments?
Fun fact: Tournaments are unrewarding compared to the time you have to invest in it!
Laxuar, you missed the point of the OP. The point is, people who give MMOs a try are not the people who are going to spend the time, or even enjoy, a higher level mechanic.
That limits the population and causes problems in sPvP.
Why you argument about something you don’t have any clue about. You ever heard about Guildwars 1? Otherwise you shouln’t write such a post.
And again. Many players, who actually decide to dedicate into PvP have problems with the low skill-floor that this game has. PPL feel unrewarded for investing hours into a class, while a beginner can join for 2 hours and get nearly on the same level. Why you think that the competition in this game went down as the passive spam-meta came into this game?
A good incentive would be progressive rewards and tied titles to it. With every further win you get more points. For 5 consecutive wins you get a point for the soloQ title. GW1 was a good example of it. The problem there was dedicated healers, which GW2 has not. It’s still a miracle how A-Net make decisions when they implementing stuff.
The game had so much potential but is let down by too many irritations.
Unless your average player enjoys this mode of play it will never be an esport.
Exactly. Seems like A-Net is not aware of the fact that PvP has just so many players in the list due to the dailies (they once brought up the argument: PvP in GW2 has more players than in GW1). Shows me a big lack of understanding.
The dps output in this game is way too high, so there comes naturally a counter with it. And to be honest I rather face a guardian bunkering than a ranger with evade spam.
The point why guardian is preferred over other bunker-classes is “Stand your Ground”. As no other class can provide 6 seconds of stability to the whole team on a30 (24) sec cool-down.
Sure this game is e-spawts!
Since all top-teams stopped playing the game, it is even more interesting to watch.
Remove ranks and tie rewards to actually accomplishing something instead of just playing a lot.
This idea is too complex for them to understand
You want to do PvP even more easier than it is now? You are able to play a class in 1 day effectively. There are 3 places + objects. It’s not like you try to solve some equations… It’s simple math, where you have to count on 5 max. I’m a bit confused of why PvP is too complicated for you.
However on the rest I can agree more or less.spvp is very complex. much more complex than Lol or dota. i dont want to go into details, but i want to show example: lol- 4 skills gw2- 10skills + traits. lol 2d gw2- levolution maps
While it is impossible to change system, Arena can change maps to simple versions.
In the end you still spamming your 10 buttons as there is no risk-reward in this game, wether you have hidden passive traits or passive skills (healing-signet would be one of them). And the maps are not complex at all, mabye bad designed.
But there is hope for you. Devs stated there will be more modes. The question is just when (with the actual progress I predict 2015).
Wow…definitely not gonna watch this. Competition is not existing anymore and the meta is still the same boring kitten, where class-skill doesn’t matter. Celebrate yourselves!
You want to do PvP even more easier than it is now? You are able to play a class in 1 day effectively. There are 3 places + objects. It’s not like you try to solve some equations… It’s simple math, where you have to count on 5 max. I’m a bit confused of why PvP is too complicated for you.
However on the rest I can agree more or less.
We have more changes coming to further hinder this type of behavior.
Simple solution…
Start over. Rank progression was implemented so badly and left for so long that you need to create a new system that rewards tourney wins and ignores custom/hot join. Tie the rewards to the new Rank system that actually rewards playing the game correctly instead of gaming the system.
That wouldn’t support their concept of casual-gain. Never gonna happen :/
Just reset both leaderboards every month, get a proper decay system with no removal of decay when people play again (decay starts after a day) and declare monthly winners on this basis.
There you have it. Mabye we can expect something like this in 2014 if we’re lucky.
A game can have many players, without competition PvP is just meh. Competing and progression is the essential part of why PvP is existing in games. The big side-effect of this is called “Fun”.
Guildwars 2 may have many players playing it, but that doesn’t make the game successful (PvP-wise) at all. Why there is a huge number of players listed? There was a feature called “Daily Achievement”, mabye you heard bout it. ESL and PAX? Not gonna comment on that, we all know that was a joke (or a Pet-Zoo how the development calls it).A puzzle would be a good analogy for that. 10 pieces won’t satisfy / challenge you for a long time. It gets boring quiet fast, because it is mastered quiet fast. A puzzle with 10’000 pieces will satisfy you for a longer period of time. Not just because it has more pieces, but because it is more challenging and more rewarding, due to the fact, not everyone is able to master it / or not that fast. Seems like A-Net likes to sell 10-pieced-puzzles nowadays.
Well I’m not in this game to make money and those that are won’t make very much because trying to make money off of video games as a player is 1 really hard to do and 2 not very profitable. That’s what college is for
Agree, seems like you didn’t play guildwars1 then. I don’t want a E-Sport game. I want a challenging game with some competition and not a game where passive traits and spam doesn’t allow any skill-ceiling. It’s not fun to master a class after 1 day. :/
yeah… And to be fair people don’t “master” the classes after 1 day they find the cheesiest build that class has which means it is too effective for the amount of work that goes into it… Mastering any of the classes is something that is actually hard to do. However every class has cheese builds (phantasm mesmer, condi necro, stunlock warr, HGH nade engi) that you can pick up and run with and bee just a little too effective at almost everything.
Wasn’t specific enough there. Sure mastering a class needs somewhat longer. However be able to play at an effective level is done in one day with this meta (that’s what I meant -.-*). Besides that ppl can play their classes pretty bad and still succeed at high levels. I observed some so called “pro” players, which failed with placement of IoL etc. The worth of “mastering a class” is not valued enough in this game. Sadly not.
Well some of the “top” pvp’ers are clickers as I hear it… Kinda makes you go O.o
Well, I clicked for about 3 days because I changed my whole keyboard bar. So sorry for being not a machine learning it in 1 hour… but I doubt that’s the topic.
A game can have many players, without competition PvP is just meh. Competing and progression is the essential part of why PvP is existing in games. The big side-effect of this is called “Fun”.
Guildwars 2 may have many players playing it, but that doesn’t make the game successful (PvP-wise) at all. Why there is a huge number of players listed? There was a feature called “Daily Achievement”, mabye you heard bout it. ESL and PAX? Not gonna comment on that, we all know that was a joke (or a Pet-Zoo how the development calls it).A puzzle would be a good analogy for that. 10 pieces won’t satisfy / challenge you for a long time. It gets boring quiet fast, because it is mastered quiet fast. A puzzle with 10’000 pieces will satisfy you for a longer period of time. Not just because it has more pieces, but because it is more challenging and more rewarding, due to the fact, not everyone is able to master it / or not that fast. Seems like A-Net likes to sell 10-pieced-puzzles nowadays.
Well I’m not in this game to make money and those that are won’t make very much because trying to make money off of video games as a player is 1 really hard to do and 2 not very profitable. That’s what college is for
Agree, seems like you didn’t play guildwars1 then. I don’t want a E-Sport game. I want a challenging game with some competition and not a game where passive traits and spam doesn’t allow any skill-ceiling. It’s not fun to master a class after 1 day. :/
yeah… And to be fair people don’t “master” the classes after 1 day they find the cheesiest build that class has which means it is too effective for the amount of work that goes into it… Mastering any of the classes is something that is actually hard to do. However every class has cheese builds (phantasm mesmer, condi necro, stunlock warr, HGH nade engi) that you can pick up and run with and bee just a little too effective at almost everything.
Wasn’t specific enough there. Sure mastering a class needs somewhat longer. However be able to play at an effective level is done in one day with this meta (that’s what I meant -.-*). Besides that ppl can play their classes pretty bad and still succeed at high levels. I observed some so called “pro” players, which failed with placement of IoL etc. The worth of “mastering a class” is not valued enough in this game. Sadly not.
A game can have many players, without competition PvP is just meh. Competing and progression is the essential part of why PvP is existing in games. The big side-effect of this is called “Fun”.
Guildwars 2 may have many players playing it, but that doesn’t make the game successful (PvP-wise) at all. Why there is a huge number of players listed? There was a feature called “Daily Achievement”, mabye you heard bout it. ESL and PAX? Not gonna comment on that, we all know that was a joke (or a Pet-Zoo how the development calls it).A puzzle would be a good analogy for that. 10 pieces won’t satisfy / challenge you for a long time. It gets boring quiet fast, because it is mastered quiet fast. A puzzle with 10’000 pieces will satisfy you for a longer period of time. Not just because it has more pieces, but because it is more challenging and more rewarding, due to the fact, not everyone is able to master it / or not that fast. Seems like A-Net likes to sell 10-pieced-puzzles nowadays.
Well I’m not in this game to make money and those that are won’t make very much because trying to make money off of video games as a player is 1 really hard to do and 2 not very profitable. That’s what college is for
Agree, seems like you didn’t play guildwars1 then. I don’t want a E-Sport game. I want a challenging game with some competition and not a game where passive traits and spam doesn’t allow any skill-ceiling. It’s not fun to master a class after 1 day. :/
A game can have many players, without competition PvP is just meh. Competing and progression is the essential part of why PvP is existing in games. The big side-effect of this is called “Fun”.
Guildwars 2 may have many players playing it, but that doesn’t make the game successful (PvP-wise) at all. Why there is a huge number of players listed? There was a feature called “Daily Achievement”, mabye you heard bout it. ESL and PAX? Not gonna comment on that, we all know that was a joke (or a Pet-Zoo how the development calls it).
A puzzle would be a good analogy for that. 10 pieces won’t satisfy / challenge you for a long time. It gets boring quiet fast, because it is mastered quiet fast. A puzzle with 10’000 pieces will satisfy you for a longer period of time. Not just because it has more pieces, but because it is more challenging and more rewarding, due to the fact, not everyone is able to master it / or not that fast. Seems like A-Net likes to sell 10-pieced-puzzles nowadays.
dodging is OP
Dodging is the best thing in this game, and normal dodges can’t really be spammed too much aside in a few set ups. Dodging by itself also is by no means OP.
After a long time I come back to this forum and see posts like these. Are you kittening srs? You obviously can’t be or you aren’t able to figure out by your own that dodging is one of the most broken mechanics in this game, as it is spammable and therefore doesn’t produce skill, but luck. Jeesus…
You have no Idea, before the rune of the adventure was nerfed you were able to make
builds that perma dodge, and not some kind of semi perma dodge, but a real one. And
I’m talking just about the “v” skill, without the addition of any evasive skills. The stuff
we have today isn’t even remotely close to that.Let’s asume somebody has perma vigor, which means 4 dodges every 10 seconds, but
is that so much? If you compare it with the amout your #6 skill heals, and the dmg
conditions and even some auto attacks do, that’s not really too much.Traited a Thief is able to doge 3 times in 12 seconds, and he might use vigor, which means 6 times in 12 seconds? Two dodges more than a normal person, it’s not that
much, also a thief like that is either having low damage or low toughness, so there
is a pay off there. Also he only has a vigor uptime of 66% and even then he would
waste some heals.The thing is, if said Thief has all the obve, uses S/D and SB and the sigil of
energy on each weapon and uses the signet of agility, he hase more evasion
uptime than he would actually need, thats the point where it too much.If you can’t handle an enemy with 4 dodges in the next 10 seconds …. well sorry.
But well I actually would prefer some kind of dodge mechanic which just quickly
moves the player to a different location, but that wouldn’t work too well with the
way attacks work in this game.
As you clearly stated, dodging can be spammed. And spamming is a problem in this game, seems like you are not aware of it. 4 dodges in 10 seconds are way too much. I agree that the damage also is too much (and other things too) and should be adjusted to it. However, doding became (cuz of sigils and vigor and evade-skills) skillless.
You dodge, not because you see the enemy coming up with a fear or a stun, but rather because you can. “99%” of all dodges are either because your endurance is (nearly) full or by prediction.
My lack of knowledge there is an almost full 2 count on spite sig and animation and going off I do and have dodged it auto response if an eng is at 25% health that is around 4.5k health and when he hits 15k around 2 regen ticks add more condies lol and imma be honest if shadow refuge in an opening of a team fight can suck but you what loose 1 point and take other 2 have people break off and not just stand at mid crying about it lol just use your brain man
Your arguments doesn’t make any sense. Your last sentence is outstanding, by saying Refuge sucks, but hey let’s deal with it because it is in the game. What a lame excuse for a broken mechanic.
dodging is OP
Dodging is the best thing in this game, and normal dodges can’t really be spammed too much aside in a few set ups. Dodging by itself also is by no means OP.
After a long time I come back to this forum and see posts like these. Are you kittening srs? You obviously can’t be or you aren’t able to figure out by your own that dodging is one of the most broken mechanics in this game, as it is spammable and therefore doesn’t produce skill, but luck. Jeesus…
